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Kaede Kimura

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  1. If this is still open Shooting Star would be good.
  2. Shooting Star Power Level: 10 (150/150PP) built as PL8 Unspent Power Points: 0 Trade-Offs: -5 Attack / +5 Damage -4 Defense / +4 Toughness In Brief: Once crippled girl gains superpowers fixing her body, which she uses to help those around her. Alternate Identity: Alice Armstrong (Secret) Birthplace: Freedom City Residence: The Fens, Freedom City Occupation: Student Affiliations: None Family: Calvin Armstrong (Father), Linda Armstrong (Mother), Aaron Armstrong (Brother) Description: Age: 16 Gender: Female Ethnicity: Caucasian Height: 5'10 Weight: 14824lbs (185.3 sans Density) 108.1lbs if Muscle Atrophied Eyes: Blue Hair: Black Alice is tall and well developed, with a well toned muscles and a curvy hourglass figure. Her hair has grown out from a pixie cut to be a bit more shaggy. It looks light and bouncy, but anyone who touches it finds that it is heavier than it appears, although still soft. She has full lips and a slightly concave button nose. She has high cheekbones and large expressive blue eyes that seem to invite people around her to be comfortable. As a civilian Alice wears dull, often very loose clothes, many are hand-me-downs from her brother that have been modified to fit her figure better, although they still hang loose off of her. As Shooting Star she wears a white body-glove with sky blue boots and gloves, her cape is similarly white, with a blue trim around the edges. She wears a bronze breastplate over her torso, although she doesn't need the armour. To conceal her identity she wears a cowl that lets her hair out but covers her eyes and nose. Unlike most heroes her suit is not made of any advanced materials, and mostly she relies on her own invulnerability and it's form fitting nature to resist damage as bullets and blades normally don't penetrate her skin, so the costume does not tear, but the suit and especially the cape does often end up dirtied or torn, and there are often holes, tears and dents in her breastplate. Some example images: https://imgur.com/a/CbF4Jhi *There are notes as to inaccuracy regarding clothing History Alice grew up in the Fens suffering from a condition that caused her muscles to atrophy, straining her parents already tight funds further. She spent the majority of her childhood tied to a wheelchair, only able to walk with help from others. Her parents both worked full time to make ends meet, while she and her older brother went to school. Even when very young she was very intelligent for her age, excelling in all her subjects while her brother, four years older than her excelled in the physical areas where she could not. Then on her twelfth birthday she woke up to a nest of splinters as her bed shattered beneath her. On reflex she tried to escape the collapsing bed, and found herself flying. Quickly she calmed down, lowering herself to the floor, and finding that her once atrophied muscles were now developed and toned. Her parents and brother burst into the room having heard the noise to find their daughter standing next to a bed that looked like a freight train had been dropped on it while staring at a body that was no longer scrawny and weak. Quickly she decided to become a superhero, as she had enormous strength, was incredibly tough and could fly incredibly fast, even capable of flying outside the atmosphere, and surviving up there, although she did ruin one of her favourite outfits discovering that she could survive reentry. Soon she became the hero Shooting Star, and fought to protect people. When she was fourteen, she fought a local super who was hiring themselves out to anyone willing to pay, including super villains, as hired muscle, only to find out that it was her brother. He didn't find out her identity, but she was shaken, knowing that he was out there doing mercenary work for villains. Her and her brother both developing powers for no reason intrigued her and she investigated, finding that beneath their house was a now inert divine artefact of the Greek Goddess Astraea that had been leaking power into the house since before her or her brother's conception, causing a mutation in both her and her brother. As a result they are both more susceptible to divine powers as now that they have been affected so strongly by the divine, it is easier to do again. Still she goes out almost every day outside school to fight crime, although so far she has avoided another confrontation with her brother. Personality & Motivation: Alice believes in doing good for goodness' sake. People need helping and she has the ability to do so, so she does so, but she would be lying if she said that that was the only reason. She enjoys the thrill of using her powers, pushing herself to the limits, the rush of dropping from orbit as flames curl around her. The adrenaline as she throws down with a villain, she laughs as villains try to pummel her to no avail, and grins when they can hurt her, savouring the chance to flex her muscles against a worthy opponent. Alice's love of both conflict and peace seem an oxymoron, but she enjoys a life without limits, she can fly to the Moon or Mars, or even further on a whim, and she takes full advantage of this fact. She has freedom and power and sees no point restricting herself as Shooting Star, living a life she would call 'sublime', with peaks and valleys taller and deeper than those of others, she allows herself to be more joyous and more melancholy, greater anger and humour, but she knows that to live like that all the time is not something she can do, so she treasures her time as Alice, living a poor but happy life, and occasionally taking breaks, floating in orbit and just looking down at the Earth or out at the stars, taking time to relax and emotionally recharge. Power & Tactics: Alice enjoys