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Heritage

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About Heritage

  • Birthday 07/31/1968

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    Chicago, IL

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  1. Mentors Crystal-Gazer is a recent Claremont grad, and could be very helpful to any psionics. Grimalkin has a bit of experience mentoring, and would be happy to work with any sneaky, shapeshifter or Create Object heroes. She's also skilled in hand-to-hand. Miracle Girl graduated from Claremont a few years back and was also Terrifica's protege, so she knows a lot about being a mentee. She would be an excellent match for any paragons, and I would love to get her active again. Students I'm not sure of I'm going to reactivate Shift or not. As far as mentees go, maybe Grim could work with Cat-Sith?
  2. Lynn's eyes went a little wide in response to this new information about Lawrence's employment status, and she sat up in her chair. "Huh! I genuinely did not know that! Yeah, well, bring him around sometime so we can talk! I can't think of a better first job for a young genius." The changeling got up and started back towards the back room "Here, let me bring the food in so we can start eating. I'm starving, and I can smell everything from here!" She shortly returned with another cart, this one bearing several lovely silver serving dishes warmed by alcohol heaters. Lifting the lids released some truly delightful aromas. Lynn served them both, grinning with anticipation. "I hope you like it! If you don't mind, I'd like to say a quick prayer of thanks." Bowing her head and closing her eyes, the observant Jew intoned first in Hebrew, then in English so her friend could appreciate the sentiment. "Barukh ata Adonai Eoheinu melekh ha'olam hamotzi lehem min ha'aretz. Blessed are You, Lord our God, Ruler of the universe, who brings forth bread from the earth. Amen." Then she clapped her hands and rubbed them together. "Now, let's eat!"
  3. Heritage

    Dakar Rally

    As the Mini sped across the alien landscape, Lulu found herself contemplating the bizarre turns her life had taken since she left home. Exotic places here on Earth that she'd never known existed, travelling to space and meeting actual aliens? Who does that? "Thank you for this," she said to Veronica out of the blue. "Thank you for lettin' us be part of this." She smiled as she turned back to her tablet.
  4. Crystal-Gazer "Oh yeah, Clan Mackintosh of Inverness!" Lulu stood up and held out her arms, and her clothes appeared to change to a beautiful white blouse and tartan dress. Enchanted by her own illusion, she spun around a few times, allowing the dress to billow and whirl as she giggled with delight. "Ooh, ah gotta buy me one o' them before we leave. Ah mean, look at it!" Then she waved her hand and the Mackintosh family crest appeared floating in the air. "Here we go. 'Touch Not The Cat Bot A Glove' means 'don't touch a cat 'less you're wearin' a glove'; sort of a fancy way of sayin' 'Don't Tread On Me', know what ah mean?" The Alabama gal shook her head and chuckled. "Yep, you sure can see the Scottish influence on the South!"
  5. Doktor'd! Grimalkin New sheet for Grim. Other than some slight changes to fluff, the main thing is getting rid of the weird Duplication power and instead doing a new AP (Insubstantial) built off her Glamour Body array.
  6. "Well our first stop is Inverness," Lulu replied to Pan. "Momma's side of the family comes from there way back when, and ah've always wanted to see it. There's a few castles near there, and Loch Ness; also maybe we can get in a hike? Lots of hills and moors and such." When the topic turned to food (and Adam's reluctance to move about the train), she sat on the bed next to him and shrugged. "Y'know what, we don't have to go anywhere." She reached over to the folding tables near the window and picked up a menu. "We can just order room service and stay in. Hell, we can order booze here. Legally!"
  7. Lulu's Survival roll: 1d20+9=24 Nice!
  8. When Megan reiterated her question, Lynn paused for a second, then shook her head and began to chuckle, a mournful laugh with as much pain as humor. "You're right, you're right; I've been so focused on caregiving that I keep forgetting to take care of myself. Jewish Mother Syndrome!" Lynn raised her arms behind her head, and did a stretch and twist that would probably cripple most humans. There was a groan and a noticeable 'pop', after which the fae seemed more relaxed. "Oh yeah! I should definitely take some time off; do a day trip up the Hudson River Valley, or maybe even a long weekend. I've banked enough 'dutiful daughter' hours, and Dad can stay with Eddi and the kids for awhile." At the mention of Lawrence helping out, the bookseller frown slightly and slumped down a bit in her chair, cradling her wine with both hands. "Uh, well, I couldn't legally pay him, of course, but if he wanted to volunteer and be compensated with homemade cookies or something, I wouldn't say no." She shrugged. "Its sucks that he's probably smarter than everyone in the store combined, but too young to be part of the workforce."
