Jump to content

Search the Community

Showing results for tags 'forever boy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. The Caledonian Sleeper, Just Outside London. Monday, June 6th, 2021. 9:25 pm Cabin 2: Judy and Lulu The overnight train to Inverness had left Euston at precisely 21:15, right on time. Everyone was getting settled in for the eleven hour journey, and Lulu was stuffing her carry-on bag under the lower berth. She'd handled all the arrangements for this part of the Claremont graduates' trip, including booking two Classic cabins with a connecting door for herself and Judy, with Davyd and Micah next door in Cabin 3. Up until this point, she'd been both excited and anxious about the trip by train across nearly the whole of the UK; this included a lot of worrying about tickets, luggage and getting the whole group to the station on time. Now that they were safely on board and the train was under way, she could finally relax a bit. "Okay, that's everythin' squared away for now!" She turned around to take in the rest of the cabin. "Huh. Boy, these rooms are a lot smaller than the ones on Amtrak. Ah suppose it makes sense, on account of how small the UK is; no one has to spend two nights in this little thing." She put her hands on her hips and sighed. "Ah'm gonna go check on Adam, see how he's settlin' in." She went out into the corridor and knocked on the open door of the first cabin. "Hey, hon. You decent in there?" The redhead grinned as she poked her head into the room. Tonight she was very casually wearing an oversized Harry Potter t-shirt, khaki shorts and a pair of light hiking boots. She'd packed a jacket and some pants in case of cooler weather up north.
  2. GM In Victori, where the Horror and Heroes collide and the last battle will be fought. At the end of a story that has happened before, and will happen again. How much time had passed since Eira had parted with Pan and Micah? Since she had gone her own way in this world of stories? It was difficult to say. Weeks, at least. Months? Maybe, but probably not. Pan's world was strange. Especially now here, at the end, when the tales were starting to break down around her. The sky was dark, in the middle of the day. Not a cloud in sight, but an armada of flying ships blocked out the sun. Behind them, at the coast, the greatest of the ships dragged the monstrous Crocodile out of the sea by golden chain, leading it towards what remained of Victori. As the ships descended, Pirates leapt from them towards the city. Their mouths and eyes sewn shut, they moved as if they were puppets, scouring the city for all that remained. The Crocodile smashed the great clocktower by the coast, sending the remains tumbling into the streets below. "What a marvelous creature," Frankenstein mused, as he witnessed the destruction. Eira, Doctor Frankenstein by her side and her army of automatons were all that stood between the people of Victori and total destruction. And yet, there was a bright light out across the sea, shining in the horizon.
  3. FOREVER BOY Power Level: 15 Effective Power Level: 12 Power Points: 247/250PP Unspent Power Points: 3 Trade-Offs: +5 Defense / -5 Toughness, (Draw Weapon) -2 Attack / +2 DC In Brief: Super powered trickster from Foreverworld, a world of adventure and action. Catchphrase: "Just trust me!" Theme: Storytime - Nightwish / Fly - Blind Guardian Alternate Identity: Pan (Secret), Pan Barrie (Secret, Earth identity) Birthplace: Neverworld, now known as Foreverworld Residence: Freedom City Base of Operations: Freedom City Occupation: Adventurer Affiliations: Claremont Academy Family: None known DESCRIPTION Age: Unknown. Claims to be 16. (DoB: Unknown, legally listed as 2002 on Earth) Apparant age: 16 Gender: Male Ethnicity: Alien. Appears Caucasian Height: 5’10’’ Weight: 170 lbs. Eyes: Green Hair: Dark red Pan is an attractive young man with messy, semi-long dark red hair and green eyes. He has an athletic build, which he doesn’t mind showing with mostly form fitting clothing. Pan prefers green and red clothing, rarely wearing any dark colors. He almost always seem to be smiling. In uniform, Pan wears a pair of green, emerald green, dark almost golden yellow and red suit that leaves his shoulders and arms free. The pants are in a darker green, with the shoes seems to be connected directly to the pants, with red soles. Red piping in a wide V-shape separates the pants from the upper parts of the costume, with the lowest part of the V-shape being at the point where one would wear a belt. The red V-shape is mirrored under Pan's chest, stretching under his arms. Between the two red V-shapes, Pan's mid section is emerald green, with his sides in dark yellow, separated from the emerald green with red lines. The chest of the costume is primarily emerald green, with red piping at the edge of his shoulders, and a dark yellow Y-shape with red piping stretching from the middle of the upper red V under his chest and up to his shoulders. The outer parts of Pan's neck is likewise dark yellow with red piping. Pan wears an emerald green domino mask as part of