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RocketLord

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  1. Saves! (messed up a bit on Jonathan's rolls if you see the history, so just rolling them all over from the start. Wrong bonuses and stuff) Jonathan: 22 -> 21, not blind Crimson Cross: 6 -> 12, blinded The Preacher: 19 -> 30, not blind Can you give me an Initiative roll?
  2. That's a hit, TOU: 11 He's out. Give me an IC. 16 - Thug 1 - KO 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 0HP - Unharmed
  3. They're minions, and can't make that save at all, so you take out the three near you. The guy giving the orders is on the roof, 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 3x KO 3x Transports: Protected by Water Dome, TOU 18 There's about 8 men on the roof, including the one that barked out orders. They're in groups of 3, 4 and the one barking orders. Justice is engaging the group of 3. There's 12 men on the ground. 6 on the left side of the building, 3 of those are stuck together with webbing, the other 3 Kanunu just KO'ed. The others 6 on the ground are grouped in groups of two in front of the building, with ES in front of them.
  4. 1HP left! Can you give me the power rank, extras, descriptors, etc. for the stunt?
  5. GM The group in front of the building all tumbled down, caught in the Emerald Spider's web, but quickly scrambled to their feet to take positions once more. A few cursed in Russian, one of them yelled something in Russian, and then they were all shooting once more, bullets flying all around the Emerald Spider, while the others fired at the trucks. The group near Kanunu was clearly intimidated by the large man, quickly changing targets to him and starting to fire. "You have no business here!" one of them shouted, in a rather heavy Russian accent. Almost cartoonishly so. On the roof, Justice found herself targeted as well, bullets flying all over her or bouncing off her armor. The man that had given the orders gave her a single look, then turned his attention back towards the cars. "Fire! Show them what happen when you forget debt!"
  6. Alright, 6x Reflex to halve or not the effect: 2 21 15 13 8 4 Alright, one made that, rolling resisted Trip for him: 8 And the rest: 14 7 14 6 18 All fall down! And the Mafiya are up, so all rise, but they can't move, at least! 4 of the ones that ES tripped shoot at her: 8 12 16 14 All miss The three near Kanunu shoot at him: 25 14 19 Two hits, give me TOU saves vs. DC20... but your Impervious Toughness takes care of that. The three on the roof closest to Justice shoots at her: 9 12 18 One hit, since she's fully TOU shifted. DC20 save: 20, just makes it The remaining seven all shoot at the trucks, with the water blocking it. Durf, can I get 7 DC20 TOU saves from the water dome? And @angrydurf is up 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared 3x Transports: Protected by Water Dome, TOU 18
  7. @Tiffany Korta: Which of the groups are you targeting? For the ones on the roof, you'll target Justice too, if you attack. For the group of three on the ground, you'll get Kanunu too. You could probably get the three groups of two in front of the building, if you want.
  8. Hoo, yeah... Going the legal way. That was an option, yeah, but honestly, going up against someone like Mars with all of his resources? No, that probably wouldn't work, right? While the others talked and Protectotron greeted everyone, Robin sat down at the counter, just listening while they discussed things and when the talk fell on organizing and leagues and whatever, she spoke up. "Ye-yes! Exactly! Team ups and everything here, its great. I love randomly teaming up, but look at what's happening, right? All those Ultio Suits running around, whatever those people like the Upstarts are doing and all that, I... I don't really think things are gonna stay as calm as they've usually been around here. We gotta get a way of staying in touch." She fiddled a bit with her belt. A Freedom League West? She hadn't quite thought that far, to be honest. "I, uh... I don't really know about bringing in the Freedom League and outside resources, though." She jumped down from the counter and walked up to Salvo, looking up at the huge armor. "This is the first big thing to happen in Emerald City for years. What's it gonna be if we go running for help without even trying, right?" She was slowly getting worked up, sounding just a bit more confident. "I don't know if we should try and make a team or anything, I don't know how everyone here feels about that, because honestly, most of us have just met, but I really think we gotta find a way to stay in touch. Call for help when needed, pool our resources. Anyone is in danger, they call for help. Anyone get a lead on anything, we share it. Could be something as simple as a chat group, I can set up something secure, or, I dunno, weekly meetings and sharing out phone numbers? I could probably build some communicators for all of us."
  9. This was it, then. Parker had just happened to be close by... that sort of thing had kept happening to him, even when he had lost his powers. Parker hadn't been able to do much, then. It had been frustrating, but he had gotten used to only being able to help get people away, but... that wasn't all he could do anymore, was it now? It was risky, of course. His powers hadn't been back for long. He had no idea if they would even work right, but even with the woman he didn't recognize swooping down with her freezing breath. She was fast, but was she fast enough? He couldn't take the chance. In a flash of black and white, Spaceman flew towards the falling car. The rush of wind in his face, the pull of the cape behind him... He had missed this. Any doubts on what he should go disappeared in an instant as he grabbed on to the car and slowly lifted it away from the growing sinkhole. "Don't worry. I got you now."
  10. Spaceman has arrived! Personal Space Control Array to Super-Strength Space Control Array to Infinite Reach and Spatial Strength Space Movement Array to Flight Coming in and grabbing the car, should be strong enough for that.
