Jump to content

Search the Community

Showing results for tags 'little mermaid ii'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. The OOC. Make whatever rolls you feel are appropriate here.
  2. Danish Super Humans The number of known Danish super humans are low, even given the country's size. The small size has led to a a relatively close knit community, but with little in the way of way of the traditions of the North American super humanity. While the country has produced relatively few super villains, the Danish super heroes are still kept busy, dealing with attacks from foreign super villains that try to stake their claim in Denmark or threats from their country's mythology. History Denmark's heroic history stretches into the past, to the time of the vikings and beyond. Before the time of the Pact, the Aesir would walk their lands, or stride across their sky. Magic ran its course, creating heroes and monsters both, with Elves, Trolls, Giants and more living through the lands. Their tales would be told by the skjalds, but most were lost as Christianity took hold. Of particular note of this era was Holger Danske, also known as Ogier the Dane. A powerful warrior, a hero once in the service of Charlemagne, he would eventually retire to the catacombs of Castle Kronborg, where he turned to stone. Time and time again, when Denmark has been in need, Holger Danske has returned to fight for his country. In the 19th century, the author as H. C. Andersen discovered the power of the fairy tale. He created manuscripts that held the power of his stories. He intended to use the stories to create heroes and wonders, but when he saw the horror of a man using the power of the Snow Queen to freeze Øresund, he decideed it would be better to hide the books and the power they contained. While some were hidden in Denmark, where they would be used by future champions, H. C. Andersen travelled across the world, scattering his works across the globe. Prior to 1940, Denmark had few super humans, but still more than this day. All that changed when Nazi Germany invaded Denmark in 1940. Though the country's super human defenders fought valiantly, they, along with their country, were defeated by the superior Nazi Übersoldaten within hours, and the country capitulated. The known Danish super humans subsequently surrendered to the occupying force to prevent them from bombing Copenhagen. The few remaining Danish super humans went into hiding, fighting secretly against the Nazi occupiers as part of the Danish resistance groups. Holger Danske would return to fight the Nazi occupation time and again during the war. Most, if not all, of the Danish super humans were killed during the occupation. In the years since, leading up to the modern era, few super humans revealed themselves. More often than not, they would be villains, but often than not, it would be handled by local authorities, or with the aid of UNISON. It was not the year 2000 that super humans began to appear in earnest in Denmark, though still in far lower numbers than other Western nations, beginning with the debut of the Little Mermaid on Christmas Eve the same year. Following the heroine's appearance, both heroes and villains would begin to to appear in the country. Notably, Denmark saw a greater appearance of mythological beings than many other creatures, with beings such as giants and trolls making their presence known once again. With the number of Danish heroes still low, their efforts stretched thin across the country, the Danish government decided to charge Anders Lund, the country's leading genetist to focus his research on what he has dubbed the "super-gene", to create their own super heroes. While so far, Lund has been succesful, several nefarious organizations, including S.H.A.D.O.W., has taken an interest in the research. Denmark is under attack by opportunistic foreign super villains, an ever rising number of mythological beings making their presence known, shadowy organizations having designs on the country's fledgling experiments to create super humans and is relatively close to Talos' Rurland. With all the perils that seem to plague Denmark, is it any wonder that Holger Danske's throne at Castle Kronborg now stands empty? Notable Persons and Organizations Beowulf: A mythological Danish hero, who fought and killed the Grendel, the Grendel's Mother and more at some point between the 8th and 11th century. Danish Dynamite: A well meaning, but ultimately ineffective Danish hero, active since 2013. The former soccer player uses his heightened agiliy and strength to fight primarily smaller scale crime, having had little success against super human enemies. Elverkongen: The Elf King. The king of the mythological and fairy tale Elves that live just beyond the sight of the world of man. From his throne he reigns supreme, sending Elf Maidens out to steal whatever catches his fancy. A powerful player in the world of myths, he follows a strict code of honor. Last reported active in December 2018, where the New Orleans native hero Lament saved a group of children from his grasp. Grendel & Grendel's Mother: The enemies of Beowulf, a powerful giant humanoid monster