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Found 24 results

  1. GM July 1st, 2019, 4.51PM Lor Diplomatic Navy vessel A Grace in Steel, in orbit of Xix Yr, first planet and capital of the Lia system civilization... The meeting room was structured along clearly hierarchal lines, in contrast to the more egalitarian architecture of the Science Navy ship that had carried the Earth teens to the Lia system. The Ambassador's seat was elevated by a few significant steps, the room arcing inward from there, encompassing a torus-shaped table. Everything was birds, from the Great Galactic Bird blazing across the walls and ceiling to the bird-shaped chairs with crossed wings for backs to the furred and snuffling eagle-like creatures that appeared from nowhere to snuggle against the legs of everyone in the room. From his seat, poised as if about to take flight himself, the Ambassador spoke. "...which is why Squire B'ka will not be joining us! Hopefully your visit to Xix will be less eventful! On behalf of the Coalition Council, and the worlds it represents, welcome to the galactic community!" Ambassador Ortilac already looked angelic with his sweeping red wings, long gold hair and dazzling white formal gown; his outright glow of joy at meeting the 'Terresi' teenagers was infectious, and the previously stern and solemn Lor Navy personnel had been suppressing grins at the excitable envoy throughout his welcoming speech, which had veered spectacularly from the Ealan's dignified, practical notes into vivid speculation about the glories to be seen, the wonders created and the almost frighteningly-rosy picture of the future Ambassador Ortilac believed in. Luckily, he had very easily been dissuaded from trying to hug everyone in glee at paragraph breaks. With a wing, he indicated the armored feline at the table "Squire Kath'lana, of the Star Knights," with the other he gestured to the armored Earth woman and her strange, robotic associate "Sitara the Traveler, and Universal Field Operative 777, of our Praetorians. These good people have agreed to be present at this, the final stage of union with our newest member. For form's sake, the Li have requested we only meet them face to face on the planet surface. I promise, you won't be disappointed!" The ambassdor's ash-grey face creased as his grin returned. He leaned back in the chair, nodding to the assembled officers, dignitaries and Claremont students. "So, any questions?" "Dozens, Ambassador, but they can wait." Dr. Rakesh Chawla never smiled, but he especially didn't around people as gregarious as Ortilac. Cold and quiet, the Claremont head of Extrasolar Studies had been watching his students like a hawk's keener-eyed and more vigilant cousin, keeping the party firmly on track and where, in his mind, everyone was supposed to be. His uncanny talent for finding people just in time to spoil things hadn't endeared him to the teenagers, and even the Lor found the brooding young man hard to get along with. Rakesh glanced at the Claremont students "I am sure the young heroes have questions, however, that can't wait. Not you, Leroy," he added with a sharp look at the tattooed boy who'd started to jump up, arm raised, causing him to wilt in disappointment, "you have done enough damage for today. I will be writing to your mother about that, rest assured." Seated beside Nicole, the gravity-bending prince of Earth-2 practically sunk into his chair. "I merely wished to know where the bathroom was" he murmured in utter dejection, golden eyes fixed miserably on the table.
  2. RocketLord


    GM Secret Location in the Mojave Desert, Nevada March 26th, 1 PM Claremont Academy Field Trip to Danger Institute: Mojave Installation The field trip had been announced a bit suddenly, and for a rather varied group of students, spread out across the different squads: Zenith, White Lioness, Ms. Thursday, Gauss, Thunderbird, Salvo, Forever Boy and Veronica Danger, accompanied by their teacher Steph Harcourt. Why they had been the chosen students were anyone's guess, but they were promised it would be quite a treat. And of course, they would have to write an essay about the visit. It seemed that Headmistress Summers would temper any boon with a bane. But still! At first the group of students would get to on a field trip to the Danger Institute's Mojave Installation, hidden in the Mojave desert. The description of the place had been vague. The students had been told that it was a research station where Danger International studied unknown objects found across the world, kept safely away from any population centers in case any of the objects turned out to be dangerous. They would get a tour of the place, and potentially get to see some of the items of interest. As an added bonus, Headmistress Summers had pulled some strings, and the group of students found themselves arriving via teleporter pads, straight from the Freedom League. Quick and easy travel, and they wouldn't miss several days of classes to travel. That was bound to be quite an experience to the students that had not tried something like that before. As the students and Steph Harcourt appeared, they were met with a big cube of a building, 330 feet in each dimension.There were several square windows in different locations all around the building, placed seemingly randomly. As they appeared at the top of the building at the teleport pads on loan from the Freedom League, the students and the teacher could see a pair of helicopter landing pads, and a small cube with a set of doors that led into the building from the roof. At the ground level, two pairs of great doors were situated at equal spacing on each side of the building. The second thing that the students were met with were sand blowing absolutely everywhere. Not a pleasant experience, by all accounts. The third and last thing was a man with a red scarf tied over his mouth and nose, with thick goggles over his eyes. He was wearing khaki shorts and a dark grey t-shirt, and was shouting for them to get inside, leading the group to the entrance. "C'mon! The storm'll pass soon, but no reason to get caught up in it!"
