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  2. If its OK with you Ari, Echohead will copy Randalls skill. Its 10PP worth of what I presume will be skills mainly (although any "space" feats you feel are mental and pertinent would work I guess). Ill let you decide how to spend them!
  3. Echohead Tentatively, Echohead put up his hand. Good golly! SPACE! in a SPACESHIP! It was like a childhood dream. Except... SPACE KILLS YOU! Yes, except for that part. Like, travelling through hard vaccuum. He gulped. "Yes Sir Mister Randall. I mean, we all want to track down Black Star and bring him to Justice! No question!" he said, trying to firm his voice despite a wobbling throat and a weak chin. "Except space is a bit ah....dangerous. I haven't been in space before...." he gulped. "Could I ...ah...borrow your brain?" he said. "I mean...not take it out of your skull. Or eat it. I mean...can I copy it psychically into here?" he asked pointing at his skull. He could have just done it. But he preferred asking permission. It always seemed polite. "Not a total copy. I just want to copy your skills and experience! Like, how to repair a warp drive or something" he blubbered, wondering if warp drives were real....
  4. I made the PL corrections by lowering his strength to 32, then filled in the missing PP with the Fearless feat, a couple of ranks in both Knowledge: Tactics and Perform: Oratory, and a couple of ranks in Super-Strength.
  5. OOC for this You can have a wide degree of narrative licence as to how you propel yourself into this thread, and feel free to use knowledge rolls as a preamble (With a specific question)
  6. https://www.freedomplaybypost.com/topic/10954-hong-kong-go/
  7. Supercape

    Hong Kong Go

    GM Dec 10th, Hong Kong Agent Sunny Fields had almost tore her hair out trying to track down the stolen daka weapons that she had the Scarab had dealt with in Cairo. Yasser, the Daka-powered gun runner had already started dealing, and with a good bit of old fashioned detective work, they had found that the destination was Hong Kong. W.E.S.T was still on the case, but the matter was now more about intelligence and investigation than exotic science. Still, the weapons were clearly dangerous, and W.E.S.T had asked the Scarab to help. And detective Jackie Wu was her contact. A short, strong man in his fourties who liked dark suits and dark glasses, and clearly knew what he was doing. "Pleased to meet you" he bowed, with good command of English and a professional handshake as they met on the HK airstip that had flown the Scarab in. "Things are going crazy in Hong Kong. Dr Sin has been arrested in Holland, and all the gangs and right hand men are stepping up to try and make a power play. They are going to be fighting over those weapons. And probably fighting with those weapons. I'm no scientist, but from what I understand if they go wrong they could level a block...." Meanwhile... Club Immortus, Hong Kong Who had arrested Dr Sin? Why, The Immortal trio of Comrade Frost, Voin, and Dreadnought. And whilst an apparently great success, Dreadnought and Voin had been called away to baby sit a wild card, the ancient immortal called Morgen they had found from that adventure was causing rumblings in the green fields of Wales. And meanwhile, the mysterious Mr. Murk had asked Comrade Frost and Tsunami to see what the fallout in Hong Kong was. He was rather concerned, and felt responsible. But Mr. Murk operated from the shadows, and this needed someone who could walk in sunlight. Sonny Cho, an immortal who lived in Hong Kong, greeted Comrade Frost and Tsunami. He knew the former, of course. And Sonny Cho knew the streets of Hong Kong like nobody else - he was well aware of Tsunami's connections...
  8. Today
  9. Veronica Danger "No, I think I am good." Came a response from Veronica Danger to the Colonel's question. The Danger scion was dressed in a loose fitting vacuum suit, under which she was dressed in her more typical attire. She had a pack filled with various survival gear and other equipment handy, and her necklaces of the small silver charms she carried around were tucked into one of the outer pouches of the vacuum suit. The teenage Danger was almost bursting with anticipation, as she looked up at the sleek Pegasus space plane that she had gotten access to with some help from Uncle Ace. Over the last couple of months since the incident at S.T.A.R. Labs, Veronica had gotten in several hours behind the sick of a Pegasus in preparation for this expedition to track down Blackstar. Now she was looking forward to taking the high-performance craft up into space to track down the intergalactic criminal.
