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EternalPhoenix

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About EternalPhoenix

  • Rank
    Doesn't Always Know What He's Doing
  • Birthday 07/08/1986

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  • Location
    Curtis Bay, MD
  • Interests
    Wide and varied

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  1. Haha, Search again. Let's see how this +2 works a second time. https://orokos.com/roll/856821 19. Because apparently the dice love me when I'm Searching.
  2. Yeah, sure. Maybe an aerial entrance. Skip the crowds. What do you suggest rolling?
  3. Terrifica Good. The civilians were running. Step one, set the table for someone more qualified to hold the good Captain / neutralize the more dangerous threat. Terrifica pulled an odd looking device from her utility belt, and fitted it to her the end of the Terrifi-Staff. From what she knew of the Captain, Sonic Flash Burst would hold him for a moment or two. The device turned that setting into an automatic weapon. Wasting no tme, she fired at the Captain. Not even waiting to see how well it worked, she yelled at the two new arriving heroes. Claremont students, by their ages. They
  4. Anyway, step one. Move action to put autofire on Dazzle, standard action use Dazzle on Captain Thunderwolf. Let's roll for that, eh? https://orokos.com/roll/854554 Ah. 14. Rolled a 2. Oh, yay. Naw, let's give that another go. https://orokos.com/roll/854555 Rolled a 6 this time for 18. But with the reroll effect that's actually a 28. So...DC 18+Autofire, Reflex.
  5. Waverider Okay, so fight won, right? Well, the mouse had gone…somewhere. So…they were at loose ends. But something was bothering Naomi. A tinge at the edge of perception. So she flew higher, where the hustle and bustle of the city died down some. Sitting crosslegged on a sound wave, she closed her eyes and concentrated. That was where the others were. This was…not it. It was like…you know how radar and sonar screens look in movies and TV? That was Naomi’s mental image, with herself at the center. Not the Riverfront. Not the bridges. North and South were clear…oh! If she could have
  6. This was strange. Lucas did not remember this kid. This was very strange, as Lucas had his mother’s perfect memory. He remember being born. Though he still didn’t understand what all the hubbub was about then. He’d been having the single worst day of his short life at the time. It took over a year for him to adjust to…you know, gravity, hunger, pain, sleepiness...the stuff of life. It was probably best to be subtle about this. His teacher knew about his memory, so a subtle question would get his point across very effectively. “Mr. Powers?” He said, raising his hand. “Who is that?” He pointed t
  7. Laki Sigrah Power Level: 8; Power Points Spent: 135/135 STR: +1 (12), DEX: +2 (14), CON: +2 (14), INT: +7 (24), WIS: +5 (20), CHA: +0 (10) Tough: +2/+12, Fort: +5, Ref: +5, Will: +8 Skills: Computers 8 (+15), Craft (chemical) 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Craft (structural) 8 (+15), Disable Device 8 (+15), Investigate 8 (+15), Knowledge (earth sciences) 8 (+15), Knowledge (life sciences) 8 (+15), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15), Language 5 (+5), Medicine 5 (+10), Notice 3 (+
  8. Kaikoa Power Level: 10; Power Points Spent: 180/180 STR: +5 (20), DEX: +5 (20), CON: +5 (20), INT: +0 (10), WIS: +3 (16), CHA: +0 (10) Tough: +8, Fort: +10, Ref: +10, Will: +7 Skills: Acrobatics 10 (+15), Concentration 12 (+15), Diplomacy 5 (+5), Gather Information 5 (+5), Intimidate 15 (+15), Knowledge (arcane Lore) 5 (+5), Knowledge (civics) 10 (+10), Knowledge (tactics) 5 (+5), Language 5 (+5), Notice 12 (+15), Sense Motive 7 (+10), Stealth 5 (+10), Survival 7 (+10) Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Fo
