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  1. GM Claremont Academy March 9th, 2020 Afternoon, after class Aside from Casanova and Stinger's grudges, things seemed to have calmed down considerably since the fight between New Young Freedom and the group of young heroes in October. New Young Freedom had resumed their patrols in December and, so far, they seemed to stay on the straight and narrow path. Well, things between the two groups had been mostly calm. A week or so before, Muirne, Luke's girlfriend, had been teamed with Sebastian for a project. Soon after, she had started talking about how maybe Sebastian wasn't that bad, that Luke and the others should try to give him another chance...
  2. OOC for this. We'll start off with just @Kaede Kimura and @Nerdzul, I'll call in @RedSpine, @Cubismo and @Lone_Star as everyone else gets involved!
  3. GM Claremont Academy October 15th, 2020 5:00 PM Sebastian Shields had not been happy about the events of the day that he had returned to Claremont after the summer. No, the way everyone had acted, like he was not better than him? It was simply not acceptable. He had been busy, since then. If the newly enrolled students wouldn't give him the respect that he deserved, then he would teach them why they should respect him. He would be better than all of them. All he needed was a team. Eddie Fell was the logical choice. Of course Sebastian needed Chump. Any good team needed some muscles, and Eddie was loyal. He wouldn't even need a nudge to help. Charlene Hart had been by Sebastian's side for a while. The two had often been seen together, at least ever since he had convinced her to go to prom with him. He had helped her, he had calmed her down. She was loyal, would never disobey him. Toxin got to be the second member of the team, her mere touch would be enough to stop anyone from messing with him. Sebastian quickly decided that he didn't need more boys for his team. No, Chump was quite enough. Melanie Cutter was a good choice. No powers, but she had extensive training and she was a killer with that bladed whip. He even liked her codename, Stinger, even if the redhead would probably challenge him a bit more than he would like, but that was fine. Sebastian would enjoy convincing her otherwise. Finally, the team needed some legitimacy, so of course he made friends with Cassie Dugan. Having the vice-principal's daughter on the team would open doors, and she filled in the much needed spot of a flier. She didn't really want to do it, but she did like the attention it would get her. Bluebird probably wouldn't cause too much trouble for Sebastian. So, his team had been set, and on October 1st, Sebastian made a big show out of presenting his group to everyone. Of course, no one else needed to do anything anymore. After all, they were the new big team at Claremont: The New Young Freedom. They had been busy in the few weeks after that, breaking curfew, fighting bad guys and punks. Not really any super villains or anything like that, and of course they did it in secret. Not like anyone would tell on them, that would just get others in trouble too. But... there were rumors. Maybe they had beaten up some kids for just causing a bit of trouble. Maybe the kids had not really done anything really bad, at least not something that deserved that? Maybe it was just a rumor. After all, they were heroes, right? Maybe not everyone trusted Casanova.
  4. Wednesday, January 13, 2021 4:03 Unlike many private schools Claremont Academy did not bombard its alumni with requests for donations long after their tuition had been paid. It did, however, lean upon the spirit of community service it instilled in its students to ask for a bit of their time toward mentoring the next generation. Considering how many times her brother had agreed to host whole gaggles of teenagers at his dojo - even thought he never even went here - Ellie Espadas would have never heard the end of it had she declined. Besides, the short briefing she'd gotten about Danica Holmes had piqued her interest from a medical standpoint alone. Hopefully she's not disappointed she didn't get a flashier mentor. Or one who's technically younger than her. She'd put together her best business casual, smart-and-successful outfit and done her homework before arriving at one of the Academy's public areas, sitting on a bench that circled around a large planter, to wait.
  5. Kord Dorms, Floor Four, Claremont Academy Saturday, September 5th 2020 In the floors common area a young woman waited for some of the newcomers to arrive and help them get settled into there new rooms. Having only recently arrive here herself, forced here from New York after engaging in activity considered, questionable, the Headmistress had insisted she get settled in before the other arrived to avoid to many questions. In these circumstance it was easy to be bitter and refuse to get involved with the school, but she’d decided instead to be as helpful as she could. A little nervous she tucked a strand of white streaked hair behind her ear. “Hello there I’m Maggie Què, welcome to your dorm floor.”
  6. Nevermore II Kord Dorms, Floor One, Claremont Academy Saturday, September 5th 2020 Charlie had looked all of them up before arriving... All the other students that were going to be on the first floor to, that was. It was a weird bunch, a flying guy, some science experiment, a guy that had trained under Captain Thunder, someone that could control paper, a freaking dragon, and then, him. Not that it was easy to find out much about Charles Gordon Pym. He knew people that would have made sure of that. Entering the floor amidst the chaos of students arriving from all over to Claremont, Charlie had already stashed most of his gear away in his room, and now he was sitting on the couch on the common area, waiting and watching for others to arrive. His phone was out in front of him. He was wearing a pair of jeans, a dark red t-shirt with a big white speech bubble with a black explanation mark on the front, grinning at the black haired in the blue and gold Claremont uniform that was running around and panicking about finding the kids for this floor.
  7. Kord Dormitories, Second Floor Claremont Academy, Freedom City, New Jersey Saturday, September 5th, 2020 Move in day at the Claremont Academy was best described as controlled chaos. New students and usually their parents carried luggage and boxes across the quad while returning students dashed about meeting up with friends and relishing the freedom to let some of the weird out in the relative safety of campus after a long summer of keeping things under wraps. The dorms buzzed with excited and nervous students trying to find rooms or wondering who they might be roomng with this year. While every effort had been made to pass introductory letters on to prospective roomates they were perpetually late arriving as last minute additions required yet again adjusting the assignments. Even with out such delays rare was the modern teen that would reach out in written word or even e-mail if text or similar contact wasn't passed on. Utsuwa Ranaga had avoided the rush of course as his host was also the Headmistress of hte institution in question his meager belongings were already neatly stowed in the wardrobe on his side of the room. He'd spent the prior evening while the Headmistress attended the last minute preparations for arrival day getting his room exactly as he liked it. Which was to say he'd carefully dismantled the bed on his side of the room and neatly stacked the parts in a corner. In it's place lay a simple tatami mat more in keeping with what he was accustomed too in his prior home. His desk was spartan aside from the still new laptop carefully set to the side and his textbooks neatly set along the back shelf. The walls remained bare of distractions his bedding monotone almost institutional and neatly folded at the foot of the sleeping mat. Utsuwa himself stood leaning against the propped open door to his room. The importance of social engagement had been made clear to him both by his host and the friendly former student he's encountered in his wandering the city. Thus he made sure to make himself available and approachable. He leaned casually on the door nodding greeting to passing students and parents. The tight fitting black tank top leaving the intricate tattoos of his forearms visible crossed across his broad chest. The flat grey basketball shorts left well defined calves visible above simple sandals. His hair hung loose, to be approachable, though it mostly left him looking like he was cosplaying his favorite anime villain as he tried to fight his resting scowl and appraising look at each student as they passed.
  8. OOC for this. @HGM, @Heritage, @Spacefurry, @RedSpine, @Nerdzul, @secondling, @Thunder King Everyone give me a DC18 Will Save vs. Mind Control. The effect is Psionic, so anyone with protection against that goes free. And just to note, unless this really escalates we'll just keep to semi-random posting order as we are now.
  9. Kord Dormitories, Third Floor Claremont Academy, Freedom City, New Jersey Saturday, September 5th, 2020 As was typically the case on move-in day at Claremont Academy, the hallway on the third floor of the Kord Dormitories was a rather chaotic scene. Parents and students made their way along the hallway, usually with boxes, suitcases or duffle bags in hand. But one pair moved through the slightly crowded hallway with casual easy, neither laden down with any large bags or boxes. In the lead was Veronica Danger, who was dressed in her typical attire, a tight T-shirt (red today) over which she wore a thin lien Khaki short sleeve shirt that was left unbuttoned, black cargo shorts and a pair of well worn-in hiking boots with thick socks. The attractive teenager did not even have a backpack as she walked along, reluctantly listening to the figure trailing behind her. Veronica's long brunette hair was braided into a ponytail which went down to her waist, a much longer length than it had been just a few a few months ago at the end of the last school year when it had only gone down to her shoulders. Following behind the teenage Danger was a young woman in her mid-to-late twenties, dressed in finely tailored business attire and wearing a pair of round glasses. For those returning students, Veronica and Janus' personal assistant Prudence was a familiar sight, regularly shadowing Danger cousins. As was more often the case, Prudence had a small tablet in one hand which she was studying as she followed Veronica. "I have managed to keep your schedule clear for the rest of the day, but tomorrow morning you have brunch at Danger Manor." "Thank you Prudence." Veronica responded with her slight French accent and the slightest roll of her eyes. She then came to a stop in front of her room, looking at the door for a brief moment. It was going to feel a bit odd not rooming with her cousin as she had over the last two years.
  10. Claremont Academy Dormitories, Third Floor September 5th, 2020 "I'm not actually sure if the markings are magic," Ryder attempted to clarify as he led Utsuwa down the hallway with Cyan perched on his shoulder and the rest of the Robugs following along nearby, "just that they showed up at the same time she got her magic powers. Which I guess means they're qualitatively magic but not necessarily that they're functionally magic in a meaningful way. Y'know?" He looked over to the more taciturn teenager with a grin to check for understanding or at least continued patience. "Plus Tori's from out of the country, too so you guys can talk about that! It'll be good! We'll have you making friends like an experienced friend-maker in no time!" He gave Utsuwa an enthusiastic thumbs up before checking his phone to confirm he had the correct room number.
  11. 2020 - 2021 Claremont Academy School Year begins September 7th! Dear Parent, Guardian or Mentor Figure, Congratulations to your child or ward on being admitted to the upcoming school year at Claremont Academy! We couldn't be more excited to welcome them into our proud legacy of academic excellence, practical experience and community service. The semester will begin on Monday, September 9th. Dormitory move-in dates begin one week prior on Monday, August 31st. Below you will find a list of supplies each student will be expected to bring with them, along with a list of those provided by the Academy including toiletries, dormitory furniture and active wear to be used during our award winning physical fitness programs. Financial aid is of course available to students attending on scholarship and we offer meal plans to suit all needs. Our administrative offices will have been in touch by now regarding any dietary restrictions, allergies, atmospheric requirements, etc. See the enclosed contact information for any further inquiries. Claremont Academy has long been home to students of both exceptional ability and exceptional circumstances. While students should be prepared to work hard developing their talents and learning invaluable real world skills they can also look forward to a welcoming community of peers with their own unique perspectives and experiences. Orientation will cover movie nights, extracurricular clubs, our expanded intramural league and other activities. These are the friendships which will last a lifetime. Welcome to Claremont Academy! Beneath of the Headmistress' signature in glitter gel pen someone has jotted down a list: - order new fall jacket - mini fridge? hotplate? - make improved antigravity belt cuter - Dad's nanaimo bars to make friends!
