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Found 136 results

  1. Hi, y'all! So right now, Lulu is only in one thread that is even remotely active, and I really want to use her more. Is anyone looking for a sassy Southern telepath, either in a Claremont-related thread or pretty much anything else? She's willing to travel
  2. I'm looking for 3-4 characters, preferably around PL10-12, who'll want to join Justice in fighting a very big and public threat in Emerald City. If there's more than the 3-4 takers, I'll try and prioritize on who doesn't already have threads going in EC or have fewer threads, or who I think will have the most interesting interactions with the threat. Maybe some priority to the members of the so far unnamed EC team, depends on who's interested. Lower PL can apply, but will probably have a harder time.
  3. I've been working on a number of plotlines for Emerald City for a while, which I think its time to pull together and try to drum up some activity for Emerald City. So, why should you care? What makes Emerald City different from Freedom City? Emerald City is fertile ground. Unlike the decades of super heroic traditions of Freedom City, super heroes is a relatively new phenomenon in Emerald City, starting with the debut of the Emerald Spider in 2016. In the ordered and controlled Emerald City, you can make a difference. You're not just one out of an endless line of heroes, working to maintain the status quo and keep everything as it is. You are one of at best dozens heroic individuals, a force of change, out to change the city for the better. Why didn't Emerald City have any super heroes until a few years ago? Why are they appearing now? All mysteries that you might solve. Emerald City is full of intrigue and mystery. Behind the scenes, the enigmatic group known as the Chamber keeps the city ordered and controlled. They keep you content and happy, and strike down terribly at any that wrong them... and the city doesn't even know they exist. Through the use and abuse of Emerald City, the Chamber deal in illegal weapon sales, human trafficking and conceal the horrible abuse of the rich and powerful. Organized crime rules the streets, and immortal corporations carry out horrific experiments on the weakest parts of society. Will you be one of the heroes that find out the secret of the Chamber? Will you be the ones that will finally challenge them and bring about change? Emerald City is a city of contradictions. On one side of the city, MarsTech and ArcheTech compete, creating technological marvels, pushing the boundarise and science and knowledge. On the other side, cryptids and magic flourish in the streets. Beings from other worlds and realities are drawn through Emerald City, through its peculiar connection to Z-Space, the realm between realities. All manner of strange beings walk the streets, all manner of adventure and mystery awaits. Emerald City is constantly changing. Your actions matter, what you do will change the landscape of the city. It won't be easy, it will cost you blood, sweat and tears, but what you do will matter. Will you be one of the heroes that Emerald City desperately needs? - - - At the moment, I have the following plans for longer storylines, with more probably spawning from them, or coming along the way, and plenty of intersections between the individual storylines, while leaving room for plenty of other, smaller threads and stories. Mars Ultio Max Mars has introduced the Ultio Suits to the public! Now anyone can be a hero, but that you can doesn't always mean that you should. Not everyone is cut out to be a hero, especially not within the framework of Superheroes as a Service! To compete against MarsTech and show that they are still in the game, rival companies have started rolling out their own corporate heroes. Of course, Max Mars is secretly a member of the Chamber, so the odds of him creating a never-ending number of heroes cannot be entirely altruistic. Not everyone in the Chamber agrees with Max Mars' new initiative, creating friction and fractures within the Chamber. Maybe this will finally push the Chamber to the breaking point of their rising tensions? Emerald Invasion Emerald City might be the premier threat to Emerald City, but they are far from the only one. Emerald City has a peculiar connetion to the the extradimensional realm known as Z-Space, the buffer zone that exists between different universes. From Z-Space, Professor Zed has vowed to conquer the Emerald City of Earth Prime, to free it from its hidden masters! Professor Zed sends his multiversal armies of heroes, villains and monsters to invade Emerald City. Perhaps letting him free the city might be a better choice of evil to rule Emerald City, or maybe you're better off with the devil you know. Emerald City Secrets The Chamber