Jump to content

Search the Community

Showing results for tags 'rev'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 13 results

  1. Rev Power Level: 10 (248/250) Unspent Power Points: 2 Trade-Offs: None In Brief: Street Racer Cyborg Alternate Identity: Lexa Venn Birthplace: Freedom City Residence: Freedom City Base of Operations: Freedom City, Claremont Occupation: Student, Mechanic Affiliations: Claremont Family: Daisy Jenkins (Mother, Nurse) Catchphrase: “Jet, Set, GOOOO!” Description: Age: 24 Apparent Age: 24 Gender: Female Ethnicity: Caucasian Height: 5’6” Weight: 100 Kgs Eyes: Red Hair: Platinum Blonde Rev is a young woman who usually wears cheap casual clothes like t shirts, and jeans (her favourite is probably dungarees). Her only oddity is red eyes (although she often wears sunglasses). Her hair is platinum blonde to the point of being white. She is often barefoot (because her jets will burn through shoes pretty fast), but does wear sneakers she can kick off quickly if need be. With progressive power use, her artificial skin peels / burns off and metal cyborg limbs are revealed. She has two ports on the side of her neck, which she can use to pump fuel into her body. History: Lexa Venn grew up a good kid, decent grades, friendly, outgoing. Bit of a tomboy. Her dad was a mechanic, her mother a nurse. That all changed on her 15th Birthday, when her Dad was killed in a shootout between some cops and a pair of cheap thugs. She didn’t go completely off the rails, but she certainly slid half off them. She fell in with a street gang called the “Junkin’ Donuts”, who specialised in joy riding and street racing, and rebuilding or modifying scrap yards cars. They weren’t a totally bad lot, just thrill seeking anarchists (As opposed to violent). Lexa had enough skill driving and repairing cars that she was pretty valued. After leaving high school early (aged 16) with disappointing but not bad grades (“could have done better”) she ended up working in an auto shop part time and hanging around the Junkin’ Donuts full time. And then, she took a race that would change her life. The mysterious driver she raced again was using the “Mechaphage”, a strange metal based cybernetic bacteria (that was itself mutated by the Darwin-X virus) that integrated biological and mechanical components. He used this to literally “become one with his car”. He would have easily won the race, but Lexa would not have that. She called in her Donut friends who spiked the street with an oil slick. Next thing, Lexa and her opponent had an almighty crash. The mysterious driver, welded to his car, was whisked away by AEGIS in the aftermath. Lexa suffered horrific injuries, but slowly recovered, her broken, missing, or shattered limbs turning to steel, her hair turning white, her eyes turning red. She had been infected with the Mechaphage! After a spell in Claremont, she made her way to Bedlam City. The grime, grit and grease of the city appealed to her. With one (or several) limbs in the underworld as a Street racer, she keeps her ear to the ground of the underworld that she skims the surface of. Jumping lights or speeding through the city is one thing (“you have to be a bit of a crook to survive in a crooked city”), but when it comes to serious crime, Rev is still a hero! Personality & Motivation: Thrill seeking, Loyal, Friendly Rev is a thrill seeking, adventure loving woman who “Rev”els in her power. However, despite her need for speed, she really doesn’t have a bad bone in her body (mind you, she doesn’t have that many bones these days). She is generally a kind, loving kind of person, and has plenty of sympathy for others. Her motivation is thus simply to use her power helpfully. However this is not always simple; she can come into conflict with her own desire for power, or she can find herself torn in whom to help. She will tend to help others she knows, or has a personal investment in, rather than abstract helpfulness (on a geo-political or philosophical level, for instance). Her major hobby and interest is pulling apart engines and rebuilding them. And driving cars very fast… Powers & Tactics: Rev has many machine parts, but mainly they are her legs and arms that are now fully mechanical. Her limbs can extend out and her feet and hands (and to a lesser extent the rest of her limbs) have inbuilt