  10. Supercape

    Head West

    GM "Could have been worse" replied a grateful agent Fields. "I mean, we could be dead. Or Cairo could have exploded..." She wiped her brow. "Could have been even worse than Cairo exploding. And it could have been even worse than what even worse than Cairo exploding would have been. And frankly, it could have been ever worse than that. Nobody really understands where these Corrupted Daka Crystals came from, or what they can do" she said, bluntly. "You have the thanks of W.E.S.T" she said, more brightly. "We need people like you on our side..." She paused, before laying out the bait and attempting to reel in... "Now, we just need somebody like you to help track down where those Energy weapons got transported to...." Continued in...
  11. Doctor Thorne She examined the message for a little while, allowing the other to speculate for a few moments. She didn’t even register the arrival of someone new so deep in thought she was, though luckily Liam was eventually able to draw him to there attention. “It seems that we’re being opposed by a sentient force, hopefully, it’s not the principle of writing itself, the Akasha gives me a headache! Normally I’d support splitting up but we have the problem of communicating over the distance, plus if it’s hiding we’ll need someone with extensive occult knowledge. And being modest I’m probably the most knowledgeable person in the city if not the entire state.” actually it was probably the whole west coast but she didn’t want to sound too boastful “Hello there I’m Doctor Thorne, I’m sure you’ll me Liam latter it’s complicated. Unless you have other business, in which case I’m afraid we’re closed, I’m happy to have you aboard.” she explained to Ronin
  12. The Scarab III Kamala paused for on a second to make sure the others had left before quickly pocketing one of the slithers of Daka crystal and destroying the rest. She felt a twinge of guilt at concealing the slither but everything she’d experienced told her that no one could really be trusted to hold onto any of the crystal. Beside her if she could she owned it to try and recover the man she’d watched disintegrated, and that would require further study. “The crystal became unstable and disintegrated, take him as well I believe it was because he’d been somehow bounded to the crystal. Unfortunately, all the crystal become unstable and disintegrated once the main crystal had gone.” she explained once she’d stepped out.
  13. @Ari before we get started, I have a question Ari. Where is Blackstar's base supposed to be located? This thread should likely be out in one of the space forums, not this one, as the majority of the story will take place in space.
  14. Snakebite It was a fair point, and one she had mulled. "We can't leave until we have the ingredients to re-enact the ritual" she said, almost guilty. "Although...." It was personally risky. She didn't like it. "...I could leave, and you get the ingredients" she said, sounding him out. She didn't like it one bit. There was something she had not quite put her finger on...why was Neil so oft the target of the beast's accusations? Why the whispers and eyes always on him? Why, if it was she wearing the ring? Do I trust him... .,...no.... ....at least not completely.... ...I am not sure I distrust him, either... She waited to see what Neil would make of her suggestion. It was a perilous one. She had barely survived the first encounter, and only with Neil's bullets to save her bacon. Facing it alone would be dangerous in the extreme.
  15. Supercape

    Zip Zap

    GM The sulfurous atmosphere was unpleasant to the nostril and lung, and both the technician and Lulu held their arm to their mouth, rasping and spluttering. But they had enough wit and will to drag themselves behind the nearest rock. Was it a threat? It remained impassive and motionless. Sure, it was armed to the teeth and could probably chew rocks, but it was statue still all the same. Delta could see it was powered - at least on standby. And scanning through this rather impressive database he could find nothing like it. At least in his universe. Or the terminus, come to that. This was something unique!
