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  1. In Brief: Neo-Nazi Mac Gargan Character: Webmaster (Spider Centaur Form / Normal Form) Power Level: 10 Tradeoffs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness) Power Points: 233 Alternate Identity: Josef Bankowski Identity: Public Legal Status: USA citizen and fugitive Birthplace: Freedom City, New Jersey Base of Operations: Freedom City, New Jersey Residence: Mobile Occupation: Former: Mechanic, Current: Criminal Affiliations: None Family: Olivia Lenkiewicz (ex-wife), Mia Bankowski (daughter), Gabriel Bankowski (son), unnamed brother, sister, parents, cousins, aunts, and uncles DESCRIPTION Age: 27 (Date of Birth: 1992) Apparent Age: 27 Gender: Male Ethnicity: Caucasian Polish-American Height: Werespider Form: 8'6", Human Form: 6'1" Weight: Werespider Form: 1,200 lbs., Human Form: 170 lbs. Hair: Werespider Form: None, Human Form: Blond Eyes: Werespider Form: Black, Human Form: Blue In his human form, Josef Bankowski is tall and lean. Excessive drug use leaves him looking pale with dark circles around his bloodshot eyes. In his "werespider" form, he's a "spider-centaur". From the waist down, he has the body of a giant northern funnel web spider. From the waist up, he's still humanoid, but his flesh is red and covered with black spiky chitinous plates. In his "spider swarm" form, he's a human-sized mass of spiders all coordinated by a hive mind. HISTORY Josef Bankowski's grandparents were devout Catholics who fled Poland in the 1960s, escaping the Communist regime which would control that country for another quarter of a century. They immigrated to America, where they were granted refugee status and, eventually, citizenship. Josef, like his parents, was born in Freedom City, growing up as part of the multi-ethnic tapestry that is Freedom's West End. Josef's father enlisted in the Marine Corps and then worked as an auto mechanic, eventually owning his own shop, where Josef started working as a teen. Josef started doing hard drugs in high school. His already terrible grades got even worse, and by his senior year, he managed to not only flunk out, but also impregnate his 17-year-old classmate Olivia Lenkiewicz, the daughter of family friends. Olivia carried the child to term, and the two were married before her senior year. With no other prospects, and at the urging of his father, Josef joined the Marines, like his father before him. The discipline didn't take. He resumed his old lifestyle, using again and cheating on his wife (both with random pick-ups and with professional sex workers), almost as soon as he got out of basic training, as often as he could make the time for it. The first few times he was caught, he was reprimanded, but let off with warnings or light informal punishments. But eventually, his behavior became too egregious for the Corps to ignore. He made it almost halfway through his first 4-year enlistment term before being arrested, court-martialed, and dishonorably discharged. He spent a year in prison. Olivia stayed married to him for several more years despite his behavior. She was forced to become the primary breadwinner when he proved to be chronically unemployable. Despite his record, he would get various mechanic jobs, but he could never hold them for long before either losing his temper or failing to show up to work on time (or at all) because he was too busy indulging his addictions. He regularly cheated on his wife, spent their money on his addictions, and physically abused both his wife and their two children. Olivia finally kicked him out of their apartment in 2017, getting a restraining order which Josef frequently violated. They were separated for a year before Olivia filed for divorce, which was finalized in 2019. Josef spent the two years after their separation sleeping on his brother's couch, and tumbling down an online rabbit hole of political radicalization. He'd been interested in pick-up "artistry" and "uncensored" anonymous image-sharing message boards since he was a teenager, but after his long-suffering wife left him, he found a ready-made pipeline to an ideology which affirmed that he was the true victim. His political views quickly shifted from reactionary to outright fascistic, buoyed by rabid bigotry. He established his own online presence during those two years, starting a vlog series where he parroted the same bigoted talking points as a thousand other guys just like him, and presented an account of his life which was heavily distorted in his favor. Meanwhile, his addictive behavior continued to escalate. In 2019, after his divorce was finalized, Josef started abusing "super" drugs. After taking a "powerball" of Max and Zoom, he went to his ex-wife's apartment. His own brother called the police on him after he left. After breaking in, he assaulted Olivia, her mother, and her new boyfriend, and took the entire family hostage at gunpoint. On his first outing as a superhero, Octoman intervened, and, with Bombshell's aid, he defeated Josef, though Josef almost beat him to death in the process. After the police took him into custody, Josef suffered multiple organ failure. The super-drugs had taken their toll. With his history, no hospital would consider transplants. He was advised to check into hospice care for what the doctors expected to be the last few weeks of his life. Meanwhile, despite his prognosis, the city, state, and federal attorneys offices all moved forward with indictments. The charges included multiple counts of kidnapping, and, because of the super-drugs in his system at the time, assault with a deadly weapon, aggravated assault, and attempted murder. Josef was facing multiple lifetimes worth of prison time alongside certain death, before his thirtieth birthday. Because he no longer had powers once the drugs had left his system, and because he was physically incapacitated, Josef was held in the Freedom City Correctional Facility just outside Hanover, while awaiting the trial no one expected him to live to see. Doctor Cooper Seidel, who had kept Octoman under surveillance ever since the accident which gave Octoman his powers, had observed Octoman's battle with Josef, taking an interest in him. Seidel infiltrated the minimum-security facility and kidnapped Josef, spiriting him away to Seidel's new secret laboratory. Months before, Seidel had genetically altered a group of venomous animals with months of retroviral therapy and nuclear radiation exposure, as part of his continuing quest to refine and enhance the universal antivenom serum which gave him the ability to transform into the monster Goanna. Seidel had lost those animals when he had to pack up his lab to flee the authorities, and his hired thug crashed the truck after swerving to avoid 15-year-old Ben Wang, who had run out into the street to save a dog. During the following few months, Seidel had split his efforts between spying on Wang, who had gained powers after being bitten by the blue-ringed octopus, and combing the sewers with a Geiger counter to recover as many of the experimental specimens as he could. One of the animals Seidel managed to recover was a northern funnel web spider. Seidel injected the spider's venom into Josef, out of pure scientific curiosity. Seidel didn't care whether Josef lived or died. He just wanted to see what would happen. And he told Josef as much. But Josef didn't die. He gained the ability to shapeshift into a giant centaur-like human/spider hybrid, or a human-sized swarm of spiders with his mind as a collective consciousness spread out among them. He escaped from Seidel's lab after his first transformation. Josef quickly parlayed his new powers into a career as a professional criminal. His main sources of income are violent armed robbery, extortion, and murder, both on his own initiative and for hire to other supervillains and organized syndicates. He also occasional commits various terrorist acts for his own gratification, using his superhuman strength to wreck buildings such as community resource centers, restaurants, and nightclubs which are associated with people he considers "degenerates" or "foreign invaders". Some of his earliest "work" was for the national designer drug cartel owned and operated by Cortex (Threat Report, page 24). Along with money, and super-drugs tailored to overcome Josef's enhanced physiology, Cortex provided Josef with a unique form of compensation: He used his world-class tech skills to help Josef maintain and expand his social media presence, despite his fugitive status. With Cortex's help, Josef has been able to continue his vlog series, which has attracted a significant following in a short time among the worst people on the internet. The regressive reactionary politics he advocates in his rambling, drug-fueled hours of recorded hate-speech still aren't any different from what a thousand other men just like him are already saying, but his status as a powered supervillain gives him a level of prestige above and beyond his peers. His videos get taken down from the more legitimate platforms almost as soon as they go up, but they get downloaded and re-posted all over the less reputable parts of the web. Despite multiple active law enforcement investigations, and the more legitimate crowdfunding platforms refusing to get anywhere near him, he has been able to collect regular crypto-currency donations from his fans, which keeps him living comfortably between "jobs". Multiple technologically-inclined heroes have attempted to trace the source of his uploads or cut off his funding, but so far, Cortex has foiled those efforts. Cortex considers it both an amusing intellectual exercise, and another means of controlling a useful but ultimately disposable asset. The moment Josef steps out of line, Cortex can cut off his supply