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  1. Today
  2. And for moon moth a bit of an edit and a reformatting of his sheet. Removing vulnerability to electrcity and reducing vulnerability to fire by one degree to minor for -3 and -1 pp respectively.
  3. Just a clean up of dreadnoughts sheet here, the point totals were off and he had too many ranks of attack focus and dodge focus. Corrected Impervious on protection and its cost and ensured that all skills were properly ranked and costed.
  4. Her eyes wide, as she stared at... She didn't recall doing anything that would cause that, no drugs, no supervillains, or weird lessons from one of the teachers. But here was Santa. She lifted the hand holding phone to pull the earbud out. "What?" She was expected it to be a crazy person, or someone higher than a kite, she didn't see any spray paint on his face. So, maybe not? Her other hand holding at her avocado smoothie, and she just stared. "What did you say?" However, in her heart of hearts she knew that it wasn't some crazy person in a Santa Suit rambling at her. It was something else. Something more, possessing at least perceived importance by the dude in front of her. Which she was uncertain over, by a great a margin.
  5. "Agh!" said the man, looking away until Cherish was fully-dressed. "I am _so_ sorry, I don't know why your privacy sensors weren't triggered, I must not have set this thing right..." He reached down and began fiddling with what looked like an old-fashioned leather-strapped wristwatch on his left wrist. "I am here because I need your help - the fate of your future depends on it. That's where I'm from; from the Freedom City of the year 2525." He coughed, then went on, "I'm sorry, again, I'm really more of a physicist than a historian, but there wasn't time to summon a specialist. Anyway, I'm here to tell you that the good news is that the future is wonderful. Peace, plenty, comfort and freedom; we have all these things in abundance. Or we _should_, anyway..." For Grim's benefit, he went on, "The future as I know it depends on the birth of...well, of on a great number of people, but perhaps the most important of them this decade is named Michelle Jodi. She's due to be born around one year from now and it's her scientific developments in the late 21st century that make progress possible. She's the inventor of the remote temporal viewer, you see, the ancestor of the technology I'm using today. Reliable predictions of future events mean that...well, that everything gets better!" He smiled. "Corrupt politicians lose elections, policy decisions are made correctly; it's a stepping stone to a better tomorrow. Many better tomorrows! Say, those aren't _real_ dogs, are they?" he asked. "They're not like the 21st century ones in pictures at all..."
  6. Grim's dogs wheeled around with the panic and alarm that only dogs could ever really manage; with so many eyes and ears and noses pointed in so many directions, they were not used to be snuck up on. Grim was not used to his dogs being startled, for that matter, which didn't really help things all around. It took him a moment to get everything back under control, but even then his hounds were milling a bit, trying to watch this 'Yves' while simultaneously expecting further skeleton-faced time travelers to pop up from the eaves. "That's, uh. Sure," he said, not sure how one responded to time travelers. Welcome to the century? Try the curable disease? "If you're from the future - and that's, uh, a lot to ask - but if you're from the future and burning time, just let me know what you want, I guess?" He was privately hoping that it wasn't future ghosts. He'd never had to deal with a future ghost, but he wasn't sure he wanted to.
  7. Matt was worryingly unphased by the gore, eyes sliding past it less with the professional self-control of a Leaguer and more with the triaging gaze of a jaded EMT...or a crime scene cleanup crew. Probably the latter, which he always tried to not think too hard about. No ghosts here, at least right now, though. That was good. He wasn't sure they had another fight in them. Fang seemed to agree, joining him partway across the room; she had very reluctantly left Woundmaker intact, bite marks still on his throat, when someone bigger had moved in to replace her. The Bad Man was Going Away, and that was enough; the red bled out of her side and left her with a calmer, neutral black smoke that seemed less real by comparison. She and Howl would hold each other upright as long as they had to; they almost always had. It was what the pack did. Matt's instinct had been to try to help Robin, but that was...well out of his hands, by all appearances, a couple League members forming a solid wall between him and the disarmed teen. So he went where he could be helpful, juggling the baby a bit to pull his ruined shreds of shirt off of each hand and toss half each to Raina and Winifred. "You feel better when you clean up a little," he said. He felt tired and hurt. He sounded tired and hurt. He was pretty sure he was one of the least tired and hurt people in the room. He sort of sat and mostly fell against the edge of a crate. "I always do, I guess. ....today sucked."
