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Found 7 results

  1. OOC for this. @Tiffany Korta let's see some initiative!
  2. ROCKET Atomic Tower, Midtown, Freedom City Early March 2021 The Atomic Tower towered in the Freedom City skyline. After its recent expansion, it seemed almost like it stretched into the clouds, which it just might do. A modern marvel of super science, it held the newly opened Atom Academy, the Atom Family's newest gift to the city, inviting scientists, explorers, heroes and just curious regular people to join, to explore everything and anything! Jay was late. Of course he was late. You'd think having super speed would have helped with that, but no. It just meant he had more time to do a ton of things and forget about appointments. He was a streak of black and grey moving through the city, running and rushing past everything. Black pants, running shoes, a grey jacket, currently hanging open to reveal his favorite white T-Shirt with a big black rocket on the front until. He finally came to a stop right in front of Atomic Tower, a gust of wind catching up to him, his blonde hair a mess from the run as he stumbled a step or two to regain his footing and almost tumbled into the woman that was standing there before catching himself and moving around her in the blink of an eye. "Sorry, sorry! Stopping's not always easy!"
  3. Doctor Evol Power Level: 12 (Built as PL10; 180/180PP) Unspent Power Points: 0 Trade-Offs: -2/+2 Toughness and Defense In Brief: Personal-range biokinetic using powers they gave themselves accidentally looking to be a hero. Catchphrase: "It's short for Evolution for pity's sake!" "Pronounce the o! Stop calling me Doctor Evil!" "Calling me Biohazard isn't better!" Theme: Alternate Identity: Biohazard (Nickname), Doctor Evolution (Full Hero Name), Eveline Evans (Secret) Birthplace: Freedom City Residence: Atom Academy Occupation: Mad Scientist Affiliations: Atom Academy Family: Alexandra Evans (Mother), Ian Evans (Father), Eric Evans (Brother), Aaron Evans (Brother), Isabel Evans (Sister) Description: Age: 20 (DoB: 9th September 2000) Gender: Female Ethnicity: Caucasian Height: 5'1" Weight: 135lbs Eyes: Brown Hair: Brown When she isn't using her powers to change things in bizarre ways, this young woman is quite attractive. She has high, prominent cheekbones, a pointed chin and large eyes giving her an elfin appearance to match her short stature. Atop her head is a birds nest of unkempt brown hair most of the time as she only sometimes bothers to brush it, even less so now that she needn't worry about split ends and tangles. When around the Atom Academy or out as Doctor Evol she wears the Atom Academy uniform under a large lab coat. As a civilian, provided she remembers to change her clothing, she dresses casually most of the time with little distinct style outside of practicality, tending towards steel toe boots, cargo pants and t-shirts. Picture courtesy of RocketLord! History: Eveline was always gifted with intelligence, enough to be considered a superpower. She excelled in her studies well beyond her age, finding that her true passion lay in Life Sciences, biology, biochemistry, zoology and everything in between. Nothing could stop her from relentlessly absorbing all of the information she could about the natural world and how it worked, and quickly she began experimenting in biological and chemical Supertech, building a lab in her family's basement. She created a net gun that creates its own ammunition and pheromones to calm the mind. She met success frequently causing her to reach further and further until her overconfidence backfired. While mixing chemicals she triggered an explosion, rocking the house and sending herself flying across the room covered in the mixing residues of dozens of experiments. She knew by rights the accident should have killed her but instead she knew it had given her the power of self range biokinesis, complete control over every part of her body. Quickly she focused on