jets she can fire to fly or spray fire, She cyborg limbs can also separate from her body, have increased strength, and can even split – thus an arm would split into two more slender arms, and her legs split into two more slender legs. One limitation of her jets is that they require normal oxygen levels: They will not function at high altitude or underwater (for instance). Rev can “Rev” engines with touch, increasing their power and performance considerably by temporarily infecting them with the Mechaphage. For instance, she can boost a car to travel at 5000mph! Rev is reckless but smart in a fight, meaning she will charge in without planning, and with a love for speed. But once in a fight she is not stupid – over confident, perhaps, but not stupid. She will use her powers in reasonably inventive ways. Power Descriptions: Rev’s limbs can fire jets. These are mainly in her feet and hands, but she has a few lesser jet ports in her elbows and knees. They will fire blue plasma at her mental command. Complications: Skin Job: Rev has artificial, plastic derived skin over her limbs, which tends to burn off during strain or damage, showing clearly metal limbs (making her recognisable). In addition, whist her hands have reasonable touch receptors (a little less than a normal humans), the rest of her limbs have very little or no touch sensation (meaning she could be insidiously damaged or affected without her noticing). Tanked up: Her limbs usually operate on electricity which she can spontaneously generate. However, using the Jet array requires fuel. She has to pump fuel into her body (either drinking it, or – more efficiently, by piping into a portal in her neck). Refuelling also means refining (to ultra high grade energy dense variants) which she can do in her body. However, this does mean emitting (from her jets) a rather unpleasant methane smell. Using hyperburn power will drain fuel extremely fast. Oiled up: In addition, Rev needs to apply lubricating oil to her limbs once a day or they will grind and be very noisy (making stealth impossible, for instance). Being in water or dirty environments will also cause grinding until she applies oil again. Very long periods (weeks) without lubricant will slowly make her limbs seize up altogether. Overcharge Burn: Her “Revving” boost is not completely reliable. She can break, rather than boost, engines (or possibly do both). Total Jerk: If hit by electricity, she will experience brief violent jerks in her limbs. She could accidentally drop or throw something, fall prone, or just flail about. Jet Crash: Normally, Rev flies reasonably gracefully. However, if she is flying with limbs occupied (such as holding things, or when her limbs are detached) she gets clumsy and progressively likely to crash and burn. As a rough guide, if she is "down" one limb, she will often fail tight turns but is generally functional. If she is down "two limbs" she is only able to reliably to simple things like long turns or landing. If she has only one limb "up", she can't even fly in a straight line or land without great peril. Red Eye: Using Infravision makes Rev's Eyes glow. Sure, she can see in the dark, but everyone call also spot her (two glowing points of red light!) Oxygen Dependent Using her jet powers requires oxygen. They will rapidly fail if in an oxygen depleted environment such as space or underwater. Abilities: 20 + 8 + 6 + 4 + 0 + 6 = 44 Strength: 30 (+10) [Effective Lifting Strength: 40] Dexterity: 18 (+4) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 10 (0) Charisma: 16 (+3) Combat: 20 + 20 = 40 Initiative: +8 (+4 Dex, +4 Improved Initiative) Attack: +10 (+12 with Cutter) Defense: +10 (+10 base, +5 flat footed) Grapple: +22 (additional +2 from elongation) Knockback: -5 Saving Throws: 8 + 9 + 7 = 23 Toughness: +10 (+2 Con, +8 Protection) Fortitude: +10 (+3 Con, +7) Reflex: +13 (+3 Dex, +10) Will: +7 (+0 Wis, +7) Skills: 80R = 20 PP Acrobatics 8 (+12) Skill Mastery Bluff 4 (+7) Craft (Chemical) 4 (+6) Craft (Electronic) 4 (+6) Craft (Mechanical) 8 (+10) Skill Mastery Craft (Structural) 4 (+6) Disable Device 8 (+10) Skill Mastery Drive 14 (+18) Skill Mastery Intimidate 4 (+7) Knowledge (Pop Culture) 4 (+6) Knowledge (Streetwise) 4 (+6) Notice 4 (+4) Pilot 6 (+10) Sense Motive 4 (+4) Feats: 25 PP Acrobatic Bluff Ambidexterity Beginner’s Luck