the uniform. Pan has taken to wearing a dark red coat with golden details, often wearing it both with and without his uniform. HISTORY In Neverworld, adventure and action rule. Swashbuckling heroes chase heinous villains across the seas in flying airships, pixies guide adventures in search of treasures haunted by ghosts in the machine. The Lost Heroes chase the being known only as the Crocodile across the endless ocean, hoping that it will one day fulfil its destiny and defeat The Hooked Man for good. Pan was born into this world. Raised by pixies, he never knew his parents. Always believing they abandoned him, Pan quickly came to resent most adults. Aided by the pixies, he performed daring heists into the bustling cities of Neverworld to gather food or just play pranks, and Pan became something of a myth: A never aging trickster that would disappear into the night. Eventually, the Lost Heroes happened upon the city that Pan had decided to visit. Hearing the rumors of the mysterious Forever Boy, they set a trap, and managed to capture him. Feeling pity for the boy, they took him in, and through time and effort, Pan came to trust them, joining them in the quest for the Crocodile. Pan spent long travelling with the Lost Heroes, until they met the Hooked Man. A man of monstrous power, the Hooked Man defeated the Lost Heroes one by one, until he finally stood before Pan. With the strike of his blade, the Forever Boy severed the Hooked Man’s hand, which hurled into the waters below. As the Hooked Man prepared to kill Pan in retaliation, the Crocodile rose from the depths. Pan blacked out, and the next thing he knew, he woke up in Freedom City. With no way home, Pan wasted little time in exploring this strange new world. While living on the street and surviving through petty theft, he was eventually discovered while stopping a robbery with several future classmates from the Claremont Academy. Offered the choice of joining the Claremont Academy, Pan accepted, given the identity Pan Barrie. If he could not find a way home to Neverworld, he could at least try to find a new adventure. Pan was busy during his three years at Claremont Academy, being one of the few students to remain part of Blue Squad for the duration of his time. He formed a close friendship with his roommate Micah Roebuck, otherwise known as Thunderbird, and eventually Eira Katastroff Natt och Dag, otherwise known as Angelic. He formed friendships with several other students, including Selena Kwan, Adam Lanchester, Veronica Danger, Louise Beaumont, Corinne Conrad, Leon Moore, Jaycee Cahill and, to some degree, Jaycee's bodyguard Ashley Tran, as well as many others. While at Claremont, Pan bluffed the demon Baal, helped defend the school from Krampus, went on a summer vacation with Veronica Danger and several others, fought Sky Pirates and the Great Whale from Neverworld, journeyed in time to fight against Die Übermensch during World War Two, found the ghost of Eira's original human self and much more, before eventually returning to Neverworld with Eira and Micah at his side. The trio found Neverworld overrun by the Hooked Man's Sky Pirates with the Crocodile in their thrall. Through trials and tribulations, Eira attempted to raise an army of automatons with the help of a version of Victor Frankenstein, while Pan and Micah sought the aid of Pixies. The last Pixies sacrificed themselves to give Pan and Micah a wish each. Together, they returned to Eira. As Neverworld burned around them, the trio managed to free the Crocodile and defeat the Hooked Man. Pan remembered that this was but the latest cycle for Neverworld, one that would be washed away and replaced by yet another permutation of the same story. But Pan had been changed by his time away from Neverworld. Aided by the power of Micah's wish, Pan made something else, something better: Neverworld became Foreverworld! Refusing to restart his own story, Pan forced himself and his friends back to Earth-Prime, pulling himself free from the tale that had bound him before. The Forever Boy is now fully free. He has escaped the story that would bind him, he has graduated from Claremont, he is much more than he was before, and he has his friends and a great wide world of adventure waiting for him. PERSONALITY & MOTIVATION Pan has, despite his protests to the contrary, grown and changed since he reached Freedom City. He is still a trickster with a love for adventure, and he is still utterly fearless, though his perspective have shifted: His one fear is now that those that he care about will be seriously hurt. High flying, loud, proud and prone to leaping before looking, Pan will eagerly jump into any situation that he believes requires his particular brand of heroics. He insists that you can trust him, and, if you are his friend, you can. Others? Not so much. He will freely lie, bluff or cheat if that's what it takes to save the day, or to play a good joke on someone. He has formed several close relationships, particularly with Micah Roebuck and Eira Katastroff natt och Dag. He would give his life for any of his friends, if it came