a straight fight, using her paragon power set to overpower her foes, relishing the challenge of a powerful foe. That is not to say Alice is simple however, while she enjoys her fights she also wants to protect people and stop the villains. If she finds that brute strength in a slug match won't win the day she will change up her tactics, fighting smarter if she has to, although her tendency to pick straight fights can get her in a lot of trouble. Her powers are her enormous density and strength, an incredibly high flight speed and the ability to fly and survive in space. She can fly at FTL speeds outside atmosphere, but has never tested to see her upper limits. Her mutation has left her vulnerable to divine powers, as the circumstances that caused her Power Descriptions: Her powers are simple, she is denser than osmium and incredibly tough and strong due to this fact, capable of propelling herself through both atmosphere and void and immune to the dangers involved. Complications: If people broke into my house and started searching for money, I'd start looking with them. Alice's parents struggle to make ends meet, both working full time to barely cover all of the bills and groceries. Alice may find herself in a position where her lack of funds disadvantages her. Oops, was that me? Alice's density and speed are both capable of causing large amounts of damage to public property or people. Alice's power can cause problems for her such as getting trapped due to her density or causing damage by flying too low and too fast. Where do you think you're going, Miss Armstrong? Alice goes to a public school, not Claremont, as such she cannot slip away to be a superhero at will. Alice's superhero duties get in the way of school, causing her trouble with the staff. Blood runs thicker. Alice's brother works as a super powered mercenary working for the highest bidder, often supervillains. She does not know why he went down this path or how far he has gone. She is conflicted about this situation because she does not want to fight her brother, whilst wanting to stop him from pursuing his current path and wanting to keep him out of jail while also wanting to preserve her own identity. Due to the complex feelings and difficult decisions regarding her brother, Alice is not sure how to handle a situation which involves her brother, and may worsen the situation by either hesitating too long or acting too quickly. Can I have some help please? If something causes Alice's density power to stop her muscles will revert to their previously atrophied state. She cannot move without assistance like that and cannot fight at all. If something interrupts Alice's Density power she cannot take any strenuous action. If she cannot fly she will not be able to move under her own power, needing either assistance or a wheelchair. Fickle and Temperamental Alice's powers are derived from an artefact of the Greek Gods, and when they find out about it they will likely act on the information in some manner. When the Greek Gods learn of the nature of Alice's power they may choose to act upon the information however they choose, claiming her as a champion, attempted murder or anything in between. This can easily complicate her life. Abilities: -8 + 4 + 8 + 8 + -2 + 10 = 20PP Strength: 36/2 (+13/-4) (Carrying Capacity: 58.9 tons) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 20 (+5) Combat: 4 + 4 = 8PP Initiative: +2 Attack: +3 Melee (+2 Base, +1 Melee Attack Focus), +2 Ranged (+2 Base) Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed Grapple: +21 (+3 Melee, +13 Strength, +5 Super-Strength) Knockback: -15 Saving Throws: 4 + 6 + 5 = 15PP Toughness: +12 (+4 Con, +8 Density), 8 Impervious Fortitude: +8 (+4 Con, +4 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +4 (-1 Wis, +5 Base) Skills: 32R = 8PP Bluff 5 (+10/+14 Attractive) Diplomacy 5 (+10/+14 Attractive) Gather Information 5 (+10) Knowledge (Physical Sciences) 6 (+10) Notice 6 (+5) Sense Motive 5 (+4) Feats: 8PP All-Out Attack Attack Focus [Melee] 1 Attractive Dodge Focus 2 Interpose Luck 2 Powers: 58 + 25 + 4 + 9 = 96PP Density 17 (Hyperdense Body; Extras: Increase Duration (Continuous) Unstoppable 5 (Applies to Immovable), Flaws: Permanent, Feats: Subtle 2) [58PP] (Divine, Mutation) Density Sub-Powers: Enhanced Strength 34 Immovable 5 Impervious Protection 8 Super-Strength 5 (Carrying Capacity: 58.9 tons) Flight 12 (50,000mph; Feats: Subtle) [25PP] (Divine, Mutation, Gravity) Super Movement (Space Travel) 2 [4PP] (Divine, Mutation, Gravity) Immunity 9 (Life Support) [9PP] (Divine, Mutation) Drawbacks: -5PP Vulnerability (Divine; Frequency: Very Common; Intensity: Major [+100% Effect Rank]) [-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC28 Toughness (Staged) Damage (Physical) Totals: Abilities (20) + Combat (8) + Saving Throws (15) + Skills (8) + Feats (8) + Powers (96) - Drawbacks (-5) = 150/150
  3. Shooting Star Power Level: 10 (150/150PP) built as PL8 Unspent Power Points: 0 Trade-Offs: -5 Attack / +5 Damage -4 Defense / +4 Toughness In Brief: Once crippled girl gains superpowers fixing her body, which she uses to help those around her. Alternate Identity: Alice Armstrong (Secret) Birthplace: Freedom City Residence: The Fens, Freedom City Occupation: Student Affiliations: None Family: Calvin Armstrong (Father), Linda Armstrong (Mother), Aaron Armstrong (Brother) Description: Age: 16 Gender: Female Ethnicity: Caucasian Height: 5'10 Weight: 14824lbs (185.3 sans Density) Eyes: Blue Hair: Black Alice is tall and well developed, with a well toned muscles and a curvy hourglass figure. Her hair has grown to be halfway between a pixie cut and a bob, it looks light and bouncy, but anyone who touches it finds that it is heavier than it appears, although still soft. She has full lips and a slightly concave button nose. She has high cheekbones and large expressive blue eyes that seem to invite people around her