Jump to content

Tiffany Korta

  • Content Count

  • Joined

  • Last visited

About Tiffany Korta

  • Rank
    Listen to Auntie Tiff
  • Birthday 12/29/1982

Profile Information

  • Location
    : The Town

Recent Profile Visitors

5,174 profile views
  1. Emerald Spider Power Level: 10/12 (180/180PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Your friendly neighbourhood spider hero. Catchphrase: "It's the duty for those who can to protect the weak." Theme: Catch Me If You Can, Girls Generation Alternate Identity: Peri Pyeng (Secret) Birthplace: Emerald City Residence: Bethlehem Heights, Emerald City Occupation: Air Conditioner Repairs Affiliations: None Family: Mi-yeong Pyeng (mother, deceased), Jin-ho Pyeng (father), Myung-sook Pyeng (Grandmother), Jae Pyeng (Aunt) Description: Age: 27 (DoB: 25th February 1991) Gender: Female Ethnicity: Korean-American Height: 5'5" Weight: 125 lbs Eyes: Brown Hair: Brown Peri has only recently begun to look more into her appearance, though she still gives it as little attention as she can manage. Her hair is usually kept relatively short and tied up to keep it out of the way. With a little more responsibility she's begun to dress appropriately in a pantsuit, though they are fairly cheap and often dirty from her hands-on way of working. When not working she dresses for comfort and utility not really worrying about how fashionable her choices appear to everyone else. The superhero costume she wears is based on the original hoodie she was wearing when she first appeared as Emerald Spider, though a dark green rather than the black of the original. Over the costume is a fine web-like silver pattern, that increases the efficiency of the Spdr Rig. The Spdr Rig itself has been improved over time and is now three distinct unit's the two gloves, now green with the silver thread like the rest of the costume, and a slim silver belt. The gloves have a series of capsules around the wrist, whilst the belt is mostly made up of them, then generated the quantum field and provides power. To hide her identity beneath the hood she wears a green hood and goggles. History: Peri still remembers well what her mother would always tell her before she went away on deployment, Mi-yeong serving in the armed forces, that it was her duty to protect those that couldn't protect themselves. To her shame, a young angry Peri told her mother that she didn't care about those stupid people, what she said wasn't important (though she can remember it in vivid detail) what matter was that she never came back from that flight. The young Peri didn't cry or show any emotion of her mothers death, instead, she made a promise of herself that she would do everything she could to make her mother proud. Already possessing a keen mind she applied herself to her studies, paying less attention to the science fields that she loved in favour of the more practical fields of engineering. Whilst she didn't have many friends or go on many dates she was content to follow this path and was rewarded with top grades at both High School and University. With such amazing grades there was a clamour of several top companies trying to recruit her to there company. At that point her future looked bright. After careful consideration she chose Nerio Concepts a small research firm that was working to create a device to project a force field to both protect the wearer and allowed limited flight function. The snappily named Spdr Rig was she was told to help emergency services to safely reach trapped and injured people for when they couldn't rely on superheroic help. Though she didn't originally develop the suit she quickly figured out its manufacture and made numerous improvement to the systems operations, indeed she already had numerous ideas for the second Rig once the first proved successful. The one fateful night she was doing final checks on the Spdr Rig's computers when she discovered there was a function to allow the suit to generate and expel a potentially dangerous burst of energy. Digging further she discovered more hidden functions that allowed the Spdr Rig to be weaponised, this went against the purpose she believed for the suit could and should be used for. Carefully she began to rooting through the companies computers she further discovered this was the actual aim of the project and that the Spdr Rig was to be sold off to the highest bidder. However, she wasn't careful enough and was confronted by a group of strangely armored guards, finally making her realised that the company was a front of a Super-Criminal organisation. With no other choice, she donned the Spdr Rig and used it to escape, without harming anyone in the process, escaping into the night. Thinking it was over she was shocked to be awoken the next morning by the police to be informed that the place had been burnt down in a fire, one that they had evidence that she'd started, and had claimed several lives. They didn't quite arrest her but did take her into custody, where a company lawyer explained that this