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Zeitgeist Blue

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About Zeitgeist Blue

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  • Birthday 10/07/1996

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  1. FYI, do your IC posts first. Just imagine you haven't roll against Bluffs yet. Hahaha.
  2. The Dreamer, 2HP Blackstaff, 4HP @Kaede Kimura, roll me a Bluff or Sense Motive against DC25. Attractive doesn't apply. @Spacefurry, roll me a Sense Motive vs. DC20. Will put up results with my next IC post.
  3. OOC for the IC. https://www.freedomplaybypost.com/topic/13063-fate-of-the-serpent/
  4. The Undercity, Emerald City, Washington Sunday, May 17, 2020 07:38:21PM @Kaede Kimura The Red Summer's resident magic specialist smokes a cigarette as he watches Mixnus and Nixnus lug the bars of gold from the deck of the PT boat down to its cabin. Blonde, sporting an obnoxious Hawaiian shirt, and eyes half-hidden by the rim of his glasses and the darkness there is no mistaking the naked greed and slightly slack-jawed awe as he intently follows the gargoyle twins carry their newly gained wealth. It had been nearly half an hour of continuous
  5. Salvo: 0 posts + 4 GM posts = 4 posts = 1PP GM: 2 posts = 4 GM posts (to Salvo) Fate of the Serpent (1) Hunt for the Serpent (1)
  6. GM Alaynah looked at you skeptically. "I was expecting you to bargain," she says. Then she shrugs. "But if you're okay with anything, then fine. I'll think of my payment when we get there." The Carnifex disappears but your creatures swarm out of the open, and Alaynah's hand goes back to her weapon as she watches a multitude of your dreams arrive. Her companions stiffen at the sudden influx too, but they do not engage. Instead, they pick up their luggages warily. Alaynah steps forward and gives you a nod, before she moves carefully around your griffin and the
  7. Salvo "Just the coffee. Thanks." Nicole took the offered coffee and began to sip from it, still warm in her hands, as she listened to Justice talk about her experiences. Nicole had to admit she didn't know who or what Justice talked about, though they seemed plausible enough. The Emerald Cities were big and even accounting for only the magical population native to the cities, that was still a whole lot of people and stories. Nicole looked down at the amulet held in her hand, then up at Justice. She gestured at the other hero, the amulet tracing purple light
  8. GM Alaynah eyes you wearily, though she still stands on edge from the Carnifex as her brief looks at your dream monster every few seconds testify. "How much compensation are you talking about here?" she says. Beside her, the gargoyles move just the tiniest bit to glance at her. She continues slowly, ignoring them. "Because it will take a lot to compensate for the loss of my reputation because word will get out one way or another. It'd need to be enough for me to move to another city or even country so I continue making my living. I'd need to set up shop, to regain conta
  9. The Dreamer, 1HP Alaynah's Diplomacy: 1d20+3 = 23. Nat 20.
  10. Could you roll The Dreamer's Diplomacy for the last post?
  11. GM You hear a crack as one of the gargoyles punches the wall of stone surrounding them. They try again, unphased, but again the wall does not yield. Seemingly at a loss on what to do, the two gargoyles look at Alaynah. Their boss doesn't take long to recover. Though she has to press a hand to her forehead to stem the bleeding, she forces herself to stand. She looks up at you and you see the look in her one good eye as she realizes that she's been beat. "*#%&." She doesn't holster her revolver but she keeps it lowered, and begins to pace the enclosure.
  12. GM Again, the Carnifex rushes after them, leaving you behind with your Griffin. After a few minutes of chase, you hear a crash and a rumble, as if an old structure was tumbling apart. It ceases quickly and when you turn the corner you see a what looks to have been a wall, now turned to rubble. Dust still billows from the rubble, indicating it had been made only a second ago. Alaynah and her crew have their backs to the wall, hemmed in by the Carnifex. Their clothes are matted in dust, and you see Alaynah has blood seeping from a head wound. The woman raises the huge rev
  13. Salvo "Thanks, I think?" Nicole stopped her speech momentarily as she looked at Justice as the other hero compared her to a cartoon. On the one hand, it kind of felt lame to have her life be compared to cartoons but on the other hand, Justice thought it was cool. Salvo sat back down on the kitchen table as Justice offered her coffee. She nodded, placing the amulet on the table in front of her. "Coffee's good please." "You could say I left Emerald for Freedom." Nicole began as she waited. "I grew up here, though I hadn't spent so much time here as I could. A
  14. GM "Elliot, shut the hell up!" Elaine's yell cuts through your own. Her eyes are flint hard as she stares you down, but she take a breath to calm herself and her next words are quieter. "Shouting won't help anything. But we need to make sure mom and she," she gestures to the body. "Is fine. I know it's hard, but trust me when I say that thing won't be back. It won't. If it had wanted to it would have killed mom and you and me, but instead it left." She closes her eyes and shudders. "So we're safe now." Then before anything more could be said, you
  15. Obstacle Roll: 1d20 = 17 Alaynah will do a Reverse Maneuver using Acrobatics. Acrobatic's Roll: 1d20+8 = 14 Reflex Save: 1d20+3 = 15 Toughness Save vs DC18: 1d20+7 = 8. Staggered. Stunned. *** Pursuit Lead: -3 lengths Terrain: Close Starting Speed: Half maximum speed of 25MPH = 18MPH Obstacle Chance: 17-20 Obstacle Difficulty: 18 Pursuer: The Dreamer and The Carnifex Target: Alaynah and Co. *** Have the Carnifex make a Reflex Save vs DC 18 and a Toughness Save, DC 15 or 20 depending if
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