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  1. So I am looking at two threads, a social one centered around a character's interest, like activity, sport, hobby. Whatever. And another action-y one at the Mall. Please sign up, space is limited.
  2. RocketLord

    Run fast!

    Teased it a while back, but ideas finally got together. A group of cosmic beings are looking for the fastest being in the universe. They have searched worlds to find those worthy, and as they expected, Earth is rife with potential speedsters that just might be the fastest being in existence! How will they determine this? With a race, of course! If you got a speedster (someone that runs, not someone that cheats by flying) and do you think you might just be the fastest being there is? Or maybe you just want to prove yourself? Or try to capture your fading glory one last time? Let's see how you measure up, it's time to race! I'm not gonna set a strict number right now, but we'll see how many signs up or not for this.
  3. Heya! I got another thread idea in the works, it's primarily combat focused and it deals with an insane terraforming AI (the titular Bee-4) that assume the form of a swarm of drone bees and is rampaging a research lab near Freedom. Anyone interested?
  4. Greetings, fine heroes of the forum! It's that time again. I have a continuation of the Obsidian Prison mini-arc that was begun in The Petty Tyrant planned. I'm planning to kick it off when my new character, Sable Raven, is approved, as I'd like him to feature in it. This means it will be a PL 9 to 11 thread, focused more on investigation than on combat. If anyone's interested, let me know!
  5. Hi guys! Just running an idea up the flagpole to see if anyone salutes it. I had this idea that Lulu would like to take a skip year after graduating from Claremont to take a little bit of time to explore the world and maybe figure out what she wants to do with herself before starting college in 2022. Would any other Claremont grads be interested in doing this? I don't know if it would be one-shot adventure or a series or what. One idea that occurs to me is maybe seeing Europe via train? And no, this has nothing to do with my obsessively watching trade videos during the pandemic ? Just want to see if anyone else is interested ?
  6. A crisis has been reported in Rodney, a suburb a few hundred miles outside Freedom City. The local government has been taken hostage by a mysterious man with skin of black stone. Those police that resisted him have reputedly been sealed inside shards of similar rock, and he has brought together a group of criminals of various stripes to keep the citizens in line. Though the report only came in two days ago, it has supposedly been a week of mayhem and chaos for the people of Rodney, and it only promises to get worse. Rodney needs heroes to liberate the town from the grip of its tyrannical new overlord. This is a PL 7-8 thread that will be mostly combat, with perhaps a bit of stealth and investigation as well. While I have a few ideas on how the story might progress after the town is liberated, it's not something I'm willing to fully commit to at the moment. Thus, I welcome all comers who might be interested in scrapping with a bunch of thugs with more guns than wits and a minor powerhouse with a few interesting quirks.
  7. Once Freedom Eagle's approved, he's gonna need a thread for arriving in the present before joining Claremont after the summer! So, who'd like to come fight a future Aliengator alongside a future Freedom Eagle as they fall from the sky in Freedom City? Preferably around PL8 and Claremonters, but others can be considered!
  8. Not looking for more than 2-3 players for any of these. But, hey aside from picking up some threads I left stagnant, gonna add stuff to my plate. Shark Week: Baby Shark A newborn has been stolen from the Freedom Medical Center. There is video footage of the kidnapping. At the time everyone on the ward fell asleep simultaneously for five minutes. Just long enough for the a group of teen robed persons to come in and steal the child and walk into a nearby bathroom. Only to not return. Aquaria, Ghost, Singularity Shark Week: Raiders of the Lost Shark The Wormhole just outside of Lor Van was met with a companion wormhole discovered a few days ago. Together creating a somewhat stable Roman Ring. The Lor were, of course, quick to attempt and engage in seeing if the stable ring would allow time travel or any sort of chronological displacement. However, their two survey teams have disappeared without contact. The second wormhole is showing signs of disappearing within the next few days and they need a rescue team for their missing explorers before they're lost for good. Empyrean, Paradigm, Traveler Ruminations:  Mission to Mars A C-level Mars Tech executive has gone missing. The Emerald City Police department has no leads and there's even a reward out for any information regarding his disappearance. But, the really strange thing? Mars Tech is not the only company offering a reward, two