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RocketLord

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  1. GM The Aliengator turned from the wall, just in time for the massive shark maw to appear from it and start to bite down on it! With the massive fangs closing down on his body, the alien monster placed both hands and claws against it, starting to push back, to tear the shark jaws apart and free itself.
  2. Aliengator reflex save: 9 He's trapped! Just a question, though, since Create Object is touch range, you'll need to get up close to use it on him, right? Aliengator attempts to break the trap using his strength. @Dr Archeville give me a DC30 TOU save for the wall, remember the Injury 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Dazed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury (x1)
  3. GM The Sky-Pirates swarmed through the streets. The ships fired upon the city, buildings crumbling under the canon fire. Pirates emerged from the portals created by the cannonballs, bringing yet more sviolence into the streets. As pirates screamed near the Thunderbird, blinded even through their sewn eyes, others decided to return fire, a tight cannonade trying to keep him in place. Other ships followed the trajectory of the Forever Boy and the Angelic being that he was racing towards, shooting towards them to keep them contained.
  4. The Pirate Armada fires on the city and swarms through the streets. It acts as a General Area Snare vs. all of us. If you fail, you can still move, but you'll be limited how far you can go from your current positions. Eira's automatons it will act as a damage effect. Each worsening damage condition will mean 10% of Eira's automatons go down. @KnightDisciple @Avenger Assembled give me a DC20 Reflex Save vs. Area, then DC20/15 Reflex Save vs. Snare effect. @Avenger Assembled give me a DC20 Reflex Save with +8 bonus vs. Area, then DC25/20 TOU save with +10 bonus vs. Damage from your automatons. Reflex Save vs. Area from Pan: 26. Passed, autopasses Snare Reflex save due to Evasion 2. @Avenger Assembled is up next! Remember you can either use Eira's automatons as a free action for an effect at rank 10. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirate Armada - (40% blinded and deafened, 10% somewhat damaged, 10% badly damaged), 60% fine 7 - Angelic - 4HP - Unharmed
  5. RocketLord

    Heavy Mettle

    Dress and act like humans? Pan had, of course, let Eira know that he dressed perfectly fine like a human, but he had also understood that his usual colors were not quite appropriate for something like this. No, no, he would need to feign a great disguise, of course! He would have to do his utmost to blend in and look the part of the metal head! "Yes, yes. I see them." Pan was wearing a tight long-sleeved t-shirt with the design from Blind Guardian's Twist in the Myth album stretched across the front and back, a large dragon flying in front of a tower. Dark greys, blacks and gold made up the design. He wore a pair of fingerless black gloves, one hand holding tightly on to Eira as she pulled him along. Despite Eira's best efforts, his pants were a pair of not particularly tight black shorts with a grey and darker grey camo pattern that ended just under his knees. He wore a pair of heavy dark boots. His red hair was, as ever, wild and untamed. Catching up to the others, he joined Nat's explanation. "Put on your angry face! Then they will back away!" He was all smiles, obviously having trouble keeping up with his own advice.
  6. "Home sweet home, then?" Ghost leaned over the table. He kept the mask pulled up to free his mouth, it always felt odd if he kept moving it up and down. "So, all a matter of perspective, then. Everybody's a hero to somebody and a villain to someone else. I know there's a fair share of people that got opinions about me, anyway." He kind of wanted another glass of that vodka, but on the other hand... he really shouldn't ghost and drink.
  7. GM "Really? You just assume that we're gonna take him away like that?" U.S.Archer sounded almost insulted. "We're not the bad guys here. We had no idea that Miss Cahill would show up here, not like she's made any public appearances for months. We were just tracking the cyborg. Bring him in, deprogram him, try to get him back to normal." "It was as simple as that." He glared at Nightscale, but his eyes rarely left Ashley. "The only one going off the reservation here's you, babysitter. Call in AEGIS. See what happens. But I'm done wasting time while the cyborg might suddenly wake up. You've proven yourself more than willing to protect an enemy of the state." U.S.Archer paused for a second, as he stared directly at Ashley. "Kilo Oscar." The bow at Ashley's feet let out a surge of electric energy at the code word.
  8. The bow near Ashley triggers and send an area Stun out. @Avenger Assembled give me a DC20 Reflex Save for the Area effect, then a DC20/15 Fort save for the Stun effect. Do you want that to trigger your readied action to shoot U.S.Archer with your attack roll at 30 and a crit for DC29 TOU save?
