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RocketLord

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  1. GM "Ah, yes, I apologize." The man made a small bow. "The name is Andrew Orlando." With the teens having acknowledged that they knew of the fairy tales, he smiled slightly and nodded. "Well, the thing is that the good fairy taler didn't just write stories. No, the fairy tales were just tales of the things the true story could do: The true books are the source of power." He walked to his table, reached under it and pulled a note out from a secret room under the table, before standing up again. "Put short, the books let you get super powers, and our friend obviously wants those books." He held the note up. "And I do believe that the four of your look like just the kind of kids that would like to stop someone like him from getting his hands on some powers that he doesn't deserve, right?"
  2. Pan pulled a bit on the diving suit. It was just a bit tight, he much prefered using his usual outfit, but this was how it was. All these tools, all these things, it was a lot. Not exactly what he was used to when exploring, but if that was how it was in this world, then it might be good. He listened, of course, but it wasn't quite easy to keep attention on the long explanations, but with some help, he was able to secure all the tools and things and flippers, not that he really thought he needed those silly flippers. Looking after Veronica, he looked at the others and moved the mouth piece away. "Shall we, my friends?" Placing the mouthpiece back, he jumped into the water, quickly pushing himself down with his glittering pixie dust flowing into the water around him, keeping him level with Veronica once he reached her.
  3. Making it a full on Device would be a bit too expensive for what would basically be a way for people to get to the remote HQ in another dimension that Justice has set up, but I'll give it some more thought when I'm a bit more awake, and I doubt everyone would like to buy a beacon at 28PP out of their entire budget.
  4. With Justice starting to let her HQ in Z-Space be used as a base for the EC heroes, Durf (I think) suggested I could get the HQ a Teleport power limited to one way to a Beacon Device, requiring a 1EP or 1PP Feature to get to the HQ, citing the original Young Freedom had something like that. So, attempt at the power. Not sure if I wanna go with rank 7 or 8, same cost, but not sure I want it to be that distance. Teleport 7/8 (Flaws: Limited [One Way, to Beacon devices], Long-Range; Feats: Dimensional) (200/2000 mile range from Emerald City) [5EP] So, with that, what's the thought for the beacon? A 1EP Equipment Feature or a 1PP Feature?
  5. "Ah yes, blending in by standing out, the best to make sure nobody is looking at us!" Pan laughed, as he quickly fell in with Eira's Charleston, slightly overtaking her, spinning around as golden dusts flew all around him while they danced up the walls. As he moved with Eira and the others that started to join in on the show, Pan's fedora fell, quickly being caught in his hand, being moved along and then he spun around, passing just by Eira, mere inches apart. "Is everything ready for the real show?" he whispered. His breath was hot from the dancing, he lingered for a second, then he was next to her again, quickly starting to take the lead as he stepped, spun, moved and started setting the pace for the rest to follow.
  6. This is so weird. I've never talked to anyone in my mind before. Mette remained in her seat, leaning back into it, doing her best not to look out the window. She was in her costume, white pants, green top and mask, some red details here and there, her long brown hair and mouth free. She really wasn't meant to fly. She wasn't scared of flying or anything like that, but she was really supposed to either have her feet on the ground or be in the water. And teaming up with a bunch of people like the Vanguard on top of it all? These people were big time, and she was just a Danish hero. Not like she'd ever mattered on a grander scale, and now here she was, being asked to investigate Rurland on behalf of Denmark, a contact managing to score her a spot on the same plane as Vanguard and being asked to join up with them for the investigation. Alright. She was gonna show them all how awesome she could be. Not it, by the way. I'm really not the stealthy type. More about making a splash. She looked up to see a girl, a bit younger than her. She was the one that they'd sent along, the Swedish robot, right? That was probably oversimplifying things, but Mette would be the first admit that she really didn't know a lot about those things. <"I don't know about that... I mean, having someone show up and spill all their oil money might not be the best way to impress a guy like Talos?"> Alright, that was a bad joke, but at least she could admit it. <"I don't think we've really met, have we? I'm the Little Mermaid.">
  7. A chance that must be taken! That hits, TOU: 11, staggered and dazed! Give me an IC. 23 - Ms. Bright - 1HP - Unharmed 20 - Jonathan - Unharmed 19 - Crimson Cross - Blinded, Staggered, Dazed 14 - Preacher - Unharmed
  8. An excellent point. Got rid of the Equipment feat and gave him the following device instead: Device 2 ("Katana"; 10DP Container; Flaws: Easy-to-lose) [6PP] (Mutation, Metal) Damage 3 (Extras: Penetrating 4; Feats: Improved Critical 2, Mighty) [10DP]
  9. Group B forms up to protect Ryu. @Growth Spurt, you're up 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - Unharmed
  10. GM Three of the men moved around Ryu, blocking both Visionary and Venomax from getting too close, creating a quick circle around the man. They didn't seem to be taking any moves to attack just yet, just staying back. They didn't seem to say anything or do anything but move to protect their leader, but perhaps, that was enough? Maybe they did as ordered, or maybe they just wanted to see what Visionary would say.