  9. So far: 4PP = raising Communication from 6 to 10, giving Lyle's telepathy a range of 200,000 miles! 12PP = raising ESP from 5 to 7, allowing Lulu to see and hear up to 200 miles away! This gives her a bunch of extra PP to add to several APs; this will take a bit more work.
  10. s Name: Crystal-Gazer Power Level: 13 (built as PL 10; 200/200PP) Tradeoffs: None Unspent PP: 0PP In Brief: Psionic teen trying to escape her criminal family. Alternate Identity: Louise 'Lulu' Beaumont Identity: Secret Birthplace: Columbia, AL Occupation: Student Affiliations: Claremont Academy Family: Charlene Beaumont (mother), Darryl Beaumont (father), Kyle Beaumont (older brother), Caleb Beaumont (older brother), Bobby Beaumont (older brother), Megan Howell-Harrow and Robert Harrow (foster parents), Lawrence Harrow (foster brother) Description: DOB: February 23, 2002 Gender: Female Height: 5' 6" Weight: 125 lbs. Eyes: Brown Hair: Red Lulu is a pretty girl from Alabama with pale skin, long red hair and dark brown eyes. She wears a lot of denim, mostly cutoffs in her favorite colors (pink and black), and she favors denim purses trimmed with studs or sequins. In terms of shoes, she has a large collection of pink sneakers and gym shoes, and she often wears girly baseball caps. She doesn't wear a lot of makeup, mostly just enhancing her lips and eyes. Since moving in with the Harrows, her style has become a bit more sophisticated, especially at formal events. She hasn't figured out a costume yet, but is leaning towards a mixture of black, pink and rhinestones. History: The Beaumont family has a somewhat checkered past back in Columbia, Alabama, with a history full of moonshine stills, reckless driving, and the occasional assault or petty theft. But those exploits are largely associated with the men of the family; the Beaumont women are known for something entirely different. Some call it ‘the gift’ and others ‘the sight’, but the red-headed women of this family all seem to have an eeriness to them. Harriet Beaumont predicted the 1935 Labor Day Hurricane, and Imogene Beaumont before her saw the Blocton Mine cave-in of 1895 clear as day. The fact of the matter is, very few of the Beaumonts have demonstrated the ‘true gift’, but that hasn't kept them from running a lucrative fortune-telling business for over forty years out of a rundown house just outside of town. On the night Lulu was born, a bolt of lightning struck a tree in their backyard, splitting it right down the middle, though there hadn't been a storm. Her father Darryl, an assistant manager at the local Piggly Wiggly who’d recently been fired for stealing steaks, declared nothing good would ever come of the girl, and seemed determined to prove his point. Darryl hounded her incessantly throughout her childhood, while showering undeserved praise on his delinquent sons Kyle and Caleb, both of whom were notorious in the Columbia area for drunken fights and making their own explosives. Only the Beaumont’s youngest son Bobby ever showed her any kindness, and they had always been close. However, once she began to show signs of the true sight at age ten, everything changed; suddenly Lulu was 'daddy's little girl’ as Darryl finally saw a way to use her to make money. With Lulu's unseen help, the fortune-telling business became very profitable, but her daddy didn't stop there. He forced his young daughter to extract credit card and banking information from their clients’ minds, threatening her or Bobby with physical harm if she didn't comply. They even pulled her out of school when she turned thirteen, supposedly to ‘homeschool’ her, but really it was to have her around the house so she could do more 'sneakin’ and peekin'’, and her studies suffered. One day when she was a fifteen, it finally came to a head; Darryl wanted her to enter the thoughts of woman who'd just lost her husband, and was looking to talk to his ‘spirit’, a scam they'd pulled before. But the woman had three children to feed, and her daddy wanted to rob her blind. When Lulu refused to steal her thoughts, Darryl moved to strike her, but then he suddenly stopped; Lulu had just discovered her mind control ability. To her father's horror, she forced him to drive them both to the local police station to