of drugs, donations, and adulation with a few keystrokes. PERSONALITY & MOTIVATION Josef describes himself as "a ladies man", "an alpha male", "a soldier", "a working man", "a patriot", "a man of God", and "a defender of Western Civilization". In reality, he's a coward, a bully, a bigot, an addict, and a blowhard. His ego is inflated and his skin is paper-thin. He loudly, belligerently hates and disdains anyone who isn't a white male heterosexual cisgender Christian-identified native-born citizen who's seeking or already in a nuclear family. Everyone else, he refers to as "degenerates", "parasites", and "globalists". He isn't nearly as intelligent or well-educated as he claims or even thinks he is. He used to have a sort of "bad boy charm" which bought him initial success in his romantic endeavors, but he drowned it in bitterness and resentment years ago. Now he appears at first glance to be the hateful creep he truly is. He doesn't love anyone, but there are people (like his ex-wife and their children) whom he wants to possess. His main priority in life is to secure for himself a never-ending stream of money, drugs, sex, and adulation. His secondary priority is vengeance on everyone who ever "wronged" him, everyone who ever dared to make him feel weak. Goanna, Octoman, and Bombshell are all at the top of that list. A distant third is to promote an ideology which just so happens to state that those things are his birthright. POWERS & TACTICS Josef has limited shapeshifting abilities. He can become a swarm of tiny spiders (a form used mainly for escape and infiltration, though the spiders do have deadly venom), or a giant spider/human hybrid. Every transformation is extremely painful and bloody, driving him to further drug abuse. He "molts" or "sheds" like an arthropod or a reptile. Like them, he can regrow lost limbs. In his "werespider" form, Josef is superhumanly strong and agile. His carapace is hard enough to deflect bullets. He has four arms, each of which can deploy a retractable sword-like claw from the forearm, and eight spider legs, each ending in a similarly sharp claw. The spider legs allow him to climb walls, run faster than a bicycle or an Olympic sprinter, and jump several hundred feet through the air. Despite his size, his spider legs are surprisingly quiet, allowing him to sneak up on his foes. Glands in his forearms can fire streams of sticky webbing which is stronger than steel cable. A pair of glands in his jaw secrete two chemicals into his mouth which become highly acidic once mixed. When he acid dissolves organic matter, he finds the resulting slurry irresistibly delicious. ABILITIES 12PP Strength: 30/12 (+10/+1), 60/12 Lifting (Heavy Load: 50 tons / 130 lbs.) Dexterity: 26/12 (+8/+1) Constitution: 28/12 (+9/+1) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) COMBAT 36PP Initiative: +8/+1 Attack: +8/+9 (+9 Base, -1 Size), +10 Webs Damage: +10/+1 Unarmed/Thrown, +12 Claws, +10 Acid, +10 Webs Grapple: +32/+10 vs one target, +28/+10 vs multiple targets (+8/+9 Melee Attack, +10/+1 Strength, +4 Size, +4 Additional Limbs, +6 Super-Strength) Defense: +8/+9 (+9 Base, -1 Size), +4/+5 Flat-Footed Knockback Resistance: 15/0 SAVING THROWS 9PP Toughness: +12/+1 (+9/+1 Con, +3 Protection, Impervious 8 ) Fortitude: +9/+1 (+9/+1 Con, +0PP) Reflex: +8/+1 (+8/+1 Dex, +0PP) Will: +9 (+0 Wis, +9PP) SKILLS 52R = 13PP Acrobatics 0 (+10/+1) Bluff 3 (+5) Climb 0 (+6/+1) Craft (Mechanical) 8 (+8) Drive 5 (+15/+6) Gather Information 3 (+5) Intimidation 4 (+18/+6) Knowledge (Current Events) 5 (+5) Knowledge (Pop Culture) 5 (+5) Knowledge (Streetwise) 8 (+8) Knowledge (Technology) 5 (+5) Languages 1 (English [Native], Polish) Notice 0 (+10/+1) Search 1 (+10/+1) Sense Motive 0 (+10/+1) Stealth 0 (+15/+1) Survival 4 (+5) Swim 0 (+6/+1) FEATS 5PP All-Out Attack Distract (Intimidation) Move-By Action Power Attack Startle Enhanced: Uncanny Dodge (Sense Types: Tactile) POWERS 158PP Additional Limbs 4 (+10 Limbs, Feats: Ambidexterity) [4PP] (Descriptors: 2 Extra Arms, 8 Spider Legs, Mutation) Burrowing 4 (10MPH, 100ft per Move Action) [4PP] (Descriptors: Acid, Claws, Mutation) Enhanced Skills 52 (Acrobatics 2, Intimidation 12, Notice 9, Search 9, Sense Motive 9, Stealth 11) [13PP] (Descriptors: Horrifying Appearance, Mutation, Spider Eyes, Spider Legs, Super-Agility, Super-Senses) Enhanced Constitution 12 (Feats: Regrowth) [13PP] (Descriptors: Mutation, Regeneration, Super-Stamina, Super-Toughness) Enhanced Dexterity 14 [14PP] (Descriptors: Mutation, Super-Agility, Super-Reflexes) Enhanced Strength 10 [10PP] (Descriptors: Mutation, Super-Strength) Growth 4 (Size: Large, Size Modifiers: +5ft Reach, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidation, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13PP] (Descriptors: Mutation, Spider-Centaur) Immovable 1 (Extras: Unstoppable) [2PP] (Descriptors: Mutation, Spider Legs) Immunity 1 (Own Powers) [1PP] (Descriptors: Mutation) Impervious Toughness 8 [8PP] (Descriptors: Carapace, Mutation) Leaping 4 (x25, Running Long Jump: 500ft) [4PP] (Descriptors: Mutation, Super-Strength) Morph 1 (One Form, Extras: Duration [Continuous], Feats: Metamorph 2 [Human Form, Spider-Centaur Form, Spider Swarm Form], Drawbacks: Action 2 [Standard]) [2PP] (Descriptors: Molting, Mutation, Shapeshifting, Shedding) Protection 3 [3PP] (Descriptors: Carapace, Mutation) Speed 2 (25MPH, 250ft per Move Action) [2PP] (Descriptors: Mutation, Spider Legs, Web Swinging) Spider Power 16 (32PP Array, Feats: Alternate Power 2) [34PP] (Descriptors: Mutation) Base Power: [4PP] (Additional Descriptors: Forearm Claws, Spider Leg Claws) Damage 2 (Feats: Improved Critical [19-20], Mighty, Variable Descriptor [Forearm Claws and/or Spider Leg Claws, Piercing and/or Slashing damage], Drawbacks: Lethal) [4PP] Alternate Power: [31PP] (Additional Descriptors: Acid) Drain Toughness 10 (Extras: Affects Objects, Linked [Damage], Secondary Effect, Flaws: Requires Grapple, Feats: Improved Critical 2 [18-20]) [22PP] Damage 10 (Extras: Linked [Drain], Secondary Effect, Flaws: Requires Grapple, Drawbacks: Lethal) [9PP] Alternate Power: [32PP] (Additional Descriptors: Webs) Snare 10 (10 120ft Range Increments, 1,200ft Max Range, Extras: Contagious, Feats: Accurate [+2 Attack], Tether) [32PP] Super-Movement 5 (Sure-Footed 2, Swinging, Wall-Crawling 2) [10PP] (Descriptors: Mutation, Spider Legs, Webs) Super-Senses 9 (Danger Sense [Sense Types: Tactile], Low-Light Vision, Radius Visual Senses, Ultra-Vision, Tremor-Sense, Uncanny Dodge [Sense Types: Tactile]) [9PP] (Descriptors: Mutation, Spider Eyes, Spider Hairs) Super-Strength 6 (Lifting Strength: 60, Heavy Load: 50 tons) [12PP] (Descriptors: Mutation) Abilities (12) + Combat (36) + Saving Throws (9) + Skills (13) + Feats (5) + Powers (158) - Drawbacks (0) = 233 Power Points Character: Webmaster (Spider Swarm Form) Power Level: 10 Tradeoffs: None Power Points: 163 ABILITIES 35PP Strength: 01 (-5) (Heavy Load: 10 lbs.) Dexterity: 30 (+10) Constitution: 28 (+9) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) COMBAT 40PP Initiative: +10 Attack: +10 Damage: -5 Unarmed, +10 Venom Grapple: +5, Automatic Escape with Insubstantial Defense: +10, +5 Flat-Footed Knockback Resistance: 5 SAVING THROWS 9PP Toughness: +10 (+9 Con, +1 Protection) Fortitude: +9 (+9 Con, +0PP) Reflex: +10 (+10 Dex, +0PP) Will: +9 (+0 Wis, +9PP) SKILLS 36R = 9PP Acrobatics 2 (+12) Languages 1 (English [Native], Polish) Escape 0 (+10, Automatic with Insubstantial) Notice 9 (+10) Search 10 (+10) Sense Motive 9 (+10) Stealth 5 (+15) FEATS 0PP [None] Enhanced: Uncanny Dodge (Sense Types: Tactile) POWERS 78PP Burrowing 1 (1MPH, 10ft per Move Action) [1PP] (Descriptors: Claws, Mutation) Immunity 3 (Critical Hits, Own Powers) [3PP] (Descriptors: Mutation, Spider Swarm) Insubstantial 1 (Liquid, Extras: Duration [Continuous], Flaws: Duration [Permanent], Feats: Innate) [6PP] (Descriptors: Mutation, Spider Swarm) Morph 1 (One Form, Extras: Duration [Continuous], Feats: Metamorph 2 [Human Form, Spider Centaur Form, Spider Swarm Form], Drawbacks: Action 2 [Standard]) [2PP] (Descriptors: Molting, Mutation, Shapeshifting, Shedding) Protection 1 [1PP] (Descriptors: Carapace, Mutation) Spider Power 15 (30PP Array, Feats: Alternate Power) [31PP] (Descriptors: Mutation) Base Power: [30PP] (Additional Descriptors: Necrotic Venom) Damage 10 (Extras: Autofire, Alternate Save [Fortitude], Feats: Accurate, Drawbacks: Lethal) [30PP] Alternate Power: [2PP] (Additional Descriptors: Webs) Create Object 1 (Volume: 1 5ft cube, Toughness: 1, Lifting Strength: 5 [Heavy Load: 50 lbs.], Extras: Duration [Continuous], Flaws: Permanent, Range [Touch], Feats: Innate) [2PP] Super-Movement 5 (Slithering, Sure-Footed 2, Wall-Crawling 2) [10PP] (Descriptors: Mutation, Spider Legs) Super-Senses 9 (Danger Sense [Sense Types: Tactile], Low-Light Vision, Radius Visual Senses, Ultra-Vision, Tremor-Sense, Uncanny Dodge [Sense Types: Tactile]) [9PP] (Descriptors: Mutation, Spider Eyes, Spider Hairs) DRAWBACKS -8PP Disability (Mute, Frequency: Very Common, Intensity: Moderate) [-4PP] Disability (No Hands, Frequency: Very Common, Intensity: Moderate) [-4PP] Abilities (35) + Combat (40) + Saving Throws (9) + Skills (9) + Feats (0) + Powers (78) - Drawbacks (8) = 163 Power Points