pulling herself together to heal her injuries. Her parents found her like that, coming rushing down after the explosion. She quickly reassured them that she would be alright, that she'd gained powers in the accident that would let her survive. Needless to say that after they got over their concern and shock, they were not impressed at her nearly blowing up the family home. They required that she find somewhere safe to perform experiments, preferably with supervision. Enter the Atom Academy. Eveline heard the news that the think tank of super-geniuses was forming and was immediately champing at the bit to sign up, and did so as soon as it was possible under the name Doctor Evolution. Personality & Motivation: Eveline focuses on her passions to an extreme, often pursuing them to the detriment of everything else, including her health. Outside of that, she has a sense of humour and while she will never admit it doesn't mind getting ribbed for being called 'Doctor Evil' or hearing jokes about the time she nearly blew herself up. She wants to help others where possible and tries to make inventions that allow her to do so. Powers & Tactics: Eveline is intelligent and has access to a nearly limitless list of abilities due to her biokinesis and her incredible knowledge of the Life Sciences. From the ability to survive in the harshest climates known to man, expand her sensory abilities and even the ability to fly incredibly long distances or extremely fast for a short and exhausting period of time. One of the primary uses she has for her powers is to modify her body to make it more durable. When it comes to combat she uses an array of abilities from simple claws to clouds of pheromones and bursts of bioluminescent light. Power Descriptions: Eveline’s biokinesis allows her a dizzying variety of powers. As long as she can work out how to do it with her biology she can do it, whether it’s generating electricity or even making a biological jet engine the only limit is whether she can work out a way to do it, for which her super intelligence and incredible skill at the Life Sciences helps. Complications: Hunger strike: Eveline’s powers use a lot of energy as she literally reconfigures her body to perform different activities. This means that she has to eat large quantities of food to keep her body running, despite having tucked away some extra mass to use for this. This issue is compounded by her habit of forgetting to eat as she loses herself in her work. The GM can have her reconfiguring her Variable Biology fail due to having exhausted her stores of energy. She will then be stuck in her previous configuration until she finds enough food to replenish them. Not all Doctors are supervillains!: Doctor Evolution or Doctor Evol for short does not sound like the name of a hero. This can cause issues as people may assume that this ‘Doctor Evil’ is a supervillain and respond accordingly. The GM may have people who hear her name assume she’s a supervillain. Even if she is working with other heroes the assumption may be that it is an ‘enemy of my enemy’ situation. This may cause them to be reticent or downright unhelpful towards her. Oh, look at it! It’s doing a threat display!: Eveline’s fascination with Life Sciences can get her into trouble as she stops to make observations and take notes where she should probably be running away or preparing for a fight. The GM may skip Eveline’s first action in an encounter with interesting or rare creatures as she catalogues the creature’s biology and actions. Abilities: -2 + 0 + 4 + 12 + -2 + 8 = 20PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 30/22 (+10/+6) Wisdom: 8 (-1) Charisma: 18 (+4) Combat: 8 (2PP / Base Attack) + 6 (2PP / Base Defense) = 14PP Initiative: +0 Attack: +10 Active Array, +6 Melee, +4 Base Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +2 Knockback: -2 Saving Throws: 2 (1PP / Fortitude) + 4 (1PP / Reflex) + 5 (1PP / Will) = 11PP Toughness: +4 (+2 Con, +2 [Defensive Roll]) Fortitude: +4 (+2 Con, +2) Reflex: +4 (+0 Dex, +4) Will: +4 (-1 Wis, +5) Skills: 60R = 15PP (1PP = 4 Skill ranks) Craft (Chemical) 4 (+14/+10) Craft (Electrical) 4 (+14/+10) Craft (Mechanical) 4 (+14/+10) Drive 4 (+4) Investigate 2 (+12/+8) Knowledge (Earth Sciences) 4 (+14/+10) Knowledge (Life Sciences) 15 (+25/+21) Knowledge (Technology) 7 (+17/+13) Medicine 10 (+9) Notice 6 (+5) Feats: 1 + 4 + 1 + 1 + 3 + 1 = 11PP Defensive Roll Dodge Focus 4 Eidetic Memory Jack of all Trades Luck 3 Inventor Powers: 67 + 8 + 20 + 14 = 109PP Variable Biology 10 (50PP Variable; Extras: Duration [Continuous]; Flaws: Action [Full Action]; Drawbacks: Distracting [-2], Noticeable) [67PP] Enhanced Intelligence 8 [8PP] Bioweapon Array 7.5 (15PP Array; Feats: Alternate Power 5) [20PP] (Living, Biology, Adaptation, Biokinesis) Base Power: Damage 10 (Combat Developments; Feats: Accurate 3, Variable Descriptor 2 [Any Biological]) {15/15PP} Alternate Power: Drain Strength 10 (Brute Countermeasures; Feats: Accurate 3, Variable Descriptor 2)[Any Biological]) {15/15PP} Alternate Power: Snare 10 (Ensnaring Adaptations; Feats: Accurate 3, Variable Descriptor 2;[Any Biological]; Flaws: Range [Touch]) {15/15PP} Alternate Power: Dazzle 10 (Bioluminescence; Visual Dazzle; Feats: Accurate 3, Variable Descriptor 2 [Any Biological]; Flaws: Range [Touch]) {15/15PP} Alternate Power: Emotion Control 10 (Pheromone Glands; Extras: Alternate Save (Fortitude); Feats: Subtle, Variable Descriptor 2 [Any Biological]; Flaws: Sense-dependant [Olfactory]) {13/15PP} Alternate Power: Healing 7 (Feats: Regrowth) {15/15PP} Bioweapon Configuration Array 5 (10PP Array; Feats: Alternate Power 4) [14PP] (Living, Biology, Adaptation, Biokinesis) Base Power: Projectile Ejection 10 Adds (Extras: Ranged 1) to Bioweapons Array {10/10PP} Alternate Power: Toxin Production 10 Adds (Extras: Poison) to Bioweapons Array {10/10PP} Alternate Power: Piercing Capacity 10 Adds (Extras: Penetrating) to Bioweapons Array {10/10PP} Alternate Power: Shaped Burst 10 Adds (Extras: Area [Cone]) to Bioweapons Array {10/10PP} Alternate Power: Gaseous Emissions 10 Adds (Extras: Area [Cloud]) to Bioweapons Array {10/10PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness Damage Combat Developments Touch DC25 Toughness Damage Brute Countermeasures Touch DC20 Fortitude Drain Strength Ensnaring Adaptations Touch DC20 Reflex Snare Bioluminescence Touch DC20 Ref/Fort Visual Dazzle Pheromone Glands Touch DC20 Fortitude Emotion Control Totals: Abilities (20) + Combat (14) + Saving Throws (11) + Skills (15) + Feats (11) + Powers (109) - Drawbacks (0) = 180/180 Power Points
  4. Gather Information DC10: Rocket debuted in late 2019. He was seen occasionally in 2020, being officially introduced to the world by Johnny Rocket II in May of that year. He has joined the Atom Academy as one of the initial members in early 2021. DC15: Rocket's real name is Jason 'Jay' Jacob Wade, the nephew of Johnny Rocket II and great-grandchild of Johnny Rocket I. He has been living with his uncles since 2010. DC20: Rocket's father is David Ross, the villainous Speed Freak, one of Johnny Rocket II's recurring foes. He is currently incarcerated. DC25: Rocket's mother was briefly drugged by his father and aided him in his crimes. Since she was saved in 2010 she has remained in rehabilitation since then. Rocket doesn't like to talk about it. Knowledge: Popular Culture DC10: Like his uncle, Rocket actively stands up for LBGT+ rights. DC15: Rocket is an inventor and would-be scientist. He's not just using his speed for heroics, but advanced inventions as well. DC20: Who is the fastest speedster? Not Rocket, but he might just be faster than his uncle Johnny! Knowledge: Physical Sciences DC15: Johnny Rocket I's powers came from being soaked in experimental rocket fuel, which was somehow passed on to his grandchild Johnny Rocket II and great-grandchild Rocket. DC20: Rocket's speed is not quite physics breaking, but they don't seem to quite follow the regular rules of physics either! It's weird!
