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EternalPhoenix

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About EternalPhoenix

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    Doesn't Always Know What He's Doing
  • Birthday 07/08/1986

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    Curtis Bay, MD
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    Wide and varied

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  1. Terrifica was moving by the time Angelic finished saying “accessible”, and gone before her sentence was finished. Nothing wrong with a little temporal acceleration and some expanded auditory sensitivity to catch the rest of her statement. She really did have something for every occasion in her utility belt. Going to the helipad would be useless. She didn’t bother with the elevator, instead literally running to the access stairs and up them in a blink. She was in Lab 3-A in the space of several heartbeats, stuffing away her gadgetry for a new set. She bet she was the only qualified medical doct
  2. “That’s fair, Scarab. Though as Miss Americana was just saying, there is significant wealth represented at this table.” Terrifica didn’t have as much liquidity as Miss A or Dragonfly, but she did have a few small companies that didn’t know she owned them. Between that and a supergenius with a hyperfast brain playing the stock market, she had some money. Not that she was going to mention it unprompted. “What features you’ve said out loud, Voltage, seems to be already in place. There may be some upgrading, as tech has advance in the past few years. Especially after-“ A momentary blip as the full
  3. “Hmm.” Terrifica’s mind spun into high gear, and she started multithreading. Her hands prodded in places on the hologram, tweaking this. Changing that. “I do agree with that for the most part, Dragonfly. But I’m not just a physical scientist. I’m also a behavioral, biological, and forensic one, as well.” Her hands put together an ultramodern infirmary. “Omnidisciplinary, that’s me.” She smiled. “But I preach to the choir on that, I believe.” Her hands molded a small office with a sitting area in front of the desk. “Having a trained expert psychologist on staff would likely prove as useful in p
  4. Terrifica nodded. “You know me. I heard some rumors and investigated. A good old fashioned brain trust.” What she kept in her head was her concerns about so many brainiacs in one place. There were her own issues with herself and it was highly likely others didn’t share them. Who said growth wasn’t a thing? “Though even with human contact among scientific and technical heroes such as ourselves, we should still take care to have a voice for those who aren’t geniuses of one flavor or another. We do have an alarming tendency to get lost in our own heads, after all. Someone to help keep us from not
  5. It was nice, Terrifica supposed, to speak with people on her own approximate knowledge and intelligence level from time to time. Still, she was surprised that Miss Americana had called. Or rather, left a message with Miracle Girl, who was a far easier person to contact. Terrifica’s relations with the broader superheroic community were, as ever, prickly at best. But there was coffee, refreshments, and several interesting ideas to turn over in her mind. One couldn’t think of literally everything, after all. She was, of course, wearing the fiber armor battlesuit and her usual longcoat
  6. The Seawings As Of January 2019 Whew. A lot’s changed since we last talked. Then again, a decade going by will do that. I guess we can start with me. I married Tobias, and we have a daughter, Lucia. She’s eight as we start this year and well…she’s…huh. I don’t know how to express this. -Yas Sweet kid, but so not born with an off switch. Not that I mind, heh. -Rikki She’s her father’s daughter and yours at the same time. For good or ill. -Portia That’s a little…yeah, okay. Fair. Next we’ll do Rikki. -Yas Yas, as muc
  7. Hana Choi Power Level: 6; Power Points Spent: 90/90 STR: -2 (6), DEX: +1 (12), CON: +0 (10), INT: +5 (20), WIS: +2 (14), CHA: +1 (12) Tough: -1/+4, Fort: +3, Ref: +3/+7, Will: +3 Skills: Concentration 8 (+10), Craft (electronic) 5 (+10), Craft (mechanical) 5 (+10), Knowledge (physical sciences) 5 (+10), Knowledge (technology) 5 (+10), Language 2 (+2), Notice 3 (+5), Sense Motive 3 (+5) Feats: Eidetic Memory, Evasion, Improved Critical 2 (Slashing Mode (Strike 4)), Improvised Tools, Inventor, Skill Mastery (Craft (elec & mech), KN