  3. OOC for this. Threads will be split into two with whoever goes where once action gets started. To help me keep an overview with the large number of characters, I'd appreciate if you do a quick rules summary of some of the more unusual power uses that might happen.
  4. OOC thread for this thread. Teen and space heroes in space, meeting the space bears, fighting the star crimes.
  5. GM May 8th, 2019 7:15 PM The Doyle Theater The Doyle Theater wasn't exactly a big place, but it was nice and had a certain charm. The place had just two screens, and they were rarely full, even on the best of days, but still, the place made enough money to keep running. The building had once been an actual theater, but about ten years ago it had been converted into its current form. Much of the decor still showed its past, and it was honestly part of its charm. And on this particular evening, Gauss and Forever Boy of Claremont Academy had decided to pay the theater a visit. There was one movie in particular that Gauss been talking about...
  6. OOC for this. @Azuth65
  7. Saturday, May 5, 2019 It was not exactly an invitation anybody would expect to receive in 2019. An invitation for the opening of an arcade, "Ectoplasm", in Riverside. Delivered in a letter, which also included a special deal for "those specifically invited". All of that strongly hinted at this being some kind of scam, by somebody who had clearly lived under a rock for the past 20 years. The layout and quality of the invitation, as well as the fact that, judging by the online buzz this "Ectoplasm" was receiving – by legitimate websites and blogs, too, suggested otherwise. And with nothing else going on that weekend, there was little reason not to attend. Whether it was out of genuine interest, out of curiosity, or out of wanting to see just how scammy this actually was. The location was quite nice, not far away from Riverside Park, with the waterfront of the district just about visible down the street. From the looks of the building, the Arcade was built into what previously was a restaurant, something the other restaurants along the street further suggested. Quite a line had formed outside, with everything from teenagers to hipsters to what probably were a few arcade enthusiasts of the first generation, lined up and waiting. Off to the side, not indicated too well but noticeable to anybody with that bit of Claremont-brand perception training, was a second entrance, labelled "invited guests". And about there, the Claremont students also realized that some of their classmates were here…
  8. OOC for this. The assumption is the PCs are all returning from a Halloween party and are now relaxing together in a rec room when Sam shows up, but if you have another reason why'd you'd be hanging out there go for it and explain it in IC.
  9. GM Claremont Academy October 31 2018 10:13 PM Halloween was almost always hectic night for the heroes of Freedom City, with all kinds of occult madness happening all over the city. Most of Claremont's faculty was off campus dealing with it right this moment. The same used to be true for a lot of Claremont's students but since Headmistress Summer's crackdown on late night teen superheroing most students were spending All Hallow's Eve having parties off campus. Sam Thorn knew all this. In fact, it was one of the reasons why he and the rest of the other students that made up the Hidden Convenant decided to have the ritual tonight. It made sense at the time. The school would be mostly deserted, the wards would weakened without the teachers being around to bolster them, and Halloween was just altogether a great day for late-night summoning. As Sam ran down down an another empty hallway, his hands filled with an ancient tome that felt so heavy in them, and looked for someone, anyone, that could help him he tried to remember that things weren't supposed to be this way. He wasn't supposed to covered in sot and other things we didn't want to even think about. He wasn't supposed to be alone and scared out of his mind. And he was supposed to feel like some presence was getting closer and closer to him no matter how much he ran. "It wasn't supposed to be this way. It wasn't supposed to be this way. It wasn't supposed to be this way..." He kept repeating those words over and over again as he ran. Maybe if said them enough times everything would go back to normal. When he finally spotted a rec room with a light on it Sam immediately barged right in there huffing and coughing as he entered. He didn't know the people in the room but that didn't matter. He needed their help if he was going to save his friends and his soul. "Please! Oh God, please help me!"
