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Found 91 results

  1. Player Name: Eternal Phoenix Character Name: Chronia Power Level: 8 (180/180 PP) Trade-Offs: +2 Damage, -2 Attack(Chronal Blast); +2 Attack, -2 Damage (Chronoscythe Slash & Time Freeze); +2 Defense, -2 Toughness Unspent PP: 0 In Brief: A sort of teenage chronomancer by way of Monkey D. Luffy, so she’s got the hardest head of all time. Residence: Freedom City Base of Operations: Claremont Academy, Freedom City Catchphrase: “Time’s on my side!” “Time flies when you’re having fun.” Theme: “King”, by Rustage Alternate Identities: Kendra Farron Identity: Secret (technically) Birthplace: Freedom City Occupation: Student Affliations: Claremont Academy Family: Serah Farron (aunt), Claire Farron (mother) Age: 16 (Born in 2004); several centuries (actual due to time travel) Apparent Age: Mid to late teens Gender: Female Ethnicity: Caucasian Height: 5’ 10” Weight: 120 Eyes: Green Hair: Blond Description: History: Once upon a time (about sixteen years ago) a girl was born named Kendra Farron. She grew up a bit aimless, then one day (a little before her sixteenth birthday) wandered into the wrong library. This library was of arcane lore. The first book she chose was one on chronomancy, because she didn’t know what that meant. Such an important book was, of course, booby trapped. Kendra Farron fell through time with the book in her arms. She was lost for a very long time…and then left the library five minutes later with the book back on the shelf where it belonged. The Kendra who left was a regular enough teenage girl. The one who returned was still a teenage girl (because like hell she’d miss out on her life because of some booby trap) but she was much more. She was a chronomancer. Normally, one would expect superheroes to intervene at this point, and one would not be wrong. However, it was a certain tiny woman, with a white streak in her hair. The two got on like a house on fire, having similar personalities, and she inspired Kendra to chase becoming Empress of Time. To that end, Kendra disappeared for brief (in current time) yet long (for her time) stretches. Immune to aging with her magic in effect, she would remain for decades if not centuries watching and participating in the grand sweep of history. Ah, it was so cool. She made friends, took sides, and in general was quite irresponsible with the past and future, but thanks to her mentor running interference this didn’t draw other attention. She merely split off a few (hundred) more parallel universes. It was her use of her magic at home that finally drew attention. And over her “I’m actually a lot older” objections (which no one believed because she’d frozen her own time a little too well) she was enrolled in Claremont. Minors don’t get a say, you see. Especially when they’re as gifted and irresponsible as Kendra. Personality & Motivation: Kendra maintains a highly childish mentality. As such, while she may be a cheerful young woman, there are certain things about which she is extremely greedy and/or selfish. For example: She wouldn’t share her lunch with God Himself if He asked, touching her Chronoscythe (or her stuffed rabbit Mr. Pibbles) is tantamount to begging for a butt kicking, and may the aforementioned God help you if you hurt someone she considers a friend. She also seems to think that what she decides on a subject is all that matters to the point of taking action and not listening to literally anyone afterward. One could call it the mentality of an Empress. She’s kind of strange in that combat or seemingly certain doom makes her excited instead of afraid. Hell, she’s not even trying to be a hero. Heroes have to share their stuff, and like hell she’s gonna share her Chronoscythe or Mr. Pibbles. She’s just making friends and having adventures. Ironically, despite this, she’s about as close to the superheroic ideal as it is possible to be. She’s got plenty of kindness, compassion, honor, and loyalty…just as long as you stay away from her hot button issues. And, now and then, she shows that she is exactly as intelligent and perceptive as her ability scores indicate, with a surprising maturity to go with them. Leaving everyone to wonder just how much of her childishness is an act. Because while she may come across as a simple minded childish idiot, it’s not true at all. She simply knows exactly who she is and what she wants to do with her life. Become the Empress of Time. This requires to her to jaunt through all of time, make friends whenever she goes, and have exciting adventures while she’s there. The end point being when all of time knows her name and calls her a true and loyal friend. Of course, while her definition of an exciting adventure tends to end with the day saved and bad guy booty firmly kicked…there’s plenty of Lawful folks who’ll say she’s only inciting chaos for her own amusement. Sigh. This is gonna take a while… Power Descriptions: Kendra is a chronomancer. A time mage. She casts spells, uses rituals, and enchants items to manipulate and control time itself. A pale blue clockwork gear hovers over/around her hands or the Chronoscythe when she’s casting a given spell. Extra Effort (not power stunts, though) will make her eyes glow brightly in the same color. The book she learned from taught a Hermetic method, but through practice for her it’s become close to effortless. It’s been a long time since she needed to invoke or speak incantations. She only needs a effort of will to start an effect. What she doesn’t know is that this is because she’s become a battery of chronal energy. She really did freeze her own time too well. While the Chronoscythe is a foci, she’s not powerless without it. She’s out of practice using the powers normally wielded through it without the help, so they’re power stunts off her Temporal Shift. Powers & Tactics: Chronomancy is usually something that would make someone faster, like a speedster. Not here. She can do that, but it’s not her schtick. With her Chronoscythe (an enchanted weapon she made herself), she can slash a seemingly endless amount of times (time magic speeding up the strikes and providing a temporal echo of the attack the next round), unleash a blast of pure chronal energy, rewind time to heal wounds, or freeze someone in time. And only those capable of chronomancy can use her weapon, as she can technically do those things without it (those being power stunts off her Teleport with the Action [full] flaw). The Chronoscythe just makes her life so much easier, allowing to both move and attack instead of one or the other. Her Chronal Uncertainty Field protects her from hostile attack, enhancing both raw durability and evasion. She can Temporally Sidestep attacks, as well, retconning sure hits to have never happened. As a skilled mage, she can both see and analyze magic. She has access to both Post and Precognition, but there are concealed places in time so she can’t always see if she does use them. Lastly, she can stop time, move, and restart it when she’s elsewhere. That is her Temporal Shift (the aforementioned Teleport). The alternate for that is, of course, what Time Controllers are best known for; moving very fast. It has its uses. The Feature speaks for itself. Tactically, she’s got three options. Blast, Paralyze, or Strike. There isn’t a given tactic she favors more than any other, but she does try to avoid combat. And if that fails, Rule One of being a mage is never let them touch you. Ranged combat with both Blast and Paralyze. Power stunts with the Chronoscythe include Drain Toughness 6 (Accurate 2, Affects Objects, Autofire) for rapidly aging walls, armor, and the like into uselessness. Healing with the Affects Objects, Restoration, or Resurrection Extras instead of Action. (Rewinding time in other ways). Or perhaps an alternate version of Blast at rank 6 with Accurate 2 and Autofire. Or just Area Burst. There’s possibilities. She can also stunt a different version of Temporal Shift, her Teleport. It is Teleport 8 (Attack [Reflex], Range 2 [perception], Limited [to Objects that do not exceed her Maximum Load], Limited [must be able to physically reach target]). It’s always been used to get her Chronoscythe back after someone takes it from her, but it could have other uses, too. Complications: Accident (Careless Exuberance): Kendra’s not careless with time or her own stuff. Heavens no. And in ordinary situations she doesn’t break anything. But when the extraordinary comes to visit, she gets excited as per usual, and sometimes in her exuberance just breaks stuff. Her apology always seems vaguely perfunctory, too. A GM may award a hero point for something important breaking or someone become hostile because her apology wasn’t good enough. Enemy/Relationship/Rival: One of the problems with being a time traveler is that it exponentially increases the amount of people you could possibly know. Friends who need help, enemies who want to kill you, rivals who want to outdo you, and all the descendants and legacy holders thereof. And you may not meet any of them in proper chronological order. Kendra is no exception to this. When old friends, enemies, or rivals show up (whether the current Kendra has met them or not), a GM may award a HP. Motivation (Adventure!): Kendra is in the hero game not because she wants to be a superhero (she doesn’t, really, just keeps working out that way) but because it’s a thrill and a half. So she’s a pathetically easy mark for any activity that’s dangerous and exciting. This goes both ways. She can become too bored with the current situation and decide to…liven it up a bit. A GM may award a hero point to her for the former and more likely to everyone else for the latter. Power Loss (must to be able to move): Kendra, naturally, needs to be able to move to use her Chronoscythe. But it goes futher than that. She needs to be able to move to use chronomancy at all. If she’s immobilized, her only available powers are Features (Temporal Inertia) and Immunity (Aging, Time). A GM may award a Hero Point for this circumstance. Quirk (Uncooperative): Kendra isn’t one for elaborate planning. As mentioned, she’s not an idiot. She knows when patience is required and when acting would be more dangerous to others than not acting. With that in mind, she always takes the direct approach to dealing with problems. Bad guys misbehaving? Beat them up. End of plan. Friend captured? Go rescue them. End of plan. She is by choice neither stealthy nor subtle nor particularly obedient and will, just by existing, ruin any plan that calls for her anything other than her normal self. When this becomes a problem, the GM may award HP as they see fit. Abilities: 0+2+0+10+10+10=32 Strength 10 (+0) Dexterity 12 (+1) Constitution 10 (+0) Intelligence 20 (+5) Wisdom 20 (+5) Charisma 20 (+5) Combat: 12+12=24 Initiative: +5 (+1 Dex, +4 Improved Initiative) Attack: +6 Base (+10 Chronoscythe Slash, +10 Time Freeze) Grapple: +6 Defense: +10 (+6 Base, + 4 Shield, +3 Flat Footed) Knockback: -6 w/ Force Field, 0 without Saving Throws: 4+3+5=12 Toughness: +6 (+6 Force Field); Impervious 6 Fortitude: +4 (+0 Con, +4) Reflex: +10 (+1 Dex, +3, +6 Enhanced Reflex) Will: +10 (+5 Wis, +5) Skills: 76 SP= 19PP Bluff 10 (+15) Concentration 10 (+15) Craft (artistic) 10 (+15) Diplomacy 5 (+10) Gather Information 5 (+10) Knowledge (arcane Lore) 10 (+15) Knowledge (theology & philosophy) 5 (+10) Language 1 (Latin, English Native) Notice 10 (+15) Sense Motive 10 (+15) Feats: 14PP Artificer Eidetic Memory Equipment 2 Improvised Tools Move-by Action Precise Shot Ritualist Second Chance (KN (arcane lore) checks for Ritualist) Skill Mastery (Bluff, Craft (art), KN (arcane lore), Sense Motive) Takedown Attack Taunt Ultimate Effort (KN (arcane lore checks)) Uncanny Dodge (Auditory) Enhanced Feats Evasion 2 Improved Initiative Luck 4 Seize Initiative Equipment 2 (10EP) Name (Headquarters) (Location: Freedom City) Size: Diminutive [-2EP] Toughness: +10 [1EP] Features: [10EP] Concealed 1 Defense System Library Living Space Pool Power System Sealed Security System Self-Repairing Workshop Powers [1EP]: Super Movement 3 (Time Travel 3: Anytime) Powers: 79PP (all powers have “Magic” as a source descriptor, and all have Temporal as a effect descriptor unless one is noted) Device 5 (25PP Container, Feats: Restricted [must be able to use chronomancy], Subtle [magically collapsible]; ; Flaw: Easy to Lose) (Chronoscythe) [17PP] 25DP Total Array 10 [23 DP, Feats: Alternate Power 3] (Chronomancy) Base Power: Strike 6 (Feats: Accurate 2; Extras: Autofire, Secondary Effect) (Chronoscythe Slash) [20/20DP] (slashing effect descriptor) Alternate Power: Blast 10 (Chronal Blast)[20/20DP] Alternate Power: Healing 6 (Feats: Persistent, Regrowth; Extra: Action [standard]) (Quick Rewind) [20/20DP] Alternate Power: Paralyze 6 (Feats: Accurate 2; Extras: Alternate Save [Reflex], Range [ranged]) [20/20DP] Enhanced Feats 2 (Improved Initiative, Seize Initiative) [2DP] Enhanced Reflex 6 (Feats: Evasion 2; Extra: Linked +0) + Force Field 6 (Extras: Impervious, Linked +0) + Shield 4 (Extra: Linked +0) [24PP] (Chronal Uncertainty Field) Features 1 (Temporal Inertia: Chronia has uniquely “anchored” herself in the space-time continuum, making her immune to changes in history. She recalls the “true” version of historical events, even if no one else does.) [1PP] Immunity 3 (aging, Time descriptor) [6PP] (Timeless) Luck Control 1 (force re-roll; Feats: Luck 4; Flaws: Limited [attacks against Chronia]) [5PP] (Temporal Sidestep) Super Senses 11 (Analytical Magic Awareness (visual), Postcognition, Precognition, Time Sense; Flaws: Post & Precognition Unreliable [may not work at GM's discretion]) [9PP] Teleport 7 (700 ft. as move action, 200 miles as full action; Feats: Alternate Power, Change Direction, Easy; Extra: Accurate; Flaw: Limited [to places she can physically reach]) [17PP] (Temporal Shift) Alternate Power: [7+7=16/16] [1PP] (Temporal Acceleration) Quickness 7 (perform routine tasks at 250x speed, Feat: Subtle) Speed 7 (1000mph, 8800ft/rd; Feat: Subtle) DC Block: Name Attack Bonus Range Save & DC Effect Unarmed +6 Melee 15 Toughness Damage Chronoscythe Slash +10 Melee 21 Toughness Damage Chronal Blast +6 Ranged 25 Toughness Damage Time Freeze +10 Ranged 16 Reflex Paralyze Abilities 32 + Combat 24 + Saving Throws 12 + Skills 19 + Feats 14 + Powers 79– Drawbacks 0= 180/180
  2. On the same night that hearts were won, lost, and pranks pulled in the Doom Room, ethics professor Gale al-Salaf is running a meeting for students not interested in prom night - they have managed to secure the services of a famous (albeit mysterious) guest speaker who will be addressing the students by remote. Gale is a fairly recent hire at Claremont, slim and a snappy dresser, with short-cropped dark hair and a tendency to fashionable dress, who starts every semester with a reminder that their pronouns are they and their. They're the subject of all sorts of interesting rumors, though luckily only the more immature kids speculate about something as boring as biology. Their lessons are typically diverse, with talks spread across time, space, and even dimensions - and today they're focused on the job as the kids come in. "Hello, friends! Come in, come in! There is popcorn afoot, herbed and cheesed, and I have secured most of the campus supply of Kool-Aid..." If the guest speaker doesn't work out, there are promises of a DVD of Planet Earth's new season on the big-screen 3-D tv. Professor al-Salaf loves environmental shows.
  3. I envision an open thread, with the students cooking something special to them to share with their classmates. Why am I suggesting this, you ask? Because of Queenie. I also envision her as a guest speaker. And if folks want to make it an actual competition instead of merely sharing, a judge. So, is this a good idea? Would people with Claremont students be into this?
  4. RocketLord

    Cosmic Love

    GM Claremont Academy, Freedom City 3PM, February 14th, 2020 The being came from the stars, far beyond Earth. Travelling on the interstaller waves and cosmic light, it soared towards the Earth, beyond Jupiter, past Mars, a line of invisble light going past the Moon. If anyone tracked it, if anyone could even keep up with the ray of light as it headed towards the Earth, it would become clear that it was heading towards one particular academy in one particular city. The weather was nice. Sunny, slightly warm for February, a few clouds on an otherwise clear sky. Classes had ended early for once, something about someone having gotten to the PA systems, and it had sounded very much like Headmistress Summers announcing that classes were cancelled for the rest of the day. Before anyone figured otherwise, the chaos was too great, and the teachers decided to just let the students have the day. Everyone was young and in love at some point, after all. Which was just what the being was after. A place full of young, brave, beautiful heroes. What better place to find someone worthy of its full, undivided, cosmic love?
  5. Leon Moore / Paper To Do List... HellQ 20Q Origin
  6. Forever Boy Gather Information DC 15: Forever Boy is a student at Claremont. He is able to fly. DC 20: Forever Boy is able to manipulate what he calls Pixie Dust for a number of effects. DC 25: Forever Boy is from another world called Neverworld. He is searching for a way home. Knowledge [Literature] or Knowledge [Pop Culture] DC 5: Forever Boy seem to have many similarities with Peter Pan. Pan Barrie Gather Information DC 15: Pan is a student at Claremont from Luxembourg in Europe. DC 35: Pan did not legally exist before September 3rd 2018.
  7. High Earth Orbit The Lighthouse Friday February 7, 2020 8:50 PM Greenwich Mean Time (3:50 PM Freedom City) In the aftermath of Eria's first meeting with her fellow members of Orange Team, the Swedish teen had made arrangements for her team to spend the weekend on CoVic Station as guests of the Praetorians. So when classes had finished today, the members of Orange Team were taken in a school van to Freedom Hall, where they teleported up to the Lighthouse, the most convenient place for the Praetorians to meet them. The Claremont students had been aboard the Freedom League's space headquarters for about half an hour, getting a tour from Freedom League member Velocity, who for the most part had managed to keep herself moving at a more normal speed. When the yellow clad speedster got word that the Praetorians' spacecraft had exited the wormhole at the edge of the solar system, she led the teens down to a large viewing lounge located near the airlock where the spacecraft would be docking. Outside the large windows of the lounge, the teens could see the Earth moving past below, with the northern half of Africa having moved into view. "Well, it should only be a few more minutes before they arrive." Velocity said as she moved over near some of the windows before turning back to regard the group of teens.
  8. A being from the stars, a cosmic lover, has come to Claremont, setting its sights on the student body as it attempts to find the perfect love! Its first target? Thunderbird! Of course, the cosmic lover is fickle, and what might be complete devotion and true love one moment, might be discarded if something better shows up. Anyone interested in helping Micah fight off the cosmic lover's advances, or potentially ending up the target of their love? I figure this will run with a bit of a revolving cast, with me bringing in and ushering out characters as they will pop up.
  9. Claremont Academy, Kord Dormitory. Sunday, October 6th, 2019. 11:00 am Contrary to popular belief, Adam and Lulu were not joined at the hip; sure, they had a very close relationship, but they didn't actually do everything together. For instance, this particular Sunday Adam was planning to work with some of his classmates on a science project, which was very cool, but not quite his girlfriend's cup of tea. She decided instead to head on over to the Bayview Mall to maybe do some shopping, or at very least check out the cool Halloween costumes and scary props for sale. She and Davyd had both expressed an interest in doing something fun for the holiday, so maybe she could- And then the idea hit her, and she loved it. Dressing up in a red jacket, green sweater and burgundy slacks, along with some black riding boots, she headed down to the second floor and knocked on Room 213's door. "Hey, Davyd. Do you have a sec?"
  10. Heritage

    Witchy Woman

    Claremont Academy. Sunday, September 8th, 2019. 1:03 am One of the realities of having a telepathic girlfriend is the fact that, as long as you're in range, she can basically reach you at anytime. In the case of Adam Lanchester and Lulu Beaumont's relationship, this meant thoughtful, silly or romantic 'chats' could take place at any hour, but in general the loquacious redhead left her man alone after 9pm most nights. Which made it extra surprising when she suddenly reached out to him the middle of the night, and at extra loud volume at that! - Adam! Adam, wake up! Sometimes f###ing freaky is happening! -
  11. Fall 2019 Claremont Academy Gay-Straight Alliance First Meeting of the Year The tables were set with neatly baked rainbow cupcakes that Judy felt no more than the slightest temptation to eat, the walls hung with rainbow flag images and pictures from LGBT history, and the Recording Secretary of the Claremont Academy GSA (the only member of the club who hadn't graduated last year) was ready to greet the new arrivals as they headed into the converted classroom. She'd been a little nervous her first meetings as her sister's 'ally', sitting in a room full of people she'd been taught to believe were wrong, but Ashley's refusal to take an active role in the club had forced her to take an active role herself, and within a few months she'd found herself fitting right in. We gotta get some new members this year, she thought with a glance at Ashley, I can't be above secretary, because I'm an ally! With a smile, she flung open the door, gold cross gleaming around her neck, and said, "Howdy, y'all! Welcome to the GSA!"
