Jump to content

Search the Community

Showing results for tags 'claremont'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. In celebration of new school year, I'm setting up an open thread for students and visitors. The move-in date is Wednesday, August 28th. The goal is a straightforward meet-and-greet thread. Feel free to drop by! I will be frank that my information on our version of Claremont is pretty basic. I plan to keep the opener fairly general and go from there. Please let me know of any changes needed, and feel free to add your own touches! Gentlebeings, behold!
  2. Claremont Academy 10:30 am, August 28th, 2019 Weather: Sunny, 77 F, Wind E 15-20 mph The visitor's parking lot was packed. A sea of people bustled amidst vehicles and toward open, shining gates. Belongings, often with grunts of effort, were loaded onto carts. Laughter echoed from caravans trickling through the main entrance and the Quad. Hand-drawn signs pointed the way, each adorned with student messages. In time, the shadows of the twin dormitories provided respite to travelers. Staff and peer counselors dotted the trail, assisting overwhelmed students on their journey. Vice-Principal Dugan was the first new face to arrivals. Her table near the gates kicked off the journey. Mr. Marquez wheeled the circuit and kept visitors on course. Mr Kuzkin and Ms. Harcourt paced about the Kord and Carter dorms, respectively. Their task, to organize the move-in, appeared to have some success. At the very least, weary travelers could partake of cold refreshments and treats outside the main doors. While outside was organized chaos, the dorm halls were like herding cats. A din permeated the air. Dozens of students, parents, and guardians wandered in search of rooms. Boxes and bags transformed the hallways into obstacle courses. The excitement of new memories and old friends contrasted with worried hugs and goodbyes. If nothing else, the dorms were places of beginnings and endings. What are you doing this beautiful day? Moving into the dorm? Helping new students?
  3. Vox Power Level: 7 (105/118PP) Unspent Power Points: 13 Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness In Brief: Amateur astronomer hears the voice of the universe and unleashes latent sonic abilities! Catchphrase: Words have Power. Alternate Identity: Nicholas Brown (secret) Birthplace: Ames, Iowa Residence: Nevada, Iowa (hometown); Freedom City, New Jersey (school) Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy, Unnamed Team, Society of Amateur Radio Astronomers Family: Marie and Johnathan Brown (Parents), Otis Brown (Great uncle), Judith and Buzz Oliver (grandparents), Orville and Jane Brown (grandparents, deceased), Various and sundry extended family members Description: Age: July 7th, 2003 Gender: Male Ethnicity: Caucasian Height: 5’3” Weight: 118 lbs Eyes: Brown Hair: Dark brown Nicholas is a small, young man with short-cropped hair and fearful eyes. He’s not scrawny. Under his band t-shirts and jeans is a teenager that helped his uncle on the farm. Years of sun have given him a medium complexion, but his northern European heritage is still apparent. His long face is lined with worry, and makes him look older. On better days, he observes everything with interest. On bad days, he just keeps his head down. Vox’s costume is a long-sleeved shirt and pants affair with a loose jacket. The base color is a light gray with darker gray accents and spaced lines. When moving, the contrasts look like rippling sound waves. His mask is a head cover, sleek helmet, and mirrored goggles. He tried a mouth guard, but that lasted one use of his powers. Matching gloves and boots complete the look. The outfit is just “normal” enough that in a pinch he could blend into a crowd or dark alleyway. Nonetheless, it is still constructed of morphic molecules. History: On June 19th, 2019, at 9:46 pm Central Time, a blast was detected 9 miles northeast of Ames, Iowa. The shock wave flattened trees and buildings in a 2 mile radius and shattered windows up to 5 miles away. The radial pattern of fallen trees aided first responders in locating the origin point. Near a small creek surrounded by farmland, Nicholas Brown, 15, was pulled unharmed from the wreckage of his campsite. Suspicion immediately full on the survivor. Investigators recovered unusual components at his parents’ home and his great uncle’s barn near the site. Nicholas remained catatonic for days, and upon recovery, appeared to suffer from a form of aphasia. Physically healthy, he seemed afraid to speak. Law enforcement soon closed on him. Thankfully for Nicholas, a team of specialists arrived to assist the growing investigation. An agent by the name of Philip Burton interviewed the young man. Within 36 hours, the cause of the event was determined. A secondary fire along the creek had obscured an illegal dump containing a volatile mix of chemicals. On July 1st, Nick was offered a full scholarship to the prestigious Claremont Academy in Freedom City, New Jersey. Philip Burton, aka Lamar “Sonic” Phillips, extended the invitation. What followed was a summer-long whirlwind of testing, training, and long-distance moving. Since the incident, more details have emerged. Research suggested Nick was the first active member of a line of minor psions. Their powers consisted of sensitivity to certain auditory and electromagnetic frequencies. This pattern explained the erratic migration of the family and their refusal to adopt new technologies. Many members sought out areas with limited electromagnetic and noise pollution. For example, Nick’s family settled in rural Iowa in the ‘20s. The explosion was the first manifestation of his potential. He had set up his radio telescope according to precise instructions. Where did he receive this information? From Morse code signals chiming in his ears at night. Why would he use this information? A mix of confusion, curiosity, and the thought that he was losing his mind. The real horror, however, arrived at precisely 9:45 pm. A clear signal repeated a message in triplicate. Somehow he directly sensed and understood its meaning. We hear you. Personality & Motivation: Nick is a highly intelligent and genuinely sweet young man. He is introverted by nature with bullying-induced shyness on top. Despite his social awkwardness, he can be quite charming and a skilled organizer when given the opportunity. His read of others is better than people give him credit. Mostly though he’d rather be tinkering on some project or another. People exhaust him and largely can’t be trusted. The trauma of gaining powers has added anxiety to his problems. Nick’s long-term plans are on hold. Right now his motivation revolves completely around controlling his powers. The crash course over the summer of 2019 has helped, but he is ill-at-ease being what he considers a weapon of mass destruction. That the school wants to put him in a noisy, electromagnetically rich environment is, to him, very foolish. Part of him resents being beholden to the heroes running the school. Another part of him is grateful for the many opportunities. This conflict has left him more than a little adrift and unable to focus. Powers & Tactics: Nick’s powers are very bare bones and blunt at the moment. A lot of effort has gone into training himself not to speak. Even the slightest whisper can rattle cause tremors and break delicate objects. Speaking at normal volumes unleashes the equivalent of a bomb. A muzzle mutes him when sleeping or when he otherwise feels uncomfortable. Control aside, Nick is fairly capable with his basic array. The default power, Cascade, can quickly bludgeon groups of foes. Shear releases a directional wave with similar, albeit more precise, results. His favorite accomplishment is Resonance, a directional cone that disrupts targets’ physiology without lasting injury. At the moment, his defense is largely based on training and lots of bruises. Typically, he will evade attacks, close on one or more targets, and unleash one of his effects when they are in range. His training suggests he should be able to develop finer control and more powers over time. The techniques of other sonic (especially Sonic!) heroes have inspired him. Even if he is a bit too bitter to admit it right now. Power Descriptions: The Vox Universum array appears as visible distortions in the air: layers of sound waves rippling from him. Transverse waves imparted into material follow a similar pattern. Although the results tend to pulverize many materials. The exception is Resonance, which appears as a fuzzy, heat-like shimmer as unpleasant to see as feel. All uses are accompanied by a booming amplification of the words he speaks. The specific words aren’t important (yet!). Volume, duration, and inflection seem to be the drivers. All of his powers are psionic in nature. A current hypothesis is that his sensitivity has induced an ability to interpret universal principles as sonic effects. They originate from his mind. The more he listens to radio frequencies and sounds, particularly interstellar signals, the more he seems to understand them, and at an analytical level. Sources as esoteric as Words of Creation, echoes of the big bang, and murmurs of chthonic entities have all been considered. Obviously, these effects have the sonic descriptor. Complications: Bad Company (Reputation): Where he grew up, he is now considered a public menace. Enemy Mine: Nick doesn’t know it yet, but interested parties have noticed him. Among them is the ever curious Maestro. Goes to 11 (Accident): Nick’s powers default to Cascade. Even the slightest whisper can rattle foundations and shatter objects around him. In combat, his powers have a tendency to cause collateral damage. Let It All Out (Phobia): As much neurosis as training, Nick holds himself back out of fear. This can cause him to hesitate or freeze up at the worst times. Never Going Home: Developing powers has put a strain on his relationship with his family. Being far from home and homesick doesn’t help. Secret Agent Man: Having a secret identity sucks. Werewolves of London: Ames was the biggest town he knew. “Fish out of water” does not describe how overwhelmed he is by the big city. Abilities: 2 + 4 + 4 + 6 + 4 + 2 = 22PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 6 + 16 = 22PP Initiative: +6 Attack: +5 Melee (+2 Attack Focus), +3 Ranged, +3 Base Defense: +9 (+8 Base, +1 Dodge Focus), +4 Flat-Footed Grapple: +6 (+5 Melee, +1 Str) Knockback: -2 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +5 (+2 Con, +3 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +5 (+2 Wis, +3) Skills: 48/48R = 12PP Climb 2 (+3) Concentration 4 (+6) Computers 4 (+7) Craft (Electronics) 4 (+7) Craft (Mechanical) 4 (+7) Diplomacy 2 (+3) Knowledge (Physical Sciences) 3 (+6) Knowledge (Technology) 3 (+6) Language 1 (English [Base], American Sign Language) Notice 5 (+7) Perform (Stringed Instruments) 4 (+5) Search 2 (+5) Sense Motive 4 (+6) Stealth 4 (+6) Swim 2 (+3) Feats: 12PP Accurate Attack Attack Focus (Melee) 2 Defensive Roll 3 Improved Initiative Luck 2 Power Attack Quick Change Uncanny Dodge (Auditory) Powers: 1 + 11 + 18 = 30PP Immunity 1 (own powers) [1PP] (Psionic) Super Senses 11 (Accurate [All Hearing] 4, Analytical [All Hearing] 2, Cosmic Awareness [Hearing] 1, Electromagnetic Energy Awareness [Hearing] 1, Tremorsense 2, Ultra-Hearing 1] [11PP] (Psionic) Array 9 (Vox Universum; 18 PP Array; Power Feats: Alternate Power 2; Drawbacks: Full Power -1 PP, Power Loss [When Unable to Speak] -1 PP) [18PP] (Psionic, Sonic) Base Power: Damage 9 (Cascade; Extras: Area (Targeted: Burst) +1) [18PP] Alternate Power: Damage 9 (Shear; Extras: Area (Targeted: Cone) +1) [18PP] Alternate Power: Stun 6 (Resonance; Extras: Area (General: Cone) +1) [18PP] Drawbacks: -3 = -3PP Disability (Mute, unless using powers; Frequency: Common; Intensity: Moderate) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Cascade Burst Touch DC 24 Toughness Damage Shear Cone Touch DC 24 Toughness Damage Resonance Cone Touch DC 16 Fortitude Stun Totals: Abilities (22) + Combat (22) + Saving Throws (10) + Skills (12) + Feats (12) + Powers (30) - Drawbacks (-3) = 105/118 Power Points Comments: Formatting troubles aside, here is my Claremonter. The build is deliberately basic. I'm looking forward to figuring out the character and his power set will mature.