  10. GM Prologue Nov 6th, 2018 Bayview Mall Our story of madness on the Monorail begins a month before hand, with a chance encounter in the early evening. 'Tis but a little story of humankind both putrid and pleasant, but should be told first. 'Twas a shopping day, of course, but even days of shopping come to end. Stores were beginning to shut, and people began to drift home to home food, spouses, or an evening of entertainment (of various savoury and unsavoury flavours). Amogst the thinning crowd, Ms. Kwon spied an interesting fellow. He was a tall and broad man, whose left arm was thicker than most peoples thighs, with enormous muscles. He had a shaved head and a broken nose. He was half heartedly smoking a cigarrette, and looked half-hearted. His mood was sullen, and his eyes gazed almost vacantly to the ground. His right arm was missing. Gone. Sewn up with livid scars. And more, Ms. Kwon spied a group of four punks, full of leather jackets, tattooed, and died hair, eyeing him up. "Shall we give him a hand?" sniggered one.
  11. Azuth65

    Red Sky at Night

    October 5th, 5pm The doors to the Doom Room hissed open as the various members of the recently formed Red Squad stepped towards the entrance. From inside the gathered teenagers found what appeared to be a stereotypical dojo, rice paper walls and wooden floors with banners hanging decoratively. Crickets chirped softly, the sound carried on a gentle breeze coming from an open doorway within the simulation to a forest outside the building. Standing by the woods, admiring the simulated sunset in her school issued costume, Gauss turned her head back to the group. "Hey guys, I see everyone got my notes. So, you guys remember when Headmistress Summers grouped us up together, I figured if we're going to be a team and competing together against pretty much the rest of the school we should probably have a formal meet up to get an idea of what everyone can do power wise, any skills or talents we bring to the table, all that good stuff."
  12. For rolls, which may be needed soon.
  13. Riverside Docks, Freedom City 10:00 pm, 3rd July 2018 For heroes it was a place that seemed to attract trouble, ships seemed to attract trouble with people trying to bring various things into and out of Freedom City. And with a ship having just pulled into port from Socotra, a place known for its very lax registration laws, plus the fact that its ruler was a bonafide supervillain, was almost to easy a place to look for potential trouble. So the Spirit of the Isle was just sitting there, it's crew off spending there wages it some of the nearby dives but the cargo not yet unloaded. if something illegal was going to go down then it would happen tonight.
  14. When Danica had first come to Claremont as a freshman, her parents hadn't been thrilled to see that her dorm room assignment was on the third floor. Given the length of time it took their daughter to climb a flight of stairs, it seemed likely she'd spend most of her first year of high school just trying to get in and out of her building. They were quickly reassured that Danica's room was right next to the elevator, which was more than big enough to accommodate her and her Segway in shelled or unshelled form. In the unlikely event of an emergency that shut down the elevator, she would be teleported to safely by campus security. Danica herself loved living on the third floor, it was just high enough to give her a good view of the campus and just low enough that she really could take the stairs if she needed to. This was her third year in this same dorm room and she was very used to it by now. Disembarking from the elevator, she parked her Segway next to the door of her room and walked in. As she'd kind of expected, her new roommate was already there, poring over the contents of her moving boxes. Danica's side of the room was completely empty except for the school-issued dresser, desk and bed, bare mattress and all. "Hi!" she told her roommate, walking very slowly into the room and sitting down on the edge of her mattress. "You're Selena, right? It was kind of crazy busy down there earlier."