could all go away if she told them where the Spdr Rig was now. She didn't even hesitate and instead told them that the Rig was destroyed, ready to accept whatever they had in store for her. To her surprise instead of arresting her or worse, they released her though in the cruellest thing they could do they had her blacklisted meaning she could never work in the field she had dedicated her life. Never being a quieter she picked herself up and rebuilt her life the best she could, having no plans to do anything with the Spdr Rig she wasn't as far as she was concerned a hero. Collecting the Spdr Rig to finally destroy it, better than it falling into the wrong hands, she spotted a mother and daughter about to be hit by a runaway bus. Without thinking she leapt into action snatching the two up and away from the danger, by scaling a nearby building with them. Having been caught on many cameras overnight she became a local hero, dubbed the Emerald Spider. Finally, she had a way to do good and help others in memory of what her mother had done. With Emerald Cities having few superheroes Emerald Spider was quickly adopted by the populous as there hero, an honor that Peri has taken very seriously. Keeping fiercely independent Emerald Spider hasn't only saved lives and fought villains she's also spoken out about the ills that befallen even a city as lucky as Emerald Cities. Whilst some have criticised her being so vocal most love her for standing up for her home, some snidely pointing out that most of those Freedom City heroes never even set foot in Emerald Cities. Away from the cowl being such a vocal hero has bought Peri out of her shell and bought out the communicator that had been inside her all along. This has allowed her to move up in her job, to a better-paying position, and a new apartment away from her father, though she has to share with her only slightly older Aunt Jae. But being a hero as well known as Emerald Spider can't help but bring out powerful enemies... Personality & Motivation: Peri's entire life has been focused in many ways to helping others, feeling that in this way she honors the memory of her mother. Even though she knows it's not her fault she's never been able to shake the guilt of the last things she said before her mother died. Though she's still very serious her time as Emerald Spider has affected her greatly, allowing her an outlet to enjoy herself has made her less stern. She's even been known to tell a joke now and again! Whilst she's Emerald Spider she's much more relaxed, having little time to overthink things she tends to rely on her instincts to deal with challenges. What started as a way to deal with her nerves, quips and joke at the expense of her enemies, has turned into something she now does naturally. Powers & Tactics: Peri's relies on her enhanced agility to keep constantly moving, making herself a difficult target to hit as can. She will do hit and run tactics, especially on ground base targets, hopefully keeping out of the way of potential danger. Mainly she chooses to make herself the main target of any attack, so others can take advantage of this fact. She's been doing this long enough to be a competent fighter, though she still prefers to use other means before fighting itself. Power Descriptions: The Spatial Distortion Resonance Rig (Spdr Rig) generates a field that works on strong and weak atomic forces to either attract or repel the operator from objects around them. The various way that this can be used is done with a series of complicated finger movements, despite several alterations to the design of the Rig she's kept the hand gestures her main thought is that this makes it's difficult for other to try an operate. The rig itself consists of a pair of gloves and belt and boots that all work together to generate the field, this had been enhanced by the fine silver mesh she's inlaid throughout her costume, the web pattern it forms was just a bonus. Because of the way the three interact lose of any of them will disrupt the function of the device. The Spdr Rig when active generates a shimmer in the air of a twisting of cords in the air, a visualization of multidimensional superstrings or quantum filaments, the solidity of these cords depends on how concentrated that part of the field is currently, from almost hidden by the silver web of her costume for her force field to almost solid for her Spdr Blast. Continued exposure to these fields has subtly altered her own quantum signature allowing her to do some of the Spdr Rig's abilities without wearing the apparatus. It's only recently that she's discovered this and she's still exploring the range of these powers and what possible harm they could cause to her. Complications: Don't run on Triple A's: Manipulating the fundamentals of the universe is a little power draining, to say the least, at the most inopportune moments her Spdr Rig can sometimes run out of juice making things difficult, to say the least. With Great Power: Peri is driver by the memory of her mother to