  5. Atom Academy Guidebook Reputation Table Theme Music
  6. Atom Academy Housed in Atomic Tower, the Atom Academy is the Atom Family's attempt to expand! Super science! Exploration! Family! Join the Atom Academy, and journey into mystery! Location and Appearance The Atomc Academy is housed on the top 5 floors of Atomic Tower in Midtown Freedom City, formerly known as the Goodman Building. With the opening of the Atom Academy, the Atom Family has expanded the building, adding 5 extra floors on top of the Nucleus, the former top 5 floors of the building. From the outside, the building appears much like any other skyscraper in Midtown Freedom City, aside from the massive atom symbol of three interlinked rings on the Southern side of the top five floors. The three rings are blue, yellow and red respectively. Inside, the building appears larger than on the outside. You will always be able to find another room, and the laws of physics seem to be a plaything. A hangar of Atom Family vehicles are available, as are highly advanced technology to aid the research and exploration of the academy's members. Significance The Atom Academy is the legacy and expansion of the Atom Family: The next generation of science heroes and explorers of the strange and unexplained! Any heroes interested in learning scientific fields, journeying into mystery or just fighting mad scientists across the known and unknown omniverse! The Academy is attended by a host of heroes, geniuses and others, who want to make the world a better place, one discovery at a time. People The Atom Family ALEX: The Artificial Life-form EXperiment still keeps the Nucleus, and, by extension, the brand new Atom Academy, in the best of shape. Chase Atom: Chase Atom have taken little interest in Atom Academy beyond agreeing to its creation, but will still visit from time to time. Cosmo the Moon Monkey: Cosmo seems to appear at Atom Academy whenever something goes wrong. Dr. Atom: While Dr. Atom remains dead, a computer program of his personality and memories haunts the halls of Atomic Tower, keeping the tower running. Maximus Atom: Next to Tesla, Maximus is the member of the Atom Family most likely to be seen at the Academy at any given point. Tesla Atom: Tesla Atom is the headmistress of Atom Academy, having designed the Academy and being responsible for recruiting many of its members. Victoria Atom: Victoria spends little time in the scientific environment at the Academy, but is always willing to tag along for the next adventure. Academy members Bee: Melissa Bowles joins the Atom Academy in pursuit of her doctorate in chemistry. Rocket: The nephew of Johnny Rocket II has joined Atom Academy to learn about his own super speed and earn a degree in quantum physics. History Late 2019: Tesla Atom proposes her idea for the Atom Academy to the rest of the Atom Family. Mid 2020: Expansion and rebranding of the Goodman Building begins. Late 2020: The now rebranded Atomic Tower stands ready, with the new top 5 floors dedicated to the Atom Academy. February 2020: The Atom Academy opens its doors.
  7. ROCKET Power Level: 12 Effective Power Level: 10 Power Points: 180/191PP Unspent Power Points: 11 Trade-Offs: DEF+5/TOU-5, No Offensive trade-off In Brief: The nephew of Johnny Rocket II races unto the scene as the Super Scientific Rocket! Catchphrase: "Let's rocket!" Theme: Yellow Line - REDLINE OST Alternate Identity: Jason "Jay" Jacob Wade Birthplace: Freedom City Residence: Atomic Tower, Freedom City Base of Operations: Atomic Tower, Freedom City Occupation: Adventurer, Student/Member at Atom Academy Affiliations: Atom Academy, Johnny Rocket II Family: Jillian "Jill" Wade (Mother, unemployed nurse, born 1978), David Ross (aka Speed Freak, father, unemployed nurse, born 1977. Currently serving time in prison), John "Johnny" Wade II (aka Johnny Rocket II, uncle, professional super hero, born 1982), Chris Penny (John's husband, paramedic, born 1981), Jacob "Jake" Wade (Grandfather, born 1954), John "Johnny" Wade I (aka Johnny Rocket I, maternal great-grandfather, deceased) DESCRIPTION Age: DoB: 1998, August 6th Gender: Male Ethnicity: Caucasian Height: 5’9’’ Weight: 160 lbs. Eyes: Blonde Hair: Blue Jay stands at 5'9'' and weighs 160 lbs, with a slim runner's physique. He has long since given up on trying to tame his blonde hair, which will invariably be a mess after he has moved at super speed. Jay prefers shorts and t-shirts, clothes tight enough that they won't restrict him when he's running. He almost always wears running shoes. At Atom Academy, he wears the stand blue, black and white uniform, with blue pants and white boots and