  16. Rev In the background, Rev started stumbling towards Fascimile and Midas. She needed a break. A long break. And some cherrypop! lollipops. All the cherrypops! she could buy, in fact. And possibly some she couldn't buy too. Wait, that was stealing. All the Cherrypops! she could buy, plus all the ones she could persuade Facs to buy. "Hey is he down? Phew! That was a rumble!" she grunted as she caught up with them. "Calls for...ah...a celebration, huh? Have you...ah....got your wallet with you?"
  17. GM The shotgun pointed to the night sky and detective Kidd had, for a moment, a surprised look on his face, before he broke out laughing. "Jeesus, kid. I wasn't going to shoot....!" he explained. "I mean, there are camera's here. I just wanted them to sweat. Scare them out of dodge city, if you get what I mean. Ha ha! Did you see the look on their faces? I thought they were going to $£%& their pants haha!" he said, putting the shotgun down and clicking on the safety. "Look, its the only thing these scum really understand. And right now, this town's going to go to hell. Blowfish is financing this building and I pretty much know he's going to use the filthy immigrants to join his ranks. He's cold, that one. And then, half of the scum living here and building this place are ready to cave Blowfishe's skull in, and set up themselves. I mean, this place is a powderkeg..." he grinned, looking actually excited at the prospect.
  18. Lament Huff Puff...huff puff! The Void granted Lament many esoteric powers, both mental and physical, but unfortunately not flighth or super speed. He himself was in good shape, but he was not an athlete. By dickens! I am a showman not a sprinter! At least he could spy where the thing was going. But really, he wasn't going to catch up on foot, not without giving himself a hernia and busting a lung. That, darlings, simply was not how the great Luther LeGrasse did things. No! It was time to hail a cab. Or any car! The Void shrank inside, an he became quite visible again. He stopped in the middle of the road, and dramatically indicated by magnificent gesture, that assistance most urgent and serious was needed. "Halt! For the sake of the chidren! Halt!" he called out in a booming voice to the approaching headlights, attempting to look both important and goodly.
  19. The Traveller Before he could touch the walls Sitara gently grabbed his hand. “Let’s not wake the system up, just in case there are still defences active. The Lor share your capacity for quite nasty and inventive defences.” With a few simple manipulations on her wrist panel, she bought up a hologram of the ship's layout. “Luckily these ships tend to use the same layout, the bridge should be this way.” she gestured down one of the almost identical looking corridors “From there we should be able to shut down the defences and get a feel for what happened here.”
  20. I couldn't find the a list for the different NPC tiers and what they mean, but he should be generally usable. Adapted from the 3E threat report on Cortex, with a few changes, mostly to both fit in house rules and to meet caps for some attacks, and some things that just didn't work as well in 2E. Changes from 3E version: Powers Additional feats and extras added to Pulse Blasters. Damage power in Extendible Cyberarms has increased level, to meet caps. Accurate 2 added to feats. Explosive Gravity Wave Discharge split into two powers in the array: Explosive Gravity Wave Discharge and Gravity Knockdown, for the different effects. "Neurotoxin Aerosol Dispensers" level lowered from 10 to 6. Feats Added Attack Focus [Ranged] 4
