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Found 49 results

  1. Summer 2020 The first thing you have to understand is that Eira Katastroff was decidedly not bringing her boyfriend home to meet her parents. This was a real summer trip (albeit a short one) with her, Pan, Lulu, Mia, and Micah all heading across the Atlantic for a week or so to visit lovely Sweden. So what if they were going to start at her parents' house? The Natt och Dag estate was a natural place for their first arrival and convenient to much of the rest of the country. She'd asked (and not whined, definitely not that) to get hero visas for all of them and it had all worked out fine. Everything was going to go perfectly. So here they were, a couple of weeks after Claremont had dismissed its students for the summer, standing on a campus that was mostly deserted except for a few unhappy students stuck there rather than with their families, the sky overhead bright and sunny, the trees and grass a brilliant shade of green. It looked to be a good day. There was no sign of Angelic yet.
  2. GM May 8th, 2019 7:15 PM The Doyle Theater The Doyle Theater wasn't exactly a big place, but it was nice and had a certain charm. The place had just two screens, and they were rarely full, even on the best of days, but still, the place made enough money to keep running. The building had once been an actual theater, but about ten years ago it had been converted into its current form. Much of the decor still showed its past, and it was honestly part of its charm. And on this particular evening, Gauss and Forever Boy of Claremont Academy had decided to pay the theater a visit. There was one movie in particular that Gauss been talking about...
  3. It was near the beginning of summer break. Prom and everything that had happened there both good and bad were now decidedly over, and it was time for everyone to get along with their lives. Judith Claudia Cahill had been faced with many challenges in the last few weeks, some of which she was reasonably sure she was never going to be able to solve. Some of them, however, were easier than others and so in the middle of May she knocked on Danica's door in the late afternoon, big book in hand, a watchful Ashley standing just behind her. As usual the contrast between the sisters was striking - Judy in her dark brown dress and Ashley in her jacket and jeans, Judy downcast and Ashley sympathetic, but of course they weren't really sisters at all, were they? When the door opened, Judy handed Danica the book without really thinking about it. "Hey, Danica," she said, a little awkwardly. "Ah wanted to make sure Ah gave this back to you before everybody, um, left." She swallowed hard. Danica's copy of Small Gods was in immaculate condition, though a bookmark was sticking out of the last page. "Ah actually really liked it!" she offered.
  4. GM 5:30 PM, December 17th, 2019 Riverside, not too far from Riverside Park It was the week before Christmas, and Freedom City was as calm as one could expect the city to be. It had been snowing, but wasn't right now, and the city was as busy as ever, with people leaving work, looking at Christmas decorations, shopping for Christmas gifts or whatever other activity they felt like doing the week before Christmas. Pan was leading his friends through the streets of Freedom, heavy shopping bags in his hands. After his first Christmas on this world, he had quickly decided that it was much more enjoyable to do Christmas shopping together, instead of on his own, and so he had managed to bring Lulu, Adam and Veronica along, visiting shops, stores and what have you. Now, they were heading towards one particular shop in Riverside at Pan's insistence, a little bookshop called the Never-Ending Story...
  5. Tortola, British Virgin Islands Monday, June 24, 2019 (10:34 AM local time) A white van made its way along curving roads that twisted and turned along the lush green hills along the southern coast of Tortola along the way to Road Town. In the back of the van sat Veronica Danger and four of her classmates from Claremont Academy, Adam Lanchester, Pan Barrie, Louise Beaumont, and Davyd Palahniuk. When Veronica had learned that she needed to come down to the Caribbean almost immediately after the school year ended to help a Danger International team that was investigating a recently discovered shipwreck, she had invited some of her classmates to come along. The group had departed Freedom City early this morning aboard a Danger International private jet, landing a short while ago at Terrance B. Lettsome International Airport on Beef Island, where the van had picked them up. Now they were on their way to where they would be picked up by the Danger International research vessel. The teenage Danger had been eagerly anticipating the trip. While she enjoyed being at Claremont, she also found the time there somewhat….constrictive, as she was not accustomed to being in one place for so long. If it had not been for trips to Africa over winter and spring breaks, Veronica would likely have gone stir crazy. But now it was summer vacation, and this was but the first of a number of locations she would be visiting before the fall. The teenager was pulled from her thoughts by a voice from the front passenger seat of the van. "A launch from the Horizon is already waiting at the docks for us. Several of the team went into Road Town to pick up supplies." Stated Prudence, the almost omnipresent twenty-something employee of Danger International that had been given the daunting task of trying to oversee the schedules for both Veronica and Janus Danger while the cousins were at Claremont. As was typically the case, Prudence had her tablet in hand, studying the screen, seemingly indifferent to the breathtaking view outside the van. From the winding roadway, the van’s passengers had a mostly unobstructed view of the clear blue waters of the Sir Francis Drake channel to their left, along with several of the southern British Virgin Islands in the distance. Out on the water were a number of sailboats, catamarans and yachts of various sizes, either moving through the channel or moored in one of the many bays along Tortola or the other islands. "Thank you Prudence." Veronica replied with a small grin, shaking her head slightly before looking back out the window at the water beyond. Then the van turned a corner to the right, and the teens in the van caught sight of Road Town and its harbor below. The clear blue waters of the bay were filled with boats, from small single person sailing ships to a large cruise ship pulled up to the main pier.