to be comfortable. As a civilian Alice wears dull, often very loose clothes, many are hand-me-downs from her brother that have been modified to fit her figure better, although they still hang loose off of her. As Shooting Star she wears a white bodyglove with sky blue boots and gloves, her cape is similarly white, with a blue trim around the edges. To conceal her identity she wears a cowl that lets her hair out but covers her eyes and nose. History Alice grew up in the Fens suffering from a condition that caused her muscles to atrophy, straining her parents already tight funds further. She spent the majority of her childhood tied to a wheelchair, only able to walk with help from others. Her parents both worked full time to make ends meet, while she and her older brother went to school. Even when very young she was very intelligent for her age, excelling in all her subjects while her brother, four years older than her excelled in the physical areas where she could not. Then on her twelfth birthday she woke up to a nest of splinters as her bed shattered beneath her. On reflex she tried to escape the collapsing bed, and found herself flying. Quickly she calmed down, lowering herself to the floor, and finding that her once atrophied muscles were now developed and toned. Her parents and brother burst into the room having heard the noise to find their daughter standing next to a bed that looked like a freight train had been dropped on it while staring at a body that was no longer scrawny and weak. Quickly she decided to become a superhero, as she had enormous strength, was incredibly tough and could fly incredibly fast, even capable of flying outside the atmosphere, and surviving up there, although she did ruin one of her favourite outfits discovering that she could survive reentry. Soon she became the hero Shooting Star, and fought to protect people. When she was fourteen, she fought a local super who was hiring themselves out to anyone willing to pay, including super villains, as hired muscle, only to find out that it was her brother. He didn't find out her identity, but she was shaken, knowing that he was out there doing mercenary work for villains. Her and her brother both developing powers for no reason intrigued her and she investigated, finding that beneath their house was a now inert divine artefact that had been leaking power into the house since before her or her brother's conception, causing a mutation in both her and her brother. As a result they are both more susceptible to divine powers as now that they have been effected so strongly by the divine, it is easier to do again. Still she goes out almost every day outside school to fight crime, although so far she has avoided another confrontation with her brother. Personality & Motivation: Alice believes in doing good for goodness' sake. People need helping and she has the ability to do so, so she does so, but she would be lying if she said that that was the only reason. She enjoys the thrill of using her powers, pushing herself to the limits, the rush of dropping from orbit as flames curl around her. The adrenaline as she throws down with a villain, she laughs as villains try to pummel her to no avail, and grins when they can hurt her, savouring the chance to flex her muscles against a worthy opponent. Alice's love of both conflict and peace seem an oxymoron, but she enjoys a life without limits, she can fly to the Moon or Mars, or even further on a whim, and she takes full advantage of this fact. She has freedom and power and sees no point restricting herself as Shooting Star, living a life she would call 'sublime', with peaks and valleys taller and deeper than those of others, she allows herself to be more joyous and more melancholy, greater anger and humour, but she knows that to live like that all the time is not something she can do, so she treasures her time as Alice, living a poor but happy life, and occasionally taking breaks, floating in orbit and just looking down at the Earth or out at the stars, taking time to relax and emotionally recharge. Power & Tactics: Alice enjoys a straight fight, using her paragon power set to overpower her foes, relishing the challenge of a powerful foe. That is not to say Alice is simple however, while she enjoys her fights she also wants to protect people and stop the villains. If she finds that brute strength in a slug match won't win the day she will change up her tactics, fighting smarter if she has to, although her tendency to pick straight fights can get her in a lot of trouble. Her powers are her enormous density and strength, an incredibly high flight speed and the ability to fly and survive in space. She can fly at FTL speeds outside atmosphere, but has never tested to see her upper limits. Her mutation has left her vulnerable to divine powers, as the circumstances that caused her Power Descriptions: Her powers are simple, she is denser than osmium and incredibly tough and strong due to this fact, capable of propelling herself through both atmosphere and void and immune to the dangers involved. Complications: Wealth: Struggling Alice's parents struggle to make ends meet, both working full time to barely cover all of the bills and groceries. Alice may find herself in a position where her lack of funds disadvantages her. Accident: Mass and Speed Alice's density and speed are both capable of causing large amounts of damage to public property or people. Alice's power can cause problems for her such as getting trapped due to her density or causing damage by flying too low and too fast. Responsibility: School Alice goes to a public school, not Claremont, as such she cannot slip away to be a superhero at will. Alice's superhero duties get in the way of school, causing her trouble with the staff. Enemy/Secret: Aaron Armstrong Alice's brother works as a super powered mercenary working for the highest bidder. She does not know why he went