  8. Cherish was in the middle of changing out her daywear costume to her nightwear gear when a Chinese soldier from the past appeared. Quickly she jumped behind a changing divider, "what the fu-" She was stopped when the vision appeared to be giving a pre-programmed message about time travel. At least she thought it was pre-programmed. Post-programmed? Time travel was weird from what she saw on shows. She at least tried to speak to the guy, "alright, very inopportune timing you have, sir," she said part angered and part curious, "but hey, stay right there for a moment." She looked down at her costume. Today was 'eventful'. Street level crime was her starting point. It was easy. No one mugged or killed in broad daylight. Still, there were the disparate ones who needed to do what they had to do. Yvette was talking about time travel. She grunted dutifully, and got back in the costume. Big leagues? Bigly? Maybe. Walking from behind the divider, she looked to Yvette, "alright, if you're here and not just a recording, please explain. I'll be happy to oblige you. If this isn't some weird trippy dream I'm having. And even then. This is what I wanted. Either way." She paused, putting her fists on her hips in a what-she-thought-looked heroic pose, "Well? Explain."
  9. Summer 2018 It's a fine summer evening in 2018, and three young superheroes are out doing their thing. When suddenly, wherever they are, they're not alone. Comparing notes later, this is all happening simultaneously on one exciting Thursday night, but of course none of them know this at the time. That simultaneity is quite a feat, given that it's the same guy talking to all four of them, even though it doesn't look it at the time. "Start again. Right," the guy in the Egyptian headdress and linen skirt continues as he appears behind Thoughtspeed. "I don't have much time, so let's make it brief." The guy with the calaca face paint and black body suit continues as he speaks to Grim, "I am Yves Norris. I'm from your future. Well, one of your futures, but let's not go into that just at the moment. We don't have the time. Well, you do, but I don't." The guy in what Sīxiǎng is pretty sure is a WWII-era Nationalist army uniform goes on, "My energy supplies are limited, and you must be aware that time travel uses energy exponentially proportional to duration and distance. Basic application of Jodi's Law. Not that you would know about Jodi, because she hasn't been born yet, which is why I'm here. This may not make much sense to you, I suppose." The guy in the Santa Claus costume blinked, studied Zenith, then said "Wait, this is the wrong costume for this time of year, isn't it? Sorry! But really - there's no time to fix it now..."
  10. Trevor stiffened with a barely audible intake of breath. On most days being reminded of the Curator's deception would have sent him reeling with lingering shame and undirected frustration but just then he'd walked among too many what-ifs to succumb to one more opportunity for second guessing himself. "Redbird, prep everything we have on Preserver tech, specifically the Curator," he called tersely, voice somehow flatter than usual. He gestured for his wife to pick up her damaged doppelgänger before jogging ahead to ready the equipment down below. Bringing an inconspicuous cufflink to his mouth he spoke over the manor's sound system. "Anyone with knowledge of robotics, technopathic, ferrokinetic or similar abilities downstairs. Now." There was a brief pause before the etiquette ingrained into him for hosting required he add, "Please."
  11. Yesterday
  12. Dara Tiagara Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +2 Attack / +2 Damage In Brief: Runaway Elven Prince with a borrowed relic trying to prove he's a hero. Catchphrase: The sound of silence is always something to be afraid of. Theme: (Optional) A theme song for the character. Alternate Identity: Darryn Garret (Public) Birthplace: Kingdom of Uithuan, in the Elven Mystical Dimension Residence: Lantern Hill Base of Operations: Dimensional Hideaway Occupation: Affiliations: Family: High King Entuk (Angry Father), High Prince Otzar (Rightful Heir to the living steel weapons), Ex-Queen Reta (Dara's mother and a powerful sorceress) Description: Age: 321 (DoB: Year 14th Year of the Waxing Blood Moon....1967) Apparent Age: 22 Gender: Male Ethnicity: Elven Height: 6ft Weight: 180lb Eyes: Golden Hair: Black With long black hair, pale alabaster skin and golden irises Dara doesn't look human, his long pointed ears and features that are just a little off the human norm, which would be because he's an Elf, from another dimension and this is clear in his weapons and armor as well as his body. Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them, this is seldom on display as Dara usually is wearing the armor of Anath Raema or has his real appearance covered by the powers of the Torc of Seraphon. The Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing. A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat. He is tall and walks with grace that is almost inhuman, with the Spear of Drannach in his left hand he looks the consummate warrior and ready for battle, it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying. History: Dara is the second son of High King Entuk, ruler of Uithuan, and Entuk's second wife Lady Reta. All was well when Dara was born, King Entuk's succession was secure with Dara's half-brother Otzar already a more than two centuries old and Dara was really an indulgence in a royal family after Entuk's first wife died of a strange disease that the court physicians had been unable to cure. The Kingdom of Uithuan is found in the Elven mystical dimension and is something of an outcast in the firmness with which they cling to their magic and the trees they breed made of living steel that responds to the thoughts of those who are of the right bloodline, they are outcast because...well...they are dimensional pirates and raid other dimsensions for the resources they can't provide themselves. Their flying ships look like they've stepped out of Earth's viking times after being allowed to stew in the mind of a fantasy author of some repute as they attack people with swords, bows and magic. Otzar was a natural loving the life of a raider, enjoying slipping in stealing what he could get and slipping back out, fighting was fun and death something seldom thought of. Dara was different he was more introverted and interested in pursing the magical connection between his family and the living steel. His mother, a powerful sorceress and more than a little power hungry, encouraged this as there were secrets she could not get to because her bloodline was not as pure as that of the King and his children. Dara had to undergo his rites of passage and participated in his fair share of raids once he reached his first century but he hated the stealing, killing and fighting although he displayed more than a little talent for it he just didn't want to get taken away from his studies because his mother made him think he was learning things to lead to the betterment of the Uithuan Elves. Of course it was all a plot, and when Dara uncovered the secret to growing the living steel trees, a strange power source that converted seemingly normal trees to living steel and was somehow tied to the Uithuan Royal bloodline his mother moved. Encouraging him to study it further and find ways to control it for those with..well..less royal blood like her. Her husband became aware of her plot, or at least part of it, and divorced Reta but was unaware of how polticially connected she had become. He couldn't exile her without a civil war springing up and couldn't deny Dara's skill at manipulating the power source and the trees so a kind of cold war ensued where his father and mother warred for control of him all while Etun was trying to feed Otzar every scrap he could find of Dara's work so he could use it too. Dara, a little naive even at 200 years of age, figured the power source and he were the problem and that the land of Uithuan would be happier if he departed did what he thought was best. He stole the power source and fled into the other dimensions, for the last 120 years he has been leaping from dimension to dimension hiding the power source and looking for a world with enough 'static' to hide the power source from the prying spells of the King and his mother. He has finally found it, or so he thinks, on planet Earth. The planet itself seems to hum with a similar resonance to that of the power source and hides it better than anywhere else it resides in his dimensional home hidden in the folds of the dimensions around Earth invisible from all the Elven eyes looking for him..at least for now as he slipped from Dimension and dimension he learned that not all people and races were as bad as his own, and once he got to Earth he learned that there were heros, many of them, and he had the skills necessary to fight evil, as long as his family never found out. With all the static they'd be fine. Personality & Motivation: Dara prefers time alone with his studies but more and more he has been driven out, first into the world of war and raiding by his race, then by his father and mother into the world of politics and plotting and finally by his decision, motivated by his mother, to steal the power source and flee. He is stubborn and focused but has lived in a darker society most of his life so he is aware of, and happy to use, cunning and guile to achieve his goals. Right now he has to find away to make sure the source stays hidden and his family stays away from the relatively peaceful people of Earth. Powers & Tactics: Dara prefers to observe from the shadows first, using