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RocketLord

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About RocketLord

  • Birthday 01/04/1988

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  1. Yeah, you can try to snatch the guns. Give me a Grapple Check with your Move Object @Nerdzul, then we'll see how many of them you get.
  2. Alright, Mattie's gonna be the distraction, then, unless there's any objections?
  3. GM "Alright, kids! Are you ready to show us all what you can do?" They don't really recognize the voice that's speaking to them. It's a man, probably someone in his 30'es, not anyone that they have met before. "We'll run a simple thing here, give you all a chance to show off and show us what you can do." The Doom Room changes. They find themselves in the middle of Freedom Park, in an area filled with trees, some rivers, and ahead, a gazebo. There's a number of men and women inside the gazebo, kneeling on the floor with their hands behind their heads. They are surrounded by a group of 8. 7 of them are men, all clad in various sports themed uniforms. Football uniforms, baseball uniforms, soccer outfits, baseball outfits. 6 of those are holding rifles, while the last, clad in a baseball player uniform with a blue mask underneath, has a backpak with various tools, and is tossing a baseball up and down. The 8th member of the group is a young brunette woman, clad in a pink bathing suit and pink mask, with a yellow cape, as well as purple glove and pixie boots. They all seem to be on the lookout. "Alright, you got some bad guys to take care of here. Thought I'd bring out some classic. Your mission's to save all the hostages, so get to it."
  4. Alright, sorry for that delay. Heri is gonna stay out of this for now, so let's get going. Init rolls: Bounce: 26 Princess Poison: 7 Sportsman: 21 Thugs: 10 26 - Animist - 3HP - Unharmed 26 - Bounce - 3HP - Unharmed 21 - Sportsman - Unharmed 20 - Hurricane Jones - 2HP - Unharmed 18 - Harlequin - 3HP - Unharmed 10 - Thugs - Minions, x6 7 - Princess Poison - Unharmed which means that @Nerdzul gets to go first!
  5. GM "Hey!" Tracy does not sound happy about being taken away like that, but at least she understands why. "You better get back there as soon as you can and help out! If that big brain thing is a psychic, then try to break the connection or something!" Back in the laboratory, the Big Brain stares intensely at Iris and Daniel. It seems like he doesn't even care about Tracy, Michael or Parker. He seems to radiate pure hatred, as the Apparation moves towards Iris. One moment it is by Daniel, and the next it is by Iris. Teleportation? Or just fast? It doesn't matter. It reaches out for her, but before it can touch her, Parker is between them. The creature's touch sends shocks through his body, but he can take it, at least for now.
  6. Spaceman Everything goes too fast. And Tracy is there, and she's in danger. What should Parker do? Save her? Help his friends? Michael takes care of that issue, at least, when he speeds off Tracy. Alright. Everyone is still in danger, but now everyone here can fight, at least. Can he even touch that thing? He isn't sure. Instead, he focuses and tries to freeze it in place... and it doesn't work. It's too damn quick. He'll have to punch it, then.
  7. @Poncho saving Tracy gets you a HP, but you'll have to spend a Movement action to get back into the fight on your turn. For ease of posting, I'll move Cerebellum up to take his turn after Cerebral, since that's all heroes in order anyway. Parker is going to try to Paralyze the Apparation, which is a DC19 Reflex Save, which it just makes by getting a total 19. Big Brain continues to power up the Apparation. The Apparation strikes back by attacking Cerebral. Spaceman interposes for that: 21, which is a hit, meaning Parker will have to do a 21 Fort Save. Fort Save: 27, tanked. Then @Dracostern is up! 33 - Big Brain Projection - Unharmed 26 - Apparation - Bruise (x1) 17 - Cerebral - 1HP - Unharmed 17 - Cerebellum - Unharmed 9 - Golden Star - 2HP - Unharmed 5 - Spaceman - 4HP - Unharmed
  8. We are effectively out of combat, but things are turning bad now, so we'll keep the turn order. The Holes in Reality are multiplying greatly, destabilizing the area! Anyone touching them will be hurt. @Poncho is up! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Bruise (x1), Dazed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 8/8
  9. GM With the Dreamer's final effort, the woman is pulled free. The interdimensional energies from the breach dissolve the gremlins, as the blonde woman falls to the ground. Shards of rainbow light from the breach between realities fall all around them. The woman is young. 15 or 16, maybe. She has long blonde hair. Her outfit is damaged enough that it is difficult to make out what it is. A super hero uniform, a regular outfit from her world? The strain of finally breaking into Z-Space knocked her out, at least. In the rip behind her, the Academics can just see another hole in reality peeking thorugh, before it closes. As the woman lies on the ground, the holes in reality freeze. And then, there are more of them. And more. The very air around the heroes begin to become wobbly. Gravity begins to shift. The remains of the building that they are starting up to begins to crack. They have little time to escape.
  10. GM Max Mars is, if anything, a narcicist and a egomaniac. Even in a cyber space like this, that no one should realistically see, he would have to put his mark on it. "Center of the city, of course," the Lion responds, as if it is the most obvious answer ever. "The Wizard's the admin, y'know. The guy with all the power. He's a user with full priviledges. He can do anything in here." At least it sounds like Haven knows where to go from here.
  11. Will Save: 29 No damage, but let's see what happens depending on your IC @Avenger Assembled
  12. GM Purple Haze shakes his head and groans. The big dragon guy that flirted with his sister that one time is on him. He is still in his gaseous form, he is still spread out, blinding everyone else, but the dragon's claws hurt him! That shouldn't be possible! If these damn heroes would just get out of the way it would be over soon. But the Paper boy insulted his sister, and this damn dragon... Cueball yells and, with a massive blow, his axe cuts through his bindings. He whirls around, shouting incoherently. Who's next? Who can he find and chop to pieces?
  13. The STORMCROW Staying outside the purple haze filling the area, Charlie surveys the scene. Angel and Buddy are the most dangerous ones there, but Purple Haze and Scarlet Mist can rip them to shreads... and they need to be able to see, so stopping Purple Haze from making everyone blind would be nice. It's a long shot, but he sends a flashbang flying. Purple Haze turns away just in time to avoid being blinded. "Paper, Nightscale! Keep the focus on Purple Haze, take him down as quick as you can! We need to see!" They can do it. They're good.
  14. Stormcrow is going to attack Scarlet Mist with a Dazzle: 19, that's a miss. Purple Haze clears his Daze. Cueball is giong to attack the Snare: 27, which hits for a Crit, meaning a DC31 TOU save for the Snare. I'll roll the Snare's TOU to avoid waiting: 20. Lethal damage by 11 means the Snare is diabled and Cueball is free. Then @Lone_Star is up next! All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target) 29 - Shadowborne - 2HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Bruise (x1), (taunted until Paper's turn: -2 Attack Rolls and Checks) 19 - Cueball - Unharmed 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out) 12 - Buddy - Bruise (x1), Dazed 10 - Angel - Unharmed 8 - Nightscale - 3HP - Unharmed 7 - The Born Loser - KO
  15. The STORMCROW Charlie has, by now, given up on helping Bernie out when she starts going on with her dupes and sending them to do household tasks, like getting the pizza ready. She's got it covered, and that's well enough. He squeezes her hand lightly to show he appreciates her effort, at least. "Sounds like you're not keeping up with your patrols then, Leon," Charlie responds with another grin, making it clear that he is joking. He smirks back at Leon again when he teases him with the pizza place. "Nothing beats that pizza place back near Claremont, anyway."
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