down this path or how far he has gone. She is conflicted about this situation because she does not want to fight her brother, whilst wanting to stop him from pursuing his current path and wanting to keep him out of jail while also wanting to preserve her own identity. Due to the complex feelings and difficult decisions regarding her brother, Alice is not sure how to handle a situation which involves her brother, and may worsen the situation by either hesitating too long or acting too quickly. Disability: Muscle Atrophy If something causes Alice's density power to stop her muscles will revert to their previously atrophied state. She cannot move without assistance like that and cannot fight at all. If something interrupts Alice's Density power she cannot take any strenuous action. If she cannot fly she will not be able to move under her own power, needing either assistance or a wheelchair. Abilities: -8 + 4 + 8 + 8 + -2 + 10 = 20PP Strength: 36/2 (+13/-4) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 20 (+5) Combat: 4 + 4 = 8PP Initiative: +0 Attack: +3 Melee (+2 Base, +1 Melee Attack Focus), +2 Ranged (+2 Base) Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed Grapple: +26 (+8 Melee, +13 Strength, +5 Super-Strength) Knockback: -15 Saving Throws: 4 + 6 + 5 = 15PP Toughness: +12 (+4 Con, +8 Density), 8 Impervious Fortitude: +8 (+4 Con, +4 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +4 (-1 Wis, +5 Base) Skills: 32R = 8PP Bluff 5 (+10) Diplomacy 5 (+10) Gather Information 5 (+10) Knowledge (Physical Sciences) 6 (+10) Notice 6 (+5) Sense Motive 5 (+4) Feats: 8PP Attack Focus [Melee] 1 Attractive Dodge Focus 2 Interpose Luck 3 Powers: 58 + 25 + 4 + 9 = 96PP Density 17 (Hyperdense Body; Extras: Increase Duration (Continuous) Unstoppable 5 (Applies to Immovable), Flaws: Permanent, Feats: Subtle 2) [58PP] (Divine, Mutation) Density Sub-Powers: Enhanced Strength 34 Immovable 5 Impervious Protection 8 Super-Strength 5 Flight 12 (50,000mph; Feats: Subtle) [25PP] (Divine, Mutation) Super Movement (Space Travel) 2 [4PP] (Divine, Mutation) Immunity 9 (Life Support) [9PP] (Divine, Mutation) Drawbacks: -5PP Vulnerability (Divine; Frequency: Very Common; Intensity: Major [+100% Effect Rank]) [-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC28 Toughness (Staged) Damage (Physical) Totals: Abilities (20) + Combat (8) + Saving Throws (15) + Skills (8) + Feats (8) + Powers (96) - Drawbacks (-5) = 150/150
  4. Muirne nodded as Erick went over the rules, mentally switching in her head. She looked at them all, repeating their hero names in her head. Synapse, Foreshadow, Zhenschina-voin, Dreadnought. "I'll do my best." She pauses, "I'll go get changed into my armour. Just give me a few minutes." She picks up her bag and jogs into a changing room. She manages to get into her spandex quickly, but the armour takes more time. She's less skinny than she had been when she was thrown forward in time, which was alright because her armour had been loose back then, but it had mainly been given room for vertical growth, so the rings of mail had become rather tight over the gambeson below it. She does some stretches to get used to wearing it again, having forgotten how heavy the armour is. With that she removes the pole and spearhead, attaching the latter and securing it in place. The leaf head gleams coldly in the light while Muirne affixes her own domino mask and picks up her shield. Last time she'd wielded these she had been alone and had been lost in time for over a thousand years. She breathed in deeply, closing her eyes as she set her shoulders. Shadowborne set her stance, spear and shield in hand. This time would be different.
  5. Muirne schooled her expression quickly, not showing her disappointment at Benny's refusal. "Of course, I'm sorry it wasn't my place to ask." Internally she's berating herself, she wasn't even willing to tell people she was from a different time, and here she was asking other people to divulge further information! Still a corner of her mind couldn't help but dissect the information given- If he had been honest about being from Freedom he couldn't be older than 400, less than a third of her own age. He was like her, but not from her time. Some small part of her took comfort in the fact that others shared her experiences in being lost in time, while another part of her writhed in disappointment. "Aswebban stige1, Muirne." She muttered under her breath, trying to reassert control over her emotions. Within a few moments she has regained control over her breathing and expression, showing no sign of the storm inside her. 1Calm down
  6. Muirne gave Eira a weak smile as she gave what might pass for a pep talk, although it weakened further at the comment. She wasn't sure of her faith anymore, and had been meaning to talk to a priest about it. She did wave as Eira and Pan left, and called out after them "It was nice meeting you both, hopefully we can talk again sometime!" She turned to face Kam as he started talking again, before looking askance at him commenting that the story was well known in Great Britain, although her lips quirked up at the comment about Pan being more pleasant than the boy in the story. "I suppose if I read it I'll have to watch out for that. Is the story good at least?" She gave Benny a smile as Kam introduced him. "It's nice to m-" she cut off as he made his comment about him being new to the era, her blood roared in her ears and she froze, "N- new to this era? What, uh when are you from?" She struggled to keep her breathing steady, trying not to show the mixture of terror and excitement she felt. She wouldn't jump to conclusions the way she had with Pan, it wasn't likely they'd be from the same time, she couldn't get excited whenever someone might possibly be like her, it wasn't healthy. At the same time as she told herself this, she was also getting very excited that he might be from her time.