his speed and concealment to get into positions to watch what is going on as he travels around Freedom City. His ability to impersonate almost anyone with his Torc allows him to get close to the planners, and brainiacs who put together the evil plots, plans and doomsday devices and then he has the right weapon to end their plan everytime. A bow for range, a sword that can cut through anything, a rain of shuriken shaped slivers of metal to wear down the biggest crowds of minions and a spear that can weaken his toughest opponent. All while he's magic keeps him out of range and healthy enough to keep on fighting. Power Descriptions: Spear of Drannach: it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying. The spear glows with a dull red length as it absorbs the life force of those Dara fights, the sword seems almost ordinary if not for the almost microscopic silver and gold runes that run along the very edge, making that edge sharp as anything in creation. The bow, recurved steel arms, fires living steel arrows that bend int he air to find their target, the silver shiruken released on the storm of stars bend in the air curving towards the places that Dara wishes them to go. All of them leave traces of their magic behind in the wounds they cause, making them heal ever so slowly defying magical means of healing. Armor of Anath Raema: Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing. The metal bands in the wrist are used to deflect bows and the magic enables him to survive in any climate and, more importantly, shift his fighting style to suit his foe. Torc of Seraphon: A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat. At it's most basic the torc's magic absorbs some of the force of the blows, leaving glowing runes crackling just above the source of the impact when the rune behind the back of his neck glows it covers changes his shape making him look like any humanoid he can imagine. The rune behind the onyx eyed dragon doesn't glow, it seems to absorb light as it hides him from sight and hearing of almost anyone who wishes to find or hunt Dara. Finally the rune behind the sapphire eyed dragon glows when he reaches into his dimensional storage to retrieve something or send it into storage. Runic Tattoos: Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them. Gold and silver glow as he knits his flesh and bones back together, getting him ready for yet another battle. The red and blue, more often glowing, allow him to move faster than many horses and leap 60 feet high in a single bound, add to that his ability to run straight up walls and always land on his feet and he is a mobile warrior indeed....and not a single track is left behind as he runs. Complications: Royal Blood: Dara's bloodline is steeped in magic, his blood allows him to control the trees of living steel and the weapons and artifacts made of living steel. It is also very interesting to anyone researching magical things, needing something to control or alter living steel and generally anyone with any skill in Knowledge (Arcane Lore) or Cosmology. Mama knows best: A powerful sorceress, politician Reta has manipulated the Elven court for ages, and although at the moment she has what she wants, the power source out of the hands of the Uithuan bloodline and in the hands of her son she's been grooming for just this reason it all fell apart when Dara ran away. She searches for him, even as she tries to prepare politically for when she finds him and brings him back to take the throne of Uithuan so she can manipulate it from behind the scenes. Her agents scour the dimensions for signs of her son and where he has hidden the power source. Daddy's boy: Etun is also looking for him, but has settled on the fact that if he can lock up Dara to provide his brother with information on the living steel it would suit him very well. He's agents are also looking for Dara, perhaps with a little less subtlety as they wish to kidnap him and the power source, preferably without the old Queen knowing. Brotherly love: Otzar has seen a more direct way to solve the problem. Kill Dara and his problems are resolved or so he thinks. With that in mind he has hired many and multiple bounty hunters to run through the dimensions looking for Dara and kill him...although Otzar's resources are far less than Etun and Reta he still has a fair amount of sway and has been in more dimensions than most...his minions reach is long. Mystical Power Source: The power source in question is in fact sentient, although no one is aware of it, and is also manipulating Dara, it has plans for Freedom City of it's own. The problem is it thinks in centuries rather than minutes and it's plans are slow and subtle as it tries to arrange whatever mystical meeting it has planned on the planet it has finally landed on. I'm an Alien, an illegal Alien: Although he has