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  1. Today
  2. Fall 2022 Neko brought a swirl of leaves with her when she entered the bookstore, red and gold that matched the apparent color of her hair. Dressed in a second-hand sweater that hung loose and long on her small frame over baggy jeans, her shoes scraped lightly against the floormat as she walked inside and wrinkled her nose. The place certainly smelled like it might have what she wanted; and of old books, too. Running her hands through her hair, she walked inside, wrapped in an ever-present swirl of magic that made her look like any other Asian teen out on the town. She looked around briefly, smiled at the clerk behind the desk, then immediately disappeared into the stacks. She kept her eyes out, looking for sections helpfully labeled "Oriental" or "Asian" or "Japanese", knowing they might be her best bet. There were sections about the Second World War, of course, but she didn't want to look at those unless she had to.
  3. Owain blinked and gave the giant girl a measuring look. He didn't recognize the accent but that meant very little. "Yes! Yes, of course, a leader should eat as well as the lowest among her vassals, else what sort of leader are they?" he said agreeably, pouring Maddie the watermelon lemonade. "From what realm do you hail?" he asked her cordially. "I myself am from the realm of my lord Arthur, which many here dub Camelot."
  4. Yesterday
  5. Carmen "Licantropos on the moon?" Carmen spoke somewhat confused. She had read up on the psionic colony on the moon but hadn't gotten to the part of their history where they had become full on werewolves. Finding out that people were living on the moon wasn't too out there, but the werewolf part was strange to say the least, even if she herself wasn't too far off from that same sort of state of being for herself, being a werecat. The young heroine would stand back up, stretching back as she rolled her head. Sometimes getting low like that could be a bit of a pain if it she stayed down like that for a while and getting into a fight without stretching was never a good idea, even for someone as limber and flexible as she could be. Claremont was teaching her plenty enough as she calmly spoke, "So you got werewolves hacking some sort of teleporter to the moon and got the whole building hostage, upstairs and down here. You'd think a place like this would have better security, but I guess coming from within go them off guard, right? So how we deal with the hostages?" she says with a sort of mock salute.
  6. "Okay. Okay." The Patriot rubbed her hand against her jaw, then said, "This is going to sound like bullshit but you have to bear with me. There are - there are werewolves on the Moon." She broke off in a desperate little laugh, then said, "I know how that sounds, but believe me, this is completely real. They're Farsiders, the psionic colony that lives up there, you learned about that at Claremont, right?" she asked desperately. "Well, some of them were affected a few years ago by an alien artifact," Don't tell her it's called the Moonstone she will for sure think you're nuts and you don't have time for that right now "which...well it turned them into werewolves. They had their sanity restored and the artifact was taken to Earth, but the transformation stuck. Most of them live happily enough up there, but a few of them liked the idea of turning into some kind of furry...gospel, thing, and they really liked it after that werewolf attack in Freedom last Halloween." She looked at Carmen, hoping the girl didn't think she was nuts. "It sounds like they hacked into the teleporter downstairs and infiltrated the base here to get the - the thing, and when they didn't find it, they decided to take hostages." She looked up there and said, "But they really don't know what they're doing keeping Daisy hostage along with regular people. If we don't get up there soon, people are going to die even if they don't try to hurt the hostages."
  7. "Yes, moeder, I have everything," Jonah said to his mother as he hoisted the bags of what he would be bringing as he arrived at Claremont, looking at her as he stood there with a docile expression. He wore a sleeveless hoodie with a mountain logo in neon pink against a dark grey, a loose pair of board shorts, and running shoes. He kept up the old more more human appearance. There were four bags of his various clothes and other things, though most was still packed up at his mother's new place (she'd moved with him to here, which he understood). His mother, a frizzy haired blonde somewhere in her forties peered owlishly over her towering boy, as he was, as per normal lacking any sense of urgency. She rolled her eyes behind her glasses and shook her head, "Jonah, well good, call me later, yes? When you are free tonight and let me know. I have meetings the rest of the day about my new job. I love you sweetie, and please be careful," his mother, Tess spoke with a slightly exasperated tone in a light Dutch accent. Jonah nodded at her, "Yeah, of course, text me later when you're done. I love you, moeder, and talk to you soon!" And as blithely as he was, he turned and strode carrying the bags over his broad shoulders, even if he did have the build of a scarecrow, crossing past the entrance and into the main yard as he looked around. Soon he stopped, and shifted his load around to hold up the map and figure out things. He knitted his brows together as he glanced from it, and sweeping his gaze around as he worked out where he was in relation to things.