  4. Octoman Alternate Identity: Benicio "Ben" Wang Base of Operations: Freedom City Concept: Ultimate Spider-Man meets Robin meets Daredevil, as reimagined by Guillermo del Toro Table of Contents Allies, Associates, & Enemies Costume & Appearance Current Role & Hooks Design Notes Headquarters History Personal Life Personality & Motivation Powers & Skills Timeline Reputation Allies, Associates, & Enemies Allies The Interceptors Bombshell saved Octoman's life during his first outing as a superhero, and afterward, she brought him to the secret Interceptors headquarters in the Espadas School, where she tended to his wounds while he met Jack of All Blades and one of their children. Bombshell and Jack helped Ben get into the Claremont Academy, and promised to help him in the future. Associates Horrorshow His roommate during his first year at the Claremont Academy. Parents As part of his admission process for the Claremont Academy, Ben had to tell his parents about his powers. He has not, however, told them that he is Octoman. His dad likes superheroes almost as much as he does, and would probably be proud of him. But his mother hates superheroes. Extended Family Ben's four grandparents all live in Brooklyn. He's visited them during almost every holiday of his life. None of them are particularly wealthy or influential, but they do love him. Enemies Goanna The mad scientist Cooper Seidel knows that he turned Ben Wang into Octoman. He wants to collect as much data from the boy as he can before punishing the boy for ruining his experiments. Webmaster Josef Bankowski, the abusive junkie Bombshell and Octoman apprehended during his first outing as a superhero was eventually captured by Goanna, whose experiments transformed him into the supervillain who now calls himself "Webmaster". He'll drop everything for a chance to get revenge on any of them. Costume & Appearance Because of his mixed ancestry, Ben's actual ethnicity is difficult for people to guess at first glance. He has big eyes and a heart-shaped face with soft features which makes him look younger than he is. His build is that of a typical semi-athletic lanky teenager. During his day-to-day life out of costume, he uses his shapeshifting power to mimic his original appearance before his mutation. He recreates the brown eyes that turned yellow, and the medium-length Afro hairstyle he wore before all his body hair fell out. He also hides the new lines and folds in his skin, which appear to be scars but are actually new orifices. He has three on each side of his neck, one each on the palms of his hands and the soles of his feet, another on each forearm, and several along the sides and back of his torso. The other changes to his body from the mutation are less visible. An x-ray would reveal his lack of a rigid skeleton, and several new organs and muscular structures. His blood is thick, like syrup, and purple, since it contains both the hemoglobin normally found in humans (which is red, since it contains iron), and the hemocyanin found in cephalopods (which is blue, since it contains copper). His blood pressure is significantly higher than that of a normal human. When he is cut, his blood is less likely to drip and more likely to spray. His blood is also slightly radioactive; not enough to be dangerous, but enough for Geiger counters to register a noticeable uptick. Ben technically walks around naked most of the time. Both his normal street clothes and his superhero "costume" are just manifestations of his ability to change the shape, texture, and color of his own flesh. When he is "in costume", the impossibly perfect way that the "fabric" clings to his skin is a clue for close observers to its true nature. His "mask" somehow adheres to his face in a manner which conveys all of his facial expressions , and the "mouth hole" never falls out of place or exposes any of the skin around it, no matter how much he moves, talks, or gets punched in the face. Current Role & Hooks Ben loves being a superhero. It's all he ever dreamed of. He will literally jump at any opportunity to participate in anything that he thinks of as "superhero stuff". Protecting the West End, like Geckoman and the Interceptors before him, is his top priority, but he's willing and able to chase trouble through any corner of Freedom City, or beyond. He's going to Claremont because Geckoman went there, and he wants to be like Geckoman. Design Notes Octoman is simultaneously a spin on Spider-Man (particularly both versions of Ultimate Spider-Man), and a legacy character for Geckoman, whose love of that PC mirrors my own. He's a downright Lovecraftian take, as if Spider-Man, Robin, and Daredevil were to be combined and re-imagined by Guillermo del Toro. Headquarters During the school week, Ben lives in the dorms at the Claremont Academy. On the weekends and during vacations, he returns to his parents apartment in the West End. History Benicio Wang was born in Brooklyn to Gen-X parents. His mother, Maya, is an overworked public defender of Puerto Rican Afro-Latina descent. His father, Diego, is a half-Filipino, half-Ashkenazi overworked baker and deli cook. Ben frequently jokes that his lineage makes him the most Brooklyn guy who ever lived. If one of his parents are in earshot, they will retort that they moved to Freedom City when he was a small child, and visiting his grandparents during the holidays doesn't make him a New Yorker. Ben met Geckoman in 2010, though Gecks probably doesn't remember. The 18-year-old superhero was occupied with defending Freedom City from the third Grue invasion, and working things out with his supervillain girlfriend. But Ben will never, ever forget it. He was only seven years old when his family found themselves trapped in the Millennium Mall, huddling behind an increasingly fatigued and desperate Spellbound. Ben was impressed with her and the lightning-wand she used to zap away the invading aliens, but with her black costume and icy demeanor, she scared the boy almost as much as the Grue. When the brightly-colored, wise-cracking Geckoman dropped down through the skylight and started jumping around, tossing boomerangs, and kicking giant monsters in the face, little Ben's fear evaporated. From that day forward, Ben was a lifelong #Geckofan. Eight years later, Doctor Cooper Seidel was hard at work trying to stabilize and enhance his universal antivenom serum, and his resulting transformation into the reptile monster Goanna. He had retained a gang of hired thugs who had helped him steal the lab equipment, rare animal specimens, and radioactive materials he needed for his latest experiments. He closely monitored local law enforcement communications, so he had advance warning when the multi-agency task force finally found his hideout and moved to raid it. Seidel and his henchmen hastily loaded the irradiated animal specimens into a truck and escaped just as the tactical units broke down the door. The truck had enough of a lead that they might have escaped, if a bystander hadn't lost their grip on their dog's leash. Or if the dog hadn't then run out into the middle of the road. Or if fifteen year-old computer science prodigy Ben Wang hadn't run out into the road after the dog to scoop it up. Or if Seidel's henchman hadn't swerved at high speed to avoid Ben and lost control of the truck, flipping and crashing it. The truck and the tanks inside it broke open, spilling water and a menagerie of mutated animals into the street. Ben saved the dog, but the truck clipped him, sending him flying several feet away. He was dazed for a few moments, before the rush of cold water on the asphalt under him cleared his head. He saw a tiny yellow octopus crawling on his hand, and had just enough time to think it was cute before it bit him. Seidel ordered his henchmen to gather up the escaped test subjects, but no amount of money could convince them to pick up a bunch of radioactive venomous creatures with their bare hands. While Ben was wracked with painful muscle spasms which escalated into projectile vomiting, diarrhea, and a full-blown seizure, an enraged Seidel transformed into Goanna and slaughtered his own "cowardly and incompetent" henchmen, along with the occupants of the first couple of police cars who responded to the crash. Goanna intended to do the same to the bumbling idiot boy who had ruined everything, but when he saw that one of his test subjects had already done the work for him, he merely laughed while the boy suffocated on the pavement. Knowing that some combination of the FCPD's STAR squad, AEGIS, or one or more superheroes would show up soon, Goanna fled into the sewers. Seidel showed up at the hospital where Ben had been taken later that same night, intent on harvesting samples from the boy's corpse, since it was all the remained of his months of research. He was surprised to learn that the boy had survived. He took careful note of the boy's name, and resolved to keep him under close surveillance. Ben received prompt medical attention, and he seemed to make a full recovery, with one exception: The song he'd been listening to on his headphones when he dove out in front of that truck was the last thing he would ever hear. Hearing loss isn't a normal symptom of either vehicular collisions or tetrodotoxin poisoning, but the doctors had no other idea what else could have caused it. It wasn't until several days after he was discharged from the hospital that Ben's body began to change significantly. The changes happened gradually, over the course of several months. Ben hid them from everyone, even his parents. As his new powers slowly manifested, he learned how to use them through a combination of new instinct and trial and error. He knew immediately what he wanted to do with them. Right after his sixteenth birthday, during the summer before his sophomore year of high school, Ben put on his costume and started swinging through the streets of Freedom City as Octoman. Personal Life Ben's parents love him, but they don't really have time for him. They're both workaholics with jobs which demand that they be workaholics, so he tends to fall through the cracks. Most of Ben's social life takes place online. He didn't have many in-person friends, even before he moved to a new school across town. His mutated appearance and new disability make