  12. Olivia Lord Gather Information DC 5: Her full name is Olivia Elizabeth Lord. Her friends call her Liv. DC 10: She’s a Freedom City native currently going to Claremont Academy. People say she comes from old money. DC 15: She used to go to an exclusive prep school in North Bay but was a rather notorious bully while there. Her family, the Lords, are real estate developers that have been a part of Freedom City high society for centuries. They own a manor in North Bay. DC 20: She has won a ton of junior tournaments in archery, cheerleading, gymnastics, and a couple other competitive sports. She ain’t no slouch academically either and has a talent for photography. Rumor has it that her dad got caught up in some weird scandal. DC 25: Do not let the preppy look fool you, she has some serious self-defence training. People say that her father, Robert Lord, got in deep with some crazy hellfire club stuff and had to some do major rehab afterwards. Knowledge [History] DC 10: The Lords are an old money family that has been in Freedom City for centuries, having possibly been around during the city’s founding as a colony. Their influence in the Freedomite high society still looms larger even after all this time. They still compete with their historically old money families rivals, the Summers and the Beaumonts. Knowledge [Pop Culture] DC 10: Rumor has it that the Lord family patriarch, Robert Lord, got involved in a scandal involving some kind of notorious hellfire club or secret society for the rich. He’s either holed up in his mansion in North Bay or gone to an expensive rehab clinic out of state. Knowledge [Business] DC 10: Olivia’s family primarily derives its wealth from its ownership of Lord Industries. The company mostly deals in real estate and land development in Freedom City and the wider United States, but it has smaller business interests and subsidiaries in shipping, textiles, news media, and small arms manufacturing. Arrow IV Gather Information DC 10: Arrow has historically been the codename for the Bowman’s sidekick. DC 15: There hasn’t been an Arrow since the 1980’s, but this new one is likely connected to a Bowman like all the previous ones. She also happens to be the first female Arrow. DC 20: This Arrow uses an assortment of trick arrows and gadgets. We’re talking electro-shock arrows, adhesive arrows, flashbang arrows, and who knows what else. She probably even has a USB arrow! Alright, maybe not that last one. DC 25: Arrow has had run-ins with the notorious House of Usher and seems determined to bring them down. She regularly patrols Lantern Hill and has been known to pick fights with local gangs known to be loyal to the Ushers. Notably, she has also been spotted leaving and entering the North Bay area of North Freedom on her motorcycle, the Bolt. Knowledge [Streetwise] DC 10: There’s a new Arrow in Freedom City and she’s mostly been seen patrolling around West Freedom. She’s gained a rep among the criminals there for being a smart-ass with a habit of using ten-dollar words. DC 15: Apparently the new Arrow has a major beef with some of the local drug-pushing gangs in Lantern Hill and has even had a few run-ins with those freaks in the House of Usher. Chances are her clashes with the former are connected to a larger antipathy for the latter. Knowledge [Tactics] DC 10: Her close combat fighting style is a mix of capoeira and taekwondo. Expect a lot of dodging, kicks, and trips.
  13. Arrow IV Power Level: 8/10 (150/161PP) Unspent Power Points: 11 Trade-Offs: +3 Attack / -3 Damage, +4 Defense / -4 Toughness In Brief: Type A go-getter and semi-reformed mean girl becomes the newest Arrow. Catchphrase: "Easy target." Theme: Go Getter | Royal Deluxe Alternate Identity: Olivia "Liv" Elizabeth Lord (Secret) Birthplace: Freedom City, New Jersey Residence: Claremont Academy (School Year), Lord Manor in North Bay (Holidays/Summer) Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy, Lord Enterprises, Fletcher Beaumont (Bowman IV) Family: Randall Lord (Father), Cordelia Lord née Leveck (Mother), Garrett Lord (Older Brother), Bryce Lord (Older Brother), Susan Lord (Younger Sister), Warren Lord (Younger Brother), numerous half-siblings from her father's previous marriages along with various other extended family members Description: Age: 16 (DoB: 2004, April 23) Gender: Female Ethnicity: Anglo-American Height: 5'8" Weight: 125 lbs. Eyes: Green Hair: Honey Blonde Physical Appearance: Olivia is a teenage girl who manages to cut an imposing presence despite her youth. Blessed with her mother’s “well-bred” looks as opposed to her father’s, Olivia has intelligent hazel-green eyes, high cheekbones, slim shoulders, and honey blonde hair. Though she changes her hairstyle regularly, she’s currently cropped her hair into a layered pixie cut. While not especially tall, she is rather willowy, making it all the easier for her to look down on people. Years of gymnastics and other competitive sports have made her athletic and nimble, honing her body into a slender wiry figure. When it comes to her moods, she is often seen wearing a bored expression on her face, as if she’s seen it all and is very unimpressed by whatever or whomever is currently trying to get her attention. Olivia shifts her speech depending on who she is talking to, going from modern day teen vernacular to clipped and verbose East Coast elite on the given social situation. Which is more true to herself is up to debate, but even in the former persona she is never insipid and enjoys peppering her speech with ten-dollar words that are either archaic or largely exclusive to the rich circles of the old money elite. This is especially true when in her Arrow alter-ego, wherein she greatly enjoys taunting criminals with her advanced verbiage. While the newest in designer clothes and fashion are always readily available in her considerable wardrobe, Olivia tends not to go with whatever is currently in vague, relying instead on her own favored aesthetics and tastes. Said tastes are decidedly of the high-class preppy look, her attendance in various elite prep schools in the American Northeast having been a major influence. Plaid blazers and skirt combos, along with argyle sweaters and chiffon button-ups with either bow broaches or pearl necklaces as accessories are some of her favorite ensembles. Olivia’s Arrow costume is a sleek black form-fitting unitard streaked with pink stripes. A pair of durable pink kneepads, long nylon gloves, black leather combat boots, and a gadget-filled utility belt complete the costume. It only has a passing resemblance to current Bowman’s own costume or the various Arrows that came before her but does possess an arrowhead insignia on its chest to denote her connection to the storied Bowman legacy. Designed to allow for a greater range of bodily movement over physical protection, the suit is made out of an experimental synthetic fiber over traditional spandex, the former material being even more flexible, and far more durable, than the latter. When it comes to protecting her civilian identity, her costume comes with a classic black domino mask and a black wig to match. History: The prestigious and well-to-do Lord family has had a presence in Freedom City since its earliest days as a British colony. That’s what they claim anyway, and lo to anyone who argues against that historical “fact” to one of Freedom City’s self-proclaimed founding families. Regardless of the truth of their claims, the Lords have maintained her influence on the city through the centuries by virtue of their ownership of some of its most profitable estate properties along with a litany of other lucrative ventures. That stranglehold on the fortunes of Freedom City changed extraordinarily little by the time Olivia’s father, Robert Lord, inherited his own father’s billion-dollar fortune when he took over the family business. Like his father before him, Robert was taught the Lord family virtues of hard work, discipline, and ruthless ambition, virtues that, for better or worse, he rigorously installed in his own children as well. Though born and raised in the lap of leisure in Freedom City’s affluent North Bay neighborhood, to say that Olivia strongly took up and internalized these demanding values would be an understatement. The literal middle child in her family, Olivia strove to stand out amongst her siblings, if only to garner her parents hard earned attention if not their love. Even at an exceedingly young age, she willed herself to be the best at whenever new activity she believed would catch her parents’ eye attention. From competitive gymnastics to archery to taekwondo to even linguistics, Olivia excelled, winning various national competitions in those fields and others, and doing so with the same determination that her family’s legacy and expectations demanded of her. It was an endeavor made all the easier by her natural aptitude to almost anything she put her mind to. The fact her parents could afford some of the best trainers and instructors in the country certainly helped in that regard as well. For the Lords family having the best at their disposal and being the best was simply a given. Unfortunately, along her with such success, came an arrogance that only grew as Olivia got older and earned more awards and accolades. While the runners-up at her competitions probably suffered it the most it was those who she went to school who most often had to deal with her less than stellar personality. Using a mix of her own talents, reputation, and force of personality, Olivia reigned supreme in the social jungle that was Freedom City’s finest prep schools, becoming something of a local legend (and terror) in those student bodies. Those who didn’t meet her standards were promptly labeled as beneath her and worry of ridicule. After all, her father never let her forget any one of her mistakes or failures. Why should any of her peers get any slack? That was Olivia’s life for most of the first half of her teens, one she stubbornly kept to even as she grew increasingly unsatisfied and bored with it. Things would only change when Olivia’s father suddenly disappeared from their mansion home in North Bay without a trace. Olivia knew that her father’s “extended business trips” often had very little to do with anything professional, but when he still remained gone after a week it became obvious that something had gone amiss. Olivia’s mother opted to resort to hiring discreet private investigators that could look into the disappearance without the possible scandal and fallout that could come from alerting the police. However, their investigation quickly amounted to little despite the considerable amount of money dropped for it. Exasperated with their lack of progress, and feeling increasingly afraid for her father’s life, Olivia started her own investigation looking into where he could possibly be. Having taken note of her father’s strange absences and behavior even before his disappearance, she was able to roughly discern a few places where he could possibly be in Freedom City. Of course, either her mother or her hired detectives were sold on the investigative skills of a teenager and only paid condescending lip service to her theories while still chasing their own slip leads. Fed up, Olivia took to the search personally, secretly scooping out her list of locations and writing them off one by one until she finally found herself outside a little-known club in Lantern Hill. A sojourn to snag some pictures of the club almost immediately devolved into something more dangerous as she spotted one its bouncers with a diamond ring that strikingly resembled the one her father always wore. Curiosity and pride got the best of her then and she took the less than pragmatic choice of sneaking into the club and verifying her suspicions before alerting her mother. Stupid as it was, she actually managed to infiltrate the place without notice and found a series of occupied cells underneath, one which had her very drugged and very out-of-it father within. There reunion was cut short though by the appearance of several goons suddenly arriving to take stock of their captured clientele. Despite not having brought any weapons, Olivia was able to hold her own against the criminals that tried to bind her for a considerable amount of time. Chances were that good fortune won’t have lasted for that long, but as luck would have it wouldn’t need to. Just as she was about to done in by the crooks, the Bowman himself raided the cells with bow and arrow in hand! In record time, the archer had the bouncers put down but not before Olivia was able to help drop one that nearly got the drop on him. After the club’s victims were successfully released from their cells and the police alerted, Bowman explained that he had been investigating a rash of disappearances amongst Freedom City’s monied elite for months, having finally been able to connect the dots to the club when