  12. Claremont Academy 10:30 am, August 28th, 2019 Weather: Sunny, 77 F, Wind E 15-20 mph The visitor's parking lot was packed. A sea of people bustled amidst vehicles and toward open, shining gates. Belongings, often with grunts of effort, were loaded onto carts. Laughter echoed from caravans trickling through the main entrance and the Quad. Hand-drawn signs pointed the way, each adorned with student messages. In time, the shadows of the twin dormitories provided respite to travelers. Staff and peer counselors dotted the trail, assisting overwhelmed students on their journey. Vice-Principal Dugan was the first new face to arrivals. Her table near the gates kicked off the journey. Mr. Marquez wheeled the circuit and kept visitors on course. Mr Kuzkin and Ms. Harcourt paced about the Kord and Carter dorms, respectively. Their task, to organize the move-in, appeared to have some success. At the very least, weary travelers could partake of cold refreshments and treats outside the main doors. While outside was organized chaos, the dorm halls were like herding cats. A din permeated the air. Dozens of students, parents, and guardians wandered in search of rooms. Boxes and bags transformed the hallways into obstacle courses. The excitement of new memories and old friends contrasted with worried hugs and goodbyes. If nothing else, the dorms were places of beginnings and endings. What are you doing this beautiful day? Moving into the dorm? Helping new students?
  13. Spectre Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +1 Attack / -1 Damage ±2 Defense / -2 Toughness In Brief: Teleporting Teen Villain turned Hero. Catchphrase: “Boo’ Theme: Adios - KMFDM Alternate Identities: Maxine “Max” O'Brian, Nightshade Birthplace: Trenton, NJ Residence: Claremont Occupation: Student/Troublemaker Affiliations: Claremont Academy Family: Eliza O’Brian (Mother) Andrew O’Brian (Father, missing) Description: Age: 16 (June 13th, 2003) Gender: Female Ethnicity: Caucasian Height: 5’7 Weight: 125lbs Eyes: Amber Hair: Blue (Naturally Blond) Maxine is a young woman with pale skin. Her hair is wavy, chin length mass of light blue hair dye that is starting to show her blond roots. Her amber eyes are usually framed with eyeliner. She has an eyebrow piercing and one in her tongue along with serveral in both her ears. Max’s fashion sense leans towards what she calls ‘budget goth’. T-shirts, jeans, skirts. Whatever she can get her hands on that is some shade of black. Usually with a beaten pair of sneakers or doc martins. As Spectre she dons a sleeveless black and Cyan bodysuit with a matching hooded jacket with a stylised S on the back, paired with black gloves and a domino mask. History: Born in Trenton, New Jersey, Max's father was an engineer at a tech company while her mother was a middle manager at the same company he worked at. Andrew O’Brian vanished unexpected when she was 5 years old and Eliza slowly became consumed in her work as time stretched on and no one found Max’s father. Max was either left with babysitters and eventually on her own most of the time once she got older. It did not take much for her to fall in the wrong crowd and get into trouble. Skipping school and shoplifting were just a few of the things she did back then. Her mother did attempt to ground her, but as Eliza climbed the corporate ladder, it got harder to enforce it and Max always found a way to escape and do whatever she wanted. One night out on the town changed things for her. Max was nearly run over by a speeding car on her way back home. She closed her eyes and the car crashed. She was completely untouched and covered in a strange blue haze that made her look transparent. It took Max a while to experiment with her powers and find out what she could do with them. Lacking any real impulse to grab tights and fight crime, she mostly used her powers to make her escape when someone caught her doing something she was not supposed to or mess with the rich executives of the city she felt deserved it. Her rounds of petty crime did not go unnoticed and soon she found herself targeted by Shadow Academy recruiters who wasted no time buttering her up with all sorts of promises of wealth, power and more ways she could harness her powers. Not really knowing any better, she found herself agreeing to his proposal and soon found herself taken to the Shadow Academy in Freedom City under the name Nightshade. Things went great for her. At least at first. She was a fast learner when it came to tasks related to larceny and infiltration and her growing skills with her powers were enough to get into Beta group, just a step below the prestigious Alpha group. It was all exciting to her and the thrill of some of the ‘field trips’ brought a smile to her face. As the weeks went by however, Max’s attitude towards the Academy started to change. Field assignments with her team mates showed her they were barely contained psychopaths, the lessons were drifting towards more questionable subjects such as bomb making and the growing paranoid feeling half the school was plotting against her. Maxine was starting to get the feeling joining was a terrible idea. Then she discovered her teachers wanted to turn her into an assassin. The idea of murder revolted her on a fundamental level. The second she had the chance, she packed her things and teleported out of the facility and started to look for a place to lay low for a while. That plan did not work how she envisioned however. Unbeknown to her, she had a tracking device on her person and pretty soon her old team mates were hot on her trail. They seemed to follow her everywhere across the country. She eventually teleported back to Freedom City, hoping that maybe the superheroes she was trying to avoid might help. Max had a chance encounter with Corona, who helped her fend off group Beta before discovering how they were tracking her. Unfortunately, it did not stop the cops arriving who identified her and arrested her. After that it was a confusing whirlwind of legal matters and what to do with her. Max cooperating with the authorities and cutting a deal to provide everything she knew about the Shadow Academy was enough for her to avoid Juvie. Instead she found herself on probation and in a rehabilitation program organised by the Claremont Academy. She also found herself a ward of the state. Maxine’s mother had not reported her missing the whole time she was gone. She did everything to keep her shock and disappointment hidden from that news. Max is now stuck at a new school, with a new superpowered identity and the feeling she has nowhere left to run to. Personality & Motivation: Recent events in her life have left Max sullen and miserable. She is dealing with the guilt of being associated with terrible people, trapped alone in another school full of super powered students that do not trust her and part of her is wondering when the authorities will stop playing games with her and just toss her into some cell for the rest of her life. Max buries herself in her hobbies of books, heavy music, Improvised sky diving (Teleporting high into the air and letting herself fall) As Spectre though, she feels almost like her old self. She finds genuine excitement teleporting and weaving through danger, taunting villains and ruining their day. It is different from the crimes she pulled as Nightshade, but with all the turmoil in her life it feels like a genuine escape from everything that has gone wrong in her life. Powers & Tactics: Max usually acts as support, happily distracting, taunting or causing enough havoc with whoever she is facing so whatever team she is with can take advantage. Her teleporting and phasing powers help keep her out of danger while doing this, leading her to take dangerous risks. Power Descriptions: Spectre’s powers are derived from her Metagene that allows her to manipulate her position in space as she sees fit. It allows her to do things such as teleport across vast distances in the blink of an eye (Though she is not fully aware how far she can actually teleport) to phasing through solid matter. She can even partially phase through humans and machinery, causing pain or damage electrical systems, though she does not know how to do both of these at the same time. Her body is surrounded by a light blue ethereal haze while phasing that makes her look transparent and teleporting leaves a lingering ghostly after image of herself that vanishes after a few seconds. Complications: Enemies: The Shadow Academy and her old team want her dead for leaving. History: Max wants to keep her past as Nightshade out of the public eye as much as she can. Reputation: Not everyone is convinced of Spectre's turn from villainy. Probation: If Spectre violates her probation (Caught committing crimes, Willingly leaving the City) there is a real possibility she could go to jail. Abilities: 2 + 10 + 8 + 2 + 4 + 4 = 30PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +13 Attack: +4 Base, +7 Melee, +11 Phase Strike Defense: +12 (+4 Base, +8 Dodge Focus), +4 Flat-Footed Grapple: +12 Knockback: -2 Saving Throws: 3 + 5 + 6 = 14PP Toughness: +8 (+4 Con, +4 Defense Roll) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 64R = 16PP Acrobatics 4 (+9) Bluff 8 (+10) Craft: Chemicals 4 (+5) Disable Device 12 (+13) Knowledge: Physical Sciences 4 (+5) Knowledge: Streetwise 4 (+5) Notice 4 (+6) Sense Motive 4 (+6) Sleight of Hand 8 (+13) Stealth 12 (+17) Feats: 23PP Attack Focus: Melee 3 Beginners Luck Defense Roll 2 Dodge Focus 8 Eidetic Memory Evasion Grapple Finesse Improved Initiative 2 Instant-Up Redirect Set Up Taunt Powers: 30 + 21 = 51PP Powers have the mutation and Dimensional descriptors Teleport 9 (900 Feet/20,000 Miles. Extras: Accurate. Power Feats: Change Direction, Change Velocity, Turnabout) [30PP] Quantum Jump Dimensional Phantasm Array (1 Alternate Power) [21PP] Base Power: Strike 9 (Extras: Penetrating 9, Power Feats: Accurate 2) [20PP] Phase Touch AP: Insubstantial 4 (Incorporeal) [1PP] Phantasmal Form DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Phase Touch Touch DC 24 Toughness Damage Totals: Abilities (30) + Combat (16) + Saving Throws (14) + Skills (16) + Feats (23) + Powers (51) = 150/150 Power Points
  14. OOC thread for this thread. Teen and space heroes in space, meeting the space bears, fighting the star crimes.
  15. Fall 2019 Claremont Academy 6PM There was quite the crowd gathering for this year's first Ambassador Talk, both among Claremont students and the occasional adult parent or guardian who had turned up for what promised to be a very special talk. Everyone knew who was coming - Aquaria Innsmouth, the first Deep One superhero! The word 'first' had been used with some vigor when faculty were talking up the event to students, Attendance was by no means mandatory, and many students (such as Watchdog and Daystar) were skipping it either out of personal conviction or taco night, but there were good snacks in the upper galleries of the big classroom that was usually used for the big first-year classes. Headmistress Summers was on the scene, standing up by the snacks to greet new people as they arrived, and (along with a few teachers) keeping an eye on students, guests, and guests of honor. She was currently having an argument with one of the second of those three. "That you would subject a prince of the blood to this appalling display is one of the most deplorable things I have ever heard." General Dalekos had come dressed as a Surfaceman for this event, albeit with the rumpled look of a man not quite used to this particular fashion. "The embassy will certainly hear of this." "Prince Telemachus," the young Atlantean princeling was staring straight ahead in the second row, and looking desperately as though like he was trying to pretend he couldn't hear the Atlantean general arguing with his headmistress, "is here by choice - and by his family's permission," said Summers frostily. "Just as you are here out of courtesy in your role as loco parentis to our Atlantean students." She murmured something else - and then, his face flushing scarlet, the general took a seat in the upper tier among the other visitors for the talk. As more students entered, Summers and other faculty greeted them by name and pointed them to their seats. "Our guest of honor will be arriving soon."