  6. April 2020 Two weeks to prom ...Det, sa Peter till Wendy, var vägen till Neverland; men även fåglar som bär kartor och konsulterade dem i blåsiga hörn kunde inte ha sett det med dessa instruktioner. Peter, du förstår, sa precis allt som kom in i hans huvud... ...Jag avvisade dessa svar; istället valde jag något annat. Jag valde det omöjliga. Jag valde ... Rurland. En stad där konstnären inte skulle vara rädd för censuren. Där forskaren inte skulle vara bunden av små moral. Där det stora inte skulle begränsas av de små!.. "Yes, I, hmm, know people at Archetech. And HAX." said Eira archly to Kam, turning from where she sat besides Pan to speak clearly to the Dakanan teen. "Archetech gives you the strength and power of a great corporation, with a mastermind as its leader, while HAX has a more...intimate atmosphere. Fewer limits at one, more good friends at the other, yes?" She smirked at that, leaning back with her hands on her lap as if she'd said something very clever. ...of course - I am not a fool. But still - just imagine what it would be like. We are here - I will see you soon VINCE... When the Claremont van stopped in front of the dojo, Eira stepped out, duffel bag slung over her shoulder, in her grey sweats and white sneakers looking ready for an informal workout. This was technically a gym elective, something that got them all out of playing "Quidditch - but with POWERS!" - and it promised to be an interesting evening.
  7. Forever Boy Gather Information DC 15: Forever Boy is a student at Claremont. He is able to fly. DC 20: Forever Boy is able to manipulate what he calls Pixie Dust for a number of effects. DC 25: Forever Boy is from another world called Neverworld. He is searching for a way home. Knowledge [Literature] or Knowledge [Pop Culture] DC 5: Forever Boy seem to have many similarities with Peter Pan. Pan Barrie Gather Information DC 15: Pan is a student at Claremont from Luxembourg in Europe. DC 35: Pan did not legally exist before September 3rd 2018.
  8. March 21, 2020 DuTemps Castle "Kimber!" called Eira from the guest bedroom the Claremont girls were using to change. "I need your advice!" Technically the members of Orange Squad (along with her room-mate and her friend Pan) were here for diplomatic and professional purposes. True North, Canada's super-team, had recently teamed up with the British super-team Vanguard to battle the forces of the Fenian Liberation Army - the fight had been long, been hard, and it was all very interesting if you cared about the history of cross-Atlantic imperialism and the lasting legacy of American and British imperialism. But what was relevant right now was that in the aftermath of the battle in upstate New York, the teams had come to a neutral spot to celebrate, reconnect, and enjoy the hospitality of one of their richest American partners. It was a great opportunity to meet adult heroes from all over Europe and Canada, use the DuTemps pool - the big one, that the Deep One who lived here typically avoided because of its chlorination, get acquainted with the Claremont alums who lived in the castle, get out from under Claremont discipline under the watchful eye of adult heroes, and maybe hit the sound system and eat snacks while they were at it.