  9. GM "Of course you feel fine now." Doctor Macmillan was still smiling, as he shook his head. "You've been out of it for quite a while, I'm afraid." The nurse moved closer and grabbed Adrianna's wrist. She was stronger than Adrianna, easily holding her. The doctor moved closer, replacing the drip. "You were brought to the hospital 3 days ago, left outside our door. Some people said you were brought here by some kind of monster, but that could obviously not be true. You were severely dehydrated, you had several bruises and scratches all over your body." He pointed to Adrianna's left shoulder, where she was covered in a massive bandage. "Whatever happened to you looked like it had tried to take a bite out of your shoulder." He paused, looking worried. "There's painkillers in the drop, too. Please don't remove it, I don't want you to feel what's happened to your shoulder."
  10. Nevermore II Alek was poetry in motion. Quick, silent as the night and, well... the woman had no idea what happened before Alek was already pulling her away. While keeping an eye on the controls for his drone, Charlie moved to meet them. He stayed back, a grin on his lips as he kept an eye on the other two guys, just in case they tried anything.
  11. GM The two men didn't even realize what was happening until the Raven had struck and the woman was gone. "Damn, man! What the hell?" The other shook his head and looked around. "Where's she go, man? Did she run off?" The first looked around, scratching his head. "I dunno, man. Not her style. 'sides, where'd she go, then?" --- The woman barely managed to let out a muffled scream as the Raven embraced her and pulled her back. When he told her to be quiet, she did as she was told, the fear almost shining in her eyes as he pulled her to the next roof. "Aw, man... you... you're the Raven, aren't you?" She looked over his shoulder at Nevermore, then back to him. "I, I wasn't doing nothing! Just... just let me go, I'll do what you say!"
  12. Archer II: 2 posts + 0 GM posts = 2 posts = 1PP (OMTB) Once More to the Boards (2) Original Gangster (Remix) (0) The Southside Sentinels (Posts marked Archer II) (0) Freedom Eagle ∞: 1 posts + 0 GM posts = 1 posts = 1PP Future Freedom, Today! (Posts marked Freedom Eagle ∞) (1) Ghost: 8 posts + 2 GM posts = 10 posts = 2PP Breaking the Bastion (Posts marked Ghost) (2) Feels Like Freedom (4) Party Rocking (Posts marked Ghost) (2) Justice: 0 posts + 8 Titanium Posts + 2 GM posts = 10 posts = 2PP The Mars Connection (Posts marked Justice) (0) Little Mermaid II: 0 posts + 25 GM posts = 25 posts = 3PP + 1 PP [Guide Point] = 4PP Mirror Mirror (Posts marked Little Mermaid II) (0) Te Whakaekenga mai i te Tonga (0) Nevermore II: 6 posts + 4 GM posts = 10 posts = 2PP Brimstone and Bullet Casings (0) Family Takeover (0) Hearts and Heroes (Posts marked Nevermore II) (0) Rough Cut Diamonds (0) Survival Class: Silver Lining (Posts marked Nevermore II) (1) The Shadow of the Doomforge (Posts marked Nevermore II) (3) We Ain't Going Down Like This (2) Rocket: 3 posts + 7 GM posts = 10 posts = 2PP Breaking the Doomforge (1) Meanwhile, at Atomic Tower! (Posts marked Rocket) (2) Space Ranger III: 1 posts + 0 GM posts = 0 posts = 0PP A Space Pirate's Life For Me (1) Titanium Characters Forever Boy: 8 titanium posts Heavy Mettle (6) Return to Neverworld: Never/Forever (Posts marked Forever Boy) (2) Rebellion: 0 titanium posts Big Trouble in Little Jadetown (Posts marked Rebellion) (0) GM: 20 GM posts = 40 posts to divide Bank Job (0) Big Trouble in Little Jadetown (Posts marked GM) (0) Breaking the Bastion (Posts marked GM) (1) Freedom Fallout (3) Future Freedom, Today! (Posts marked GM) (1) Hearts and Heroes (Posts marked GM) (1) Meanwhile, at Atomic Tower! (Posts marked GM) (1) Mirror Mirror (Posts marked GM) (0) No Dreams (1) Party Rocking (Posts marked GM) (3) Return to Neverworld: Never/Forever (Posts marked GM) (4) Survival Class: Silver Lining (Posts marked GM) (1) The Mars Connection (Posts marked GM) (0) The Shadow of the Doomforge (Posts marked GM) (3) The Southside Sentinels (Posts marked GM) (0) 8 Titanium posts to Justice 2 GM posts to Justice 2 GM posts to Ghost 25 GM posts to Little Mermaid II 4 GM posts to Nevermore II 7 GM posts to Rocket That should be exactly all Titanium and GM posts divided. Remove GM posts from Rocket if I've miscounted something. Guidepoint to Little Mermaid II