managed to manufacture a disguise for himself he fits very badly on Earth. He has little to know understanding of the vast bureaucracy that is a government and even less understanding of the technology that surrounds him now providing the static he sought. He regularly struggles to navigate the needed systems to obtain things legally, or even shop at a mall or use a cellphone. Abilities: 0 + 10 + 6 + 0 + 4 + 0 = 20PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 12 + 8 = 20PP Initiative: +17 Attack: +6 Base, +12 with the Weapons of Living Steel Defense: +10 (+4 Base, +5 Dodge Focus, +1 Defensive Bracers), +2 Flat-Footed (+5 When using Defensive Roll) Grapple: +11 Knockback: -5 Saving Throws: 3 + 6 + 3 = 12 PP Toughness: +10 (+3 Con, +7 Protection) (+15 When using Defensive Roll) Fortitude: +6 (+3 Con, +3) Reflex: +11 (+5 Dex, +6) Will: +5 (+2 Wis, +3) Skills: 116R = 29PP Acrobatics 8 (+13) Bluff 8 (+8) Concentration 8 (+10) Diplomacy 8 (+8) Escape Artist 8 (+13) Intimidate 8 (+8) Knowledge (Arcane Lore) 8 (+8) Knowledge (Cosmology) 8 (+8) Language (Native: Elven, English) 1 Notice 11 (+13) Search 8 (+8) Sense Motive 8 (+10) Slight of Hand 8 (+13) Stealth 8 (+13) Survival 8 (+10) Feats: 15 PP Blind Fight Elusive Target Evasion 2 Grappling Finesse Hide in Plain Sight Improved Initiative 3 Instant Up Power Attack Move by Attack Quick Draw Uncanny Dodge (Vision) Equipment 1 Equipment: 1PP = 5EP Dimensional Pocket Home - Seraphon's Humble Hideout - 5 EP Toughness 10 +1 EP Tiny -1 EP Sealed - Pocket Dimension, dimensional travel for others than the owner of the Torc +1 EP Library +1 EP Living Space +1 EP Power System +1 EP Magical Laboratory +1 EP Powers: 3 + 1 + 16 +18 +8 + 4 = 50PP Super Senses 1 (Elven Senses; Danger Sense (Hearing), Ultravision, Hearing Accurate) 3 PP (Racial Ability) Immunity 1 (Elven Meditation; Immunity (Aging, Sleep, Thirst/Starvation) Flaws: Limited: Must meditate for an hour each day for it to work) 1 PP (Racial Skill) Runic Tattoos 8 (15 PP Array; Feats: Alternate Power 1) [16 PP] (Elven Runic Magic) BE: Healing 7 (Extras: Action (Standard Action);Flaws: Self Only; Feats: Persistent) [15 AP] AP: Super Movement (Speed 3 [50 MPH, 210 ft per round], Leaping 4 [x25 (250', 125', 60')], Wallcrawling 2, Safefall 1, Trackless 1) [15 AP] Device 5 (Spear of Drannach; 25 PP Container; Flaws: Easy-to-lose) 18 PP (Magical Item) Weapons Array 11(20 PP Array; Feats: Alternate power, Accurate 3, Restricted: Elven Blood, Incurable) 25 DP DBE: Damage 8 (Spear of Drannach; Feats: Extended Reach) linked Drain (Constitution) 10 (Feats: Extended Reach) [20 DP] DAP: Damage 8 (Sword of Kelthrai; Extras: Penetrating 10; Feats: Precise) [20DP] DAP: Blast 8 (Bow of Uraithen; Feats: Homing, Improved Range 3 [800' increment, 800' range]) [20 DP] DAP: Damage 8 (Thrown Blades; Extras: Autofire; Feats: Extended Reach 3, Precise) [20 DP] Device 2 (Torc of Seraphon; 10 PP Container; Flaws: Hard-to-lose) 8 PP (Magic) Magic Array 3.5 (7 PP Array; Feats: Alternate Powers 3) [10 PP] DBE: Protection 7 [7DP] DAP : Morph 3 (Infiltration Masks; Any Humanoid Feats: Clothing affected) [7 DP] DAP : Concealment 6 (Fade into the Shadows; All Visual 4, All Hearing 2; Flaws: Blending; Feats: Close Range) [7 DP] DAP : Dimensional Pocket 1 (Dimensional Storage; Feats: Progressive 5 [5000lbs]) [7 DP] Device 2 (Armor of Anath Raema; 10 PP Container; Flaws: Hard-to-lose) 4 PP (Magic) Shield 1 (Defensive Bracers) 1DP Immunity (Heat, Cold, Poison) 3 DP Array 2.5 (5 PP Array; Alternate Power 1) [6 DP] DBE: Enhanced Trait 5 (Dodge Focus 5) DAP: Enhanced Trait 5 (Defensive Roll 5) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Spear of Drannach +5ft DC 18 Toughness Damage linked +5ft DC 20 Fort Save Drain linked Sword of Karathrai Touch DC 18 Toughness Damage, Penetrating 10 Bow of Uraithen 800' DC 18 Toughness Damage, Homing Storm of Blades +15ft DC 18 Toughness Damage, Autofire, Precise Totals: Abilities (20) + Combat (20) + Saving Throws (12) + Skills (29) + Feats (15) + Powers (54) - Drawbacks (0) = 150/150 Power Points
  13. Vorik

    Block Head

    As the cloud of dust harmlessly went past Mannequin he could swear he saw Imprints face turn from a smirk to a look of surprise, to a look of defeat all in the span of 3 seconds. Dusting off himself he continued escorting the imprisoned Imprint out the building and into the sky. "For a supposed genius I'm not really sure what you were trying to accomplish there... I doubt you'd be able to break out of your self made prison since you couldn't even escape my grasp beforehand. Was...were you actually trying to attack me with dust? What a fool you are. What could dust possibly do here?" Looking to the sky he saw the silver blur that was Deoxy. "Doctor, I've managed to capture Imprint. Can you try to distract Blockhead from doing anything nasty while I bring her in?"