  9. GM The Painted Desert, Arizona October 3rd, 2019 14:00 PM Survival class, that was what the guest teacher had called it. If you were going to be a hero, then you could end up out in the middle of nowhere, and you needed to know what you could do to survive. The fliers on Blue Squad might have argued that they could just fly away, but the Doctor Alexander Macedon had not accepted any objections, and a day later, Blue Squad had found themselves in the Painted Desert in Arizona. They had all been given proper gear stuffed into heavy backpacks, and now they had been dropped off near the Rainbow Visitor Center by the van that had picked them up at the airport. Doctor Alexander Macedon looked like a man in the early 70'es. His skin was tanned by the sun, and seemed slightly leathery, from years of being out in the harsh sun. His thinning hair were grey, almost bordering on white, as was his scraggy, unkempt beard. He wore a black eyepatch over his left eye, with a pair of horn rimmed glasses over both eyes. A cowboy hat on his head, he wore a beige dress shirt, with the few buttons closests to his neck open, revealing his grey chest hair. He had rolled the sleeves up, with an brown bomber jacket stuffed into his backpack. He wore dark grey fatigue pants and a pair of heavy dark boots. Something about him made him seem even older, and one the way here, he had made it more than clear that he didn't want to do this or have anything to do with a bunch of super powered kids, but he owed someone a favor. Standing by the side of the road in front of the teens, Macedon held up a map, making sure they could all see it. "Listen up, kids. This map is our only clue to where we're goin'. We're gonna be crossing through the Painted Desert here, and we're gonna survive off the rations you've brought and what we can find, but make sure you don't do anything to harm the nature around here. No smashing rocks with any of your fancy gadgets or powers or anything like that. We're gonna go off road, and gonna end up at the Painted Desert Visitor Center, with some stops on the way. It's gonna take a while, so save on those rations." He made a short pause and lowered the map. "Now, who's up first for learning how to read and follow a map? Yer all gonna get yer turn."
  10. OOC for this. @Thevshi, @Heritage, @Thunder King
  11. OOC for this. @Avenger Assembled, @Thunder King, @TheAbsurdist, @secondling
  12. February 17, 2020 15 minutes before the first class of the day Her face a picture that might have been captioned "Soon!", Eira Katastroff leaned back against the wall, a lazy smile on her face as her internal clock ran down. The halls were full of people in their lockers, heading to and from class, chatting and texting to each other, but as usual she seemed to be an island unto herself amidst the other teenagers. Smirking, she leaned back against the wall, her blue hair visible inside the yellow hoodie she'd pulled up over her head, and watched the other students go by, her head rocking slightly to the beat of an inaudible melody.
  13. RocketLord

    Shenanigans

    GM Early December 2019 Claremont Academy Early Afternoon It was still during the school day. Students at the Claremont Academy should really be in class. After all, they were all good little students that did as they were told, even in early December, before their break during Christmas. With most students in classes, the grounds were mostly quiet. A few students running late for their classes, some working on art projects. Yes, it was all very quiet, all very mundane and as normal as a day could be at Claremont Academy. But we can't have that, can we now? One Mia Mustafic-Markov had found a note suddenly in her pocket after she had passed a group of students just before. The message was simple, even as it was written with beautiful, flowing letters: Do you want to have some fun? Meet me outside in 10 minutes. She could probably come up with an excuse to get away from the class. A bathroom break, having forgotten a book, a visit to the nurse of an emergency. After all, it had been a dreadfully boring day so far.
  14. Claremont Academy, Room 203 8:30 PM, August 28th, 2019 It had been an eventful first day back to Claremont. So many new students, so many new friends, and then, of course, there was the whole issue with Leroy and Judy and the ill fated marriage proposal, and Micah getting caught in the middle of all that. Pan had wanted to know more from his friend, but, as he had suspected, Micah had not wanted to share too much in front of everyone that had shown up on the rooftop, so he had decided to wait. The Forever Boy had his own ideas about Micah's frustrations, of course, but was there any point to him just blurting them out, aside from scaring Micah off? No! Of course not! It was still light outside when they reached their shared room, even as the sun was slowly setting and the first stars were beginning to appear on the sky above. Pan's side of the room was, of course, quite a mess. Not that he had many belongings, but the ones he had managed to accumulate with the extradimensional student funding was strew across his chair, desk and bed, including clothes, bags and various trinkets he had found interesting, including a ship in a bottle that was currently on his bed. Slipping out of his shoes, he stretched and took a few steps up, away from the floor, just to stretch, before calling out to his friend. "Well then, time to get to business, no? Is there anything about Leroy, Judy and you that you need to get off your chest, my friend?" His voice was calm, reassuring. He was here to help, after all!