rules Emerald City from the shadows. Their reach never-ending, they seem like an unstoppable juggernaut. No one knows who they are, few know that they even exist, but Rebellion knows that something is wrong and that someone rules the city in secret. Join Rebellion in navigating the labyrinthine secrets of Emerald City to uncover the truth. The New Commander Rita Lang wanted to help people. She really did. Her nanomachines would be used to heal people, to restore what they lose, to make them healthy. To make them better, but, accidents happen. Animal testing resulted in strange deformities and the discovery of a hive mind network in the nanomachines. When one of her coworkers wanted to move on to human testing, Rita was desperate to keep things at a slower pace. Desperate enough to use the nanomachines to take command of the coworker and an army of lab rats during an encounter with Salvo. Ultimately, Rita Lang succeeded in her goals. Only Salvo knows what she did, and Rita holds the secret of Salvo's identity to bargain. Using the nanomachines for evil was a means to an end, not something that Rita had ever wanted to do, but perhaps the experience had an effect on her. Rita Lang is ready to take command. Community Until now, the heroes of Emerald City has been fractured. Lone agents, reacting or acting by their own agendas. Meetings have been by chance, team ups happening solely by luck. Maybe its time to change that. After her meeting with the Emerald Spider and the Mighty Meta-Naut and the launch of the Mars Ultio suits Justice has put out the call on HeroHouse and CapesList to meet in Betlehem Heights. - - - Right now, this is, as far as I can see, every non-archieved PC in Emerald City, so taking the liberty of tagging their players. Everyone else is of course welcome to join with visitors, new migrants to Emerald City, or brand new characters. If you're interested, let me know here or on Discord, and I'll work you into something. If you have any storylines in particular or get any ideas based on this, let me know! Blackstaff Comrade Frost Dalir the Dashing Dreamer, The Emerald Spider Justice Kanunu Levity Mag-Might Meta-Naut Oz Rebellion Salmon/Slipstream Salvo Sha'ir the Spellsmith Techneaux Ultra Girl Venomax Waverider
  4. So let's do this thing again. I'm back and actually posting. Unlike the last time I said this (or the time before that. Or the time before that). I'm very self-aware of how it's gone! My schedule has been ridiculously relaxed, ever since I started a new job in the middle of December and especially so now that my hours changed to what it is now, and I want to get back to having fun with y'all. New and old. Essentially, anybody whose interested in more threads. Let's Duet! our characters for a thread (Social/Combat/or somewhere in between) drop me an idea here, through pm, or especially in Discord and we'll work something out together. Don't have an idea in mind. You can also just roll the metaphorical dice, and blindly trust me for a plot! But, let's keep this to a 2 character affair! Team ups in the style of the Brave and the Bold or Marvel Team Up as is often the case when we do these threads. So here's a run down of my characters, if you want to have a team up thread with one of them. Argonaut (PL: 10) : Freed Omegadrone turned Agent of AEGIS. Has been on Earth Prime for two decades, but has been an active part of the hero community for far less time. Yves Zermeño is a mother of three, a superspy, and a woman who has murdered more than her fair share of people while enslaved to Omega. Understanding of the fact that Redemption is a never ending road. If the government needs a hero on the scene, or the forces of Omega are involved, or maybe she just wants to skip her book club but Argonaut takes to the skies. Dalir the Dashing (PL10): Emerald City Stage Magician. Connected to a hidden society in the mountains, the illegitimate son of ASAD; Dalir has a penchant for the flashy but his powers are tied to his nine viridian[and one Daka] rings. Dalir has no particulars about the sort of crime, though the Cryptids do love to beckon. Asad's a bit of a snarky genius when off-stage, but when a crowd is there he knows "It's time to put on a show!" Foreshadow II (PL12): Prescient heir to the Foreshadow name. Adopted by the original Foreshadow, Erick Sloane is an Olympic level athlete whose career was cut short by tragedy. A millionaire turned billionaire through his Seed and Series A tech based venture capital investments, Foreshadow's real superpower is writing checks in a digital age. Attached to the UK superhero team Vanguard, whose portal allows him access to travel back and forth between the UK. Though, You'll likely be finding him solely in the UK for the next few months, Foreshadow favors street crime. Glamazon (PL 14): Atlantean