  8. Jing Zhang Power Level: 8; Power Points Spent: 120/120 STR: +0 (10), DEX: +4 (18), CON: +3 (16), INT: +0 (10), WIS: +2 (14), CHA: +0 (10) Tough: +2/+4, Fort: +5, Ref: +8, Will: +5 Skills: Acrobatics 8 (+12), Concentration 8 (+10), Diplomacy 10 (+10), Knowledge (theology & philosophy) 5 (+5), Language 2 (+2), Medicine 3 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+16) Feats: Acrobatic Bluff, Attack Focus (melee) 5, Defensive Roll 2, Dodge Focus 5, Elusive Target, Evasion 2, Grappling Finesse, Improved Disarm, Improved In
  9. Raven Power Level: 6; Power Points Spent: 135/135 STR: +5 (10/20), DEX: +3 (16), CON: +5 (14/20), INT: +3 (16), WIS: +0 (10), CHA: +10 (20/30) Tough: +4/+6, Fort: +5, Ref: +5, Will: +3 Skills: Acrobatics 9 (+12), Bluff 10 (+20), Diplomacy 10 (+20), Gather Information 10 (+20), Intimidate 7 (+15), Notice 9 (+9), Sense Motive 9 (+9) Feats: Acrobatic Bluff, Attack Specialization (Unarmed Attack), Challenge - Improved Acrobatic Bluff, Challenge - Improved Feint, Challenge - Improved Taunt, Defensive Roll, Improved Initiative, Improved Tri
  10. Charlie Teriong Power Level: 6; Power Points Spent: 90/90 STR: +1 (12), DEX: +3 (16), CON: +3 (16), INT: +1 (12), WIS: +2 (14), CHA: +2 (14) Tough: +2/+3, Fort: +3, Ref: +7, Will: +3 Skills: Acrobatics 7 (+10), Bluff 8 (+10), Diplomacy 3 (+5), Knowledge (popular culture) 4 (+5), Language 4 (+4), Notice 3 (+5), Sense Motive 3 (+5), Swim 4 (+5) Feats: Acrobatic Bluff, Attack Focus (melee) 4, Defensive Attack, Defensive Roll, Dodge Focus 2, Evasion, Improved Critical 2 (Ohana II Strike (Strike 3)), Improved Initiative, Luck 2, Takedown A
  11. “The Shadow Wolf” Lucien Rousseau Power Level: 6; Power Points Spent: 90/90 STR: +5 (10/20), DEX: +3 (16), CON: +5 (14/20), INT: +0 (10), WIS: +1 (12), CHA: +2 (14) Tough: +4/+7, Fort: +5, Ref: +5, Will: +3 Skills: Acrobatics 5 (+8), Intimidate 8 (+8), Language 4 (+4), Notice 4 (+5), Sense Motive 4 (+5), Stealth 3 (+10) Feats: Attack Specialization (Unarmed Attack), Improved Critical 2 (Shadow Claws (Strike 2)), Startle, Takedown Attack Powers: Demonic Atavism (Container, Passive 6) Demonic Constitution (Enhan
  12. Ting Heskett Power Level: 6; Power Points Spent: 90/90 STR: -2 (6), DEX: +1 (12), CON: +5 (20), INT: +5 (20), WIS: +3 (16), CHA: +0 (10) Tough: +4/+8, Fort: +5, Ref: +3, Will: +5 Skills: Acrobatics 4 (+5), Diplomacy 5 (+5), Language 3 (+3), Notice 2 (+5), Sense Motive 2 (+5) Feats: Beginner's Luck, Eidetic Memory, Jack-of-All-Trades, Luck 2 Powers: "Natural" Childhood (Shrinking 4) (-4 STR, -1 Toughness, -1 size category, 3/4 movement speed; Permanent) Highly Advanced Android Body (Container, Passive 3) (Subtle 2
  13. Lucia Sakaguchi Power Level: 6; Power Points Spent: 90/90 STR: -1 (8), DEX: +2 (14), CON: +1 (12), INT: +1 (12), WIS: +2 (14), CHA: +1 (12) Tough: +0/+4, Fort: +3, Ref: +5, Will: +5 Skills: Acrobatics 3 (+5), Bluff 4 (+5), Concentration 3 (+5), Diplomacy 4 (+5), Disable Device 4 (+5), Gather Information 4 (+5), Knowledge (arcane Lore) 4 (+5), Knowledge (popular culture) 4 (+5), Knowledge (theology & philosophy) 4 (+5), Language 6 (+6), Notice 3 (+5), Sense Motive 3 (+5), Stealth 4 (+10), Swim 6 (+5) Feats: Attack Focus (melee), At
  14. Seawings NuGen These are the kids. They are full members of the Seawings Adventurer Guild, but they don’t go on jobs or missions on their own. They just kind of find stuff to do around Koror. Get into mischief sometimes, you know. Maybe the parents/guardians will take them on an easy mission once in a while. However, the weakness of the dimensional barriers in Oceania (including Koror), means that sometimes they get into scrapes with otherworldly creatures, too. And in all hands on deck situations (rare as they are) they’ll step up just as much as the adults do. But yeah, their adv
  15. The Darkchilde Power Level: 8; Power Points Spent: 120/120 STR: +0 (10), DEX: +1 (12), CON: +2 (14), INT: +4 (18), WIS: +4 (18), CHA: +4 (18) Tough: +2/+10, Fort: +5, Ref: +5, Will: +8 Skills: Concentration 6 (+10), Intimidate 6 (+10), Knowledge (arcane Lore) 6 (+10), Knowledge (theology & philosophy) 6 (+10), Language 4 (+4), Notice 4 (+8), Sense Motive 4 (+8) Feats: Accurate Attack, Attack Focus (ranged) 2, Power Attack, Ritualist, Startle Powers: Shadow Vision (Super-Senses 2) (darkvision) Shadowmancy (Arr
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