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  1. Robin really didn't know Kidd well enough to know if he was joking or not. Given how he had acted until now, she really doubted that it was just a joke. "Be nice." The camera's could just about catch that, and then she would get in trouble when Jackson blew that up to something big and exciting. Robin was at least glad that she had managed to not make a giant fool out of herself. Nothing he could spin, nothing he could use against her. There would probably be plenty of time for that later, if things escalated here. Kidd was right about one thing, at least. Jackson's presence did not make this a better place. The question was if he would actually rile something up, or tempers would flare up on their own. She would need help to stop it, if it came to that. A plan was starting to form. She looked around to make sure that nobody was close enough to hear them before continuing. "Hey, Kidd. You wanna take Blowfish down, yeah? How about doing it the right way, so he ends up in prison somewhere, for a good long time?" She grinned at him. "Any idea if there might be some evi-dence nearby that could point to all the things you told me?" It was probably a long shot, but hey. Might work.
  2. GM The Elf looked offended. "I ran towards home, milord! The show had ended. I had no need for the misery of mankind!" She stepped back, towards the other part of the lake. "Your performance was exquisite, unlike any I have seen! But how could I linger, when man would weep at his loss?" The pronounciation of her words were flowery, and yet, she edged further towards the shore. "I do not seek the tears of children, milord!" There was something in her tone. it was clear that she knew more than she was telling. Still, the Duke of Despair would have to act quick! To say the right words, to draw the right response! For the Elf did not seem willing to stay!
  3. Sounds fun. Any of my characters you think would be best for what you got planned powerwise, I can use!
  4. Converted from 3E Emerald City character from Threat Report, semi-requested by Ari. I'm well aware of the PP cost being way above 15PP/PL, but this is in part due to the conversion, and the Terror being a major threat when it shows up in Emerald City. If there's any changes to suggest, in case that won't be allowed, please let me know, and I'll see what I can do about changing it. Tier pending, will edit once I got that, based on what an Emerald City ref will decide, since it isn't my own original character.
  5. Wow. And Robin thought that she could have a motor mouth at times. She was completely blindsided by the speed that Jack Jackson suddenly shifted into, rapid fire questions, going even faster than before. She was just staring at him, looking like a deer caught in the headlights of a car. She was already liking Detective Kidd more, just for not like this Jackson. Finally, she got a chance to respond. So, deep breath. No way she was gonna go answer all of that, or even get a chance. "Sorry Jack, the mask's there for a reason. Can't just go around revealing everything, right?" There was a bit of a teasing tone to her voice. "I told you, I'm here to try and keep things civil, and to keep people from getting hurt. That's what I stand for. And that's all I'm gonna say for now."
  6. Quoting: The intensity of this drawback is major (since you lose access to all your powers). The frequency depends on how difficult it is for you to assume your super-identity. If it takes a free action, then it’s uncommon (3 points). If it takes a full-round action, it’s common (4 points), and if it takes longer than a full-round action it’s very common (5 points).
  7. It was beautiful, it was chaotic, it was freedom as a dance! Oh, Pan liked what was happening here. It was interesting. The pose she struck was elegant, a dancer's move. Corinne, or Zenith, was in her element here. The world changed around her, in a way much more real than any image Pan could conjure. This was actual changes, not just images made almost real. "I know nothing of this cokefiend, or his views! And if that is what he was, then why should I care?" Pan made a great jump, glimmering Pixie Dust trailing behind him as he flew more than just jumped, landing right next to her, where quickly spun around, offering a hand to her. He would match her movement, as well as he could. "So you are the same, and yet you are two? Two parts of a whole, or two wholes apart?" She was interesting. He had never met one that changed as drastically as this, before. He danced, he moved, using his flight, as he made the music around them change, matching Zenith's movements.
  8. GM "Errr..." The commander had obviously not expected all those questions. He quickly scrolled a bit around on his tablet, trying to find the answers. Then he addressed the concerns in turn. "I do not have any information on whether the company was fine. Err... Yes, you are absolutely allowed to negotiate. And we are still not allowed alcohol here, Mr. Asad." He turned to Sea Devil. It was a valid question, he supposed. He had left out that part. "Well, they are aliens. Space aliens. The thing that the drill hit was their space ship." He paused, doing some more scrolling. He was obviously not great at remembering things like these. "Err, they look kinda like... Squids? And they're advanced and intelligent? And we could at least understand them." Some more frantic scrolling. He was sweating a bit. "That is about what we know." He paused, looking at his watch. "We should be at the drop point in a moment. Any other questions?" His tone made it clear that he hoped they didn't, but he would probably respond if they did.