princess, Olympian Demigoddes, ambassador to the Surface, and one woman wrecking ball. Glamazon is essentially a Homeric heroine with more modern sensibilities. She acts before thinking and her first thought is usually to punch things very, very, hard. Hellhound (PL7) Bedlam city bouncer by night, Werewolf by also night. Hellhound is your typical down on his luck blue collar werewolf as you are want to find in Bedlam City. Waging a one-man war against his father's MC. The Bedlam hero favors the streets, but Opus Ombra lurks in the city and the mystical can come a calling. Roulette (PL11): Zultasian Bounty Hunter and part of a crew of bounty hunters known as the Voidrunners. Roulette is just the worst taking pleasure by grating on anyone and everyone's nerves, but the man has a semblance of a conscious. Despite the fact that he shoots concussive laser beams from his eyes, he has an aversion to violence and will generally attempt to avoid it. Shock and Awe (PL9) He's a human thunderstorm, she's a lightning rod. Together they fight crime. These two Southern teens find themselves attending the Prestigious Claremont academy, formerly a part of the intramural Orange squad currently let's not worry about that. One's sour, one's sweet but both are full of all sorts of Texan Southernisms. BUT WAIT THERE'S MORE! I still want to give life to the the Else Ifs and What Ifs Subforum as its woefully forgotten. So folks pitch me a solo or two character team up thread that takes place on a parallel Earth! Or leave it to me to think up how to indulge in your Inner Superman Red Son. We could take a visit to see your Earth: Paragons story. Or even turn back the clock New Frontier style to a Freedomverse just entering the Golden Age with what would otherwise be modern heroes. Now don't go tripping all over yourselves to play a thread in which you likely have to build a whole new version of your character. Potentially worth half post value at that. But, really I think this could be fun and bring life to the Else Ifs and What Else worlds! BUT WAIT THERE'S EVEN MO-okay there's not anything else to add here.
  5. A being from the stars, a cosmic lover, has come to Claremont, setting its sights on the student body as it attempts to find the perfect love! Its first target? Thunderbird! Of course, the cosmic lover is fickle, and what might be complete devotion and true love one moment, might be discarded if something better shows up. Anyone interested in helping Micah fight off the cosmic lover's advances, or potentially ending up the target of their love? I figure this will run with a bit of a revolving cast, with me bringing in and ushering out characters as they will pop up.
  6. Vibora Bay PCs go the front of the line, but PCs from other areas can participate if there's room. The only requirement is that you come up with some excuse for your PC to be at (or very near to) some part of the Vibora Bay waterfront when disaster strikes. Disclosures: A lot of the action is going to take place in or near water, so "aquatic" characters will thrive, but being "aquatic" isn't required, and in fact, I'd prefer that most of the team aren't specifically adapted to that environment. I'll hand out Hero Points liberally for the setbacks. And if nothing else, there are always power stunts and heroic feats. According to my cursory research, the continental shelf containing the bay is roughly 150ft deep, so unless someone more knowledgeable recommends otherwise, that's the depth I'll use. The villain's character sheet will be withheld until the end. I'll update the OOC to include their stats as they're demonstrated or uncovered. You're flying blind. There's no need for you to memorize these rules, but I want you to know in advance that I'm using them: The following core M&M rules will be in effect. In combat, each round you're in the water, you need to make a Swim check (or a raw Strength check if unskilled), at DC15 since this will be "rough water." Success: You can (but don't have to) move at 1/4 speed with a move action (7ft if you have the base 30ft speed and no movement powers or Growth ranks) or at 1/2 speed with a full action (15ft without powers). Failure: You can't move from your current position, but you don't sink either. Fail by 5+: You sink underwater, and suffocation becomes an issue. If your actions for the round include trying to rescue another character, your Swim check rises to DC20. Out of combat, if you're mostly in the water, then you need to make a DC20 Swim check once per hour. Failure: You suffer a level of Fatigue. I'll be making the following judgement calls. If you're underwater, you count as having "Partial Concealment" (20% miss chance) and "Improved Cover" (+8 Defense, +4 Reflex saves) from attacks originating above the water. You can hold your breath for X rounds (X = Constitution) only if you had the chance to, because going underwater was a conscious, active choice on your part, not if you fall/get knocked/get dropped/etc. If you take damage or get stunned while you're underwater and holding your breath, then you're not holding your breath anymore. If you're underwater and not holding your breath, then you have to make a Fortitude save against suffocation each round (DC10, +1DC per round, failure = Unconscious, then Dying, then -1 Con per round). If you burn a Hero Point for a temporary rank of the Equipment feat to get ahold of a rebreather or some SCUBA gear, then I'll let it last for the entire scene instead of the usual 1 round for a Heroic Feat. The M&M books forgot to import any specific rules for what happens when you're fighting underwater and you don't have Environmental Adaptation, so I'll be importing these from D20. -2 penalty to Attack rolls -4 penalty to Notice and Search checks Thrown weapons don't work If you fail your Swim check, then you lose your dodge bonus for a round. Anyone using powers with a "Fire" descriptor underwater may suffer a setback. Example: They have to fight through a Nullify effect (resisted with a power check or Will save, as usual). Instead of the power just not working, I may decide that the power rank is reduced by however much you failed the check/save (just for the round, not for the whole scene). Anyone using powers with an "Electricity/Lightning" descriptor underwater may suffer a setback. Example: Their single-target attack acquires an Uncontrolled version of the Area extra.
  7. So I'm going through my if I want to play my character I better just run something phases, so I'd like to do something with Betsy. So I thought I'd do something properly Southern GOthic and have Betsy, and one or two other, face off with some vampires, maybe the big cheese himself.... Anyone interesting in join in with her little excursion?
  8. Looking for 2-3 PL 10-12 characters to respond to explosions and/or some kind of attack near the Doomforge overlooking Kingston. Intro thread for the Unbreakable Kronk, so depending on reactions might be a bit of "Let's you and me fight!" but overall probably more character interaction/exposition than combat. Preference for Characters with ties to the terminus/warpwold but generally open recruitment.
  9. Archer has been investigating disappearances around Freedom City, which is leading him onto the path of the Pinball Wizard! Who is brave enough to help him against this pinhead master of backbox? Looking for 1 or 2 characters around PL10 to team up with Archer to stop the Pinball Wizard and save the kidnappees, thread will be launching some time after I get back from my vacation. Anyone interested? Planning on it being a new member/character friendly thread, so gonna prioritize characters like that, depending on who's interested, otherwise priority to those that don't have a lot of threads going at the moment.
  10. Alright, looking to get something going with the Orange Squad for Claremont. Don't need every member, but it would be nice to have them together. The idea is that the group goes to a Haunted House that is MaAaAaGiC! There'd be a series of about 5 rooms, each a pocket dimension and all with some freaky element to mess with the PCs heads. Goal would be to get through the gauntlet of weirdness and make it to whoever is running this mad house. What do you guys think? @Cubismo @Ari @Heritage @Nick @Electra @Dr Archeville
  11. Torque would like to build on the relationships started by the heroes working together during the hurricane. She'd like to arrange an informal meeting between interested parties to discuss possible future collaborations. Betsy would probably be the point of contact to set things up, but Taye has no idea where such a meeting might take place.
  12. It was a quiet afternoon through the Emerald Cities. But, everything changed when the Storm came through. Neither North Emerald nor South Emerald were prepared for the massive infrastructure damage that has taken hold. And only the superheroes on the scene are available to act as first responders. But, what of the sightings of gangs of supervillains appearing on the scene? That's right recruiting players for a version of the Emerald City Knights adventure! Those who own the PDF don't be surprised if the story beats and twists are different. But, the mass empowering event occurs. Note, PC's are not required or expected to form the in setting Emerald City Knights or Emerald :League or any superteam thereof. As such a desire to do so is not a requirement to join. But, Emerald City based characters will get a priority. Seeking 6-8 PCs for two threads that will be ran concurrently in South Emerald and North Emerald (and eventually meet up). Time Travel, combat, and even the moon itself await!