  16. TheAbsurdist


    Rebound Power Level: 10 (on PL 12 Points, 180/187) Unspent Power Points: 7 Trade-Offs: +5 Attack/-5 Damage; +4 Defense/-4 Tough In Brief: Bouncing former sidekick out of time. Catchphrase: “Ya just keep hittin’ me, and I keep comin’ back.” Theme: “End Transmission,” by Fire From the Gods. Alternate Identity: Benjamin Franklin d’Amato; Benny, or B.F. (secret) Birthplace: Freedom City, NJ, USA Residence: Claremont School. Base of Operations: Claremont Occupation: Student, Adventurer Affiliations: Claremont, formerly Hepcat's sidekick on his world.. Family: None Description: DoB: 1948/2003 Apparent Age: Teens Gender: Male Ethnicity: Caucasian Height: 5’11 Weight: 271 Eyes: Murky Green Hair: Dirty Blonde/brown First thing’s first, Benny is a tank. Let’s get that straight. Barrel chested and thick limbed, and looking like the fat bully from most movies. His hair is generally in a crew cut, and he is starting to get the patchy sort of beard on his round face that a teenager would have. The smile comes easily to the jug eared guy, and he seems like pretty much an open book. His costume consists of a Letterman style jacket, over whatever costume he has on, sneakers, and a domino mask. Currently in the Claremont color scheme, much to his chagrin. History: Benny was born to a lower class family in the Fens, but that wasn’t important. It fell apart, and his mother lost track of the kid sometime after his dad died in the Korean War, and he was getting into trouble, or running from trouble. He was big, rough, and ready to scrap at a moment’s notice, even if he was losing a lot more often than his pride liked. Getting knocked down wasn’t something that bothered him, as he could just pick himself, and it was what caught the attention of a local ex-boxer, Mickey Barnes. Benny couldn’t tell you which time it was, but at some point the grizzled veteran pugilist took the kid under his wing; Mickey could tell you, though, it was when the kid ran a three card monty, and demonstrated a staggering hand speed that took the old man by surprise. Eventually he adopted the kid, and teaching him discipline, and fisticuffs in his furious and technical peek-a-boo style, aimed at leveraging his assets to take down bigger opponents that suited pugnacious Benny just fine. Mickey was also a hardass, but gave Benny structure and resources needed at time when it was likely he could go either way. And he flourished, showing a natural athleticism that belied his fire hydrant like stature, able to parlay it immediately to most other sports he tried his hands at. Though he loved boxing. But, that isn’t the ending the story gets, as one day leaving school Mickey had to shove the kid out of the way of a truck whose breaks had fail, with the driver trying to maintain control. In the ensuing accident Mickey was struck by vehicle, and the materials it carried, Fantasto-Plastics experimental polymer compound was dumped onto Benny. This left the older man hospitalized in a coma, and without any seeming effects on him. It also had the younger Benny spiraling towards depression, until… He couldn’t help himself, watching someone get mugged was just not something that Benny could handle. So he got involved, jumping into a fray with guys with weapons, and he didn’t think he stood a chance. It wasn’t until he was hit by a baseball bat that things changed. It sent him against a wall, only for him to bounce right back with him following through with slugging that jerk right in the kisser. This show coincided with Hepcat arriving on the scene, and for him to watch the boy rough up the rest of the muggers, shrugging off their efforts to beat him. In the aftermath he found himself under the tutelage of the other hero, and there was a brief bit of normalcy, even as his prior mentor was still in a coma. But it was a purpose, and he had to admit to he liked punching the baddies, and sticking up for the little guy. Even if he knew the reality wasn’t so simple, but there were enough super powered guys robbing banks, or trying to make T-Rex Nazis. It was a struggle balancing a sense of responsibility to Mickey, the free spirit Hepcat, and trying to do the school thing as this happened. Eventually that didn’t matter. The Terminus came to destroy everything. And there was no conflict in himself about punching them. Not that he understood them beyond just ‘These guys want to end everything,’ and he along with others rallied with the assorted black masks and white hats to push back. Because this was the Fens, and then Fens didn’t back down from nobody. Mickey was still in the hospital, after all. He couldn’t let him down. He couldn’t let Hepcat down. He couldn’t even let his mom down. He could save them. He was a Hero. That’s what drove him to shove Hepcat out of the way of some armored jerk’s energy blast that left a puff of ash and dust where him and an Omegadrone had been. Cut to present day, and the teen and the Omegadrone exploded out in the middle of the Fens in the aftermath of the newest Invasion. It was a dirty scuffle that was lost amid the other dirty scuffles of those days. Though it was not unnoticed, with AEGIS swooping in on it, and snapping up both into custody. That was when it all came crashing onto the kid. He wasn’t remembered, there was no record of him being Hepcat’s sidekick, no record of him. He never existed, or close enough to it. But here he was. Stuck, currently, as a ward of the local Catholic parrish, under Father Nogueira, himself a former AEGIS agent. Now… well, he had a new world, a fresh start. Sure he got dropped to the canvas, but he’d just get back up. Personality & Motivation: He is a good natured brawler. He loves to fight. Even he knows he can fix the problems with that, but he can stop people from punching down, even for a moment. Benny is the embodiment of Silver Age optimism, he is good natured and forthright. And he doesn’t give up. He doesn’t back down. It’s not what Mickey or Hepcat would have wanted. It led him to being cast adrift to this time, and he’d do it again, because he was never in this for the fame, or the glory. Powers & Tactics: Hands up, protect his chin, get in and mix it up. He uses his boxing to put the baddies on their back for the 10 count. Using his other powers to reposition himself, or spin blows into something advantageous, he strives to be a pure pressure fighter. Power Descriptions: Whether it was the weirdness of the time he was out of time, but on his return he isn’t just a ‘regular boxer’ with powers, after all who knows how long he was punching that Omega Drone, no, he is one of the best boxers on the planet now, regardless of what he is punching. Though his major power is that he might as well be made of some sort of super plastic, able to shrug off any impact. There is no real sign that anything happened, though he seems able to use any hit to bounce around like a mad pinball. Complications: Secret ID: The public doesn’t know who he really is. Not that they currently care, but he does try to hide it. Gains an HP when he has preserve that secret. Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Earns an HP when he gives someone the benefit of the doubt when he probably shouldn’t. I Can Do This All Day: He wont stop, even when he probably should. Gains an HP in those when his resolve is probably a bit too much, and he should retreat. Let’s Go, Pal: Willing to dust up with the bad guys, anytime, anywhere. And if he sees bullies, or their ilk, he will throw down, even when he shouldn’t. HP when he gets into a fight that is probably avoidable. Abilities: 10 + 14 + 10 + 2 + 4 + 6 = 46 PP Strength 20 (+5) Dexterity 24 (+7) / 30 (+10) w/ Enhanced Dexterity Constitution 20 (+5) Intelligence 12 (+1) Wisdom 14 (+2) Charisma 16 (+3) Combat: 20 + 20 = 40 PP Attack: +15 Melee/ +10 Base Defense: +10/+14 w/ Dodge Focus, +5 Flat-Footed Initiative: +7/+10 Grapple: +20, + Knockback: -2, -6 vs. Physical Saving Throws: 3 + 0 + 5 = 8 PP Toughness: +5 (+5 CON, +1 Protection) Fortitude: +8 (+5 CON, +3) Reflex: +7/10 (+7 DEX, +10 w/Enhanced Dexterity) Will: +7 (+2 WIS, +5) Skills: 60r =15PP Acrobatics 10 (+17/20 w/Enhanced Dexterity) Diplomacy 4 (+7) Escape Artist 8 (+15/18 w/Enhanced Dexterity) Knowledge: History 4 (+5) Knowledge: Physical Sciences 4 (+5) Knowledge: Religion and Theology 2 (+3) Knowledge: Streetwise 4 (+5) Notice 4 (+6) Sense Motive 4 (+6) Search 4 (+5) Sleight of Hand 10 (+17/20 w/Enhanced Dexterity) Swim 2 (+7) Feats: 33 PP Accurate Attack Acrobatic Bluff All-Out Attack Attack Focus (Melee) 5 Challenge (Fast Acrobatic Bluff Feint and Trick) 2 Defensive Attack Dodge Focus 4 Elusive Target Evasion 2 Grappling Finesse Improved Critical (Unarmed) 2 Improved Grab Interpose Leadership Luck 3 Move-by Attack Redirect Stunning Attack Takedown Attack 2 Up The Wall Powers: 20 + 7 + 2 + 1 + 1 + 1 + 5 = 37 PP Boundless Physiology 4 [20 PP Container] Biological, Mutate, Plastic/Polymer Bouncing 3 (375', 187', 87' Move Action; Flaws: Limited [No Protection component], Feats: Ricochet ) [4PP] Immunity 12 (Impact Damage [Falling, Knockback, Slam]; Critical Hits) [12PP] Impervious Toughness 6 (Flaws: Limited to Physical) [3PP] Protection 1 [1PP] Enhanced Dexterity 6 (to 30/+10; Feats: Ultimate Reflex) [7PP] Physical, Prowess 'hyperkinesthesia' Features 2 (Temporal Inertia, Singularity) [2 PP] Temporal, Dimensional Immunity 1 (Fear and Despair; Flaws: Limited Half Strength) [1PP] Memetic, Hope 'I got chutzpah, whaddya got?' Speed 1 (100' Move Action) [1PP] Training, Prowess Leaping 1 (30', 15', 7' Move Action; Feat: Precise) [1PP] Training, Prowess Spatial Awareness 5 (Mental Super-Sense; Accurate, Radius, Ranged, Distance Sense) [5PP] Mental, Prowess 'hyperkinesthesia' Abilities 46 + combat 40 + saves 8 + skills 15 + feats 34 + powers 37 = 180/187 pts
  17. Soliton Power Level: 10 [11] (150/168PP) Unspent Power Points: 18 Trade-Offs: -5 Attack/+5 Damage In Brief: Physics Manipulating teen hero trying hard to impress her mom. Alternate Identity: Mia Mustafic-Markov Birthplace: Freedom City, New Jersey Residence: Claremont Occupation: Student/Moody Teenager Affiliations: Claremont Family: Serena Mustafic (mother), Pete Markov (father), Ahmed Mustafic (maternal grandfather), Haim Markov (paternal grandfather), Rahav Markov (paternal grandmother), Rachel Morgan (godmother) Description: Age: 16 (DoB: September 1, 2003) Gender: Female Ethnicity: Caucasian-American (Bosnian-Russian Jewish mix) Height: 6’01” Weight: 134 lbs Eyes: Grey Hair: Black Mia is tall for a woman, standing 6’01”, and is very, very skinny. So much so that she tends to get asked if she's eating well enough at home. She’s pale, with skin dappled with freckles, and has long black hair that falls all the way down past her butt. She has a heart-shaped face, with long, thin and arched eyebrows that make her look vaguely sinister or mean. She has almond-shaped grey eyes that she inherited from her mother’s side. She also has a small tattoo on her arm in the form of a Bosnian flag. Mia’s fashion sense tends towards baggy t-shirts and loose jeans, hoodies and skirts and sometimes shorts and tank-tops. When winter comes, she simply layers up on sweaters. Most of her clothes have holes in them - this is a choice on her part. As Soliton, she creates an outfit that's a black and white body suit that alternates colours - a white left leg, black left arm, black right leg and white right arm along with a white torso emblazoned with a stylized Einsteinium atom on her chest. Those who know anything about chemistry will notice that it is in fact accurate in the number of electrons represented as dots. History: Mia Mustafic-Markov was an unlikely baby. Though her mother Serena Mustafic didn’t know it at the time, the crystals in Serena’s blood that gave her powers were incredibly volatile, and posed a serious threat to anyone who received blood from her, including any children. Unfortunately for Serena, she only found this out when she was 4 months pregnant with Mia. Desperately, Serena enlisted the help of the only super genius she knew, Rachel Morgan. With her help, a few treatments were devised to help ensure that the pregnancy would go fine without any baby explosions. It seemed to work, since 5 months later a healthy baby named Mia Mustafic-Markov was born. Mia grew up poor, the result of a hasty marriage and a mother who was a high-school dropout, and more than that, an ex-supervillain without a lot of prospects. Despite her parents’ best attempts to provide for her, Mia grew up on secondhand clothes and cheap, off-brand