  15. Freedom City Central Downtown Wading Way 13:15 21st of march 2018 Wading way was a nice neighbourhood, anyone you asked would tell you so, lots of strong local businesses operated out of there so there was a lot of opportunity for work and a strong economy, resilient even in the face of the rampant meta-human events that seemed to be perpetually going on around the infamous city of heroes, which thanks to the wealth and affluence of its occupants seemed to weather the storms of energy blasts and super strength backed blows better than other neighbourhoods. They had been enjoying a nice run of good weather as of late, perfect infact for taking ones lunch out to the various civic parks or even just to the bench around the corner from your workplace, it had all been going so well, but then, it usually was before something kicked off. That in this case a bright red steam locomotive ripped through the air with a thrumming cascade of light and strange energies, was something novel but hardly unique in the face of day to day occurrences, many watched none nonplussed it it slid across the ground smoothly, held aloft on a cushion of light and air and pulled up outside the bank. A scant few moments the doors flung open and a crowed of extremely similar looking cowboys, far more than one would reasonable expect to fit into the cab of such a vehicle, raced from the street into the glassy front doors of the wading way 3rd national bank. It was going to be one of those days it seemed.
  16. March 4, 2018 Noon Clouds hung over Claremont Academy, the occasional gust of wind shaking snow from the bare trees of the grounds. But for some of the students living on the grounds, this mattered about as much as the next song on the oldies station playing in the teacher's lounge. After having changed out of her warm winter clothes and into the gold and blue uniform of the school, Selena Kwon stepped out of the girl's locker room and into the programmed reality of the school's combat simulation room. Taking a deep breath, enjoying the facsimile of a beach in the middle of summer. Stepping across the sand, she withdrew several pieces of steel from her belt and waited for the targets to start appearing.
  17. Player Name: Azuth65 Character Name: Gauss Power Level: 7 (105/119PP) Trade-Offs: None Unspent Power Points: 14 In Brief: Teenage surfer girl turned magnetic controller. Residence: Claremont Academy Base of Operations: Freedom City, New Jersey Catchphrase: Alternate Identity: Selena Kwon Identity: Secret Birthplace: Guaynabo, Puerto Rico Occupation: High school student Affiliations: Family: Kwon Sang (Father), Maria Kwon (Mother), Christian Kwon (older brother), Sofia Kwon (little sister) Description: Age: 16 (DoB: April 3rd, 2000) Apparent Age: Mid-late teens Gender: Female Ethnicity: Mixed, Asian and Latino Height: 5'4" Weight: 125lbs Eyes: Green Hair: Black Description: Selena stands a few inches under average height, her wavy black hair hanging most of the way down her back. She likes to dress in shorts and tank tops during the summer when she isn't shredding waves at the beach, when the temps start to drop she sticks to jeans and hoodies. She's made a few alterations to her Claremont jumpsuit to include a few pouches to store bits of metal for combat and she added a cape with some extra material around the neck looking something like a scarf. Power Descriptions: When Gauss uses her powers her left eye and hands glow with a soft purple light but other than floating, metals she is controlling don't show any difference. History: Selena was the middle child born to Sang and Maria Kwon, though her father still prefers traditional form of surname first while the rest of the family has chosen to Westernize. As a child Selena was enrolled in several after-school programs by her fairly career oriented parents including martial arts classes, girl scouts, soccer, and ballet. It wasn't until a family vacation in 2010 when she learned how to surf did she find an extra-curricular activity she truly enjoyed besides her massive intake of genre fiction in various media. One sunny weekend afternoon in late April 2016 while taking a break between wave sets, Selena and a few of her friends were enjoying some snacks when a cargo van roared onto the beach, hitting anyone unable to get out of the way. When it was about to hit Selena her powers manifested and in a burst of magnokinetic force flung the van over her, dropping it on its roof twenty feet down the beach. The driver of the out of control vehicle was seriously hurt, lucky to be alive after Selena's fight-or-flight response to his vehicle's malfunction. Shortly after that event she tried her hand at practicing on her own, which did not go particularly well for her, before representatives from Claremont Academy invited her to come to the school for professional training. Personality & Motivation: Selena attends Claremont to better hone her powers, hoping to learn the finesse needed so that she would never end up hurting anyone in the course of