  13. What: Action thread where Claremont students get mixed up in daka-infused tech smuggling ring. The smugglers are carrying mostly harmless medical equipment, the problem is the Dakanan power-armored royal Red Lion and his New Freedom mercenaries aiming to kill the smugglers for their crime against Dakana. Who: 3 additional Claremont students. Base team of White Lioness, Red Lynx and Sun Dragon/Dio. Preferably PL10. Where: Riverside docks. When: October 10th, 6PM, 2019
  14. Stressed out by the hustle and bustle of Freedom City? Looking for a way to better control your powers? Secretly carrying a torch for a redheaded Southern Belle? Then join Claremont's Meditation Club, led by Lulu Beaumont! Not quite sure if this will lead to threads specifically, but Lulu's noticed several students she thinks might benefit from transcendental mediation, and she's eager to teach them! This would involve yoga mats and comfortable clothes for those who are interested. (Dok, don't feel the need to join; just couldn't resist be the 'rule of three' joke )
  15. I'm looking for 2-3 Emerald City based PCs to try and get some more interaction going, maybe get some plots moving for Emerald City. The basic idea is that some out of town super villains are showing up to stake the claim, since the city obviously doesn't have any super villains at all. Of course, Emerald got some heroes, and some people that might not see kindly to out of towners showing up. It might evolve a bit from that, depending on who's involved. I'm planning on involving Justice or Rebellion, depending on interest.
  16. Remember those old team up books where two heroes ended me up to face an enemy? Well, I'd like to do some short adventures that do just that, two heroes that start off investigating separate problems that end with them meeting up to face a single baddie. It also gives me a chance to dust off some of my favourite characters and get them to meet lots of other heroes. The four series I have in mind are: Emerald City Teamup: Featuring Emerald Spider a Spider-man/Silk type character, and hero of Emerald City. Bedlam Mysteries: Featuring Doctor Thorne a Bedlam occult investigator with a special gift of her own. Freedom City's Finest: Triakosia who is Centurians cousin, and very Powergirl like, who protects the world from threats. Space Adventures: The Traveller, Praetorian and part-time wanderer and all-time troublemaker out in space. And don't feel that you have to come from the city that the heroes come for to get involved, we can always have one or more of them travel around a little. If you interested let me know which hero you want to use, and which hero you'd like to fight alongside, along with anything you'd like to explore and we'll see about starting your exciting adventures!
  17. Hello there! I am looking to form a team with my character Corona, and would love to see some players join. Not especially picky with members, because Corona herself wouldn't be. Any PL is acceptable, though very high PLs might have less to do with the first storyline. Which brings me to my next point - the team is being formed to deal with something I'm calling the Kingmaker Saga. A ghost from Corona's past has come up, and she needs help to deal with it. It's going to be a multi-thread affair, so there will be a lot to do, and depending on how much interest I get, I might be able to run multiple threads for people at once. It deals with a rogue super-power bestowing geneticist, evil half-clones, and a rogue psychic who is quickly becoming more than what her master can handle. Technically, you don't have to join the team permanently to take part in the storyline, though the offer will be extended in character. In character, Corona has put this ad up in the Daily Herald:
  18. So, many heroes are focused in the three big cities - Freedom City, Emerald City, and Bedlam. That leaves vast swathes of the USA (and the world!) largely uncovered by heroes. As it happens, a PC hero's hometown (or other locale that they care a great deal about) turns out to have recently gotten new superheroic protectors. Not all is as it seems, however, as at the same time, crime rates are exploding upwards. A mysterious source, suspicious of these new heroes, tips the PC hero off, urging them to investigate further. This is intended to be a mostly investigative thread, with the possibility for a couple of combats. Let me know if you're interested!
  19. So I've noticed that Merge is low enough to get into Bedlam, so it seems a good enough opportunity to try something out. I'm thinking two threads, with a couple of people each, that looks at the general (mortal) corruption. One will be street level around a series of strange fires in one of the poor districts of the city, the other will involve the upper echelons of the people running Bedlam. The first part is more traditional, whilst the second will involve a little undercover work. Both will be around the same time, so I'm afraid you won't be able to do both. Anyone interested?