to it. No matter what applies to everyone else, his friends can always trust him to have their backs and come rushing in when they need him. POWERS & TACTICS While Pan has been categorized as an alien and magic, the truth is far stranger: He is a story come to life, a story that is being told and retold, over and over again. And now that he has broken free from the constraints of his story, he has begun to break down the limits of just what he can do. Pan posses enhanced hearing and an uncanny luck. His thoughts are like quicksilver, and he can understand and be understood in any language, even reading the thoughts of others, if he feels so inclined. As one would expect of his story, he will never age beyond 16, can fly and cannot be held. He is supernaturally charismatic, though he can also channel this ability in different, unpredictable ways, such as creating life-like illusions and mists, or letting himself fly even faster. Since breaking free from the story that bound him, Pan has learned how to manipulate his own story, and the story of those around him. This essentially makes Pan a reality warper, though bound by certain self-imposed limitations. He can detach his shadow to entangle foes, change the emotions and memories of others, create illusions and constructs, including an ever expanding array of weapons, out of thin air. His words can be so harsh that they can cut, and, if he gets close enough, he can turn back the pages of a story, reverting wounds. Many of these newfound abilities take a great deal of focus, but Pan enjoys them anyway. Pan is a master of social situations, being able to make any lie sound true. He can manipulate his surroundings and change the story as it happens, which he uses to sow chaos and confusion among enemies in combat. While far from adverse to facing opponents head on, the Forever Boy is a firm believer in teamwork, often working closely with his friends and allies in combat, using his own considerable abilities to aid his friends. COMPLICATIONS Oh, the cleverness of me: Pan is a trickster, and he has trouble not taunting and otherwise aggravating his enemies. This can lead to escalation of conflict if Pan manages to aggravate the enemy enough, or Pan being attacked where he was previously ignored, making the situation worse for him. To live will be an awfully big adventure: To Pan, a life without adventure would be worse than death. He searches for adventure in any form, always having trouble sitting still, be it during classes, stakeouts or strategy meetings. This can apply in many ways, such as picking up a strange idol, pressing the tempting button with "Do not press" or flying after something the glowing light in the sky, having trouble staying focused during planning on learning, which can cause problems later on, if Pan forgets crucial information or just didn't pay attention in the first place. I'll hold you in my heart, until I can hold you in my arms: Pan is quick to find friends, and quick to trust them. He is willing to do just about anything for his friends, even if he shouldn't. Hurt his friends, and his revenge will be swift, even if it shouldn't be. If Pan's friends are hurt or in situations where they will be seriously hurt or worse if Pan or someone else doesn't help them, Pan will be spurred into action, even if the situation places Pan himself in great danger. All you need is faith, trust and a little bit of pixie dust: Pan has to actually believe in himself and his abilities for his powers to work effectively. If his faith in himself is shaken, for instance by being met with an overwhelming foe or otherwise being worn down, any of his powers with the Pixie Dust descriptor might fail when he try to use them. All children, except one, grow up: Pan has a soft spot for children, and they tend to like him in turn. While he might not outright believe everything a child will say or do, knowing all too well how mischievous a child can be, he will always believe in children, prioritizing their protection and well being. It may have been quixotic, but it was magnificent: Pan's uncanny luck tends to have strange consequences. If probability is pushed far enough in one direction, it might just decide to push back, causing improbable things to happen, like the password to a computer suddenly changing, or a piano suddenly falling from the sky. ABILITIES 0 + 16 + 6 + 4 + 8 + 10 = 44PP Strength: 10 (+0) Dexterity: 26 (+8) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 20 (+5) / 44 (+17)Forever Charisma COMBAT 12 + 12 = 24PP Initiative: +12 (+8 Dex, +4 Improved Initiative) Attack: +6 Base, +6 Melee, +6 Ranged, see Power attack bonuses in DC Block Defense: +17 (+6 Base, +11 Dodge Focus), +3 Flat-Footed Grapple: +6 (+6 Base Attack) Knockback: -1 / -3 (with Defensive Roll) SAVING THROWS 7 + 6 + 6 = 19PP Toughness: +7 (+3 Con, +4 Defensive Roll) Fortitude: +10 (+3 Con, +7) Reflex: +14 (+8 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 76R = 19PP Bluff 17 (+22) / (+34)Forever Charisma Languages 1 (Native: Foreverspeak; Learned: English) Notice 16 (+20)Skill Mastery Perform [Oratory] 2 (+7) / (+19)Forever Charisma Sense Motive 16 (+20)Skill Mastery Sleight of Hand 12 (+20)Skill Mastery Stealth 12 (+20)Skill Mastery FEATS 41PP Beginner's Luck Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 2 Distract [Bluff] Dodge Focus 11 Evasion 2 Fearless Improved Initiative 1 Inspire 5 Jack-of-All-Trades Leadership Luck 4 Move-by Action Setup Skill Mastery (Notice, Sense Motive, Sleight of Hand, Stealth) Taunt Teamwork 3 Uncanny Dodge 2 [Auditory, Visual] Enhanced Feats Luck 4 -> Luck 6 Quick Change Takedown Attack 2Draw Weapon POWERS 8 + 1 + 10 + 1 + 5 + 8 + 2 + 38 + 27 + 3 = 103 Comprehend Rank 3 (Understand, speak and read all languages; Feats: Alternate Power 1, Selective) [8PP] (Descriptors: Universal Understanding, Alien, Magic) AP: Mind Reading 12 (Flaws: Feedback, Limited to Surface Thoughts; Feats: Subtle 2) {6/7PP} (Descriptors: Tell Me What You Think, Alien, Magic, Training) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: Forever Uniform, Magic, Pixie Dust) Flight 5 (Flight speed: 250 MPH / 2500 ft./rnd) [10PP] (Descriptors: Fairy Flight, Flight, Magic, Pixie Dust) Immunity 1 (Aging) [1PP] (Descriptors: The Forever Boy, Immortality, Magic, Pixie Dust, Story) Immunity 5 (Entrapment Effects [Snare, Grappling, Bonds]) [5PP] (Descriptors: Forever Free, Freedom, Magic, Pixie Dust, Story) Luck Control 2 (Force Rerolls, Bestow Hero Points to Others; Feats: Luck 2) [8PP] (Descriptors: Forever Lucky, Luck, Story) Quickness 4 (Flaws: One type [Mental]) (Able to perform mental tasks at x25 normal speed) [2PP] (Descriptors: Cleverness of Me, Alien, Quick Thinking) Tricks Array 15.5 (31PP Array; Feats: Alternate Power 7) [38PP] (Descriptors: Tricks, Magic, Pixie Dust, Story. Additional descriptors on individual powers) BP: Damage 14 (Extras: Penetrating 5; Feats: Accurate 2, Extended Reach 2 [10 ft.], Improved Critical 2, Incurable, Precise, Stunning Attack, Takedown Attack 2, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) {31/31PP} (Descriptors: Draw Weapon, Precise Strikes, Slashing/Bludgeoning/Piercing Damage Type, Training, Weapons) AP: Create Object 12 (Extras: Movable; Flaws: Action [Full Round]; Feats: Precise, Progression [Object Size] 3, Selective, Subtle 2) (12x50 ft. Cubes) {31/31PP} (Descriptors: As Real As I Say) AP: Damage 12 (Extras: Alternate Save [Will], Penetrating 4, Range 2 [Perception]; Flaws: Action [Full Round], Sense-Dependent [Auditory]; Feats: Affects Insubstantial 2, Incurable, Precise; Drawbacks: Power Loss 1 [Must be able to speak]) {31/31PP} (Descriptors: Harsh Words) AP: Emotion Control 12 (Feats: Mind Blank, Reversible, Subtle 2) {28/31PP} (Descriptors: Powerful Emotions, Emotion) AP: Healing 10 (Extras: Total; Feats: Regrowth) {31/31PP} (Descriptors: Rewrite) AP: Illusion 7 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 3) (Duration: Sustained, Area: 50 ft. radius) (Stacks with Endless Forms) {31/31PP} (Descriptors: Forms Most Beautiful, Illusion) Stacked Power: Illusion 12 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 7) (Duration: Sustained, Area: 1250 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Snare 12 (Feats: Accurate 3, Indirect 3, Subtle) {31/31PP} (Descriptors: Binding Shadow, Pan's Shadow, Grasping Shadows) AP: Transform 12 (Change Memories; Extras: Alternate Save [Will] (+0), Duration 1 [Continuous], Range 1 [Perception]; Flaws: Action [Full Round], Sense-Dependent [Auditory]; Drawbacks: Power Loss 1 [Must be able to speak]) {23/31PP} (Descriptors: Don't You Remember?) Trickster Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] (Descriptors: Trickster, Magic, Pixie Dust, Story. Additional descriptors on individual powers) BP: Enhanced Charisma 24 {24/24PP} (Descriptors: Forever Charisma, Superhuman charisma) AP: Flight 12 (stacks with Fairy Flight) {24/24PP} (Descriptors: Forever Flight, Flight) Stacked Power: Flight 17 (2,500,000 MPH / 25,000,000 ft./rnd) AP: Illusion 5 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 4) (Duration: Sustained, Area: 100 ft. radius) (Stacks with Forms Most Beautiful) {24/24PP} (Descriptors: Endless Forms, Illusion) Stacked Power: Illusion 12 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 7) (Duration: Sustained, Area: 1250 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Obscure 6 (Affects Visual Senses; Extras: Independent [+0], Selective Attack, Total Fade) (Duration: Independent [20 rounds], Radius: 250 ft.) {24/24PP} (Descriptors: Hide & Seek, Illusion, Mists) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Auditory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Enhanced Senses, Alien, Enhanced Senses, Genetic, Training) DRAWBACKS -3PP Vulnerable (Emotion effects; Medium Intensity: +50% to saving throw DC) [-3PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Draw Weapon Touch (Up to 10 ft.) DC29 Tou (staged) Damage +10, Crit 18-20, Incurable, Precise, Takedown Attack 2 Draw Weapon - Stunning Attack Touch (Up to 10 ft.) DC24 Fort (Staged) Fail: Dazed for 1 round >5: Stunnedfor 1 round>10: Unconscious +10, Crit 18-20, Incurable, Precise, Takedown Attack 2 Powerful Emotions Perception DC22 Will (staged) Fail: Emotion Changed >10: Target takes no hostile action Mind Blank, Reversible, Subtle 2 Binding Shadow 100 ft. DC22 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +12, Indirect 3, Subtle Endless Forms Perception DC15 Will (staged) Tricked if disbelieving illusion N/A, 100 ft. radius Forms Most Beautiful Perception DC17 Will (staged) Tricked if disbelieving illusion N/A, 25 ft. radius Endless Forms Most Beautiful Perception DC22 Will (staged) Tricked if disbelieving illusion N/A, 500 ft. radius Totals: Abilities (44) + Combat (24) + Saving Throws (19) + Skills (19) + Feats (41) + Powers (103) - Drawbacks (3) = 247/250 Power Points