  2. Vox Power Level: 7 (105/110PP) Unspent Power Points: 5 Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness In Brief: Amateur astronomer hears the voice of the universe and unleashes latent sonic abilities! Catchphrase: Words have Power. Alternate Identity: Nicholas Brown (secret) Birthplace: Ames, Iowa Residence: Nevada, Iowa (hometown); Freedom City, New Jersey (school) Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy, Unnamed Team, Society of Amateur Radio Astronomers Family: Marie and Johnathan Brown (Parents), Otis Brown (Great uncle), Judith and Buzz Oliver (grandparents), Orville and Jane Brown (grandparents, deceased), Various and sundry extended family members Description: Age: July 7th, 2003 Gender: Male Ethnicity: Caucasian Height: 5’3” Weight: 118 lbs Eyes: Brown Hair: Dark brown Nicholas is a small, young man with short-cropped hair and fearful eyes. He’s not scrawny. Under his band t-shirts and jeans is a teenager that helped his uncle on the farm. Years of sun have given him a medium complexion, but his northern European heritage is still apparent. His long face is lined with worry, and makes him look older. On better days, he observes everything with interest. On bad days, he just keeps his head down. Vox’s costume is a long-sleeved shirt and pants affair with a loose jacket. The base color is a light gray with darker gray accents and spaced lines. When moving, the contrasts look like rippling sound waves. His mask is a head cover, sleek helmet, and mirrored goggles. He tried a mouth guard, but that lasted one use of his powers. Matching gloves and boots complete the look. The outfit is just “normal” enough that in a pinch he could blend into a crowd or dark alleyway. Nonetheless, it is still constructed of morphic molecules. History: On June 19th, 2019, at 9:46 pm Central Time, a blast was detected 9 miles northeast of Ames, Iowa. The shock wave flattened trees and buildings in a 2 mile radius and shattered windows up to 5 miles away. The radial pattern of fallen trees aided first responders in locating the origin point. Near a small creek surrounded by farmland, Nicholas Brown, 15, was pulled unharmed from the wreckage of his campsite. Suspicion immediately full on the survivor. Investigators recovered unusual components at his parents’ home and his great uncle’s barn near the site. Nicholas remained catatonic for days, and upon recovery, appeared to suffer from a form of aphasia. Physically healthy, he seemed afraid to speak. Law enforcement soon closed on him. Thankfully for Nicholas, a team of specialists arrived to assist the growing investigation. An agent by the name of Philip Burton interviewed the young man. Within 36 hours, the cause of the event was determined. A secondary fire along the creek had obscured an illegal dump containing a volatile mix of chemicals. On July 1st, Nick was offered a full scholarship to the prestigious Claremont Academy in Freedom City, New Jersey. Philip Burton, aka Lamar “Sonic” Phillips, extended the invitation. What followed was a summer-long whirlwind of testing, training, and long-distance moving. Since the incident, more details have emerged. Research suggested Nick was the first active member of a line of minor psions. Their powers consisted of sensitivity to certain auditory and electromagnetic frequencies. This pattern explained the erratic migration of the family and their refusal to adopt new technologies. Many members sought out areas with limited electromagnetic and noise pollution. For example, Nick’s family settled in rural Iowa in the ‘20s. The explosion was the first manifestation of his potential. He had set up his radio telescope according to precise instructions. Where did he receive this information? From Morse code signals chiming in his ears at night. Why would he use this information? A mix of confusion, curiosity, and the thought that he was losing his mind. The real horror, however, arrived at precisely 9:45 pm. A clear signal repeated a message in triplicate. Somehow he directly sensed and understood its meaning. We hear you. Personality & Motivation: Nick is a highly intelligent and genuinely sweet young man. He is introverted by nature with bullying-induced shyness on top. Despite his social awkwardness, he can be quite charming and a skilled organizer when given the opportunity. His read of others is better than people give him credit. Mostly though he’d rather be tinkering on some project or another. People exhaust him and largely can’t be trusted. The trauma of gaining powers has added anxiety to his problems. Nick’s long-term plans are on hold. Right now his motivation revolves completely around controlling his powers. The crash course over the summer of 2019 has helped, but he is ill-at-ease being what he considers a weapon of mass destruction. That the school wants to put him in a noisy, electromagnetically rich environment is, to him, very foolish. Part of him resents being beholden to the heroes running the school. Another part of him is grateful for the many opportunities. This conflict has left him more than a little adrift and unable to focus. Powers & Tactics: Nick’s powers are very bare bones and blunt at the moment. A lot of effort has gone into training himself not to speak. Even the slightest whisper can rattle cause tremors and break delicate objects. Speaking at normal volumes unleashes the equivalent of a bomb. A muzzle mutes him when sleeping or when he otherwise feels uncomfortable. Control aside, Nick is fairly capable with his basic array. The default power, Cascade, can quickly bludgeon groups of foes. Shear releases a directional wave with similar, albeit more precise, results. His favorite accomplishment is Resonance, a directional cone that disrupts targets’ physiology without lasting injury. At the moment, his defense is largely based on training and lots of bruises. Typically, he will evade attacks, close on one or more targets, and unleash one of his effects when they are in range. His training suggests he should be able to develop finer control and more powers over time. The techniques of other sonic (especially Sonic!) heroes have inspired him. Even if he is a bit too bitter to admit it right now. Power Descriptions: The Vox Universum array appears as visible distortions in the air: layers of sound waves rippling from him. Transverse waves imparted into material follow a similar pattern. Although the results tend to pulverize many materials. The exception is Resonance, which appears as a fuzzy, heat-like shimmer as unpleasant to see as feel. All uses are accompanied by a booming amplification of the words he speaks. The specific words aren’t important (yet!). Volume, duration, and inflection seem to be the drivers. All of his powers are psionic in nature. A current hypothesis is that his sensitivity has induced an ability to interpret universal principles as sonic effects. They originate from his mind. The more he listens to radio frequencies and sounds, particularly interstellar signals, the more he seems to understand them, and at an analytical level. Sources as esoteric as Words of Creation, echoes of the big bang, and murmurs of chthonic entities have all been considered. Obviously, these effects have the sonic descriptor. Complications: Bad Company (Reputation): Where he grew up, he is now considered a public menace. Enemy Mine: Nick doesn’t know it yet, but interested parties have noticed him. Among them is the ever curious Maestro. Goes to 11 (Accident): Nick’s powers default to Cascade. Even the slightest whisper can rattle foundations and shatter objects around him. In combat, his powers have a tendency to cause collateral damage. Let It All Out (Phobia): As much neurosis as training, Nick holds himself back out of fear. This can cause him to hesitate or freeze up at the worst times. Never Going Home: Developing powers has put a strain on his relationship with his family. Being far from home and homesick doesn’t help. Secret Agent Man: Having a secret identity sucks. Werewolves of London: Ames was the biggest town he knew. “Fish out of water” does not describe how overwhelmed he is by the big city. Abilities: 2 + 4 + 4 + 6 + 4 + 2 = 22PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 6 + 16 = 22PP Initiative: +6 Attack: +5 Melee (+2 Attack Focus), +3 Ranged, +3 Base Defense: +9 (+8 Base, +1 Dodge Focus), +4 Flat-Footed Grapple: +6 (+5 Melee, +1 Str) Knockback: -2 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +5 (+2 Con, +3 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +5 (+2 Wis, +3) Skills: 48/48R = 12PP Climb 2 (+3) Concentration 4 (+6) Computers 4 (+7) Craft (Electronics) 4 (+7) Craft (Mechanical) 4 (+7) Diplomacy 2 (+3) Knowledge (Physical Sciences) 3 (+6) Knowledge (Technology) 3 (+6) Language 1 (English [Base], American Sign Language) Notice 5 (+7) Perform (Stringed Instruments) 4 (+5) Search 2 (+5) Sense Motive 4 (+6) Stealth 4 (+6) Swim 2 (+3) Feats: 12PP Accurate Attack Attack Focus (Melee) 2 Defensive Roll 3 Improved Initiative Luck 2 Power Attack Quick Change Uncanny Dodge (Auditory) Powers: 1 + 11 + 18 = 30PP Immunity 1 (own powers) [1PP] (Psionic) Super Senses 11 (Accurate [All Hearing] 4, Analytical [All Hearing] 2, Cosmic Awareness [Hearing] 1, Electromagnetic Energy Awareness [Hearing] 1, Tremorsense 2, Ultra-Hearing 1] [11PP] (Psionic) Array 9 (Vox Universum; 18 PP Array; Power Feats: Alternate Power 2; Drawbacks: Full Power -1 PP, Power Loss [When Unable to Speak] -1 PP) [18PP] (Psionic, Sonic) Base Power: Damage 9 (Cascade; Extras: Area (Targeted: Burst) +1) [18PP] Alternate Power: Damage 9 (Shear; Extras: Area (Targeted: Cone) +1) [18PP] Alternate Power: Stun 6 (Resonance; Extras: Area (General: Cone) +1) [18PP] Drawbacks: -3 = -3PP Disability (Mute, unless using powers; Frequency: Common; Intensity: Moderate) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Cascade Burst Touch DC 24 Toughness Damage Shear Cone Touch DC 24 Toughness Damage Resonance Cone Touch DC 16 Fortitude Stun Totals: Abilities (22) + Combat (22) + Saving Throws (10) + Skills (12) + Feats (12) + Powers (30) - Drawbacks (-3) = 105/110 Power Points Comments: Formatting troubles aside, here is my Claremonter. The build is deliberately basic. I'm looking forward to figuring out the character and his power set will mature.