always try and do the right things. She will push herself to her very limits, and sometimes beyond, to try and stop the villains. Can't fool Nana: Whilst Peri has managed to hide her identity in Emerald City from everyone except one, Nana Myung-sook. Nana had seen through her disguise almost immediately and got Peri to confess to the fact. Whilst it's mostly a bonus, giving Peri someone to talk to about her problems, Nana Myung-sook can't help but try to get involved in her granddaughter business putting herself in danger. Superheroin' don't pay the bills: Whilst she's managed to earn herself a better job, though she still spends lots of time on skyscraper roofs, the continuous improvement and power needs of the Spdr Rig still take up a substantial portion of her wages. Abilities: 0 + 6 + 0 + 12 + 6 + 6 = 30PP Strength: 10/18 (+0/+4) Dexterity: 16/24 (+3/+7) Constitution: 10/22 (+0/+6) Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 16 + 12 = 28PP Initiative: +3/+7 Attack: +10 Spdr Blast +8 Base Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Grapple: +8/+16 Knockback: -5 Saving Throws: 5 + 5 + 5 = 15PP Toughness: +6/+10 (+0/+6 Con, +4 Force Field) Fortitude: +5/+11 (+0/+6 Con, +5) Reflex: +8/12 (+3/+7 Dex, +5) Will: +8 (+3 Wis, +5) Skills: 132R = 33PP Acrobatics 8 (+11/+15) Bluff 7 (+10) Climb 6 (+6/+10) Computers 9 (+15) Craft (Electronics) 9 (+15) Craft (Mechanical) 9 (+15) Diplomacy 7 (+10) Escape Artist 3 (+6/+10) Gather Information 7 (+10) Intimidate 7 (+10) Investigate 4 (+10) Knowledge (Physical Sciences) 9 (+15) Knowledge (Technology) 9 (+15) Language 1 (English [Native], Korean) Notice 12 (+15) Perform (Percussion) 1 (+4) Search 9 (+15) Sense Motive 7 (+10) Stealth 8 (+11/15) Feats: 11PP Acrobatic Bluff Attack Specialization (Spdr Blast) 1 Dodge Focus 4 Evasion 2 Move-by Action Takedown Attack 1 Uncanny Dodge (Auditory) 1 Powers: 12 + 8 + 8 + 2 + 24 + 1 + 8 = 63PP Enhanced Constitution 12 Quantum Enhancement [12PP] Enhanced Dexterity 8 Quantum Enhancement [8PP] Enhanced Strength 8 Quantum Enhancement [8PP] Leaping 2 Quantum Enhancement [2PP] Spdr Rig 8 (40PP Device, Easy to Lose) Quantum Manipulator [21PP] Damage 10 (Spdr Blast, 80ft range, Extra: Range Feat: Alternative Powers 4) [24PP] Dazzle 10 (Blinding Filaments, Visual Sense, 100ft range) [20PP] Snare 9 (Snaring Filament, 90 ft range Feats: Slow Fade (1 minute), Tether) [20PP] Snare 6 (Snaring Filaments, 60 ft range, 30ft area Extra: Area Burst (General) Feat: Slow Fade (1 minute), Tether) [20PP] Trip 9 (Trippin' Filament, 90 ft range, 45ft area Extra: Area Burst (General) Feat: Slow Fade (1 minute), Improved Throw) [20PP] Flight 4 (Swinging Filament, 100 mph / 880 ft/rnd Flaw: Gliding, Forward Only) [3PP] Force Field 4 [4PP] Impervious Toughness 1 [1PP] Super-Movement 2 (Quantum Cohesion, Slow-Fall, Wall-Crawling 3) [8PP] Super-Senses 1 (Field Distortion, Danger Sense) [1PP] Super-Strength 4 (+20 Str, Heavy Load 4,800 lbs) [8PP] DC Block Attack Range Save Effect Spdr Blast Ranged DC Toughness Damage Dazzle Ranged DC 20 Fort/Ref Blinded Snare Ranged Area DC 16 Ref Snare Snare Ranged DC 19 Ref Snare Trip Ranged DC 19 Trip Unarmed Ranged DC 19 Toughness Damage Totals: Abilities (30) + Combat (28) + Saving Throws (15) + Skills (33) + Feats (11) + Powers (63) = 180/180 Power Points
  2. The Scarab III Kamala didn't like to rush things, taking time to gather as much information as she could. But in this circumstance she had to miss a more meticulous floor by floor clearing of potential enemies, the longer she took the more likely that someone would do something stupid. She did take a moment to study Yasser Sanu, it was troubling that he'd used them to gain powers in some way but alas not surprising. Still, she had to try and take this man down and recover the crystal, so she started her sonic weapon to put out a pulse of subsonic waves that should temporally remove his hearing allowing her a moment or two to get into the perfect position.
  3. Liam Conner As Sam continued to explain Liam checked his contacts on their cell, whilst they changed clothes somehow technology stayed between them, looking for someone he trusted enough to keep her safe. "Well do what we can to help, but we're going to have to get you somewhere safe. If serious money's involved they'll eventually send people more talented than there." he knew she'd might want to help, but they needed to at least try and dissuade her. "And this is my case so I'm not expecting you both to jump to help out..." he looked at the other two "...Not that I wouldn't mind the help!"
  4. Scarab's Stealth: 1d20+2 22