of their competitors are too. With absolutely no signs of cooperation between the three. (As I haven't asked the refs for permission to use Mars he won't be making an appearance! Because I'm just spitting these ideas as they come to me) Emerald Spider, Rebellion, The Dreamer Bedlam in Bedlam:  Let Him In A bank is actively being robbed in the middle of the night by four member of los Furies. Aside from the obvious added difficulty of not waiting for a teller to retrieve the cash there is one other strange thing about this robbery. The four Furies on the scene aren't armed with firearms or explosives. No, they're seemingly armed with a crowbar, a steel chain, and a hockey stick. Dead Head, Doctor Thorne, Hellhound, Nightscale Assassination Classroom A youth movement in France has taken many in the banlieue of Seine-Saint-Denis to create a modern day revival of the Apaches. Policing where the police refused to step as a collective they were the possible beginning of a burgeoning youth superhero movement. At least until they moved from a collective to gang. Now united under the orders of a single mysterious figure the teens have turned more violent and charging the locals for their "protection." And now they've even been spotted carrying computronium weapons. Foreshadow II, Little Mermaid II, Shadowborne
  9. I have a few ideas for threads I’d like to do so I thought I’d see if anyone ould like to join me in fun, it probably a little slow, adventures. Right now I have two idea I’d like to recruit people for: The Halloweeners When a local ruffian turned up dead The Immutable Betsy Brooks didn’t expect to get her money back. What she really didn’t expect was for him to get up and start moving around. Following him to another city (possibly) she’s trying to stop what she suspects is something very dubious is going on. Supernatural related adventure for two character of roughly her PL (8-12). Original Gangster (Remix) Someone is putting together a new crew in Lincoln to try and usurp some of the supervillains of Freedom City. Having heard the rumours Merge is trying to infiltrate the organization and find out who is being this new group. Unfortunately some well meaning heroes will turn up to ruin her well constructed plans, meaning she need to rope in the heroes to go to Plan B. Street level adventures in Lincoln for two character of PL 8-10. If people are intersted let me know here and I’ll look to start early next week(ish).
  10. Casting Call: "Once More to the Boards" Arc Synopsis: SuperCrime! , Discovery Channel’s flagship superhero show, is ending its run after fifteen seasons. Its longtime hosts, Fast Forward and Hologram (Richard and Paige Cline) are finishing up big, with one last double-legnth episode covering one of the most infamous supercrimes of recent history, the Curator’s kidnapping and replacement of heroes and villains throughout Freedom City. By doing research and interviewing witnesses, they want to show the world exactly what happened in those strange days, and along the way they might just turn up a mystery or two as well! It’s going to be a big and exciting finish for the world’s superest documentary television show. What it is: This thread arc is primarily narrative and will be centered around Fast Forward and Hologram as they conduct their investigations. Other characters will give interviews, provide clues, possibly participate in staged reenactment sequences, and interact with the Cline family. There will be some combat, probably a large combat sequence at the end, but this will not be a dice-heavy or combat heavy story. On the other hand, if your character wants to be on TV, now’s the time! Who We’re Looking For: Characters who experienced the Day of Wrath and are willing to be interviewed on or off camera (You OOC do not have to have been here for DoW, so long as your character would have a story to tell about that day) Characters with expertise in robotics, engineering and/or space travel Characters specializing in sociology, psychology, or especially Freedom City history Characters with a reputation for investigative or puzzle solving ability Players willing to take on NPC roles Because this is an arc and not a single thread, it should not be a problem to have more than one character per player involved. When: Soon! The opening thread of this arc (The Old Girl is Dying on Her Feet) is already posted, and because of the modular nature of interviews, many can possibly be conducted at one time. If you’d like your character interviewed, you can specify if you’d like Fast Forward or Hologram, assuming you have a preference.
  11. Oh no, Doctor Midas stole a bunch of gold from the bank, and now he's making his escape! Good thing that you're there to stop him! But wait, who's that catching up to him? Is that Ghost!? I'm looking for 1-2 people to team up with Ghost to stop that gold loving diabolical Doctor Midas before he gets away! PL8-10 prefered, but I'm open to others. Teen heroes will probably lead to some interesting interactions, but anyone's free to enter!