diffusing a situation. Powers & Tactics: Gauss is a fairly straight forward fighter, firing bits of metal to strike her foes while zipping around the battlefield from one ferrous structure or item to another. Moving more than herself and one object is still more than she can handle most of the time. Complications: Identity: Secret Abilities: 2 + 6 + 6 + 4 + 4 + 4 = 26PP Strength: 12 (+1) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 6 + 8 = 14PP Initiative: +7 Attack: +3 (+7 Gauss Blast) Grapple: +4 Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 2 + 3 + 3 = 8PP Toughness: +7 (+3 Con, +4 [Force Field]) Fortitude: +5 (+3 Con, +2) Reflex: +6 (+3 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 52R = 13PP Acrobatics 8 (+11) Computers 4 (+6) Concentration 4 (+6) Craft: Structural 4 (+6) Knowledge: Physical Sciences 4 (+6) Language 2 (English [Native], Korean, Spanish) Notice 8 (+10) Stealth 8 (+11) Swim 10 (+11 Feats: 14PP Attack Specialization (Gauss Blast) 2 Beginner's Luck Dodge Focus 3 Endurance Improved Crit (Magnetic Blast) Improved Initiative Luck 2 Move-By Action Quick Change Ranged Pin Powers: 8 + 4 + 2 +16 = 30PP All powers magnetic, genetic Flight 4 (Magnetic Flight) 8PP Force Field 4 (Magnetic Force Shield) [4PP] Magnetic Control 7.5 (Feats: Alternate Power) [16PP] Base Power: Blast 7 (Gauss Blast; Feats; Variable Descriptor [Blunt, Piercing, Slashing]) {15/15} (magnetic, genetic) Alternate Power: Move Object 7 (Magnokinesis; Extras: Range [Perception]; Flaws: Ferrous Metals Only) {power cost/array cost} Super Senses 2 (Detect Ferrous Metals [Mental Detect Ferrous Metals]) 2PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage (Physical) Gauss Blast Ranged DC 22 Toughness Damage (Magnetic, Blunt/Piercing/Slashing) Totals: Abilities (26) + Combat (14) + Saving Throws (8) + Skills (13) + Feats (14) + Powers (30) - Drawbacks (0) = 105/119 Power Points
  18. Sunday August 13, 7am The shuttle van passed by street after street of mansions (and family owned bed and breakfasts that used to be mansions) while the students from Claremont attempted to both remain awake and not roast in the back seats of the vehicle. Sitting in the back, Selena took a long pull from her bottle of water, nearly draining the entire container in one go and wishing the air conditioning reached further back than the driver and passenger seats. Turning to look at her winged friend Jann she sighed, "Think the park employees would get mad if we flew up to the top of the Ferris wheel? Half the rides this place has lose a little something when you can fly."
  19. Friday, August 26th, 2016 The Athletic Field, Claremont Academy, Bayview 8:14 PM The sun was beginning to set, the Academy’s main building, located to the south catching a last few glimpses of sunlight. Most of the school’s students had returned or arrived already, in preparation of the new school year starting in just three days. Some had also stayed through the break, or arrived earlier, earlier in their summer break. Among the latter group were Jann Fa-Re, Selena Kwon and Alexander Lloydd, all of whom had been at the school for at least a few weeks now. They all got along, so they had been spending time together, and were doing so right now. While many of the students attended the Kick-Off Dance held in the gym, or were out in the streets of Freedom City doing their own thing, these three had decided to take the relative silence this day would offer, with most people doing the best with their last few days of break-time, to work on something. They had planned it, they had acquired the supplies they needed through various ways, and as the sun was now setting, it was time to put the plan into motion. Meanwhile, a few dozen feet to the south, Naomi Suleiman was spending her time inside her room. A dance did not interest her much, so she just was inside her room for now. Suddenly, something caught her attention. Through her window, she saw a group of people, three or so, flying above the athletic field. It was something unusual for a variety of reasons, including the fact almost everybody was currently at the dance.
  20. Library Claremont Academy Freedom City United States of America What was this unfamiliar sensation? Oh. Yes. Regret. That was it. Jake lay across two chairs in a back corner of the academy library - a stick of black licorice sticking up out of his mouth like a flagpole; lightly shaking as it was chewed. He was dressed in his usual fashion - tooled leather boots, blue jeans, sleeveless shirt, wide-brimmed hat, metal limiter harness. Around him lay the detritus of study, more specifically, a ten-page essay on the significance of early adoption of capes in heroic fashion. Well, more like one page, at the moment. If you were being generous. And counted two words at the top as a 'page'. And counted your name as two words. The fact that it was due tomorrow, in turn, may have been contributing to the unfamiliar sensation. Jake chewed on the licorice (still tasted like drek, damnit), staring at the ceiling tiles.
