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Found 2 results

  1. Content Warning: Police violence. The Fens 82nd and Baltimore Friday April 10th, 9:30 PM There wasn't much cause for celebration for the residents of the Fens most days, The rayguns making it in as even an underdog to the championships would just about do it. After the surprise upset even in the fens the residents took to the streets to celebrate. The FCPD worried the celebration might turn violent had withdrawn prepared to cordon off the whole district if it tipped into rioting. Barricades had been placed just off the street at the few throughways from the Fens into the theatre district or parkside. The residents of the Evers Manor complex had spilled out into the streets in the shadow of the Wallace Expressway. The mood was light and easy music pumping from the sound system of a local enthusiasts amp van laid a thumping beat for the crowd to groove too as they milled about cheering on the home team. If they were aware of the barricades being prepared a couple blocks over where Baltimore crossed the expressway into Greenbank they weren't bothered. It looked for the moment in this corner of hte Fens at least the celebration might pass without more than public intoxication and some noise violations, the kind of thing easily ignored by the police in light of the alternatives.
  2. Shooting Star Power Level: 10 (150/153PP) built as PL8 Unspent Power Points: 3PP Trade-Offs: -5 Attack / +5 Damage -4 Defense / +4 Toughness In Brief: Once crippled girl gains superpowers fixing her body, which she uses to help those around her. Alternate Identity: Alice Armstrong (Secret) Birthplace: Freedom City Residence: The Fens, Freedom City Occupation: Student Affiliations: None Family: Calvin Armstrong (Father), Linda Armstrong (Mother), Aaron Armstrong (Brother) Description: Age: 16 Gender: Female Ethnicity: Caucasian Height: 5'10 Weight: 14824lbs (185.3 sans Density) 108.1lbs if Muscle Atrophied Eyes: Blue Hair: Black Alice is tall and well developed, with a well toned muscles and a curvy hourglass figure. Her hair has grown out from a pixie cut to be a bit more shaggy. It looks light and bouncy, but anyone who touches it finds that it is heavier than it appears, although still soft. She has full lips and a slightly concave button nose. She has high cheekbones and large expressive blue eyes that seem to invite people around her to be comfortable. As a civilian Alice wears dull, often very loose clothes, many are hand-me-downs from her brother that have been modified to fit her figure better, although they still hang loose off of her. As Shooting Star she wears a white body-glove with sky blue boots and gloves, her cape is similarly white, with a blue trim around the edges. She wears a bronze breastplate over her torso, although she doesn't need the armour. To conceal her identity she wears a cowl that lets her hair out but covers her eyes and nose. Unlike most heroes her suit is not made of any advanced materials, and mostly she relies on her own invulnerability and it's form fitting nature to resist damage as bullets and blades normally don't penetrate her skin, so the costume does not tear, but the suit and especially the cape does often end up dirtied or torn, and there are often holes, tears and dents in her breastplate. Some example images: https://imgur.com/a/CbF4Jhi *There are notes as to inaccuracy regarding clothing History Alice grew up in the Fens suffering from a condition that caused her muscles to atrophy, straining her parents already tight funds further. She spent the majority of her childhood tied to a wheelchair, only able to walk with help from others. Her parents both worked full time to make ends meet, while she and her older brother went to school. Even when very young she was very intelligent for her age, excelling in all her subjects while her brother, four years older than her excelled in the physical areas where she could not. Then on her twelfth birthday she woke up to a nest of splinters as her bed shattered beneath her. On reflex she tried to escape the collapsing bed, and found herself flying. Quickly she calmed down, lowering herself to the floor, and finding that her once atrophied muscles were now developed and toned. Her parents and brother burst into the room having heard the noise to find their daughter standing next to a bed that looked like a freight train had been dropped on it while staring at a body that was no longer scrawny and weak. Quickly she decided to become a superhero, as she had enormous strength, was incredibly tough and could fly incredibly fast, even capable of flying outside the atmosphere, and surviving up there, although she did ruin one of her favourite outfits discovering that she could survive reentry. Soon she became the hero Shooting Star, and fought to protect people. When she was fourteen, she fought a local super who was hiring themselves out to anyone willing to pay, including super villains, as hired muscle, only to find out that it was her brother. He didn't find out her identity, but she was shaken, knowing that he was out there doing mercenary work for villains. Her and her brother both developing powers for no reason intrigued her and she investigated, finding that beneath their house was a now inert divine artefact of the Greek Goddess Astraea that had been leaking power into the house since before her or her brother's conception, causing a mutation in both her and her brother. As a result they are both more susceptible to divine powers as now that they have been affected so strongly by the divine, it is easier to do again. Still she goes out almost every day outside school to fight crime, although so far she has avoided another confrontation with her brother. Personality & Motivation: Alice believes in doing good for goodness' sake. People need helping and she has the ability to do so, so she does so, but she would be lying if she said that that was the only reason. She enjoys the thrill of using her powers, pushing