  12. While most of the world's heroes concentrate on the werewolf epidemic, a few plucky types are called to deal with solving the great and terrible crisis that has caused the Night of the Wolves. These threads are first-come, first-serve for non-Refs/Mods/Admins. If you are one of those, restrict yourself to just one of these threads for the moment. These will start when there are at least three people in each. 1. (Freedom City) - Great, Captain Thunder's a werewolf - and he's supposed to be retired! Help catch the poor guy before he does something he'll regret like knocking down a building for the sport of it. Yikes! Howling Thunder 2. (Freedom City) - Claremont Academy has gone into security lockdown during the werewolf crisis - but that just leaves it open for a spooky surprise! Fire and Bring on 3. (Emerald City) - In a cosmic alignment across time and space, mystic heroes and their allies are pulled into the Cosmic Coil to battle against the Thule Society wizards who have cast the Schrecklichwolfswelle across the world! - the big finale thread. Tail of Gold 4. (Bedlam City) - Roberto Meza was finally about to testify against the Mara in court - but oh no, he's furry; and so are the super-hitmen the Mara hired to take him out! The Fast and the Furriest More threads will appear if there is enough interest. Potential Players so far: 1. Miracle Girl (Heritage), Chimera (Spacefurry), Shock and Awe (Brown Dynamite), Terrifica (EP), Facsimile (Exaccus) 2. Shift (Heriage), Specimen (Thunder King), Paper (Spacefurry), Nightscale (Nerdzul), Chronia (EP) 3. Ouroboros (Angrydurf), Salvo (Zeitgeist Blue), Justice (Rocketlord), 4. Dr Thorne (Tiff), Gremlin (Fox), JETTE (EP), Tattered Man (Thunder King), Lady Horus/Wadjet (AvengerAssembled), Judex (KD)
  13. So, with that little recruitment spiel out of the way, hello! Welcome! This is going to be my first attempt to run a story arc that includes multiple threads. I have a vague sense of where I want it to go, and a stronger sense of what exactly is going on, specifically. I'm thinking of opening at least a couple threads simultaneously, as different heroes attempt to track it down from different angles. Anyways, if anyone's interested, feel free to contact me on Discord or post down here.
  14. Hi, y'all! So right now, Lulu is only in one thread that is even remotely active, and I really want to use her more. Is anyone looking for a sassy Southern telepath, either in a Claremont-related thread or pretty much anything else? She's willing to travel ?
  15. I'm looking for 3-4 characters, preferably around PL10-12, who'll want to join Justice in fighting a very big and public threat in Emerald City. If there's more than the 3-4 takers, I'll try and prioritize on who doesn't already have threads going in EC or have fewer threads, or who I think will have the most interesting interactions with the threat. Maybe some priority to the members of the so far unnamed EC team, depends on who's interested. Lower PL can apply, but will probably have a harder time.
  16. I've been working on a number of plotlines for Emerald City for a while, which I think its time to pull together and try to drum up some activity for Emerald City. So, why should you care? What makes Emerald City different from Freedom City? Emerald City is fertile ground. Unlike the decades of super heroic traditions of Freedom City, super heroes is a relatively new phenomenon in Emerald City, starting with the debut of the Emerald Spider in 2016. In the ordered and controlled Emerald City, you can make a difference. You're not just one out of an endless line of heroes, working to maintain the status quo and keep everything as it is. You are one of at best dozens heroic individuals, a force of change, out to change the city for the better. Why didn't Emerald City have any super heroes until a few years ago? Why are they appearing now? All mysteries that you might solve. Emerald City is full of intrigue and mystery. Behind the scenes, the enigmatic group known as the Chamber keeps the city ordered and controlled. They keep you content and happy, and strike down terribly at any that wrong them... and the city doesn't even know they exist. Through the use and abuse of Emerald City, the Chamber deal in illegal weapon sales, human trafficking and conceal the horrible abuse of the rich and powerful. Organized crime rules the streets, and immortal corporations carry out horrific experiments on the weakest parts of society. Will you be one of the heroes that find out the secret of the Chamber? Will you be the ones that will finally challenge them and bring about change? Emerald City is a city of contradictions. On one side of the city, MarsTech and ArcheTech compete, creating technological marvels, pushing the boundarise and science and knowledge. On the other side, cryptids and magic