  3. Octoman Alternate Identity: Benicio "Ben" Wang Base of Operations: Freedom City Concept: Ultimate Spider-Man meets Robin meets Daredevil, as reimagined by Guillermo del Toro Table of Contents Allies, Associates, & Enemies Costume & Appearance Current Role & Hooks Design Notes Headquarters History Personal Life Personality & Motivation Powers & Skills Timeline Reputation Allies, Associates, & Enemies Allies The Interceptors Bombshell saved Octoman's life during his first outing as a superhero, and afterward, she brought him to the secret Interceptors headquarters in the Espadas School, where she tended to his wounds while he met Jack of All Blades and one of their children. Bombshell and Jack helped Ben get into the Claremont Academy, and promised to help him in the future. Associates Horrorshow His roommate during his first year at the Claremont Academy. Parents As part of his admission process for the Claremont Academy, Ben had to tell his parents about his powers. He has not, however, told them that he is Octoman. His dad likes superheroes almost as much as he does, and would probably be proud of him. But his mother hates superheroes. Extended Family Ben's four grandparents all live in Brooklyn. He's visited them during almost every holiday of his life. None of them are particularly wealthy or influential, but they do love him. Enemies Goanna The mad scientist Cooper Seidel knows that he turned Ben Wang into Octoman. He wants to collect as much data from the boy as he can before punishing the boy for ruining his experiments. Webmaster Josef Bankowski, the abusive junkie Bombshell and Octoman apprehended during his first outing as a superhero was eventually captured by Goanna, whose experiments transformed him into the supervillain who now calls himself "Webmaster". He'll drop everything for a chance to get revenge on any of them. Costume & Appearance Because of his mixed ancestry, Ben's actual ethnicity is difficult for people to guess at first glance. He has big eyes and a heart-shaped face with soft features which makes him look younger than he is. His build is that of a typical semi-athletic lanky teenager. During his day-to-day life out of costume, he uses his shapeshifting power to mimic his original appearance before his mutation. He recreates the brown eyes that turned yellow, and the medium-length Afro hairstyle he wore before all his body hair fell out. He also hides the new lines and folds in his skin, which appear to be scars but are actually new orifices. He has three on each side of his neck, one each on the palms of his hands and the soles of his feet, another on each forearm, and several along the sides and back of his torso. The other changes to his body from the mutation are less visible. An x-ray would reveal his lack of a rigid skeleton, and several new organs and muscular structures. His blood is thick, like syrup, and purple, since it contains both the hemoglobin normally found in humans (which is red, since it contains iron), and the hemocyanin found in cephalopods (which is blue, since it contains copper). His blood pressure is significantly higher than that of a normal human. When he is cut, his blood is less likely to drip and more likely to spray. His blood is also slightly radioactive; not enough to be dangerous, but enough for Geiger counters to register a noticeable uptick. Ben technically walks around naked most of the time. Both his normal street clothes and his superhero "costume" are just manifestations of his ability to change the shape, texture, and color of his own flesh. When he is "in costume", the impossibly perfect way that the "fabric" clings to his skin is a clue for close observers to its true nature. His "mask" somehow adheres to his face in a manner which conveys all of his facial expressions , and the "mouth hole" never falls out of place or exposes any of the skin around it, no matter how much he moves, talks, or gets punched in the face. Current Role & Hooks Ben loves being a superhero. It's all he ever dreamed of. He will literally jump at any opportunity to participate in anything that he thinks of as "superhero stuff". Protecting the West End, like Geckoman and the Interceptors before him, is his top priority, but he's willing and able to chase trouble through any corner of Freedom City, or beyond. He's going to Claremont because Geckoman went there, and he wants to be like Geckoman. Design Notes Octoman is simultaneously a spin on Spider-Man (particularly both versions of Ultimate Spider-Man), and a legacy character for Geckoman, whose love of that PC mirrors my own. He's a downright Lovecraftian take, as if Spider-Man, Robin, and Daredevil were to be combined and re-imagined by Guillermo del Toro. Headquarters During the school week, Ben lives in the dorms at the Claremont Academy. On the weekends and during vacations, he returns to his parents apartment in the West End. History Benicio Wang was born in Brooklyn to Gen-X parents. His mother, Maya, is an overworked public defender of Puerto Rican Afro-Latina descent. His father, Diego, is a half-Filipino, half-Ashkenazi overworked baker and deli cook. Ben frequently jokes that his lineage makes him the most Brooklyn guy who ever lived. If one of his parents are in earshot, they will retort that they moved to Freedom City when he was a small child, and visiting his grandparents during the holidays doesn't make him a New Yorker. Ben met Geckoman in 2010, though Gecks probably doesn't remember. The 18-year-old superhero was occupied with defending Freedom City from the third Grue invasion, and working things out with his supervillain girlfriend. But Ben will never, ever forget it. He was only seven years old when his family found themselves trapped in the Millennium Mall, huddling behind an increasingly fatigued and desperate Spellbound. Ben was impressed with her and the lightning-wand she used to zap away the invading aliens, but with her black costume and icy demeanor, she scared the boy almost as much as the Grue. When the brightly-colored, wise-cracking Geckoman dropped down through the skylight and started jumping around, tossing boomerangs, and kicking giant monsters in the face, little Ben's fear evaporated. From that day forward, Ben was a lifelong #Geckofan. Eight years later, Doctor Cooper Seidel was hard at work trying to stabilize and enhance his universal antivenom serum, and his resulting transformation into the reptile monster Goanna. He had retained a gang of hired thugs who had helped him steal the lab equipment, rare animal specimens, and radioactive materials he needed for his latest experiments. He closely monitored local law enforcement communications, so he had advance warning when the multi-agency task force finally found his hideout and moved to raid it. Seidel and his henchmen hastily loaded the irradiated animal specimens into a truck and escaped just as the tactical units broke down the door. The truck had enough of a lead that they might have escaped, if a bystander hadn't lost their grip on their dog's leash. Or if the dog hadn't then run out into the middle of the road. Or if fifteen year-old computer science prodigy Ben Wang hadn't run out into the road after the dog to scoop it up. Or if Seidel's henchman hadn't swerved at high speed to avoid Ben and lost control of the truck, flipping and crashing it. The truck and the tanks inside it broke open, spilling water and a menagerie of mutated animals into the street. Ben saved the dog, but the truck clipped him, sending him flying several feet away. He was dazed for a few moments, before the rush of cold water on the asphalt under him cleared his head. He saw a tiny yellow octopus crawling on his hand, and had just enough time to think it was cute before it bit him. Seidel ordered his henchmen to gather up the escaped test subjects, but no amount of money could convince them to pick up a bunch of radioactive venomous creatures with their bare hands. While Ben was wracked with painful muscle spasms which escalated into projectile vomiting, diarrhea, and a full-blown seizure, an enraged Seidel transformed into Goanna and slaughtered his own "cowardly and incompetent" henchmen, along with the occupants of the first couple of police cars who responded to the crash. Goanna intended to do the same to the bumbling idiot boy who had ruined everything, but when he saw that one of his test subjects had already done the work for him, he merely laughed while the boy suffocated on the pavement. Knowing that some combination of the FCPD's STAR squad, AEGIS, or one or more superheroes would show up soon, Goanna fled into the sewers. Seidel showed up at the hospital where Ben had been taken later that same night, intent on harvesting samples from the boy's corpse, since it was all the remained of his months of research. He was surprised to learn that the boy had survived. He took careful note of the boy's name, and resolved to keep him under close surveillance. Ben received prompt medical attention, and he seemed to make a full recovery, with one exception: The song he'd been listening to on his headphones when he dove out in front of that truck was the last thing he would ever hear. Hearing loss isn't a normal symptom of either vehicular collisions or tetrodotoxin poisoning, but the doctors had no other idea what else could have caused it. It wasn't until several days after he was discharged from the hospital that Ben's body began to change significantly. The changes happened gradually, over the course of several months. Ben hid them from everyone, even his parents. As his new powers slowly manifested, he learned how to use them through a combination of new instinct and trial and error. He knew immediately what he wanted to do with them. Right after his sixteenth birthday, during the summer before his sophomore year of high school, Ben put on his costume and started swinging through the streets of Freedom City as Octoman. Personal Life Ben's parents love him, but they don't really have time for him. They're both workaholics with jobs which demand that they be workaholics, so he tends to fall through the cracks. Most of Ben's social life takes place online. He didn't have many in-person friends, even before he moved to a new school across town. His mutated appearance and new disability make him feel self-conscious and isolated. He's become adept at lip-reading, but not perfect, and not everyone has the time or the inclination to learn how to sign with him. He's open to romantic relationships, but he doesn't think any would survive the girl in question seeing the "real" him. Personality & Motivation Ben is bright, inquisitive, and altruistic, but he can't keep his big mouth shut. Growing up as the latchkey-kid only child of two workaholic parents has turned him into a bit of an unconscious attention-seeker. He likes to make an entrance. He has an opinion to share about everything. If he's not rambling, he's arguing. If a joke or an insult comes to his mind, then it also comes out of his mouth. He never stops trash-talking during a competition or a fight. He's actually a pretty sensitive kid, but he never met an emotion he couldn't hide under sarcasm or just drown out with his motor-mouth. He doesn't know how to pick his battles, and his refusal to let the slightest disagreement, injustice, or insult go unchallenged gets him into trouble. But even when he's railing against injustice, he generally tries to keep things light. He'll keep making bad jokes and puns past the point where anyone is laughing (if they ever were to begin with). After his brush with death, Ben just felt lucky. But once his powers manifested, weird though they are, he felt blessed. Ben has two passions in life: Hacking, and superheroes. He maintains active accounts on both HeroHouse and TroubAlert (Username: Geckofan). He's been obsessed with Geckoman in particular (and, to a lesser extent, the rest of his Young Freedom and Interceptors teammates) since he was seven years old. He had resigned himself to, maybe, at best, using his hacking skills to play a support role for a superhero someday. But he desperately wanted to be an actual superhero, just like Gecks. His resulting disability and (slight) disfigurement have put a damper on his enthusiasm, but only a slight one. He's still having trouble adjusting, but he loves being a superhero more than he misses his hearing. Powers & Skills Ben is a world-class hacker who can get into almost any system. Ben has a surprising amount of hand-to-hand combat training for a teenager. He's been wrestling since junior high, and he's been taking self-defense classes since he was seven (they weren't a hard sell for his parents after he almost died in the Grue invasion). His superhuman agility and flexibility, his bundle of sticky tentacles stretching and lashing out for dozens or hundreds of feet in every direction, his lack of response to any auditory stimuli, and his youthful recklessness and loud mouth all combine to make him a confusing and irritating opponent. He can potentially attack or evade in any direction. He can lash out with his tentacles like whips, use them to grab a foe and pull them in for a punch or a kick, or use them to pull himself in close for the same. He will wrap his tentacles around a foe, and then slam that foe into objects, terrain, or even other foes. He'll grab a faraway foe and pull them in for a punch, or pull himself to them, boot-first. His ink sprays and venomous bite make him even more unpredictable. Ben was a normal human, but an injection of radioactive octopus venom mutated him into a human-cephalopod hybrid. His body has grown several new glands, organs, and orifices. He has almost no bones left in his body. Most of them have transformed into cartilage and muscle. So while his body looks "solid" from the outside, he can bend, stretch, and compress his flesh, contorting into any position and squeezing through any crevices. His skin can