  4. Gizmo

    Heavy Mettle

    Friday, June 4, 2021 5:56 PM Ryder would have been the first to admit that Shredded Beat, which billed itself as hopefully the first annual festival for local independent and amateur metal bands looking to break out, was a little outside his comfort zone. But Eira had insisted that this was the perfect place to stakeout the mysterious guitarist he and Danica had run into in later February and after a goat-like Ragin had wreaked havoc in the West End the month prior until a few of the Interceptors made short work of it she wanted to be there the next time one of the strange, musical demon constructs appeared. The upperclassman had told him to come dress appropriately but in typical fashion had considered the specifics of those instructions to be self-evident. Ryder had turned to the only fashion expert he knew who specialized in monochrome: Natalia. Which brought him to a milling crowd around the Liberty Park bandshell in a pair of black pants that hugged his legs like a second skin, a sleeveless t-shirt featuring a band name with lettering he couldn't begin to parse and a pre-owned leather jacket Natalia had studded across the shoulders with an insect wing design. He tugged one more time on his leather choker, fastened in front with a small padlock, before forcing his hands back down to his sides. He'd painted his nails an uncharacteristically sombre black and hoped that the sparkly top coat wasn't going to be an issue. He caught one of the other attendees giving him a side eye as they walked by and gave them a terse nod, trying to lower his register for a brusque, "Hey, how you doin'."
  5. OOC for this. @Avenger Assembled @KnightDisciple Combat won't start right away, but let's get some Initiative rolls along with your intro posts! Eira is in command of her army of automatons. I won't be rolling individually for them attacking pirates, ships, crocodiles and what not, but see them as a rank 10 effect that you can apply to various actions as a Free Action once per turn. It can be stuff that won't require rolls like using them to block off a group of pirates that's attacking or actual effects like Damage, Stuns and so on, as long as they make sense for the action. They will slowly be whittled down during battle, so I will, eventually, be lowering the effect. The vast majority of the Hooked Pirates will act in much the same way. Currently, there's an armada of purposefully unnumbered Sky Pirate ships that fly above Victori, sending Hooked Pirates into the streets below. The flagship is by the coast surrounded by four ships from the armada, pulling the Crocodile into the city with a giant golden chain. Eira is by the palace, far from the coast. If she wishes to confront the flagship and the Crocodle, she will have to fight her way through the pirates. There's several Sky Pirate Ships out over the waters. As Pan and Micah arrives from the sea, they will not be able to simply fly straight for the Crocodile or the flagship. To make things clear, there's a few major objectives here: - Protect the people that remains in the ruins of Victori - Free the Crocodile - Defeat the Hooked Man - Return home
  6. March 17, 2019 Claremont Academy It was St. Patrick's Day, so naturally Judy had dressed for it; a green dress with white flowers that went below her knee, and a nervous, almost hesitant smile as she made her way to join her World Religions study group in the library. She greeted Danica, Pan Ayjay, hugging her book to herself before she said, "Um, Ashley said she can't make it today, so it's just us." She looked around at her study buddies and commented, "...so, Ah was thinking, that since we already know about Buddhism and stuff, and this is just review anyway, we could mostly just...you know, maybe do other stuff?" she asked hopefully. Judy struggled in some classes, and occasionally turned a bright, mortified red when particular subjects came up, but she'd always done quite well in World Religions.
  7. GM Heading West across the endless oceans... Heading towards destiny... The Forever Boy and the Thunderbird flew fast, across the endless oceans of Neverworld. On and on, as far as they could, and then, perhaps, a bit further. They had passed islands, lands and sea, ruin and wonder. And yet they did not stop. They could not stop. They must not stop. They had to fly, forevermore, not to rest, until their goal was in sight.