him feel self-conscious and isolated. He's become adept at lip-reading, but not perfect, and not everyone has the time or the inclination to learn how to sign with him. He's open to romantic relationships, but he doesn't think any would survive the girl in question seeing the "real" him. Personality & Motivation Ben is bright, inquisitive, and altruistic, but he can't keep his big mouth shut. Growing up as the latchkey-kid only child of two workaholic parents has turned him into a bit of an unconscious attention-seeker. He likes to make an entrance. He has an opinion to share about everything. If he's not rambling, he's arguing. If a joke or an insult comes to his mind, then it also comes out of his mouth. He never stops trash-talking during a competition or a fight. He's actually a pretty sensitive kid, but he never met an emotion he couldn't hide under sarcasm or just drown out with his motor-mouth. He doesn't know how to pick his battles, and his refusal to let the slightest disagreement, injustice, or insult go unchallenged gets him into trouble. But even when he's railing against injustice, he generally tries to keep things light. He'll keep making bad jokes and puns past the point where anyone is laughing (if they ever were to begin with). After his brush with death, Ben just felt lucky. But once his powers manifested, weird though they are, he felt blessed. Ben has two passions in life: Hacking, and superheroes. He maintains active accounts on both HeroHouse and TroubAlert (Username: Geckofan). He's been obsessed with Geckoman in particular (and, to a lesser extent, the rest of his Young Freedom and Interceptors teammates) since he was seven years old. He had resigned himself to, maybe, at best, using his hacking skills to play a support role for a superhero someday. But he desperately wanted to be an actual superhero, just like Gecks. His resulting disability and (slight) disfigurement have put a damper on his enthusiasm, but only a slight one. He's still having trouble adjusting, but he loves being a superhero more than he misses his hearing. Powers & Skills Ben is a world-class hacker who can get into almost any system. Ben has a surprising amount of hand-to-hand combat training for a teenager. He's been wrestling since junior high, and he's been taking self-defense classes since he was seven (they weren't a hard sell for his parents after he almost died in the Grue invasion). His superhuman agility and flexibility, his bundle of sticky tentacles stretching and lashing out for dozens or hundreds of feet in every direction, his lack of response to any auditory stimuli, and his youthful recklessness and loud mouth all combine to make him a confusing and irritating opponent. He can potentially attack or evade in any direction. He can lash out with his tentacles like whips, use them to grab a foe and pull them in for a punch or a kick, or use them to pull himself in close for the same. He will wrap his tentacles around a foe, and then slam that foe into objects, terrain, or even other foes. He'll grab a faraway foe and pull them in for a punch, or pull himself to them, boot-first. His ink sprays and venomous bite make him even more unpredictable. Ben was a normal human, but an injection of radioactive octopus venom mutated him into a human-cephalopod hybrid. His body has grown several new glands, organs, and orifices. He has almost no bones left in his body. Most of them have transformed into cartilage and muscle. So while his body looks "solid" from the outside, he can bend, stretch, and compress his flesh, contorting into any position and squeezing through any crevices. His skin can secrete a clear mucous which acts as a lubricant to aid this process. The outer layers of his flesh are so flexible and malleable that he can change the texture of his skin at will. His skin cells contain pigments which can be released with muscle contractions in a virtually infinite variety of combinations, allowing him to change his coloration to anything he can imagine. These traits allow him to effectively becoming invisible in the normal visual light spectrum, or to mimic the appearance of any object or creature. This also makes it virtually impossible for foes in hand-to-hand combat to keep a grip on him. He has superhuman levels of strength, agility, stamina, and to a lesser extent, resilience. With his thick skin, powerful and flexible muscles, and lack of a rigid skeleton, he is able to absorb traumatic impact, cuts and blunt force alike, with less likelihood of real injury. He has grown several "back-up organs", which make it less likely that any wounds he suffers will be debilitating. He has three hearts, and enough brain and nervous tissue running throughout his body to act as a second brain and spinal cord. He has what would be considered a "weak healing factor" by superhuman standards (not enough for Regeneration or Impervious Toughness, but enough for a high Constitution score). His body can repair minor damage quickly, and more severe wounds are less likely to happen in the first place. He doesn't heal from serious injury much "faster" than a normal human, but he heals "better". Given time to recuperate, he will reliably make a full recovery from trauma which would cripple or kill a normal person. Like a cephalopod, his body can even regrow lost limbs. He isn't technically immune to fatigue, disease, infection, radiation, or extremes of temperature or pressure, but his body is so effective at fighting them off that sometimes it seems like he is. He has, for lack of a better term, "super-health". New orifices on his forearms and on the sides and back of his torso can deploy tentacles*, which can stretch for hundreds of feet. The same neural tissue running through the rest of his body also runs through the tentacles, allowing his brain to control all of them perfectly. (*Technically, these new limbs are "arms", rather than "tentacles", since they have suckers along their entire length, instead of just at the ends, but this distinction only matters to marine biologists.) His body contains a network of hollow tubes and bladders similar to a cephalopod siphon. He can use muscular contractions to force fluids through those tubes and out of his body, through a series of new orifices on the palms of his hands, the soles of his feet, and his lower back. The primary use of his internal siphon is locomotion. By forcing air or water through it, he creates jet propulsion, launching himself through the water or up into the air. A substantial portion of his extra brain tissue is devoted to processing visual and olfactory input, and the suckers on his tentacles act as extra noses and tongues. His senses of sight, smell, and taste are enhanced far beyond those of a normal human. His eyes can perceive a wider array of color at finer detail, and he has excellent night vision. He can distinguish fine details in scent and taste, and track them to their source like a bloodhound. His body is truly amphibious, adapted equally well to life in open air or under water. His aforementioned increased visual acuity allows him to see perfectly in the dim light of deep water. He has gills on the sides of his neck, which remain closed in open air but which allow him to breathe while he is under water. His skin acts as near-perfect insulation, keeping him from losing his body heat. His blood contains both hemoglobin and hemocyanin, so it is equally effective at keeping his tissues oxygenated in both open air and freezing water. His siphon allows him to regulate his internal fluid pressure, which, along with his flexible muscles, lets him adapt to the crushing weight of the deep sea. His internal siphon can also expel the pungent, opaque black ink produced by another one of his new organs. He can release it gradually, creating a cloud which provides cover (the gas quickly dissolves in open air, so it is equally effective under water or on dry land), or he can fire a concentrated burst of ink directly into the face of an enemy, temporarily blinding them and overwhelming their olfactory senses in a manner similar to that of tear gas or pepper spray. His head contains venom sacs, which produce a paralytic poison similar to that of the octopus who bit him. His body injects this poison with a combination of a pharyngeal jaw and a proboscis: A pair of pincers, similar to a cephalopod beak, on the end of a second tongue, hidden under his original tongue, which can telescope over a foot from his mouth, fully extending in a fraction of a second. His own body is immune to this venom, and other, similar toxins. Timeline 2019 Octoman: Close To Home: During his first outing as Octoman, Ben meets Bombshell, and they clash with the man who would become Webmaster. Bombshell later takes Octoman to the Interceptors headquarters, where he meets Jack of All Blades. Bombshell convinces Octoman to attend the Claremont Academy. It's Moving Day: Ben finally sets foot on the Claremont campus. Dagon The King: Ben attends a guest lecture by Sea-Devil. It does not go well. Freaky Fraternity: Ben commiserates with Horrorshow about the fallout from "Dagon The King". Rat Patrol: Ben commiserates with Soliton about the fallout from "Dagon The King". Tech Compliance (IN PROGRESS): Ben joins Tech Club at Claremont. It's Me, Daystar: During the evening following Ben's first night at Clarmeont's Tech Club, he and Daystar exchange emails. Daka Rush (IN PROGRESS): Octoman gets ambushed by some rogue Dakanans. Puppy Love (IN PROGRESS): Octoman helps out Soliton. The Pinball Wizard Strikes! (IN PROGRESS): Octoman teams up with Archer and Spectre. Punching Up: Ben works out and spars with his fellow students in an impromptu boxing lesson by Rebound. Hydra Yas Queen (IN PROGRESS): Octoman helps out Artificer. Reptile Brain (IN PROGRESS): Ben's Claremont squad takes a trip to the zoo. 2020 The Eagle Flies Alone (IN PROGRESS): Ben gets caught up in Angelic and Pan's school prank. #ReleaseTheRavenCut: Miss Grue asks Horrorshow for help, and Ben tags along. Phone A Friend (IN PROGRESS): Ben is one of several fellow Claremont students invited by Angelic to a party at the DuTemps castle. Ancient Enemies (IN PROGRESS): Ben and the rest of Clarmont's Green Squad help Veronica Danger rescue a pair of lost Danger International archaeologists.