gloves with black trim, a white belt with an Atom logo, and blue shirt with black left arm and side, with the tri-colored Atom logo in a white circle on the left side of his chest, divided equally between the blue and black parts of the uniform. On Jay's uniform, the logo have been altered slightly, adding a black rocket between the red, yellow and blue rings of the Atom logo. He wears a pair of pale blue googles that feed him information and acts as a communicator. HISTORY Jason Jake Wade was part of a heroic legacy even before he was born. While father David Ross was, as he would often say himself, a nobody, his mother Jill was the granddaughter of the original Johnny Rocket and the sister of the second Johnny Rocket. While never exhibiting any powers herself, Jill would often tell Jay stories of his heroic relatives, of their exploits and victories. Jay practically grew to worship his great-grandfather and uncle, and he would always look forward to their visits. Uncle Johnny was soon his favorite person in the world. Jay was a bright kid. Maybe a bit too bright. He was several grades ahead in school at the least, studying advanced topics even as a child. David, always having had difficulty connecting with his son, started spending less and less time at home. He would be gone for days, further straining his relationship not just with Jay, but with his girlfriend Jill. Eventually, Jill disappeared along with David. Jay was taken in by uncle Johnny and his boyfriend Chris while they searched for his missing parents. Months later, as Johnny fought one of his recurring foes, a speedster that called himself the Speed Freak. Always able to escape, Speed Freak had brought a super fast woman to help him as he and Johnny had clashed several times over the past few months. Finally, Johnny won and unmasked Speed Freak and his accomplice... and found David and Jill! As they soon learned, David had grown to resent at first Johnny and the rest of the Wade family, and later his own son. He had used Zoom to become fast enough to fight Johnny for years. Finally reaching his break points months earlier, he had kidnapped Jill and drugged her into a state where she would help him in his fights against Johnny. In his delusions, he believed that he was saving Jill from her brother and their evil child. David was sent to prison, while Jill, damaged in both body and mind from the ordeal, were given all the help that Johnny's considerable resources could provide. With David behinds bars and Jill unable to take care of Jay, uncle Johnny was appointed as his official guardian. Jay was happy with Johnny and Chris, who made sure he could visit his mother as often as possible. Any visit to his father ended in failure, until they, at last, agreed to stop. Johnny and Chris' nurtured Jay to learn all that he could, helping him grow into a bright young man well on his way to a promising academic career. He had his pick of colleges, but decided to take his time to decide. Near the end of 2019, David escaped, rampaging across the world to find Jill. Johnny sought to stop him, and they finally clashed outside Johnny's home in Freedom City. Seeing his father and uncle fighting triggered something in Jay. Suddenly, he moved as fast as Johnny, if not even faster! The powers inherited from the first Johnny Rocket might have skipped Jay's mother, but soon he was moving at rocket speed! Together, they defeated David, sending him back behind bars. Jay spent most of 2020 learning how to control his speed from Johnny. He took name Rocket, continuing the family tradition. Near the end of year he received an invitation to attend the soon-to-open Atom Academy. PERSONALITY & MOTIVATION Despite the whole situation with his parents, Jay is a generally happy, if slightly awkward, young man. He is highly intelligent, even considered gifted. He is naturally curious, though also cautious. Despite the stereotype for speedsters, he is not a "run in without a plan" type, and instead likes to take his time. Of course, for Jay that still means moving in much quicker than almost anyone else. Since joining Atom Academy he has found a love of exploration. He will often spend his private time exploring across the world or learning new subjects. Jay is not content to simply use his powers as they are, instead being determined to explore the full extent of what he can do and how. Jay has developed a habit of pushing bad thoughts away rather than deal with them, if at all possible, and as such he has a lot unresolved feelings about his father and the things he did as Speed Freak, including what he put Jay's mother through. Despite