  5. The Traveller Smiling Sitara got out of the pilot's seat and the ship began the complicated dance of docking with the other vessel, it was early enough that the ship could handle everything itself. "Akazavani please note that I'm deputising this Terran, which allows him full access to Praetorian equipment etc, etc. As we don't know what we'll find we're going to have to treat this as a potentially hazardous environment." Walking to a series of lockers just outside the cabin she opened one to pull out what appeared to be a spacesuit, though much thinner than those you'd find back on Earth. As she held out the suit she pressed the wall which showed a display, altering it until it displayed instructions in English. "You'll need to put this on just to be safe, just follow the instructions and you should be fine. It's adjustable to a point so don't go too crazy until we know what's happening. And don't worry I'll be docking the ship so I won't peek as you change!" she grinned as she said this
  6. The Scarab III Looking over at the house Kamala made a quick calculation about the possible approaches to enter the place. A direct assault, either the front or the back of the place, was obvious and probably covered by whatever method this person favoured. With all the equipment she carried the obvious approach was the roof, she began to calculate the best approach to make it unseen. Time was probably of the essence, someone must have noticed this little gathering by now. "Okay, I guess it time I go and do this. Anything I should know before I go?"
  7. Liam Conner It was a sad tale that happened too often in the city, and one that often had a very mundane origin. But just because it was something mundane didn't mean it was worth doing something about. A little voice inside his head, literally, in this case, told him it wasn't worth it but he ignored that. Downing the last of the second helping of the terrible coffee he made his way out of the place. "We should probably get Sam to somewhere safe, I know someone who might help us out. She's a pain in the ass but I trust her, plus she still owes me a favour. Unless you think the sanctuary of the church is something that will apply in this case?" As he spoke he made his way back to the said place, hoping they wouldn't find anything they'd need to sort out first.
  8. Fixed Grapple totals and you were right with the Teleport, so I've take an extra feat (Improved Initiative) with the free point.
  9. The Scarab III "If you fine with sharing the data I'd like to sync your systems with SAFIYA, she's the suits AI no danger to your own systems I promise. Any floor plans would be helpful as well." She turned to her erstwhile college for the last few days and managed a smile at him. Kamala wasn't fond of him or trusted him at all, but she'd gotten used to his presence. "I'm sure you're devastated but I think it best if you don't accompany me from this point on, its got the potential to get pretty dangerous!"
  10. The Scarab III She was almost impressed, which was a rarity, at how he'd spotted the fake vambrace. She'd spent weeks getting it to look as good as the original, almost as long as she spent on the sonic weapon it concealed. It was a good place to start to earn a little trust in this matter. "That's because it's a highly advance sonic weapon, whilst this on the other hand..." she offered up the vambrace, on the other hand, the one she had subtly kept out of his vision "... Is the original Ancient Egyptian vambrace, let's see what you have to say about that?"
  11. The Traveller Sitara concentrated as she swung the Kavaca carefully around the ship using the lights to look at the state of the pure white hull. "No outwards signs of damage or scorching from weapons fire, scans show the ship hasn't been here more than a day or so. Not enough time for the repair nanite to do there work." It wasn't difficult to tell that Sitara was nervous about the whole things, lots of unknowns that could cause them all kinds of trouble. After a few more minutes she came to a decision and added. "Akazavani get the ship to deploy a docking port but don't interface with the systems over there, I don't want you coming down with something!"
  12. GM Post "I would be a terrible host and ship if I didn't keep you entertained." it was difficult to tell if Akazavani was joking or not "We are at the coordinates now." The Kavaca dropped out of superluminal speed a short distance, in a stellar sense, from the Lor ship. It was a thing of beauty all elegant curves in a bright white as if the ship was carved from white marble. Though in the darkness of space it only shone where the Kavaca's lights fell upon it. "No response from our arrival, I am only getting feedback from the comms. Lifestyle reading are faint but indeterminable."
  13. The Scarab III As a businesswoman she'd seen this kind of cooperation before and it was as frustrating here as it was there, at least most heroes managed to normally work together. Generally, when everyone wanted something but not to put in the effort there was an easy way to set yourself up as in charge. "Someone has to go and retrieve the crystal from the man, who has been empowered by the crystal in inhuman ways. If any of you feel capable of doing that then feel free, otherwise I'll be the one to call the shots from this point on." she looked at Agent Fields, the only capable one here, and smiled before adding "If that okay with you Agent?"