  5. OOC thread for this thread. Teen and space heroes in space, meeting the space bears, fighting the star crimes.
  6. GM July 1st, 2019, 4.51PM Lor Diplomatic Navy vessel A Grace in Steel, in orbit of Xix Yr, first planet and capital of the Lia system civilization... The meeting room was structured along clearly hierarchal lines, in contrast to the more egalitarian architecture of the Science Navy ship that had carried the Earth teens to the Lia system. The Ambassador's seat was elevated by a few significant steps, the room arcing inward from there, encompassing a torus-shaped table. Everything was birds, from the Great Galactic Bird blazing across the walls and ceiling to the bird-shaped chairs with crossed wings for backs to the furred and snuffling eagle-like creatures that appeared from nowhere to snuggle against the legs of everyone in the room. From his seat, poised as if about to take flight himself, the Ambassador spoke. "...which is why Squire B'ka will not be joining us! Hopefully your visit to Xix will be less eventful! On behalf of the Coalition Council, and the worlds it represents, welcome to the galactic community!" Ambassador Ortilac already looked angelic with his sweeping red wings, long gold hair and dazzling white formal gown; his outright glow of joy at meeting the 'Terresi' teenagers was infectious, and the previously stern and solemn Lor Navy personnel had been suppressing grins at the excitable envoy throughout his welcoming speech, which had veered spectacularly from the Ealan's dignified, practical notes into vivid speculation about the glories to be seen, the wonders created and the almost frighteningly-rosy picture of the future Ambassador Ortilac believed in. Luckily, he had very easily been dissuaded from trying to hug everyone in glee at paragraph breaks. With a wing, he indicated the armored feline at the table "Squire Kath'lana, of the Star Knights," with the other he gestured to the armored Earth woman and her strange, robotic associate "Sitara the Traveler, and Universal Field Operative 777, of our Praetorians. These good people have agreed to be present at this, the final stage of union with our newest member. For form's sake, the Li have requested we only meet them face to face on the planet surface. I promise, you won't be disappointed!" The ambassdor's ash-grey face creased as his grin returned. He leaned back in the chair, nodding to the assembled officers, dignitaries and Claremont students. "So, any questions?" "Dozens, Ambassador, but they can wait." Dr. Rakesh Chawla never smiled, but he especially didn't around people as gregarious as Ortilac. Cold and quiet, the Claremont head of Extrasolar Studies had been watching his students like a hawk's keener-eyed and more vigilant cousin, keeping the party firmly on track and where, in his mind, everyone was supposed to be. His uncanny talent for finding people just in time to spoil things hadn't endeared him to the teenagers, and even the Lor found the brooding young man hard to get along with. Rakesh glanced at the Claremont students "I am sure the young heroes have questions, however, that can't wait. Not you, Leroy," he added with a sharp look at the tattooed boy who'd started to jump up, arm raised, causing him to wilt in disappointment, "you have done enough damage for today. I will be writing to your mother about that, rest assured." Seated beside Nicole, the gravity-bending prince of Earth-2 practically sunk into his chair. "I merely wished to know where the bathroom was" he murmured in utter dejection, golden eyes fixed miserably on the table.
  7. May 2019 Claremont Academy Dorms Night-time For once, Ashley was the one who was asleep - stretched out flat in her bed, wearing the fluffy flannel pajamas that Judy had bought her for her birthday, gun tucked under her pillow. The lights were dim, but that was no matter to Judy, who'd been able to see in the dark ever since the terrible day when her powers had developed. She had a heat-blocking sleep shield when she needed it, but she didn't need it right now - didn't want it, anyway. So Judy was awake, leaning back in her desk chair, listening to the noises of the city. There was a lot to hear. Freedom Cityians always seemed to have something to say to each other...
  8. Here's an idea. Four Claremont students meet a mysterious punk and decide to help rescue her misfit friends from the clutches of some very, very bad people. Oh, and they also go back in time to the 1980s. Expect copious amounts of "subtle" references and 80s nostalgia porn. If any of that sounds at all interesting and not a nightmare to you than feel free to submit one of your Claremont PCs for play! Power level requirements are loose. I'd prefer PL 10, but PL 7 and everything between the two is more than acceptable. There are no especially vital skills in this, but Computer, Disable Device, Knowledge (Cosmology), Knowledge (History) and Stealth can be relevant and useful at certain points, if not fundamentally necessary for the overall adventure. Feel free to ask me any questions either here or on the Discord. Recruitment will stay open until I have four players and will work on a first come first served basis.
  9. Main Quad, Claremont Academy Bayview, Freedom City, New Jeresy Monday, Febraury 18, 2019; 8:35 AM The morning sun had done little to warm the cold morning air thus far as it began to shine over the open air courtyard located at the front entrance of Claremont Academy. Veronica Danger stood toward the front entrance, not far from the grass circle in the center where stood a statute of Dr. Charles Claremont. The teenage Danger was dressed in dark green cargo pants, a pair of well-worn hiking boots and a long sleeved brown shirt with a winter jacket over it. The rest of the quad was deserted as the school was closed today. Veronica was out waiting to meet a new student that was arriving this morning so she could provide him a tour and help get him settled in.
  10. Some day soon, Forever Boy will learn that he's not the only one from Neverworld that's come to Earth! And there will be Sky-Pirates following in his wake! So, I'm looking for Claremont characters that could be interested here, preferably, but not limited to, someone that has some sort of relationship with Forever Boy. PL shouldn't matter too much, but preferably PL10-12. My original plan was for 3-4 characters including Forever Boy, but if the number of positive reactions in discord was an indication of the interest, I might figure out a way to run it for more, or do dual threads or something like that.
  11. OOC for this. The assumption is the PCs are all returning from a Halloween party and are now relaxing together in a rec room when Sam shows up, but if you have another reason why'd you'd be hanging out there go for it and explain it in IC.
  12. GM Claremont Academy October 31 2018 10:13 PM Halloween was almost always hectic night for the heroes of Freedom City, with all kinds of occult madness happening all over the city. Most of Claremont's faculty was off campus dealing with it right this moment. The same used to be true for a lot of Claremont's students but since Headmistress Summer's crackdown on late night teen superheroing most students were spending All Hallow's Eve having parties off campus. Sam Thorn knew all this. In fact, it was one of the reasons why he and the rest of the other students that made up the Hidden Convenant decided to have the ritual tonight. It made sense at the time. The school would be mostly deserted, the wards would weakened without the teachers being around to bolster them, and Halloween was just altogether a great day for late-night summoning. As Sam ran down down an another empty hallway, his hands filled with an ancient tome that felt so heavy in them, and looked for someone, anyone, that could help him he tried to remember that things weren't supposed to be this way. He wasn't supposed to covered in sot and other things we didn't want to even think about. He wasn't supposed to be alone and scared out of his mind. And he was supposed to feel like some presence was getting closer and closer to him no matter how much he ran. "It wasn't supposed to be this way. It wasn't supposed to be this way. It wasn't supposed to be this way..." He kept repeating those words over and over again as he ran. Maybe if said them enough times everything would go back to normal. When he finally spotted a rec room with a light on it Sam immediately barged right in there huffing and coughing as he entered. He didn't know the people in the room but that didn't matter. He needed their help if he was going to save his friends and his soul. "Please! Oh God, please help me!"
  13. I've decided after a long sabbatical to take another crack at this GM business. The jest of the game was more or less described in the title and will involve Claremont students fighting demons on Halloween because I think that would be awesome. Does anyone else? Looking for three to four players PL 10 who are Claremonters (because they need something that isn't a social thread) unless you give a good reason why'd you'd be on campus. At least one of the PC's should have a decent Arcane Lore and Theology and Philosophy score. Also, having a ridiculous high Civics might prove super helpful. Maybe. Possibly.