flourish in the streets. Beings from other worlds and realities are drawn through Emerald City, through its peculiar connection to Z-Space, the realm between realities. All manner of strange beings walk the streets, all manner of adventure and mystery awaits. Emerald City is constantly changing. Your actions matter, what you do will change the landscape of the city. It won't be easy, it will cost you blood, sweat and tears, but what you do will matter. Will you be one of the heroes that Emerald City desperately needs? - - - At the moment, I have the following plans for longer storylines, with more probably spawning from them, or coming along the way, and plenty of intersections between the individual storylines, while leaving room for plenty of other, smaller threads and stories. Mars Ultio Max Mars has introduced the Ultio Suits to the public! Now anyone can be a hero, but that you can doesn't always mean that you should. Not everyone is cut out to be a hero, especially not within the framework of Superheroes as a Service! To compete against MarsTech and show that they are still in the game, rival companies have started rolling out their own corporate heroes. Of course, Max Mars is secretly a member of the Chamber, so the odds of him creating a never-ending number of heroes cannot be entirely altruistic. Not everyone in the Chamber agrees with Max Mars' new initiative, creating friction and fractures within the Chamber. Maybe this will finally push the Chamber to the breaking point of their rising tensions? Emerald Invasion Emerald City might be the premier threat to Emerald City, but they are far from the only one. Emerald City has a peculiar connetion to the the extradimensional realm known as Z-Space, the buffer zone that exists between different universes. From Z-Space, Professor Zed has vowed to conquer the Emerald City of Earth Prime, to free it from its hidden masters! Professor Zed sends his multiversal armies of heroes, villains and monsters to invade Emerald City. Perhaps letting him free the city might be a better choice of evil to rule Emerald City, or maybe you're better off with the devil you know. Emerald City Secrets The Chamber rules Emerald City from the shadows. Their reach never-ending, they seem like an unstoppable juggernaut. No one knows who they are, few know that they even exist, but Rebellion knows that something is wrong and that someone rules the city in secret. Join Rebellion in navigating the labyrinthine secrets of Emerald City to uncover the truth. The New Commander Rita Lang wanted to help people. She really did. Her nanomachines would be used to heal people, to restore what they lose, to make them healthy. To make them better, but, accidents happen. Animal testing resulted in strange deformities and the discovery of a hive mind network in the nanomachines. When one of her coworkers wanted to move on to human testing, Rita was desperate to keep things at a slower pace. Desperate enough to use the nanomachines to take command of the coworker and an army of lab rats during an encounter with Salvo. Ultimately, Rita Lang succeeded in her goals. Only Salvo knows what she did, and Rita holds the secret of Salvo's identity to bargain. Using the nanomachines for evil was a means to an end, not something that Rita had ever wanted to do, but perhaps the experience had an effect on her. Rita Lang is ready to take command. Community Until now, the heroes of Emerald City has been fractured. Lone agents, reacting or acting by their own agendas. Meetings have been by chance, team ups happening solely by luck. Maybe its time to change that. After her meeting with the Emerald Spider and the Mighty Meta-Naut and the launch of the Mars Ultio suits Justice has put out the call on HeroHouse and CapesList to meet in Betlehem Heights. - - - Right now, this is, as far as I can see, every non-archieved PC in Emerald City, so taking the liberty of tagging their players. Everyone else is of course welcome to join with visitors, new migrants to Emerald City, or brand new characters. If you're interested, let me know here or on Discord, and I'll work you into something. If you have any storylines in particular or get any ideas based on this, let me know! Blackstaff Comrade Frost Dalir the Dashing Dreamer, The Emerald Spider Justice Kanunu Levity Mag-Might Meta-Naut Oz Rebellion Salmon/Slipstream Salvo Sha'ir the Spellsmith Techneaux Ultra Girl Venomax Waverider
