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Amelia

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About Amelia

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    Token Tran
  • Birthday April 15

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  1. Emma Frost build Power Level: 12 (Built as PL10) Tradeoffs: At PL10: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Power Points: 175/180 Unspent Points: 5 ABILITIES 30PP (0 + 0 + 10 + 10 + 10 + 0) Strength: 10 (+0), 10 Lifting (Heavy Load: 100 lbs.) Dexterity: 10 (+0) Constitution: 20 (+5) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 10 (+0) COMBAT 20PP (10 + 10) Initiative: +25/+5 (+5 Int, +20 Enhanced Improved Initiative) Attack: +5 Grapple: +5 (+5 Melee Attack, +0 Stren
  2. Thrude The goddess returned Sanngrdr's embrace. "I thought thou look'd familiar! Well met indeed." She pulled away and gave her fellow Valkyrie a quizzical look. "Then thou art NOT here to drag me back to the All-Father's hall?" The goddess glanced over to Astrid when she spoke. The moment the word "Alvíss" left her lips, Thrude's face tightened into a glare. Her nostrils flared, her eyes bulged, and her jaw clenched tightly shut. Thunder rumbled in the distance. Thrude's face softened. She clasped Astrid's forearm in a gesture
  3. Thrude The All-Father's reach extended even beyond the bounds of the Solar system. His wayward granddaughter received his summons while in orbit around Antaria, shortly after having rescued a Lor freighter which had been incapacitated after colliding with a quantum filament. Upon first returning to Midgard, Thrude had sworn a vow to protect humanity, and as soon as she had learned of their Lor cousins living among the stars she expanded that vow to encompass them as well. Once the Antarians had the evacuation of the ship under control, she followed the raven through the vacuum of s
  4. In Brief: Thor's daughter got her mom's hair and her dad's everything else Character: Thrude Power Level: 12 (Built as PL11) Tradeoffs: At PL11: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Power Points: 175/178 Unspent Points: 3 Catchphrase: "I SHALL SMITE THEE!" Nicknames: Trudy Alternate Identity: Princess Thrude Thorsdottir of Asgard Identity: Public, although the general public is not in universal agreement that Thrude is an actual deity Legal Status: Undocumented immigrant with no criminal record Birthpl
  5. There's a tiny smattering of additional material we've incorporated from other 2E books, like The Book of Magic and Agents of Freedom. You can see a full list in each section of the house rules ("Feats", "Powers", etc.) of what we've allowed and the few things we've specifically disallowed. A fair amount of 3E has also trickled into our house rules (we joke that we're really playing "edition 2.5"). So if there's something you want to use and you're not sure about it, ask. If you haven't already, start by reading everything here: https://www.freedomplaybypost.com/start/
  6. Possible endgame build for Thrude Character: Thrude Power Level: 15 (Built as PL12) Tradeoffs: At PL12: -4 Attack / +4 Damage, -4 Defense / +4 Toughness Power Points: 250/250 Unspent Points: 0 ABILITIES 64PP (16 + 16 + 16 + 0 + 0 + 16) Strength: 35/26 (+12/+8), 100/26 Lifting (Heavy Load: 12,500 tons / 920 lbs.) Dexterity: 26 (+8) Constitution: 34/26 (+12/+8) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 26 (+8) COMBAT 30PP (16 + 14) Initiative: +8 (+8 Dex) Attack: +8, +4 Rang
  7. In Brief: Thor's daughter got her mom's hair, her grandpa's luck with eyes, and her dad's everything else Character: Thrude Power Level: 12 (Built as PL11) Tradeoffs: At PL11: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Power Points: 175/175 Unspent Points: 0 Catchphrase: "I SHALL SMITE THEE!" Nicknames: Trudy Alternate Identity: Princess Thrude of Asgard Identity: Public, although the general public is not in universal agreement that Thrude is an actual deity Legal Status: Undocumented immigrant with no criminal