and his mother. Despite their defeats and supposed deaths at the hands of Beowulf and others, they have reappeared several times throughout history, most recently being involved in Lament's conflict with Elverkongen in December 2018. H. C. Andersen: 1805-1875. Danish author, known primarily for his fairy tales. He created a number of books, sources of power based on his fairy tales, that he has hidden around the world, with a few located in Denmark. These true editions now empower a number of Danish and international heroes and villains. Holger Danske: Also known as Ogier the Dane. Holger, son of King Gudfred, served as one of the Twelve Knights to the French King Charlemagne, wielding the sword Curtana. He led the French to victory against the Saracen, where he defeated the giant Brehus in single combat. As a wandering knight, he travelled across Europe before he returned to Denmark. At Castle Kronborg, he sat on his throne, where his body would turn to stone, appearing as if he was a statue that bore the inscription: "When Denmark is in peril, then Holger Danske will awaken". Throughout history, Holger has risen from his slumber when he was needed, only to return to his throne once his work was complete. He was last confirmed active during World War Two, aiding the Danish resistance groups against the Nazi occupation, before returning to the throne. Now, as Denmark is besieged by enemies from without and within, is it any wonder that Holger's throne stands empty once more? Jens Vejmand: The protector the free town of Christiania, keeping it safe from outside interference. Vague and mysterious, he has acted as a guru and leader of the free town since he first appeared in 2008. His powers are as mysterious as his identity and origin, he has so far demonstrated levitation, force blasts of unknown energy, the ability to instill illusionary images, sounds, scents and feelings. He will often travel across Denmark, always walking by the road, appearing at his destination far faster than he should be able to. Jormungandr: The Midgard Serpent. The God Killer. From before the Pact was sealed, it encircled the world. Its reach is far, in the minds and hearts of men. It seeks only Ragnarok. King Crab: A rogue Atlantean pirate with gargantuan mechanized crab armor. Since at least 2015, King Crab that has started attacking Danish transport ships and harbors, among other maritime targets in the North Sea and the Baltic Sea. He seems to have a particular fixation on the Little Mermaid II, often comparing her to her mentor. Little Mermaid I: Formerly Denmark's premiere super hero, active from Christmas Eve 2000 until Christmas Eve 2017, where she was succeeded by Little Mermaid II. She could breathe under water and manipulate water, sing siren songs and, upon entering water, she would grow a mermaid's tail, allowing her to swim at incredible speeds. She was a known as a kind and loving heroine. Little Mermaid II: The successor of Little Mermaid I, she tries her hardest to live up to her predecessors legacy. Possessing the same powers, she seems to be physically stronger than the first Little Mermaid, but still has a lot to learn. Active since Christmas Eve 2017, she patrols the Danish seas and coasts. A beloved heroine. Lund Biovidenskab (Lund Life Sciences): Denmark's premiere genetic research division, funded and rund by Anders Lund, one of the most advanced biological laboratory facilities in Europe. Focusing on studying the genetic make up of super humans, the scientists and researchers of the group race against time to create Denmark's first artificially created super humans in an attempt to stave off the super human threats to the country. While so far unsuccesful, the group is making progress, and to most, it is only a matter of time before they succeed. Several shadowy organizations have shown interest Lund Biovidenskab, including S.H.A.D.O.W. and Labyrinth. Metalhead: A super villain, active since June 2009, where his powers first manifested during his attendance as the yearly Roskilde music festival. His entire body appears to be composed of an unknown metal alloys, including softer areas, such as eyeballs, eardrums, tongue and more. He is able to absorb machinery and weapons into his body through touch, becoming stronger and able to accomplish new feats in the process. After causing trouble in Denmark for years and being defeated by the Little Mermaid I and the Snow Queen in several incidents, he left Denmark for greener pastures in 2015, after being defeated in his first encounter with Jens Vejmand. He has since worked as a villain for hire across the globe. Snow Queen: Denmark's most powerful hero, the Snow Queen is able to create ice and cold, manipulate temperatures and freeze the hearts of men. A police officer, Julie Mikkelsen gained the powers of the Snow Queen after finding one of H. C. Andersen's true fairy tales. She is at the moment Denmark's only super hero without a secret identity, still working as a police officer, enjoying all the resources and fame that comes with her job and powers. A Danish celebrity, she travels across the country to aid where she is needed. Active since the January 2010.