  15. FOREVER BOY Power Level: 15 Effective Power Level: 10 Power Points: 239/250PP Unspent Power Points: 11PP Trade-Offs: +5 Defense / -5 Toughness, (The Forever Weapon) -2 Attack / +2 DC In Brief: Super powered trickster from Neverworld, a world of adventure and action. Catchphrase: "Just trust me!" Theme: Storytime - Nightwish / Fly - Blind Guardian Alternate Identity: Pan (Secret), Pan Barrie (Secret, Earth identity) Birthplace: Neverworld. Residence: Claremont Academy, Freedom City. Base of Operations: Claremont Academy, Freedom City. Occupation: Student at Claremont Academy. Affiliations: Claremont Academy, Blue Squad. Family: None known. DESCRIPTION Age: Unknown. Claims to be 16. (DoB: Unknown, legally listed as 2002 on Earth) Apparant age: 16 Gender: Male Ethnicity: Alien, from Neverworld. Appears Caucasian. Height: 5’10’’ Weight: 170 lbs. Eyes: Green. Hair: Dark red. Pan is an attractive young man with messy dark red hair and green eyes. He has an athletic build, which he doesn’t mind showing with mostly form fitting clothing. Pan prefers green, white and red clothing, rarely wearing any dark colors. He almost always seem to be smiling. In uniform, Pan wears a pair of green dark green pants, with green boots in the same dark green nuance. The boots have white piping that separate them from the pants, as well as a white stripe above the ankle and white soles. On his upper body, Pan wears a red t-shirt with a logo at a white heart interconnected with an infinity symbol on his chest. He wears an emerald green jacket over the t-shirt. The jacket is left open, with what appears as a thick white elongated square shape, revealing the interconnected heart and infinity symbol on the t-shirt. The jacket has white piping details in three strips on his shoulders and around his elbows, with thick white cuffs at his wrists. Pan wears an emerald green domino mask in the same color as his mask. HISTORY In Neverworld, adventure and action rule. Swashbuckling heroes chase heinous villains across the seas in flying airships, pixies guide adventures in search of treasures haunted by ghosts in the machine. The Lost Heroes chase the being known only as the Crocodile across the endless ocean, hoping that it will one day fulfil its destiny and defeat The Hooked Man for good. Pan was born into this world. Raised by pixies, he never knew his parents. Always believing they abandoned him, Pan quickly came to resent most adults. Aided by the pixies, he performed daring heists into the bustling cities of Neverworld to gather food or just play pranks, and Pan became something of a myth: A never aging trickster that would disappear into the night. Eventually, the Lost Heroes happened upon the city that Pan had decided to visit. Hearing the rumors of the mysterious Forever Boy, they set a trap, and managed to capture him. Feeling pity for the boy, they took him in, and through time and effort, Pan came to trust them, joining them in the quest for the Crocodile. Pan spent long travelling with the Lost Heroes, until they met the Hooked Man. A man of monstrous power, the Hooked Man defeated the Lost Heroes one by one, until he finally stood before Pan. With the strike of his blade, the Forever Boy severed the Hooked Man’s hand, which hurled into the waters below. As the Hooked Man prepared to kill Pan in retaliation, the Crocodile rose from the depths. Pan blacked out, and the next thing he knew, he woke up in Freedom City. With no way home, Pan wasted little time in exploring this strange new world. While living on the street and surviving through petty theft, he was eventually discovered while stopping a robbery with several future classmates from the Claremont Academy. Offered the choice of joining the Claremont Academy, Pan accepted, given the identity Pan Barrie. If he could not find a way home to Neverworld, he could at least try to find a new adventure. PERSONALITY & MOTIVATION Pan is a trickster, preferring to solve problems through trickery rather than brute force. He enjoys playing tricks on others, whether they are practical jokes or something more. Pan is utterly fearless, aside from one thing: The fear that he will never return home. He hides this fear behind bravado and a smile, while trying to find anyone to become his friend, rather than remain alone in this strange, new world. Despite his fears, Pan is determined to enjoy Freedom City as his newest adventure, and to aid his new home however