he realized that the infamous Usher clan was behind them. While he still couldn’t tell her what they had in mind for her father and the others, he did at least tell Olivia that he was impressed by her determination. He was even more impressed though when she correctly guessed at his true identity. Olivia recognized the person behind the mask as Fletcher Beaumont, a man she knew since childhood, having seen him a great many times at the various high-class functions and parties held by her father. What happened next was a series of intense negotiations and arguments that eventually ended in Olivia narrowly convincing an apprehensive Fletcher to take her own as his first sidekick. While the two didn’t exactly have the easiest partnership despite their similar status, Olivia did prove to be an implacable student, picking up the practical points of being the new Arrow with stunning speed even as they trained in secret. Even still, Fletcher saw in her something that reminded him of his own overly self-assured youth. Seeing that his own stay in Claremont Academy helped him mature to be more level-headed, he maneuvered to get his apprentice enrolled in the superhero academy despite her lack of powers. Olivia’s own thoughts on the matters were mixed, but she’s never been one to sleep on an opportunity enhance her skills and make some useful connections, especially when those connections could potentially help her find out more about the House of Usher. Personality & Motivation: Olivia was born to money and privilege and it shows. She can be haughty in a way that is both parts unpleasant and awe-inspiring in its self-confidence. She often comes across as cold and aloof and knows it, leaning into her persona as a dominating Ice Queen who can eviscerate someone with a snide remark. Of course, like all lot of teenagers, much of this need for control is rooted in a seemingly paradoxical inferiority-superiority complex, one formed as a result of her parents’ high expectations. Accordingly, she’s believed for most of her life that there were only two types of people in the world: The haves and have-nots, with her family conveniently being in the former category by virtue of their infamous work ethic and ruthless ambition. Olivia’s desire to stay firmly out of the latter category, along with her other hang-ups, is one of the main reasons for why she is such an obsessive perfectionist and competitor. While her obsessive need to win runs deeper than even she’d care to admit, she does have something approximating a softer side. While not exactly big on admitting when she’s wrong, she is willing to admit her flawed preconceptions and is always willing to give credit and respect to those who earn it by virtue of their actual merit. She’ll still try to one day surpass them, of course, but she’ll never deny their talents. This is especially true when it comes to artistic photography, a hobby and possible future career that she’ll unapologetically geek out over. Much of Olivia’s motivation for becoming Arrow is tied up in less than admirable desires. The first being her vendetta against the villains who wronged her family, and the other her near pathological need to succeed at whatever she puts her mind to. While training under Bowman has mellowed her out somewhat, installing in her a sense of greater responsibility and even mild humility, whether it will actually be the catalyst for greater change is still very much up in the air. Powers & Tactics: Olivia has no powers to speak of (beyond being incredibly wealthy) and relies on years of acrobatics training and her tutelage under Bowman to be a match for the villains she faces as Arrow. As her codename would suggest, Olivia is an archer whose signature weapon is equipped with an assortment of trick arrows that run the gambit of military-grade armaments. Beyond her bow, Olivia also makes use of a utility belt, which is filled with useful gadgets, like night-vision shades and grappling devices. Given her weapon of choice, Olivia prefers to fight opponents at a long or mid distance. When that optimal situation isn’t readily possible, she’ll either use her natural speed and agility to transition into a better position or jump into the fray herself and rely on her acumen in martial arts to put someone down as quickly as possible. Given how relatively fragile she is though, she tends to avoid getting herself caught in melee or in a location that would impede her ability to get out of a tight spot quick. Power Descriptions: Olivia’s standard arrows are carbon steel tipped broadheads with shafts made out of a hybrid mix of aluminum and carbon fiber. The combination makes it so that her arrows are both lightweight and precise while in flight, making them all the more effective at reaching their target. All her standard arrows tips are fitted to be easily equip-able with an array of diverse add-ons. On account of Olivia being entirely human, all her abilities are either the result of training or a product of her technological devices. Complications: Legacy Hero (Responsibility): Olivia is the newest bearer of the Arrow name and one half of Freedom City’s most respected duo of archer heroes. This also means she has to shoulder the immense expectations and responsibilities that come with such a legacy. GM Suggestion: Give Olivia a Hero Point if she’s put into a tense situation where she has to live up to the Arrow legacy or is specifically targeted by the Bowman’s enemies due to her association with the proud line of superheroes. Blueblood (Reputation): The Lord family name is both parts respected and maligned when it comes to its colored reputation in Freedom City. Many people consider them to be modern day robber barons and upper-class snobs underserving of their considerable wealth and privilege. GM Suggestion: You can give Olivia a Hero Point if her family’s infamy and/or celebrity status somehow impairs her ability to be a superhero or gets her caught up in some kind of old money feud. Mean Girl (Temper): Despite having something of an epiphany, Olivia is still a smart-ass teen who can be rather arrogant and condescending when it comes to addressing those she considers beneath her. Most of the times this antipathy is directed to those who “deserve it,” but other times it's most certainly not. GM Suggestion: Consider giving Olivia a Hero Point when her elitist attitudes get her into trouble that otherwise that could been avoided with a more empathetic and humble attitude. To All the Boys Girls I've Loved Before (Prejudice): Olivia is open a lesbian who has no issues admitting that fact to her yourself and others. Consequences and assholes be damned. GM Suggestion: Consider giving Olivia a Hero Point if her sexuality results in her being accosted, harassed, or otherwise inconvenienced by bigots who are aware of it. Aren’t You… (Secret): Like most heroes Olivia has a civilian identity that she wants to protect. While her costume and altered mannerisms while on patrol help in this regard, it still doesn’t change the fact that her face is recognizable to those familiar with the Freedom City’s old money elite. GM Suggestion: Consider giving Olivia a Hero Point if members of the paparazzi, reporters, or other Freedom City socialites are able to correctly guess at Olivia’s identity. Out of Arrows! (Detriment): Like all the Bowman and Arrows before her, Olivia’s weapon of choice is both her greatest strength and most obvious liability. While her quiver is chock-full of trick arrows, the fact remains that she can only bring a finite supply of them whenever she goes out on patrol, never mind the possibility of having her bow or quiver out of reach in a fight. GM Suggestion: If the GM is a kind sort, they may consider giving Olivia a Hero Point in the event she loses access to her bow or runs out of trick arrows. ABILITIES: 44PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT: 24PP Initiative: +5 Attack: +6 Melee (+6 Base), +11 Ranged (+6 Base, +5 Attack Focus) Grapple: +8 (+6 Melee Attack, +2 Strength) Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -2/-1 (Flat-Footed) SAVING THROWS: 8PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +4 (+2 Con, +2PP) Reflex: +9 (+5 Dex, +4PP) Will: +5 (+3 Wis, +2PP) SKILLS: 19R = 76PP Acrobatics 10 (+15) Bluff 6 (+11, +15 Attractive) Craft (Artistic) 5 (+10) Diplomacy 6 (+11, +15 Attractive) Drive 5 (+10) Gather Information 5 (+10) Investigate 5 (+10) Knowledge (Business) 2 (+7) Knowledge (Pop Culture) 2 (+7) Knowledge (Streetwise) 2 (+7) Language 4 (English [Native], French, Italian, Mandarin, Spanish) Notice 7 (+10) Search 5 (+10) Sense Motive 7 (+10) Stealth 5 (+10) FEATS: 36PP Acrobatic Bluff Attack Focus (Ranged) 5 Attractive Benefit (Status) Benefit (Wealth) 2 Challenge (Fast Task: Taunt) Defensive Roll Dodge Focus 6 Eidetic Memory Equipment 3 Evasion 2 Quick Draw Jack-Of-All-Trades Luck 2 Power Attack Precise Shot 2 Skill Mastery (Acrobatics, Bluff, Sense Motive, Stealth) Taunt Ultimate Aim Uncanny Dodge (Auditory) Well-Informed Equipment: 15EP The Bolt (Motorcycle/Vehicle) [15EP] Strength: 20 [2PP] Speed: 4 (100 MPH / 1,000 Ft. Per Move Action; Feats: Subtle) [5EP] Toughness: +8 [3EP] Defense: 10 [0PP] Size: Medium [0EP] Features: Alarm 2 (DC 25), Navigation System (+5 Navigation), Remote Control, Tire Inflators [5EP] POWERS: 19P Device 4 ("Compound Bow and Trick Arrows") (20PP Container; Flaw: Easy-to-Lose) [12PP] (Technology, Weapon) Trick Arrows (15PP Array; Feats: Alternate Power 5) [20PP] (Technology, Weapon) Base Power: [15PP] “Standard Arrows" Blast 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Variable Descriptor [Bludgeoning, Piercing, Slashing]) (Bludgeoning, Piercing, Slashing) Alternative Power: [15PP] “Rapid-Fire Arrows" Blast 5 (Extras: Area [Targeted, Cone: 25 Ft. Radius], Selective Attack; Flaws: Action [Full Action]) (Piercing) Alternative Power: [15PP] “Flashbang Arrows" Dazzle 5 (Affects: Visual; Feats: Improved Critical 2 [18-20], Improved Range 2, Incurable) (Light) Alternative Power: [15PP] "Sticky Arrows" Snare 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Reversible) (Adhesive) Alternative Power: [15PP] “Taser Arrows" Stun 5 (Extra: Range [Ranged]; Flaws: Unreliable [5 Uses A Day]) (Electricity) Alternative Power: [15PP] “Bow Strike" Strike 6 (Feats: Accurate, Extended Reach [5 Ft.], Improved Critical 2 [18-20], Improved Throw, Improved Trip, Mighty, Takedown Attack 2) (Bludgeoning) Gadgets 1 “Utility Belt” (5PP Variable Pool, Any Power, Multiple Powers At Once, Extras: Action [Move]; Flaw: Easy-To-Lose) (Invention, Technology) [7PP] Example Powers: DRAWBACKS-0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+6) Touch DC 17 Toughness Damage (Bludgeoning) Blast 5 (+11) 250 Ft. DC 20 Toughness Damage (Bludgeoning, Piercing, Slashing) Blast 5 (+11) Cone Area: 30 Ft. DC 20 Toughness Damage (Piercing) Dazzle 5 (+11) 250 Ft. DC 15 Fortitude Blinded (Light) Snare 5 (+11) 250 Ft. DC 15 Reflex Entangled/Helpless (Adhesive) Stun 5 (+11) 50 Ft. DC 15 Fortitude Dazed/Stunned/Unconscious (Electricity) Strike 6 (+8) 5 Ft. DC 23 Toughness Damage (Bludgeoning) TOTALS: Abilities (44) + Combat (24) + Saving Throws (8) + Skills (19) + Feats (36) + Powers (19) - Drawbacks (0) = 150/161 Power Points
  14. Nevermore II Gather Information DC 15: Nevermore II is Raven III's sidekick. DC 20: He is obviously not the first Nevermore, who has not been seen for years. He was first seen in March 2020. DC 25: Nevermore II rarely operates on his own, primarily being seen working with Raven III. Knowledge [History] DC 15: The first Nevermore was active between 2014 and 2016. DC 20: This is the second person to take on the Nevermore identity. DC 25: Nevermore is Raven III's first sidekick. Knowledge [Technology] DC 20: Nevermore II is using a highly advanced suit, seemingly a variation on the suit used by Raven III. DC 25: The equipment in his uility belt seems highly specialized and advanced. Charles Arthur Pratten Gather Information DC 05: Charles prefers to go by Charlie. DC 10: Charlie's family includes his father Martin, an accountant, his mother Lily, a lawyer, and his grandfather Thomas, a retired software developer. They all live in Greenville. DC 15: Charlie has lived and worked at the Summers Manor since the summer 2019. He seems to basically help out with whatever he's told to do. Knowledge [Popular Culture] DC 15: Charlie used to compete in gymnastics. He started to do so less starting from 2014, before stopping completely in 2015, citing a lack of interest despite his skills. Charles Gordon Pym Gather Information DC 05: Charles prefers to go by Charlie. DC 10: Charlie is an orphan that used to live on the streets in Southside. DC 15: Charlie's parents died during a robbery gone wrong. DC 20: He has been picked up by a trust fund and sent to attend Claremont Academy. DC 30: Charles Gordon Pym isn't real. He's a fictional identity that has been set up by the Raven family.