  8. "Easy there, kiddo," said Richard, taking the big young man's hand in his own. At sixty, a father several times over, he was struck by how young Mike was. Lying through his teeth. Bullet's real, though. He didn't know who had shot the kid but he could take a guess from the first name that had come to his mind. He thought suddenly of Lizzie, playing in the summer sun with her brother, and looking at Paige and realizing they wanted a daughter. Goddamit. "You stay here, you keep the door locked. I'm going to find your sister, all right?" And that was what he did, though not without conducting another super-fast search of the headquarters before bolting out onto the street. The Emeralds were a big place but Fast-Forward could run and that was exactly what he did. He had a feeling he wouldn't have t go far.
  9. Last week
  10. Carmen "Puma" When Carmen had been told that she was going to be going to school at Claremont and living in the States, the representative for the school had stated that the money itself would be all from a grant and a small amount from the mission itself to supplement her stay here. She'd listen to him, unresponsive his laughter yet one could tell that she was listening to him rather intently and focused. There was something to his story that rang true to her, oddly enough too like her own. "I don't think we are that unalike," she spoke in a plain voice, eyes drifting over to the pool for a moment before coming back to him, "My life as being normal was short. I got a few years before I became what I am." She places the magazine down, sitting up, "Then again, was it even normal. We have no parents, no family. There is no shared apellido to call for, it's just us. This really is our only chance at being normal and doing something with our lives for the better. If it means being some sort of hero so be it. I'm tired of staying locked up in my room afraid of the world."
  11. Maddie Madrigal This world was already confusing enough, but no it offered even more choices! If she had not been bought up to be a stoic at all time she might give a wail of despair. Still there was also so much new and exciting things to experience, she just had to take the first steps. “Growing up my mother thought that to be the best warrior I should eat on the gruel that they feed the servants and drones upon.” she explained in a matter of fact way “Though sometime the kitchen staff would allow me to eat some gel cubes, they tasted no better but at least they had a pleasant texture. They had a color not unlike this one, so that is the one I shall try!” She pointed to the green colored liquid not knowing what she was about to experience!
  12. Alrighty, Mike stabilizes and stays conscious as his healing factor gets a chance to work, and Richard notices some oddities: 1) The lair doesn't have a "doorbell" or any kind. 2) Mike was shot in the side, not in the front. 3) He's definitely lying and trying to protect the identity of whoever attacked him. 4) His story is clearly made up on the spot, at least as regards the attack, given the gunshot in a quiet stadium and an assassin who just leaves without followup. The rest of the story seems true, after a cursory check of the lair.
  13. All righty! I'll use Skill Mastery on the Sense Motive and hit that 20. He'll do 20 on the Medicine as well if he can.
  14. Can absolutely take 10 on the checks, but for the sake of the fictional stakes can only take 20 on the Medicine, let's say fixing up Mike requires a LOT of concentration and Richard can't keep track of multiple things like he used to?
  15. Can I take 10 or 20 on the Medicine checks, or is that no good? Same with the Wisdom/Sense Motive.
  16. Okay, Medicine at DC 10 to stabilize Mike (thanks to his powers and some medical equipment in the base, it's relatively easy), DC20 to keep him both stable and awake, otherwise he falls unconscious again. Wisdom or Sense Motive checks at max DC20 to figure any problems with his story.