  21. July 30th, 2016 ASTRO Labs, Freedom City Lunchtime Downtown Freedom City was busy every single day. No matter what else was going on, the streets were crowded with pedestrians and cars, the weekend just meant the people were of a different flavor. The soaring towers of ASTRO Labs looked down on. Happy families and trendy teenagers thronged the streets, moving from place to place and interspersed with groups of tourists eager to experience the City of Heroes. A large group of elderly Asians with cameras around their necks lined up in front of the skyscraper, a young woman in a red pantsuit in their lead. The woman held a folded map in the air and started talking. "This is the headquarters of ASTRO Labs," she said, her voice projecting above the noise of traffic. "A world leader in scientific R&D, ASTRO Labs is proud to help Freedom City's hero population whenever a mystery is in their path!" Near the back of the group, a man in a trenchcoat lurked underneath a young tree. He chuckled when he heard to guide's pithy summation. Pretty soon ASTRO Labs was going to feel the burn from helping so many heroes.
  22. For all the rolls and suchlike that show up in this thread. Everyone show up and start getting excited!
  23. GM Post Monday November 9th, Midmorning partially cloudy Centennial Station, Monorail By midmorning the usual crush of commuters on the Freedom City Monorail had thinned to mostly tourists and a grab bag of students, shoppers, and others less bound to the rigors of a timeclock. The doors slid open and a handful of people departed onto the platform at Centennial Station while several more slipped into seats in the sleek passenger car. Just before the doors slid closed a young woman dark haired and well dressed in a style that read wealth without ostentation slipped on board. The astute would note a frustrated pounding by a man in a non-descript dark suit as the door slid shut in front of him before the train launched into motion once more. The women quickly made her way to an empty seat away form other passengers and seemed focused on her cell phone as many commuters were. As the monorail came up to speed a conductor made his way down the car checking passes as he went with an easy smile and polite nod to the passengers.
  24. Player Name: Saithor Character Name: Gauss Power Level:10 (150/150PP) Trade-Offs:"None" Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: World War 1 German Kineticist time-traveled to modern times, Is on detached duty to US, wants to help due to Nephew being Nazi Meta.. Residence: Regular Apartment, paid for out of his pay as a german army Major. Base of Operations: Catchphrase: “Target Spotted, Target Gone” Alternate Identity: Field Artillery Major Günter Raddick Identity: Günter Raddick Birthplace: Dresden Occupation: German Army Major Affiliations: None at the moment Family: Günter has decided to not pursue meeting any descendants he has unless they approach him first, not wanting to burden them. However, if any of them approach him, he’s more than happy to set them, and may have to, as his nephews possession of meta-abilities suggest that some things may run in the family. Description: Age: 27 (DoB: August 11, 1890) Apparent Age: Late-Twenties, Gender: Male Ethnicity: Caucasian Height: 5’10” Weight: 120 lbs Eyes: Green Hair: Black Gunther Raddick is of medium build, really nothing very noticeable about his appearance out-of-costume, hence why the propaganda machine always preferred him in his uniform. Gunther wears an updated version of his old World War 1 Uniform and Gas Mask. Power Descriptions: Günter’s powers work of invisible created force, so they are unseeable to all people. History: Günter Raddick started his career as a meta right before World War1 started, where he immediately volunteered for the German army. He was immediately put to work countering enemy metas and also destroying enemy fortifications. It was during a fight in 1917 against a pair of British Metas that the incident occurred, Günter fell unconscious and woke up in Freedom City during modern times. After an unfortunate incident that resulted in broken bones for both Günter and a couple of Freedom