  21. Cortex Power Level: 10 (244/244PP) Unspent Power Points: 0 Trade-Offs: (Pulse Blasters) -2 Attack / +2 Damage, -3 Defense / +3 Toughness In Brief: Mutated super genius drug lord. Alternate Identity: Henry Todd (Secret) Birthplace: Emerald City Residence: Hidden location in Emerald City, normally known simply as the Laboratory. Base of Operations: Emerald City Occupation: Drug Lord Affiliations: The Cartel Family: Louisa Todd (Mother, deceased) Description: Age: 36 (DoB: 1982) Apparent Age: Difficult to tell, due to mutation. Appears to be at least early 40'es. Gender: Male. Ethnicity: Caucasian. Height: 5'4'' Weight: 190 lbs. (most contained in cranium and brain) Eyes: Black Hair: None Cortex is a rail thin man, standing below average height. His face twisted, his body seemingly having little fat or muscle, he would appear just malnourished, if not for his very visible mutation: A gigantic skull and brain, weighing enough to make movement all but impossible for the man, stretching down to almost at his waist. His face appears older than it should be, perhaps from the strain. Without the mechnical support pod he has built for himself, he would have difficulty even moving. He is usually dressed in loose green suit, with a large yellow belt, a yellow harness on his chest, connected to his support pod and yellow boots. History: Cortex grew up in Black Pines, a small town south of Emerald City. His mother was a former mental patient, institutionalized after she was found wandering on the highway in a state of hysteria with no memory of who she was or how she had gotten there. The doctors determined that she was pregnant, and at birth little Henry seemed normal. By the age of two, however, his head was already starting to show growth outstripping that of the rest of his body; he was also already reading at a college level and spoke several languages. As he continued to grow, so too did his frightening intellect. Louisa Todd (given a first name by a caring nurse and taking her last name from the county hospital that had delivered Henry) tried to provide for and protect her son, but she was a weak and fragile woman that never recovered from whatever ordeal had placed her on that road the night she was found. She lacked marketable skills and was prone to incapacitating panic attacks. Unable to hold a job for long, she and little Henry stayed in subsidized housing, where her son quickly became the source of amusement and target of ridicule for the neighboring children. He learned quickly and painfully that the world broke down into two fundamental categories of people: victims and victimizers. Henry Todd resolved that he would not remain a victim, no matter what it cost himself or others, especially others. Early in life, he was exposed to drug dealers, their processes for making drugs, and their business practices… and he observed the respect and fear people showed these men, as well as the money they made. By the age of five he had mastered “kitchen” chemistry to the point where he could produce marketable merchandise using only cheap and legally obtained materials. Effective drugs bought him allies, who sold his drugs in the surrounding area. Money bought him better material to work with, and connections, both of which he leveraged to make more powerful merchandise. By the age of ten, he had manipulated a number of older teenagers into forming the first of many short-lived gangs used solely to front his product. Where money alone failed to motivate, he supplied drugs; where money and drugs both failed to sway, difficult to trace toxins crippled or eliminated. As he grew older, those who encountered Henry learned that it was very profitable to work for him, and very dangerous to work against him. By his early teens, Henry’s mother had passed away gently in her sleep (with a little assistance) and he had disappeared from social service’s records completely. Todd took the name “Cortex” and used various inventions to portray himself as a “supervillain” simply because such beings held so much sway over certain elements of the criminal underworld. Over the past two decades, he built a sophisticated network of fronts, connections, and distributors so large it became a drug cartel all its own. Despite the fact that Cortex would rather stop designing drugs and instead follow his own interests into more esoteric research (still in the realm of biochemistry and organic engineering), his money and respect are both tied up with the cartel, so he continues to split his time between the two. However, in his mind, he now views the cartel as the source of