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Found 11 results

  1. OOC thread for this thread. Justice gets in touch with her spiritual side. @RocketLord Initiative, please. Using the Warrior Demon from the Core Rules to represent the Monster. Taking 10 on its roll, for 11.
  2. GM March 5th, Around Lunchtime And around Lunchtime, Marjorie Doors was most productive. For those dear readers who do not know Marjorie Doors, she was some kind of administrator in the Freedom City University, and a busy little body she was too (although not so little). Marjorie Doors lived alone and loved cats. And loved snooping and gossiping even more. Now, Ms Doors was not productive for most of the day. At least in a conventional sense. She was extremely productive at looking productive without actually being productive (a lamentably common position in most organisations). But around lunchtime she did her favourite productive thing which was offer out cookies to the students in return for gossip. "Would you believe it!" she told Robin, offering her a double choccy woccy chockity chock cookie with a side helping of choco-choc fudge sauce. (Yes indeed, Ms. Doors liked chocolate as well as cats. It would be a simple thing to get her on your side by simply offering her a chocolate cat). "Anna Armstrong! Poor thing! She had a seizure. In hospital now! They say she got sick whilst working for Neutron Industries! All sorts of nasty, they are...terrible safety record. The lawyers are pouncing around, trying to get her to litigate. So she should, I think! Disgusting place, Neutron Industries. I bet they have immigrants working there!" Ms. Doors didn't like immigrants. Immigrant cats might have been acceptable, but only just. Anna Armstrong was a PhD student in nuclear physics. A tall, lanky blonde girl of twenty two who was pretty smart. Robin vaguely knew her - a determined, intelligent woman who was generally well liked. She had gone to do some work for Neutron Industries, and came back quite sick.
  3. GM Bethlehem Heights, March 14th, 9:30 PM Bethlehem Heights might not be a rich area, or one where the police routinely patrolled, but it was still home to many. And in the last few weeks, there had been a rash of so far unexplained disappearances. The disappearances seemed focused on the undesirables of society: The homeless, the drunks, the addicts. The people of the street. Not enough to make city hall care enough to send the police for more than routine attempts at searching for the missing people. People were warned to stay off the streets in Bethlehem Heights during the night, but otherwise, little effort was put into finding the missing people, or even finding out what was going on. If anyone were to solve the mystery, it seemed that the heroes of Emerald City would have to step up. And as a man's scream cut through the night in Bethlehem Heights, they might soon get their chance.
  4. GM Dec 5th 2018 Emerald City University Majorie Doors, the administrator of ECU was a pleasant enough middle lady in person. But, when it came to gossip, she was political. And when it came to politics, she was a gossip. A slightly sour lady with a big mouth, she had a rather firm attitude to immigrants, and was most pleased to let everyone know how noble and correct her firm attitude was. And today, she was most keen to complian to Ms. Robin Langley. Again. "Its disgaceful, you know!" she complained. "They are setting up a new immigration asylum centre in the Northern suburbs. The suburbs! Pff. Can you imagine the poor honest hard working people there!" she hissed, sure that everybody shared her view, because her view was surely common sense! "The crime, apparently, is through the roof!" she explained. "They should not have built the roof at all!" she added, pleased with her pun. "Housing all those Mexicans there, in one building! A breeding ground from criminals and crime!" At this point, every sentence simply had to have an exclamation mark. Perhaps even every word. "I! Will! Not! Stand! For! It!" she said indignantly. "Jack Jackson, the reporter, is doing a special on the crime there tonight. And I will join the protesters! No wonder people have tried to sabotage the building!"
  5. GM Emerald City, 4 PM, November 28th Magh'kee had been busy. Her work as a welder, working beneath the waves on Emerald City's new wave-power generator seemed to be a never ending one. Always something to do, always something to put together. She was not alone under the water, despite her clear advantages. A security measure, it had been called. At least two under the water, at least one, preferably two, above. All for safety reasons. Working under the water was not exactly a safe job for a regular human, after all. Her coworker, one Matthew Stone, had been acting unusual all shift. He had always been twitchy, but cautious. Not the hardest worker, but he had done his part, even if he complained all the while. Today, he had been working like a man possessed. No extra breaks, no complaints. Working in silence, working hard. And then, suddenly, while they were alone under water, started thrashing about, before he stopped all together. Even under the water, Magh'kee could hear his scream. Pain, fear. Across the city, at University Hill, Robin Lynne Langley had left work, hurrying to catch the bus, when she heard a scream, not entirely unlike what Magh'kee had heard under the water, though without the water buffering the sound. It was clear, almost inhuman. Everyone turned to look at a ragged-looking homeless man, standing in the middle of the road. He fell, thrashing about violently, and then stopped moving, as cars swerved to avoid him.
  6. GM Emerald City, Bethlehem Heights, Nov 1st It so happened that Halloween had been the night before, and trick - or - treating had been treatin' and a trickin' half the night and longer. And in the midst of such festivity, it appeared that many pockets had been picked, many wallets gone missing, and many valuables gone astray. Yes, it appeared that in this poor area of the city, everyone and their uncle twice removed had been a victim of some no-good theivin! This included a certain Marjory Doors, administrator at the university, who complained in most bitter tones to all and sunry about the loss of her mothers wedding ring that she had around her neck until last night. And it so happened that one of those persons she complained to was a Ms. Robin Lunne Langley. "Oh, what I would give for some Justice around this city!" she lamented! Maybe Ms. Robin Lunne Langley was just the right person to speak to, if one wanted Justice!