City Superheroes, Günter was sent home to Germany, where he was quickly reeducated on modern times and what had happened, and was horrified to find out what his young nephew Hans, ashamed of Günter’s disappearance, which had been labeled as desertion, had joined the SS after manifesting his own Meta powers, and was responsible for dozens of allied soldier deaths and five American superheroes. A year after, after being reaccepted back into the military, Günter volunteered for a goodwill mission to send a German Superhero to aid those in Freedom City, partially because he wanted to find out what had caused his time jump, and partially to make up for the actions of his nephew. Personality & Motivation: Günter is a professional solider, working hard and pushing his way through life with an almost single-minded determination. He’s friendly enough, but not overtly so, preferring quiet after the near constant bombardment of the war, and also still feeling unsettled after his recent time shift. Powers & Tactics: Günter’s powers work off of the creation of repelling kinetic forces through in-born ability. He can sue them passively as a force-field, or actively to generate these forces. He has used them to smash objects, leap long distances, increase his sped and the force of his blows, slow his momentum, snare people, repeal bullets, and etc. He cannot attract objects at all. Complications: Old Shame: Günter is trying to make up for the evils that his nephew did in World War 2, including his role in the concentration camps, something which sickens Günter. Unforgiving: Günter is not a forgiving man, and he was forged in a lethal battlefield. While he accepts the no killing rules of most superheroes as his own, he sometimes forgets in the heat of the moment. Bad Reputation: Günter’s reputation in America is stained by the actions of his nephew, who killed several American Superheroes. Enemy: Günter hates the Nazi’s, and will pursue any means to stamp out any resurgence of the group. Abilities: 4 + 6 + 4 + 4 + 4+ 2 = 24PP Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +8 Attack: +6 Melee, +6 Ranged (+10 Momentum) Grapple: +8 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -10/-5/-1 Saving Throws: 5 + 5 + 6 = 16PP Toughness: +10 (+2 Con, +8 [Forcefield]) Fortitude: +7 (+2 Con, +5) Reflex: +8 (+3 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 64R = 16PP Concentration 8 (+10) Knowledge (History) 4 (+6) (Complication: After 1917, everything is fuzzy) Knowledge (Physical Sciences) 8 (+10) Knowledge (Tactics) 8 (+10) Language (English, German, French) Intimidate 8 (+9) Notice 8 (+10) Sense Motive 8 (+10) Stealth 6 (+9) Diplomacy 4 (+5) Feats: 14PP All-Out Attack Challenge (Quick Startle) Dodge Bonus 4 Evasion 2 Improved Initiative Move-By Action Power Attack Skill Mastery (Intimidate, Notice, Knowledge (Tactics), Sense Motive) Startle Uncanny Dodge (Sight) Powers: 8 + 4 + 38+ 2 + 5 = 56 PP Force Field 8 [8 PP] Leaping 4 (Running Long Jump 300 ft., Standing Long Jump 150 ft., High Jump 60 ft.) [4 PP] Momentum, 30 PP Array (Power Feats: Accurate 2, Alternate Power 4, Subtle 2) [38 PP] • Base: Adds Impervious Toughness 10 [10 PP] and Reflective (all physical) [20 PP] to Force Field • Alternate Power: Snare 10 (Extras: Backlash) [30 PP] • Alternate Power: Impervious Toughness 10 [10 PP] + Speed 4 (100 MPH, 1000 ft./round) [4 PP] + Strike 8 (Extras: Penetrating 2; Power Feats: Knockback 3, Mighty, Improved Critical 2) [16 PP] • Alternate Power: Blast 10 (Extras: Penetrating 4, Power Feats: Knockback 6) • Alternate Power: Move Object 10 (Extras: Range [Perception], Area Burst; Flaws: Limited to Repulsion) [30 PP] Super-Movement 1 (Slow Fall) [2 PP] Super-Senses 4 Ranged [2] Extended (-1 per 100') Tactile Sense, Danger Sense [1] [4 PP] Drawbacks: 0PP DC Block Name Range Save Effect Kinetic Blast Ranged DC 25 Toughness (Staged) Damage Kinetic Trap Ranged DC 20 Reflex (Staged) Ensnared Blasting Punch Touch DC 25 Toughness (Staged) Damage Totals: Abilities (24) + Combat (24) + Saving Throws (16) + Skills (16) + Feats (14) + Powers (56) - Drawbacks (0) = 150/150 Power Points
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