he can, at least until he can find a way back to Neverworld. POWERS & TACTICS Pan’s powers are either an innate part of his alien nature, or a use of Pixie Dust taught to him by the pixies of Neverworld. True to his nature as a trickster, Pan prefers to disable his opponents through his various tricks, rendering them unable to fight back against him and his allies, sowing chaos and confusion on his way, making them disbelieve if what they see are even true. Pan will often act to support his allies in one way or another, from encouraging them in combat to setting up opportunities for them to strike. POWER DESCRIPTIONS Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of magical Pixie Dust, gifted to him by the Pixies of Neverworld. Compared to humans of Earth Prime, Neverworlders posses enhanced hearing, which Pan has honed into a sort of danger sense, his senses being sharp enough to warn him of any incoming danger he can hear. All Neverworlders posses inate magic, an universal understanding that lets them understand and talk any language, whether written or spoken. Pan has further trained this ability, allowing him to read a target's surface thoughts, a sort of weak mind reading, or to filter the ability to only allow some to understand him. Even for a Neverworlder, Pan's mind is sharp, and he is able to perform mental tasks far faster than normal persons of Earth Prime. Whether through fate or chance, Pan posses incredible luck, even if this luck tends to have strange consequences for both himself and those around him. Any powers with the Pixie Dust descriptor, save for those explicitly told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust is a form of magical technology used by the Pixies of Neverworld. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly, though few to the same level as Pan. For Pan, the Pixie Dust has also resulted in his lack of aging, seemingly being stuck at the age of 16 forever. He is freedom and joy, and he can never be held down against his will. By manipulating the Pixie Dust that infuses his body, Pan is able to summon his uniform from nowhere, and to perform a great number of magical feats. The Pixie Dust has enhanced Pan's natural charisma to super human levels, and through training and experience, Pan has learned to form the Pixie Dust into life-like illusions and strange mists that block the sight of his enemies. He can shape the Pixie Dust into what he has dubbed Forever Weapons, creating any weapon he knows, even if he seems to prefer swords. By his very presence, he can entangle those around him in powerful emotions, or simply let his shadow roam free to grasp and bind a target. COMPLICATIONS Never is an awfully long time: While usually fearless, Pan has just one fear: That he will never be able to return to Neverworld. If Pan is affected by a Fear effect targeting his fear of never returning to Neverworld, his Fearless feat will not apply. Alternatively, if faced with a situation where he might be able to return home, it might cause him to hesitate or otherwise make the current situation worse.  Oh, the cleverness of me: Pan is a trickster, and he has trouble not taunting and otherwise aggravating his enemies. This can lead to escalation of conflict if Pan manages to aggravate the enemy enough, or Pan being attacked where he was previously ignored, making the situation worse for him. To live will be an awfully big adventure: To Pan, a life without adventure would be worse than death. He searches for adventure in any form, always having trouble sitting still, be it during classes, stakeouts or strategy meetings. This can apply in many ways, such as picking up a strange idol, pressing the tempting button with "Do not press" or flying after something the glowing light in the sky, having trouble staying focused during planning on learning, which can cause problems later on, if Pan forgets crucial information or just didn't pay attention in the first place. I'll hold you in my heart, until I can hold you in my arms: Pan is quick to find friends, and quick to trust them. He is willing to do just about anything for his friends, even if he shouldn't. Hurt his friends, and his revenge will be swift, even if it shouldn't be. If Pan's friends are hurt or in situations where they will be seriously hurt or worse if Pan or someone else doesn't help them, Pan will be spurred into action, even if the situation places Pan himself in great danger. All