  8. Fall 2020 Lucy the Elephant Margate City, NJ In retrospect, Ashley's mistake was in letting herself think that today was going to be a good day. The trip out to Margate City was the sort of thing that many Claremont students might have balked at as being just kids stuff, but it had been just the right thing for her charge and the teens she worked with. Lucy the Elephant had stood proud and tall in Margate City since 1882, at least until a recent act of super-vandalism had left it tagged with various sorts of obscene graffiti, the Tag Gang having made their escape before the local police could arrive. The chance to send out some super-teens in costume to show the nice people of Margate City that teenagers weren't so bad, and could actually help clean up what their peers had wrought, was just about perfect - especially once a little check from the Secret Service revealed that the Tag Gang really had moved on to much more interesting pictures than a seaside New Jersey town. Blue Squad had spent the day doing various things; cleaning the inside and outside of the elephant, cleaning up the broken glass from the tavern window nearby, straightening up the museum inside the elephant that told the long and rich story of a 138 year old wood and tin elephant. Watchdog and Daystar had spent the day mostly working inside the elephant, letting the more photogenic members of the team talk to the local press that had stopped by to take advantage of the rarity of super-teens stopping by. You could see the skyscrapers of Freedom City if you looked out Lucy's eye across the water; but this place still seemed miles away. The local Jaycees had brought snacks and somebody had put on some music that had been old when Ashley was younger - and honestly - things had been pretty good. "I've been washed," sang Judy softly, almost under her breath, as she helped Ashley mount the new bulletproof windows in Lucy's butt, "I've been washed in the blood of the Lamb..." Daystar had been powered up most of the day, a pleasant rainbow glow, and Watchdog's armor was actually just about right for the Jersey Shore in September.
  9. January 2021 Claremont Academy Shortly after Pan dragged Leon away from Judy... "Why exactly are you here?" Pan had finally stopped under a tree, turning to face Leon, his arms crossed over his chest. "What are you trying to do? Be the one that everyone will hate or watch? Do you steal and cheat because you can? Take from whoever you want, just because it is fun?"
  10. GM Somewhere beyond the second star to the right, heading in the direction of morning The flying pirate ship tossed wildly through the everchanging rainbow lights of the path ahead. It tossed and turned, the pirates screaming and holding on for their dear lives as its bow crashed into the rainbow. The figurehead, a lovely mermaid holding a sword, was torn straight off, as the ship went into another wild spin. A couple of pirates fell screaming into the rainbow void around them, rocked by the hit. On the deck, holding on to the wheel, the Forever Boy was laughing.
  11. OOC for this. @Avenger Assembled @KnightDisciple Music!
  12. GM Millenium Mall, Midtown, Freedom City Early June, 2021 10:34 PM The sky was clear and dark above Freedom City on this particular night. The half moon shone among the stars, illuminating the night. Micah had been the one to first catch the news of a new movie coming out for the summer season, and he had suggested to Pan they should see it. Pan had brought Eira, and Eira had brought Lulu. The movie's title was "The Forever Boy". It was yet another retelling of the story of Peter Pan, and of course, they had to see it. It had all been very exciting, dark and gritty. A boy abandoned in Victorian London, found by Fae and whisked away to Neverland, flying and fighting pirates in great flying pirate ships, joined by Wendy and her family. Spectacular, visually impressive, but it didn't offer much new to the story. The climatic final scene had Peter Pan and Wendy teaming up to fight Captain Hook as his flying ship sailed across the sky above London, almost colliding with Big Ben, Tower Bridge and other sights along the way. As they left the mall, Pan was talking excitedly about it, holding hands apart while he mentioned how something was much smaller in real life. And above, in front of the glow of the half moon, a pirate ship sailed through the sky, towards the Millenium Mall.
  13. OOC for this. @Heritage, @KnightDisciple, @Avenger Assembled let's see some Initiative rolls and a round of posts before combat starts. You will all be able to spot the ship, so no need to roll for that.
  14. Fall 2020 It was a couple of days after move-in day, late enough that it was after curfew and the dorm hallways outside were beginning to quiet down, when Pan's cellphone chimed: "Are you decent? "
  15. Summer 2020 The first thing you have to understand is that Eira Katastroff was decidedly not bringing her boyfriend home to meet her parents. This was a real summer trip (albeit a short one) with her, Pan, Lulu, Mia, and Micah all heading across the Atlantic for a week or so to visit lovely Sweden. So what if they were going to start at her parents' house? The Natt och Dag estate was a natural place for their first arrival and convenient to much of the rest of the country. She'd asked (and not whined, definitely not that) to get hero visas for all of them and it had all worked out fine. Everything was going to go perfectly. So here they were, a couple of weeks after Claremont had dismissed its students for the summer, standing on a campus that was mostly deserted except for a few unhappy students stuck there rather than with their families, the sky overhead bright and sunny, the trees and grass a brilliant shade of green. It looked to be a good day. There was no sign of Angelic yet.