  17. GM The many advances in supersuit technology since 1963 made removing the armor and its underlayers a cinch, and revealed what could only be described as a super-bullet hole in Michael's left ribs. That the truly horrific tangle of bones and flesh wasn't yet fatal was probably thanks to Mike's augmented physiology, but his sheet-white face, staring blue eyes and trembling mouth suggested he wasn't exactly grateful for being spared this long. When asked about his attacker, Mike flinched and looked away. "Didn't...see..." he mumbled, "Been here...all day, fixing...fixing gadgets. Bowling-" he stopped, shuddering at the pain of breathing. Squeezing his eyes shut and gritting his teeth he whispered "Bowling balls. Heard doorbell. Answered. Shot before it...opened. Fell. Crawled. Pass...passed out." Suddenly he looked up at Richard with wild hope. "Uncle Dick! Got...got my call! You...coming...getting Lizzie...getting her away from...us?" With what must have been considerable strength when not lacking so much of his blood, Mike gripped Richard's shoulder with a huge hand.
  18. "I'm, uh, Bert Miller," said the anxious cyborg. "The Bert is short for Albert, if there are two of them. Nice to meet you, Carmen," he said with a smile that showed a few steel-colored teeth. "I, uh, ain't never been to a normal school. This must be weird!" At that moment a thought came to Leon - one that wasn't his own. Holly's voice sounded in his head as she thought BERT IS REALLY SELF-CONSCIOUS ABOUT HIS POWERS. HE WAS INFECTED BY NANITES DURING THE INCURSION. A LOT OF PEOPLE OUTSIDE OF NICHOLSON AND CLAREMONT HATED HIM FOR IT. She had a - kind voice, was the right way to put it, sounding more like a mom than a girl who couldn't have been that much older than he was. "I love your origami," she told Leon, in a normal voice. "My little brother is really into that right now, and we're trying to encourage him. It's healthier," she added cryptically. "Maybe you could come over some time and show him....?" she hazarded. Neko smiled at the pretty American girl with her teeth and said "We could all go to your house."
  19. The Louis Silbermann Foundation For The Victims Of Non-Violent Crime Founded: November 2017 Headquarters: Pyramid Plaza Endowment:
  20. Having managed to avoid being spotted or heard from her knowledge, Puma investigated the secret hideout of her mentor, low to ground like the big cat of her namesake. The smell of similar wolfman to the one that they had fought was in the air and she had to find them. Everything felt off, metal walls, all refined to make it look like some sort of government facility out of any sort of movie she had seen. She'd turn the corner, watching from outside a larger room that had plenty of the strangers there, like some sort of space alien from another planet or maybe world. She didn't like this, not one bit, and quickly came back to report her finding to Patriot. "Who was that?" Puma questioned upon her return, overhearing the conversation, "There is more of them, a lot more. Isn't there like defenses or security in these sorts of places. After fighting him I doubt we can take on more than a few at a time?"
  21. Carmen Hand reaching out somewhat shyly towards his, Carmen would finally take his hand to shake in a somewhat awkward greeting. Cold metal steel on her own strange and soft hands. It would be a very short shake, Carmen not wanting to take it for very longer, "I'm sorry... I'm Carmen. I transferred into the school," she says before backing off just a bit to give him room. Being so big, she didn't want to get in his way. Instead, she would focus on the small show that Simon was giving, wondering at the strange power they possessed.