Equipment 9 Evasion 2 Favoured Opponent (Vehicle) Improved Grapple Improved Initiative Improved Sunder Improved Throw Move-by Action Prone Fighting Second Chance 2 (Toughness save vs. Crashes and Reflex save vs Fire) Skill Mastery (Acrobatics, Craft Mechanical, Disable Device, Drive) Ultimate Effort (Drive) As Enhanced Traits: Improvised Tools Equipment: 9PP = 45EP Vehicle: Dune Buggy STR 40 [4 EP], Toughness 12 [5 EP], Size Large [1 EP], Features: Alarm 1, Navigation System 1, Oil Slick, Smoke Screen [4 EP], Impervious Toughness 5 [5 EP], Communication 6 (20 miles, Radio, Omni Directional, One Way) [6 EP], Speed 5 [5 EP], Supermovement 2 (Surefooted, -50% penality reduction) [4 EP], Super Senses 1 (Radio) [1 EP] [35 EP Total] Headquaters: Chop Shop Toughness 10 [1 EP], Size: Small, Features: Communications, Fire Prevention System, Garage, Living Space, Security System 3, Workshop [8 EP] [Total 9 EP] Caltrops [1 EP] Powers: 8 + 13 + 4 + 1 + 1 + 6 + 34 + 1 + 6 + 7 + 10 + 2 + 1 + 1 = 96 Anatomic Separation 4 (Arms, Legs) [8 PP] [Mechanical/Cybernetic] Boost 4 (All Mechanical Effects, Feats: Selective, Slow Fade 4 [1 Hour], Flaws: Others Only) [13 PP] “Rev Engine!” (Mechanical, Cybernetic) Elongation 2 (10’, Range Increment 20’, +2 to Grapple/Escape Artist, Extras: Continuous) [4 PP] “Servo Limbs” (Mechanical, Cybernetic) Quickness 3 (x10, Flaws: Limited to one task: Craft Mechanical [-2]) [1 PP] “Inbuilt tools” Enhanced Trait 1 (Feat: Improvised Tools) “Inbuilt tools” Immunity 6 (Light based visual dazzles [1], Limb heat damage [2], Cold and Hot Environments [2], Energy based critical hits [1]) [6 PP] "Energy dispersal systems" (Cybernetic) Jet Array (30 PP Array, Feats: Alt Power 4) [34 PP] “Jets!” BP: Blast 10 (Extras: Area Burst) [30/30 PP] “Fireball” AP: Dazzle 10 (Extras: Area [Burst]) [30/30 PP] “Jet Flare” (Light descriptor) AP: Trip 10 ( 5 x 25-205’ Line Extras: Area [Line], Knockback, Feats: Decrease Area 9, Improved Trip, Flaws: Range [Touch]) [24/24 PP] "Wind Tunnel" [Cybernetic, Wind] AP: Corrosion Strike 8 (Feats: Accurate, Improved Critical 1, Precise) [11 PP] Linked with Drain Toughness 8 (Extras: Affects Objects, Feats: Accurate, Improved Critical 1, Precise) [19 PP] “Cutter” AP: Blast 10 (Extras: Secondary Effect) [24 PP] "Ignite" Speed 1 (10mph) [1PP] [1PP] (Mechanical, Cybernetic) “Cybernetic Strength” Super Strength 2 (+10 Effective Strength, Feats: Groundstrike, Shockwave) [6 PP] (Mechanical, Cybernetic) “Cybernetic Strength” Protection 7 [7 PP] “Sub dermal plating” Flight 5 (250mph) [10 PP] “Jets” Flight 2 (Stacks with basic Flight power for 1000mph, Flaws: Unreliable [5 uses/round only]) [2PP] “NO2 boost” Super-Movement 1 (Slithering, Flaws: Limited to detached limbs) [1 PP] [Mechanical/Cybernetic] Super Senses 1 (Infravision) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness 25 Damage Plasma Jet Touch Fort 16, Tough 21 Drain Tough, Damage Fuel Bomb Ranged/Burst Toughness 23 Damage Flaring Jet Ranged/Burst Reflex/Tough 18 Visual Dazzle Wind Tunnel Touch/Line Reflex 20, Tough Trip/Knockback Totals: Abilities 44 + Combat 40 + Saving Throws 23 + Skills 20 + Feats 25 + Powers 96 = 248/250 Power Points
  2. Summer 2023 Bedlam City, WI Stone Ridge is one of the newest parts of Bedlam; and certainly one of its wealthiest. When the city descended into squalor and crime, the wealthiest fled here, bringing old money and new problems with them. Stone Ridge is not technically part of Bedlam; not even an incorporated community. That means that Bedlam PD doesn't patrol here, just a few underfunded county sheriff's deputies. The law around here is set by Iron Talon, an armed private security company that used to hire its contractors fresh off the planes returning from Iraq and Afghanistan - and now tends to go recruiting in veterans' hospitals and shelters and find men and women who don't quite fit into civilian life anymore for whatever reason. There's not very much street crime in Stone Ridge - the Iron Talon crew is infamous for brutality beyond even what the Bedlam PD dishes out, and anyone from outside the (almost all white) neighborhood is liable to get into a lot of trouble even if they're just there to look at a new house or deliver a package. They tend to go in guns blazing when they see a superhero; which has kept many of Bedlam's erstwhile costumed