it all, he has some good memories of his father, leaving him rather conflicted. He makes sure to visit his mother whenever possible. POWERS & TACTICS All of Jay's powers revolves around speed and how he uses it. He rarely stands still, using everything he can to try to end a conflict. Jay tends to be creative in the use of his powers, finding new uses or utilizing his surroundings and technology to aid him, such as by using high tech tools to entrap his targets at incredible speeds, or simply moving debris on top of them to trap them, or using his speed to generate wind, fire or static electricity. Jay is curious, and likes to learn more about enemies he fights: Why they do what they do, how they do it, and how he can help them. He will rarely go all out and attack just to end a fight quickly, unless civilians somehow end up in danger. POWER DESCRIPTIONS Jay has inherited his great-grandfather's super speed, seemingly passed down as a genetic ability in the Wade family, as shown by Jay's uncle Johnny's powers. Though his great-grandfather gained his powers when he was splashed with experimental rocket fuel, Jay believes there might be more to it, though he has found little evidence of his theory. Jay is, to put it simply, able to move at super speed. His his body, his thoughts, his reflexes, everything happens faster, while not affecting his aging. While he needs to eat and drink more than a normal man, it is nowhere near the levels that would be expected for his abilities. By moving fast enough, Jay can run on walls or water, vibrate through walls or move so fast that he can't be seen. He is able to quickly use his momentum and relative speeds to hit with incredible force, build up static electricity to throw lightning, create fire or powerful gusts of wind. COMPLICATIONS Jay Rocket: Jay doesn't have a secret identity. With his uncle's identity being public, it wouldn't exactly be difficult for the press to figure him out, so he simply didn't bother. If Jay's lack of a secret identity complicates a situation, such as him turned away due to being a known hero, being more easily recognized or having friends and loved ones targeted by villains, the GM can award him a Hero Point. Not Johnny Rocket: Jay is well aware that he will probably always be in his great-grandfather and uncle's shadow. While he loves his uncle dearly, this also means that a lot of people expect him to be just like his uncle and great-grandfather when they started out as heroes, an impulsive hothead often in over his head. While Jay doesn't resent his predecessors for this, he might react harshly if others bring this up. If Jay's reaction to being compared to his predecessors complicates a situation, the GM can award him a Hero Point. Rocket's Rogues: While Jay has had little time to make enemies of his own, enemies of his uncle Johnny, or even particularly long-lived foes of his great-grandfather, might try to attack him for his predecessor's action. His own father, who goes by Speed Freak, might even seek him out to make him pay for his perceived slights. Since Jay joined the Atom Academy, he has only added more potential enemies, potentially becoming the target of the Atom Family's enemies. The GM can award Jay a Hero Point if his presence in a thread might bring unwanted complication if a potential foe seeks him out, further complicating a situation. Speed Freak: Jay has some very conflicted feelings about his father, who eventually turned to villainy and forced his mother into the same, requiring her to stay in a care center even almost a decade later. The GM can award Jay a Hero Point if any powers or scenes uses Jay's feelings of his father's, potentially making Jay automatically fail against the effect. Too Fast: Despite his apparent mastery of his speed, Jay is still learning how to use his powers, and he likes to experiment with them. Not everything he does is going to work. The GM can award Jay a Hero Point if they make one of his creative uses of the Variable Descriptor from the Rocket Speed Array backfire or just not work, or if his speed simple proves to be too much in a given situation. Why's and How's: Rocket is not just interested in fighting bad guys. He wants to know why and how. Why do the bad guy attack people? Can they talk him out of it and get him to stop? How does the super science gun works? Can they take it apart and use it for good? The GM can give Jay a reason to not just attack, but study an enemy, giving him pause for long enough to cause potential complications, giving him a Hero Point in return. ABILITIES 0 + 10 + 10 + 14 + 6 + 4 = 44PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 