secrete a clear mucous which acts as a lubricant to aid this process. The outer layers of his flesh are so flexible and malleable that he can change the texture of his skin at will. His skin cells contain pigments which can be released with muscle contractions in a virtually infinite variety of combinations, allowing him to change his coloration to anything he can imagine. These traits allow him to effectively becoming invisible in the normal visual light spectrum, or to mimic the appearance of any object or creature. This also makes it virtually impossible for foes in hand-to-hand combat to keep a grip on him. He has superhuman levels of strength, agility, stamina, and to a lesser extent, resilience. With his thick skin, powerful and flexible muscles, and lack of a rigid skeleton, he is able to absorb traumatic impact, cuts and blunt force alike, with less likelihood of real injury. He has grown several "back-up organs", which make it less likely that any wounds he suffers will be debilitating. He has three hearts, and enough brain and nervous tissue running throughout his body to act as a second brain and spinal cord. He has what would be considered a "weak healing factor" by superhuman standards (not enough for Regeneration or Impervious Toughness, but enough for a high Constitution score). His body can repair minor damage quickly, and more severe wounds are less likely to happen in the first place. He doesn't heal from serious injury much "faster" than a normal human, but he heals "better". Given time to recuperate, he will reliably make a full recovery from trauma which would cripple or kill a normal person. Like a cephalopod, his body can even regrow lost limbs. He isn't technically immune to fatigue, disease, infection, radiation, or extremes of temperature or pressure, but his body is so effective at fighting them off that sometimes it seems like he is. He has, for lack of a better term, "super-health". New orifices on his forearms and on the sides and back of his torso can deploy tentacles*, which can stretch for hundreds of feet. The same neural tissue running through the rest of his body also runs through the tentacles, allowing his brain to control all of them perfectly. (*Technically, these new limbs are "arms", rather than "tentacles", since they have suckers along their entire length, instead of just at the ends, but this distinction only matters to marine biologists.) His body contains a network of hollow tubes and bladders similar to a cephalopod siphon. He can use muscular contractions to force fluids through those tubes and out of his body, through a series of new orifices on the palms of his hands, the soles of his feet, and his lower back. The primary use of his internal siphon is locomotion. By forcing air or water through it, he creates jet propulsion, launching himself through the water or up into the air. A substantial portion of his extra brain tissue is devoted to processing visual and olfactory input, and the suckers on his tentacles act as extra noses and tongues. His senses of sight, smell, and taste are enhanced far beyond those of a normal human. His eyes can perceive a wider array of color at finer detail, and he has excellent night vision. He can distinguish fine details in scent and taste, and track them to their source like a bloodhound. His body is truly amphibious, adapted equally well to life in open air or under water. His aforementioned increased visual acuity allows him to see perfectly in the dim light of deep water. He has gills on the sides of his neck, which remain closed in open air but which allow him to breathe while he is under water. His skin acts as near-perfect insulation, keeping him from losing his body heat. His blood contains both hemoglobin and hemocyanin, so it is equally effective at keeping his tissues oxygenated in both open air and freezing water. His siphon allows him to regulate his internal fluid pressure, which, along with his flexible muscles, lets him adapt to the crushing weight of the deep sea. His internal siphon can also expel the pungent, opaque black ink produced by another one of his new organs. He can release it gradually, creating a cloud which provides cover (the gas quickly dissolves in open air, so it is equally effective under water or on dry land), or he can fire a concentrated burst of ink directly into the face of an enemy, temporarily blinding them and overwhelming their olfactory senses in a manner similar to that of tear gas or pepper spray. His head contains venom sacs, which produce a paralytic poison similar to that of the octopus who bit him. His body injects this poison with a combination of a pharyngeal jaw and a proboscis: A pair of pincers, similar to a cephalopod beak, on the end of a second tongue, hidden under his original tongue, which can telescope over a foot from his mouth, fully extending in a fraction of a second. His own body is immune to this venom, and other, similar toxins. Timeline 2019 Octoman: Close To Home (IN PROGRESS): During his first outing as Octoman, Ben meets Bombshell, and they clash with the man who would become Webmaster. Bombshell later takes Octoman to the Interceptors headquarters, where he meets Jack of All Blades. Bombshell convinces Octoman to attend the Claremont Academy. It's Moving Day (IN PROGRESS): Ben finally sets foot on the Claremont campus. Dagon The King: Ben attends a guest lecture by Sea-Devil. It does not go well. Freaky Fraternity (IN PROGRESS): Ben commiserates with Horrorshow about the fallout from "Dagon The King". Rat Patrol (IN PROGRESS): Ben commiserates with Soliton about the fallout from "Dagon The King". Tech Compliance (IN PROGRESS): Ben joins Tech Club at Claremont. Daka Rush (IN PROGRESS): Octoman gets ambushed by some rogue Dakanans. Reputation Octoman Gather Information DC10: There's a superhero in Freedom City called "Octoman". Most people haven't heard of him, but the kids like him. DC15: Octoman is really strong, and he has tentacles. He can stick to walls, like a bug. He has a vlog, and a big mouth. DC20: Octoman is also superhumanly tough and agile, and he has some limited shapeshifting powers. His blood is purple, so he might be some kind of alien or mutant. He acts and sounds young. He's probably a teenager, or a very immature college guy. A character who actively uses their Gather Information skill on Octoman will not obtain any of the following information unless they make a point of searching for potentially restricted information. If they do, then they also need to make a contested Gather Information check against Octoman; with his Online Research feat, he can use his Computers skill for this check. If he wins, then he will be alerted to their inquiries. They can avoid the contested check by taking a -20 penalty to their original Gather Information checks for a Discrete Inquiry (or if the have the relevant challenge feat). A character using the Well-Informed feat upon first meeting Octoman or hearing of him may obtain the following information with a high enough Gather Information check, but since that represents prior knowledge, it will not trigger a contested check against him. DC25: Octoman is sighted in the West End twice as often as any other neighborhood in Freedom City. He probably lives there. The following information cannot be obtained with a Well-Informed check. It can only be obtained with an active use of the Gather Information skill. DC30: Close observation of his public interactions reveals that Octoman is probably severely hearing-impaired and may be completely deaf. He doesn't react when people talk to him unless he's facing them, and even then, he seems to miss things, and not just because he won't stop talking long enough for anyone to get a word in edgewise. DC35: Octoman's blood is radioactive. It's not dangerous, but it does set off Geiger counters. DC40: Octoman is secretly Ben Wang, a teenager whose parents live in the West End. Ben's powers are an accidental by-product of Goanna's mad science. An appropriate Profession sub-skill can be substituted for any of these skills. Knowledge (Life Sciences) DC25: Most vertebrates have red blood, because it contains hemoglobin, which contains iron. Many arthropods and mollusks (including cephalopods) have blood with hemocyanin instead, which is blue, because it contains copper. Hemocyanin works better to keep their bodies oxygenated at cold temperatures. Mollusks and arthropods who live in deep water also have thick, syrupy blood like Octoman's, because of the surrounding fluid pressure, and multiple hearts in order to keep that thicker blood pumping. Octoman's blood is purple, which suggests that it may contain both hemoglobin and hemocyanin, and his blood is both thick and under high pressure. Even his small cuts create a ridiculous spray. This adaptation could allow him to function equally well under water and on dry land. He may be a true human/cephalopod hybrid. Knowledge (Pop Culture) DC10: There's a superhero in Freedom City called "Octoman". Most people haven't heard of him, but the kids like him. DC15: Octoman is really strong, and he has tentacles. He can stick to walls, like a bug. He has a vlog, and a big mouth. DC20: Octoman is also superhumanly tough and agile, and he has some limited shapeshifting powers. His blood is purple, so he might be some kind of alien or mutant. He acts and sounds young. He's probably a teenager, or a very immature college guy. DC25: Octoman's favorite superhero is Geckoman. He talks about "The Gecks" all the time. Knowledge (Streetwise) DC20: Octoman's made some enemies. Goanna and Webmaster both talk about him a lot. Webmaster will pay big bucks for information about Octoman. DC25: Octoman helped Bombshell kick Webmaster's ass and sent him up the river. Webmaster wants payback. DC30: Goanna claims he created both Octoman and Webmaster. Knowledge (Theology & Philosophy) DC20: Octoman's vlogs contain occasional references, greetings, and sentiments which indicate that he's probably Jewish. Benicio "Ben" Wang Gather Information DC10: Ben Wang is a teenager living in Freedom City. He's black or Latino or something. DC15: Ben was born in Brooklyn in 2003. He was still a small child when his family moved to Freedom City's West End. His family is Jewish. His mother is black or Latino or something. She works as a public defender. His father is white or Asian, hard to tell. He runs a bakery/deli which serves an eclectic mix of Central European and Southeast Asian food. Ben's primary interests are computer programming and superheroes. A character who actively uses their Gather Information skill on Ben will not obtain any of the following information unless they make a point of searching for potentially restricted information. If they do, then they also need to make a contested Gather Information check against Ben; with his Online Research feat, he can use his Computers skill for this check. If he wins, then he will be alerted to their inquiries. They can avoid the contested check by taking a -20 penalty to their original Gather Information checks for a Discrete Inquiry (or if the have the relevant challenge feat). A character using the Well-Informed feat upon first meeting Ben or hearing of him may obtain the following information with a high enough Gather Information check, but since that represents prior knowledge, it will not trigger a contested check against him. DC20: Ben Wang went to Hebrew school twice a week until he was 16. Most of Ben's family still lives back in Brooklyn. His mother is an Afro-Latina whose family is from Puerto Rico. His father is half-Filipino, half-Ashkenazi. His whole family is Jewish, except his paternal grandmother, who's a Filipina Catholic. Ben is the world's biggest Geckoman fan. His username on every site is "Geckofan", and he runs the most exhaustively detailed Geckoman fan site on the web. Ben went to public school until his sophomore year, when he somehow transferred to the super-exclusive Claremont Academy. There are billionaires who can't get their kids into that place. DC25: Ben is deaf, or at least, severely hearing impaired. He reads lips, he signs, and he has a smartphone and smartwatch app which uses vibrations and flashing lights to alert him to loud noises. The following information cannot be obtained with a Well-Informed check. It can only be obtained with an active use of the Gather Information skill. DC30: Ben's grades in public school were good, but not good enough to get into an elite prep school like Claremont. And his family doesn't have the money to buy his way in. So not only did they pass up thousands of better applicants, but they also gave him a scholarship. It doesn't add up. DC35: Ben Wang isn't just a programming enthusiast. He's a world-class hacker. He's never harmed anyone or stolen anything, but he's broken into plenty of restricted systems. DC40: Ben Wang is secretly the superhero Octoman. Ben's powers are an accidental by-product of Goanna's mad science. An appropriate Profession sub-skill can be substituted for any of these skills. Computers or Knowledge (Technology) DC15: Ben Wang is a hobbyist programmer. He likes to talk shop, and he knows his stuff. DC25: Ben Wang is a world-class hacking prodigy. A lesser hacker would be in prison after some of the crap he's pulled. But he never steals anything or hurts anyone. Knowledge (Business) DC20: Ben's father runs a bakery/deli in the West End. DC25: Ben's father's place prepares an eclectic mix of Central European and Southeast Asian food. Knowledge (Civics) DC20: Ben's mother is a public defender working for the Freedom City district attorney's office. DC25: Ben's mother is a rare thing, a Freedom City resident with anti-superhero sentiments. Knowledge (Theology & Philosophy) DC20: Ben Wang's family is culturally Jewish but not particularly devout. DC25: Ben Wang went to Hebrew school in Freedom City. His paternal grandmother is Catholic, the one outlier in his family.