  14. Got an idea to do at least one thread. It will involve Corinne, and at least one Canon NPC villain.
  15. Bayview Bowl at the Bayview Mall. Sunday, October 14th, 2018. 5:00 pm As part of the new intramural squad system at Claremont, members of each squad were encouraged not just to compete together, but to socialize together as well. Each squad was issued a list of suggested group activities, and allowed to vote for their preferred outing. And so it was that on a blustery autumn evening, a handful of gifted students were delivered to the local retro bowling alley for a few hours' fun. Bayview Bowl was designed to look like it had been around since the 50s, ancient history for today's kids; it's design featured lots of Formica, polished aluminum and buzzing neon, hallmarks of the Doo Wop style associated with the old Jersey Shore. All the seats were upholstered in red leatherette, and recesssed speakers blared out Bill Haley the Comets' 'Rock Around The Clock'. But despite the nostalgia being layed on with a trowel, the Bayview Bowl was a laid-back establishment that appealed to suburban families and offered affordable entertainment and classic American food like cheeseburgers, chili dogs and big chocolate shakes. "Well, I don't know about y'all," said Lulu Beaumont as she stood inside the lobby, taking in the crashing of the pins and the smells of hot nachos. "But a'hm gonna eat like a pig!"
  16. Claremont Academy. Third Floor, Rita Kord Dorm. September 4, 2018 10:05 am Lulu didn't have too much stuff to bring in; most of her clothes were still back at the Harrows' place across in North Bay, still in the boxes and bags from the mall. She was used to travelling light, carrying her most important belongings in ziplock bags tucked into a backpack and a gym bag. Growing up in rural Alabama, there were always floods or hurricanes or tropical storms that forced you to relocate for days at a time, pulling up stakes in a hurry as you grabbed some bottled water for the road. Most of the houses in Columbia were either trailers or simple uninsulated structures that were cheap to repair or rebuild. There was no real sense of permanence; God could wipe out everything you owned with a simple wave of His hand. But Freedom was very different; everything here was built to last, or even survive assault by supervillains. The walls and floors of Claremont were thick and well-worn, scuffed and polished by the passing of hundreds of youthful hands and feet. Everything was spotless and freshly-cleaned, yet you could still feel the history of the place. Lulu found room 309 with little difficulty, and stood in the doorway for several seconds as she took in the space that would be her academic home for the next three years. Two beds, two dressers and two desks in a pleasant, airy room that somehow managed not to smell like a hotel. She picked the left-hand bed at random, dropping her two bags next to it as she laid down on her back, staring up at the ceiling, idly flexing her sneakered feet this way and that. "Well...here we are."
  17. Name: Crystal Gazer Power Level: 10/10 (150/150PP) Tradeoffs: None Unspent PP: 0 In Brief: Telepathic teen trying to escape her criminal family. Alternate Identity: Louise 'Lulu' Beaumont Identity: Secret Birthplace: Columbia, AL Occupation: Student Affiliations: Claremont Academy Family: Charlene Beaumont (mother), Darryl Beaumont (father), Kyle Beaumont (older brother), Caleb Beaumont (older brother), Bobby Beaumont (older brother), Janet Lewis (foster parent), Roger Lewis (foster parent) Description: DOB: February 23, 2002 Gender: Female Height: 5' 6" Weight: 125 lbs. Eyes: Brown Hair: Red Lulu is a pretty girl from Alabama with pale skin, long red hair and dark brown eyes. She wears a lot of denim, mostly cutoffs in her favorite colors (pink and black), and she favors denim purses trimmed with studs or sequins. In terms of shoes, she has a large collection of pink sneakers and gym shoes, and she often wears girly baseball caps. She doesn't wear a lot of makeup, mostly just enhancing her lips and eyes. Though she's already chosen a heroic name ('Crystal Gazer’, after the derogatory nickname her dad gave to her mother), she's yet to design her own costume. History: The Beaumont family has a somewhat checkered past back in Columbia, Alabama, with a history full of moonshine stills, reckless driving, and the occasional assault or petty theft. But those exploits are largely associated with the men of the family; the Beaumont women are known for something entirely different. Some call it ‘the gift’ and others ‘the sight’, but the red-headed women of this family all seem to have an eeriness to them. Harriet Beaumont predicted the 1935 Labor Day Hurricane, and Imogene Beaumont before her saw the Blocton Mine cave-in of 1895 clear as day. The fact of the matter is, very few of the Beaumonts have demonstrated the ‘true gift’, but that hasn't kept them from running a lucrative fortune-telling business for over forty years out of a rundown house just outside of town. On the night Lulu was born, a bolt of lightning struck a tree in their backyard, splitting it right down the middle, though there hadn't been a storm. Her father Darryl, an assistant manager at the local Piggly Wiggly who’d recently been fired for stealing steaks, declared nothing good would ever come of the girl, and seemed determined to prove his point. Darryl hounded her incessantly throughout her childhood, while showering undeserved praise on his delinquent sons Kyle and Caleb, both of whom were notorious in the Columbia area for drunken fights and making their own explosives. Only the Beaumont’s youngest son Bobby ever showed her any kindness, and they had always been close. However, once she began to show signs of the true sight at age ten, everything changed; suddenly Lulu was 'daddy's little girl’ as Darryl finally saw a way to use her to make money. With Lulu's unseen help, the fortune-telling business became very profitable, but her daddy didn't stop there. He forced his young daughter to extract credit card and banking information from their clients’ minds, threatening her or Bobby with physical harm if she didn't comply. They even pulled her out of school when she turned thirteen, supposedly to ‘homeschool’ her, but really it was to have her around the house so she could do more 'sneakin’ and peekin'’, and her studies suffered. One day when she was a fifteen, it finally came to a head; Darryl wanted her to enter the thoughts of woman who'd just lost her husband, and was looking to talk to his ‘spirit’, a scam they'd pulled before. But the woman had three children to feed, and her daddy wanted to rob her blind. When Lulu refused to steal her thoughts, Darryl moved to strike her, but then he suddenly stopped; Lulu had just discovered her mind control ability. To her father's horror, she forced him to drive them both to the local police station to confess to his crimes. However she couldn't maintain control forever, and a confession under coercion is not legally admissible. The revelations were enough for DCFS to step in, and when word of her story reached the headmaster of Claremont Academy, an offer was made to place her with a foster family in Freedom and enroll her in the academy, where she could obtain a proper education and learn to use her powers for good. Personality & Motivation: Lulu is friendly and outgoing, though prone to long, thoughtful gazes, which usually means she's using one of her powers. She loves to find out other people's stories, but is fairly reluctant to share her own, as she is deeply ashamed of her family. Though she learned a lot of tricks and scams from her brothers, she detests swindlers of any kind, and will only use these skills for harmless pranks or to punish wrongdoing. Lulu is very powerful telepath, the sort that only comes around once or twice a generation, and she feels awful about how her family used her powers for criminal gain. She is particularly interested in exposing con artists and loan sharks, and any who would harm mothers or children. Powers & Tactics: Lulu can read minds, project her senses miles away, send thoughts to others and create impressive psychic illusions, including the ability to make herself invisible, though this does not fool devices like cameras or other surveillance equipment. She can also control minds, though she finds this power a little unsettling. As a more or less straight telepath who lacks any purely physical powers, Lulu has to get creative in a combat situation. She mostly relies on her illusions to confuse or frighten bad guys, though her ESP is excellent for recon. If things get really desperate, she will take over a thug's body, and shift the balance of power that way. Complications: "Ah’m sorry, ah didn't mean to pry.” Sometimes it's hard for Lulu to resist the urge to poke around other people's heads, even though she knows it's wrong. “Ah can't let them find me!” Lulu lives in terror of her family tracking her down in Freedom and trying to take her back home. “There's too many voices in mah head!” As a small town psychic in a big city, sometimes Lulu can get overwhelmed by all the telepathic ‘noise’ in the area. “Oh, ah didn't mean nothin’ by it!” Sometimes Lulu likes to play pranks on her friends with her powers; it isn't always well-received. “Ah dunno; it just gets really hard sometimes.” Lulu's been through a lot and is a long way from home, and misses her brother Bobby. Sometimes this can lead to depression and loneliness. Abilities: 0 + 2 + 4 + 4 + 10 + 8 = 28PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 18 (+4) Combat: 8 + 10 = 18PP Initiative: +1 Attack: +4 Defense: +10 (+5 Base, +5 Dodge