money for his research, not the goal itself. Personality & Motivation: Henry Todd has no conscience or moral restraint. People and money are both just tools to be used and discarded as needed. As Cortex, Henry doesn’t aspire to world domination or other traditional manias associated with the villainous set. He simply wants to be left alone to pursue his research; however, he knows his kind of research usually provokes some form of interference from those with badges or costumes, and so he makes sure he has the resources and power base to deal with any such obstacles. Cortex is coldly vicious when interfered with or confronted. He doesn’t waste time with games or bluster or other egotistical displays unless he thinks such actions grant him some form of advantage. Though not a coward, Cortex is invested in his own personal safety above all else—he abandons facilities, people, and projects without hesitation if he has to choose between himself and them. He is a patient man and in his estimation, he can always get more ”tools”. Powers & Tactics: Cortex possesses superhuman intelligence. He can forecast the likely events of the future from current information and work out the past with the same certainty. Telepaths find it difficult to process his thoughts, granting him a degree of resistance to most forms of mental intrusion. His knowledge and mastery of the biological sciences knows few equals, knowledge he uses to develop and sell designer drugs ranging from horribly addictive narcotics to super-soldier treatments. Cortex’s body is highly underdeveloped thanks to his cranial deformity, but the support pod he uses more than compensates as it is capable of protecting him from even most superhuman threats with its offensive and defensive capabilities. Power Descriptions: Cortex's powers are all ultimately due to his genius. Either the cause of it, or made by it. While his grotesquely oversized brain makse him incredibly intelligent, he has created a support pod to both stabilize him when standing, protect him and aid him in combat. The support pod's most obvious enhancement are the pair of extendible cyberarms, capable of supporting Cortex's weight, fine manipulation and being used in combat. Less obvious are the protective force field that keeps Cortex safe, and the gravitic pulse generator that not only helps keep him upright, but also allows him to fly. The onboard systems include computer and navigation systems, and tools to enhance Cortex's senses, allowing him greater clarity as he works on new drugs. The support pod's weapon systems include pulse blasters, gravity wave discharges and neurotoxin aerosol dispensers. While the exact origin of Cortex's mutation remains unknown, his father might have been involved. Was his mother abducted and experimented on by aliens? Did she escape some secret lab where research on the DNAscent process was being conducted? Or is he simply a mutation or Terminus Baby? Or something far more sinister in pedigree? Complications: Disability: Cortex’s grossly overgrown cranium and brain are larger than the rest of his body. He needs artificial support for his head to keep his neck from breaking and would barely be able to crawl without its support. Motivation - Power and Fortune: In the back of Cortex’s mind, he is never very far from the roach-infested countysubsidized housing where he grew up hungry and ridiculed. Power and money are his security blanket and he can never have enough of either. He may find the cartel and its upkeep tedious now, but they are too necessary to discard. Rival - The Labyrinth: Cortex has created many enhancement drugs and cutting edge bio-modification technologies. This has put him into competition with other fronts for the Labyrinth’s DNAscent enterprises. Todd suspects there is more to his competition than is apparent, but is far from piecing together Taurus’s involvement. Abilities: -2 + 0 + 2 + 20 + 8 + 2 = 30PP Strength: 8 (-1) / 18 (+4) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 30 (+10) Wisdom: 18 (+4) Charisma: 12 (+1) Combat: 8 + 14 = 22PP Initiative: +0 Attack: +4 Base, +4 