  4. WIP _______________ Captain Sturdy Powerlevel:9 Unspent Power Points: Trade-Offs: Complications: In Brief: Clawless Wolverine.. Only in his 90's. Alternate Identity: Wilfred Katz Birthplace: Queens, New York Residence: Freedom City Occupation: Grocer Affiliations: Retired, Formerly United States Army. Family: Grand Daughter Description: Name: Wilfred Foster Katz Identity: PublicAge: 94Gender: MaleEthnicity: JewishHeight: 6'4"Weight: 176lbsEyes: GreyHair: Grey History:. Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Abilities: 10+2+10+0+2+2=26 Strength: 20. Dexterity: 12. Constitution: 20. Intelligence: 10 Wisdom: 14 Charisma: 14 Combat: +14+10=24. Initiative:+1. Attack: +7. Grapple: +18. Defense: +7. Knockback: -10. Saves: +9+6+12=27. Toughness: +10/+11. Fortitude: +14. Reflex: +7. Will: +14. Skills:25. Acrobatics +8=9. Climb +4=9. Concentration +8=10. Diplomacy +4=6. Drive +8=9. Gather Information +4=6. Intimidate +4=6. Investigate +4=4. Knowledge:Streetwise: +8=8. Knowledge:tactics: +14=14. Language +1=1. (English, Hebrew) Medicine +2=4. Notice +8=10. Pilot +8=9. Sense Motive +4=6. Stealth +3=4. Survival +4=6. Swim +8=9. Feats:23pp. Attack Focus (Melee) 6. Defensive Roll 1. Dodge Focus 2. Fearless. Fighting Style: Boxing. Fighting Style: Judo. Interpose. Accurate Attack. All-Out Attack. Defensive Attack. Elusive Target. Improved Block. Improved Disarm. Improved Grab. Improved Pin. Improved Trip. Power Attack. Stunning Attack. Takedown Attack. Powers: 35pp. Immovable 2. (Resist Movement +8, Resist Knockback -2) Immunity 4. (Critical Hits, Poison, Disease) Leaping 2. Protection 5. (Impervious 5) Speed 2. Regeneration 15. (Ability Damage 1, Recovery Bonus 4, Bruised 3, Disabled 2, Injured 2, Staggered 2, Unconscious 1) Drawbacks: DC Block: Unarmed Attack +13 (DC:20) (Bludgeon, Crit 20) Total: Ability:30 + Skills:25 + Feats:23 + Powers:35 + Combat:24 + Saves:27 = 164.
  5. Rossignol III Comic Examples: Artemis with a super sense? Power Level: 7. (150/108 PP) Trade-Offs: +2 Attack / -2 Damage. Description: Super hero? I mean I don't know that what I do counts as "super." I'm just out here punching people in the face and shooting people in the but with arrows. Actually it's all rather comical if you think about it like that. Complications: A healthy amount of teenage angst in the form of a temper. And secret identity. Other then that, maybe matters of social equality. I don't think there are really that many people who make a big deal out of a accent or a female superhero. I would however hate for her dating habits to come up in a tabloid. People can still be jerks after all. Unspent Power Points: 3 In Brief: Legacy Vigilante. Catchphrase: "bonne nuit" Themesong: Paint it black... In the "Original French." Alternate Identity: Sophie Glayds Leclerc. Birthplace: Bastia, France. Residence: House in Lantern Hill. Base of Operations: House in Lantern Hill. Occupation: "Independently Wealthy" Affiliations: -WIP- Family: Mother: Marie Sophie Leclerc. "Rossignol III" (Whereabouts unknown, Presumed dead) : Father: Bill ""Mountain Man" Thornton. (Deceased) : Grandmother: Charlotte Marie Leclerc. "Rossignol" (Deceased) Identity: Secret. Legal Status: Duel - French / United States Citizen. Age: 17. (Date of Birth: Satuerday December 21st, 2001) Gender: Female. Species: Human. Height: 5'1" (154cm) Weight: 108lbs. (49kg) Skin: Fair. Hair: Brown. Eyes: Green. Character History -Sophie was born in Bastia France on the island of Corsica. Born to the at that point newly 'retired' masked hero Rossignol. And the at that point missing and presummed dead American hero "Mountain Man" She was raised for a time there at her families home in France before her mother moved back to the United States and started to undertake limited work as a Masked hero again. As Sophie grew she would spend time in both of her parents nations. She grew up in a happy if not strange home. She knew form a young age of her mothers "Work" And grew up with family friends in the hero community. It was never really a question to her if she was going to be a Hero. It was always a forgone conclusion and one of the only subjects that her and her mother ever argued over was the need for her to be educated in any traditional sense. Despite her view that a traditional education was largely useless for her she did well in school when she went, and excelled in her home schooling. Eventually skipping and then testing out of the American Educational system a few years before most high school graduates. Despite the nature of her mothers work and the overall lifestyle that many heroes chose to live. It was none the less hard on Sophie when her mother along with a small group of heroes simple failed to return from Mission. It wasn't so much the knowledge they might be dead, but rather the total lack of any information on what they had been involved in. So at the age of fifteen the girl put on the ill fitting costume of her grandmother and went out with the intent to find information about what had happened. The experience was a painful and eye opening one. She got little done other then almost getting herself killed a few times, while finding no useful information. It did teach her a great deal however. She learned that she needed time, the lessons and training she had gotten up until that point would be enough. And over the next two years she refined her ability and her equipment. Adopting much of the same gear that both her Mother and Grandmother had used. And starting by focusing on the lower end crimes in her local area. Physical Description Sophie is short and a little on the light side. But none the less in good physical shape showing a lot of strength for her size. And focusing mostly on endurance and Stamina, giving her a bit of a swimmers physique. Brown hair and green eyes as well as a soft face makes her pleasant enough to look at. And she can when the mood or need strikes her clean up rather well. Powers and Tactics: The only power that Sophie has to speak of is a hold over from her fathers powers, the ability to sense vibrations in the earth around her. Mostly relying on equipment she makes herself or re-purposes from off the shelf equipment. She mostly uses a bow and a number of Specialized arrows. As well as a sword and Armored gloves. Using a great deal of stealth and cunning in her crime fighting. Complications: Secret: A secret identity comes with the package for most Masked Heroes. Temper: Calling Sophie Irritable would be kind. Hot headed and reckless would be must more accurate. She's not hard to goad into doing something less then reasonable. ------------------stats-------------- Abilities: 4 + 2 + 6 +8 + 2 + 2 = 24PP. Strength:14. (+2) Dexterity:12. (+1) Constitution:16. (+3) Intelligence:18. (+4) Wisdom:12. (+1) Charisma:12. (+1) Combat: 14 + 10 = 24PP. Initiative: +1. Attack +7. Grapple: +9. Defense: +7. (+5 Base, +2 Dodge Focus) +2 Flat-Footed. Knockback Resist: -3. Saving Throws: 1 + 5 + 3 = 9PP. Toughness: +3/+3/+1. (+3 Con, +3 Equipment, +1 Feat) Fortitude: +4. (+3 Con, +1) Reflex: +6. (+1 Dex, +5) Will: +4. (+1 Wisdom. +3) Skills: 40R = 10PP. Acrobatics +5. (6) Climb +4. (6) Computer +4. (6) Concentration +2. (4) Craft: Chemical +1. (5) Disable Device +2. (6) Drive +1. (2) Investigate +2. (6) Language +2. [(French: Native.) [Hebrew: Fluent With French Accent.] (English: Fluent with French Accent.)] Medicine +1. (2) Notice +4. (5) Pilot +1. (2) Ride +1. (2) Search +2. (6) Stealth +7. (8) Survival +1. (2) Swim +1. (3) Perform: Sing +2. (2) Feats: 24PP. Ambidexterity. Attack Specialization: (Unarmed) Attractive. Benefit (Wealth 3) Defensive Roll 1. Dodge Focus 2. Evasion 1. Jack of all trades. Move-By Actions. Precise Shot 1. Uncanny Dodge: 1. (Tremorsense) Quick Draw 2. (Draw and Load weapons as free action) Equipment 8. Equipment. Powers: 14 PP. Super-Senses 3 (Tremorsense [Accurate Ranged Touch; Drawback: Not Usable in Water]) [2PP] (Mutant Descriptor) Device: 12PP. (Easy to Lose, Gives 20 device pp) [12pp] (All powers have the technological descriptor) DC Block: ATTACK RANGE SAVE EFFECT Unarmed +9 Melee DC 17 Toughness (staged) Damage Armored Gloves +9 Melee DC 18 Toughness (staged) Damage Sword +8 Melee DC 20 Toughness (staged) Damage Bow +9 "Trick Arrow" Ranged DC 20 Toughness (staged) Damage Frag Arrow Ranged DC 20 Reflex:Area Damage DC 20 Toughenss:Staged Flash Bang Arrow Ranged DC 14 Reflex+Fortitute:Area Blinded + Deafened Gas Arrow Ranged DC 19 Fortitue:Area Nauseate Abilities 24 + Combat 24 + Saving Throws 9 + Skills 10 + Feats 24 + Powers 14 + Drawbacks 0 = 105/108 PP.
  6. Rumors have spread throughout the poor folk of the Fens of Freedom City - tales of opportunity to take a chance and grow one's own power to affect their life. One rumor claims that it's a pyramid scheme - a con run by an overzealous fan of superheroes. Another claims that the speaker's friend's cousin actually gained powers by visiting a specific club on the river's edge. A third tale tells of how some people have been gaining fame and fortune for their folks by visiting the club. All stories share some commonalities - that there's a club in the Fens where the proprietor claims to be able to brew drinks that give someone superpowers. What they do with the powers, the rumors say, is up to them. Hello all, and welcome to my literally first attempt to open threads here on the forums, as well as my first attempt to GM M&M 2e in general. The scene has been set - a mysterious and likely dubious club has begun manufacturing superhumans! Possibly. At any rate, the first signs of these superpowered individuals are about to show up - fortunately as many as three superheroes shall be there to prevent the crime that occurs. This is going to be a pretty investigation-heavy plot, so detectives be aware. There might also be horror elements to it, and a couple combats. So, who's interested? Note that the PL is undecided, but is likely to be from 8-10 range, because this is a fairly low-level concern as far as things go at the moment.