  16. GM May 8th, 2019 7:15 PM The Doyle Theater The Doyle Theater wasn't exactly a big place, but it was nice and had a certain charm. The place had just two screens, and they were rarely full, even on the best of days, but still, the place made enough money to keep running. The building had once been an actual theater, but about ten years ago it had been converted into its current form. Much of the decor still showed its past, and it was honestly part of its charm. And on this particular evening, Gauss and Forever Boy of Claremont Academy had decided to pay the theater a visit. There was one movie in particular that Gauss been talking about...
  17. It was near the beginning of summer break. Prom and everything that had happened there both good and bad were now decidedly over, and it was time for everyone to get along with their lives. Judith Claudia Cahill had been faced with many challenges in the last few weeks, some of which she was reasonably sure she was never going to be able to solve. Some of them, however, were easier than others and so in the middle of May she knocked on Danica's door in the late afternoon, big book in hand, a watchful Ashley standing just behind her. As usual the contrast between the sisters was striking - Judy in her dark brown dress and Ashley in her jacket and jeans, Judy downcast and Ashley sympathetic, but of course they weren't really sisters at all, were they? When the door opened, Judy handed Danica the book without really thinking about it. "Hey, Danica," she said, a little awkwardly. "Ah wanted to make sure Ah gave this back to you before everybody, um, left." She swallowed hard. Danica's copy of Small Gods was in immaculate condition, though a bookmark was sticking out of the last page. "Ah actually really liked it!" she offered.
  18. GM 5:30 PM, December 17th, 2019 Riverside, not too far from Riverside Park It was the week before Christmas, and Freedom City was as calm as one could expect the city to be. It had been snowing, but wasn't right now, and the city was as busy as ever, with people leaving work, looking at Christmas decorations, shopping for Christmas gifts or whatever other activity they felt like doing the week before Christmas. Pan was leading his friends through the streets of Freedom, heavy shopping bags in his hands. After his first Christmas on this world, he had quickly decided that it was much more enjoyable to do Christmas shopping together, instead of on his own, and so he had managed to bring Lulu, Adam and Veronica along, visiting shops, stores and what have you. Now, they were heading towards one particular shop in Riverside at Pan's insistence, a little bookshop called the Never-Ending Story...
  19. Tortola, British Virgin Islands Monday, June 24, 2019 (10:34 AM local time) A white van made its way along curving roads that twisted and turned along the lush green hills along the southern coast of Tortola along the way to Road Town. In the back of the van sat Veronica Danger and four of her classmates from Claremont Academy, Adam Lanchester, Pan Barrie, Louise Beaumont, and Davyd Palahniuk. When Veronica had learned that she needed to come down to the Caribbean almost immediately after the school year ended to help a Danger International team that was investigating a recently discovered shipwreck, she had invited some of her classmates to come along. The group had departed Freedom City early this morning aboard a Danger International private jet, landing a short while ago at Terrance B. Lettsome International Airport on Beef Island, where the van had picked them up. Now they were on their way to where they would be picked up by the Danger International research vessel. The teenage Danger had been eagerly anticipating the trip. While she enjoyed being at Claremont, she also found the time there somewhat….constrictive, as she was not accustomed to being in one place for so long. If it had not been for trips to Africa over winter and spring breaks, Veronica would likely have gone stir crazy. But now it was summer vacation, and this was but the first of a number of locations she would be visiting before the fall. The teenager was pulled from her thoughts by a voice from the front passenger seat of the van. "A launch from the Horizon is already waiting at the docks for us. Several of the team went into Road Town to pick up supplies." Stated Prudence, the almost omnipresent twenty-something employee of Danger International that had been given the daunting task of trying to oversee the schedules for both Veronica and Janus Danger while the cousins were at Claremont. As was typically the case, Prudence had her tablet in hand, studying the screen, seemingly indifferent to the breathtaking view outside the van. From the winding roadway, the van’s passengers had a mostly unobstructed view of the clear blue waters of the Sir Francis Drake channel to their left, along with several of the southern British Virgin Islands in the distance. Out on the water were a number of sailboats, catamarans and yachts of various sizes, either moving through the channel or moored in one of the many bays along Tortola or the other islands. "Thank you Prudence." Veronica replied with a small grin, shaking her head slightly before looking back out the window at the water beyond. Then the van turned a corner to the right, and the teens in the van caught sight of Road Town and its harbor below. The clear blue waters of the bay were filled with boats, from small single person sailing ships to a large cruise ship pulled up to the main pier.