  3. Little Mermaid II Power Level: 12 Power Points: 180/185PP Unspent Power Points: 5PP Trade-Offs: (Unarmed) ATK-4/DC+4, No defensive In Brief: The second Danish hero to bear the mantle of the Little Mermaid, empowered by H. C. Andersen's hidden true fairy tale. Catchphrase: "Let's make a splash!" Theme: Under The Sea - Jonathan Young Alternate Identity: Mette Madsen (Secret) Birthplace: Copenhagen, Denmark Residence: Copenhagen, Denmark Occupation: Adventurer, Swimming Coach Affiliations: Vanguard Family: Lasse Madsen (Father, Born 1971, Gardener), Tanja Madsen (Mother, Born 1970. School Principal) DESCRIPTION Age: DOB (2000, December 24th) Gender: Female Ethnicity: Scandinavian Height: 5’6’’ Weight: 150 lbs. Eyes: Green Hair: Dark brown Mette is a woman of obvious Scandinavian descent. She has dark brown hair, usually cut into a pixie cut, and dark green eyes. She is toned and in shape from countless hours spent swimming, both with and without the use of her powers. She is good-looking, but not supernaturally so, though she has plenty of charm to make up for that. Mette's style tend to be a clash of frilly dresses in light colors and leather or denim jackets, often with heavy boots. When Mette transforms into her costume, her hair grows to reach her waist, flowing freely. The parts of her costume that covers her upper body are mainly in green scales, with a red pointed mark just below her neck, and red bands aroudn her wrists. She wears a green mask in the same scale material on her head, leaving her mouth and nose free. The costume's pants are white, with a red line seperating the the green upper body and white lower body. The soles of her feet are red, with three thick red lines on the outside of her lower legs. When Mette enters water, her legs fuse into a white mermaid's tail HISTORY Mette was born on Christmas Eve, 2000. The last Christmas of a millenium, a day full of magic and wonder, of promises of the future. Mette had a normal childhood. Growing up she had friends, she had trouble, she did alright in school, she loved fairy tales and stories. She was a tough girl, standing up to bullies, but all in all, she didn't exactly have much trouble in her life. It was a normal, happy life. Mette's greatest hero was the Little Mermaid, who had been protecting Denmark. The heroine had first been seen on Christmas Eve in the year 2000. A coincidence, perhaps, but it only made Mette love the hero even more. As Luck would have it, Mette met the Little Mermaid by pure chance, during the summer 2012. While out shopping with her mother, Mette was caught in a battle between the Little Mermaid and the villain Metalhead. Mette was saved by the Little Mermaid and then, despite her parents' protest, she seemed to often find herself in the company of the Little Mermaid. Wearing a domino mask of her own making, she became the Little Mermaid's unofficial sidekick and helper, doing all she could to help her hero, even as she struggled to keep up with her obviously supernatural abilities. For five years, Mette had two lives. On one hand, she was just Mette. Growing up, growing older, learning and maturing, going to school, doing homework, spending time with her friends. On the other, she was the Little Mermaid's sidekick, helping her hero however she could, learning all she could from her hero, while doing her best to stay out of fights. After all, she was just a normal girl, right? Things changed on Christmas Eve, 2017. 