  7. Muirne looked sheepish, moreso as Dee confirmed knowing the story. When Ben began his outburst she blushed slightly. "Uh, I- I don't know the story sorry, but it's really nice that someone wrote a story about you." She gave Pan a smile of apology. She stopped talking as they entered the library, noting down what Kam was relaying as quickly as she could, including the note about going to Ben for computer and cultural help. She smiled at him, "If that's true then you'll probably be seeing a lot of me, I'm really terrible with phones and computers, and getting advice on culture will probably also come up a lot." Muirne paused to listen as Janus started talking about how it would be calmer on her first day and was quietly grateful for that, since while the people she was meeting were nice, it was also a lot to take in very quickly. "For now I'll have to take your word on that Janus." She said good-naturedly, and then Janus made the comment about enthusiastic consent to biting and her face turned bright red, her blush deepening at Ben's approval. "I uhm... I'll keep that in mind..." She was glad for the distraction when the large boy literally bounced over. She gave him a smile "I'm Muirne, Kam is giving me a tour of the campus to prepare for starting in autumn. It's nice to meet you." Muirne gave Eira a slightly strained smile as she talked about Beowulf, "I didn't know about that. I'll have to read it at some point." she kept an eye on the strange girl as she walked back to stand with Pan, listening as Ben explained where he was from. "I'm from Kent, although I'm pretty sure I have a bit of Irish from my father's side, hence the hair and the name." then the boy asked about her powers. "Oh well its... I have a connection to another dimension, Síþwíf Dee called it the 'Schattenwelt'. I can draw power from it, turning myself into a monster, or I can travel there physically. It also lets me see in the dark."
  8. Ignore please, I didn't realise it was for the wrong year
  9. Dryhten Dougal *Lord/King Dougal Power Level: Built as PL12 (250/250PP) Unspent Power Points: 0 Trade-Offs: +4 Defense / -4 Toughness, -2 Attack / +4 Save DC In Brief: Ancient sorcerer from the Dark Ages, seeks to conquer everything, and seeks revenge on the person who thwarted him last time. Alternate Identity: Conrí Doyle (Secret) Birthplace: Eireland Residence: Countryside Manor near Freedom City Base of Operations: Near Freedom City Occupation: Businessman Affiliations: King Bank, Wolf Technologies *The primary businesses owned and run by him Family: None Description: Age: 1434 (DoB: 18th February 586CE) Apparent Age: 41 Gender: Male Ethnicity: Caucasian, Half-Fomorian Height: 7'2" Weight: 323lbs Eyes: Heterochromatic (Magic), One green, one red Hair: Greying Black Dougal is tall and powerfully built, and despite a large scar, his inhuman right eye and his greying hair he is still very attractive. He is well muscled with broad shoulders and often wears clothes that allow him to display his physique. His face is almost something from a teen romance novel, but for a large scar running across his lower face, and his right eye, which while his left one is a deep emerald green his right one is all red except for a white slit pupil. As a civilian he wears varying degrees of formal clothing, enjoying silk, velvet, fur and other luxuries. To keep others from seeing his right eye, he wears an eye patch, claiming to be blind in it. When he goes out as a self-styled sorcerer supreme he wears a red and black tailcoat with a rose pinned on the front, a black silk shirt beneath it, along with black leather pants and black combat boots. A pouch is attached to his left arm, containing the ingredients for his spells. Floating behind his back is a glowing red ring of light. Example images: https://imgur.com/a/bKB7yWo History: Dougal was born with magic a child of a Fomorian and a human, his right eye was blood red and his mystical power manifested even without training. He was offered to a sorceress to be his apprentice, where he learned how to harness his burgeoning arcane talent. He soon left to hone his art on his own, learning to manipulate the minds of those around him, while he worked to extend his lifespan. Eventually he made a breakthrough, enchanting a bloodstone he had carved into a rose upon a summer solstice, as he felt power entering the world from another dimension. This crystal rose freed the wearer from the tyranny of time and age, as well as granting some additional protection. Gradually as his mastery of the Arcane grew, so too did his ego and self-importance, as he reached for ever greater power and began to see those without it as inferior. And why should he not rule them? He was greater than the mightiest king, and the strong ruled the weak. He began making moves to conquer England starting with Kent, but was thwarted before he could really begin. A demon made of shadows drove his men from his castle, and destroyed his ambitions, before coming to attempt to kill him. During this fight, he attempted to nullify it's abilities