  17. So let's do this thing again. I'm back and actually posting. Unlike the last time I said this (or the time before that. Or the time before that). I'm very self-aware of how it's gone! My schedule has been ridiculously relaxed, ever since I started a new job in the middle of December and especially so now that my hours changed to what it is now, and I want to get back to having fun with y'all. New and old. Essentially, anybody whose interested in more threads. Let's Duet! our characters for a thread (Social/Combat/or somewhere in between) drop me an idea here, through pm, or especially in Discord and we'll work something out together. Don't have an idea in mind. You can also just roll the metaphorical dice, and blindly trust me for a plot! But, let's keep this to a 2 character affair! Team ups in the style of the Brave and the Bold or Marvel Team Up as is often the case when we do these threads. So here's a run down of my characters, if you want to have a team up thread with one of them. Argonaut (PL: 10) : Freed Omegadrone turned Agent of AEGIS. Has been on Earth Prime for two decades, but has been an active part of the hero community for far less time. Yves Zermeño is a mother of three, a superspy, and a woman who has murdered more than her fair share of people while enslaved to Omega. Understanding of the fact that Redemption is a never ending road. If the government needs a hero on the scene, or the forces of Omega are involved, or maybe she just wants to skip her book club but Argonaut takes to the skies. Dalir the Dashing (PL10): Emerald City Stage Magician. Connected to a hidden society in the mountains, the illegitimate son of ASAD; Dalir has a penchant for the flashy but his powers are tied to his nine viridian[and one Daka] rings. Dalir has no particulars about the sort of crime, though the Cryptids do love to beckon. Asad's a bit of a snarky genius when off-stage, but when a crowd is there he knows "It's time to put on a show!" Foreshadow II (PL12): Prescient heir to the Foreshadow name. Adopted by the original Foreshadow, Erick Sloane is an Olympic level athlete whose career was cut short by tragedy. A millionaire turned billionaire through his Seed and Series A tech based venture capital investments, Foreshadow's real superpower is writing checks in a digital age. Attached to the UK superhero team Vanguard, whose portal allows him access to travel back and forth between the UK. Though, You'll likely be finding him solely in the UK for the next few months, Foreshadow favors street crime. Glamazon (PL 14): Atlantean princess, Olympian Demigoddes, ambassador to the Surface, and one woman wrecking ball. Glamazon is essentially a Homeric heroine with more modern sensibilities. She acts before thinking and her first thought is usually to punch things very, very, hard. Hellhound (PL7) Bedlam city bouncer by night, Werewolf by also night. Hellhound is your typical down on his luck blue collar werewolf as you are want to find in Bedlam City. Waging a one-man war against his father's MC. The Bedlam hero favors the streets, but Opus Ombra lurks in the city and the mystical can come a calling. Roulette (PL11): Zultasian Bounty Hunter and part of a crew of bounty hunters known as the Voidrunners. Roulette is just the worst taking pleasure by grating on anyone and everyone's nerves, but the man has a semblance of a conscious. Despite the fact that he shoots concussive laser beams from his eyes, he has an aversion to violence and will generally attempt to avoid it. Shock and Awe (PL9) He's a human thunderstorm, she's a lightning rod. Together they fight crime. These two Southern teens find themselves attending the Prestigious Claremont academy, formerly a part of the intramural Orange squad currently let's not worry about that. One's sour, one's sweet but both are full of all sorts of Texan Southernisms. BUT WAIT THERE'S MORE! I still want to give life to the the Else Ifs and What Ifs Subforum as its woefully forgotten. So folks pitch me a solo or two character team up thread that takes place on a parallel Earth! Or leave it to me to think up how to indulge in your Inner Superman Red Son. We could take a visit to see your Earth: Paragons story. Or even turn back the clock New Frontier style to a Freedomverse just entering the Golden Age with what would otherwise be modern heroes. Now don't go tripping all over yourselves to play a thread in which you likely have to build a whole new version of your character. Potentially worth half post value at that. But, really I think this could be fun and bring life to the Else Ifs and What Else worlds! BUT WAIT THERE'S EVEN MO-okay there's not anything else to add here.
  18. A being from the stars, a cosmic lover, has come to Claremont, setting its sights on the student body as it attempts to find the perfect love! Its first target? Thunderbird! Of course, the cosmic lover is fickle, and what might be complete devotion and true love one moment, might be discarded if something better shows up. Anyone interested in helping Micah fight off the cosmic lover's advances, or potentially ending up the target of their love? I figure this will run with a bit of a revolving cast, with me bringing in and ushering out characters as they will pop up.