5 years after they had first met, the Little Mermaid told Mette that she planned to retire. She had been a hero for almost 20 years, and time was taking its toll on her. Mette was distraught, how could her hero do this? Denmark had so few heroes already, what would they do without the Little Mermaid? The hero just smiled as she led Mette to the Little Mermaid statue at Langelinie. There, she revealed the secret of her powers. The power of the fairy tale hidden in the statue, the true legacy of the writer H. C. Andersen. And now, it was Mette's turn to take on the powers. Since then, Mette has acted as the second Little Mermaid, quickly growing to become one of Denmark's most prominent, and beloved, heroes. More powerful and effective than her mentor ever was, Mette has spent most of her time within Denmark's borders, fighting both local and foreign villains, but perhaps the time has come to branch out and try to become something more. PERSONALITY & MOTIVATION At first glance, Mette seems headstrong and boisterous. As the successor to her childhood hero, and with a few years of experience herself, one would think that she would be secure in her abilities, and for as long as she stayed in Denmark, one would assume right. Now that she has entered the international scene, Mette seems to have a constant need to prove herself as more than just a small fish, even if she's from a small country with little super human activity. She will go for the biggest target, she will take on any comers, and won't back down from a challenge. She's tough, she's strong. Mette actively tries to hide many of the softer parts of her personality when she spends time with other heroes. She likes what one would consider girly things, like singing and pretty dresses, but generally tries to downplay these qualities, as she thinks it will lead other heroes to take her less seriously. As a hero she has to be strong, tough and always be ready to protect everyone else, so she is sure there's no room for any interests like fairy talesm going shopping or gushing about the latest romance movie she watched. POWERS & TACTICS Mette likes to get in close, hitting as hard and as often as she can. She's quick to use her water manipulation abilities to both protect and attacks, overwhelming foes with water or creating areas of water to hinder villains. If you're surrounded by an ocean, then you're already caught. Mette is not overly fond of her Siren's Song, both because she finds it kind of creepy to actually mind control others, and because she thinks its kind of weird to start singing in the middle of a fight, but if its what's needed, then she will do it. As part of her efforts to prove herself, Mette tends to go for the biggest and baddest enemy first. If someone's the boss or seems to be the strongest enemy, she will go for them. POWER DESCRIPTIONS The Danish writer H. C. Andersen didn't just write fiction, he created what was essentially blueprints for creating super humans, what he had dubbed as Fairytalers. Mette is empowered by the magic of the fairy tale of the Little Mermaid. The particular blueprint that both Mette and her predecessor used was found in the Little Mermaid statue at Langelinie in Copenhagen. Mette posses all the abilities one would expect a mermaid to posses: She can breathe and survive under water, even in crushing pressure, and she is able to swim far faster than any human, by transforming the lower half of her body into a mermaid's tail. On land, her legs retain the strength of her tail, allowing her to leap great distances. She can see in the dark and is able to feel even the slightest tremor through the water around her. She is able to talk under water and communicate with all manner of marine life. Whether the marine life has anything useful to say is another matter entirely. Mette is able to conjure a costume at will, appearing as if by magic. Physically, Mette has been enhanced, being faster, tougher and stronger than she would otherwise be. She posses incredible strength, much more than one would guess given her size. While she cannot outright create water from nothing, she is able to expand a single drop or even the humidity