and found instead that it was a girl channelling powers from another dimension. In the end he turned her to stone, trapping her for all eternity, and quit his castle. He was angry, he'd finally found an equal. Someone to match him and had been forced to imprison her. He bitterly wished that he'd had the chance to draw her to his side. He started working to increase his influence more subtly, having learned from his brush with assassination that it was not wise to be as overt as he had, and worked to hone his magical powers and stockpile resources, although he has created many companies, his current ones are King Bank and Wolf Technologies. Eventually the era of superheroes began, and Dougal backed off, trying to get more accustomed to an incredibly changed world. He was now in a world filled with super heroes and super villains. He was still able to manipulate them, but he would need to be careful. And then it happened, the Girl he had sealed away had been freed, and had been taken in by the heroes. He was a mixture of furious and elated, on one hand someone had the gall to break his spell, but on the other he had a chance to make her join him, and if he could control some of the heroes who she was surrounded with, all the better. Personality & Motivation: Motivation: Power Dougal is forever seeking more power, from any source. Be it magical artefacts, tomes of lore, or even just political influence and money. Dougal is arrogant, self assured and powerful, a viewpoint reinforced by a long time as the most powerful being he knew of. Since his fight with Muirne he has occasionally contended with Sorcerers, Undead, Demons and since the rise of Supers, he has fought a few villains and heroes. All these successful combats have reinforced his idea of his own superiority, with the only one he currently acknowledges as an equal being Muirne. Powers & Tactics: Dougal has an array of magical powers which he uses as he pleases to defeat his opponents, but he prefers to work from the shadows, spying with his magic and using mentally manipulated agents to carry out his will. He uses his emotion control to manipulate people who have skills he can use. If he doesn't need to use their skills he just uses his mind control instead, controlling them more accurately. If he needs the permanent allegiance of someone he instead will use his mental transform spell to make a version of them that is loyal to him, or failing that, whose goals align with his. In direct combat his three primary spells are Flames of the Sorcerer Lord, Warlock's Lightning and Howl of the Night Pack. These spells each allow him to fight a variety of foes including many foes simultaneously. Finally is his Utility Spells, which allow him to store important items, create minor items for convenience, communicate through mirrors and teleport, allowing him easy travel and escape. Power Descriptions: The most initially striking aspect of his powers are his imposing height and his magical eye, both of which are derived from his Fomorian heritage, while his mental spells are all much more subtle. His combat spells however are anything but. Flames of the Sorcerer Lord creates a great mass of writhing flame that he can manipulate, while never substantial enough to be mistaken for a summoned creature or a construct he prefers to give it shape, such as a great serpent or sea beast. Warlock's Lightning is a straightforward yet dangerous spell, capable of projecting damage precisely and across a not insignificant distance. Howl of the Night Pack releases a chilling howl as if released by a mystical wolf that saps the will and vitality of those who hear it, incurably. Complications: Enemy: Muirne While currently Muirne is unaware of Dougal being alive still, she is capable of recognising him in his civilian guise. Temper: Superiority Dougal believes himself superior to almost everyone on the planet. If someone he does not recognise as an equal acts as if they are his equal he will use whatever means he deems necessary to eliminate that notion, and depending on the circumstances, the person too. If someone proves themselves a match for him he will start to see them as his equal. Obsession: Power Dougal is obsessed with power in any form, possessed by both himself and others. He will go out of his way to acquire more of it through any means necessary. This obsession with power extends to those who he views as his equals and he will attempt to collect them, subtly at first but with increasing aggression. Abandon all hope, ye who enter here. I screwed up on the crunch so badly that I just kinda put it aside. The Powers section (Arguably the most important to a Sorcerer is so horrifically bad that some of the powers numbers were out by more than their entire value. I left the original numbers viewable so people can see what hole I pulled those numbers out of, the bold numbers are the actual values (Unless I screwed that up too, which is a possibility). Abilities: 6 + 8 + 6 + 14 + 8 + 6 = 48PP Strength: 20/16 (+5/+3) Dexterity: 18 (+4) Constitution: 18/16 (+4/+3) Intelligence: 