  11. It didn't take too long to clear the staircase while they worked together. Going further into the place, everything was dark. Parker could feel where everything was, but the darkness was still unnerving, in its own way. No way to actually see anything down here. "You should try a cheeseburger," he added to the comments about the planet, while he moved through the rooms. To be honest, he was only half focusing on the small talk. Expanding his senses, Spaceman moved above the floor, making sure not to touch anything. Anything or everything that moved within the distance of what he could sense, he would catch it. This place had to have power at some point, so whatever had happened, it had knocked that out. There was no reason that this place would be shut down like this, unless someone had done it on purpose. "There's a lot of damage here." Did it seem like Talos? He had never personally gone up against him, but would he have left any of this intact on purpose? Then, the gunfire, his companion wasn't sure what it was. Couldn't have been here long or faced a lot of people with guns. He would have to ask later. "Guns, weapons. Someone's shooting at someone else." He didn't hesitate. "C'mon." No more taking it slow, then. In a flash of white, black and gold, Spaceman moved, flying through the rooms at full speed. He didn't make a sound while moving, no trail, as he let his senses guide him towards his target.
  12. Forever Boy Despite the chaos and the situation, Pan smirked at Selena. "Maybe I have. Maybe I have not." He was glimmering, pixie dust starting to fall off him, like he was preparing for something, his feet slowly lifting higher above the ground. "I will go ahead. Catch up if you can, yes?" There was a bit of a challenge to his tone, and then he was gone, a streak of glimmering gold flying towards the so-called tower.
  13. GM "Yes, yes, of course we can get back," Gepetto grumbled. "We have lived here for years!" One of the larger buildings in the city, a tall ship that was standing on its front, smashed into the ground shook, smoke rising from below it. "Just go already. Do not worry about us!" Red seemed to have a cooler head. "That thing with the smoke, that is the tower! If that falls, the entire city will be smashed!"
  14. Pan: 22 22 - Forever Boy - 4HP - Unharmed 11 - Gauss - 3HP - Unharmed Ready if combat do start.
  15. GM "The pool sounds absolutely lovely." Alice smiled, slowly pulling at Felix's arm. "I'm sure a big and strong guy like you spends a lot of time there, right?" She glanced over at Leroy and waved quickly with her free hand. "Don't worry, I'll be sure to bring him back soon, don't want to risk you getting behind, right?" Once outside, Alice continued to hold on to Felix, letting him lead the way. "You seem so strong, Felix. I'm sure nobody gets hurt when you're around, right?"
  16. Pan winked at Micah and Adam as their dates arrived and Eira took his arm, and mouthed a quick "good luck" to both of them as they left for the party. "So, there'll be gifts to unwrap later?" Pan asked, the perfect picture of innocence, as always. "But thank you. Red and green are my colors, after all." He smirked at her, obviously admiring the view. "You look quite lovely yourself." His accent still sounded a bit off, compared to normal, but it was Pan, so who knew? He paused briefly at the bump. He turned to look at the blue suit, and the young man in it, as well as the young woman in the suit. Unlike Eira's sneer, Pan simply smiled. "Ah, Charlene." His usual accent had returned. "How nice to see that you made it!" His tone sounded genuinely happy, as he smiled at Charlene, without even bothering to look at Sebastian. "Really, it is quite a shame. I thought you could have done much better than the one man blue man group." His smile seemed quite genuine, of course. He leaned in a bit closer. He just seemed to radiate trustworthiness, for some reason. "Do watch out. I have heard that his suit is not the only thing about him that tends to end up blue. I believe he can be quite frustrated." With that, he pulled away, starting to lead Eira away. His unusual accent returned. "I take it the two of you have met?"