  14. Vorik

    Block Head

    Going to double move and carry her further away from the deathtrap that is a building for my turn.
  15. "yeah Richard, I'm really glad for you." he said sincerely as he rested up against the wall "right now upstairs we're discussing how to get out of this book and back to reality." he says with a sigh "feels too easy though if im honest, something tells me trouble is brewing...you've been here for a while yeah?" he asks "tell me whatcha think about that guy upstairs from your intuition."
  16. An armored suit was not made to slump forward, but somehow Akhona had built in enough mobility to achieve even this emotion and then a shrug, she really was a good mechanic,"I don't age anymore, I've stopped for sometime. My wife, my children, they will all die and leave me behind. The least I can do is make sure the time I spend with them is safe, that they can walk the city and not worry. There was a time when all I cared about was the fun of the chase and the money I got paid. I suddenly have all eternity hanging before me...and the fear of nothing to fill it. I was saved by a hero during the Terminus invasion, and I realized I could do that too better than most." Straightening he shrugged again,"I just want something to turn to that will be worthwhile when all is said and done and I've buried my family. It's going to happen..." And maybe then he'd meet someone who would be strong enough to end him, a small bitter smile curled up under his helmet, unlikely but you never knew. Shaking his head he added,"Sorry, that went deeper than I had anticipated."
  17. Warrior Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +3 Attack / -3 Damage, +3 Defense / -3 Toughness In Brief: Traveling the world to find learn the way of the fight and to dispense justice. Catchphrase: Theme: Alternate Identity: Takeo Nakamura (Public). Birthplace: Japan. Residence: None. Base of Operations: Mobile. Occupation: ? Affiliations: None. Family: None. Description: Age: 40 (DoB: 1978) Apparent Age: late thirties, early forties. Gender: Male. Ethnicity: Asian (Japanese). Height: 6'2". Weight: 245 pounds. Eyes: Brown. Hair: Black. Built like a wall of muscle. Not vein-popping steroid monster, but it is obvious he is very muscular. He has long hair which he keeps in a braid, rarely letting it down to wash it. His clothes are not very varied. He has maybe three pairs he keeps with him at all time (wearing one, two in a duffel bag). The most common one (his costume?), the one that got him the name Warrior, is loose leg pants and loafers. His non fighting gear is a pair of fatigue pants, sneakers, an athletic shirt, and a hooded jacket. The other suit of clothes is formal wear, if he needs it. History: Takeo was born into a family who venerated a code of honor. The Fight. As soon as they were able to walk stably, they would do chores that would prepare them for the harsh lessons later on. The world was full of evil. There needed to be protectors. Warriors of justice. But fighting wasn't all that the fight was. It was self-control, courage, compassion and other fine virtues. When he was old enough, the actual fighting began. His father shepherded him around the world to learn from masters of varying different styles. During that time, Takeo made many friends in fighters, but none more fond than John Owens. The two were inseparable during their teens. Their love waxed and waned, but they always stayed friends and sparring partners. America had a boom of superhumans, who believed in such virtues, but they were not all over the world. Luckily there was a band of fighters around the world who made sure the fight and justice was meted out. Thunder, as John was calling himself now, invited Takeo to America to see what it was all about. Takeo took the chance and now walks the crime ridden streets to do what he does best. Fight crime. Personality & Motivation: Takeo is a stoic, quiet man. He always seems to be assessing the situation. Standing large and imposing. Getting to know him, he's personable to friends and acquaintances, still a bit quiet, but not so mean looking. He truly enjoys learning and teaching the ways of fighting. It seems he's most comfortable when he's doing those activities. Outside of his lifelong craft, he enjoys food. Lots and lots of food. He'll open up and tell you anything if you give him food. And are not an enemy of justice. He hates those guys! Pursuing villains and criminals is his third favorite thing. And he gets to do it every day. Powers & Tactics: Takeo is a peak physical human. He has trained in the way of the fight all his life. With his hand to hand martial arts and strength, he has several ways of bringing his target down. From fun ways like Capoeira to all too serious ways like Krav Maga. And different styles in between. Strikes and holds to bludgeon the target into submission. Power Descriptions: Takeo has no superpowers, it's all natural. Complications: Age: while not 'old' in the mental sense, his body has been through almost three decades of traveling and fighting. He tries to keep healthy as he can, but it will catch up to him one day. Glutton: Man loves his food. Protector: He will go out of his way to make sure everyone is out of harm's way if he can. Even if it's not the wisest decision. Rival/Relationship: Jonathan 'Thunder' Owens is his best friend and a caustic, brash fighter. The two have close bonds and brutal battles. The Fight: A code he lives by, the fight is a way of life. Bring it to those who need it or those who want to learn. Do not abuse the fight. Traveler: Truly, the road is his home. He has friends all over the world who can hook him up, but in between areas, he's on his own. It's a scary, dark world out there between points of light.