44/28 (+17/+9) Wisdom: 18 (+4) Charisma: 28/16 (+9/+3) Combat: 8 + 24 = 32PP Initiative: +4 (Dex) Attack: +4 Melee (+4 Base), +10 Ranged (+4 Base, +6 Attack Focus) Defense: +16 (+12 Base, +4 Shield), +6 Flat-Footed Grapple: +5/+3 Knockback: -4 Saving Throws: 8 + 8 + 8 = 24PP Toughness: +8 (+4 Con, +4 Protection) Fortitude: +12 (+4 Con, +8 Base) Reflex: +12 (+4 Dex, +8 Base) Will: +12 (+4 Wis, +8 Base) Skills: 120R = 30PP (1PP = 4 Skill ranks) Concentration 6 (+10) Craft (Artistic) 10 (+37/+19) Diplomacy 9 (+18/+12) Intimidation 9 (+18/+12) Knowledge (Arcane) 21 (+48/+30) Knowledge (Cosmology) 10 (+27/+19) Knowledge (History) 10 (+27/+19) Knowledge (Life Sciences) 8 (+25/+17) Knowledge (Business) 9 (+26/+18) Languages 6 (Atlantean, English, Fomorian, Latin, Lemurian, Old English, Old Irish [Native]) Medicine 4 (+8) Notice 4 (+8) Search 3 (+20/+12) Sense Motive 11 (+15) Feats: 15PP Artificer Attack Focus (Ranged) 6 Benefit (Status) 2 Benefit (Wealth) 3 Eidetic Memory Jack of All Trades Ritualist Powers: [3 + 19 + 8 + 24 + 47 = 101PP] Growth 2 (Fomorian Descent; Flaws: Permanent) [3PP/2PP] (Innate, Fomorian, Psuedonatural, Magic) Super Senses 17 (Fomorian Eye; Counters Concealment [Visual senses]; Counters Illusion [Visual senses]; Counters Obscure [All]; Rapid 1; Danger Sense; Magic Awareness; Infravision; Darkvision; Ultravision, Feats: Dimensional, Innate, Innate, Drawbacks: Noticeable) [19PP] (Innate, Permanent, Fomorian, Psuedonatural, Magic) Device 2 (Bloodstone Rose; 10PP Container; Flaws: Hard-To-Lose) [8PP] Immunity 1 (Aging) [1PP] (Fomorian, Psuedonatural, Magic) Impervious Protection 4 [5PP/8PP] (Fomorian, Psuedonatural, Magic) Shield 4 [4PP] (Fomorian, Psuedonatural, Magic) Device 6 (Robe of the Sorcerer Lord; 30PP Container; Flaws: Hard-To-Lose) [24PP] Super-Movement 2 (Permeate, Trackless) [4PP] (Fomorian, Psuedonatural, Magic) Flight 3 [6PP] (Fomorian, Psuedonatural, Magic) Teleport 2 (Extra: Accurate, Flaw: Medium (Shadows), Short-Range, Feat: Easy) [4PP/3PP] (Fomorian, Psuedonatural, Magic) Enhanced Intelligence 16 [16PP] (Fomorian, Psuedonatural, Magic) Lord of Magic Array 21 (42PP Array; Feats: Alternate Powers 7; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [47PP] Base Power: [25 + 13 + 4 = 42PP] [35 + 21 + 4 = 60PP] Emotion Control 11 (Extras: Area [Visual Perception], Selective; Feats: Subtle) {25PP/35PP} (Fomorian, Psuedonatural, Magic) Audio Communication 9 (Whispers on the Wind; Extras: Area; Feats: Selective, Subtle 2) {13PP/21PP} (Fomorian, Psuedonatural, Magic) Comprehend 2 (Speak and Understand Languages) {4PP} (Fomorian, Psuedonatural, Magic) Alternate Power: [21 + 16 + 4 = 41PP] ESP 9 (Farseeing [Visual, Audio]; Extras: Simultaneous; Feats: Dimensional, Subtle 2) {21PP/39PP} (Fomorian, Psuedonatural, Magic, Scrying) Mind Reading 12 (Extras: Area, Selective; Feats: Subtle 2) {16PP/38PP} (Fomorian, Psuedonatural, Magic) Comprehend 2 (Speak and Understand Languages) {4PP} (Fomorian, Psuedonatural, Magic) Alternate Power: [30 + 12 = 42PP] Mind Control 13 (Extras: Duration [Sustained], Effortless, Instant Command; Flaws: Sense-Dependant [Right Eye]; Feats: Mental Link, Subtle 1) {30PP/54PP} (Fomorian, Psuedonatural, Magic) Enhanced Charisma 12 {12PP} (Fomorian, Psuedonatural, Magic)* Alternate Power: [42PP] Complete Mental Transform 10 (Extras: Duration [Continuous]; Flaws: Range [Touch]; Feats: Affects Insubstantial, Subtle) {42PP} (Fomorian, Psuedonatural, Magic) Alternate Power: [36 + 6 = 42PP] Damage 12 (Flames of the Sorcerer Lord; Extras: Area [Shapeable], Penetrating 6, Range 6 [60ft Increments, 600ft Max]; Flaws: Action 1 [Full Action]; Feats: Affects Insubstantial 2; Drawbacks: Lethal, Full Power) {36PP} (Fomorian, Psuedonatural, Magic, Fire) Environmental Control 3 (Flames of the Sorcerer Lord [Extreme Heat]; Extras: Selective Attack; Flaws: Action 1 [Full Action]) {6PP} (Fomorian, Psuedonatural, Magic, Fire) Alternate Power: [42PP] Damage 10 (Warlock's Lightning; Extras: Range: 10 [100ft Increments, 1000ft Max], Penetrating 9; Feats: Affects Insubstantial 2, Precise, Split Attack; Drawbacks: Minimum Range) {42PP} (Fomorian, Psuedonatural, Magic, Electricity) Alternate Power: [16 + 16 + 10 = 42PP] [37+ 37 + 13 = 87PP] Drain Wisdom 12 (Howl of the Night Pack; Extras: Alternate Save [Will], Area [Audible Perception], Linked [Drain Toughness, Nauseate], Selective Attack; Feats: Incurable) {16PP/37PP} (Fomorian, Psuedonatural, Magic, Necromantic) Drain Toughness 12 (Howl of the Night Pack; Extras: Alternate Save [Will], Area [Audible Perception], Linked [Drain Wisdom, Nauseate], Selective Attack; Feats: Incurable) {16PP/37PP} (Fomorian, Psuedonatural, Magic, Necromantic) Nauseate 3 (Howl of the Night Pack; Extras: Alternate Save [Will], Area [Audible Perception], Linked [Drain Wisdom, Drain Toughness], Selective Attack; Feats: Incurable) {10PP/13PP} (Fomorian, Psuedonatural, Magic, Necromantic) Alternate Power: [24 + 5 + 3 + 10 = 42PP] Teleport 9 (Extras: Accurate; Feats: Change Direction, Change Velocity, Progression 3 [1000lbs]; ) {24PP/32PP} (Fomorian, Psuedonatural, Magic) Dimensional Pocket 1 (Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression [Cargo] 1 [250 lbs.]) {5PP} (Fomorian, Psuedonatural, Magic, Dimensional Magic) Create Object 1 (Flaws: Permanent; Feats: Precise, Subtle;) {3PP} (Fomorian, Psuedonatural, Magic) Audio/Visual Communication 9 (Talking through Mirrors; Extras: Area; Flaws: Distracting, Limited [Reflections]; Feats: Dimensional, Selective) {10PP/2PP} (Fomorian, Psuedonatural, Magic) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage DEAR GOD WHERE DO YOU START? Totals: Abilities (48) + Combat (32) + Saving Throws (24) + Skills (30) + Feats (15) + Powers (101) - Drawbacks (0) = 250/250