Melee, +8 Ranged (+4 Base, +4 Attack Specialization), +10 Cyberarm Smack (+4 Base, +6 Accurate) Defense: +7 (+7 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +8 Knockback: -6 Saving Throws: 0 + 0 + 6 = 6PP Toughness: 13 (+1 Con, +12 [Force Field]) Fortitude: +0 (+0 Con, +0) / Immune Reflex: +7 (+0 Dex, +7 [Enhanced Reflex Save]) Will: +10 (+4 Wis, +6) Skills: 200R = 50PP Bluff 15 Computers 15 Craft [Chemical] 15 Craft [Electronic] 15 Craft [Mechanical] 15 Diplomacy 9 Disable Device 8 Intimidation 6 Investigation 6 Knowledge [Business] 9 Knowledge [Pharmacology] 15 Knowledge [Physical Sciences] 15 Knowledge [Technology] 15 Medicine 12 Notice 9 Profession [Drug Lord] 12 Sense Motive 9 Feats: 27PP Attack Focus [Ranged] 4 Benefit 1 (Status: Head of drug cartel) Benefit 3 (Wealth: Multi-millionaire) Connected Eidetic Memoery Equipment 10 (Underground Lair, 3 Abandoned Warehouses) Inventor Languages 5 (Japanese, mandarin, Chinese, Russian, Spanish, whatever else needed by GM) Well-Informed Equipment: 10PP = 50EP The Laboratory (Headquarters; Underground Lair) (19 EP) Secret Labs in Abandoned Warehouses x3 (Headquarters; Abandoned Warehouse) (10x3EP = 30EP) Powers: 19 + 90 = 109PP Computer-Like Mind 9.5 (Container) [19PP] (Mutation, applies to all powers in Container) Impervious Will 10 [10PP] Quickness 10 (Flaws: Mental Only; x1000 normal speed) [5PP] Super-Senses Rank 4 (Postcognition; Flaws: Limited [Requires evidence to study]) [2PP] Super-Senses Rank 4 (Precogntion; Flaws: Limited, [Macro-scale trends]) [2PP] Support Pod 22.5 (112/112PP Device; Flaws: Hard-to-lose) [90PP] (Technology, applies to all powers in Device) Extendible Cyberarms 7 (Container) [15PP] Damage 6 ("Cyberarm Smack"; Flaws: Limited [Extra Limbs Only]; Feats: Accurate 3, Mighty) [7PP] Elongation 2 (Flaws: Limited [Extra Limbs Only]; 10 feet) [1PP] Enhanced Strength 10 (Flaws: Limited [Extra Limbs Only]) [5PP] Extra Limbs 2 [2PP] Gravimetric Pulse Generator 7 (Container) [14PP] (Gravity) Enhanced Reflex Save 7 [7PP] Flight 2 (Flight Speed 25 mph, 220 ft./rnd) [4PP] Flight 3 (Flaws: Distracting; Flight Speed 250 mph, 2200 ft./rnd) (Stacks with Flight 2) [3PP] Onboard Systems 2.5 (Container) [5PP] Features 2 (Computer, Navigation System) [2PP] Super-Senses 3 (Analytical Auditory, Analytical Visual, Radio) [3PP] Protective Fields 22 (Container) [54PP] (Kinetic Energy) Force Field 12 (Extras: Impervious) [24PP] Immunity 30 (Fortitude Effects; Extras: Linked to Force Field) [30PP] Weapon Systems Array 10 (20PP Array; Feats: Alternate Power 3) [24PP] BP: Blast 10 ("Explosive Gravity Wave Discharge"; Extras: Area [Burst (50 ft. radius)]) {20/20PP} (Kinetic, Gravity, Impact) AP: Blast 12 ("Pulse Blasters"; Extras: Secondary Effect 8, Feats: Autofire, Incurable) {20/20PP} (Kinetic, Impact) AP: Stun 10 ("Gravity Knockdown"; Extras: Alternate Save [Reflex], Area [Burst (50 ft. radius)], Flaws: Daze) {20/20PP} (Kinetic, Gravity, Impact) AP: Stun 6 ("Neurotoxin Aerosol Dispensers"; Extras: Area [Cloud (30 feet diameter)], Feats: Subtle 2) {20/20PP} (Pharmaceutical, Gas) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed 10 ft. DC19 Tou (staged) Damage +4 Cyberarm Smack 10 ft. DC25 Tou (staged) Damage +10 Explosive Gravity Wave Discharge 50 ft. radius DC25 Tou (Staged) Damage +8 Pulse Blasters 120 ft. DC27 Tou (staged) (DC23 secondary effect) Damage +8 Gravity Knockdown 50 ft. radius DC20 Ref (staged) Dazed +8 Neurotoxin Aerosol Dispensers 15 ft. radius cloud DC16 Tou (staged) Dazed/Stun/Unconscious +8 Totals: Abilities (30) + Combat (22) + Saving Throws (6) + Skills (50) + Feats (27) + Powers (109) - Drawbacks (0) = 244/244 Power Points Cortex tends to use criminals that he enhance with his drugs as foot soldiers. While they can be different, these are their common stats. Enhanced Soldier Power Level: 7 (70/70PP) Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage, -2 Defense / +2 Toughness Complications: Drugged Loyality: Addition to the drugs provided by Cortex means that the enhanced soldiers are fanatically loyal to the drug lord. Abilities: 2 + 2 + 4 + 0 + 0 + 0 = 8PP Strength: 