Focus) Grapple: +4 Knockback: -1 Saves: 3 + 4 + 5 = 12PP Toughness: +10 (+2 Con, +8 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +5, (+1 Dex, +4) Will: +10 (+5 Wis, +5) Skills: 56R=14PP Bluff 12 (+16) Skill Mastery Concentration 12 (+17) Disable Device 4 (+6) Drive 4 (+5) Knowledge (Arcane Lore) 1 (+6) Knowledge (Streetwise) 3 (+5) Skill Mastery Notice 10 (+15) Skill Mastery Sense Motive 10 (+15) Skill Mastery Feats: 7PP Fascinate (Bluff) Luck Second Chance (Concentration checks to maintain powers) Skill Mastery (Bluff, Knowledge [Streetwise], Notice, Sense Motive) Trance Taunt Ultimate Save (Will) Powers: 13 + 36 + 8 + 14 = 71PP (Descriptors: all mutant) Enhanced Feats 13 (Defensive Roll 8 and Dodge Focus 5) [13PP] Psionics 16.5 (33PP Array, Feats: Alternate Power 3) [36PP] BE: ESP 4 (Clairvoyance; Auditory + Visual Senses, 1 mile, DC 24 Notice; Extras: Action [Free], Duration [Sustained], No Conduit, Simultaneous; Feats: Fast Task 4 [Full Action to search 1-mile-diameter area], Subtle) {33/33} AP: Illusion 8 (All Senses; Extra: Duration [Sustained]; Flaw: Phantasm, Feat: Selective) {33/33} AP: Mind Control 10 (Domination; Extras: Conscious, Instant Command; Flaw: Action [Full]; Feats: Mental Link, Subtle) {32/33} AP: Stun 10 (Pain or Sleep; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaw: Action [Full]; Feats: Sedation, Subtle, Variable Descriptor [pain or sleep]) {33/33} Super-Senses 12 (Danger Sense [Mental], Mental Awareness 2 [Mental], Postcognition [Flaw: Uncontrolled], Precognition [Flaw: Uncontrolled], Uncanny Dodge [Mental]) [8PP] Telepathy 6 (12PP Array; Feats: Alternate Power 2) [14PP] BE: Communication 6 (Mental, 20 miles; Extras: Linked [Comprehend]; Feats: Rapid 3 [x1000], Subtle) {8} + Comprehend 1 (Speak Any Language; Extras: Linked [Communication]) {2} =12/12} AP: Concealment 10 (All Senses, Flaw: Phantasm, Feats: Selective) {11/12} AP: Mind Reading 10 (Extras: Effortless, Mental, Flaw: Duration [Instant/Lasting]; Feats: Subtle) {11/12} Drawbacks: (-0) + (-0) = -0PP Totals: Abilities (28) + Combat (18) + Saving Throws (12) + Skills (14) + Feats (7) + Powers (71) - Drawbacks (0) = 150/150 Power Points DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage [Physical] Illusion Perception Check vs. Will Decieved Mind Control Perception Check vs. Will Controlled Stun Perception DC 20 Will Save Dazed/Stunned
  18. January 20th, 2018. Sometime around Noon. Jack relaxed against the tree, enjoying the weather outside. The snow fell softly against his skin, and he sat in the snow, covered only in basketball shorts and a sleeveless hoodie. It had been a few days since he started going to school here, but already he was enjoying his time. His friend Alexa had been correct when she told him that he would love it. The food alone was worth it. He cupped his hands around a snowball, packing it gently, a smile spreading on his face. Alexa usually passed this way between classes..and he had a concocted a pile of snowballs with her name on them...and a second pile for Lexa. Tis the season for a good snowball fight.
  19. November 27th, Mid Morning Claremont Dormitory After meeting with the Dean, Alexa felt more at ease. She had a schedule as well as a room assignment, which while she loved new experiences, order was much preferable to chaos. Of course, she was wheeling a mostly broken suitcase with the remnants of her things, courtesy of a less than mindful speedster. The vaporized silicon components likely were ground into most of her things, but even that was just another problem to deal with. She was here; Claremont. It was now official and she could relax just a little bit before whomever the school had assigned to her as a roommate. She opened the door to her room and looked at the small, but orderly room. Two single beds twined with matching desks and small shelving units dominated most of the space. The carpet was soft and clean and the walls a pleasantly neutral color. What was nice was the wood trim and furniture which was something that was rare in China, although it certainly was more common here from what she could tell. Still, it added a touch of warmth to the space which was nice and made it feel more lived in even though nothing was there. She thought briefly on waiting to see if anyone showed up before unpacking and essentially choosing a side. However, her patience wore thin after a few seconds and she forced open the battered suitcase and began to unpack on the left side of the room. It was a shame that washing was going to have to be done already, but that was more than outweighed by the excitement of meeting all of the very special people that seemed to go to school here.
  20. Player Name: Bestia Character Name: Cheri Ash Power Level: 8 (143/151PP) Trade-Offs: -2 Defense / +2 Toughness, -2 Attack / +2 DC Unspent Power Points: 8pp In Brief: Animal Aspected Mutant Alternate Identity: Bestia Identity: Public Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy Family - Father (39) "Trevor Ash IV, aka The Tremor" - Mother (36) "Naome Ash" Description Age: 16 (May 16th) Apparent Age: Mid-Teens Gender: Female Ethnicity: Caucasian / Asian Height: 4'11" Weight: Varies, typically around 115 lbs Eyes: Red Hair: Black Appearance An extremely short, and rather slender looking teenage girl, Cheri would be a somewhat athletic school-age girl in all respects. Not particularly athletic nor slovenly she spent the vast majority of her life being considered a pretty but otherwise average girl. When her mutation struck, her body warped somewhat, growing thinner and leaner and her formerly brown eyes moving to a pinkish red. The most drastic, of course, is the animal-like characteristics she's become well known for around the Academy. While it is typically those of a rabbit, her body takes on the various attributes of whatever she is channeling sometimes multiple breeds and styles if she requires further power. As such, she's become something of a fluffball. Her body is laced with an extremely thin white fur, almost looking like another layer of flesh to the untrained eye. Power Descriptions While channeling, Cheri typically takes on aspects. Her upper arms might grow bear fur when she needs strength, or a cat's tail when she requires finesse and quiet. While these mutations can come and go, her default state appears to be a lithe and nimble rabbit. This could simply be her comfort zone, or her mutations default state as it appears to have had the most effect on her body in general. History Daughter of a rather well off pair, Cheri's life has been mostly filled with softness and ease. She was brought up with tutors and prep schools and kept far from any danger that she could perceive. It allowed her to be at peace but extremely sheltered to the world around her. It wasn't until she started to become a teenager did she even begin to question anything of her lifestyle. Everything had been provided so easily, and the news was constant flurries of action of superhuman feats that she only wished she could see for herself one day. The guards around the estate had always been cold, but she saw them to be more... dangerous as she grew older, and slowly began to understand that for all the simple pleasures her life was afforded, her actual freedom was the price she had paid. There was no leaving the estate except for her classes, no hanging out with less well off friends, or exploring the grand city without a posse of her caretakers. It was only through the rebellious need to know more that she barged in on her father's office, finding him in a state she couldn't comprehend. Masked and wearing some ensemble she'd never seen, he had just finished a video call with his men. His face was the terrifying visage of the Tremor, secretive underworld boss who was known for literally striking fear into the hearts of his enemies. This strange power was struck into Cheri in a rage, who fled back to the safety of her room. The heightened emotions perfect for adolescent's mutation. Taking on aspects similar to the pet rabbit she cared for, she became something quite bizarre, and upon realizing what had happened, her first test of these capabilities would be escaping the mansion she knew as home, and fleeing into the city itself. Now on her own for the first time, and looking as bizarre as she was, it wasn't any surprise she'd picked up attention. Lucky for her, it was exactly the right kind of attention she needed. After making her first attempted outing 'superheroing' she was quickly detained by the veterans of the city, and held by the authorities. Unwilling to betray her father, despite their last encounter, she kept quiet about any of her recent circumstances. She was held for quite some time, before her parents were eventually contacted. When she was face to face with her father once more, Cheri had summoned enough courage to make her ultimatum. Let her be free to grow, and use these powers, or she would tell the police everything that she knew. While it wasn't a particularly perfect solution, her courage earned her the leeway of attending the Claremont Academy for the time being, in hopes that perhaps she could be a useful asset in time. Personality & Motivation Cheri typically comes off as being fairly reserved. She is the type to stand back, take in information and act, rather than trying to involve herself in the drama of a moment. Most of this is a rather intentional visage she portrays, shielding her eagerness and desire to surpass those around her from bleeding out. In truth, she is determined to not only succeed and protect people but prove she can be the absolute greatest hero Freedom City has ever seen. Taking what some would consider a cosmetic mutation