  7. Most people who care know: Though the Spirit of Liberty has manifested for a variety of people in Freedom City in the last few years, including medical student Sonia Gutierrez, it has not yet taken a permanent host. The current Star Knight of Earth is Cavalier - and the general public is aware that Star Knights are space cops. Bowman IV is no longer on the Freedom League, given his need to run his family business. He remains semi-active as a hero. There is a population of people living in Freedom City who are known to be aliens from another world, refugees from a terrific cosmic disaster and its consequences - the Incursion! Some people know: In the wake of the events of Arcadia, the new Master Mage of Earth is Phantom - Adrian Eldrich is dead! The Conqueror Worm has returned thanks to Malador the Mystic and is setting up a zombie apocalypse to bring down God's wrath. The villain Freebooter is no longer active. No one has seen Lantern Jack in quite some time. The current American base of operations for the Crime League is somewhere in the vast Atchafalaya Basin. Raven II has retired from active superheroing, but still acts as a consultant to the Freedom League and a patron for younger heroes. The swamp creature/man-monster/plant zombie Tom Cypress has joined the Crime League. No one yet knows: Knightfire and Toy Boy have become a spirit of hate and a nightmare being, respectively. New Doc Holiday in the form of an evil force of anti-fun possessing a rando named Holiday. Conundrum has figured out the former second Raven's secret identity and is working to undermine and destroy the institution she governs, Claremont Academy. Warden, formerly a mundane prison-themed engineer supervillain, is now wielder of a magic key that connects Earth-Prime to his otherworldly Dungeon Dimension. The Cosmic Mind has begun to empower the greatest Lor psions working for the Grand Nauarchus - but for what purpose?
  8. Are you looking for a speedster? Do you need another hero in a thread? Well look no further than the Hyperactive Hero and Windy City Warrior: Hyperactive! He's mainly in Freedom City, but if someone wanted to do a thread in Texas, that would be another place he spends a meaningful amount of time. So, if you need a speedster, feel free to PM me!
  9. I'm looking for a couple of investigatory PCs or a couple of PCs connected to the criminal underworld for a thread. PL 10 or lower is my preference.
  10. Trying to do some worldbuilding here, tying together our three (technically four?) cities of adventure through related criminal organizations. Today, the Mafia. Feedback and suggestions welcome! I'm considering updating what's going on with Freedom City's three mafia families, but I'd have to consult the ref team first. I plan to add a little more overall, but I'm out of time for today. Ultimately, I'm hoping that the Commission as a massive group of antagonists could provide plot hooks to bring heroes from one city to another for a thread or two, or at least have them hear about each other. The Commission The Mafia was originally formed in the nineteenth century as a group of Sicilian freedom fighters seeking to expel Napoleon and the French; the name itself is an acronym for "Morte Alla Francia Italia Anela,” which means "death to the French cry the Italians!". The traditions of mutual protection and loyalty at the expense of the state that developed during this period persisted over the following centuries, and as Sicilian immigrants traveled to America and ran up against intense nativism, these families became respected parts of their communities. To outsiders, however, they became synonymous with insidious crime. The Mafia as a criminal organization in the United States began in the early 1900s in major East Coast cities, predominately New York, New York and Freedom City, New Jersey. Early on, they were supposed to be administered by a single "capo de tutti capi," or "boss of all bosses", but brutal infighting over who could hold such a powerful position led the heads of the various Mafia families to reevaluate this style of leadership. In 1931, after a particularly brutal murder of one capo de tutti capi, the nation's most powerful mob branches met in Chicago to decide on an alternative. The result was the Commission, a sort of Mafia board of directors composed of the leaders of the twelve most powerful families: the Five Families of New York; Al Capone's Chicago Outfit; the Scarpias, Igglionis, and Gorganzuas of Bedlam City; and the Drioganos, Olivertis, and Tonifannis of Freedom City. The Twelve Families, as the Commission was also known, met to make all significant decisions about the future of the Mafia as a whole. Meetings approved or denied the admission of Sicilian-born men as Made Men, meted out retribution to traitors, and made the fateful decision to get involved with the drug trade. As lesser families, such as the Manettis (who arrived in Emerald City in the 1940's), began to spread, members of the commission increased their influence by offering to champion their interests; both the Manettis and the Los Angeles mob were long represented by the Chicago Outfit. But despite this show of cooperation, uneasiness between families sometimes erupted into near-open hostility. A series of ugly incidents in 1967 nearly put the Chicago Outfit at war with Bedlam's Scarpias, and although the Commission forbade hostilities, neither group has been welcome in the other's city since. As the Mafia's influence grew with the drug boom, so did law enforcement scrutiny, vigilante attention, and competition within the organization. The activities of superheroes in many of the major cities of the United States began to take a serious toll on families that had until recently been unshakable institutions. After the murder of New York Mafia kingpin Paul Castellano in 1985 and a major defection by insiders who revealed the organization's secret structure in order to get revenge on his killers, the mob began to be muscled out of its nationwide place as undisputed head of the criminal underworld. The Five Families of New York and the Chicago Outfit stayed in contact, but never called or attended a meeting of the full Commission again. In some places, however, local circumstances allowed the Mafia families to hold onto more power. In Freedom City, the corruption that came with the Moore Act era largely destroyed any chance for local superheroes and law enforcement to deal the mob a knockout blow, and the three families there managed to retain significant influence in the city's underworld. In Bedlam City, lack of effective oversight by the half-disbanded commission allowed the Scarpias to wipe out the Igglionis. The city was already so corrupt and economically depressed that it had little chance of rooting them out. With heroes and police in Freedom City still working hard to put an end to the Mafia's operations now that the Moore Administration is a distant memory, and with New York and Chicago largely running their own affairs, the axis of Mafia power in the United States has shifted to Bedlam City, where they rule effectively undisputed. Taking advantage of the situation, the Scarpia family reinstated the Commission in the early 2000s, this time with seven seats: three for the Freedom City families, one for the Manettis of Emerald City, one for Bedlam's Gorganzuas, and two for the Scarpias, representing both themselves and the Igglionis. Although a blatant grab for further power and influence by the Scarpias, this new Commission ("the Seven Families" now, although really there are only six) has had considerable success. The member families run contraband routes from coast to coast, dispose of evidence for one another, hide wanted members of families from other cities, share information on superheroes and law enforcement, and have a shared list of assassins and metahuman contractors to pull from when someone interferes too much in their operations. Whether the new Commission can fully revitalize the Mafia as America's most powerful criminal organization remains to be seen.
  11. Super Freaks The ‘Super Freaks’ are a loose term for a pan-religious movement that began on the West Coast of the United States in the late 1960s. Inspired by hippie culture, the New Age movement, and the general alienation of the period, members of what was sometimes called the Super Movement or the Super People USA argued that metahumans were the divine manifestation of the Creator (who or what that creator was was open to a significant amount of debate - and remains so to this day) on Earth and should be worshiped as such. One would expect this to be open to abuse given the period - and indeed despite the widespread success of the movement, Super Freak groups were often highly vulnerable to infiltration, subversion, and co-option by metahumans eager to embrace either the idea of their own divinity or simply to exploit the gullible. In several high-profile cases in Los Angeles, Chicago, and elsewhere, Super Freak communes were exposed by the press, raided by the police or superheroes, or otherwise destroyed. In the 1980s and 1990s, it looked as though the movement might die out altogether. But religious movements have a funny way of sticking around and the Super Freaks are no exception. The sects run by outright villains have mostly been shut down - putting the movement in a new direction. There are Super Freak communes today still in Washington, Oregon, California and other parts of the United States where people live in harmony with nature and each other, working to build a better world and unlock the native powers within. The Pinnacle Path in Freedom City today is loosely affiliated with the Super Freak movement - and in recent years Path members have Walked their way out to several communes and back, the hippie lifestyle now having re-entered the mainstream now that it’s more associated with a grandparent’s style than real radicalism. The largest such commune (with about 1200 members) is in northwestern Oregon, far enough from Emerald City that it’s not on the map but close enough that members of the Galactic Army of Light can travel into town to run shops, sell their wares at artisanal stores and farmers’ markets, and otherwise be a part of the city’s structure. (It may seem odd that the center of the Super Freak movement is so far away from a large superhuman population, but as any Freedomite will tell you, familiarity can often breed contempt - and it's hard to maintain the worship of a god you see every day. The days of hippies following the Centurion around to try and gain a share of his power are long-since passed) While a few metahumans have been born on Super Freak communes (like Third Eye, the most famous hero of the California/Oregon border region), or have had their powers awakened by sweat lodges, scarification, and other rituals, for the most part the Super Freaks have proven no more or less likely to gain powers than the average citizen. That’s okay, they firmly assert when questioned - they take their enlightenment on faith. Super Freaks tend to be vegetarians but are rarely teetotalers - after all, there are so many interesting ways to expand the mind, some of which may give you metapowers, maaan. They are usually pacifists but those with metapowers will defend their commune if attacked. In story terms, a Super Freak commune is a potential story point for both good and ill. No more or less likely to be run by charlatans than any other religious sect, a commune may be run by a council of democratically elected sincere leaders, an abusive megalomaniac, or anything in between. A crisis at a commune could run from an outbreak of anti-vaccination sentiment, a takeover by a supervillain who has ‘seen the light’, or even just too many bunnies eating their organically grown crops. A hero’s childhood on a commune could be anything from a horrific hellhole they escaped - or simply a unique upbringing that sets them apart from their peers.