  9. GM The Elf watched Lament with an amused expression. She stood her ground on the water, while keeping her distance from the dripping wet man. "Oh, you are not from around here, are you? Neither of you, I mean." Her response was evasive. She let out a small laugh at the dripping wet man before her, obviously amused. If Lament could feel cold, he would probably be shivering soon. He quickly realized that she was not speaking English, and yet he could understand her just fine. "I am of the Elven people, milord." She bowed gently, before standing straight again. She still seemed amused by this interaction. "We are of the land, we have lived here long before man, and we will be here long after." There was a certain arrogance to her voice. She was completely sure of herself and her statement. She shook her head. "I did not flee, milord. I had enjoyed the show, but now, I had to go home. But I could not resist this, the moon above the water, it called to me, it called to the dance." She seemed to evade the question of the children, for now.
  10. The Sam-thing fell from the ceiling, the book now in Selena's hands. The thing was slowed, even if for a moment. Time to act, time to prepare. Moving back, away from the Sam-thing, Pan took to the air in the small room. He had glimpsed Nicole's armor before, back in the week or so when he had lived on the street, before he came to Claremont. It would probably be a good idea to get out of the way so she could work. "Oh, would you just be quiet." Demons entering Claremont, even if on a night where most of the teachers were gone? Probably not their best choice, honestly. Gathering the Pixie Dust that fell from him as he flew, Pan sent it flying towards the Sam-Thing as a blast of light in the shape of a Pixie, wings and all.
  11. Alright, switching Tricks array to Pixie Blast and attacking with that, then, while backing away a bit so Salvo can do her thing once she gets there. Attack roll: 1d20+12 = 13 Wow, guessing that's a miss, but its homing, so I'll get another try next turn.
  12. Suddenly, they were some place else. Brillant light, as white as could be. It took Pan a short moment to recognize the courtyard, and what had happened to Corinne. A short moment of confusion, which clearly showed on his face, before his lips split into a brilliant grin, almost rivaling the brilliant lights from before. He could still hear the music from the hall, but it was muted by the building. As she danced, Pan was left staring for another brief moment. A wildfire was an apt description, lights exploding all around her as she moved. She could dance! Nothing holding her back, just moving! Oh, he liked that! Fairy dust falling from him, Pan moved in, doing his best to match her movements, as music began playing around them. She could bring the lights, he could bring the music! It was something he had heard back on Neverworld. A fast melody, played primarily with flutes and violins, but a guitar could be heard as well. Now this was a show! Moving in close to Corinne for a moment, he asked a simple question. He had heard others talk about her, of course, but he had not seen this happen himself. "So this is Zenith?"
  13. GM The Elf danced across the water, on her tip toes, stopping and standing for moment, before moving on. At first, it seemed that she did not even notice Lament. The water was dark, after all, and he was moving with as much stealth as he could. And she was distracted by her dance. Even below the water, Lament could see the Elf's almost impossible beauty. It was not an Elf like something from Dungeons & Dragons or a Lord of the Rings, or most modern media that would showcase such beings. No, this was something else, something older, something pure. And then she stopped, clasping her hands to her mouth as she finally spotted the Sultan of Sadness that lurked beneath the water, stopping her dance, she took some steps away. But, she appeared curious. She did not run. Not yet.
  14. Some superhero? Right, now Jack Jackson was fishing for answers from Robin and wanted to know about her. The way the microphone was creeping ever closer was just annoying, the way it was almost jammed into her face, and the way that Jackson clearly wanted to get a very non-peaceful resolution to drum up his ratings... Yeah. Robin would have to thread carefully here. Reaching forward, Robin gently pushed the microphone back a bit. Dodging and running would not do her any good right now, and besides, that wasn't the kind of hero she wanted to be. Not even if it meant dealing with someone like Jackson. So, deep breath. "Call me Justice, I'm working on it, thanks I quite like it myself, red and gold are supposed to be heroic, and I had never heard about him before today." Her responses were as rapid as the questions. Give him as little as possible, don't go into more detail if she could help it.