  17. Forever Boy Pan smiled at the owner and made a small bow. "And I believe that you are quite happy that I do, are you not, old man?" He took a step back, letting the others come closer instead, asking their questions. Pan seemed to think about the old man's questions for a bit. "I have heard of some of them, at least." He moved around, slowly circling the room and looking around, not really stopping moving. "But I do have some experience with fairy tales."
  18. Initiative: Ryu: 8 Gang Group A: 5 Gang Group B: 14 Alright, turn order: 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - Unharmed Venomax goes next. Its up to you if you want to start fighting or not!
  19. Alright, critique, stuff that doesn't work out, let me know! Nevermore II Power Level: 10 Effective Power Level: 8 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: -2 TOU/ +2 DEF In Brief: The Robin to Raven's Batman. Theme: A Different Kind of Dynamite - Thousand Foot Krutch Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret), Charles 'Charlie' Gordon Pym (Alternate Identity used at Claremont) Birthplace: Freedom City, United States of America Residence: Claremont Academy Base of Operations: Claremont Academy, Bayview, Freedom City; The Rookery Occupation: Student, Sidekick Affiliations: Claremont Academy, Raven III, Raven Family Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. In his Charles Gordon Pym persona, Charlie tends to dress more casually, with jeans, t-shirts and sneakers of varying colors and designs. As Nevermore II, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless black full-body suit, with only a few colors breaking the black. He wears heavy silver gauntlets over his arms for protection, and a silver utility belt with a stylized N on his belt buckle. Two lines in a shiny teal runs from under his arm to under his chest, then down to his belt. The soles of his boots, which are seamlessly connected to the rest of the body suit, is in the same shiny teal. He wears a logo of a raven with spread out wings in the same shiny teal on his chest, as a logo. Charlie wears a full, smooth cowl that only leaves his mouth free. His eyes are covered by what is normally white lenses, which shift to faint green when he activates the built-in night vision. A black cape with dark blue inner side connects directly to the shoulders of the costume. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, he's received plenty of training before coming to Claremont, and while he doesn't think that makes him better than his peers, he can still be cocky. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. While Charlie has the makings of becoming a great hero and a leader one day, he still has much to learn, a fact that he is painfully aware of. Much of his ego and bravado serves to hide this insecurity. If he finds a mystery or problem that he cannot solve, Charlie tends to fixate on it, growing almost obsessive. POWERS & TACTICS The majority of Charlie's tactics relies on distractions and misdirection. Observe an enemy, figure out how to best stop them, and then execute his plan. His fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Aside from that, Charlie's tactics tend to differ whether he's working together with Raven III, or not. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. When he works with Raven III, Nevermore acts as decoy, drawing the attention away from his mentor and, in turn, letting Raven III attack. If he can stay safe like that, then his mentor can work at his most effective. He lets Raven III take the lead, while he follows. In other cases, Nevermore tends to take up more of a leadership role. He tries to make plans and becomes more likely to go for targets on his own, even when working with groups of other heroes. When he isn't working with Nevermore, he tends to be more cocky, putting up a brave front. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Nevermore II costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat. While Charlie is not nearly as skilled in the use of the staff as he is with his other equipment, it can hit harder than his ravenrangs, weapons that have been used by three generations of Ravens. In addition to the standard ravenrangs, Charlie also has access to a number of stun ravenrangs, which emit an electrical shock upon contact with their target. Due to a combination of higher costs and having used the stun ravenrangs for pranks, Charlie is only allowed to bring five at a time. Further offensive tools in Charlie's utility belt includes tripwires and snare lines, which can be used to entangle his foes, or be set up as traps. The high quality of the tools make them difficult to break, allowing Charlie to effectively immobilize a foe, in theory at least. To distract his foes, Charlie utilizes darkness bombs, small grenades that create localized areas of extreme darkness. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark ravens, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Sure, Charlie can be a bit arrogant. He is smart, he is hardworking, he's the Raven's sidekick and protege, so he feels he has worked had to get where he is. Still, the arrogance is mostly a facade, hiding his insecurity. He's trying to fill the shoes of his hero, being a sidekick to the Raven, the former Nevermore. Here he is at Claremont, hanging out with people that can fly and shoot fire from their eyes, and all he got is a suit, a belt full of gadgets and training. So, he overcompensates, tries to take the lead, acting more arrogant and immature than he otherwise would. If Charlie's overcompensation or insecurities makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprieved of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Quoth the Raven: Charlie has been given some ground rules for when he can put on his full costume and go into action, which can lead to some conflict. Unlike the other teenage heroes at Claremont, he can't just go into full costume out of nowhere, since he is supposed to be operating in secret. So far, Charlie is allowed to act as Nevermore during training sessions at Claremont and while out on patrol with the Raven, or when otherwise given permission. Of course, it is always a question of whether Charlie will respect those rules or not, which is further complicated by the presence of Claremont Headmistress Callie Summers. If following the rules set out by the Raven complicates things for Charlie or he gets caught breaking the rules by any member of the extended Raven family that might tell the current Raven about it, the GM can award him a Hero Point. Rules to be added and refined Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. He even has to keep his actual identity a secret from his fellow students at Claremont, being known to them as Charles Gordon Pym. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Sidekick: Nevermore is a sidekick to the Raven, and while he is growing into more of an individual hero at Claremont, others might not take a sidekick as seriously as a full fledged hero, be it heroes, villains, law enforcement or someone else. Is a situation is made worse by people's lack of respect due to Nevermore's status as a sidekick, the GM can award Charlie a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: Even if Charlie has yet to find any individual enemies, the legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newest members of the extended Raven family, just for the sake of taking revenge. If they interfere in a situation to attack Nevermore and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 10 + 4 + 4 = 44PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) COMBAT 12 + 8 = 20PP Initiative: +5 (+5 Dex) Attack: +6 Base, +6 Melee, +8 Ranged, see Power attack bonuses in DC Block Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -3 (w. Costume) SAVING THROWS 1 + 4 + 3 = 8PP Toughness: +6 (+4 Con, +2 Protection) Fortitude: +5 (+4 Con, +1) Reflex: +9 (+5 Dex, +4) Will: +5 (+2 Wis, +3) SKILLS 60R = 15PP Acrobatics 10 (+15) Bluff 7 (+9) Climb 1 (+5) Computers 10 (+15) Drive 1 (+6) Escape Artist 8 (+13) Investigate 10 (+15) Knowledge [Tactics] 5 (+10) Notice 8 (+10) Search 5 (+10) Sleight of Hand 10 (+15) Stealth 10 (+15) FEATS 23PP Acrobatic Bluff Attack Focus [Ranged] 2 Benefit 1 [Alternate Identity - Charles Gordon Pym] Dodge Focus 6 Eidetic Memory Evasion 2 Hide In Plain Sight Luck 2 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery (Acrobatics, Computers, Sleight Of Hand, Stealth) Well-Informed Uncanny Dodge [Auditory] POWERS 24 + 16 = 40 Device 6 (30DP Container, Flaws: Hard-To-Lose) [24PP] (Descriptors: Nevermore II Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Communication 5 (Radio, 5 miles; Feats: Subtle) [6DP] (Descriptors: Built-In Headset) Enhanced Feats 3 (Second Chance 3 [Toughness Save vs. Ballistics, Piercing and Slashing]) [3DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 2 [2DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 4 (20DP Container, Flaws: Hard-To-Lose) [16PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 6.5 (13DP Array; Feats: Alternate Power 7) [20DP] (Descriptors: Gadgets) BP: Damage 4 (Extras: Ranged; Feats: Improved Range, Mighty 