and using it to the fullest extent. She doesn't have laser beams or magic powers, but she'll happily face any of that to grow into a woman who can stand entirely on her own. Powers Tactics A scrapper through and through, Cheri expects a great deal of herself and desires to put what is a freakish and useless mutation to good use. She has a variety of tactics depending on what aspects she calls for. She has a tendency to get in over her head, and is extremely defensive about how delicate she looks despite her actual toughness. All these factors make her a frontliner who tries to perform the most heroically in any situation, no matter how outclassed she is. Complications Inexperienced Cheri has little practical experience, despite her relative strength. This makes her arrogant of her own capabilities and unable to understand when the situation has made subtle shifts. Herbivore Cheri's diet has become that of an herbivore, unable to consume anything else properly. Parental Misguidance Daughter of a notorious gangster, her father wishes to either keep her out of the limelight or have her join the family business. Thick Shell, Thin Skin Cheri puts on a display of being an eager, tough as nails superhero wannabe, but she cares quite deeply about what those around her think of her. She's easily embarrassed by many of the little things her mutation has done to her, and tries to mask any show of weakness with strength. However, this might very well be for little effect, as her body responds to her true emotions, and those who know her can easily see how deeply affected she is. Comfort Zone? While Cheri can rather freely change out her abilities and mutate her body into a variety of different styles, it would seem she has a natural resting state with the appearances of a rabbit. The black ears and tail have become a bit iconic of her, to the point that she naturally takes on the Rabbit Totem when she is overwhelmed or overly stressed. This might be a factor of her mutation, or simply a mental block keeping her from the full flexibility of her newfound abilities. Obvious Oddity Due to the nature of her powers making her look a bit less human than normal, she is pretty much instantly recognizable without a lot of work to hide the presence of large rabbit ears and a bushy tail. While her funding through her family allows for clothes to be tailor made for her, this generally takes some time, and most normal wearable articles need some fine adjustments, making a lot of superheroing gear simply unavailable. Emotionally Vulnerable Cheri's transformations are a mixture of conscious effort to 'channel' a totem and modify her body's capabilities combined with unconscious ideas of how they work. It is the basis for her power's capabilities. This unconscious part is also her Achilles heel, however, as her Totems react extremely poorly to intense emotions and instincts. A great fear shifts her body to that of a Rabbit Totem, where as a great rage would take on the Rhino Totem. Various other emotional states can transform her body in various other ways no matter how much willpower she tries to exert over it. Abilities:: 2 + 2 + 2 - 2 + 0 + 8 = 14pp STR 12 (+1) | 30 (+10) w/ Beastly Body. DEX 12 (+1) | 30 (+10) w/ Beastly Body. CON 12 (+1) | 30 (+10) w/ Beastly Body. INT 8 (-1) WIS 10 (+0) CHA 18 (+4) Initiative: +10 (+10 Dex) Combat; 2 + 8 = 16pp Attack: +2 (+2 Base Attack) -Ranged: +2 -Melee: +6 (+4 Attack Focus: Melee) Defense: +6 (+6 Base Defense) -Flat footed: +3 Grapple: +16 (+10 Strength +6 Melee Attack) Saves: 0 + 0 + 5 = 5pp Tough: +10 (+10 Con) Fortitude: +10 (+10 Con) Reflex: +10 (+10 Dex) Will: +5 (+0 Wis +5) Skills: 8pp = 32 Ranks Acrobatics 8 (+8), Bluff 6 (+8), Diplomacy 6 (+8), Gather Information 4 (+8), Notice 4 (+4), Sense Motive 4 (+4), Feats: 10pp Attack Focus (Melee) 4 Benefit 1 (Wealthy) Luck 2 Improved Grab Improved Grapple Power Attack Equipment: 0PP = 0ep Powers: 54 + 36 = 90pp Beastly Body 10.8 [Container; Mutation] [54 pp] Enhanced Dex 18 [18 pp] Enhanced Con 18 [18 pp Enhanced Str 18 [18 PP] Totem Synergy 6 (Variable [6/rank], Animal Mutation Powers only; Continuous, Full Round Action to alter) [36pp] (Mutation) Totals: Abilities 14 + Skills 8 (32 ranks) + Feats 10 + Equipment 0 + Powers 90 + Combat 20 + Saves 5 + Drawbacks 0 = 143 / 151 PP DC Block Name Range Effect Save Unarmed Touch Damage DC 25 Toughness (Staged)
  21. Monday, November 27th 2017: 9:00am, Claremont Academy Zhu got out of the small old Honda Civic and had to just stop and look. While she already had looked over the school with an illegally appropriated satellite, checked every photo that was in a cloud anywhere, and had as much comprehensive knowledge about her new school as she could possibly get, there was something about the majesty of the campus that still overwhelmed her. It was a stark reminder that while information was good, there was nothing that could quite replace actual experiences. Perhaps she would have to do some research into why reality was so real. Around her, the suprisingly warm November day had a glorious feel to it and the students were taking advantage of the Indian Summer, perhaps anticipating the winter to come. "<Go ahead, we're proud of you. You can do this>," her mother gently chided to her in Mandarin from the passenger seat. Zhu, no Alexa, she had to keep reminding herself that, turned to her mother and smiled, "<Thank you for your sacrifice. I will honor your choice.>" Her mother waved once and, as neither of them were fond of long emotional goodbyes, drove off leaving Alexa standing staring at her new school. Brushing back her hair, she took a deep breath and muttered to herself in slightly accented English, "this is where I should be." She knew the path to the registrar's office and began heading across the well manicured lawns not bothering to hide her wide eyed wonder at the diverse student body. Without taking the phone out of her pocket she pulled up the agenda that had been sent too her. It was rather vague, something that annoyed her, but contained at least a starting point to her new journey. Of course, in the name of efficiency, her parents had dropped her off nearly a full hour before she had to be anywhere, but if her schools in Shanghai taught her anything, it was that punctuality was to be observed to the exclusion of nearly all else. She was certain that the Dean would feel the same way.
  22. BlazingCoconut

    SFX

    Collection of links and information on SFX Basics: Character Sheet Reputation "An interview with WNTW's Mary Fox" [20Q Interview] Short Stories: November Vignette - Decades Timeline: 11/27/2017 - Do Students Ever Show Up Early? - Zhu shows up at Claremont for introductions on her first day 11/27/2017 - Beauty is more than Skin Deep [Complete] - Zhu meets her roommate Rev and they work to conceal Rev's metallic appendages. Break in's to the science labs! 11/28/2017 - Rush Hour 12/02/2017 - Bonfire with Vanity - A party is thrown, and Zhu crashes it. 12/09/2017 - Spiraling Shape - While visiting the museum, strange things are going on. A heist of Deep One material and a mystery as Devil Ray confronts the heroine. 12/16/2017 - Soup of Human Kindness [Complete] - Even heroes can find ways to give their time and talent. 01/03/2018 - Freedom City's Got Talent - Zhu looks up an actress to help her with her latest YouTube project. They meet for coffee. 01/07/2018 - Kicking the Tires 01/14/2018 - Pitching In - Zhu meet's Jack and shows him around campus. Later, the pair meet up with Rev then head out to do some bowling. Things go downhill from there. 01/17/2018 - Observing the Mind [Complete] - SFX gets to meet Giang who becomes her mentor. She is shown how to focus her efforts and to not be as tense. 01/20/2018 - Winter Wonderland - Snow on the campus leads to some hi-jinks and super powered snow fights! 02/01/2018 - Do you carry Asparagus Racmosus? -Jessica comes to the Ying and Yang while Zhu is working there looking for some mystical herbs. Things get very strange. 02/07/2018 - Mistaken Controls - Zhu meets Replica while doing Yoga exercises in the park. 02/14/2018 - Superpowered Babysitting [Complete] - The inseparable duo of SFX and Rev sign on to babysit Lawrence, son of Paradigm. How can you lose a child in space and time? 02/14/2018 - Far From Home 02/16/2018 - Circumference of Hi 02/17/2018 - Weird Science
  23. 7:00 PM, December 2nd.. Amir al-Misri's beachfront mansion. Nestled into the Northbank was the nameless mansion-slash-semi vacation location of Amir al-Misri. For thanksgiving weekend he had loaned it to his daughter, Corinne Conrad, so she and her friends from school could have a beach bonfire party. Something he was told that the kids in the Northeast part of the states (and Jersey!) did. He had no first hand knowledge of such, but it was sort of the thing right? Corinne didn't know any better herself, but figured a party might smooth things over with some people who had bad first interactions. She also didn't assume, saying she had food and such, but people could bring what they want, if they wanted. Right now, though, she was tending to the bonfire she had started, and make sure that there was nothing near it that could start a fire, and she had built a fire pit around it (with judicious use of power, as well as shaped the sand into benches around it). She expected Hannah to show, maybe others. She had opened the invitation to anyone she had classes with. Even Jann, though it wasn't handed to him. She... well there still issues there. Wasn't there? There were some event tents set up nearby to sort of make it a cozy affair to shield against inclement weather. They had their own heaters in them, along with most amenities.