  10. Muirne relaxed slightly at Dee's mental message I'm trying, it was just a bit of a shock. She jumped as the doors slammed open, and the music blasted into the quad. She watched as the boy approached and waved slightly as he finger gunned, "Hello." She smiled in greeting. "I'm Muirne, what's your name?" At Eira's quotation she cocked her head. Síþwíf Dee, that was a quote. What was she quoting? "I shake hands. Thank you all for welcoming me, everyone has been so nice here. Was- was that a quote from something?" She could feel her power swirling in the link, she pushed it back again.
  11. Muirne stared as the bear turned into a girl, and then stared more as she got a feeling like she was looking at a younger version of Dee. And then she referred to Dee as Synapse. This bear girl knew Dee's secret identity. She tensed as the stranger turned and stared at her, feeling her link to the Schattenwelt swell as her body started to try transforming. She stamped down on that hard, looking up to meet the girls eyes. "I don't know why you would know me, I haven't done anything." she shook her head as the girl asserted that she was a new student. "I am going to be coming here next year. I am Muirne Sceadusangere."
  12. At Kam and Janus' explanations, Muirne couldn't help but feel the twinge of disappointment. She'd heard Pan speak in her native tongue and talk about being a 'Forever Boy', and she'd gotten her hopes up, thinking that he was from her time. "Oh, I wasn't aware that there were people in other dimensions. The one I'm linked to doesn't have any." She looked at Janus "What's Fortuna like? My only experience with other dimensions is... Less than hospitable." Muirne followed along with Kam's explanation of the Library and , scrawling the information down on her notepad. When Janus started to talk about sneaking out she looked back at Dee for clarification as to whether it was okay to listen to this. When she didn't show disapproval the teen assumed it was okay, and tuned in more seriously, forgoing writing down the instructions to ensure there was no evidence that could get either Janus or Kam in trouble. She had to remind herself that this is a very different time after Janus called the gendered rooms outdated. She felt a blush creep over her face as they began talking about 'hook ups'. She just nodded jerkily as they finished, writing down what they said about dietary needs and mentors. She turned as Dee started talking, and her blush kicked up a notch as she finished. "I- I'll keep that in mind Síþwíf Dee."
  13. The instant Muirne realised that Pan understood what she said her blush darkened, "Þ- þú mælan fyrndagas englisc1?" She asked, knowing the answer, but still compelled to ask the question. At his explanation of being 'a forever boy' she began to eye him with curiosity and no small amount of hope. "When- er, where are you from?" She some of that hope creeping into her voice. At Pan's question her mood fell slightly, "My uh baldor2 name is Shadowborne. I have a link to a different dimension that lets draw power from it to transform myself, or teleport to that dimension." She inwardly cringed as she remembered the time she caught a glimpse of herself in the mirror after an involuntary transformation. That hadn't been a good day. 1You speak old english? 2 Hero, Prince or Princeps
  14. Muirne hadn't been expecting the boy she'd been watching to fly down and talk! He hovered there, cheerfully greeting her after she'd been staring at him, filled with envy, wishing she had his powers instead of his own and she couldn't help the shame that washed over her, how disgusted he would be if he could read her thoughts. She smiled nervously at him, "H- hello, I'm Muirne. I'm currently on a tour, I'm starting next year. It's a pleasure to meet you too!" She realised that she was still holding some of the dust he'd sprinkled as he flew and her face flushed with embarrassment, she let the dust fall off her hand, and then hid her sparkling palm behind her back. Now that she looked at him he couldn't be much older than her, physically at least. "Tyge úre sylfum gecliht1, Muirne!" She whispered to herself, although not quiet enough that people couldn't hear her. "So uh, why are you called the Forever Boy?" She asked, trying to get past the awkwardness she felt. 1 Pull your self together
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