  13. Gonna be gone without computer from July 5th to July 12th.
  14. GM Sebastian paused and looked at Outrider as she walked out from her hiding place. "Who is that?" he asked the rest of New Young Freedom. "She's that giant girl that's been hanging around Claremont lately, isn't she?" He stared at Outrider and held out a hand. "Doesn't matter." His eyes almost glowed as he began to worm his way into Outrider's mind.
  15. @Lone_Star give me a DC16 Reflex Save vs Area, then DC16 Will save vs. Mind Control if you fail, or DC13 if you succeed the reflex save. Casanova will be mind controlling you if you fail the Will save.
  16. @Tiffany Korta that's a miss, but give me an IC. Nevermore's notice: 25 Everyone notices that something's coming right for you from above, flying or falling towards you rather quickly, but you can't see what. It'll reach you at the start of the next round.
  17. Bad guys share initiative: 17 18 - Steel Spider - 4HP - Unharmed 17 - Robbers x5 - Unharmed So, you're up! They haven't spotted you yet, but they know you're there somewhere.
  18. You can only take 10 on attack rolls, as far as I know. Anyway, Grapple at 17, so he's bound and helpless and can be thrown. TOU save for thrown and hit guy: 16 16, both are down. The Carnifex hits, TOU: 24, also down. 20 - Blackstaff - 4HP - Unharmed 20 - The Dreamer - 1HP - Unharmed 19 - The Carnifex - Unharmed 18 - Rebellion - 4HP - Unharmed 6 - Takazumi-gumi - 1 outside, more?
  19. Little Mermaid II Wait, wait... Singularity was the mightiest among them? Mette wasn't even sure what she could do. Maybe they should've started with a little Q&A about what everyone could do or something like that? Mette muttered a quick thank you to Klara. Everyone else was doing the tough gal bit, puffing themselves up and looking all strong. Mette took a step forward, moving up next Sea Devil. The green scales on her uniform reflected the sunlight, as she took a heavy step, already starting to draw in the moisture around them in case the giants decided to get violent.
  20. Casper looked at the glass in front of him with some apprehension, especially when Frost warned him. The liquid was clear, see through. Looked almost like water, but didn't smell like it at all. Pulling the mask up to clear both his mouth and nose, he reached for the glass and raised it to his lips, quickly emptying it. And oh god that was strong. He couldn't resist a quick gasp for air, shaking his head lightly. "Oh. Yeah. That... that was something alright." Casper shook his head. Better leave the mask up for some air, at least for now. "I, ah... no. Not really. At least not like this," he said, gesturing to himself and the costume. "Kinda tends to attract the wrong kind of people, y'know." "So, what's the story? What is this place? People seem like they know you, and they don't even care that I'm all dressed up like this."
  21. Sorry for the delay! Reflex save vs. area: 14, failed! Reflex save vs. Snare: 21, avoided! @Dr Archeville is up!
  22. GHOST "Go for the noise, that's the classic." Ghost's tone was dry. Sure, kid made mistake, but she was doing fine. Everyone was nervous with someone more experienced looking over their neck, but he didn't feel like she should be left alone here. He adjusted his goggles, letting him see through the walls. "There's a guy in there and a girl on skates. Sound like someone you know?"
  23. GM It wasn't easy to make out what the voices were saying, but one was clearly a man, with a deep, rumbling voice, and the other was a woman. Her tone was lighter, playful. Sounded almost familar. The doors were labeled with names and titles. Neither of the heroes recognized any of the names, and the titles were usual stuff like director of this or that, senior researcher, head of this and that and so on. The door with the noise had the name Miles Travers, and the title CEO.
  24. Everyone else had been looking into the Doomforge since it showed up? Honestly, Jay felt kind of out of his depth here. He hadn't been doing anything like that, after all. "So, uh, I'm not really a Terminus expert or anything like that, but if it got small scale defences for taking it away in pieces, and its kinda stuck right now, do we know if it got anything that would disrupt the teleport?" He shrunk a bit in his seat. Why did he even ask that? "They're not really easy to get rid of, right? So what if there's something in there that can disrupt the teleport, or worse, alter it? I dunno, it might hijack the signal or something like that, send it somewhere we don't intend to send it?"
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