  19. Vibora Bay PCs go the front of the line, but PCs from other areas can participate if there's room. The only requirement is that you come up with some excuse for your PC to be at (or very near to) some part of the Vibora Bay waterfront when disaster strikes. Disclosures: A lot of the action is going to take place in or near water, so "aquatic" characters will thrive, but being "aquatic" isn't required, and in fact, I'd prefer that most of the team aren't specifically adapted to that environment. I'll hand out Hero Points liberally for the setbacks. And if nothing else, there are always power stunts and heroic feats. According to my cursory research, the continental shelf containing the bay is roughly 150ft deep, so unless someone more knowledgeable recommends otherwise, that's the depth I'll use. The villain's character sheet will be withheld until the end. I'll update the OOC to include their stats as they're demonstrated or uncovered. You're flying blind. There's no need for you to memorize these rules, but I want you to know in advance that I'm using them: The following core M&M rules will be in effect. In combat, each round you're in the water, you need to make a Swim check (or a raw Strength check if unskilled), at DC15 since this will be "rough water." Success: You can (but don't have to) move at 1/4 speed with a move action (7ft if you have the base 30ft speed and no movement powers or Growth ranks) or at 1/2 speed with a full action (15ft without powers). Failure: You can't move from your current position, but you don't sink either. Fail by 5+: You sink underwater, and suffocation becomes an issue. If your actions for the round include trying to rescue another character, your Swim check rises to DC20. Out of combat, if you're mostly in the water, then you need to make a DC20 Swim check once per hour. Failure: You suffer a level of Fatigue. I'll be making the following judgement calls. If you're underwater, you count as having "Partial Concealment" (20% miss chance) and "Improved Cover" (+8 Defense, +4 Reflex saves) from attacks originating above the water. You can hold your breath for X rounds (X = Constitution) only if you had the chance to, because going underwater was a conscious, active choice on your part, not if you fall/get knocked/get dropped/etc. If you take damage or get stunned while you're underwater and holding your breath, then you're not holding your breath anymore. If you're underwater and not holding your breath, then you have to make a Fortitude save against suffocation each round (DC10, +1DC per round, failure = Unconscious, then Dying, then -1 Con per round). If you burn a Hero Point for a temporary rank of the Equipment feat to get ahold of a rebreather or some SCUBA gear, then I'll let it last for the entire scene instead of the usual 1 round for a Heroic Feat. The M&M books forgot to import any specific rules for what happens when you're fighting underwater and you don't have Environmental Adaptation, so I'll be importing these from D20. -2 penalty to Attack rolls -4 penalty to Notice and Search checks Thrown weapons don't work If you fail your Swim check, then you lose your dodge bonus for a round. Anyone using powers with a "Fire" descriptor underwater may suffer a setback. Example: They have to fight through a Nullify effect (resisted with a power check or Will save, as usual). Instead of the power just not working, I may decide that the power rank is reduced by however much you failed the check/save (just for the round, not for the whole scene). Anyone using powers with an "Electricity/Lightning" descriptor underwater may suffer a setback. Example: Their single-target attack acquires an Uncontrolled version of the Area extra.
  20. So I'm going through my if I want to play my character I better just run something phases, so I'd like to do something with Betsy. So I thought I'd do something properly Southern GOthic and have Betsy, and one or two other, face off with some vampires, maybe the big cheese himself.... Anyone interesting in join in with her little excursion?
  21. Looking for 2-3 PL 10-12 characters to respond to explosions and/or some kind of attack near the Doomforge overlooking Kingston. Intro thread for the Unbreakable Kronk, so depending on reactions might be a bit of "Let's you and me fight!" but overall probably more character interaction/exposition than combat. Preference for Characters with ties to the terminus/warpwold but generally open recruitment.
  22. Archer has been investigating disappearances around Freedom City, which is leading him onto the path of the Pinball Wizard! Who is brave enough to help him against this pinhead master of backbox? Looking for 1 or 2 characters around PL10 to team up with Archer to stop the Pinball Wizard and save the kidnappees, thread will be launching some time after I get back from my vacation. Anyone interested? Planning on it being a new member/character friendly thread, so gonna prioritize characters like that, depending on who's interested, otherwise priority to those that don't have a lot of threads going at the moment.
  23. Alright, looking to get something going with the Orange Squad for Claremont. Don't need every member, but it would be nice to have them together. The idea is that the group goes to a Haunted House that is MaAaAaGiC! There'd be a series of about 5 rooms, each a pocket dimension and all with some freaky element to mess with the PCs heads. Goal would be to get through the gauntlet of weirdness and make it to whoever is running this mad house. What do you guys think? @Cubismo @Ari @Heritage @Nick @Electra @Dr Archeville
  24. Torque would like to build on the relationships started by the heroes working together during the hurricane. She'd like to arrange an informal meeting between interested parties to discuss possible future collaborations. Betsy would probably be the point of contact to set things up, but Taye has no idea where such a meeting might take place.
  25. It was a quiet afternoon through the Emerald Cities. But, everything changed when the Storm came through. Neither North Emerald nor South Emerald were prepared for the massive infrastructure damage that has taken hold. And only the superheroes on the scene are available to act as first responders. But, what of the sightings of gangs of supervillains appearing on the scene? That's right recruiting players for a version of the Emerald City Knights adventure! Those who own the PDF don't be surprised if the story beats and twists are different. But, the mass empowering event occurs. Note, PC's are not required or expected to form the in setting Emerald City Knights or Emerald :League or any superteam thereof. As such a desire to do so is not a requirement to join. But, Emerald City based characters will get a priority. Seeking 6-8 PCs for two threads that will be ran concurrently in South Emerald and North Emerald (and eventually meet up). Time Travel, combat, and even the moon itself await!
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