you need is faith, trust and a little bit of pixie dust: Pan has to actually believe in himself and his abilities for his powers to work effectively. If his faith in himself is shaken, for instance by being met with an overwhelming foe or otherwise being worn down, any of his powers with the Pixie Dust descriptor might fail when he try to use them. All children, except one, grow up: Pan has a soft spot for children, and they tend to like him in turn. While he might not outright believe everything a child will say or do, knowing all too well how mischievous a child can be, he will always believe in children, prioritizing their protection and well being. It may have been quixotic, but it was magnificent: Pan's uncanny luck tends to have strange consequences. If probability is pushed far enough in one direction, it might just decide to push back, causing improbable things to happen, like the password to a computer suddenly changing, or a piano suddenly falling from the sky. ABILITIES 4 + 16 + 6 + 4 + 2 + 10 = 42PP Strength: 14 (+2) Dexterity: 26 (+8) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 20 (+5) / 40 (+15)Forever Charisma COMBAT 12 + 12 = 24PP Initiative: +12 (+8 Dex, +4 Improved Initiative) Attack: +6 Base, +6 Melee, +6 Ranged, see Power attack bonuses in DC Block Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed Grapple: +8 (+6 Base Attack, +2 Strength) Knockback: -1 / -3 (with Defensive Roll) SAVING THROWS 7 + 6 + 9 = 22PP Toughness: +5 (+3 Con, +2 Defensive Roll) Fortitude: +10 (+3 Con, +7) Reflex: +14 (+8 Dex, +6) Will: +10 (+1 Wis, +9) SKILLS 68R = 17PP Bluff 15 (+20) / (+30)Forever Charisma Languages 1 (Native: Neverspeak; Learned: English) Notice 14 (+15)Skill Mastery Sense Motive 14 (+15)Skill Mastery Sleight of Hand 12 (+20)Skill Mastery Stealth 12 (+20)Skill Mastery FEATS 37PP Beginner's Luck Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 1 Distract [Bluff] Dodge Focus 9 Evasion 2 Fearless Improved Initiative 1 Inspire 5 Jack-of-All-Trades Leadership Luck 3 Move-by Action Setup Skill Mastery (Notice, Sense Motive, Sleight of Hand, Stealth) Taunt Teamwork 3 Uncanny Dodge 2 [Auditory, Visual] Enhanced Feats Luck 3 -> Luck 5Forever Lucky Quick Change Takedown Attack 2The Forever Weapon POWERS 8 + 1 + 10 + 1 + 5 + 11 + 2 + 31 + 27 + 3 = 99 Comprehend 3 (Understand, speak and read all languages; Feats: Alternate Power 1, Selective) [8PP] (Descriptors: Universal Understanding, Alien, Magic) AP: Mind Reading 10 (Flaws: Feedback, Limited to Surface Thoughts; Feats: Subtle 2) {6/7PP} (Descriptors: Tell Me What You Think, Alien, Magic, Training) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: Forever Uniform, Magic, Pixie Dust) Flight 5 (Flight speed: 250 MPH / 2500 ft./rnd) [10PP] (Descriptors: Fairy Flight, Flight, Magic, Pixie Dust) Immunity 1 (Aging) [1PP] (Descriptors: The Forever Boy, Immortality, Magic, Pixie Dust) Immunity 5 (Entrapment Effects [Snare, Grappling, Bonds]) [5PP] (Descriptors: Forever Free, Freedom, Magic, Pixie Dust) Luck Control 3 (Force Rerolls, Spend Hero Points for Others. Bestow Hero Points to Others; Feats: Luck 2) [11PP] (Descriptors: Forever Lucky, Luck) Quickness 4 (Flaws: One type [Mental]) (Able to perform mental tasks at x25 normal speed) [2PP] (Descriptors: Cleverness of Me, Alien, Quick Thinking) Tricks Array 14 (28PP Array; Feats: Alternate Power 3) [31PP] (Descriptors: Tricks, Magic, Pixie Dust. Additional descriptors on individual powers) BP: {27 + 1 = 28/28PP} (Descriptors: The Forever Weapon, Light, Precise Strikes, Slashing/Bludgeoning/Piercing Damage Type, Training, Weapons) Damage 10 (Extras: Penetrating 5; Feats: Accurate, Extended Reach 2 [10 ft.], Improved Critical 2, Incurable, Mighty, Paralyzing Attack, Precise, Takedown Attack 2, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [27PP] Feature 1 (Light Source) [1PP] AP: Emotion Control 10 (Feats: Mind Blank, Reversible, Subtle 2) {24/28PP} (Descriptors: Powerful Emotions, Emotion) AP: Illusion 6 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 2) (Duration: Sustained, Area: 25 ft. radius) (Stacks with Endless Forms) {26/28PP} (Descriptors: Forms Most Beautiful, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Snare 10 (Feats: Accurate 2, Indirect 3, Subtle) {26/28PP} (Descriptors: Binding Shadow, Pan's Shadow, Grasping Shadows) Trickster Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] (Descriptors: Trickster, Magic, Pixie Dust. Additional