24 (+7) / 30 (+10) Wisdom: 16 (+3) Charisma: 14 (+2) COMBAT 8 + 10 = 18PP Initiative: +18 (+10 IntSpeed of Thought, +8 Improved Initiative) Attack: +4 Base, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Base Attack) / +8 (+4 Base Attack, +4 Super-Strength [While moving]) Knockback: -2 (TOU/2) SAVING THROWS 3 + 0 + 5 = 8PP Toughness: +5 (+5 Con) Fortitude: +8 (+5 Con, +3) Reflex: +12 (+5 Dex, +0, +7 Enh. Reflex Save) Will: +8 (+3 Wis, +5) SKILLS 56R = 14PP Computers 5 (+15) Craft [Electronic] 5 (+15) Craft [Mechanical] 5 (+15) Diplomacy 8 (+10) Knowledge [Physical Sciences] 10 (+20) Knowledge [Technology] 5 (+15) Medicine 4 (+7) Notice 7 (+10) Sense Motive 7 (+10) FEATS 6PP Benefit 1 [Atom Academy] Inventor Jack-of-All-Trades Luck 3 Enhanced Feats Dodge Focus 10 Eidetic Memory Evasion 2 Improved Initiative 2 Move-By Action Speed of Thought Uncanny Dodge [Auditory] POWERS 6 + 18 + 7 + 7 + 28 + 7 + 3 + 14 = 90 All powers have the Genetic Mutation and Super Speed descriptors, unless otherwise noted Enhanced Intelligence 6 [6PP] (Descriptors: Light Speed Mind) Enhanced Feats 18 (Dodge Focus 10, Eidetic Memory, Evasion 2, Improved Initiative 2, Move-By Action, Speed of Thought, Uncanny Dodge [Auditory]) [18PP] (Descriptors: Rocket Fuel Heart) Enhanced Reflex Save 7 [7PP] Quickness 7 (Tasks at x250 speed) [7PP] Rocket Speed Array 12.5 (25PP Array; Feats: Alternate Power 3) [28PP] BP: {10 + 10 + 5 = 25/25} (Descriptors: Full Speed) Quickness 10 [10PP] Stacked Power: Quickness 17 (Tasks at x250,000 speed) Speed 10 [10PP] Stacked Power: Speed 17 (2,500,000 MPH / 25,000,000 ft./rnd.) Super-Strength 4 (Flaws: Limited [While Moving]) (+20 Str. carrying capacity, Heavy load 1.600 lbs) [5PP] AP: Damage 10 (Feats: Accurate 3, Improved Critical 2, Takedown Attack 2, Variable Descriptor 2 [Any Super Speed]1) {19/25} (Descriptors: High Speed Hits, Potential: Bludgeoning Damage Type, Fire, Electricity, Wind and more) AP: Snare 10 (Flaws: Range [Touch]; Feats: Accurate 3, Improved Critical 2, Obscure Senses 5 [Any Sense], Reversible, Variable Descriptor 2 [Any Super Speed]1) {23/25} (Descriptors: High Speed Trap, Potential: Debris, Technology, Wind and more) AP: Stun 10 (Feats: Accurate 3, Variable Descriptor 2 [Any Super Speed]1) {25/25} (Descriptors: High Speed Stun, Potential: Bludgeoning Damage Type, Electricity, Pressure Points and more) Speed 7 (1,000 MPH / 10,000 ft./rnd.) [7PP] Super-Movement 3 (Wall-Crawling 2, Water-Walking; Flaws: Limited [While Moving]) [3PP] (Descriptors: Just That Fast) Super Scientific Rocket Array 5 (10PP Array; Feats: Alternate Power 4) [14PP] BP: {3 + 1 + 5 = 9 /10} (Descriptors: Too Fast To See) Concealment 4 (Visual Senses; Feats: Close Range; Flaws: Limited [While Moving]) [3PP] Moving Feint Speed Adds (Feats: Moving Feint) to Speed [1PP] Super-Movement 5 (Permeate 3, Sure-Footed 2; Flaws: Limited [While Moving]) [5PP] AP: Autofire Rocket Speed 10 Adds (Extras: Autofire) to Rocket Speed Array2 {10/10} (Descriptors: Rapid Hits) AP: Burst Area Rocket Speed 10 Adds (Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]) to Rocket Speed Array2 {10/10} (Descriptors: Hit Everyone) AP: Ranged Rocket Speed 10 Adds (Extras: Range [Ranged]) to Rocket Speed Array2 {10/10} (Descriptors: Throw Things) AP: Trail Area Rocket Speed 10 Adds (Extras: Area [Targeted Trail]) to Rocket Speed Array2 {10/10} (Descriptors: Outta the way!) DRAWBACKS -0PP DC BLOCK All powers from the Rocket Speed array can have one of the following combinations of extras and flaws added from the Super Scientific Rocket Array, marked with SSR on the DC block. Only one option marked with SSR can be active at once: "Extras: Autofire", "Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]", "Extras: Range [Ranged]", "Extras: Area [Targeted Trail]" Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +4 High Speed Hits Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC25 Tou (staged) Damage +10, Crit 18-20, Takedown Attack 2 AutofireSSR High Speed Trap Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC20 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Crit 18-20, Obscure Senses [Any] AutofireSSR High Speed Stun Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC20 Fort (staged) Fail: Dazed>5: Stunned>10: Unconscious +10 AutofireSSR Totals: Abilities (44) + Combat (18) + Saving Throws (8) + Skills (14) + Feats (6) + Powers (90) - Drawbacks (0) = 180/191 Power Points 1: Note on Variable Descriptor 2 [Any Super Speed]: 2: Note on using Rocket Speed Array and Super Scientific Rocket Array together:
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