variants of the toys her classmates played with. Occasionally, her parents would splurge and get her something nice, but she always felt the economic after-effects. It got even worse when her parents separated, spreading a thin budget even thinner. Even when her grandfather, Ahmed (who she was very close to) chipped in, From a young age, Mia displayed strange abilities, but most of them were fairly controllable and mundane until Mia hit the age of 8 years old. While at her mother’s apartment, she managed to terrify Serena, after a fight over how late she was allowed to stay up, teleported to Dubai for a couple hours, until she calmed down and returned home, much to the relief of her mother who thought that their child had just exploded out of existence. She then managed to disintegrate her broccoli when her mom tried to get her to eat it, which was concerning. Unfortunately, Serena considered Nicholson's off the table - she didn't trust the superhero community, and figured they didn't trust her. After that, her parents tried very hard to try and manage her powers and get her to use them as little as possible. What made things worse is that they didn’t really understand where her powers came from - they especially didn’t expect that the procedures that allowed Mia to survive the crystals actually caused them to dissolve and become a part of her. This did not sit well with Mia, who began to feel that her parents were embarrassed of her. Combined with frustration at her poverty, Mia began to act out. It was never anything too serious, only minor acts of rebellion. Shoplifting, staying out late. When she was 15, she finally got busted stealing some make-up. Serena had noticed her daughter growing distant and moody, but when Mia got busted for shoplifting, she realized something was wrong. It wouldn’t have normally fazed her, but it seemed like this was the sign that Mia was going down on a bad path. Mia herself didn’t know what path she was headed on, but she knew she was angry. There was a fight, a lot of screaming, and then a talk. Serena apologized for forcing Mia to hide herself. Mia apologizing for blaming Serena. It wasn’t easy, but it was ‘agreed’ that Mia would go to Claremont to explore her powers in a safer environment, while Serena would try to be someone that Mia could look up to more. It’s not a perfect solution, but they’re working with what they got. Personality & Motivation: Mia’s a typical moody teenager, prone to sarcastic comments and acting out, but her heart is in the right place. She is generally indignant at injustice and doesn’t want to hurt anyone. She’s also hot-tempered and a little self-righteous, not to mention great at making excuses for herself. Mia’s also a deeply insecure young woman. She’s grown too quickly and too awkwardly for her liking, and is generally afraid people find her ugly or embarrassing to be around. This insecurity extends to her relationships with her family - she is still afraid her mom is mad at her, or that she hasn’t lived up to what her father wants her to be, or anything like that. Her relationship to her powers are complex. She has not been able to use them much for most of her life, so she is eager to explore them, but she’s also aware of how destructive they can be. They also make misbehaving pretty easy. Like her mother, Mia is very much into music as a form of self-expression. She plays multiple instruments, and enjoys all of them. She's also acutely away that her talents with music can impress people, and she hopes make people like her. That does sometimes lead to her losing sight and getting frustrated and anxious when she messed up when playing, however. Powers & Tactics: Soliton is a highly mobile fighter, thanks to her teleportation abilities. She is, however, not very accurate. She instead relies on the fact that her offensive capabilities are highly destructive and can cover a large area. If she feels confident, she is willing to teleport up into someone’s space and try and melt an enemy’s weapon or armour, or maybe convert them into something strange and useless. Power Descriptions: Mia’s powers derive from the near total-body infusion of the strange chemical that made up the crystals in her mother’s blood. Now no longer crystals, they are part of almost every cell in her, giving her mutant powers. Mia is giving off a low level electromagnetic field at all times, but in most cases it is invisible. However, when she starts using her powers, the air around her begins to shimmer and twinkle as it interacts with the molecules around her. Some might even say it sparkles, but she would be very cross with them. The effect becomes more intense closer to whatever she is affecting, to the point that objects she is transforming are nearly engulfed in light as she rearranges the atoms. Her matter manipulation powers function by Mia projecting her field on the atomic and molecular level manipulating them into whatever shape she wants. When she creates antimatter, she simply makes her field invert the charge of a few atoms. If she directs it, it takes the form of a controlled, contained beam of energy, but if she doesn't, it disperses in a giant blast, which, while not as powerful, covers a wide area. When she uses her dimensional powers, she instead projects her field and entangles with wherever she wants to be, opening up a hole in space-time and travelling to where she wants to go, or opening up a portal to her pocket dimension. Her force-field works on a similar principle, simply using short, small stutters of teleportation to reduce enemy effectiveness in terms of damage. When she creates an anti-matter explosion, a long tendril of her energy reaches out to the point she is converting, whereupon she inverts the charge of a few atoms. This creates a small point of light, which rapidly expands into a massive burst of radiation and light. When she teleports, the world visibly bends before suddenly snapping back into place with a loud crack, and the same thing happens on the other end. Complications: Forgot my Inhaler: Mia suffers from mild asthma, usually not a problem for her and almost always solved from one or two puffs from her inhaler. Except, there’s a problem. She’s kind of forgetful, especially since she’s embarrassed of her condition, so sometimes she can find herself in a bad spot without it at hand. The GM can inflict a Staggered or Nauseated condition. Still Getting the Hang of This: Mia has not had ample opportunity to practice her matter manipulation powers, and at times she gets effects she did not intend for. The GM can award her a point for causing some negative effect for her powers she did not plan. Devil on Her Shoulder: Mia is a bubbling mass of insecurities and angst, and can often be motivated to do things that aren’t in her best interests when pushed. Abilities: 0 + 4 + 4 + 6 + 0 + 2 = 16PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 4 + 8 = 12PP Initiative: +2 Attack: +5 Ranged, +2 Base Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +2 Knockback: -5/-1 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +10/+2 (+2 Con, +8 Force Field) Fortitude: +8 (+2 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +6 (+0 Wis, +6) Skills: 60R = 15PP Computers 9 (+12) Craft (Electronics) 7 (+10) Knowledge (Physical Sciences) 7 (+10) Perform (Percussion) 14 (+15) Perform (Singing) 14 (+15) Perform (Strings) 9 (+10) Feats: 13PP Accurate Attack Attack Focus (Ranged) 3 Dodge Focus 6 Luck 3 Powers: 3 + 8 + 34 + 31 = 76PP Dimensional Pocket 1 (Personal Storage; 250 lbs; PF: Progression) [3 PP] (Mutant, Dimensional) Force Field 8 (Displacement Field) [10 PP] (Mutant, Dimensional) Matter Manipulation (30 PP Array, PF: Alternate Power 4) (34 PP) BE: Damage 15 (Antimatter Cannon; Extras: Ranged) {30/30 PP} (Mutant, Atomic) BE: Damage 10 (Antimatter Burst; Extras: Area [Burst, General; 50-foot sphere], Ranged) {30/30 PP} (Mutant, Atomic) AP: Create Object 13 (Molecular Forge; 13 10-foot cubes; Extras: Continuous; Flaws; Permanent; Power Feats: Subtle, Precise, Innate, Progression) {30/30 PP} (Mutant, Atomic) AP: Transform 7 (Molecular Re-arranging; Inanimate Object to any Inanimate Object, 100 lb, Extras: Duration [Continuous]; Flaws: Action [Full], Distracting; PF: Subtle) {29/30 PP} (Mutant, Atomic) AP: Corrosion 10 (Molecular Disassembly) {30/30 PP} (Mutant, Atomic) Time-Space Manipulation (30 PP Array, PF: Alternate Power 1) (31 PP) BE: Teleport 9 (Extras: Accurate; PF: Change Direction, Change Velocity, Easy) {30/30} (Mutant, Dimensional) AP: Teleport 7 (Extras: Accurate, Affects Others; PF: Change Velocity, Change Direction) {30/30} (Mutant, Dimensional) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Antimatter Burst Ranged, Area DC 20 Reflex Damage Antimatter Cannon Ranged DC 30 Toughness Damage Molecular Disassembly Touch DC 20 Fortitude Drain Toughness Molecular Forge (Dam.) Ranged DC 23 Reflex Damage Molecular Forge (Trap) Ranged DC 23 Reflex Imprison Totals: Abilities (16) + Combat (12) + Saving Throws (18) + Skills (15) + Feats (13) + Powers (76) - Drawbacks (0) = 150/168
  18. GM July 1st, 2019, 4.51PM Lor Diplomatic Navy vessel A Grace in Steel, in orbit of Xix Yr, first planet and capital of the Lia system civilization... The meeting room was structured along clearly hierarchal lines, in contrast to the more egalitarian architecture of the Science Navy ship that had carried the Earth teens to the Lia system. The Ambassador's seat was elevated by a few significant steps, the room arcing inward from there, encompassing a torus-shaped table. Everything was birds, from the Great Galactic Bird blazing across the walls and ceiling to the bird-shaped chairs with crossed wings for backs to the furred and snuffling eagle-like creatures that appeared from nowhere to snuggle against the legs of everyone in the room. From his seat, poised as if about to take flight himself, the Ambassador spoke. "...which is why Squire B'ka will not be joining us! Hopefully your visit to Xix will be less eventful! On behalf of the Coalition Council, and the worlds it represents, welcome to the galactic community!" Ambassador Ortilac already looked angelic with his sweeping red wings, long gold hair and dazzling white formal gown; his outright glow of joy at meeting the 'Terresi' teenagers was infectious, and the previously stern and solemn Lor Navy personnel had been suppressing grins at the excitable envoy throughout his welcoming speech, which had veered spectacularly from the Ealan's dignified, practical notes into vivid speculation about the glories to be seen, the wonders created and the almost frighteningly-rosy picture of the future Ambassador Ortilac believed in. Luckily, he had very easily been dissuaded from trying to hug everyone in glee at paragraph breaks. With a wing, he indicated the armored feline at the table "Squire Kath'lana, of the Star Knights," with the other he gestured to the armored Earth woman and her strange, robotic associate "Sitara the Traveler, and Universal Field Operative 777, of our Praetorians. These good people have agreed to be present at this, the final stage of union with our newest member. For form's sake, the Li have requested we only meet them face to face on the planet surface. I promise, you won't be disappointed!" The ambassdor's ash-grey face creased as his grin returned. He leaned back in the chair, nodding to the assembled officers, dignitaries and Claremont students. "So, any questions?" "Dozens, Ambassador, but they can wait." Dr. Rakesh Chawla never smiled, but he especially didn't around people as gregarious as Ortilac. Cold and quiet, the Claremont head of Extrasolar Studies had been watching his students like a hawk's keener-eyed and more vigilant cousin, keeping the party firmly on track and where, in his mind, everyone was supposed to be. His uncanny talent for finding people just in time to spoil things hadn't endeared him to the teenagers, and even the Lor found the brooding young man hard to get along with. Rakesh glanced at the Claremont students "I am sure the young heroes have questions, however, that can't wait. Not you, Leroy," he added with a sharp look at the tattooed boy who'd started to jump up, arm raised, causing him to wilt in disappointment, "you have done enough damage for today. I will be writing to your mother about that, rest assured." Seated beside Nicole, the gravity-bending prince of Earth-2 practically sunk into his chair. "I merely wished to know where the bathroom was" he murmured in utter dejection, golden eyes fixed miserably on the table.