confess to his crimes. However she couldn't maintain control forever, and a confession under coercion is not legally admissible. The revelations were enough for DCFS to step in, and when word of her story reached the headmaster of Claremont Academy, an offer was made to place her with a foster family in Freedom and enroll her in the academy, where she could obtain a proper education and learn to use her powers for good. She chose the heroic name 'Crystal-Gazer’ after the derogatory term her dad used to describe the family fortune-telling business. Personality & Motivation: Lulu is friendly and outgoing, though prone to long, thoughtful gazes, which usually means she's using one of her powers. She loves to find out other people's stories, but is fairly reluctant to share her own, as she is deeply ashamed of her family. Though she learned a lot of tricks and scams from her brothers, she detests swindlers of any kind, and will only use these skills for harmless pranks or to punish wrongdoing. Lulu is very powerful psionic, the sort that only comes around once or twice a generation, and she feels awful about how her family used her powers for criminal gain. She is particularly interested in exposing con artists and loan sharks, and any who would harm mothers or children. Powers & Tactics: Lulu can read minds, project her senses miles away, send thoughts to others and create impressive psychic illusions, including the ability to make herself invisible, though this does not fool devices like cameras or other surveillance equipment. She can also control minds, though she finds this power a little unsettling. Lulu recently discovered an aptitude for telekinesis, which she's still learning to master. Up until recently, she mostly relied on her illusions to confuse or frighten bad guys, and her ESP is excellent for recon. If things get really desperate, she will take over a thug's body, and shift the balance of power that way. She's still figuring out the best ways to use her telekinesis, mostly using it to grapple foes for now. Complications: "Ah’m sorry, ah didn't mean to pry.” Sometimes it's hard for Lulu to resist the urge to poke around other people's heads, even though she knows it's wrong. “Ah can't let them find me!” Lulu lives in terror of her family tracking her down in Freedom and trying to take her back home. “There's too many voices in mah head!” As a small town psychic in a big city, sometimes Lulu can get overwhelmed by all the telepathic ‘noise’ in the area. “Oh, ah didn't mean nothin’ by it!” Sometimes Lulu likes to play pranks on her friends with her powers; it isn't always well-received. “Ah dunno; it just gets really hard sometimes.” Lulu's been through a lot and is a long way from home, and misses her brother Bobby. Sometimes this can lead to depression and loneliness. ABILITIES: 0 + 2 + 4 + 4 + 10 + 10 = 30PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT: 8 + 10 = 18PP Initiative: +1 Attack: +4, +8 Throwing with Telekinesis Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed Grapple: +4, +20 w/ Telekinesis Knockback: -7, -5 flat-footed w/ Force Field; -3, -1 flat-footed w/out Force Field SAVES: 4 + 5 + 5 = 14PP Toughness: +10 (+2 Con, +4 Defensive Roll, +4 Force Field [Imp 4]), +6 flat-footed; +6 w/out FF, +2 flat-footed Fortitude: +6 (+2 Con, +4) Reflex: +6, (+1 Dex, +5) Will: +10 (+5 Wis, +5), Ultimate Save SKILLS: 92R=23PP Bluff 15 (+20) Concentration 15 (+20) Second Chance Diplomacy 15 (+20) Disable Device 3 (+5) Drive 4 (+5) Gather Information 5 (+10) Intimidate 5 (+10) Knowledge (Arcane Lore) 3 (+5) Knowledge (Streetwise) 3 (+5) Notice 10 (+15) Sense Motive 10 (+15) Survival 4 (+9) FEATS: 5PP Luck Second Chance (Concentration) Trance Taunt Ultimate Save (Will) Enhanced Feats Beginner's Luck Defensive Roll 2 Dodge Focus 5 POWERS: 8 + 8 + 9 + 53 + 10 + 22 = 110PP (Descriptors: all psionic) Enhanced Feats 8 (Beginner's Luck, Defensive Roll 2, Dodge Focus 5) [8PP] (Telepathic) Flight 3 (50 mph / 500 feet per round; Feats: Subtle 2) [8PP] (Telekinetic) Force Field 4 (Extras: Impervious 4; PF: Subtle) [9PP] (Telekinetic) Psionics 23 (46PP Array, Feats: Alternate Power 7) [53PP] Base Power: [34PP] ESP 7 (Sense Types: Auditory + Visual, Range: 200 miles, Extras: Action [Free], Duration [Sustained], Simultaneous, Feats: Rapid 3 [x1,000, 18 seconds / 3 rounds to Search a 5 mile diameter area, 6 minutes if Taking 20], Subtle [DC25 Notice]) {46/46} (Telepathic) Alternate Power: [34PP] Create Object 10 (10 5-10-ft. cubes, STR 50; Extras: Impervious 10; Feats: Progression [Size] 1 [10-ft cubes], Selective, Subtle 2) {34/46} (Telekinetic) Alternate Power: [32PP] Damage 10 (Extras: Alternate Save [Will], Range 2 [Perception]; Flaws: Action [Full]) {30/46} (Telepathic) Alternate Power: [34PP] Illusion 10 (Sense Types: All; Extras: Selective; Flaws: Action [Full], Phantasm; Feats: Progression [Size] 4 [100ft radius]) {34/46} (Telepathic) Alternate Power: [32PP] Mind Control 10 (Extras: Conscious, Duration [Sustained, Lasting], Instant Command, Mental; Flaws: Action [Full], Feedback; Feats: Mental Link, Subtle) {32/46} (Telepathic) Alternate Power: [34PP] Move Object 10 (Lifting Strength: 50, Heavy Load: 12 tons; Extras: Range [Perception]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) {34/46} (Telekinetic) Alternate Power: [34PP] Stun 10 (Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaws: Action [Full]; Feats: Reversible, Sedation, Subtle, Variable Descriptor [Pain or Sleep]) {34/46} (Telepathic) Alternate Power: [31PP] Transform 10 (Memory Alteration; Extras: Alternate Save [Will], Duration [Continuous, Lasting], Mental, Range [Perception]; Flaws: Action [Full]; Feats: Subtle) {31/46} (Telepathic) Super-Senses 14 (Danger Sense [Mental], Postcognition [Flaw: Uncontrolled], Precognition [Flaw: Uncontrolled], Psionic Awareness [Descriptor Frequency: Common, Sense Type: Mental {Default Extras: None}; Extras: Radius, Ranged], Uncanny Dodge [Mental]) [10PP] (Telepathic) Telepathy 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Telepathic) Base Power: [20PP] Communication 10 (Mental, 200,000 miles; Extra: Linked [Comprehend]; Feats: Rapid 3 [x1000], Subtle) [14PP] + Comprehend 3 (Speak and Understand Any Language; Extra: Linked [Communication]) [6PP] (Telepathic) {20/20} Alternate Power: [11PP] Concealment 10 (All Senses, Flaw: Phantasm, Feat: Selective) (Telepathic) {11/20} Alternate Power: [11PP] Mind Reading 10 (Extras: Effortless, Mental; Flaw: Duration [Instant/Lasting]; Feat: Subtle) (Telepathic) {11/20} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage [Physical] Illusion Perception Check vs. Will Deceived Mental Blast Perception DC 20 Will Save Damage [Mental] Mental Transform Perception DC 20 Will Save Transformed Mind Control Perception DC 20 Will Save Controlled Mind Reading Perception DC 20 Will Save Read (Not an attack) Stun Perception DC 20 Will Save Dazed/Stunned or Asleep TOTALS: Abilities (30) + Combat (18) + Saving Throws (14) + Skills (23) + Feats (5) + Powers (110) - Drawbacks (0) = 200/200 Power Points
  11. Lynn took a long breath and let it out slowly. "Well, I feel like I'm finally coming up to breathe. Jews take death very seriously; in the Conservative tradition, it's customary to mourn the loss of a parent for twelve months from the date of their death, a period called the shneim asar chodesh." She poured herself another glass and shrugged. "It's not as bad as it sounds; you're not a prisoner in your home or forbidden to be happy, but you aren't supposed to go to lively public events with lots of music either. And you're supposed to be there for your family." She took a swip of wine, then began to absentmindedly swirl it around in her glass as she stared into its depths. "It was really hard for Dad; it wasn't a perfect marriage, and they used to fight all the time, but they've been together forever. It was hard for him to imagine life without Mom." The changeling rubbed her face with her hand, and suddenly she looked completely exhausted. "He was...a wreck. Wouldn't get out of bed, wouldn't eat, wouldn't take care of himself. Finally I said, let's get him out of the house full of memories; I've got a spare room, I'll look after him." Lynn indicated the ceiling above with a nod and a wave of her glass. "He's up there right now; still sleeps a lot, but I think he's getting better."
  12. Okay, I think I have Grim's sheet where I want it right now. Any feedback would be appreciated.
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