  8. Bare-bones foundation for a teen magnetic controller for @EmpressValerian96 Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 113/150 ABILITIES 0PP (0 + 0 + 0 + 0 + 0 + 0) Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT 22PP (8 + 14) Initiative: +0 (+0 Dex) Attack: +4, +8 Magnetic Control Grapple: +4 (+4 Melee Attack, +0 Strength), +20 Magnetic Control (Perception Move Object 10) Defense: +8 (+7
  9. Potential reboot/replacement for Mister Strix Character: The White Widow Power Level: 12 (Built as PL8) Tradeoffs: None Power Points: 180/180 Alternate Identity: Gianna "Gia" Helena Igglioni (Deceased); Chiara Nocenti; Arachne Identity: Secret Legal Status: Deceased USA citizen with no criminal record Birthplace: Bedlam City, Wisconsin, USA Base of Operations: Bedlam City, Wisconsin, USA Residence: Varies Occupation: Vigilante Affiliations: The White Spider (Vittorio "Vic" Cavalieri, former partner) Family: Pare
  10. Here's 123/150PP spent. Plenty of room left for however you want to round him out - skills, feats, stats, whatever The one big flaw in this build is that there isn't really anything to power stunt off of. Read up on the Super-Strength power, particularly the available power feats. They act as a sort of alternate power on your whole Strength bonus. During play, use Extra Effort for power stunts to temporarily pick them up when they'd be useful, and if you wind up liking them and using them often, buy them as permanent feats. The Stunning Attack feat is basically a Stun
  11. Power Level: 10 (Built as PL8) Tradeoffs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness Power Points: 123/150 ABILITIES 8PP (0 + 0 + 0 + 4 + 0 + 4) Strength: 32/10 (+11/+0), 47/10 Lifting (Heavy Load: 16,640 lbs. [8.32 tons] / 100 lbs.) Dexterity: 10 (+0) Constitution: 26/10 (+8/+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) COMBAT 24PP (12 + 12) Initiative: +0 (+0 Dex) Attack: +5/+6 Grapple: +23/+6 (+5/+6 Melee Attack, +11/+0 Strength, +3 Super-Strength, +4 Size) Defense: +5/+6, +
  12. PL8 Claremont version: Power Level: 12 (Built as PL8) Tradeoffs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Power Points: 180/180 ABILITIES 10PP (0 + 4 + (-10) + 12 + 4 + 0) Strength: 30 (+10), 50 Lifting (Heavy Load: 12 tons) Dexterity: 14 (+2) Constitution: - Intelligence: 22 (+6) Wisdom: 14 (+2) Charisma: 10 (+0) COMBAT 22PP (12 + 10) Initiative: +5 (+5 Int) Attack: +6 Grapple: +20 (+6 Melee Attack, +10 Strength, +4 Super-Strength) Defense: +6 (+5 Base, +1 Dodge Focus), +3 Fla
  13. Daredevil's Super-Senses Here's how I'd build a character with Matt Murdock style powers. Notes: I consider this a high-difficulty, high-complexity character, both to play and to GM for, because of all the extra things you need to think about when running them. Aside from that, it's probably just a basic Martial Artist or Weapon Master build. An easy variant is to make them deaf, anosmiac, or numb instead of blind, and to then buy a bunch of Visual-type Super-Senses (Analytical and Extended on everything, Infra-Vision with Tracking, Ultra-Vision, X-Ra
  14. Here's a version that only uses the human form with draconic powers, abandoning the transformation into an actual dragon. You might find it a cleaner, less complicated alternative. Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 ABILITIES 22PP Strength: 26/16 (+8/+3) (Heavy Load: 920 lbs. / 230 lbs.) Dexterity: 18/14 (+4/+2) Constitution: 26/18 (+8/+4) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) COMBAT 14PP Initiative: +4/+2 (+4/+2 Dex) Attack: +4, +8
  15. I apologize to anyone I'm currently in threads with, but school is kicking my ass this term, and I just do not have the mental bandwidth for posting right now. By the time I'm done with my work for these classes, I don't have anything left in the tank for creative writing. I'll check back in when/if things let up.
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