  19. Stressed out by the hustle and bustle of Freedom City? Looking for a way to better control your powers? Secretly carrying a torch for a redheaded Southern Belle? Then join Claremont's Meditation Club, led by Lulu Beaumont! Not quite sure if this will lead to threads specifically, but Lulu's noticed several students she thinks might benefit from transcendental mediation, and she's eager to teach them! This would involve yoga mats and comfortable clothes for those who are interested. (Dok, don't feel the need to join; just couldn't resist be the 'rule of three' joke )
  20. Taking all recruits for those interested in a thread where Aquaria Innsmouth comes to Claremont to give a talk called: The Children of Dagon and Hydra - A Powerpoint Presentation! Look there's extra credit if you go and write a paper on it for that one class.
  21. In celebration of new school year, I'm setting up an open thread for students and visitors. The move-in date is Wednesday, August 28th. The goal is a straightforward meet-and-greet thread. Feel free to drop by! I will be frank that my information on our version of Claremont is pretty basic. I plan to keep the opener fairly general and go from there. Please let me know of any changes needed, and feel free to add your own touches! Gentlebeings, behold!
  22. Vox Power Level: 7 (105/118PP) Unspent Power Points: 13 Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness In Brief: Amateur astronomer hears the voice of the universe and unleashes latent sonic abilities! Catchphrase: Words have Power. Alternate Identity: Nicholas Brown (secret) Birthplace: Ames, Iowa Residence: Nevada, Iowa (hometown); Freedom City, New Jersey (school) Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy, Unnamed Team, Society of Amateur Radio Astronomers Family: Marie and Johnathan Brown (Parents), Otis Brown (Great uncle), Judith and Buzz Oliver (grandparents), Orville and Jane Brown (grandparents, deceased), Various and sundry extended family members Description: Age: July 7th, 2003 Gender: Male Ethnicity: Caucasian Height: 5’3” Weight: 118 lbs Eyes: Brown Hair: Dark brown Nicholas is a small, young man with short-cropped hair and fearful eyes. He’s not scrawny. Under his band t-shirts and jeans is a teenager that helped his uncle on the farm. Years of sun have given him a medium complexion, but his northern European heritage is still apparent. His long face is lined with worry, and makes him look older. On better days, he observes everything with interest. On bad days, he just keeps his head down. Vox’s costume is a long-sleeved shirt and pants affair with a loose jacket. The base color is a light gray with darker gray accents and spaced lines. When moving, the contrasts look like rippling sound waves. His mask is a head cover, sleek helmet, and mirrored goggles. He tried a mouth guard, but that lasted one use of his powers. Matching gloves and boots complete the look. The outfit is just “normal” enough that in a pinch he could blend into a crowd or dark alleyway. Nonetheless, it is still constructed of morphic molecules. History: On June 19th, 2019, at 9:46 pm Central Time, a blast was detected 9 miles northeast of Ames, Iowa. The shock wave flattened trees and buildings in a 2 mile radius and shattered windows up to 5 miles away. The radial pattern of fallen trees aided first responders in locating the origin point. Near a small creek surrounded by farmland, Nicholas Brown, 15, was pulled unharmed from the wreckage of his campsite. Suspicion immediately full on the survivor. Investigators recovered unusual components at his parents’ home and his great uncle’s barn near the site. Nicholas remained catatonic for days, and upon recovery, appeared to suffer from a form of aphasia. Physically healthy, he seemed afraid to speak. Law enforcement soon closed on him. Thankfully for Nicholas, a team of specialists arrived to assist the growing investigation. An agent by the name of Philip Burton interviewed the young man. Within 36 hours, the cause of the event was determined. A secondary fire along the creek had obscured an illegal dump containing a volatile mix of chemicals. On July 1st, Nick was offered a full scholarship to the prestigious Claremont Academy in Freedom City, New Jersey. Philip Burton, aka Lamar “Sonic” Phillips, extended the invitation. What followed was a summer-long whirlwind of testing, training, and long-distance moving. Since the incident, more details have emerged. Research suggested Nick was the first active member of a line of minor psions. Their powers consisted of sensitivity to certain auditory and electromagnetic frequencies. This pattern explained the erratic migration of the family and their refusal to adopt new technologies. Many members sought out areas with limited electromagnetic and noise pollution. For example, Nick’s family settled in rural Iowa in the ‘20s. The explosion was the first manifestation of his potential. He had set up his radio telescope according to precise instructions. Where did he receive this information? From Morse code signals chiming in his ears at night. Why would he use this information? A mix of confusion, curiosity, and the thought that he was losing his mind. The real horror, however, arrived at precisely 9:45 pm. A clear signal repeated a message in triplicate. Somehow he directly sensed and understood its meaning. We hear you. Personality & Motivation: Nick is a highly intelligent and genuinely sweet young man. He is introverted by nature with bullying-induced shyness on top. Despite his social awkwardness, he can be quite charming and a skilled organizer when given the opportunity. His read of others is better than people give him credit. Mostly though he’d rather be tinkering on some project or another. People exhaust him and largely can’t be trusted. The trauma of gaining powers has added anxiety to his problems. Nick’s long-term plans are on hold. Right now his motivation revolves completely around controlling his powers. The crash course over the summer of 2019 has helped, but he is ill-at-ease being what he considers a weapon of mass destruction. That the school wants to put him in a noisy, electromagnetically rich environment is, to him, very foolish. Part of him resents being beholden to the heroes running the school. Another part of him is grateful for the many opportunities. This conflict has left him more than a little adrift and unable to focus. Powers & Tactics: Nick’s powers are very bare bones and blunt at the moment. A lot of effort has gone into training himself not to speak. Even the slightest whisper can rattle cause tremors and break delicate objects. Speaking at normal volumes unleashes the equivalent of a bomb. A muzzle mutes him when sleeping or when he otherwise feels uncomfortable. Control aside, Nick is fairly capable with his basic array. The default power, Cascade, can quickly bludgeon groups of foes. Shear releases a directional wave with similar, albeit more precise, results. His favorite accomplishment is Resonance, a directional cone that disrupts targets’ physiology without lasting injury. At the moment, his defense is largely based on training and lots of bruises. Typically, he will evade attacks, close on one or more targets, and unleash one of his effects when they are in range. His training suggests he should be able to develop finer control and more powers over time. The techniques of other sonic (especially Sonic!) heroes have inspired him. Even if he is a bit too bitter to admit it right now. Power Descriptions: The Vox Universum array appears as visible distortions in the air: layers of sound waves rippling from him. Transverse waves imparted into material follow a similar pattern. Although the results tend to pulverize many materials. The exception is Resonance, which appears as a fuzzy, heat-like shimmer as unpleasant to see as feel. All uses are accompanied by a booming amplification of the words he speaks. The specific words aren’t important (yet!). Volume, duration, and inflection seem to be the drivers. All of his powers are psionic in nature. A current hypothesis is that his sensitivity has induced an ability to interpret universal principles as sonic effects. They originate from his mind. The more he listens to radio frequencies and sounds, particularly interstellar signals, the more he seems to understand them, and at an analytical level. Sources as esoteric as Words of Creation, echoes of the big bang, and murmurs of chthonic entities have all been considered. Obviously, these effects have the sonic descriptor. Complications: Bad Company (Reputation): Where he grew up, he is now considered a public menace. Enemy Mine: Nick doesn’t know it yet, but interested parties have noticed him. Among them is the ever curious Maestro. Goes to 11 (Accident): Nick’s powers default to Cascade. Even the slightest whisper can rattle foundations and shatter objects around him. In combat, his powers have a tendency to cause collateral damage. Let It All Out (Phobia): As much neurosis as training, Nick holds himself back out of fear. This can cause him to hesitate or freeze up at the worst times. Never Going Home: Developing powers has put a strain on his relationship with his family. Being far from home and homesick doesn’t help. Secret Agent Man: Having a secret identity sucks. Werewolves of London: Ames was the biggest town he knew. “Fish out of water” does not describe how overwhelmed he is by the big city. Abilities: 2 + 4 + 4 + 6 + 4 + 2 = 22PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 6 + 16 = 22PP Initiative: +6 Attack: +5 Melee (+2 Attack Focus), +3 Ranged, +3 Base Defense: +9 (+8 Base, +1 Dodge Focus), +4 Flat-Footed Grapple: +6 (+5 Melee, +1 Str) Knockback: -2 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +5 (+2 Con, +3 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +5 (+2 Wis, +3) Skills: 48/48R = 12PP Climb 2 (+3) Concentration 4 (+6) Computers 4 (+7) Craft (Electronics) 4 (+7) Craft (Mechanical) 4 (+7) Diplomacy 2 (+3) Knowledge (Physical Sciences) 3 (+6) Knowledge (Technology) 3 (+6) Language 1 (English [Base], American Sign Language) Notice 5 (+7) Perform (Stringed Instruments) 4 (+5) Search 2 (+5) Sense Motive 4 (+6) Stealth 4 (+6) Swim 2 (+3) Feats: 12PP Accurate Attack Attack Focus (Melee) 2 Defensive Roll 3 Improved Initiative Luck 2 Power Attack Quick Change Uncanny Dodge (Auditory) Powers: 1 + 11 + 18 = 30PP Immunity 1 (own powers) [1PP] (Psionic) Super Senses 11 (Accurate [All Hearing] 4, Analytical [All Hearing] 2, Cosmic Awareness [Hearing] 1, Electromagnetic Energy Awareness [Hearing] 1, Tremorsense 2, Ultra-Hearing 1] [11PP] (Psionic) Array 9 (Vox Universum; 18 PP Array; Power Feats: Alternate Power 2; Drawbacks: Full Power -1 PP, Power Loss [When Unable to Speak] -1 PP) [18PP] (Psionic, Sonic) Base Power: Damage 9 (Cascade; Extras: Area (Targeted: Burst) +1) [18PP] Alternate Power: Damage 9 (Shear; Extras: Area (Targeted: Cone) +1) [18PP] Alternate Power: Stun 6 (Resonance; Extras: Area (General: Cone) +1) [18PP] Drawbacks: -3 = -3PP Disability (Mute, unless using powers; Frequency: Common; Intensity: Moderate) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Cascade Burst Touch DC 24 Toughness Damage Shear Cone Touch DC 24 Toughness Damage Resonance Cone Touch DC 16 Fortitude Stun Totals: Abilities (22) + Combat (22) + Saving Throws (10) + Skills (12) + Feats (12) + Powers (30) - Drawbacks (-3) = 105/118 Power Points Comments: Formatting troubles aside, here is my Claremonter. The build is deliberately basic. I'm looking forward to figuring out the character and his power set will mature.