  9. Willie Teriong Power Level: 11; Power Points Spent: 180/180 STR: +3 (16), DEX: +5 (20), CON: +3 (16), INT: +0 (10), WIS: +2 (14), CHA: +4 (18) Tough: +7, Fort: +8, Ref: +14, Will: +8 Skills: Acrobatics 15 (+20), Diplomacy 8 (+12), Gather Information 4 (+8), Knowledge (arcane Lore) 5 (+5), Knowledge (history) 5 (+5), Knowledge (popular culture) 15 (+15), Knowledge (theology & philosophy) 5 (+5), Language 4 (+4), Notice 8 (+10), Perform (oratory) 11 (+15), Sense Motive 8 (+10), Swim 12 (+15) Feats: Acrobatic Bluff, Attack Focus (ran
  10. Lucy Hasegawa Power Level: 12; Power Points Spent: 180/180 STR: +1 (12), DEX: +2 (14), CON: +3 (16), INT: +3 (16), WIS: +5 (20), CHA: +3 (16) Tough: +3/+15, Fort: +8, Ref: +8, Will: +15 Skills: Acrobatics 8 (+10), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 12 (+15), Knowledge (arcane Lore) 12 (+15), Knowledge (history) 7 (+10), Knowledge (theology & philosophy) 2 (+5), Language 4 (+4), Notice 5 (+10), Sense Motive 10 (+15) Feats: Accurate Attack, All-Out Attack, Challenge - Improved Demoralize, Challenge - Improved
  11. Coyote Power Level: 12; Power Points Spent: 250/250 STR: +10 (14/30), DEX: +5 (20), CON: +10 (14/30), INT: +3 (16), WIS: +0 (10), CHA: +15 (24/40) Tough: +10/+12, Fort: +10, Ref: +12, Will: +8 Skills: Acrobatics 10 (+15), Bluff 15 (+30), Diplomacy 10 (+25), Gather Information 10 (+25), Intimidate 5 (+20), Knowledge (arcane Lore) 2 (+5), Knowledge (history) 12 (+15), Knowledge (theology & philosophy) 12 (+15), Notice 15 (+15), Search 3 (+6), Sense Motive 15 (+15), Sleight of Hand 5 (+10), Stealth 10 (+15) Feats: Accurate Attack, Al
  12. The Pacific Stranger (Oliver LaRouche) Power Level: 12; Power Points Spent: 275/275 STR: +3 (16), DEX: +3 (16), CON: +3 (16), INT: +3 (16), WIS: +3 (16), CHA: +3 (16) Tough: +3/+9, Fort: +8, Ref: +14, Will: +8 Skills: Acrobatics 12 (+15), Bluff 12 (+15), Concentration 12 (+15), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 12 (+15), Knowledge (arcane Lore) 2 (+5), Knowledge (history) 12 (+15), Knowledge (tactics) 7 (+10), Knowledge (theology & philosophy) 2 (+5), Notice 12 (+15), Sense Motive 12 (+15), Stealth 12 (+15), Survival 7
  13. Tobias Power Level: 11; Power Points Spent: 180/180 STR: +3 (16), DEX: +5 (20), CON: +4 (18), INT: +1 (12), WIS: +2 (14), CHA: +4 (18) Tough: +4/+6, Fort: +8, Ref: +14, Will: +8 Skills: Acrobatics 10 (+15), Bluff 11 (+15), Climb 7 (+10), Diplomacy 8 (+12), Gather Information 8 (+12), Knowledge (arcane Lore) 4 (+5), Knowledge (current events) 14 (+15), Knowledge (popular culture) 4 (+5), Knowledge (theology & philosophy) 4 (+5), Language 6 (+6), Notice 10 (+12), Sense Motive 13 (+15), Stealth 5 (+10), Swim 12 (+15) Feats: Acrobatic
  14. Raheed, The Dragon King Power Level: 12; Power Points Spent: 225/225 STR: +15 (40), DEX: +1 (12), CON: +15 (40), INT: +0 (10), WIS: +3 (16), CHA: +3 (16) Tough: +15, Fort: +15, Ref: +5, Will: +10 Skills: Acrobatics 4 (+5), Bluff 2 (+5), Diplomacy 7 (+10), Intimidate 16 (+25), Knowledge (arcane Lore) 15 (+15), Knowledge (civics) 10 (+10), Notice 9 (+12), Sense Motive 9 (+12) Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 5, Benefit (King of the Dragons), Challenge - Improved Demoralize, Challenge - Improved Startle, Dodge
  15. “The Dark Sword” Portia Rousseau Power Level: 12; Power Points Spent: 225/225 STR: +10 (20/30), DEX: +2 (14), CON: +10 (20/30), INT: +2 (14), WIS: +5 (20), CHA: +3 (16) Tough: +10/+14, Fort: +12, Ref: +8, Will: +10 Skills: Acrobatics 8 (+10), Diplomacy 7 (+10), Drive 3 (+5), Gather Information 7 (+10), Intimidate 17 (+20), Knowledge (arcane Lore) 3 (+5), Knowledge (civics) 3 (+5), Knowledge (streetwise) 8 (+10), Knowledge (tactics) 13 (+15), Knowledge (theology & philosophy) 8 (+10), Language 8 (+8), Notice 7 (+12), Pilot 3 (+5), Sense Motive
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