  7. GM October 31st, 2018, 6.45PM University Hill, Emerald City, Oregon, USA The Halloween party had barely started, and it was already over. All around a young woman streamed university students, faculty, and staff of the God House, flavor of the year for Emerald City University's trend-chasing contingent. Screaming in inhuman fury, something in a horse-headed suit of armor kicked over a lovely gilded reproduction of some Madonna, trampling and smashing its way through altar tables, shrines of menus and wall-fountains as it swung now-bloodied fists, gnarled and bigger around than the young woman's head. Its wails and howls were nearly drowned out by the shouts, directions, shrieks and crying of its prey, the terrified Munchkins only barely keeping the presence of mind to avoid trampling each other thanks to regular earthquake and volcano drills had since kindergarten. The horse head turned to the woman, seeing in her the only meaningful challenge to be found, and charged.
  8. Guidebook Interview Reputation Table HellQ
  9. Justice Power Level: 8 (127/136PP) Unspent Power Points: 9 Trade-Offs: +3 Attack / -3 Damage (Justice Buster), -2 Attack / +2 Damage (Justice Kick), No Defensive. In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) Description: Age: 23 (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Dark brown Hair: Green Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin tends wear casual clothes, her Justice Driver belt and a red domino mask to hide her identity. She will often combine this with a hoodie when trying to go incognito, while still being in costume. She will usually pull her hair into a pony tail. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. History: Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Personality & Motivation: Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Powers & Tactics: Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her Justice Buster and any other gadgets she has managed to bring along. She will usually do her best to keep her distance rather than get involved in melee combat, unless she has brought gadgets designed for such an occassion. Robin will usually use her full acrobatic abilities to keep mobile. Power Descriptions: Robin posses no innate powers. All her abilities come from gymnatic skills or technology she created herself. At the moment, Robin's main inventions are the Justice Buster and the Justice Driver. The Justice Buster is a slightly oversized gun, but not too large to be fired one handed. It fires bursts of kinetic energy rather than any kind of bullets. The Justice Driver is a device in two pieces: A belt that takes commands from Robin's cell phone. By starting a special program on her phone, which requires a passcode entered with Robin's fingerprints, she can cause a lightweight body armor to appear from the belt, hiding her identity. At the moment, the suit also enhanced Robin's constitution, making her more resistant to damage, but she has has many other upgrades planned, once she figure out how to make them work. Complications: Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. WIP: Robin's Justice Driver is very much a work in progress. It has been known to malfunction in different ways, such as not providing the power it is supposed to. Lack of Funds: Robin isn't exactly poor, but building and maintaining her gadgets takes quite a bit of her resources. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Abilities: 0 + 4 + 4 + 10 + 4 + 4 = 26PP Strength: 10 (+0)/14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) / 18 (+4) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +2 Attack: +6 Melee (+4 Base, +2 Justice Driver), +9 Ranged (+4 Base, +3 Attack Focus, +2 Justice Driver), +11 Justice Buster (+4 Base, +3 Attack Focus, +2 Attack Specialization, +2 Justice Driver) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -2 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +4 (+2 Con, +2 Defensive Roll) / +8 (+4 Con, +2 Defensive Roll, +2 Protection) Fortitude: +5 (+2 Con, +3) / +7 (+4 Con, +3) Reflex: +8 (+2 Dex, +6) Will: +8 (+2 Wis, +6) Skills: 92R = 23PP Acrobatics 6 (+8) Bluff 6 (+8) Computers 6 (+11) Concentration 6 (+8) Craft [Electronics]Skill Mastery 7 (+12) Craft [Mechanical]Skill Mastery 7 (+12) Diplomacy 6 (+8) Disable Device 6 (+11) Drive 4 (+6) Gather Information 6 (+8) Investigate 3 (+6) Knowledge [Physical Sciences]Skill Mastery 7 (+12) Knowledge [Technology]Skill Mastery 7 (+12) Notice 6 (+8) Search 3 (+8) Sense Motive 6 (+8) Feats: 18PP Attack Focus [Ranged] 3 Attack Specialization [Justice Buster] 1 Defensive Roll 1 Dodge Focus 4 Eidetic Memory Equipment 4 Improvised Tools Inventor Skill Mastery (Craft [Electronics], Craft [Mechanical], Knowledge [Physical Sciences], Knowledge [Technology]) Uncanny Dodge [Auditory] Equipment: 4PP = 20EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] Powers: 5 + 6 + 18 = 29PP Device 1 ("Grandmother's Amulet"; 5PP Container; Flaws: Easy-To-Lose, Feats: Restricted 2 [Only you can use]) [5PP] (Magic) Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space], Extras: Portal (+2), Feats: Progression [Portal Size] 1) [5PP] (Dimensional, Magic, Z-Space) (Up to 10ft x 10ft portal) Device 2 (Justice Buster; 10 PP Container; Flaws: Easy-To-Lose) [6PP] (Invention, Technology) Blast 5 (Justice Shot) [10PP] (Kinetic) Device 5 (Justice Driver Alpha v5; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Restricted 2 [Only you can use], Subtle) [18PP] (Invention, Technology) Damage 8 ("Justice Kick"; Feats: Knockback, Mighty) [10PP] Enhanced Feats 1 (Quick Change) [1PP] Enhanced Stats 8 (Constitution+4, Strength +4) [8PP] Enhanced Trait 4 ("Enhanced Attack", Attack Bonus+2) [4PP] Protection 2 [2PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Name Range Save Effect Attack bonus Unarmed Touch DC15/DC17 Tou (staged) Damage +6 Justice Shot 50 ft. DC20 Tou (staged) Damage +11 Justice Kick Touch DC25 Tou (staged) Damage +6 Totals: Abilities (26) + Combat (16) + Saving Throws (15) + Skills (23) + Feats (18) + Powers (29) - Drawbacks (0) = 127/136 Power Points
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