  23. Octoman Alternate Identity: Benicio "Ben" Wang Base of Operations: Freedom City Concept: Ultimate Spider-Man meets Robin meets Daredevil, as reimagined by Guillermo del Toro Table of Contents Allies, Associates, & Enemies Costume & Appearance Current Role & Hooks Design Notes Headquarters History Personal Life Personality & Motivation Powers & Skills Timeline Reputation Allies, Associates, & Enemies Allies The Interceptors Bombshell saved Octoman's life during his first outing as a superhero, and afterward, she brought him to the secret Interceptors headquarters in the Espadas School, where she tended to his wounds while he met Jack of All Blades and one of their children. Bombshell and Jack helped Ben get into the Claremont Academy, and promised to help him in the future. Associates Horrorshow His roommate during his first year at the Claremont Academy. Parents As part of his admission process for the Claremont Academy, Ben had to tell his parents about his powers. He has not, however, told them that he is Octoman. His dad likes superheroes almost as much as he does, and would probably be proud of him. But his mother hates superheroes. Extended Family Ben's four grandparents all live in Brooklyn. He's visited them during almost every holiday of his life. None of them are particularly wealthy or influential, but they do love him. Enemies Goanna The mad scientist Cooper Seidel knows that he turned Ben Wang into Octoman. He wants to collect as much data from the boy as he can before punishing the boy for ruining his experiments. Webmaster Josef Bankowski, the abusive junkie Bombshell and Octoman apprehended during his first outing as a superhero was eventually captured by Goanna, whose experiments transformed him into the supervillain who now calls himself "Webmaster". He'll drop everything for a chance to get revenge on any of them. Costume & Appearance Because of his mixed ancestry, Ben's actual ethnicity is difficult for people to guess at first glance. He has big eyes and a heart-shaped face with soft features which makes him look younger than he is. His build is that of a typical semi-athletic lanky teenager. During his day-to-day life out of costume, he uses his shapeshifting power to mimic his original appearance before his mutation. He recreates the brown eyes that turned yellow, and the medium-length Afro hairstyle he wore before all his body hair fell out. He also hides the new lines and folds in his skin, which appear to be scars but are actually new orifices. He has three on each side of his neck, one each on the palms of his hands and the soles of his feet, another on each forearm, and several along the sides and back of his torso. The other changes to his body from the mutation are less visible. An x-ray would reveal his lack of a rigid skeleton, and several new organs and muscular structures. His blood is thick, like syrup, and purple, since it contains both the hemoglobin normally found in humans (which is red, since it contains iron), and the hemocyanin found in cephalopods (which is blue, since it contains copper). His blood pressure is significantly higher than that of a normal human. When he is cut, his blood is less likely to drip and more likely to spray. His blood is also slightly radioactive; not enough to be dangerous, but enough for Geiger counters to register a noticeable uptick. Ben technically walks around naked most of the time. Both his normal street clothes and his superhero "costume" are just manifestations of his ability to change the shape, texture, and color of his own flesh. When he is "in costume", the impossibly perfect way that the "fabric" clings to his skin is a clue for close observers to its true nature. His "mask" somehow adheres to his face in a manner which conveys all of his facial expressions , and the "mouth hole" never falls out of place or exposes any of the skin around it, no matter how much he moves, talks, or gets punched in the face. Current Role & Hooks Ben loves being a superhero. It's all he ever dreamed of. He will literally jump at any opportunity to participate in anything that he thinks of as "superhero stuff". Protecting the West End, like Geckoman and the Interceptors before him, is his top priority, but he's willing and able to chase trouble through any corner of Freedom City, or beyond. He's going to Claremont because Geckoman went there, and he wants to be like Geckoman. Design Notes Octoman is simultaneously a spin on Spider-Man (particularly both versions of Ultimate Spider-Man), and a legacy character for Geckoman, whose love of that PC mirrors my own. He's a downright Lovecraftian take, as if Spider-Man, Robin, and Daredevil were to be combined and re-imagined by Guillermo del Toro. Headquarters During the school week, Ben lives in the dorms at the Claremont Academy. On the weekends and during vacations, he returns to his parents apartment in the West End. History Benicio Wang was born in Brooklyn to Gen-X parents. His mother, Maya, is an overworked public defender of Puerto Rican Afro-Latina descent. His father, Diego, is a half-Filipino, half-Ashkenazi overworked baker and deli cook. Ben frequently jokes that his lineage makes him the most Brooklyn guy who ever lived. If one of his parents are in earshot, they will retort that they moved to Freedom City when he was a small child, and visiting his grandparents during the holidays doesn't make him a New Yorker. Ben met Geckoman in 2010, though Gecks probably doesn't remember. The 18-year-old superhero was occupied with defending Freedom City from the third Grue invasion, and working things out with his supervillain girlfriend. But Ben will never, ever forget it. He was only seven years old when his family found themselves trapped in the Millennium Mall, huddling behind an increasingly fatigued and desperate Spellbound. Ben was impressed with her and the lightning-wand she used to zap away the invading aliens, but with her black costume and icy demeanor, she scared the boy almost as much as the Grue. When the brightly-colored, wise-cracking Geckoman dropped down through the skylight and started jumping around, tossing boomerangs, and kicking giant monsters in the face, little Ben's fear evaporated. From that day forward, Ben was a lifelong #Geckofan. Eight years later, Doctor Cooper Seidel was hard at work trying to stabilize and enhance his universal antivenom serum, and his resulting transformation into the reptile monster Goanna. He had retained a gang of hired thugs who had helped him steal the lab equipment, rare animal specimens, and radioactive materials he needed for his latest experiments. He closely monitored local law enforcement communications, so he had advance warning when the multi-agency task force finally found his hideout and moved to raid it. Seidel and his henchmen hastily loaded the irradiated animal specimens into a truck and escaped just as the tactical units broke down the door. The truck had enough of a lead that they might have escaped, if a bystander hadn't lost their grip on their dog's leash. Or if the dog hadn't then run out into the middle of the road. Or if fifteen year-old computer science prodigy Ben Wang hadn't run out into the road after the dog to scoop it up. Or if Seidel's henchman hadn't swerved at high speed to avoid Ben and lost control of the truck, flipping and crashing it. The truck and the tanks inside it broke open, spilling water and a menagerie of mutated animals into the street. Ben saved the dog, but the truck clipped him, sending him flying several feet away. He was dazed for a few moments, before the rush of cold water on the asphalt under him cleared his head. He saw a tiny yellow octopus crawling on his hand, and had just enough time to think it was cute before it bit him. Seidel ordered his henchmen to gather up the escaped test subjects, but no amount of money could convince them to pick up a bunch of radioactive venomous creatures with their bare hands. While Ben was wracked with painful muscle spasms which escalated into projectile vomiting, diarrhea, and a full-blown seizure, an enraged Seidel transformed into Goanna and slaughtered his own "cowardly and incompetent" henchmen, along with the occupants of the first couple of police cars who responded to the crash. Goanna intended to do the same to the bumbling idiot boy who had ruined everything, but when he saw that one of his test subjects had already done the work for him, he merely laughed while the boy suffocated on the pavement. Knowing that some combination of the FCPD's STAR squad, AEGIS, or one or more superheroes would show up soon, Goanna fled into the sewers. Seidel showed up at the hospital where Ben had been taken later that same night, intent on harvesting samples from the boy's corpse, since it was all the remained of his months of research. He was surprised to learn that the boy had survived. He took careful note of the boy's name, and resolved to keep him under close surveillance. Ben received prompt medical attention, and he seemed to make a full recovery, with one exception: The song he'd been listening to on his headphones when he dove out in front of that truck was the last thing he would ever hear. Hearing loss isn't a normal symptom of either vehicular collisions or tetrodotoxin poisoning, but the doctors had no other idea what else could have caused it. It wasn't until several days after he was discharged from the hospital that Ben's body began to change significantly. The changes happened gradually, over the course of several months. Ben hid them from everyone, even his parents. As his new powers slowly manifested, he learned how to use them through a combination of new instinct and trial and error. He knew immediately what he wanted to do with them. Right after his sixteenth birthday, during the summer before his sophomore year of high school, Ben put on his costume and started swinging through the streets of Freedom City as Octoman. Personal Life Ben's parents love him, but they don't really have time for him. They're both workaholics with jobs which demand that they be workaholics, so he tends to fall through the cracks. Most of Ben's social life takes place online. He didn't have many in-person friends, even before he moved to a new school across town. His mutated appearance and new disability make him feel self-conscious and isolated. He's become adept at lip-reading, but not perfect, and not everyone has the time or the inclination to learn how to sign with him. He's open to romantic relationships, but he doesn't think any would survive the girl in question seeing the "real" him. Personality & Motivation Ben is bright, inquisitive, and altruistic, but he can't keep his big mouth shut. Growing up as the latchkey-kid only child of two workaholic parents has turned him into a bit of an unconscious attention-seeker. He likes to make an entrance. He has an opinion to share about everything. If he's not rambling, he's arguing. If a joke or an insult comes to his mind, then it also comes out of his mouth. He never stops trash-talking during a competition or a fight. He's actually a pretty sensitive kid, but he never met