  15. Nevermore II Charles Arthur Pratten is the second Nevermore, sidekick to the third Raven. A fan of all iterations of the Raven, the teenaged Charlie spent years investigating and compiling data and finally deduced the identity of the third Raven. Tracking him down to Summers Manor, Charlie presented himself to the Raven. Through trial and error, the Raven eventually accepted him as his sidekick, and Charles officially succeeded him as the second Nevermore. History The Raven legacy stretches back to the Silver Age, when Duncan Summers first put on the mask and cowl and became the Raven. A member of the Freedom League and an accomplished hero in his own right, the Raven fought against threats such as the Red Death, the Conqueror Worm, Alister Usher and many more. Crippled in his final battle against his archenemy Doctor Sin, the Raven finally had to retire. Since then, the Raven legacy has lived on. After the return of Doctor Sin and the death of her mother, Duncan's daughter Callie Summers took up the mantle as Raven II. Fighting against Omega in the 1992 invasion, Callie and Duncan relocated to Freedom City in the years that followed. While Duncan started the Claremont Academy, Callie continued on as Raven II. For a time, she recruited Ashley Tran as her first sidekick, the Copycat. The duo eventually parted ways. As Callie started to feel her age and the wear and tear of the life of a super hero, she was approached by Aleksander Garen Nakani, a young man she had once rescued. He had figured out her identity, and came with a proposition: To train him to become the next Raven. Soon after, he debuted as Nevermore, the Raven's new sidekick. He would spend years training before finally taking on the mantle of Raven III, an identity he holds to this day. The history of the Raven family is a tale of a heroic tradition, one that continues to grow. But Aleksander was not the only one to figure out the identity of the Ravens. One sunny day in the summer 2019, a young man knocked on the door to the Summers Manor, presented himself as Charlie Arthur Pratten, and told him that he knew that Aleksander was the Raven. Born in 2004, Charles Arthur Pratten was a bright you boy. Raised by loving parents, taught the joys of computers and detective work by his grandfather, the young Charlie was a fan of the Ravens from the time he understood what they were. For years, he would compile data and information about sightings, battles, investigations and any snippet of information he could get his hands on. Nevermore debuted when Charlie was 10 years old, and he realized that if someone else could become the Raven's sidekick, then why couldn't he? When Raven III debuted two years later, Charlie was quick to realize that he was the former Nevermore. To the twelve year old Charlie, that just meant that the position as Nevermore had opened up, and he was galvanized in his efforts. He had spent years redoubling his efforts to discover the Raven's identity, to prove that he had what it took to become his sidekick. He worked out, particularly in acrobatics and gymnastics, he visited scenes where the Raven had fought or been seen, he collected and analyzed the data, and finally, he figured it all out. Aleksander saw history repeating itself, but unlike Aleksander, who had wanted to become the Raven, Charlie wanted to become Nevermore. Despite not agreeing with Charlie's plans, Aleksander hired Charlie to help out at the Summers Estate and the Rookery. A short while later, he graduated to becoming Alek's man in the chair, providing support from the Rookery. It didn't last long before Charlie grew dissatisfied, and would often getting into trouble trying to fight crime with whatever equipment he could borrow from the Rookery. He did surprisingly well, but it was as much luck as skill. Alek finally agreed to train Charlie as his sidekick. At the very least, it would mean he could try to channel Charlie's skills into something useful, and that he would be able to keep an eye on the kid. It took 9 months of intense training before Alek would let Charlie out on patrol as Nevermore II, debuting in March 2020. Plans were made that he would attend Claremont Academy in the semester starting in the fall, using the false identity of Charles Gordon Pym, to make sure that no one knew the true identity of a member of the Raven family. As his skills and enthusiasm only continuers to grow, Charlie has fully embraced the role as Nevermore II. He is a sidekick, a hero-in-training and, if he puts in the work, perhaps a future world's greatest detective. Costume and Appearance As Nevermore II, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless black full-body suit, with only a few colors breaking the black. He wears heavy silver gauntlets over his arms for protection, and a silver utility belt with a stylized N on his belt buckle. Two lines in a shiny teal runs from under his arm to under his chest, then down to his belt. The soles of his boots, which are seamlessly connected to the rest of the body suit, is in the same shiny teal. He wears a logo of a raven with spread out wings in the same shiny teal on his chest, as a logo. Charlie wears a full, smooth cowl that only leaves his mouth free. His eyes are covered by what is normally white lenses, which shift to faint green when he activates the built-in night vision. A black cape with dark blue inner side connects directly to the shoulders of the costume. As himself, Charlie tends dress in dress shirts and pants in darker colors, often wearing use ties in lighter colors or with different pattens in a contract. In his alternate identity as Charles Gordon Pym, he generally wears jeans and t-shirts in an effort to stand out, generally tending away from dark color. Skills, Tactics & Equipment Charlie posses no superhuman abilities, or even peak human abilities, ilke his mentor. On the other hand, Charlie is smart, particularly in the fields of computing, detective work and tactics. He has taken to all three fields with surprising ease, quickly learning from the experiences that the Raven family has offered. His analytical and deductive abilities were honed through years of work investigating, cataloging and analyzing data related to the Ravens, until he finally discovered their true identities. Naturally agile, Charlie has honed his acrobatic talents through intensive training. He has received extensive combat training from the Raven family, and while he is still learning, he is a far more accomplished fighter than one would at first suspect, though he prefers to keep his distance. Tactically, Charlie prefers distraction and misdirection to direct confrontations. He will use his agility, stealth and gadgets to stay out of the enemy's way while distracting them with his suite of gadgets, setting them up for further attacks from himself or his allies. He will provoke and taunt his enemies, try to figure out their weaknesses and where and how to strike. When he works with Raven III, he will often work as a decoy to let his mentor attack, letting him take the lead. Working by himself or with others of equal experience level, Charlie tends to fall into a leadership role, whether he wants to or not. Charlie's Nevermore II costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat. While Charlie is not nearly as skilled in the use of the staff as he is with his other equipment, it can hit harder than his ravenrangs, weapons that have been used by three generations of Ravens. In addition to the standard ravenrangs, Charlie also has access to a number of stun ravenrangs, which emit an electrical shock upon contact with their target. Due to a combination of higher costs and having used the stun ravenrangs for pranks, Charlie is only allowed to bring five at a time. Further offensive tools in Charlie's utility belt includes tripwires and snare lines, which can be used to entangle his foes, or be set up as traps. The high quality of the tools make them difficult to break, allowing Charlie to effectively immobilize a foe, in theory at least. To distract his foes, Charlie utilizes darkness bombs, small grenades that create localized areas of extreme darkness. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark ravens, small enough to fit in the palm of a hand. Charlie's greatest weakness is his inexperience. While he has received extensive training from Alek, he has spent little time in the field, especially against super powered adversaries. Allies Martin Pratten: Charlie's father, an accountant born in 1980. They have a close and happy relationship. Lily Pratten: Charlie's mother, born 1979. A lawyer that specializes in helping people in need that can't afford a lawyer. While she is usually busy, she still has a close relationship with Charlie. Thomas Pratten: Charlie's paternal grandfather, born 1940. A retired software developer, he sparked Charlie's interest in computers and investigative work. Usually jovial, and much smarter than he pretends to be. Josh Andrews: Friend from gymnastics. Charlie and Josh used to clash, but grew closer since then. Their relationship has detoriated somewhat since Charlie became Nevermore II. Julie Jones: Friend from school, a fellow computer geek. Probably Charlie's closest friend, though most of their interactions have happened online since Charlie became Nevermore II. Aleksander "Alek" Garen Nakani / Raven III: Charlie's mentor, the former Nevermore I. While Charlie respects Alek, he is not above breaking some of the rules set out for him by his mentor, or doing things just to mess with him, such as hitting on the time displaced Madame Raven. While Charlie sometimes gets on Alek's nerves, Alek knows that he can trust him when needed. Calliope “Callie” Sen / Madame Raven: A time displaced teenage version of Callie Summers, the second Raven. Charlie likes her and is overjoyed to not be the only teenage member of the Raven family. Ashley Tran / Watchdog / Copycat: Alek's predecessor as Raven II's sidekick. Charlie has spent little time with her, knowing her more by reputation. He feels that she dismisses him a bit as the new kid. Calliope “Callie” Summers / Raven II: Alek's predecessor as the Raven. While their interaction has been few and far between, Charlie still idolizes Callie as one of his big heroes. Duncan Summers / Raven I: Charlie has yet to meet the first Raven, but would love to do so one day. Enemies While Charlie has not been active as Nevermore for long enough to gain any personal enemies, his affilation with the Raven Family makes him a target for any of their enemies, such as the House of Usher, Dr. Sin, the Conqueror Worm and many others. Given his personality and nature, he is sure to gain enemies of his own, if they can see him as more than just the Raven's sidekick. The Raven Family As a member of the Raven family, Charlie has access to Summers Manor, the Rookery and their tools and vehicles, at least to the degree that Alek allows. At the same time, he is able to draw on the knowledge and aid of other members of the Raven family if necessary, giving him far greater resources than most other heroes at his age. Still, he is very much the little brother of the Raven family, with much more limited access than most of the group. Timeline 2004 Charles Arthur Pratten is born in Freedom City. 2014 With the debut of Nevermore, Charlie decides that he can one day become the Raven's sidekick too. 2016 As Nevermore graduates and debuts as Raven III, Charlie notices the similarities between the two and renews his investigation into the Raven family. Since no one is Nevermore, he resolves that he can become the new Nevermore. Charlie spends the next three years aligning clues, visiting crime scenes and analyzing data until he is finally sure of the Raven's identity. 2019 Summer Charlie arrives at the Summers Manor, where he confronts Alek with his discovery that he is Raven III, and that he wants to join him. After some persuation, Alek relents, agreeing that Charlie can be his "man in the chair". Charlie spends 3 months as the man in the chair, often getting into trouble by trying to fight crime on his own. Finally, Alek relents and agrees to train him to be the second Nevermore, so he can at least keep him out of trouble and make sure he doesn't get hurt. 2020 Winter In March, Charlie makes his public debut as Nevermore II. Spring Meanwhile at the Stately Summers Manor: The time displaced Madame Raven arrives at Summers Manor, meeting the rest of the Raven family, including Charlie. Summer Charlie enrolls at Claremont Academy. Design Notes Raven's Batman needed a Robin. Raven III had been Nevermore before taking on his current identity, which gave me the perfect heroic identity. As a character, I combined traits of Dick Grayson and Tim Drake, with personality traits, abilities and skills from both. Despite appearances, Nevermore II is not supposed to be a cowl: He is not supposed to be grim or brutal, leaning more heavily on the Dick Grayson side of the character in that way. As Raven III's sidekick, Nevermore II's build is designed to compliment his mentor's. Where Raven III is more about direct combat, Nevermore II will distract and confuse his enemies, setting up his mentor to take down his enemies. Development wise, I'm planning on having him develop skills and feats that allows him to take on a leadership role as he starts working with other teenage super heroes at Claremont Academy, forcing him to step out of Raven III's shadow in fights. He will probably be a great hero and leader one day, but he's not there yet. Right now, he's too cocky and too inexperienced. I wanted to have a theme of history repeating, but with a twist: Like Alek before him, Charlie discovered the Raven's identity through hard work and investigation. Unlike Alek, he didn't seek to replace the Raven, but to help him. Like Alek, Charlie will attend Claremont, but while Alek stayed mostly to himself, Charlie will get heavily involved with other students. I have no plans of him ever assuming the Raven identity, though he might graduate from the Nevermore identity at one point, or just make it his own entirely. I also wanted to avoid the tragic backstory: Charlie is not driven to be a hero by trauma, he's driven to be a hero to help others, and, in part at least, to challenge himself. Even if he isn't really aware of it, he is a thrillseeker. Name wise, the middle name Arthur and middle and last names of Charlie's alternate identity combines to Arthur Gordon Pym, the name of the protagonist of Poe's The Narrative of Arthur Gordon Pym of Nantucket. The last name Pratten means Trickster, a fitting choice for Charlie's personality. The name Charles was picked as a mirror to Calliope usually going by Callie, and to stick to the emerging trend of Raven family members having first names starting with either A (Ashley, Alek) or C (Callie, Charlie).