defenders out. Not because they're in danger - but because everyone else is when they're there. Pete Moss has been working for Iron Talon for a couple of years now; even since he got clean. He's a veteran who didn't come back quite right from Afghanistan, even if the most dangerous thing he did was fix cars in an Army motor pool in Kabul - war will do that to people sometimes. He doesn't do any head-breaking; he just works on their private impound lot. He and Rev were an item back when he drank but he's closed off since, taking the firm position that he needed to leave behind everything from his old life if he was going to get better. The shop has been closed for hours when Rev's phone rings with Pete's cell number, but she's still working on a car - funny how that works out.
  3. For this. Obviously, I won't be killing Dominic. But whether justice is served? Well that's up to you all. We'll see how it goes.
  4. In the past year, three racing champions had been murdered by, of all things, an archer. The shots were, in a word, impossible. The female sailor racer had been killed at sea, with nothing around for miles. The male dogsled racer was found when his dogs dragged him and his sled back into town. There’d been a killing blizzard that had shut down travel to the miles wide region for over a week, and the locals swore up and down nobody else had set out on the trail. The third had been a female marathoner, struck down in the American Southwest while training. In the desert. With several witnesses who swore nobody else was around for miles. September 28, 2018. Freedom City. Just outside Ashton and Grenville. Horizon Festival Main Stage. 9 AM. There would be over a hundred different races held, in varying skill rankings. Anyone with a driver’s license and an automobile that could pass an inspection could enter at the lowest level. The highest, however, was reserved for those who had proven their superiority over the competition. At stake? Honor, pride, and a trainload of cash. The Horizon Festival had come to Freedom City, and it was a madhouse. It was a street rally racing event primarily, but you wouldn’t know it from the stages set up what seemed like all over town. There was going to be three dozen bands playing at one time or another the entire weekend. Vendors had set up in sight of what seemed like every stage. Mechanics Alley was also open to onlookers, even if only the pro cars had slots booked in it. Because oh, yes indeed. The world’s finest street rally racers had followed the Festival to Freedom. Dominic Cortez was the grudgingly acknowledged best street rally racer in the world. He wasn’t worried about anything today. He’d drive in the kickoff race, but only for a lap. Any real racing, for him, wouldn’t be until tomorrow afternoon. As the world’s #1, he was automatically entered into the S class, highest at the Festival. The people who were worried were his agent and mechanic, Darius Greer and sister Sofia. He only trusted blood to work on his wheels. After the last murder, racing champions had gone into seclusion across almost all of racing. They only poked their heads out for events, and even then under astonishingly heavy security. Dominic Cortez was the sole exception. Leaning against the door of his car, he watched the MC blather on. The man was charismatic and effective, Dom would give him that, but honestly? Dom just wanted to get on the track already.
  5. GM November 8th, 2018 5 PM It had been a long day in the Eastern Seaboard Bank Building in Wading Way. The effects of the recent Terminus Invasion had been felt, and everyone was rushing to keep up with the resulting workload. Amidst the chaos, it had been decided to move the bank's already small gold deposit to another location. After all, Freedom City was teeming with super villains as it were. They never got the chance. The moment the gold had left the vault, a group of two heavily armored men, all covered in shining gold, emerged from the nearest staircases. They moved quickly and with purpose, quickly taking down any the guards that got in their way, before heading towards the exit with the gold, carried in a pair of heavy bags. The alarms sounded soon after, easily being heard out in the streets. After all, this was Freedom City. While the city home to villains, it was also the home of heroes.