  24. SFX Power Level: 10/11 (164/179) Unspent Power Points: 15 Trade-Offs: None, (-5 Def/+5 Tou) In Brief: Genius teen creates nanobot swarm to emulate film special effects. Alternate Identity: Zhu Xieng, "Alexa" (Public) Birthplace: Shanghai, China Residence: Freedom City Base of Operations: Freedom City, Claremont Occupation: Student Affiliations: Claremont Family: Bao Xieng "John" (father), Shin "Shae" (mother) Catchphrase: TBD Description: Age: 17 Apparent Age: 15 Gender: Female Ethnicity: Asian, Chinese Height: 5’2” Weight: 100 Lbs Eyes: Dark Blue Hair: Black Zhu is a bright-eyed young Chinese girl who seems to barely contain her overwhelming enthusiasm and passion. She is short and thin with shoulder length straight black hair which is usually pulled back in some fashion. Her face is a little rounded with large expressive eyes which seem to drink up all around her. Frequent exercise has given her the body of a runner, long and lean. She typically dresses in modern fashions with a tendency towards the functional even if she has wide tastes in clothes. It is unusual for her to not be wearing bracelets and other simple jewelry. Her body and face have not quite caught up with her age and she looks younger than she is and is often mistaken for an underclassman. History: From an early age, Zhu was a very different child. Able to speak to and understand machines almost before she could speak to her parents, her education took a very different path. While she attended normal schools in China, her persistent connection to the Internet let her accelerate her learning far beyond that of her peers. While others were taking courses in rudimentary mathematics, she was testing and writing AI routines all while presenting a polite conformist front. Being so far ahead in schooling allowed Zhu to tailor her own learning to her interests, which lay in technology and special effects. She adored the movies, and while the plots and stories were fascinating, what she really enjoyed was all of the visual effects that continued to improve from picture to picture. When she was 12, she started her first YouTube channel dedicated to short films she had produced. All of the effects and equipment were created with things she had built from whatever parts she could find around the house. While this obsession baffled her parents, they were accommodating and understanding, even if they didn't realize how special their daughter was. For the next two years, she pushed the envelope of amateur cinematics gaining the attention from companies like ILM and other major studios. Their daughter's skill was finally revealed after the invention of her first nanobot swarm. The cloud, aptly named Clarke's Third Law Mk1, accelerated her ability to build and prototype things, making items and objects as if out of thin air. They now had confirmation of what they had always guessed, their daughter was very special indeed. Applying and receiving a Visa based on a very special offer from the prestigious Claremont Academy. "Transition to the US was difficult as they didn't have much in the way of money and her parents didn't speak English, landing in Lincoln in a small, but clean, row house. It was difficult helping her parents navigate life in a foreign country as they didn't speak English well enough to do anything. However, with some work, and Zhu's help translating, they managed to open a small Convenience Store. It kept her very busy and their need was so great that she missed the first few months of classes while she helped them insure everything was in order. Still, with contacts from major production houses inquiring into the possibility of internships, it was a very exciting time and she couldn't wait to hone her trade and venture off to make real movies! Things changed weeks before she arrived at Claremont when the family store was robbed at gunpoint. Suddenly, the prospects of school and a career were overshadowed by the things that she hadn't noticed. Protection rackets, gang turf wars, muggings, and all manner of crime seemed endemic even through the best efforts of the authorities and the heroes who helped them. It didn't take long for a new fledgling hero to appear on the scene as SFX who moonlighted on her scant free hours trying to relieve the burgeoning problems in the city." Personality & Motivation: Cheerful, bright, and seemingly full of boundless energy. Zhu has a passion for learning, technology and all things popular culture. She has a very strong opinion on what is right and wrong and will often be interceded to help those that she feels are being oppressed. Living in more of a binary world, she doesn't really like shades of grey and often struggles with things that cannot be delineated as right and wrong. She has very strong ties to her family and that extends to close friends and neighbors. She still wishes to make her mark as a professional special effects artist, but that is being tempered by her growing sense of responsibility to those around her. She works very well with others and will often step aside to give credit to anyone else for her actions. Powers & Tactics: SFX has had very little formal training in fighting and doesn't know the first thing about punching anyone. Even though she's Chinese, she definitely doesn't know any martial arts. Instead, she relies on her Nanobots to change the landscape around her. Creating barriers, moving columns and other objects that batter her opponents while she just does her best to keep as much of her objects between her and them. In addition, she tries to use her holoprojector to baffle and confuse people making sure they never quite know what is happening. Finally, when part of a team, she would rather support others and help them shine as much as taking center stage herself. She is a big fan of planning ahead and using whatever is around her to her best advantage. Power Descriptions: SFX's powers are easy to see and hard to notice. Objects and images spring to life around her, only to fade back to dust a short while later. While it isn't obvious she's controlling the show, she is usually at the epicenter of the maelstrom of effects. Her bots and holograms are all controlled by two bracelets which are often transformed to look far less techy. Complications: Family Ties: SFX has a responsibility to protect her parents and their small enterprise. That often takes precedence over the most pressing issues. Something out of Nothing: Nanobots are amazing, but they need source material. While they can often use a little here and a little there, other times they have to make noticeable and unwanted alterations to their surroundings. Also, if she's in a drastic environment, they might not have what they need (IE: Ocean, etc) I'm a Nanobot not a Miracle Worker!: While the nanobots can do amazing things, precision takes time. For her most elaborate scenes, they take time to revise the raw shapes into something fantastic. Do you know what time it is?: Not even Zhu's parents know that she moonlights as a hero. They know that Claremont is a school for gifted individuals, but that's the extent of it. Freezing Up: SFX is not a powerhouse, at her core, she's a teenaged girl with the frailties and insecurities of being a normal person in a super world. When faced with threats she often will freeze up at the wrong moment! Easily Surprised: No matter how many times that things happen around SFX she seems to always be caught unprepared. While she rolls initiative, in the first round, she goes last regardless of her roll. Abilities: -2 +0 +6 +10 +4 +2 = 20PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: +8 +4 = 12PP Initiative: +5 Attack: +4 Melee, +10 Ranged, +4 Base Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: +3 Knockback: -7 Saving Throws: +5 +6 +8 = 19PP Toughness: +3 / +15 (+3 Con, +12 [Protection]) Fortitude: +8 (+3 Con, +5) Reflex: +6 (+0 Dex, +6) Will: +10 (+2 Wis, +8) Skills: 92R = 23PP Computers 15 (+20) Skill Mastery Craft [Artistic] 3 (+8) Craft [Mechanical] 11 (+16) Skill Mastery Craft [Structural] 8 (+13) Disable Device 5 (+10) Disguise 0 (+26 [morph]) Knowledge [Physical Sciences] 15 (+20) Skill Mastery Knowledge [Popular Culture] 5 (+10) Knowledge [Technology] 15 (+20) Language [Mandarin (native); English; German; Russian] Notice 8 (+10) Skill Mastery Stealth 4 (+4) Feats: 19PP All-Out-Attack Attack Focus (ranged) 6 Dodge Focus 3 Improvised Tools Inventor Jack-of-All-Trades Master Plan Power Attack Skill Mastery 1 (Computers, Craft [Mechanical], Knowledge [Physical Sciences], Notice) Teamwork 1 Equipment 1 Online Research [Voice of the Machine] Well-Informed [Voice of the Machine] Speed of Thought Eidetic Memory [Cloud Thinking] Equipment: 5EP = 1PP Night Vision Goggles Portable Laptop (tablet) Zip ties Multitool Cell Phone Powers: 41 +21 +5 +4= 71PP Device 10 (Clarke's Third Law; 50PP Container; Hard to Lose, Restricted to Computers 15+) [41PP] (Technology) Protection 12 (Feats: Force Field) [12PP] Create Object 9 (Extras: Moveable, Duration 1 [continuous]; Feats: Progression 3, Stationary, Precise, Selective, Subtle, Alternate Powers 2; Flaws: Action 1 [Full]) [37PP] AP: Damage 10 (Extras: Ranged 1 [100ft]; Feats: Indirect 3, Precise, Split Attack 1, Subtle 1) [26/34] (Bludgeoning) AP: Snare 10 (Extras: Area[Burst 50ft - General], Selective Attack; Feats: Subtle 1; Flaws: Range) [31/34] AP: Linked Enhance Trait (Notice +7, Search +12, Sense Motive +10) [8 pp] & Super Senses 12 (Spatial Awareness, Accurate (Mental), Acute (Mental), Analytical (Mental), Direction Sense, Distance Sense, Time Sense, Rapid 6, Radius (Mental): Feats Assessment) [23PP] [31/34] Device 5 (Holo Projector; 25PP Container; Hard to Lose, Restricted to Computers 15+) [21PP] (Technology) Illusion 9 ([Auditory, Sight*] Feats: Progression, Area 3; Alternate Powers 3) [24 PP] (Light, Sound) AP: Obscure 5 ([Auditory, Sight*]; Extras: Selective Attack) [15/21] (Light, Sound) AP: Confuse 10 (Extras: Area[Burst 50ft - General]) [20/21] (Light, Sound) AP: Morph 5 (Broad Group [Any Human]; Extras: Duration 1 [Continuous] ) [15/21] (Light, Sound) *Only Standard Sight Datalink 2 (Voice of the Machine; Feats: Machine Control, Online Research, Well-Informed) [5PP] (Mutation) Quickness 4(Cloud Thinking; Feats: Eidetic Memory; Flaws: One Type[Mental]) [4PP] (Technology) Drawbacks: 0 = -0PP DC Block ATTACK RANGE SAVE EFFECT Create Object Area 40ft DC 24 Toughness Damage Confuse Area 40ft DC 20 Will Confuse Damage Ranged DC 25 Toughness Damage Snare Area 50ft DC 20 Reflex Snare Totals: Abilities (20) + Combat (12) + Saving Throws (19) + Skills (23) + Feats (19) + Powers (71) - Drawbacks (0) = 164/179 Power Points
×
×
  • Create New...