  12. Stone Soup Music Group is a company headquartered in Freedom City, with offices in the Theater District. Stone Soup records, produces, and advertises music around the world; their albums are available on iTunes, Soundcloud, Amazon, and wherever fine music is sold. ===History=== The Stone Soup label started in Miami, Florida, with a man named Hector Castillo in 1992. Castillo was a connoisseur of street and club music, and produced a number of recordings of his band and his friends. He found there wasn’t a label willing to purchase his recordings, though; Hector’s music was a mix of socially conscious hip-hop, Latin dance beats, and electric guitar riffs, and record executives decided it would be too hard to label and advertise. Frustrated, Hector went looking for a loan and partnered up with Nathan Graves, an investment banker working out of Orlando. It was Graves who suggested the name and in the fall of ‘92 Stone Soup and started pressing records. The music they were producing often ended up in World or Fusion or even Miscellaneous categories in the record stores, but Stone Soup quickly gained a dedicated following and started hiring on other artists. Castillo and Graves were careful to pick artists who synthesized a wide blend of styles in their music, and even today many of Stone Soup’s artists cross over to work with each other on different albums. Today your favorite death metal guitarist may be thrashing on a punk album, tomorrow he might be shredding on a country-western song. Stone Soup promotes a wide blend of tastes under its label and encourages fans to check out artists they might otherwise never have considered. In 2009, Stone Soup relocated its main offices from Miami to Freedom City, New Jersey. Stone Soup now inhabits two solid floors of the MacLaughlin Office Block in Midtown, Freedom City. That includes one floor of offices and a floor above that for recording, sound mixing, and practice sessions. Those studios are usually engaged most of the business day. ===Notable Artists=== Notable artists that are signed on to the Stone Soup label include Billy Wu, the Boatyards, DJ Eclectic, DJ Graveyard, and Slizzard.
  13. Freedom City Everything Timeline This is a master timeline for Freedom City History. Important city events should be listed here, as well as important events in the lives of its heroes and hero times. Events do not need to be of worldwide or citywide significance to be listed here. If the event took place within a thread, please provide a link to the thread as well. If the event is a major one with significant impact on the city, please also add it to Freedom City Big Events Timeline. 1630: Freedom City (called Freedom) is founded by Puritan colonists 1694: Freedom Witch Trials, led by Elijah Prophet 1779: British are driven out of Freedom by Col. Maj. Joseph Clark and the colonial army 1789: Freedom and its surrounding communities incorporate as Freedom City 1825: Freedom City University founded, Freedom City Ledger enters print 1890: Jack-a-Knives terrorizes Freedom City, is never caught 1918: The Centurion’s lifepod descends from space and lands in Freedom City 1930: “Mystery Men” begin patrolling Freedom City and stopping crime, examples include Doc Prophet, The Bluesman and John Danger. 1938: The Centurion makes his first public superheroic appearance, other superheroes begin to appear, including Midnight, Johnny Rocket, Bowman, and Freedom Eagle. 1941: Lady Liberty makes her first public superheroic appearance since the Revolutionary War, Siren makes first appearance, Dr. Tomorrow appears one day after Pearl Harbor 1942: The Liberty League is founded by executive order of President Roosevelt, made up of American superheroes and led by Dr. Tomorrow. Its HQ is located in Freedom City 1943: The Crime League is founded by supervillains active in Freedom City 1945-46: The Allies of Freedom, a superteam fighting in Europe while the Freedom League fights at home, is destroyed to the last man by Nazi supervillains. Casualties include La Reynard Rogue, Human Tank and Gunner, Sergeant Shrapnel, and White Rose and White Thorn. 1945: World War II ends, Dr. Tomorrow returns to the future, Freedom Eagle takes charge of the Liberty League 1947: First Earth contact with the Grue Unity, in the form of a crashed spaceship 1950: A Grue scouting team arrives on Earth, sowing distrust between the Liberty League and the government. Eventual hero Pseudo is part of this group. 1955: Senator McCarthy and the HUAC call the Liberty League to testify about possible links with communism and demand they unmask and reveal their identities. Rather than comply, the League disbands, with most of its members retiring. Midnight fights one last battle with King Cole before going underground. 1960: Hades invades Freedom City with an army of dead, is repelled by heroes includingCenturion, Daedelus, Lady Liberty and The Raven. These heroes join together to form the Freedom League. 1961: Dr. Alexander Atom purchases the Goodman Building in Freedom City and moves in with his family. 1962: The US Government forms AEGIS to deal with superhuman threats and policing. Jack Simmons, the former Patriot of the Liberty League, is the first director. 1964: Blackstone Penitentiary opens, under the aegis of AEGIS. 1965: Omega and the Terminus attempt to invade Freedom City, they are repelled by the Freedom League and the Atom Family 1969: A second Grue scouting party arrive on Earth and impersonate the Freedom League, once again shaking public confidence in superheroes. 1972: Duncan Summers, The Raven, is gravely injured while fighting Dr. Sin. He retires and marries Dr. Sin’s daughter, Jasmine. Lady Liberty retires after her powers fade. 1973: Dracula comes to Freedom City, causing much public unease. Construction begins on Pyramid Plaza 1975: Super-group 1-800-JUSTICE forms, with members Jump, Jive and Wail. Super-inventor Daedelus departs Earth to explore the galaxy. 1976: Pyramid Plaza is completed 1977: Jack-a-Knives returns for another murder spree in Freedom City 1979: Supeheroes Brainstorm and Scarab are killed while fighting to save the Freedom League from the Scions of Sobek, leading to a period of League instability 1980: Ethan Keller, sidekick to disgraced alcoholic Bowman Fletcher Beaumont II, adopts the codename Archer and begins fighting crime with lethal force in Freedom City. 1981: Freedom League members Halogen and Tectonic are killed while fighting Crimson Katana and the Katanarchists. The Centurion elects to disband the Freedom League due to their many recent losses. Heroes Evening and Eye of Justice are made honorary police officers and deputized by the police department, an appointment revoked by the passing of the Moore Act 1983: A riot at Blackstone Prison leaves more than 40 dead and several supervillains on the loose. Administrative error and outside agitation are found to be the main cause of the disaster, but public condemnation falls on superheroes for failing to stop the chaos faster. 1984: Franklin Moore is elected mayor of Freedom City on a platform of zero tolerance for costumed vigilantes. Superheroes are outlawed by the Moore Act and most leave town. 1985: Outlaw superhero Archer creates the superteam FORCE Ops, an illegally-operating vigilante team of young heroes who are ruthless in their defense of Freedom City 1989: Freedom City celebrates its bicentennial 1992: Michael O’Connor Jr (son of Freedom Eagle) is elected mayor on a platform of rolling back Moore’s unpopular policies, including the ban on superheroes. 1993: Omega and the armies of the Terminus invade Freedom City on a scale never before seen. A massive alliance of metahumans fight together in Freedom City and repel the attack, but at a steep cost: many superheroes including the Centurion and nearly all of FORCE Ops are dead, and the downtown is all but destroyed. Dr. Metropolis rises literally from the rubble and begins rebuilding the city, while Mayor O’Connor repeals the Moore Act and welcomes the heroes home. A dying Dr. Atom transfers his consciousness to a computer so as to continue to care for his now-orphaned grandchildren. 1994: The Freedom League is reestablished in Freedom City, the Sentry Statue is unveiled in Riverside Park. 2000: Mass breakout from Blackstone Prison, heroes spend six months recapturing all the prisoners. Mayor O’Connor begins third term, Jack Simmons, director of AEGIS, dies and uploads his consciousness to an android body. 2001: Freedom Hall is destroyed by supervillains and rebuilt. Duncan Summers opens Claremont Academy for super teenagers. 2005: The Lighthouse is built as a space headquarters for the now world-focused Freedom League. Freedom Hall remains its local HQ in Freedom City.
  14. GM Vector November 28th, 2013, 12.04AM, Sydney, New South Wales, Australia Sounding like a gurgling throat, the black waves beat and crashed against the dock. Their motion and power kept the small ship constantly moving despite thick lines mooring it to the heavy concrete and steel. The crew aboard it were crouched against the gunwales, watching the narrow road that quickly vanished into darkness until the main dock lights glared in a cacophony of hellish orange, occasionally shining on a truck rumbling past. Each time one passed by, they visibly tensed, only to relax as it disappeared. Then one turned. It was unmarked, save for a simple, generic logo on the sides proclaiming that it worked for one of the smaller shipping companies out of Gold Coast. It rumbled to a halt before the pier, and the back door swung open to disgorge several heavily-built men who looked about as nervous as the men on the boat, who scrambled to assist with loading long, heavy boxes from the boat into the truck. The driver remained in the cabin, but Vector could see that his eyes were wide behind the balaclava, and his knuckles were white on the wheel. With a dull thud one of the boxes fell from hands that were slick with sweat, and every last man there froze. As one they turned to look at the crate, and sagged with relief. Then glared at the one who had dropped it. "S-sorry" mumbled the man, looking askance as he reshouldered his burden "I just...not used to this stuff, won't happen again" "It better not" snapped a man thinner and more terrified than the rest who seemed to be in charge "None of us wanna get turned into dog food 'cause ya got nervous!" The unloading hurried along, everyone there desperately hoping they could finish their work quickly enough not to be seen first... Graft November 27th, 2013, 8.04AM, Waterfront, Freedom City, USA Tyrone had started hearing about the shipments only a couple of days ago. It had seemed like a normal, generic kind of freight truck that bustled about the metropolis until some of his patients had opened it, and decided to try and steal one of the boxes. Luckily they had survived the strange explosion with his help. Their muddled memory of the event had been light on a lot of details, but their description of the truck meant Graft recognized it at once when he saw it. Or at least one eerily like it. There hadn't been any companies registered with the brand emblazoned on the side(a red circle with a lightning bolt through the center), and the warehouse it stopped at had obviously not been properly used in the last decade, at the least. Rust hung on the main door as it creaked open, and the windows were cracked. Sure were a lot of very fit, very edgy-looking young men though. And the elongated bulges in their winter coats did nothing to make them suspicious. Stormbreaker November 27th, 2013, 8.04AM, Skies above the Waterfront, Freedom City, USA "Captain, ladyship!" barked the voice of Age's Lost's science officer, their multi-faceted eyes gleaming in the light of several data readouts on the bridge "I've got some kind of unusual energy signature, from the hyplothadrooga scanners it appears to follow the main wavelength associated with...Terminus radiation. Odd. A significant cluster of the energy sources is directly inside this structure." spindly fingers brought up a crisp picture of one of the innumerable warehouses far below. A large red rectangle pulsed in the center. "Shall we investigate, captain Silvia? I believe this is very atypical for Earth technology." the science officer's face nearly shone with hopeful curiosity.
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