  15. For NPC Tier, Emerald City refs count as creators for the Terror, if you want to use the Terror. The Terror Power Level: 12 (263/263PP) Unspent Power Points: 0 Trade-Offs: (Touch of Terror) -2 Attack / +2 Damage In Brief: Artificial fear spirit created by the Chamber uses bystanders as hosts to spread fear. Alternate Identity: Varies Birthplace: Varies Residence: Varies Base of Operations: Emerald City Occupation: Varies Affiliations: None Family: Varies Description: Age: Varies Apparent Age: Varies Gender: Varies Ethnicity: Varies Height: Varies Weight: Varies Eyes: Varies, usually glowing white lights Hair: Varies Almost everything about the Terror's physical appearance varies by its host: Height, weight, age, gender, hair color, eye color, beard or not, as does it clothing. Typically, the Terror is dressed in old, ragged clothing, often including several layers, making it different to estimate the current Terror's size, though it has on occasion broken this pattern and worn more refined clothing, though it will always cover its entire body, leaving at most the skin on its hands visible. Said skin will usually be a sickly, light yellow color, with dark fingernails. The one constant about the Terror's appearance is that it will always wear a hood of some kind, shrouding the Terror's face in complete darkness, with only its glowing white eyes being visible under the hood. The Terror's entire body always seem to be covered in a dark miasma that makes it difficult to see in the entire area around it. History: The being known as “The Terror” is an Emerald City urban legend and media sensation. According to victims and eyewitnesses, a dark-clad figure stalks and corners victims in the city at night, apparently emerging from the city’s underground or sewer system. Victims report lights dimming in the area around them immediately before the attack and a growing sense of fear which becomes paralyzing terror upon spotting the figure swaddled from head to foot in dark, concealing, tattered garments. Initially, sightings of the Terror ended there: victims experienced long moments of utter fear, then the mysterious figure disappeared as quickly as it came, leaving its victims gasping for air and thankful to have escaped. Things progressed, however, until an eyewitness reported a shadowy figure matching descriptions of the Terror fleeing the scene of a victim left catatonic and unresponsive. Emerald City police have potentially connected the Terror to several unsolved incidents of coma or catatonia in the city. In spite of their best efforts, they have no clear leads: the Terror seems to appear and vanish at will, and conscious victims and witnesses are all too badly shaken by the experience to provide any useful details. Many are concerned the authorities are not doing enough, or that the Terror may be unstoppable, which only increases public concerns and has everyone jumping at the slightest sound or movement out of a dark shadow late at night. Whatever it may be, the Terror has become a force in Emerald City, and it is growing more powerful. In truth, the Terror is a creation of the Chamber that secretly rules Emerald City. Through means known only to themselves, the members of the Chamber was able to create an artificial spirit of fear, created through cultural signifiers that were psionically stapled together. Normally docile and controlled by the Chamber, the fear spirit can be sent to posses an unsuspecting person, turning them into the Terror. The Terror will then run wild, attacking at random, spreading fear throughout Emerald City until the host body burns out. The fear spirit then returns to its masters, waiting for its next host. The perfect tool for those special occasions where the Chamber needs someone out of the way, but murder would look weird. It is, after all, much easier to blame something on a single crazy person that disappears into the night. Personality & Motivation: Virtually nothing is known about the Terror’s personality or motives beyond its stalking behavior. It has never spoken to a victim, so far as anyone knows, nor has it contacted the authorities or the media, as some serial killers do. It seems driven to find new victims to feed on their fear, although some of its earliest survivors have described the Terror as hesitant, perhaps even afraid itself, although it seems to have become bolder over time. The