descriptors on individual powers) BP: Enhanced Charisma 20 {20/24PP} (Descriptors: Forever Charisma, Superhuman charisma) AP: Flight 12 (stacks with Fairy Flight) {24/24PP} (Descriptors: Forever Flight, Flight) Stacked Power: Flight 17 (2,500,000 MPH / 25,000,000 ft./rnd) AP: Illusion 4 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 4) (Duration: Sustained, Area: 100 ft. radius) (Stacks with Forms Most Beautiful) {20/24PP} (Descriptors: Endless Forms, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Obscure 6 (Affects Visual Senses; Extras: Independent [+0], Selective Attack, Total Fade) (Duration: Independent [20 rounds], Radius: 250 ft.) {24/24PP} (Descriptors: Hide & Seek, Illusion, Mists) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Never Senses, Alien, Enhanced Senses, Training) DRAWBACKS -2PP Vulnerable (Emotion effects; Minor Intensity: +1 to saving throw DC) [-2PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 The Forever Weapon Touch (Up to 10 ft.) DC27 Tou (staged) Damage +8, Crit 18-20, Incurable, Precise The Forever Weapon - Paralyzing Attack Touch (Up to 10 ft.) DC22 Fort (Staged) Fail: Slowed 1 round >5: Paralyzed 1 round +8, Crit 18-20, Incurable, Precise Powerful Emotions Perception DC20 Will (staged) Fail: Emotion Changed >10: Target takes no hostile action Mind Blank, Reversible, Subtle 2 Binding Shadow 100 ft. DC20 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Indirect 3, Subtle Endless Forms Perception DC14 Will (staged) Tricked if disbelieving illusion N/A, 100 ft. radius Forms Most Beautiful Perception DC16 Will (staged) Tricked if disbelieving illusion N/A, 25 ft. radius Endless Forms Most Beautiful Perception DC20 Will (staged) Tricked if disbelieving illusion N/A, 500 ft. radius Totals: Abilities (42) + Combat (24) + Saving Throws (22) + Skills (17) + Feats (37) + Powers (99) - Drawbacks (2) = 239/250 Power Points
  16. Claremont Academy 10:30 am, August 28th, 2019 Weather: Sunny, 77 F, Wind E 15-20 mph The visitor's parking lot was packed. A sea of people bustled amidst vehicles and toward open, shining gates. Belongings, often with grunts of effort, were loaded onto carts. Laughter echoed from caravans trickling through the main entrance and the Quad. Hand-drawn signs pointed the way, each adorned with student messages. In time, the shadows of the twin dormitories provided respite to travelers. Staff and peer counselors dotted the trail, assisting overwhelmed students on their journey. Vice-Principal Dugan was the first new face to arrivals. Her table near the gates kicked off the journey. Mr. Marquez wheeled the circuit and kept visitors on course. Mr Kuzkin and Ms. Harcourt paced about the Kord and Carter dorms, respectively. Their task, to organize the move-in, appeared to have some success. At the very least, weary travelers could partake of cold refreshments and treats outside the main doors. While outside was organized chaos, the dorm halls were like herding cats. A din permeated the air. Dozens of students, parents, and guardians wandered in search of rooms. Boxes and bags transformed the hallways into obstacle courses. The excitement of new memories and old friends contrasted with worried hugs and goodbyes. If nothing else, the dorms were places of beginnings and endings. What are you doing this beautiful day? Moving into the dorm? Helping new students?
  17. GM September 5th, 2019 7:30 PM Riverside Park Riverside parks was silent in the growing darkness. The weather was nice and warm, the last of the rapidly fading summer quickly casting its light on Riverside Park. Despite the presence of the Sentry statue, the park was quiet and relatively empty for the time of year and day. Even now, with the hour growing late, there would usually be plenty of tourists and Freedom City natives alike in the park. Jessica Witchblood had heard rumors. There were reasons the park was empty. Something feeding on something in the park. It had happened slowly, and it would probably attract greater attention soon, but maybe there was something interesting there for her to do or see first? Of course, there was something else to get her attention first, wasn't there? A red haired young man clad in jeans and a green hoodie hovering before the face of the Sentry statue, arms crossed in front of his chest, one hand cupping his chin. Golden dust seemed to fall from him. He seemed deep in thought, like he was studying the statue intensely.