4) {13/13DP} (Descriptors: Ravenrang, Piercing Damage Type Thrown Weapon) BP: Damage 6 (Feats: Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Stunning Attack, Subtle, Thrown) {13/13DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: ESP 4 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle) (Range: 1 mile) {13/13DP} (Descriptors: Remote Viewing Drone, Remote Control, Spy Device) AP: Illusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. area) {13/13DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 5 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2) (Range: 50 ft., Area: 100-200 ft. radius) {13/13DP} (Descriptors: Darkness Bomb, Darkness, Grenade) AP: Snare 8 (Flaws: Action [Full]; Feats: Improved Range 1, Reversible, Tether, Triggered 2) {13/13DP} (Descriptors: Snare Line, Special Flexible Alloy Line) AP: Stun 8 (Extras: Ranged; Flaws: Action [Full], Unreliable [5 charges]; Feats: Improved Critical 2, Improved Range 1, Triggered 2) {13/13DP} (Descriptors: Stun Ravenrang, Electric Shock, Piercing Damage Type, Thrown Weapon) AP: Trip 8 (Extras: Knockback; Flaws: Action [Full]; Feats: Improved Range 1, Improved Trip, Subtle 1, Triggered 2) {13/13DP} (Descriptors: Tripwire, Setup, Thrown) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 100 feet DC23 Tou (staged) Damage +8 Collapsible Staff Touch: 5 ft. Thrown: 60 ft. DC25 Tou (staged) Damage +6, Crit 18-20 Collapsible Staff - Stunning Attack Touch: 5 ft. Thrown: 60 ft. DC20 Fort (staged) Fail: Dazed 1 rnd. >5: Stunned 1 rnd. >10: Unconscious +6, Crit 18-20 Noisemaker 80 ft., 50 ft. area DC18 Will Fail: Belive audio illusion Independent Snare Line 200 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +8, Subtle Stun Ravenrang 200 ft. DC18 Fort (staged) Fail: Dazed 1 rnd. >5: Stunned 1 rnd. >10: Unconscious +8, Crit 18-20, Subtle Tripwire 200 ft. DC18 Trip Resist (Worse bonus) Tripped, Knockback +8, Subtle Totals: Abilities (44) + Combat (20) + Saving Throws (8) + Skills (15) + Feats (23) + Powers (40) - Drawbacks (0) = 150/150 Power Points
  20. Yep. So, that's +5DC from Autofire and +5DC from Increased Effect Crit, for DC35 TOU save. TOU: 27 And he does surprisingly well with a natural 20! Bruise and Dazed. @Darksider42 is up 16 - Thug 1 - KO 16 - Thug 2 - Bruise (x1), Dazed, Shaken (-2 to atk & checks) 16 - Thug 3 - KO 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) 7 - Spectre - 0HP - Unharmed
  21. GM The leader of the gang looked up at Visionary, smirking. "Kid, you don't know who you're dealing with here." He gave Venomax a quick glare, before standing up and away from his bike, and motioning for his gang to come closer. The 11 men all moved up between their leader and the heroes. The leader of the group seemed positively giddy at the thought of the confrontation, giggling to himself as he stood back a bit. "Big, bad heroes coming out to play, trying to decide how we run our city." He almost shook as he laughed to the sky. "This is Emerald City, you couple of losers. We don't do heroes and villains here, buddy! We're the ones in charge! Don't you get it!? I am Takazumi Ryu! My father owns Jadetown!"
  22. "I am perfectly calm. Just bored!" Pan replied to Micah, while he continued to pace back and forth. Yes, he was obviously just bored, and not at all nervous. He had obviously done and tried many more things than everyone else here, after all, and this was not his first date, though it was his first prom, even if he wasn't one of the ones graduating and... He paused, as he looked at Eira. He didn't even seem to notice that Astrid arrived. "Hello." The usual melody was gone from his voice, the distinct accent replaced with something that sounded more, but not quite, British. After a moment's hesitation, he held out his hand, offering his arm to Eira. "Yes. Yes, I think we're about to go on a date." He paused again. "An ironic date, of course."
  23. Forever Boy "I have read Dracula." Pan seemed unusually stiff. "You would not want to meet his equivalent in Neverworld." Whatever it was, the stiffness passed, and he let out a short laugh at Gepetto's explanation. "Ah, yes. Let me tell you stories of crocodiles and whales, tigers and hounds, one of these days. They are not what one would consider the norm." His dust illuminated the path as they travelled through the beast's inner caverns, until they stood before the city. The commotion was great, the noise was great, and he laughed. "I wonder who that is... Shall we, my dear Gauss?" He bowed while standing on the air, while he motioned with his head towards the city.
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