  20. April 2020 Two weeks to prom ...Det, sa Peter till Wendy, var vägen till Neverland; men även fåglar som bär kartor och konsulterade dem i blåsiga hörn kunde inte ha sett det med dessa instruktioner. Peter, du förstår, sa precis allt som kom in i hans huvud... ...Jag avvisade dessa svar; istället valde jag något annat. Jag valde det omöjliga. Jag valde ... Rurland. En stad där konstnären inte skulle vara rädd för censuren. Där forskaren inte skulle vara bunden av små moral. Där det stora inte skulle begränsas av de små!.. "Yes, I, hmm, know people at Archetech. And HAX." said Eira archly to Kam, turning from where she sat besides Pan to speak clearly to the Dakanan teen. "Archetech gives you the strength and power of a great corporation, with a mastermind as its leader, while HAX has a more...intimate atmosphere. Fewer limits at one, more good friends at the other, yes?" She smirked at that, leaning back with her hands on her lap as if she'd said something very clever. ...of course - I am not a fool. But still - just imagine what it would be like. We are here - I will see you soon VINCE... When the Claremont van stopped in front of the dojo, Eira stepped out, duffel bag slung over her shoulder, in her grey sweats and white sneakers looking ready for an informal workout. This was technically a gym elective, something that got them all out of playing "Quidditch - but with POWERS!" - and it promised to be an interesting evening.
  21. Forever Boy Gather Information DC 15: Forever Boy is a student at Claremont. He is able to fly. DC 20: Forever Boy is able to manipulate what he calls Pixie Dust for a number of effects. DC 25: Forever Boy is from another world called Neverworld. He is searching for a way home. Knowledge [Literature] or Knowledge [Pop Culture] DC 5: Forever Boy seem to have many similarities with Peter Pan. Pan Barrie Gather Information DC 15: Pan is a student at Claremont from Luxembourg in Europe. DC 35: Pan did not legally exist before September 3rd 2018.
  22. March 21, 2020 DuTemps Castle "Kimber!" called Eira from the guest bedroom the Claremont girls were using to change. "I need your advice!" Technically the members of Orange Squad (along with her room-mate and her friend Pan) were here for diplomatic and professional purposes. True North, Canada's super-team, had recently teamed up with the British super-team Vanguard to battle the forces of the Fenian Liberation Army - the fight had been long, been hard, and it was all very interesting if you cared about the history of cross-Atlantic imperialism and the lasting legacy of American and British imperialism. But what was relevant right now was that in the aftermath of the battle in upstate New York, the teams had come to a neutral spot to celebrate, reconnect, and enjoy the hospitality of one of their richest American partners. It was a great opportunity to meet adult heroes from all over Europe and Canada, use the DuTemps pool - the big one, that the Deep One who lived here typically avoided because of its chlorination, get acquainted with the Claremont alums who lived in the castle, get out from under Claremont discipline under the watchful eye of adult heroes, and maybe hit the sound system and eat snacks while they were at it.
  23. GM The Painted Desert, Arizona October 3rd, 2019 14:00 PM Survival class, that was what the guest teacher had called it. If you were going to be a hero, then you could end up out in the middle of nowhere, and you needed to know what you could do to survive. The fliers on Blue Squad might have argued that they could just fly away, but the Doctor Alexander Macedon had not accepted any objections, and a day later, Blue Squad had found themselves in the Painted Desert in Arizona. They had all been given proper gear stuffed into heavy backpacks, and now they had been dropped off near the Rainbow Visitor Center by the van that had picked them up at the airport. Doctor Alexander Macedon looked like a man in the early 70'es. His skin was tanned by the sun, and seemed slightly leathery, from years of being out in the harsh sun. His thinning hair were grey, almost bordering on white, as was his scraggy, unkempt beard. He wore a black eyepatch over his left eye, with a pair of horn rimmed glasses over both eyes. A cowboy hat on his head, he wore a beige dress shirt, with the few buttons closests to his neck open, revealing his grey chest hair. He had rolled the sleeves up, with an brown bomber jacket stuffed into his backpack. He wore dark grey fatigue pants and a pair of heavy dark boots. Something about him made him seem even older, and one the way here, he had made it more than clear that he didn't want to do this or have anything to do with a bunch of super powered kids, but he owed someone a favor. Standing by the side of the road in front of the teens, Macedon held up a map, making sure they could all see it. "Listen up, kids. This map is our only clue to where we're goin'. We're gonna be crossing through the Painted Desert here, and we're gonna survive off the rations you've brought and what we can find, but make sure you don't do anything to harm the nature around here. No smashing rocks with any of your fancy gadgets or powers or anything like that. We're gonna go off road, and gonna end up at the Painted Desert Visitor Center, with some stops on the way. It's gonna take a while, so save on those rations." He made a short pause and lowered the map. "Now, who's up first for learning how to read and follow a map? Yer all gonna get yer turn."
  24. OOC for this. @Thevshi, @Heritage, @Thunder King
×
×
  • Create New...