herself to the limits, the rush of dropping from orbit as flames curl around her. The adrenaline as she throws down with a villain, she laughs as villains try to pummel her to no avail, and grins when they can hurt her, savouring the chance to flex her muscles against a worthy opponent. Alice's love of both conflict and peace seem an oxymoron, but she enjoys a life without limits, she can fly to the Moon or Mars, or even further on a whim, and she takes full advantage of this fact. She has freedom and power and sees no point restricting herself as Shooting Star, living a life she would call 'sublime', with peaks and valleys taller and deeper than those of others, she allows herself to be more joyous and more melancholy, greater anger and humour, but she knows that to live like that all the time is not something she can do, so she treasures her time as Alice, living a poor but happy life, and occasionally taking breaks, floating in orbit and just looking down at the Earth or out at the stars, taking time to relax and emotionally recharge. Power & Tactics: Alice enjoys a straight fight, using her paragon power set to overpower her foes, relishing the challenge of a powerful foe. That is not to say Alice is simple however, while she enjoys her fights she also wants to protect people and stop the villains. If she finds that brute strength in a slug match won't win the day she will change up her tactics, fighting smarter if she has to, although her tendency to pick straight fights can get her in a lot of trouble. Her powers are her enormous density and strength, an incredibly high flight speed and the ability to fly and survive in space. She can fly at FTL speeds outside atmosphere, but has never tested to see her upper limits. Her mutation has left her vulnerable to divine powers, as the circumstances that caused her Power Descriptions: Her powers are simple, she is denser than osmium and incredibly tough and strong due to this fact, capable of propelling herself through both atmosphere and void and immune to the dangers involved. Complications: If people broke into my house and started searching for money, I'd start looking with them. Alice's parents struggle to make ends meet, both working full time to barely cover all of the bills and groceries. Alice may find herself in a position where her lack of funds disadvantages her. Oops, was that me? Alice's density and speed are both capable of causing large amounts of damage to public property or people. Alice's power can cause problems for her such as getting trapped due to her density or causing damage by flying too low and too fast. Where do you think you're going, Miss Armstrong? Alice goes to a public school, not Claremont, as such she cannot slip away to be a superhero at will. Alice's superhero duties get in the way of school, causing her trouble with the staff. Blood runs thicker. Alice's brother works as a super powered mercenary working for the highest bidder, often supervillains. She does not know why he went down this path or how far he has gone. She is conflicted about this situation because she does not want to fight her brother, whilst wanting to stop him from pursuing his current path and wanting to keep him out of jail while also wanting to preserve her own identity. Due to the complex feelings and difficult decisions regarding her brother, Alice is not sure how to handle a situation which involves her brother, and may worsen the situation by either hesitating too long or acting too quickly. Can I have some help please? If something causes Alice's density power to stop her muscles will revert to their previously atrophied state. She cannot move without assistance like that and cannot fight at all. If something interrupts Alice's Density power she cannot take any strenuous action. If she cannot fly she will not be able to move under her own power, needing either assistance or a wheelchair. Fickle and Temperamental Alice's powers are derived from an artefact of the Greek Gods, and when they find out about it they will likely act on the information in some manner. When the Greek Gods learn of the nature of Alice's power they may choose to act upon the information however they choose, claiming her as a champion, attempted murder or anything in between. This can easily complicate her life. Abilities: -8 + 4 + 8 + 8 + -2 + 10 = 20PP Strength: 36/2 (+13/-4) (Carrying Capacity: 58.9 tons) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 20 (+5) Combat: 4 + 4 = 8PP Initiative: +2 Attack: +3 Melee (+2 Base, +1 Melee Attack Focus), +2 Ranged (+2 Base) Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed Grapple: +21 (+3 Melee, +13 Strength, +5 Super-Strength) Knockback: -15 Saving Throws: 4 + 6 + 5 = 15PP Toughness: +12 (+4 Con, +8 Density), 8 Impervious Fortitude: +8 (+4 Con, +4 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +4 (-1 Wis, +5 Base) Skills: 32R = 8PP Bluff 5 (+10/+14 Attractive) Diplomacy 5 (+10/+14 Attractive) Gather Information 5 (+10) Knowledge (Physical Sciences) 6 (+10) Notice 6 (+5) Sense Motive 5 (+4) Feats: 8PP All-Out Attack Attack Focus [Melee] 1 Attractive Dodge Focus 2 Interpose Luck 2 Powers: 58 + 25 + 4 + 9 = 96PP Density 17 (Hyperdense Body; Extras: Increase Duration (Continuous) Unstoppable 5 (Applies to Immovable), Flaws: Permanent, Feats: Subtle 2) [58PP] (Divine, Mutation) Density Sub-Powers: Enhanced Strength 34 Immovable 5 Impervious Protection 8 Super-Strength 5 (Carrying Capacity: 58.9 tons) Flight 12 (50,000mph; Feats: Subtle) [25PP] (Divine, Mutation, Gravity) Super Movement (Space Travel) 2 [4PP] (Divine, Mutation, Gravity) Immunity 9 (Life Support) [9PP] (Divine, Mutation) Drawbacks: -5PP Vulnerability (Divine; Frequency: Very Common; Intensity: Major [+100% Effect Rank]) [-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC28 Toughness (Staged) Damage (Physical) Totals: Abilities (20) + Combat (8) + Saving Throws (15) + Skills (8) + Feats (8) + Powers (96) - Drawbacks (-5) = 150/153 Power Points
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