  18. ooc for this. @Nightshade
  19. OOC for this. Threads will be split into two with whoever goes where once action gets started. To help me keep an overview with the large number of characters, I'd appreciate if you do a quick rules summary of some of the more unusual power uses that might happen.
  20. RocketLord

    Sky-Pirates!

    GM Secret Location in the Mojave Desert, Nevada March 26th, 1 PM Claremont Academy Field Trip to Danger Institute: Mojave Installation The field trip had been announced a bit suddenly, and for a rather varied group of students, spread out across the different squads: Zenith, White Lioness, Ms. Thursday, Gauss, Thunderbird, Salvo, Forever Boy and Veronica Danger, accompanied by their teacher Steph Harcourt. Why they had been the chosen students were anyone's guess, but they were promised it would be quite a treat. And of course, they would have to write an essay about the visit. It seemed that Headmistress Summers would temper any boon with a bane. But still! At first the group of students would get to on a field trip to the Danger Institute's Mojave Installation, hidden in the Mojave desert. The description of the place had been vague. The students had been told that it was a research station where Danger International studied unknown objects found across the world, kept safely away from any population centers in case any of the objects turned out to be dangerous. They would get a tour of the place, and potentially get to see some of the items of interest. As an added bonus, Headmistress Summers had pulled some strings, and the group of students found themselves arriving via teleporter pads, straight from the Freedom League. Quick and easy travel, and they wouldn't miss several days of classes to travel. That was bound to be quite an experience to the students that had not tried something like that before. As the students and Steph Harcourt appeared, they were met with a big cube of a building, 330 feet in each dimension.There were several square windows in different locations all around the building, placed seemingly randomly. As they appeared at the top of the building at the teleport pads on loan from the Freedom League, the students and the teacher could see a pair of helicopter landing pads, and a small cube with a set of doors that led into the building from the roof. At the ground level, two pairs of great doors were situated at equal spacing on each side of the building. The second thing that the students were met with were sand blowing absolutely everywhere. Not a pleasant experience, by all accounts. The third and last thing was a man with a red scarf tied over his mouth and nose, with thick goggles over his eyes. He was wearing khaki shorts and a dark grey t-shirt, and was shouting for them to get inside, leading the group to the entrance. "C'mon! The storm'll pass soon, but no reason to get caught up in it!"
  21. GM December 10th, 2018, 5.25 AM, five minutes to destination Mars Orbit, Solar System, Orion Arm, Milky Way Galaxy, The Universe, inside of a Pegasus-class spaceplane Light-speed travel was great. With the coordinates set, all systems nominal and nothing especially likely to be between the Pegasus and Starshell Castle, there was little to do but wait and consider what the little band was up against. The pilot and three passengers had a lot of skillsets between them; young adventurer, amateur mystic and philanthropist Veronica Danger, anxious AEGIS Eyespy agent Echohead, otherworldly wanderer Forever Boy and materials-mimic Facsimile, all of them brought something unique to the mission. The mission itself was simple enough: get into Starshell Castle, don't get caught, find out and do as much damage as they can before escaping. Of particular interest were the Nightstone, supposed power source of Blackstar and his followers, and anything to suggest how they could move between Starshell and Earth without the Lighthouse satellite detecting them. That last was of especial importance, since the refitting of the satellite and its augmentation with alien technology included some of the best sensory systems the Coalition could provide. If there was a flaw being exploited, some basic incompatibility, or even some wholly-unknown power at work, it was vital information. Outside there was nothing to see, but on the inside of the windows was a projected simulation of the solar system blurring by. If you looked too long, you started to see patterns in the stars.
  22. March 17, 2019 Claremont Academy It was St. Patrick's Day, so naturally Judy had dressed for it; a green dress with white flowers that went below her knee, and a nervous, almost hesitant smile as she made her way to join her World Religions study group in the library. She greeted Danica, Pan Ayjay, hugging her book to herself before she said, "Um, Ashley said she can't make it today, so it's just us." She looked around at her study buddies and commented, "...so, Ah was thinking, that since we already know about Buddhism and stuff, and this is just review anyway, we could mostly just...you know, maybe do other stuff?" she asked hopefully. Judy struggled in some classes, and occasionally turned a bright, mortified red when particular subjects came up, but she'd always done quite well in World Religions.
  23. OOC thread for this thread. Get your space on! @Thevshi @Supercape @Exaccus @RocketLord
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