  20. A group of lowlifes come together to for reason of strength in numbers at least. Then they get the big idea to do a heist. Because, you know, gotta get that notoriety out there. Unfortunately, that heist happens to be on someone's territory. Someone powerful. Probably not a Crime Syndicate member, but the consequences will be great. If they don't die they will will be captured and, well, let's just say it's a one shot for a reason. You are those lowlifes. I'd like the characters to be in the PL8 area, but if you have someone above that level, we can lower it 1:1. PL 10 would be -2 on attack, effects, defense, and toughness, while PL12 would be -4 on those. PL7s would not get a boost. It would also help if the character is pretty much unknown. There is a reason you're grouping together for help. I'd like 4 characters but I can do it with one more or less. Anyone interested?
  21. There is something strange going on at FCU. Previously bright students have showed up suddenly barely able to tie their own shoes, and nobody knows why. The only clues are reports of strange nocturnal attacks. Panic is starting to spread among the students, and some grad students are simply refusing to show up for class! Clearly, some heroes are needed to find the cause of this dastardly brain drain and put a stop to it! I am looking for 2-3 heroes of any type willing to do some investigation and knock some heads together. I will be contributing my own PC Corona (link in my signature) to help.
  22. Claremont Academy has organized a summer school program based around projects on and vists to non-human societies. This thread is about a visit to Coalition space, the newly-joining worlds of Xix(around the nearby, undiscovered star of Lia) hosting an open celebration around their union with the interstellar alliance. The hope is that observing a peaceful transition between isolation to community will provide a safe, helpful means of understanding the galactic neighbors they might encounter later in life. At the same time, a group of spacefaring heroes have also come to the party. Some are already aligned with the Coalition, there to observe and guard the dignitaries at work finalizing the union of Lia and the galaxy. Others, however, are there following rumors that something horrible is planned, some devastating strike at the heart of the young civilization by an unknown threat. WHO: 3-6 PCs, from either Space or Claremont Academy, no PL limits. WHAT: Mingling, then reaction to a crisis, depending on reaction combat or escape closes thread(with possible follow-up). WHEN: Summer vacation, dated July 5th, 2019.
  23. So for my first outing on the website as a GM I was thinking about doing something a bit lower on the power level scale. Something in the range of maybe PL:7-8. Maybe with a bit of a mixed PL Range. A PL 9-10 with a two or three PL:7-8 might actually work. I would intend this to be the first relatively short part of a three or four mission narrative. So if your in the first one your likely to at least end up in another one. The general requirement for the start on this would just be. #1: Be in Freedom city. #2: Be some one who can either explain why you would catch wind of a black market deal. #3: Be some one who has enough of a eye on the underworld that you might just run across something that looked like a deal going down. #4: Again be in the general lower PL Range. And or MAYBE be a PL:9-10 that can or does work with some other people. I can alter the overall feel of the whole thing to match up with a group I like. So if I end up with two or three Power Level 10's. That's fine, I can just beef up the ideal a little bit. This is also just a in for me to do a little world building on my end so there will be some looking around, talking and investigating most likely after the punching people... so you know, not just punching people.