  6. Unknown Wednesday February 14, 2018 (hopefully) When Rev and SFX entered the portal, they immediately felt as if they were being pulled forward at incredible speed, yet at the same time felt as if they were going nowhere. All around bright light flashed by, creating a sort of tunnel around them. Just a little ways ahead of them were the simulacrums who were still holding on to Lawrence. However, some sort of distortion appeared around the three, appearing to be centered on Lawrence. "You will be taken to the master." Said the simulacrum that looked like Robert. "It is inevitable."
  7. The Pitching in Thread, now with more OOC!
  8. GM Greatest Grabs Wading Way, Freedom City, New Jersey Tuesday, November 28th, 2017 10:30 AM It had been a day since Alexa and Zhu had moved in together. And already the pair were making a run to Greatest Grabs to replace broken machinery from a night of enthusiastic experimenting. Greatest Grabs a high-end electronic store on the Wading Way with the appearance of a commercial establishment to draw in more patrons. Whether those patrons could actually afford their wares was another matter entirely. But, it was the time of the year for sales. At such affordable prices, even two high school students would have no trouble in making a purchase or two. Not alone to this line of thought the pair found themselves having to wade through a crowded store. Ending up in the stereo section purely by a matter of pedestrian congestion. A shove here, a push there, and their aisle was chosen for them.
  9. GM North Bay, Freedom City, New Jersey Wednesday February 14, 2018 5:06 PM The streets of North Bay were generally quiet and not too congested with traffic, with the exception of the morning and evening rush hours. Of course, Lexa Veen and Zhu "Alexa" Xieng were just in the beginning of the evening rush hour, so there was considerably more traffic than normal as they rode in the back of a luxury town car. The town car had been sent to pick the pair up at Claremont Academy to bring them to the Harrows' home in North Bay. Headmistress Summers had recruited the two teenagers to help a family friends of hers, the Harrows, with some babysitting tonight. The slow moving traffic afforded the pair opportunity to take in some of the large homes and mansions that filled this part of Freedom City. Or to watch the many luxury or high end sports cars that they passed in the traffic. Eventually the town car had made it through the worst of the congestion, as it entered the more northern section of the North End, where the homes were much more spread out, possessing larger grounds and gardens around them. After turning off one of the main roads onto a smaller road, the town car finally reached the pair’s destination. The Harrows' home was a large mansion set well off from the road, a long driveway leading up to the front. Hedges ran alongside the road, although not so tall that they could not see more of the grounds beyond. There was a large, well groomed garden to the right of the driveway, and open grounds to the left that appeared to stretch back around the mansion for who knew how far. The home itself was of a classical style, that would like right at home on some English estate. The town car pulled up in front of the mansion, the driver getting out to open the door for the two teenagers.
  10. OOC for this thread. Zhu and Lexa have likely met at least one fellow student at Claremont that went to the Nicholson School.
  11. November 27th, Mid Morning Claremont Dormitory After meeting with the Dean, Alexa felt more at ease. She had a schedule as well as a room assignment, which while she loved new experiences, order was much preferable to chaos. Of course, she was wheeling a mostly broken suitcase with the remnants of her things, courtesy of a less than mindful speedster. The vaporized silicon components likely were ground into most of her things, but even that was just another problem to deal with. She was here; Claremont. It was now official and she could relax just a little bit before whomever the school had assigned to her as a roommate. She opened the door to her room and looked at the small, but orderly room. Two single beds twined with matching desks and small shelving units dominated most of the space. The carpet was soft and clean and the walls a pleasantly neutral color. What was nice was the wood trim and furniture which was something that was rare in China, although it certainly was more common here from what she could tell. Still, it added a touch of warmth to the space which was nice and made it feel more lived in even though nothing was there. She thought briefly on waiting to see if anyone showed up before unpacking and essentially choosing a side. However, her patience wore thin after a few seconds and she forced open the battered suitcase and began to unpack on the left side of the room. It was a shame that washing was going to have to be done already, but that was more than outweighed by the excitement of meeting all of the very special people that seemed to go to school here.
  12. Stuff goes here Reputation Table 20 Q Vignettes Anniversary Vignette
×
×
  • Create New...