  11. "Ah, yes, the large man and the tall woman, yes?" His smile was genuine, even if his recollection of the two was a bit lacking. "Give them my best, yes?" He made a quick turn back to Muirne. "Well, it is something, at least," Pan offered Muirne with a shrug. "This entire world can be a strange place," he agreed with Eira. "But now, I am afraid I have others business to attend! Enjoy your tour!" He made a quick bow first to Muirne, then to Synapse. "Enjoy your stay, Lady Farrington." He looked up from his bow, a quick grin playing over his lips as he looked her in the eyes. Then a quick turn to Eira, a quick "see you later" as he dashed by, leaving a trail of golden dust as he quickly rounded a corner, leaving the rest to enter the library.
  12. 20Q Reputation Table Denmark & Danish Super Humans Guidebook Theme Music Vignettes Origin Vignette: Once upon a time... Magical Fairytale Soldier Little Mermaid Nazi Punchin' Mermaid Something's Rotten
  13. Just to clarify: I'm guessing Justice has access to the stuff in the standard Ultio Suit, with the Flight Pack, right?
  14. GM As soon as Ashley and Pan disappeared into the cave, die Übermensch finally freed himself. The portal to the Zero Zone closed behind him, he sneered as the explosive rocked the opening to the cave, which fell to pieces in front of him. "Untermenschen." He didn't waste any time. He pulled his arms back, then threw them forward, cosmic energies surging towards the mountain. Within moments, it was reduced to rubble, something that no one should be able to survive. At least not in this time... Led by Macedon, the refugees from the past moved through the dark caves. Winding, twisting, turning, they went where the Mesa willed it. Paths would open and close as they approached, the darkness was absolute, until, after what felt almost but not quite like forever, the cave opened up into the Painted Desert once more...
  15. Forever Boy "Then think happy thoughts!" Golden dust exploded from Pan as he finally pulled back alongside Ashley. No, he would not run and leave her behind, he had made that much clear, and neither would she, so... "Together, then!" Flying backwards, towards the cave, he kept his eyes on die Übermensch, until, finally, he turned and everything turned dark around them. Everyone else was up ahead, further in the cave, but at the speed the two were flying, it would not take long to catch up, even if the space was getting kind of cramped. As the explosion rocked behind them, Pan finally let out a loud laugh that echoed through the caves.
  16. Pan makes Ashley fly, and they get out of there, and we're out of combat, no need for a strict posting order. @secondling, Felix should recover inside the cave, no need to roll, so feel free to start posting again. Just gonna wind down a bit, then move towards ending the thread.
  17. Pan watched, his lips slowly turning into a smirk as the teachers danced, his eyes following their every movement. He stayed silent for once, just watching, his eyes following the dance, following the movements. His eyes were lit up with a keen interest, a hand on his chin as he leaned lightly back. His eyes followed the remote, he was so focused on the dance before him that he failed to notice Eira's approach. "Yes, and it is brilliant." His reply was short, his eyes barely even leaving Erik and Talya to look her in the eye, not until the dagger was thrown and Erik called them all out. Blinking, he was brought out of his daze. He took a single step forward, his eyes shining at Talya. He seemed more than ready to get started. "What do you have?" He was rather short for words at this moment, it seemed.
  18. There's 2 other containers that's not stacked up yet, but they're further away and will take 2 turns each to move.
  19. Pan shrugged, smiling faintly at Kam's explanation. "Neverworld, we call it. As for how I do what I do and speak what you speak, I am sure that Lady Farrington would know the story. I hear it is quite popular where you are from. Second star to the right and all that." He smiled brightly, turned to Synapse and was about to say something, then paused when first the bear and then Ben appeared. He seemed more amused than anything at Eira and Ben's antics, his eyes lingering on both for a moment. He turned his attention to Synapse, making a quick bow to greet her. "Lady Farrington, it is good to see you again. Here to make sure we all behave while Muirne is shown the sights?"
  20. Yep. There's a bit between them, so you'll be going through 3 5-foot squares to hit them all, meaning a -3 penalty to each shot. I'll do them in order of Thug 1 to 4. The first attack hits, the rest miss. Good tactic, unlucky rolls. TOU from Thug 1: 12 Fail by 13, so he's Staggered and Dazed, which means any further damage will KO him. @Wyverntamer give me an IC. @Darksider42, you're up. 16 - Thug 1 - Bruise (x1), Staggered, Dazed 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 1HP - Unharmed
  21. Fixed the knockback, also added calculation for knockback with Enh Con, in case Defensive Roll is denied
  22. Speaking of combat rounds, let's get some initiative rolls.
  23. GM From his spot in the control booth, Armstrong didn't even bother to suppress a smile. The holograms might be preprogrammed, but then, they did just as he had hoped. The moment Max had appeared and stuck the first of the men, the rest all turned on her and shot, what seemed to be real bullets flying at her. Two of them might miss, but the last struck true. Even if the bullets were just hard light, it would still hurt. Below, on the ground, Knight of Earth was left to her own devices. Of course, Armstrong wasn't gonna let that sit. "Get up there, Winters! Your teammate's in trouble! Go, go, go!"
  24. Alright, now Max is up close, all three thugs turn to her and shoot: 24 16 16 That's one hit, give me a DC22 TOU save. The last thug recovers from bruised. @Wyverntamer is up 16 - Thug 1 - Bruise (x1) 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 1HP - Unharmed
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