  16. GM February 25th, 2020, 10:00 AM Claremont Academy, Sub-Level Four, Combat Simulator "Alright, listen up. I know that you got some experience from your old school, O'Brian, so you've been chosen to help show Winters the ropes, but no funny business. Got it?" A tall man with brown hair and a crew cut was barking orders at the two students in the Combat Simulator. The gym teacher, Mr. Travis Armstrong, was barking orders with the best of them. He had also made it clear on multiple occasions that he was watching Max, not entirely confident in her change of heart and her shifting from her old school. Still, he had told her that this was him showing her some trust by letting her take part in this exercise. The teacher stood behind the safety glass in t control booth, a confident smile on his lips as he looked down on the currently bare room. "With that out of the way, let's start with a warm up." His fingers danced over the keyboard and controls, gettingeverything ready. The entire area around them changed, blinking for a second, then the pair found themselves standing in the middle of a random city. It didn't seem to correspond to anywhere in Freedom City in particular, more a mish mash of parts. They were alone, no cars, no people. Not until a group of four masked men with guns appeared before them. "Alright, go get 'em!"
  17. April 7th, 11.46AM, 2020 Claremont Academy, Main Quad "...and this is where I leave you, I guess." Det. Janice Renchy had the tired, bleary look of anyone who worked at night who had to be up in the middle of the day. Rubbing at one eye with the heel of her palm, Leon's voucher squinted around the stately, old-fashioned school square. "Dunno how you're not coming out of here with a load of debt. Anyway, I'm sure you'll do great, Leo. Take care of yourself, you got my number if it can do you any good." Smiling a little, she offered the boy a handshake. She looked hard at Leon's face "You're good here?" Unbeknownst to the unlikely duo, there was another new arrival, just out of sight...and very much out of time.
  18. Nevermore II Power Level: 12 Effective Power Level: 8 Power Points: 189/203PP Unspent Power Points: 14PP Trade-Offs: -2 TOU/ +2 DEF In Brief: The Robin to Raven's Batman. Theme: Shine - Matt Beilis Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret), Charles 'Charlie' Gordon Pym (Alternate Identity used at Claremont) Birthplace: Freedom City, United States of America Residence: Claremont Academy Base of Operations: Claremont Academy, Bayview, Freedom City; The Rookery Occupation: Student, Sidekick Affiliations: Claremont Academy, Raven III, Raven Family Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. In his Charles Gordon Pym persona, Charlie tends to dress more casually, with jeans, t-shirts and sneakers of varying colors and designs. As Nevermore II, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless black full-body suit, with only a few colors breaking the black. He wears heavy silver gauntlets over his arms for protection, and a silver utility belt with a stylized N on his belt buckle. Two lines in a shiny teal runs from under his arm to under his chest, then down to his belt. The soles of his boots, which are seamlessly connected to the rest of the body suit, is in the same shiny teal. He wears a logo of a raven with spread out wings in the same shiny teal on his chest, as a logo. Charlie wears a full, smooth cowl that only leaves his mouth free. His eyes are covered by what is normally white lenses, which shift to faint green when he activates the built-in night vision. A black cape with dark blue inner side connects directly to the shoulders of the costume. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, he's received plenty of training before coming to Claremont, and while he doesn't think that makes him better than his peers, he can still be cocky. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. While Charlie has the makings of becoming a great hero and a leader one day, he still has much to learn, a fact that he is painfully aware of. Much of his ego and bravado serves to hide this insecurity. If he finds a mystery or problem that he cannot solve, Charlie tends to fixate on it, growing almost obsessive. POWERS & TACTICS The majority of Charlie's tactics relies on distractions and misdirection. Observe an enemy, figure out how to best stop them, and then execute his plan. His fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Aside from that, Charlie's tactics tend to differ whether he's working together with Raven III, or not. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. When he works with Raven III, Nevermore acts as decoy, drawing the attention away from his mentor and, in turn, letting Raven III attack. If he can stay safe like that, then his mentor can work at his most effective. He lets Raven III take the lead, while he follows. In other cases, Nevermore tends to take up more of a leadership role. He tries to make plans and becomes more likely to go for targets on his own, even when working with groups of other heroes. When he isn't working with Nevermore, he tends to be more cocky, putting up a brave front. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Nevermore II costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat. While Charlie is not nearly as skilled in the use of the staff as he is with his other equipment, it can hit harder than his ravenrangs, weapons that have been used by three generations of Ravens. In addition to the standard ravenrangs, Charlie also has access to a number of stun ravenrangs, which emit an electrical shock upon contact with their target. Due to a combination of higher costs and having used the stun ravenrangs for pranks, Charlie is only allowed to bring five at a time. Further offensive tools in Charlie's utility belt includes tripwires and snare lines, which can be used to entangle his foes, or be set up as traps. The high quality of the tools make them difficult to break, allowing Charlie to effectively immobilize a foe, in theory at least. To distract his foes, Charlie utilizes darkness bombs, small grenades that create localized areas of extreme darkness. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark ravens, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Sure, Charlie can be a bit arrogant. He is smart, he is hardworking, he's the Raven's sidekick and protege, so he feels he has worked had to get where he is. Still, the arrogance is mostly a facade, hiding his insecurity. He's trying to fill the shoes of his hero, being a sidekick to the Raven, the former Nevermore. Here he is at Claremont, hanging out with people that can fly and shoot fire from their eyes, and all he got is a suit, a belt full of gadgets and training. So, he overcompensates, tries to take the lead, acting more arrogant and immature than he otherwise would. If Charlie's overcompensation or insecurities makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprieved of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Quoth the Raven: Charlie has been given some ground rules for when he can put on his full costume and go into action, which can lead to some conflict. Unlike the other teenage heroes at Claremont, he can't just go into full costume out of nowhere, since he is supposed to be operating in secret. So far, Charlie is allowed to act as Nevermore during training sessions at Claremont and while out on patrol with the Raven, or when otherwise given permission. Of course, it is always a question of whether Charlie will respect those rules or not, which is further complicated by the presence of Claremont Headmistress Callie Summers. If following the rules set out by the Raven complicates things for Charlie or he gets caught breaking the rules by any member of the extended Raven family that might tell the current Raven about it, the GM can award him a Hero Point. Rules to be added and refined Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. He even has to keep his actual identity a secret from his fellow students at Claremont, being known to them as Charles Gordon Pym. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Sidekick: Nevermore is a sidekick to the Raven, and while he is growing into more of an individual hero at Claremont, others might not take a sidekick as seriously as a full fledged hero, be it heroes, villains, law enforcement or someone else. Is a situation is made worse by people's lack of respect due to Nevermore's status as a sidekick, the GM can award Charlie a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: Even if Charlie has yet to find any individual enemies, the legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newest members of the extended Raven family, just for the sake of taking revenge. If they interfere in a situation to attack Nevermore and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 14 + 6 + 10 = 56PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 12 + 8 = 20PP Initiative: +5 (+5 Dex) Attack: +6 Base, +6 Melee, +8 Ranged, see Power attack bonuses in DC Block Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -3 (w. Costume) SAVING THROWS 2 + 5 + 6 = 13PP Toughness: +6 (+4 Con, +2 Protection) Fortitude: +6 (+4 Con, +2) Reflex: +10 (+5 Dex, +5)Evasion 2 Will: +9 (+3 Wis, +6) SKILLS 100R = 25PP Acrobatics 10 (+15)Acrobatic Bluff, Skill Mastery Bluff 7 (+12) Computers 10 (+17)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed Investigate 9 (+16) Knowledge [Tactics] 5 (+12) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 8 (+11) Search 5 (+12) Sense Motive 8 (+11) Sleight of Hand 5 (+10)Skill Mastery Stealth 10 (+15)Hide in Plain Sight, Skill Mastery FEATS 25PP Acrobatic Bluff Attack Focus [Ranged] 2 Benefit 2 (Alternate Identity [Charles Gordon Pym], Raven Family) Challenge (Fast Acrobatic Bluff) Dodge Focus 6 Evasion 2 Hide In Plain Sight Jack of All Trades Luck 2 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery (Acrobatics, Computers, Sleight Of Hand, Stealth) Well-Informed Uncanny Dodge [Auditory] Enhanced Feats Luck 2 -> Luck 4 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Veteran Awards Equipment 4 (20 EP) The Feather (Vehicle; Motorcycle) [20EP] POWERS 24 + 20 + 6 = 52 Device 6 (30DP Container, Flaws: Hard-To-Lose) [24PP] (Descriptors: Nevermore II Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Built-In Communication) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP] Enhanced Feats 2 (Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades) [2DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 2 [2DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 4 (Extras: Ranged; Feats: Improved Range, Mighty 4) {13/17DP} (Descriptors: Ravenrang, Piercing Damage Type, Thrown Weapon) AP: Damage 4 (Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {12/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 8 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {15/17DP} (Descriptors: Visual Distortion, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 5 miles) {17/17DP} (Descriptors: Remote Viewing Drone, Remote Control, Spy Device) AP: Illusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {13/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Cover Grenade, Grenade, Darkness/Flashbang/Other) AP: Snare 8 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: High Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 8 (Flaws: Action [Full]; Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2) {12/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 8 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.) Luck Control 1 (Force Rerolls; Feats: Innate, Luck 2) [6PP] (Descriptors: Master Tactician, Training) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 100 feet DC23 Tou (staged) Damage +8 Collapsible Staff Touch: 5 ft. DC23 Tou (staged) Damage +8, Crit 18-20, Takedown Attack 2 High Tech Snares 200 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +8, Subtle, Triggered 2 Noisemaker 80 ft., 50 ft. area DC18 Will Fail: Believe audio illusion Independent, Triggered 2 Stun Staff Touch: 5 ft. DC18 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Trip Tricks 200 ft. DC18 Trip Resist (Worse bonus) Tripped +8, Crit 19-20, Subtle, Triggered 2 Visual Distortion 200 ft. DC18 Ref DC18 Fort to recover Blinded +8, Crit 18-20, Subtle, Triggered 2 Totals: Abilities (56) + Combat (20) + Saving Throws (13) + Skills (25) + Feats (25) + Powers (50) - Drawbacks (0) = 189/203 Power Points