in the air into great amounts of water, which she can manipulate and shape as she wants, such as by creating a high pressure burst of water or by creating waves to crash down on her opponents. Finally, Mette posses a siren's song. By singing, she can erode the mental defenses of others, in turn allowing her to control their actions through a psionic effect. COMPLICATIONS Babysitter: Mette has spent a lot of time as a babysitter, taking care of children. She loves them, and they tend to love her. If anyone want to get her attention, distract her or get her to do something, targeting or threatening children is a good way to do it. If someone targets children to make a situation worse, the GM can award Mette a Hero Point. Fairytaler: Mette's power comes quite litterally from fairy tales. It is a rather vague description, and she honestly doesn't know much about why they work, just that they do. She has a strange connection to other things that could be considered fairy tales. Some "natural" fairy tales, such as various creatures from folk tales, might consider her an artificial fairy tale, something made by man, a perversion of their purpose. Some might attack Mette on sight, others might not want to work with her, some might instinctively fear her, and others might not do anything at all. If this innate reaction to Mette complicates a situation, the GM might award her a Hero Point. H2O Required: In order to create water, Mette needs to have access to a certain degree of humidity, or even just a single drop of water, being able to expand it into great amounts. If she ends up in a desert or similarly arid place where not even the humidity offers any water, she will be unable to create water using her Create Object power, and the GM can award her a Hero Point. I'm Not Ariel: Sure, Mette doesn't mind Disney's Little Mermaid movie at all, she kinda likes it, but it gets a bit tiresome to have people ask why her tail is white and her hair isn't red. She's a great singer, but that doesn't mean she have to start singing all the time, and her life doesn't revolve around any princes. If Mette loses her temper due to such a situation and complicates everything, the Gm can award her a Hero Point. Small Fish in Big Pond: Mette is used to mainly dealing with issues in Denmark, and while they have their share of trouble, the super human population is fairly low. Despite being a succesful hero at home, Mette feels it doesn't matter much in the grander scheme of things, and as such, she is constantly trying to prove herself. For instance, she could try to attack the leader of a group of enemies, or someone that seems to be the strongest, even if that is tactically the wrong choice. The GM can award Mette a Hero Point if her actions to prove herself ends up complicating a situation. ABILITIES 0 + 6 + 8 + 4 + 10 + 10 = 38PP Strength: 10 (+0) / 42 (+16) Dexterity: 16 (+3) / 20 (+5) Constitution: 18 (+4) / 30 (+10) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT 8 + 8 = 16PP Initiative: +3 (+3 Dex) / +5 (+3 Dex, +2 Enh Dex) Attack: +4 Base, +8 Melee (+4 Base, +4 Attack Focus), +4 Ranged, see Power attack bonuses in DC Block Defense: +12 (+4 Base, +8 Dodge Focus), +3 Flat-Footed Grapple: +8 (+4 Base Attack, +4 Attack Focus [Melee]) / +31 (+4 Base Attack, +4 Attack Focus [Melee], +16 Enh Str, +7 Super-Strength) Knockback: -2 (TOU/2) / -3 w. Defensive Roll / - 5 w. Enh Con / - 6 w. Enh Con and Defensive Roll SAVING THROWS 0 + 7 + 7 = 14PP Toughness: +6 (+4 Con, +2 Defensive Roll) / +12 (+4 Con, +6 Enh Con, +2 Defensive Roll) Fortitude: +4 (+4 Con, +0) / +10 (+4 Con, +6 Enh Con, +0) Reflex: +10 (+3 Dex, +7) / +12 (+3 Dex, +2 Enh Dex +7) Will: +12 (+5 Wis, +7) SKILLS 32R = 8PP Diplomacy 5 (+10) Gather Information 5 (+10) Languages 3 (Native: Danish; Learned: Atlantean, English, French) Notice 