  18. Supercape

    Block Head

    A good point! From a purely mechanical point of view, I suspect in these cases FOrt immune things would make a reflex save to avoid being blinded for one round, but automatically recover the next round (as they auto make the Fort recovery roll). That said, the description of Mannequin fits entirely with your point and I think we can, as you say, just ignore the attack! Which actually makes Mannequin up!
  19. "Yeah." Anna looked down at her drink and tossed down the rest. "The good old days. I'll call you when we know what we're doin' here." Maybe they weren't friends, but they wanted the same thing - and she'd been on the wrong side of the law long enough to know that was good enough. For now. When Slate looked around again, he was alone at the bar. Time passed. (Montage Theme: https://youtu.be/eJlN9jdQFSc?t=16 ) Lady Horus had her own ways of interrogating witnesses; sometimes she played it nice, sometimes she played it hard. The friendlier witnesses like the factory workers, the office staff, and the bus station staff got a friendly blonde goddess with a ready smile and a Shakespearean vocabulary, the better to find out if they could tell her what she wanted to know. The unfriendlier ones, or the dumber ones, or the ones she just didn't like - they got the wrath of the Sunhawk, sometimes a couple dozen feet up. Still better than how Clock Queen woulda asked 'em. Anna knew better than to ask her protege about the results of her lab tests on the stuff they'd gathered from the crime scene - she had her answer when she didn't hear a damn thing. Esperanza's anger tended to manifest itself in cold, quiet fury like a banked fire; and the best way to get anything out of her was to let the fire burn itself out. So she didn't comment beyond making sure there was food on the table and that Esperanza had her space, even if she didn't know why Wadjet was spending all her time reading the library's books on psychology. Whether she was interrogating skells in dark alleys, or running out for cheeseburgers for her sidekick, she kept her eyes open for the Hammer of Justice. No sign of him - so far.
  20. Gather Info: Lady Horus: 22, Wadjet 14 Knowledge (Physical Sciences): Wadjet: 10 Knowledge (Life Sciences): 6 Knowledge (Behavioral Sciences): 21 They're looking for information on Who the dead woman is The circumstances of her death, physical and otherwise Clues for a likely suspect, individually or group-wise.
  21. Abilities: 14 + 8 + 14 + 0 + 8 + 6 = 50PP Strength 24 (+7) Dexterity 18 (+4) Constitution 24 (+7) Intelligence 10 (+0) Wisdom 18 (+4) Charisma 16 (+3) Saving Throws: 1 + 7 + 1 = 9PP Toughness +7 (+7 con) Fortitude 8 (+7 con, +1) Reflex 11 (+4 dex, +7) Will 5 (+4 wis, +1) Combat: 14 + 26 = 40PP Attack 7 Base, 13 Melee Defence 13 (+13 base, +0 dodge focus), 7 flat-footed Initiative 8 Grapple 20 (+7 str, +7 atk, +6 melee) Knockback -3 Skills: 52R = 13PP Acrobatics 11 (+15) Bluff 7 (+10) Concentration 11 (+15) Gather Information 7 (+10) Languages 3 (English, Hebrew, Japanese [native], Portuguese) Perform (dance) 7 (+10) Sense Motive 6 (+10) Feats: 27PP Accurate Attack Acrobatic Bluff All-Out Attack Attack Focus (melee) 6 Chokehold Defensive Attack Elusive Target Evasion Improved Critical (unarmed) 2 Improved Disarm Improved Grab Improved Grapple Improved Initiative Improved Pin Improved Throw Improved Trip Power Attack Prone Fighting Stunning Attack Takedown Attack Uncanny Dodge (auditory) Powers: 0 = 0PP Totals: Abilities (50) + Saves (9) + Combat (40) + Skills (13) + Feats (27) + Powers (0) = 139/150 Power Points