  19. Chitin Power Level: 8 (200/200PP) Unspent Power Points: 0PP Trade-Offs: Bush Cricket: +3 Attack / -3 Damage; +3 Defense, -3 Toughness Orchid Mantis: -2 Attack / +2 Damage; +3 Defense, -3 Toughness Yellowjacket: None Offensively; +3 Defense, -3 Toughness Kabuto Beetle: -2 Attack / +2 Damage; -2 Defense, +2 Toughness In Brief: Ingenious innovator with insect-inspired inventions! Catchphrase: “Chitin online!” Theme: Anything Goes by Maki Ohguro Alternate Identity: Ryder Fujioka (Secret) Birthplace: Freedom City, New Jersey Residence: Claremont Academy dormitory Base of Operations: Smoothie Shack Occupation: Student, juice bar server/delivery person Affiliations: Claremont Academy Family: Shotaro “Shawn” Fujioka (father), Jenny Fujioka (older sister) Description: Age: 16 (DoB: April 3, 2004) Gender: Male Ethnicity: Japanese-American Height: 5’9” Weight: 130 lbs Eyes: Brown Hair: Strawberry blonde (dyed from black) Ryder’s lean build is emphasized by his rapid, emphatic body language. His angular jawline is softened by the broad smile that typically dominates his face along with expressive brown eye, all framed by tousled hair that hangs past his ears and has been dyed a strawberry blond. He prefers to dress in loose clothing in neon colours, often splattered with oil or paint depending on the project that currently has his attention. He is rarely seen without a long, red scarf which belonged to his mother and a chunky belt with a novelty buckle made up to look like a colour printer’s ink cartridge. The base form of the Chitin armour is a black jumpsuit with white and silver armoured pieces including reinforced boots, chest plating and a full face helmet with large oval eye pieces reminiscent of an insect. The armour assumed each of its specialized forms by incorporating the associated Robug drone into the helmet’s faceplate and adding additional armour in a specific colour: cyan for the bush cricket mode, magenta for the orchid mantis mode, yellow for the yellowjacket mode and gunmetal grey for the kabuto beetle mode. Aesthetically, each form is patterned off of its namesake. History: A third-generation Japanese-American, Ryder was a precocious but easily distracted child, raised by a single father alongside an older sister. As he grew teachers complained about his doodling and apparent non-sequitur outburst when called upon while his test scores remained exemplary and the cheerful oddball proved equally popular with and ridiculed by his classmates. Advanced classes were in some ways a better fit but Ryder found he still had trouble focusing on anything outside his current particular interest or working with his more decorous peers. Outside of school he took joy in two things above all: building with his own hands and going fast. By the time he was thirteen his garish but effective modifications to his hand-me-down bicycle had given his family’s combination juice bar and ice cream parlour, the Smoothie Shack, a reputation for quick delivery and given his father some unwanted experience with first aid. The palm-sized insect-themed robots he built from spare parts over the summer his leg was in a cast only gave him new avenues to both help out and create unintended chaos. With his imagination captured by the fantastical vehicles that race through Freedom City’s streets and the high tech power suits that soared through her skyline, Ryder used his Robugs to chase after his heroes and see them in action for himself. He arrived on the scene too late to watch Dragonfly handily subdue a villain and rescue a number of bystanders but did stumble upon one of her drones which had been damaged in the course of directing the evacuation of a collapsing building. Curiosity outweighing discretion, Ryder took the drone’s remains home and studied it, reverse engineering some of the limited version of Dragonfly’s hallmark spatial manipulation technology with which it was equipped. Mind exploding with new possibilities the now hyper focused teenager set to work designing and building his own power suit: the Chitin armour. His first test run garnered mixed results and the attention of the drone’s owner... Personality & Motivation: Ryder exudes cheerful idealism nearly to the point of naivety. He believes deeply in the basic decency of people and that everyone deserves the opportunity to work toward their best, most genuine selves. As such he is willing to go above-and-beyond to help complete strangers with little provocation, which can lead him to unintentionally cross personal boundaries. Similarly his curiosity is both Ryder’s greatest asset and greatest liability. He draws connections and makes rapid intuitive leaps when presented with new information, sometimes outpacing his common sense. Still, he would much rather beg forgiveness than miss out on an opportunity to learn something new. Powers & Tactics: While he delights in friendly competition and putting his inventions to the test Ryder loathes true conflict. If words have failed and people are in danger, however he is a tenacious fighter who will oppose more powerful opponents without hesitation and continue so long as he can get to his feet. Outside of the Chitin armour Ryder is reasonably coordinated but untrained in any specific hand-to-hand discipline, relying heavily on the speed and strength granted by his inventions. If a particular tactic is proving ineffective he will swap to a different armour mode and press on. Power Descriptions: Activating the CMYK Driver belted around his waist allows Ryder to access the sub-space dimensional pocket where the Chitin power armour is stored. From the outside this spatial warping looks like ribbons of multicoloured light extending from the belt briefly before the armour’s base form is super imposed over his body. Pressing a Robug to the front of the armour’s helmet prompts it to rearrange itself and incorporate into the faceplate before specialized armour components are retrieved from sub-space and installed. The cyan bush cricket themed mode adds mechanized improvements to speed and leg strength, allowing for prodigious leaps. The magenta orchid mantis mode unfolds blades from the armour’s forearms which use the same spatial technology to slip through defences and a camouflage package for blending into surroundings. The yellow yellowjacket mode features additional targeting hardware and hexagon shaped recesses across the arms and chest plate which can launch a flurry of wasp-shaped ballistics. Finally, the gunmetal grey kabuto beetle form puts all resources toward additional durability and musculature enhancement with blunt implements curving over the fists to better utilize that crushing potential. Complications: Presented by HAX: The Chitin armour system is based heavily on technologies for which Mara Hallomen AKA Dragonfly holds the patents, which the armour’s insect theming does nothing to obfuscate. Rising Dreamer: Ryder’s optimism can cause him to ignore potential consequences to his actions or give the benefit of the doubt when that might be unwise. Snack Amigo: Ryder works part-time to support his family’s restaurant, the Smoothie Shack, placing demands on his time outside of school. Abilities: 2 + 4 + 6 + 12 + 2 + 6 = 32PP Strength: 12/20CMY/30K (+1/+5/+10) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 8 + 6 = 14PP Initiative: +10 Attack: +4 Base, +6 MeleeMK, +11 MeleeC, +8 RangedY Defense: +11CMY/+6K (+3 Base, +3 Enhanced Defence, +5 Dodge FocusCMY), +3 Flat-Footed Grapple: +7/+11MY/+16C/+20K Knockback: -2CMY/-8K Saving Throws: 2 + 4 + 7 = 13PP Toughness: +5CMY/+10K (+3 Con, +2 Protection, +5 ProtectionK) Fortitude: +5 (+3 Con, +2) Reflex: +6 (+2 Dex, +4) Will: +8 (+1 Wis, +7) Skills: 112R = 28PP Acrobatics 8 (+10) Computers 9 (+15) Craft [Artistic] 4 (+10) Craft [Electronic] 9 (+15) Craft [Mechanical] 9 (+15/+19 Robugs) Diplomacy 12 (+15) Disable Device 4 (+10/+18 Robugs) Drive 8 (+10) Handle Animal 2 (+5) Knowledge [Life Sciences] 4 (+10) Knowledge [Physical Sciences] 4 (+10) Knowledge [Technology] 10 (+16) Languages 1 (English [Native], Japanese) Notice 9 (+10) Perform [Oratory] 7 (+10) Sense Motive 12 (+13) Feats: 24PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 2 Beginner’s Luck Challenge (Combat Diplomacy) Challenge (Fast Acrobatic Bluff) Eidetic Memory Equipment 1 Evasion 2 Improved Initiative 2 Improvised Tools Interpose Inventor Luck 2 Move-By Action Power Attack Second Chance (Emotion Control) Set-Up Takedown Attack 2 Equipment: 1PP = 5EP Electric Scooter (Vehicle) Size: Medium [0EP]; Strength: 10 [0EP]; Defence: 10 [0EP]; Toughness: +6 [1EP] Features: Alarm [1EP] Powers: Speed 3 (50MPH) [3EP] Powers: 63 + 29 = 92PP Device 15 (CMYK Driver Belt; 75PP Container; Flaws: Hard-to-Lose; Feats: Restricted 2 [Authorized Users], Subtle) [63PP] (technology, powersuit, spatial) When activated the driver uses spatial exchange technology to summon the Chitin power-suit armour. Each mode is accessed via the corresponding Robug. Communication 4 (Radio, 1 mile; Flaws: One-Way; Feats: Subtle) [3PP] Enhanced Defense 3 [6PP] Enhanced Strength 8 (to 20 [+5]) [8PP] Immunity 2 (Suffocation) [2PP] Protection 2 [2PP] Super-Senses 7 (Radio [Accurate (+2), Danger Sense] [4PP], Visual [Infravision, Tracking, Ultravision] [3PP]) [7PP] Chitin Armour Modal Array 22 (44PP Array; Feats: Alternate Power 3; Drawback: Action [Move Action to Switch]) [46PP] Base: Bush Cricket Instar - “Hop to it!” Concealment 6 (All Visual, All Radio; Flaws: Displacement) [6PP] Damage 0 (Extras: Autofire [5], Feats: Mighty) [6PP] (CMYKick) Enhanced Feats 10 (Attack Focus [Melee] 5, Dodge Focus 5) [10PP] Leaping 5 (x50, 750’ Running Long Jump, 187’ High Jump) [5PP] Quickness 3 (x25; 1 Minute to Standard Action) [3PP] Speed 4 (1000’ Move Action, 100MPH) [4PP] Super-Movement 2 (Wall-Crawling, Water Walking; Flaws: Limited [While Moving]) [2PP] Super-Senses 8 (Auditory [Accurate (2), Extended 1, Ultra-Hearing], Visual [Analytical 2, Counters Obscure (Darkness)]) [8PP] AP: Orchid Mantis Instar - “Say your prayers!” Concealment 4 (All Visual; Flaws: Blending) [4PP] Concealment 10 (All Sense Types; Flaws: Limited to Machines) [10PP] Damage 5 (Extras: Linked [+0], Feats: Affects Insubstantial 2, Improved Critical, Mighty) [9PP] + Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP] (CMYKutters; dimensional, electromagnetic) Enhanced Feats 5 (Dodge Focus 5) [5PP] Super-Movement 2 (Wall-Crawling 2) [4PP] Super-Senses 2 (Visual [Counters Concealment]) [2PP] AP: Yellowjacket Instar - “Kick the nest!” Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing 2) [26PP] (CMYKuarrels) Enhanced Feats 5 (Attack Focus [Ranged] 4, Dodge Focus 5) [9PP] Obscure 3 (Visual, 25' radius; Extras: Independent) [9PP] (CMYKover) AP: Kabuto Beetle Instar - “Can’t beat this!” Enhanced Feats 4 (Improved Grab, Improved Grapple, Improved Throw, Improved Trip) [4PP] Enhanced Strength 10 (to 30 [+10] Total) [10PP] Immovable 3 (Extras: Unstoppable) [6PP] Immunity 20 (Electrical Effects, Fire Effects; Flaws: Limited [Half Effect]) 10PP Protection 5 (to 7 Total) [5PP] Super-Strength 4 (Effective Str 50, 12.8 ton Heavy Load, Feats: Countering Punch) [9PP] (CMYKudgels; gravity) Device 8 (Robugs; 40PP Container; Flaws: Easy-to-Lose; Feats: Multiple Devices 3, Restricted 2 [Authorized Users]) [29PP] (technology, robotics) The Robugs are a quartet of semi-autonomous, palm-sized drones resembling a bush cricket, orchid mantis, yellowjacket and kabuto beetle respectively. Base: 6 + 4 + 3 + 16 + 10 + 1 = 40PP Communication 5 (Auditory, 5 mile range; Feats: Subtle) [6PP] Comprehend 2 (Speak to and Understand Animals) [4PP] Enhanced Skills 3 (Craft [Mechanical] 4, Disable Device 8) [3PP] ESP 5 (Auditory, Visual, 5 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [16PP] Move Object 3 (Strength 15; Extras: Range [Perception]; Feats: Precise) [10PP] Alternate Power 1 [1PP] AP: Instar Swarm - "Four colour dream! Now WAKE UP!" Duplication 12 (180PP; Extras: Horde; Feats: Mental Link, Progression 2 [5 Duplicates]; Drawbacks: Limited [One of Each Instar Form]) [38PP] Drawbacks: -3PP Normal Identity (Major, Uncommon; Standard Action to activate CMYK Driver, Unable to access Chitin armour without belt) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Unarmed (C) Touch DC 20 Toughness Damage Unarmed (K) Touch DC 25 Toughness Damage CMYKutters (M) Touch DC 20 Reflex Drain Toughness [Objects Only] Touch DC 25 Toughness Damage CMYKuarrels (Y) Area DC 22 Toughness Damage [General Area] Totals: Abilities (32) + Combat (14) + Saving Throws (13) + Skills (28) + Feats (24) + Powers (92) - Drawbacks (-3) = 200/200 Power Points
  20. OOC for this. @Darksider42, @Wyverntamer Give me an IC opening, then let's start with an Initiative roll from each of you
  21. Kingston, Freedom City New Jersey Late Fall 2019, 10:30 PM Since the Terminus Invasion of 2018, much of Kingston had consisted of ruined buildings and empty streets. Only the most minimal efforts to start to rebuild had begun, and mainly along the boarder sections with other North Freedom neighborhoods, leaving the majority of the center of the formerly historic neighborhood still largely abandoned and in shambles. Now, those that frequented the Kingston area were those that wished to be unobserved or otherwise isolated from the more crowded and active sections of Freedom City, while still maintaining a close proximity to the rest of the city. A small figure in a trench coat made its way through one of the empty streets in the heart of Kingston, moving among the shadows with a seeming confidence that there was nothing to fear among the dark ruins. The figured walked for several blocks along the cracked and broken sidewalks, stopping a few times to peer around towards the dark recesses of the nearby buildings. Eventually the figure turned into a dark alleyway and was seemingly swallowed by the darkness within. If anyone had been following the figure, it would have seemed they had vanished into thin air in the alley. However, the figure continued on its journey dozens of feet beneath the cluttered streets, moving along a path through the partially flooded sewer tunnels that ran under Kingston. The figure still moved at a steady pace, perfectly at home in the dark, damp confines of the sewers. After passing through several city blocks of tunnels, the figure came to a bend in a tunnel where a section of wall had collapsed, beyond was a larger open area that appeared to be a half buried subway station. Several tables of various shapes and sizes had been set up along one of the platforms and were covered with a variety of scientific equipment. Another section of the platform had been turned into a makeshift living area, with a bed and some other furniture set up. The entire area was partially lit by several emergency lights that had been placed around the platforms. The result of the makeshift lighting was that there were sections of the platforms that where relatively well lit, while the rest of the station was cast in shadows of various depths. The figure moved onto the platform containing the collection of tables, stopping briefly to look at some of the equipment as it went by, before coming to a mostly empty table. The figure sat a large duffle bag onto this table and began carefully removing various objects from within it. As the figure was focused on its task the almost oppressive silence of the chamber was interrupted by a cold voice from somewhere among the shadows. "Good evening Dr. Seidel." The figure quickly turned away from the table, scanning the illuminated section of the platforms, even as he edged towards some of the nearby shadows. "Who are you?" The man asked, his tone a bit surprise but not necessarily concerned or frightened. "Someone who has spent some time trying to locate you." The voice from the shadows simply replied. The trench coat clad figure identified as Dr. Seidel moved into one of the deep shadows near the collection of tables. "You will soon wish you had not done so." Dr. Seidel responded, his voice deepening and straining slightly as he did so. This was followed by a few pained grunts and groans before the shadows went silent. Then, a large figure could faintly be seen climbing among some of the shadows above the platforms lit by the emergency lights. "So, you can now change your shape at will." Stated the cold voice that again seemed to come from multiple directions at once. "All the more reason you will regret coming down here." Replied a deep, partially hissing voice from the large shape crawling along one of the uppers walls of abandoned station. "Perhaps." Replied the cold voice. "But I believe there is a way we may help one another with mutual goals." The large figures stopped, peering out to scan the darkest areas of around station with yellow reptilian eyes. "I suspect there is little you can offer which I will be interested in." It replied in almost a growl. "I believe we may help one another in striking out against the Second Raven." The cold voice replied from the darkness. There was a long pause as the yellow eyes of the large figure peered out at the shadows around the station platforms. "Go on, you have my interest."
  22. Sun Dragon Power Level: 10/13 (180/197PP) Unspent Power Points: 17 Trade-Offs: +2 Toughness / -2 Defence In Brief: Prince of a fiery new nation, come to bring freedom to the world. Catchphrase: "By boiling blood!" Theme: Legend of Korra OST: Red Lotus Theme Alternate Identity: Leroy Remilikun Ransom-Conte, 'Larry' Birthplace: New Atlantis City, Earth-W Tech 94527 Residence: Freedom City, Earth-Prime Base of Operations: Claremont Academy, Lantern Hill(803 Aperson Ave.) Occupation: Prince, philanthropist Affiliations: Claremont Academy, New Atlantis, Family: Amatekon Ransome-Kuti(mother), Lafenwa Moko(father), Sola Oluseyi(father), Lavernius Conte(father, blood), Leroy Conte(uncle), Siblings by age: 30-25 Olokuye Ransom-Moko(elder sister), Olokode Ransom-Moko(elder sister), Olukoju Ransom-Seyi(elder sister), Olufon Ransom-Moko(elder sister), 24-20 Olaore Ransom-Seyi(elder sister), Olaiunu Ransom-Moko(elder sister), Oludotan Ransom-Seyi(elder sister), Olukoraiwa Ransom-Seyi(elder sister), 19-10 Olagoke Ransom-Moko(elder sister), Oluyemi Ransom-Moko(elder sister), Olutoye Ransom-Moko(younger sister), 9 Oloroo Ransom-Conte(younger sister) Description: Age: 16 (DOB: August 10th, 2002) Apparent Age: Mid-teens Ethnicity: Yoruban Nigerian/African-American Height: 6'5"/1.98m Weight: 210lbs/95.25kg Eyes: Gold Hair: Black Like all his family Leroy is a pillar of chiseled muscle and bone, sleek and powerful, with three claw-like scars gashing his face diagonally from under his eyes to his jawline. His skin is otherwise smooth and flawless, the only other markings are golden tattoos of fire and dragons festooning his body. His hair is cut close into a Caesar on top and shaved meticulously at the sides and back, the geometric effect lending an almost inhuman look. He's unguarded and animated in movement and expression with a smile for everyone, a helping hand at the ready and sparkling eyes. Even in battle he's anything but solemn, laughing or cursing roundly, throwing everything into every action. He's possessed of seemingly limitless energy and passion. His voice has a strong Nigerian accent, particular to the coastal delta region, but with a pronunciation that to Atlanteans is instantly familiar. His clothing matches his personality, brilliant colors in fantastical arrangements, with tunics, robes and trousers cut and styled in fractals of every conceivable color, the most common being blue, red and yellow. He usually goes barefoot, and when not wears sandals strapped at the knees. He rarely, if ever, gives any consideration for the weather. On campus he wears the Claremont school uniform, though modified to resemble the private school's original three-piece suit in rich blue and dazzling gold. As Sun Dragon, he uses his powers to shape a suit of black armor veined with yellow, a black featureless helmet concealing his face. A winged yellow starburst serves as an insignia. History: Leroy Ransom-Conte was born into a world at peace. Earth-W Tech 2 has never known war, crime, fear or hate. The best and brightest use powers as disparate as sorcery and cybernetics to create a better world for all, guided by the world's leader, his mother Amatekon. Amatekon is a former hero of Earth-Prime's Silver Age, a psychic warrior called Lioness who used her powers to make herself nigh-invulnerable and protect the innocent across West Africa. However, during the troubles of the 60's and 70's, and as she grew to better understand the deep roots of fear festering at the heart of humanity, she began to despair of making any lasting change. Growing convinced that only a new world, a totally new way of life, could demolish the prejudices and hate she met every day, Amatekon set out to find a new home for humanity. She found one in an Earth slowly sinking into the global ocean, its core failing and the only human inhabitants a failing branch of the Atlanteans. With her powers and their technology Amatekon drew forth and tamed dragons from the mantle, forging a lasting friendship between them and her followers. Together they reignited the core, reclaimed land from the seas and established the great capital of New Atlantis. Discovering that her deeds partly matched the religious lore of her Yoruban ancestors, Amatekon also learned that by fulfilling and embodying prophecies and mythic archetypes she could attain even greater power, making her dreams that much more attainable. Focusing on Earths ruled by tyranny, the Lioness made a point of destroying such regimes and giving those oppressed the option of joining her in her