  24. Face forward, true believers! In the spirit of Marvel Team-Up and The Brave and The Bold comes Freedom's Finest! Each month I'll be running a team-up adventure for a newer player character and one of my own characters at request! The idea is to give new players and established players with new characters a chance to dive into the world of Freedom City and beyond, letting them show their stuff and jumpstarting connections with existing heroes, just like those classic team-up comics! Naturally not every team-up idea will make it into a monthly installment of Freedom's Finest, with preference being given to players who have been active for less than a year and to pitches that spark my interest! What should a pitch look like? Something along these lines: "My super-serious dark avenger and the wise-cracking Jack of all Blades arrive to foil the same jewel heist and have to overcome their personality differences to work together and stop the thieves!" "My impetuous telepath is out patrolling after curfew and runs into Midnight. Realizing she can't read his mind, she mistakes the shadowy figure for a villain and leaps into action!" "My pyrokinetic character is a student at Joseph Clark High School. Maybe he could go to Wail for advice on whether to maintain a secret identity or go public, now that he's got powers?" In other words, post in this thread telling me a little about your character, which of my PCs you think they should team-up with and why! The idea can be combat-based or purely social, so long as it's interesting! Details can be worked out in private messages and ideas that aren't picked for the following month will still be up for consideration going forward! It bears mentioning that this is hardly the only way for a new player or new character to get involved in threads, it's merely one more opportunity - and a good way for my own characters to meet some fresh faces, too! So who's available for team-ups? Glad you asked! Jack of all Blades - This community-minded, acrobatic hero creates energy swords and leads the low-power, high-impact team The Interceptors! The only thing faster than his blade is his tongue; his confrontational style is amusing to some and aggravating to others! Jill O'Cure - Younger sister to Jack of all Blades, Jill is a part-time medical student, part-time EMT, full-time source of deadpan snark. She uses her force fields and healing powers in defence of the West End and her biokinetic attacks to bring villains to their knees! Midnight II - Grandson and heir to Freedom City's original mystery man, Midnight is a shadowy figure of few words. Unmatched on a motorcycle and with a gadget for every situation, he brings his tactical acumen to the Liberty League's fight against fascism across the multiverse. Wail - The last surviving member of the 70s super team 1-800-JUSTICE, today Keith LaMarr works as a civics teacher at Joseph Clark High School. That doesn't stop Lincoln's sonic shouting, super tough, brick house of a hero from teaching fools a lesson! Ghost Girl - A cold, lonely death in the forests outside Thunder Bay was the end of one story and the start of another! This teenage poltergeist is a ray of sunshine and the chill of the grave all wrapped up in one incorporeal, effervescent package, freezing evil in its tracks! Set - In the Silver Age, Set the Destroyer was one of the Freedom League's most dangerous foes but that was then and this is now! This social media savvy rogue is looking to rehabilitate his - and just as often her - tarnished image and to look good doing it! Sekhmet - Not everyone is so ready to believe that the reincarnated Set has reformed and this warrior goddess has been saddled with keeping and eye on the trickster's antics. While she's in the mortal realm She Before Whom Evil Trembles stands ever stalwart! Rock - The stoney strongman of Captain Eclipse's crew on the Horizon is a walking quarry for hire with a heart of gold and fists of granite! Bodyguard, treasure hunter, smuggler, freedom fighter and more, you don't want to get stuck between Rock and a hard place! Nae-Dae - Rock's four-armed, foul-tempered companion, this Irreran wrench monkey can fix anything with nuts and bolts and is liable to try stealing anything that isn't nailed down! Sticking up for an underdog, though, is when she brings out the big guns! Reagent - A concoction gone wrong encased this teenage alchemist in stone, taking her from Victorian England to modern day Freedom City! If the culture shock wasn't enough, when in danger she transforms into an unstoppable behemoth: the Alkahest! You'll find links to all of their sheets in my signature. So be brave! Be bold! Be counted among Freedom's Finest!
  25. Alright, so I'm in a thread-running mood again. Now, for one of the ideas I've got whirring around in my brain I really don't have any go-to PCs, so I'm doing this as an open recruitment. As you can probably tell from the title, it'll be a somewhat occult-themed thread, although that doesn't affect the character so much as you as a player, if you'd rather not go for that. The thread will be set in Freedom, so characters from other cities would have a bit of a harder time making the cut (although I'm not gonna say it can't happen) I'm looking for 2 PCs (possibly a third if I'm convinced that one of yours would work), namely: -one character in their early-to-mid 20s, who would be, at least in the beginning of the thread, in their civilian identity. -a magic/occult/that kind of supernatural themed character, an investigator, or preferrably somebody who combines both aspects. As I said above, I may consider 2 characters for either of those roles should I see a few that fit well. If you're interested, just post a reply to this thread, and specify which character (I like to think I know them all well enough , considering how many of them I've approved )
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