12 (+1) / 20 (+5) Dexterity: 12 (+1) Constitution: 14 (+2) / 22 (+6) Intelligence: 10 (+10) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 10 + 10 = 20PP Initiative: +1 (+1 Dex) Attack: +5 Base, +5 Melee, +5 Ranged Defense: +5 (+5 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +6 / +10 Knockback: -4 Saving Throws: 3 + 4 + 1 = 8PP Toughness: +9 (+6 Con, +3 [Body Armor]) Fortitude: +9 (+3, +6 Con,) Reflex: +5 (+4, +1 Dex) Will: +1 (+1) Skills: 24R = 6PP Climb 4 Drive 2 Intimidation 3 Knowledge: Tactics 4 Notice 3 Profession: Soldier 4 Swim 4 Feats: 12PP Attack Focus [Ranged] 4 Equipment 7 Fearless Equipment: 7PP = 28EP Assault Rifle (Blast 5) [16EP] (Ballistic damage) Body Armor (Protection 3) [3EP] Assorted other Equipment worth up to 9EP Powers: 16 = 16PP Chemical Enhancement 8 (Container) [16PP] (Pharmaceutical, Physical) Enhanced Constitution 8 [8PP] Enhanced Strength 8 [8PP] DC Block Name Range Save Effect Attack bonus Unarmed Touch DC20 Tou (staged) Damage +5 Assault Rifle 50 ft. DC20 Tou (staged) Damage +9 Totals: Abilities (8) + Combat (20) + Saving Throws (8) + Skills (6) + Feats (12) + Powers (16) - Drawbacks (0) = 70/70 Power Points
  22. OOC thread for this thread. Our heroes from No Better Time to Start take the fight to Blackstar. @Thevshi @Supercape @Exaccus @RocketLord
  23. GM December 10th, 2018, 4.54 AM Star Island Space Control Center, Atlantic Ocean, USA All around the heroes, the Space Control Center buzzed with activity. People rushing by in uniforms of every shade, shouts, the rattle and roar of machinery, the feel of the floor and air vibrating with the sheer noise passing through them. Above was a clear, chill Atlantic sky, a few stars twinkling despite the blazing lights of the offshore aerospace facility. Over the base's cacophony, a voice cut through. "...And that's where we're at. Thanks to the cooperation of these two, we have a lock on Blackstar's most likely location by tracking the signature of his Shadow Bands. Faster-than-light approach in a Pegasus should let you get close to the base without raising the alarm, and if our readings and the information from his followers is accurate, his castle should be minimally-staffed." To his credit, USAF Col. Randall Austin didn't look enviously at the sleek navy blue spaceplane taxiing into the launch sling. The flickering decade and change had thickened the man a shade around the waistline, and the grey in his hair fair outnumbered the thickets of coarse black, but the last hour and a half of explaining a lot of information clearly and concisely proved his mind was as sharp as ever. "If you can apprehend Blackstar, that would be great. But if you learn how he and his followers are transporting to Earth without the Lighthouse detecting them, that's far more important. Now, are there any questions before takeoff?" Behind his glasses, Randall beamed hopefully.
  24. Ouroboros touches the broken pinion and in short order you see the vampire's particular dimension flow into the cracks and crevices, filling the bronze workings with negative energies, polishing it into a shiny black glow. An unholy contraption, a fix that would not last. It was set into a foundation that threatened to explode at the wrong touch... but it was certainly more than enough for now. Then the whole-yet-still-broken pieces were slotted into place and the gears began their slow turn to life. And the doorway once inert and leading nowhere but a wall, flickered open. Energy, white, and electricity contained. The entrance to the subsequent dimension stood ready for use. Through the doorway to the Forcefield dimension the sound of pistons jackhammering continued. It reached a crescendo, getting louder, and at its height the room seemed to respond physically. A crack went from the doorway, and it snaked its way up the wall into the cieling. The gears above swayed perilously and off to the side one fell down and crashed down with a shower of sparks. Then the pistons dissipate, softer than before, as if the effort could not be maintained. What now?
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