new world. As a result, her power grew by leaps and bounds. With billions of minds working at once, the technology, magic and natural talents available to New Atlantis soon outstripped that powers much older could muster. But after years on her own Amatekon was lonely, the enormous pressures of her new life were almost overwhelming and she'd grown to miss her old home. So, starting in the early 1980's, she began making trips back to Earth-Prime, discretely searching for like-minded souls. During one such excursion she met her first and second husbands, Lafenwa and Sola, via foiling an attempted assassination of President Shagari by New Freedom super-assassins. The three had clicked immediately during the defense and the two men, with powers of their own, found her vision of a new Earth compelling. Together they moved to Earth-2. where they began raising a family alongside the patient work of creating a whole new civilization. Amatekon returned to Earth-Prime several times since then, spreading her message and lending support where she felt her presence wasn't destabilizing or made the local community a target. One such event was the day the Centurion died, where during the cleanup and recovery she met her third husband. Leroy's father was the brother of Leroy Conte, the Golden Marvel, a light-wielding superhero who in the late 80's and 90's fought crime in Freedom City. Unlike Lavernius, a gentle and dedicated music teacher, Leroy seethed at the injustices of life in Lincoln and the crooks in costumes or suits pushing people around. His brother was arrested and imprisoned for killing one of his rogues' gallery, and soon after came the Terminus Invasion of 1993. His life destroyed and his family gone, Lavernius attended one of Amatekon's rallies advertising "Earth-2" hoping to catch some of the renewed love of life other Freedonians had. He and the would-be savior met, and to the surprise of both became fascinated with each other. Lavernius' resilience despite his weakness, tragic past and drive for excellence in his art appealed to the romantic in her, and her ideals of self-direction and freedom from the past struck a powerful chord in him. He decided to stay on his world, partly to advocate for his brother, but maintained a relationship with Amatekon that grew into marriage in 2000. Thanks to her, he unlocked powers similar to his brother's, though nowhere near as strong, and after the rally began a productive career teaching music at Freedom School for the Arts in Southside, visiting his wife and her two other husbands regularly. Leroy Ransom-Conte was born the 12th child and first son of Amatekon, and ever since his earliest days there were murmurs. As he quickly became all-too aware, he was smaller and weaker by far than his siblings, all of whom took after their titanic mother, without their talents for art, science, the mysteries of magic or the mind. He was older than any of his sisters when he bonded with his dragon, and worst of all his powers weren't developing along nearly the right lines, gravity instead of light answering his commands, despite inducing mutations via exposure to the realm of the Phoros, the living stars. Amatekon was determined he would be cared for and find a place where his talents could be nurtured, encouraging him to practice with his siblings and teaching them to respect disparate levels of strength. Noticing his fascination with tactics and historical revolutionaries, she tutored him herself before arranging for longer-term studies on Earth-Prime, where she hopes he will become a rallying point for her movement. Claremont Academy was the natural choice, the crucible where the future of the superhuman establishment is forged. In the fall of 2018, over forty years since his mother embarked on great experiment, Sun Dragon set out on his own. Personality & Motivation: Leroy is blessed with the confidence and goodwill to all that comes from living in a utopia, but with a vein of steel from being brought up with the expectation of defending that shining realm against an omniverse of threats. He's not blind to the ways people try and trick or hurt others for their own gain, but his upbringing keeps his eyes firmly on the reason why crime seemed so appealing in the first place. Earth-Prime has its virtues, even if he won't easily admit to them, but the systemic flaws driving people to choose between morals and living feed a constant low-level simmering anger at the injustice going seemingly unchallenged. On top of that, Leroy is here on a mission. He's easy to befriend but he's looking constantly for allies he can win to his mother's cause. Yet the very fact that it's his mother's cause, not his, is slowly growing a seed of doubt at his place in the wider plan. Most of all Leroy is devoted to his dragon, Dio, his closest and truest friend. He's arrogant, but not so much that he doesn't appreciate the help and camaraderie the two give each other. Powers & Tactics: Sun Dragon charges into the fray, using the appearance of careless bravado to conceal a ruthless eye for denying his enemies their advantages and giving his allies a winning edge. He prefers to fight in tandem with Dio, the pair working to keep their foes off their feet and under constant fire. His command of gravity gives Sun Dragon potentially limitless options for one-on-one and larger fights, but his progress in unlocking his full power is slow, and he runs a frequent risk of over-extending himself. Power Descriptions: Sun Dragon's powers manifest in two ways: as a massive shift in local gravity, visibly distorting the air around him and any affected by his powers, or else in flashes of searing light. The former is most obvious when he lends others his power of self-propelled flight, with air and particles of matter caught between his gravitational pull and that of the planet. His power of light is only seen in the hard-light shell he's learned to reflexively don, its assertion highlighted by light visibly warping and bending around him. Complications: Anger: Leroy was brought up never to ignore injustice or wrongdoing...and now literally cannot. Bound: Sun Dragon would never willingly abandon his dragon Dio for any reason. Darkness: Sun Dragon is paralyzed with fear in the dark, and struggles to enter places with dim or no light. Enemies: Though he's largely unaware of it, New Atlantis is based on the conquest of other worlds, and Sun Dragon is a much softer target than most of his family. Mission: Sun Dragon is here both to find people interested in leaving Earth-Prime for Earth-2, and to free his uncle from prison. Almost all he does is bent around those two goals, and setbacks are exceptionally hard. Responsibility (Family): Living up to his parents' expectations is of paramount importance to Leroy. Failure is devastating and not to be accepted. Responsibility (Powers): Sun Dragon's power over gravity has potential for enormous destruction if used incorrectly, something he's been sheltered from. Temptation (Power): Anything that seems like it will make Sun Dragon more like how he's "supposed" to be, in powers and in physical strength, is nearly irresistible. Abilities: 8 + 4 + 8 + 4 + 4 + 6 = 34 PP Strength 30/18 (+10/+4) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat: 6 + 8 = 14 PP Attack: +3 (+10 Melee) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Initiative: +2 Grapple: +37/+20/+10 Knockback: -6/-2 Saving Throws: 4 + 4 + 5 = 13 PP Toughness: +12/+4 (+4 CON, +8 Protection) Fortitude: +8 (+4 CON, +4) Reflex: +6 (+2 DEX, +4) Will: +7 (+2 WIS, +5) Skills: 60r = 15 PP Diplomacy 8 (+11/+15 w Attractive)Skill Mastery Gather Information 7 (+10) Handle Animal 3 (+5) Intimidate 12 (+15)Skill Mastery Knowledge (physical sciences) 3 (+5) Knowledge (tactics) 8 (+10)Skill Mastery Notice 8 (+10)Skill Mastery Ride 3 (+5) Sense Motive 8 (+10) Feats: 58PP All-Out Attack Attack Focus (Melee) 7 Attractive Benefit 4 (use Knowledge [tactics] for Initiative), Native (Earth-2 ('Ife', Earth-W Tech 95427))), Status (Dragon Prince of Earth-Ife), Wealth 1 Challenge (Fast Startle) Defensive Attack Dodge Focus 4 Interpose Luck Master Plan Move-By Action Power Attack Sidekick 30 (Dio, 150PP) Skill Mastery (Diplomacy, Intimidate, Knowledge [Tactics], Notice) Startle Uncanny Dodge (audio) Powers: 2 + 12 + 22 + 9 + 8 + 1 = 54 PP All powers have the Cosmic descriptor along with any others given Comprehend 2 (Root language learning; Languages 2 (Understand all, Read all, Speak one at a time; Flaws: Unreliable) [2PP] Training Enhanced Strength 12 (Super-Dense Cells) [12 PP] Biology Flight 5 (Personal Gravity Well; 100 MPH/1,000 ft. per round; Extras: Affects Others, Area; Feats: Dynamic, Dynamic Alternate Power) [22 PP] Gravity DAP: Super-Strength 17 (Mass-Shifting; as STR 47, +85 to Carrying Capacity rank [95/89]); Flaws: Sustained; Feats: Dynamic, Groundstrike, Shockwave)[20PP] Immunity 9 (Life Support) [9PP] Biology Protection 8 (Manifest Hard-Light Shell) [8 PP] Light Super-Senses 1 (Communication Link [Dio]) [1PP] Psychic Drawbacks: (-1) + (-4) + (-3) = -8PP Power Loss (Daka Crystals; Frequency: Uncommon(+1); Intensity: Minor(+0))[-1PP] Vulnerability(Magic, Frequency: Very Common(+3), Intensity: Moderate(+1.5 to effect DC)(+1))[-4PP] Weakness (Darkness; Frequency: Uncommon(+1); Intensity: Major(-1 to all Ability scores)(+2))[-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage(Staged) Ground Strike Burst(270ft) DC 27 STR/REF Tripped Shockwave Cone(170ft) DC 25 TOU/DC17 REF/STR Damage(Staged) Totals Abilities (34) + Combat (14) + Saving Throws (13) + Skills (15) + Feats (58) + Powers (54) - Disadvantages (8) = 180/197 PP
  23. 2019 - 2020 Claremont Academy School Year begins September 4th! Dear Parent, Guardian or Mentor Figure, Congratulations to your child or ward on being admitted to the upcoming school year at Claremont Academy! We couldn't be more excited to welcome them into our proud legacy of academic excellence, practical experience and community service. The semester will begin on Wednesday, September 4th. Dormitory move-in dates begin one week prior on Wednesday, August 28th. Below you will find a list of supplies each student will be expected to bring with them, along with a list of those provided by the Academy including toiletries, dormitory furniture and active wear to be used during our award winning physical fitness programs. Financial aid is of course available to students attending on scholarship and we offer meal plans to suit all needs. Our administrative offices will have been in touch by now regarding any dietary restrictions, allergies, atmospheric requirements, etc. See the enclosed contact information for any further inquiries. Claremont Academy has long been home to students of both exceptional ability and exceptional circumstances. While students should be prepared to work hard developing their talents and learning invaluable real world skills they can also look forward to a welcoming community of peers with their own unique perspectives and experiences. Orientation will cover movie nights, extracurricular clubs, our expanded intramural league and other activities. These are the friendships which will last a lifetime. Welcome to Claremont Academy! Beneath of the Headmistress' signature in a pen running out of ink someone has scrawled: WHO IS THE UNKNOWN STUDENT OF ROOM 404?!
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