fear spirit that creates the Terror seems to have little in the way of sentience. A beast, it lives to inflict terror and fear on the world around it. Or perhaps it is much more cunning than the Chamber believes, simply biding its time? Only time will tell. Powers & Tactics: The Terror appears to mystically or psychically induce unreasoning fear in anyone who sees it, impairing the victim’s ability to function until complete paralysis sets in. In some cases, victims pushed beyond this point become catatonic or comatose, completely cut off from the outside world. The very presence of the Terror seems to carry a dark aura; lights go dim in its presence and it is difficult to make out details. Every shadow seems filled with menace. What’s more, the Terror feeds on its victims’ fear, giving it the ability to recover from injury or harm. It is difficult to damage in the first place, being apparently immune to most mortal concerns (like breathing) and virtually invulnerable to counter-attacks from its victims. They report that, even when able to attack the Terror, their efforts seemed utterly ineffective and did nothing to deter it. Any character suffering from the Terror’s Aura of Terror or Intimidation is unable to affect it with damaging attacks, or anything resisted by Toughness. Even if they can, so long as someone within sight feels fear, the Terror quickly recovers. Power Descriptions: All light around the Terror is dimmed, be it natural or artificial, created through powers or technology, creating a sort of dark miasma.. It is immune to a great many concepts that can give its prey trouble, such as breathing. Just seeing the Terror is enough to cause paralyzing fear in a subject. The Terror is strengthened by the fear of its victims, being all but invulnerable to their attacks, while feeding on the fear to regenerate any damage they might manage to cause. Further drawing on the fear it causes, the Terror is able to strike with terrifying power to quickly incapacitate its victims. Complications: Motivation - Inflict Terror: The Terror exists to create—and feed upon—fear. It is driven to seek out and stalk victims. Outsider: By its very nature, the Terror is an outsider incapable of interaction with society, and apparently with little understanding of people beyond their ability to feed its hunger for fear. Neverending Nightmare: The Terror is constantly creating fear in all those that surround it. The powers Aura of Terror is constantly active, which makes it difficult for anyone to work alongside the Terror. Abilities: 10 + 0 + 10 + 0 + 4 + 10 = 34PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 14 + 18 = 28PP Initiative: +0 Attack: +7 Base, +7 Melee, +7 Ranged, +11 Unarmed (+7 Base, +4 Attack Specialization) Defense: +12 (+9 Base, +3 Dodge Focus), +4 Flat-Footed Grapple: +12 Knockback: -2 Saving Throws: 0 + 10 + 9 = 19PP Toughness: Immune to attackers that feel fear / +5 (+5 Con) Fortitude: Immune / +5 (+5 Con) Reflex: +10 (+0 Dex, +10) Will: +11 (+2 Wis, +9) Skills: 68R = 17PP Climb 6 (+11) Intimidation 17 (+22) Skill Mastery Notice 8 (+10) Skill Mastery Sense Motive 15 (+17) Skill Mastery Stealth 17 (+17) Skill Mastery Swim 5 (+10) Feats: 16PP Attack Specialization [Unarmed] 2 Chokehold Distract [Intimidation] Diehard Dodge Focus 3 Fascinate [Intimidation] Fearless Hide in Plain Sight Improved Grab Improved Pin Move-by Action Skill Mastery (Intimidation, Notice, Sense Motive, Stealth) Startle Powers: 9 + 30 + 40 + 1 + 60 + 5 = 145PP Damage 8 ("Touch of Terror"; Feats: Mighty) [9PP] (Fear, Bludgeoning) Immunity 30 ("Beyond Mortal"; Immunity to Fortitude Effects) [30PP] (Fear) Immunity 80 ("Invulnerable Terror"; Immunity to Toughness Effects, Flaws: Limited [Subjects feeling fear]) [40PP] (Fear) Environment Control 1 ("Dark Miasma"; Visibility -4) [1PP] (Darkness) Paralyze 12 ("Aura of Terror"; Extras: Action 3 [Reaction], Area [Perception, Visual], Mental, Flaws: Uncontrolled) [60PP] (Fear, Psionic) Regeneration 10 ("Feeds on Fear"; Recovery Bonus 10; Flaws: Source [Fear]) [5PP] (Fear) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC20 Tou (staged) Damage +11 Touch of Terror Touch DC28 Tou (staged) Damage +11 Aura of Terror Visual Perception Area DC22 Will (staged) Slowed/Paralyzed N/A Totals: Abilities (34) + Combat (32) + Saving Throws (19) + Skills (17) + Feats (16) + Powers (145) - Drawbacks (0) = 263/263 Power Point