an emotion he couldn't hide under sarcasm or just drown out with his motor-mouth. He doesn't know how to pick his battles, and his refusal to let the slightest disagreement, injustice, or insult go unchallenged gets him into trouble. But even when he's railing against injustice, he generally tries to keep things light. He'll keep making bad jokes and puns past the point where anyone is laughing (if they ever were to begin with). After his brush with death, Ben just felt lucky. But once his powers manifested, weird though they are, he felt blessed. Ben has two passions in life: Hacking, and superheroes. He maintains active accounts on both HeroHouse and TroubAlert (Username: Geckofan). He's been obsessed with Geckoman in particular (and, to a lesser extent, the rest of his Young Freedom and Interceptors teammates) since he was seven years old. He had resigned himself to, maybe, at best, using his hacking skills to play a support role for a superhero someday. But he desperately wanted to be an actual superhero, just like Gecks. His resulting disability and (slight) disfigurement have put a damper on his enthusiasm, but only a slight one. He's still having trouble adjusting, but he loves being a superhero more than he misses his hearing. Powers & Skills Ben is a world-class hacker who can get into almost any system. Ben has a surprising amount of hand-to-hand combat training for a teenager. He's been wrestling since junior high, and he's been taking self-defense classes since he was seven (they weren't a hard sell for his parents after he almost died in the Grue invasion). His superhuman agility and flexibility, his bundle of sticky tentacles stretching and lashing out for dozens or hundreds of feet in every direction, his lack of response to any auditory stimuli, and his youthful recklessness and loud mouth all combine to make him a confusing and irritating opponent. He can potentially attack or evade in any direction. He can lash out with his tentacles like whips, use them to grab a foe and pull them in for a punch or a kick, or use them to pull himself in close for the same. He will wrap his tentacles around a foe, and then slam that foe into objects, terrain, or even other foes. He'll grab a faraway foe and pull them in for a punch, or pull himself to them, boot-first. His ink sprays and venomous bite make him even more unpredictable. Ben was a normal human, but an injection of radioactive octopus venom mutated him into a human-cephalopod hybrid. His body has grown several new glands, organs, and orifices. He has almost no bones left in his body. Most of them have transformed into cartilage and muscle. So while his body looks "solid" from the outside, he can bend, stretch, and compress his flesh, contorting into any position and squeezing through any crevices. His skin can secrete a clear mucous which acts as a lubricant to aid this process. The outer layers of his flesh are so flexible and malleable that he can change the texture of his skin at will. His skin cells contain pigments which can be released with muscle contractions in a virtually infinite variety of combinations, allowing him to change his coloration to anything he can imagine. These traits allow him to effectively becoming invisible in the normal visual light spectrum, or to mimic the appearance of any object or creature. This also makes it virtually impossible for foes in hand-to-hand combat to keep a grip on him. He has superhuman levels of strength, agility, stamina, and to a lesser extent, resilience. With his thick skin, powerful and flexible muscles, and lack of a rigid skeleton, he is able to absorb traumatic impact, cuts and blunt force alike, with less likelihood of real injury. He has grown several "back-up organs", which make it less likely that any wounds he suffers will be debilitating. He has three hearts, and enough brain and nervous tissue running throughout his body to act as a second brain and spinal cord. He has what would be considered a "weak healing factor" by superhuman standards (not enough for Regeneration or Impervious Toughness, but enough for a high Constitution score). His body can repair minor damage quickly, and more severe wounds are less likely to happen in the first place. He doesn't heal from serious injury much "faster" than a normal human, but he heals "better". Given time to recuperate, he will reliably make a full recovery from trauma which would cripple or kill a normal person. Like a cephalopod, his body can even regrow lost limbs. He isn't technically immune to fatigue, disease, infection, radiation, or extremes of temperature or pressure, but his body is so effective at fighting them off that sometimes it seems like he is. He has, for lack of a better term, "super-health". New orifices on his forearms and on the sides and back of his torso can deploy tentacles*, which can stretch for hundreds of feet. The same neural tissue running through the rest of his body also runs through the tentacles, allowing his brain to control all of them perfectly. (*Technically, these new limbs are "arms", rather than "tentacles", since they have suckers along their entire length, instead of just at the ends, but this distinction only matters to marine biologists.) His body contains a network of hollow tubes and bladders similar to a cephalopod siphon. He can use muscular contractions to force fluids through those tubes and out of his body, through a series of new orifices on the palms of his hands, the soles of his feet, and his lower back. The primary use of his internal siphon is locomotion. By forcing air or water through it, he creates jet propulsion, launching himself through the water or up into the air. A substantial portion of his extra brain tissue is devoted to processing visual and olfactory input, and the suckers on his tentacles act as extra noses and tongues. His senses of sight, smell, and taste are enhanced far beyond those of a normal human. His eyes can perceive a wider array of color at finer detail, and he has excellent night vision. He can distinguish fine details in scent and taste, and track them to their source like a bloodhound. His body is truly amphibious, adapted equally well to life in open air or under water. His aforementioned increased visual acuity allows him to see perfectly in the dim light of deep water. He has gills on the sides of his neck, which remain closed in open air but which allow him to breathe while he is under water. His skin acts as near-perfect insulation, keeping him from losing his body heat. His blood contains both hemoglobin and hemocyanin, so it is equally effective at keeping his tissues oxygenated in both open air and freezing water. His siphon allows him to regulate his internal fluid pressure, which, along with his flexible muscles, lets him adapt to the crushing weight of the deep sea. His internal siphon can also expel the pungent, opaque black ink produced by another one of his new organs. He can release it gradually, creating a cloud which provides cover (the gas quickly dissolves in open air, so it is equally effective under water or on dry land), or he can fire a concentrated burst of ink directly into the face of an enemy, temporarily blinding them and overwhelming their olfactory senses in a manner similar to that of tear gas or pepper spray. His head contains venom sacs, which produce a paralytic poison similar to that of the octopus who bit him. His body injects this poison with a combination of a pharyngeal jaw and a proboscis: A pair of pincers, similar to a cephalopod beak, on the end of a second tongue, hidden under his original tongue, which can telescope over a foot from his mouth, fully extending in a fraction of a second. His own body is immune to this venom, and other, similar toxins. Timeline 2019 Octoman: Close To Home: During his first outing as Octoman, Ben meets Bombshell, and they clash with the man who would become Webmaster. Bombshell later takes Octoman to the Interceptors headquarters, where he meets Jack of All Blades. Bombshell convinces Octoman to attend the Claremont Academy. It's Moving Day: Ben finally sets foot on the Claremont campus. Dagon The King: Ben attends a guest lecture by Sea-Devil. It does not go well. Freaky Fraternity: Ben commiserates with Horrorshow about the fallout from "Dagon The King". Rat Patrol: Ben commiserates with Soliton about the fallout from "Dagon The King". Tech Compliance (IN PROGRESS): Ben joins Tech Club at Claremont. It's Me, Daystar: During the evening following Ben's first night at Clarmeont's Tech Club, he and Daystar exchange emails. Daka Rush (IN PROGRESS): Octoman gets ambushed by some rogue Dakanans. Puppy Love (IN PROGRESS): Octoman helps out Soliton. The Pinball Wizard Strikes! (IN PROGRESS): Octoman teams up with Archer and Spectre. Punching Up: Ben works out and spars with his fellow students in an impromptu boxing lesson by Rebound. Hydra Yas Queen (IN PROGRESS): Octoman helps out Artificer. Reptile Brain (IN PROGRESS): Ben's Claremont squad takes a trip to the zoo. 2020 The Eagle Flies Alone (IN PROGRESS): Ben gets caught up in Angelic and Pan's school prank. #ReleaseTheRavenCut: Miss Grue asks Horrorshow for help, and Ben tags along. Phone A Friend (IN PROGRESS): Ben is one of several fellow Claremont students invited by Angelic to a party at the DuTemps castle. Ancient Enemies (IN PROGRESS): Ben and the rest of Clarmont's Green Squad help Veronica Danger rescue a pair of lost Danger International archaeologists.
  24. May 2019 Claremont Academy Dorms Night-time For once, Ashley was the one who was asleep - stretched out flat in her bed, wearing the fluffy flannel pajamas that Judy had bought her for her birthday, gun tucked under her pillow. The lights were dim, but that was no matter to Judy, who'd been able to see in the dark ever since the terrible day when her powers had developed. She had a heat-blocking sleep shield when she needed it, but she didn't need it right now - didn't want it, anyway. So Judy was awake, leaning back in her desk chair, listening to the noises of the city. There was a lot to hear. Freedom Cityians always seemed to have something to say to each other...
  25. Here's an idea. Four Claremont students meet a mysterious punk and decide to help rescue her misfit friends from the clutches of some very, very bad people. Oh, and they also go back in time to the 1980s. Expect copious amounts of "subtle" references and 80s nostalgia porn. If any of that sounds at all interesting and not a nightmare to you than feel free to submit one of your Claremont PCs for play! Power level requirements are loose. I'd prefer PL 10, but PL 7 and everything between the two is more than acceptable. There are no especially vital skills in this, but Computer, Disable Device, Knowledge (Cosmology), Knowledge (History) and Stealth can be relevant and useful at certain points, if not fundamentally necessary for the overall adventure. Feel free to ask me any questions either here or on the Discord. Recruitment will stay open until I have four players and will work on a first come first served basis.
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