  22. Starman II (Jesse Thompkins) Power Level: 14; Power Points Spent: 285/285 STR: +17 (15/45), DEX: +3 (16), CON: +17 (15/45), INT: +2 (14), WIS: +3 (16), CHA: +3 (16) Tough: +17, Fort: +17, Ref: +7/+11, Will: +11 Skills: Acrobatics 2 (+5), Bluff 12 (+15), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 7 (+10), Knowledge (current events) 8 (+10), Knowledge (history) 3 (+5), Knowledge (streetwise) 3 (+5), Language 1 (+1), Notice 12 (+15), Sense Motive 12 (+15), Stealth 2 (+5) Feats: Accurate Attack, All-Out Attack, Evasion 2, Improved Initiative 4, Interpose, Luck 4, Move-by Action, Power Attack, Takedown Attack 2, Taunt, Ultimate Effort (Strength checks), Ultimate Effort (Toughness checks), Uncanny Dodge (Auditory) Powers: Starheart Augmented Physiology (Container, Passive 18) Stellar Durability (Impervious Toughness 14) Stellar Might (Super-Strength (+40 STR carry capacity, heavy load: 209.7k tons; +8 STR to some checks) Stellar Resilience (Enhanced Constitution 30) (+30 CON) Stellar Strength (Enhanced Strength 30) (+30 STR) Starheart Speed (Container, Passive 10) Stellar Flight (Flight 8+7) ([Stacking ranks: +7], Speed: 500000 mph, 4400000 ft./rnd) Stellar Quickness (Quickness 8+7) ([Stacking ranks: +7], Perform routine tasks at 100000x speed) Stellar Reflexes (Enhanced Trait 26) (Traits: Attack Bonus +4 (+11), Defense Bonus +4 (+11), Reflex +4 (+11), Feats: Evasion 2, Improved Initiative 4) Stellar Energy Manipulation (Array 18) (default power: blast; Custom (Array 17.5)) Stellar Flight Boost (Flight 7) (Alternate; Speed: 1000 mph, 8800 ft./rnd; Stacks with (Stellar Flight (Flight 8+7))) Stellar Quickness Boost (Quickness 7) (Alternate; Perform routine tasks at 250x speed; Stacks with (Stellar Quickness (Quickness 8+7))) Stellar Strength Boost (Super-Strength 7) (Alternate; +35 STR carry capacity, heavy load: 209.7k tons; +7 STR to some checks) Star Blast (Blast 17) (Default; DC 32; Precise) Star Bolts (Blast 11) (Array; DC 26; Autofire (interval 2, max +5) [10 ranks only]; Accurate 3 (+6)) Star Burst (Blast 11) (Array; DC 26; Burst Area (55 ft. radius - General)) Stellar Energy Objects (Create Object 10) (Array; Max Size: 10x 50' cubes, DC 20; Movable (Radius: 50 ft., Strength: 50, Force: 12.8 tons); Progression, Object Size 3, Selective, Stationary) Attack Bonus: +7/+11 (Ranged: +7/+11, Melee: +7/+11, Grapple: +24/+43) Attacks: Star Blast (Blast 17), +11 (DC 32), Star Bolts (Blast 11), +17 (DC 26), Star Burst (Blast 11) (DC 26), Unarmed Attack, +11 (DC 32) Defense: +7/+11 (Flat-footed: +6), Knockback: -15 Initiative: +19 Languages: English Native, Spanish Totals: Abilities 32 + Skills 19 (76 ranks) + Feats 15 + Powers 179 + Combat 28 + Saves 12 + Drawbacks 0 = 285 Age (as of Jan 2019): Deceased in 2001 at age 39 Height: Weight: Ethnicity: Hair: Eyes: Base of Operations: Chicago, Illinois Background: Powers & Tactics: Personality:
  23. Countess Power Level: 10; Power Points Spent: 270/270 STR: +5 (20), DEX: +5 (20), CON: +5 (20), INT: +7 (24), WIS: +7 (24), CHA: +7 (24) Tough: +5/+15, Fort: +10, Ref: +5, Will: +12 Skills: Craft (artistic) 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Knowledge (arcane Lore) 8 (+15), Knowledge (earth sciences) 8 (+15), Knowledge (life sciences) 8 (+15), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15), Notice 13 (+20), Sense Motive 13 (+20) Feats: Accurate Attack, Acrobatic Bluff, Artificer, Beginner's Luck, Defensive Attack, Eidetic Memory, Improved Initiative, Inventor, Jack-of-All-Trades, Luck 3, Power Attack, Skill Mastery (Craft, KN skills), Uncanny Dodge (Auditory) Powers: Magi-Tech Armored Clothing (Device 10) (Hard to lose) Mage Armor (Force Field 5) (+5 Toughness; Impervious) Magi-Tech Sensor Mask (Super-Senses 26) (accurate (type): Auditory, analytical (type): Visual, awareness: Magic (visual), counters concealment: Auditory, counters concealment: Visual, counters illusion: Auditory, counters illusion: Visual, counters obscure (all): Auditory, counters obscure (all): Visual, ultravision) Tech Armor Weave (Protection 5) (+5 Toughness; Impervious) Universal Translator (Comprehend 2) (languages - understand all, languages - you're understood) Magi-Tech Circuitry (Gadgets 10) (Action 2 (free)) Magi-Tech Circuitry Settings: Magister Circuitry (Power Setting) (Powers: Magister's Flight (Flight 5), Magister's Spellcasting (Array 15)) Magister Circuitry (Power Setting) (Powers: Magister's Flight (Flight 5), Magister's Spellcasting (Array 15)) Magister's Flight (Flight 5) (Speed: 250 mph, 2200 ft./rnd) Magister's Spellcasting (Array 15) (default power: blast; Variable Descriptor 2 (Broad group - Any Magic)) Create Object 10 (Array; Max Size: 10x 5' cubes, DC 20; Impervious) Illusion 10 (Array; affects: 1 type + visual - visual & auditory, DC 20) Move Object 15 (Array; Strength: 75, Carry: 136.2 tons / 272.9 tons / 409.6 tons / 819.2 tons) Mystic Blast (Blast 15) (Default; DC 30) Mystic Bonds (Snare 15) (Array; DC 25) Mystic Burst (Blast 10) (Array; DC 25; Burst Area (50 ft. radius - General)) Mystic Passage (Teleport 10) (Array; 1000 ft. as move action, 200000 miles as full action; Accurate) Scrying (ESP 10) (Array; affects: 2 types, inc. visual - visual & auditory) Telepathy 10 (Array; DC 20, Adds: Communication 10, Mind Reading 10; Duration (sustained)) Communication 10 (sense type: mental) Mind Reading 10 (DC 20) Paragon Circuitry (Power Setting) (Powers: Paragon's Flight (Flight 10), Paragon's Resilience (Immunity 7), Paragon's Strength (Enhanced Strength 20)) Paragon Circuitry (Power Setting) (Powers: Paragon's Flight (Flight 10), Paragon's Resilience (Immunity 7), Paragon's Strength (Enhanced Strength 20)) Paragon's Flight (Flight 10) ([0 active, 0/20 PP, 2/r], Speed: 10000 mph, 88000 ft./rnd) Paragon's Might (Super-Strength 10) (Alternate; [0 active, 0/20 PP, 2/r], +50 STR carry capacity, heavy load: 3.3k tons; +10 STR to some checks) Paragon's Resilience (Immunity 7) (enviromental conditions (all), suffocation (all)) Paragon's Strength (Enhanced Strength 20) (+20 STR) Sensorium Circuitry (Power Setting) (Powers: Illusionism (Array 11), Melee Targeting Support (Enhanced Trait 10), Sensorium Support (Super-Senses 16)) Sensorium Circuitry (Power Setting) (Powers: Illusionism (Array 11), Melee Targeting Support (Enhanced Trait 10), Sensorium Support (Super-Senses 16)) Illusionism (Array 11) (default power: illusion) Concealment 10 (Array; all senses; Close Range, Precise) Illusion 5 (Default; affects: all sense types, DC 15; Progression, Area 2 (25 ft. radius)) Obscure 5 (Array; affects: all sense types, Radius: 100 ft.; Indirect (in front of you, directed away), Precise) Melee Targeting Support (Enhanced Trait 10) (Feats: Attack Focus (melee) 10) Sensorium Support (Super-Senses 16) (analytical (type): Auditory, analytical (type): Visual, extended (type): Auditory 3 (-1 per 2 mi), extended (type): Visual 3 (-1 per 2 mi)) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +10) Attacks: Mind Reading 10 (DC Will 20), Mystic Blast (Blast 15), +5 (DC 30), Mystic Bonds (Snare 15), +5 (DC Ref/Staged 25), Mystic Burst (Blast 10) (DC 25), Telepathy 10 (DC Will 20), Unarmed Attack, +5 (DC 20) Defense: +5 (Flat-footed: +3), Knockback: -12 Initiative: +9 Languages: Native Language Totals: Abilities 72 + Skills 23 (90 ranks) + Feats 15 + Powers 130 + Combat 20 + Saves 10 + Drawbacks 0 = 270 Age (as of Jan 2019): Height: Weight: Ethnicity: Hair: Eyes: Base of Operations: New Orleans, Louisana Background: Powers & Tactics: Personality:
  24. Alsea Power Level: 12; Power Points Spent: 255/255 STR: +12 (35), DEX: +1 (12), CON: +12 (34), INT: +0 (10), WIS: +7 (24), CHA: +0 (10) Tough: +12, Fort: +12, Ref: +12, Will: +12 Skills: Concentration 8 (+15), Diplomacy 5 (+5), Gather Information 10 (+10), Knowledge (earth sciences) 5 (+5), Knowledge (life sciences) 5 (+5), Language 1 (+1), Notice 8 (+15), Search 10 (+10), Sense Motive 8 (+15) Feats: Accurate Attack, Attack Focus (melee) 3, Defensive Attack, Dodge Focus 3, Improved Grab, Improved Pin, Interpose, Luck 4, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Extraterrestrial Plant Physiology (Container, Passive 15) Algaic Seaweed Being (Insubstantial 1) (Fluid; Permanent) Inhuman Might (Super-Strength 6) (+30 STR carry capacity, heavy load: 102.4 tons; +6 STR to some checks) Photosynthesis (Immunity 3) (aging, disease, starvation & thirst) Photosynthetic Recovery (Regeneration 32) (ability damage 8 (recover 1 / round without rest), recovery rate (bruised) 3 (recover 1 / round without rest), recovery rate (disabled) 8 (recover 1 / round without rest), recovery rate (injured) 6 (recover 1 / round without rest), recovery rate (staggered) 6 (recover 1 / round without rest), resurrection 1 (1 week); Source (Sunlight)) Stretchable Limbs (Elongation 6) (Elongation: 250 ft., range incr 60 ft., +6 Escape & Grapple) Telepathic Link (Communication 12) (sense type: mental; Omni-Directional Area) Telepathic Senses (Super-Senses 9) (accurate (type): Mental, acute (type): Mental, radius (type): Mental, ranged: Mental) Telepathy & Telekinesis (Array 12) (default power: mind reading) Telekinetic Armor (Impervious Toughness 12) (Alternate; Duration (continuous); Duration (sustained)) Telekinetic Flight (Flight 6) (Alternate; Speed: 500 mph, 4400 ft./rnd) ESP 6 (Array; affects: 3 types, inc. visual - visual, auditory, & mental) Illusion 6 (Array; affects: all sense types, DC 16; Selective Attack; Phantasms) Mind Reading 12 (Default; DC 22; Duration (sustained)) Mind Stun (Stun 6) (Array; DC 16; Range 2 (perception)) Mind Thrust (Damage 6) (Array; DC 21; Alternate Save (Will), Range 2 (perception)) Telekinesis (Move Object (Array; Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons; Range (perception)) Attack Bonus: +9 (Ranged: +9, Melee: +12, Grapple: +24/+36) Attacks: Mind Reading 12 (DC Will 22), Mind Stun (Stun 6) (DC Fort/Staged 16), Mind Thrust (Damage 6) (DC Staged/Will 21), Unarmed Attack, +12 (DC 27) Defense: +12 (Flat-footed: +5), Knockback: -6 Initiative: +1 Languages: English Native, Spanish Totals: Abilities 65 + Skills 15 (60 ranks) + Feats 18 + Powers 105 + Combat 36 + Saves 16 + Drawbacks 0 = 255 Age (as of Jan 2019): Height: Weight: Ethnicity: Hair: Eyes: Base of Operations: San Diego, California Background: Powers & Tactics: Personality:
  25. Nega I (Hal Scott) Power Level: 14; Power Points Spent: 285/285 STR: +3 (16), DEX: +1 (12), CON: +3 (16), INT: +3 (16), WIS: +5 (20), CHA: +3 (16) Tough: +3/+15, Fort: +8, Ref: +7/+13, Will: +12 Skills: Acrobatics 4 (+5), Concentration 15 (+20), Diplomacy 7 (+10), Gather Information 12 (+15), Intimidate 12 (+15), Knowledge (arcane Lore) 2 (+5), Knowledge (behavioral science) 2 (+5), Knowledge (civics) 7 (+10), Knowledge (Galactic) 12 (+15), Knowledge (physical sciences) 2 (+5), Knowledge (streetwise) 7 (+10), Knowledge (tactics) 12 (+15), Notice 10 (+15), Sense Motive 10 (+15), Stealth 9 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (melee), Attack Specialization 2 (Nega Bands (Array 18)), Benefit (Rank (Colonel/Commander in Chief, Nega Corps)), Contacts, Improved Critical 2 (Force Bolts (Blast 12)), Improved Initiative, Inspire 2 (+2), Interpose, Leadership, Lionheart, Luck 4, Master Plan, Move-by Action, Power Attack, Skill Mastery (Gather Info, KN (tactics), Notice, Sense Motive), Startle, Uncanny Dodge (Auditory), Well-Informed Powers: Nega Anti-Aging Treatment (Immunity 1) (aging; Limited - Half Effect) Nega Badge (Device 30) (Hard to lose, Only you can use) Life Support Systems (Immunity 9) (life support) Nega Bands (Array 18) (default power: blast) Force Bolts (Blast 12) (Default; DC 27, Feats: Improved Critical 2 (Force Bolts (Blast 12)); Autofire (interval 2, max +5) [10 ranks only]) Force Effect (Move Object 12) (Array; Strength: 60, Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons; Duration (continuous)) Force Shield (Create Object 12) (Array; Max Size: 12x 5' cubes, DC 22; Impervious) Restraint Effect (Snare 12) (Array; DC 22; Transparent) Nega Comms (Communication 12) (sense type: radio) Nega Flight (Flight 12) (Speed: 50000 mph, 440000 ft./rnd) Nega Sensors (Super-Senses 18) (analytical (type): Visual, darkvision, direction sense, distance sense, extended (type): Visual 2 (-1 per 1k ft), infravision, microscopic vision 2 (cell-size), radio, time sense, tracking: Visual 1 (half speed), ultravision) Primary Force Shielding (Linked) Enhanced Trait 6 (Linked; Traits: Reflex +6 (+13)) Force Field 12 (Linked; +12 Toughness; Impervious) Shield 6 (Linked; +6 dodge bonus) Space Travel (fastest) (Super-Movement 3) (extra ranks 3) Universal Translator (Comprehend 3) (languages - read all, languages - speak all, languages - understand all) Willful (Immunity 30) (will saves; Limited - Half Effect) Attack Bonus: +12 (Ranged: +12, Melee: +13, Grapple: +16) Attacks: Force Bolts (Blast 12), +16 (DC 27), Restraint Effect (Snare 12), +16 (DC Ref/Staged 22), Unarmed Attack, +13 (DC 18) Defense: +13 (Flat-footed: +4), Knockback: -13 Initiative: +5 Languages: English Native Totals: Abilities 36 + Skills 31 (123 ranks) + Feats 24 + Powers 138 + Combat 38 + Saves 18 + Drawbacks 0 = 285 Age (as of Jan 2019): Height: Weight: Ethnicity: Hair: Eyes: Base of Operations: San Bernadino & Los Angeles, California Background: Powers & Tactics: Personality:
  26. Right, got wrapped up in home life and going to work. Thou art APPROVED
  27. Made adjustments per convo with EP. Though the carry weight is a little undercut, but over thirty it is a bit odd if not dividable by 5.
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