  22. "You gotta mellow out, brother," said Third Eye to Eldritch, putting an arm around Eldritch's shoulders. He'd privately confided to Hypno-Hippie that he was worried about Eldritch, who'd transcended the human frame but not the human soul - a way the group talked about beings who had left behind traditional human appearances but not quite traditional human foibles. Third Eye himself was an older man these days, though by all account his power was still the same. With his bandanna, greying-white ponytails, and tie-dyed fashion sense, he looked a little bit like his favorite musician, Willy Nelson, albeit with a few more tattoos. "Doing our thing in Freedom City's like trying to bribe your kids with candy when they eat honey at every meal. This city's a place where gods walk the street and monsters shop at the grocery store. The people here are gonna need a little more than just a song and dance from some groovy out-of-towners before they open their eyes." He pointed to the mystic tattoo over his brow chakra, the one that (when he concentrated) allowed him access to tremendous power. "Think of it like Jesus or the Centurion, man. They didn't just go out and say 'Look at me, I'm better than everyone else,' they went out and did things for other people. And that's what you gotta do, man, you gotta do things for other people besides just laying down some righteous justice on people trying to cancel our good vibes. I know you're a true believer, big guy, but you gotta think like the wise ones. Anybody can fight for herself or her best buddy, but it takes someone with real dharmic enlightenment to go out there and fight for their " "We used to have a really great free clinic in this city, but the Man came in and shut it down about thirty years ago and nobody's ever had the right alignment to come in and fix it back up." This was not the first time either of them had heard this story. He sighed. "Maybe we'll get some new members today, and that's cool if we do, man, but this isn't, like, where we end. This is where we _begin_, man, and we're gonna be planting the seeds of something really beautiful." He smiled warmly, then added wryly "But I'm just some old guy with, like, opinions. You guys are the generation that's gonna see those flowers grow. I'm a little envious." - Outside, Comrade Frost had joined the third Scarab and the young speedster he didn't know, having extinguished his cigarette on his palm after reading some of the brochures. "Quite a show, eh?" he commented cheerfully, a chilly presence on the warm spring day. "Comrade Frost, a pleasure to know you both. I wonder if they will be looking for any heretics in the audience!" "
  23. Frost was quiet for a moment, considering the man's words and attitude. When he next spoke, his voice had lost some of its arrogance - and distinctly, most of his comic-opera Russian accent. "None of that has been said. And there are those who operate with the League with their names obscured even to us. But if we will open a door for you, you must open a door for us. What can you tell the League about who and what you are?"
  24. Casey breathed in sharply through her teeth; Fantoni was of course right about the poor mauled cop and how it would affect the police. She had a great deal of respect for the FCPD, but like all police forces, they could be clannish and strike out when one of their own was attacked. And God forbid Reagan died... "Okay, we need to figure out where theyre going to strike next," said the blonde heroine as she slowly rolled her coffee mug between her palms. "So far, they've only targeted jewelry stores in the West End, right? Have they ever hit the same store twice? If not, we come up with a list of any other stores in the neighborhood they haven't hit, and put eyes on them. Cops and capes at each location maintaining radio contact with each other." She shrugged. "Unless someone smarter than me can see a pattern to predict the next target."
  25. Vorik

    Block Head

    Im not sure if I should roll for that. "a cloud of ultra-fine particles of dust flew towards Mannequin, intent on abrasing his flesh and eyes..." Mannequin doesn't have flesh nor eyes. He also depends on his radar sense and has no visual sense actually. Just from the way the attack is described it doesn't seem to make sense for it to work here. Im happy to still roll but just wanted to run this by you first.
  26. Last week
  27. Curveball 10 PP to Spend Saves: 4 PP Fort increased to +8 (+5 Con, +3) [1 PP] Reflex increased to +10 (+5 Dex, +5) [3 PP] Feats: 3 PP Improved Critical 2 (Thrown Baseball) [2 PP] Quick Draw 1 (Draw) [1 PP] Powers: 3 PP Leaping 1 (x2 Distance; Running 30’, Standing 15’, High Jump 5’) [1 PP] Super Senses increased by 2, adding Low Light Vision and Microscopic Vision 1 [Dust] [2 PP]
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