5 (+10) Perform [Singing] 5 (+10) Sense Motive 5 (+10) Swim 4 (+4) / (+20 w. Enh Str) FEATS 19PP Attack Focus [Melee] 4 Benefit 1 [Famous in Scandinavia, known in Europe] Defensive Roll 1 Dodge Focus 8 Evasion 1 Luck 3 Uncanny Dodge [Auditory] Enhanced Feats Environmental Adaption [Aquatic] Quick Change POWERS 2 + 12 + 4 + 1 + 53 + 3 + 1 + 2 + 7 = 85 All powers have the Fairy Tale and Magic origin descriptors, unless otherwise noted. Comprehend 2 (Speak with and Understand Animals; Flaws: Limited [Marine Life Only]) [2PP] (Descriptors: "Talk to Fish", Physical Enhancement) Enhanced Constitution 12 [12PP] (Descriptors: Physical Enhancement) Enhanced Dexterity 4 [4PP] (Descriptors: Physical Enhancement) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: "Magical Uniform", Summon Uniform) Fairytaler Array 24 (48PP Array; Feats: Alternate Power 5) [53PP] (Descriptors: Mermaid) BP: {32 + 16 = 48/48} (Descriptors: "Mighty Mermaid", Physical Enhancement, Underwater Adjustment) Enhanced Strength 32 [32PP] Super-Strength 7 (Feats: Groundstrike, Shockwave) (+35 Strength to checks; Carrying capacity: Heavy load 532.5 tons) [16PP] AP: Blast 12 (Extras: Area [Line], Pentrating 6; Feats: Knockback 6) {48/48} (Descriptors: "High Pressure Water Burst", Water, Impact Damage Type) AP: Create Object 11 (Extras: Duration [Continuous], Movable; Feats: Progression 2, Selective, Tether) (Up to 11x25 feet cubes) {48/48} (Descriptors: "Shape of Water", Water, Water Expansion, Water Shaping) AP: Move Object 24 (Extras: Range [Perception]; Flaws: Limited [Water]) {48/48} (Descriptors: "Bring the Sea", Water, Water Control) AP: {24 + 24 = 48/48} (Descriptors: "Siren's Song", Mind Control, Psionic, Song) Drain Will 6 (Extras: Alternate Save [Will] (+0), Linked to Mind Control (+0), Range 2 [Perception]; Flaws: Sense-Dependent [Auditory]) [12PP] Mind Control 12 (Extras: Duration 1 [Sustained], Linked to Drain Will (+0); Flaws: Sense-Dependent [Auditory]) [24PP] AP: {24 + 24 = 48/48} (Descriptors: "Siren's Call", Mind Control, Psionic, Song) Drain Will 6 (Extras: Alternate Save [Will] (+0), Area [Auditory Perception], Linked to Mind Control (+0)) [12PP] Mind Control 12 (Extras: Area [Auditory Perception], Duration 1 [Sustained]; Flaws: Range 2 [Touch]) [24PP] Immunity 3 (Breathe underwater, High pressure, Environmental cold) [3PP] (Descriptors: "Underwater Adaption", Physical Enhancement) Super-Senses 2 (Tremorsense [Sense Type: Tactile; Extras: Ranged; Flaws: Limited [Only under water]) [1PP] (Descriptors: "Tremorsense", Physical Enhancement) Super-Senses 2 (Darkvision [Sense Type: Visual; Extras: Counters Obscure [Darkness Descriptor]) [2PP] (Descriptors: "Darkvision", Physical Enhancement) Swimming 5 (Feats: Alternate Power 1, Environmental Adaption [Aquatic]) (Swim speed: 50 mph, 500 feet per round) [7PP] (Descriptors: "Mermaid's Tail", Mermaid, Physical Change) AP: Leaping 5 (x50 Leaping distance, run 500 ft. / 1300 ft.) {5/5} (Descriptors: "Powerful Legs", Physical Enhancement) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed - Mighty Mermaid Touch DC31 Tou (staged) Damage +8 High Pressure Water Burst 120 ft., Line Area DC22 Ref Reduce Damage effect to DC21 if passed Area DC27 Tou (staged) Damage Penetrating 6, Knockback+6 Siren's Song Perception DC16 Will (staged) Drain Will Sense-Dependent [Auditory] Linked to Mind Control Effect DC22 Will Mind Control Sense-Dependent [Auditory] Linked to Drain Will effect Siren's Call Area, Auditory Perception DC22 Ref Ignore Drain Will and Mind Control effects if passed DC16 Will (staged) Drain Will Linked to Mind Control Effect DC22 Will Mind Control Linked to Drain Will effect Totals: Abilities (38) + Combat (16) + Saving Throws (14) + Skills (8) + Feats (19) + Powers (85) - Drawbacks (0) = 180/185 Power Points
×
×
  • Create New...