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Dr Archeville

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About Dr Archeville

  • Birthday 06/02/1977

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    Roxboro, NC, USA

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  1. Artificer Heroditus was murmuring something in Atlantean as he tried to keep up with Effigy, his words trailing off as he realized he was approaching the others. "<Oh, thank Poseidon, Helios, and Selene.>" He quickly caught up on what the others had been saying. "I have little experience with such dark powers," he admitted, "but I should be able to aid in restraining her. Her corporeal form, at least," he quickly added, already drawing out several mechano-mystical components from his bandolier, "using transmuted matter. Oh," he looked up and around nervously, "and I promise to restore anything I change back to its original form, O Gracious House!" He exhaled nervously, looked to the others, "oh, I could create some physical barriers, too, for protection from her direct assaults."
  2. Horrorshow "On the Expressway, it's 65 mph," Davyid replied, "though I think I read that there's been some talk of raiding it to 70." Being better prepared for the ride ahead, Davyd didn't have quite as white-knuckle a grip on the GPS, or the safety handles. But he was still holding on. "In the city, though, I think it's 35. 25, in some places." A smile began spreading across his face, as he remembered something his Uncle Sasha had mentioned a few times. Wait - should I mention this? It's illegal, yeah, but not much more dangerous than, like, NASCAR racing, yeah? "Of course," he spoke a bit slower, enunciated a bit more clearly, "that's not taking into account the street races. They're mostly a west coast thing, yeah, but Miami and Philly have been getting in on it, and you could probably find one in Freedom. Not sure they'd let you drive a rig like this, but if going fast is what you're interested in..."
  3. Mentors Dead Head would be delighted to work with some young'ns! Doktor Archeville is in spaaace, but would be happy to- no? Oh, yeah, alright. Horrorshow graduated last year, and could maybe be a mentor? Protectron is always up for helping the next generation of superheroes, though is unsure how to be a mentor. Students Artificer would be eager for any mentorship provided! Surfacer magic and Surfacer tech is what he'd be most interested in learning about, but he'd be honored to receive any kind of training.
  4. Horrorshow Davyd leaned back away from Neko as she spoke, the intensity of her words having more impact than perhaps she had intended. He looked her over again, noting just how young she looked. "<You speak as if you have personal knowledge of such things, yes?"> They heard the archaic Japanese again, though Talya may have noticed that his lips were not matching what she heard, like a poorly-synced dub of a foreign film. "<Was someone in your family involved in espionage? An elder sibling?>" From practically no real information to an abundance of it. Lucky me. He nodded at Talya's words. He'd figured something like what she'd described would happen, though the bit about her "writing the handbook" did make him flinch a bit. He was quiet a moment, thinking over her words. "What you say makes a lot of sense," he replied, in English, "and brings to focus a concern. I... have trouble saying 'no' to people." He actually shrank a few inches, "I tend to go along with what others say, especially those close to me. Part of that may be my attempts to help others, part of it may be the Grue in me." His skin tone shifted more towards an alien crimson, and he chewed a bit on a thinning lower lip, "so, um, you got any advice on that?"
  5. Just for funsies, let's see what Davyd might know Knowledge (Popular Culture) check 1d20+10: 20 [1d20=10] Not bad!
  6. Horrorshow "Good work, good work!," Davyd cheered on his fellow heroes. So far, so good... Then he saw her, and reflexively shifted back to his 'civilian' form. The form he was in when he first saw her on a big screen. "I don't know much about magic," he replied to Ghost, a large grin spreading across his face, "but I know exactly who that is!" He turned to the others, practically vibrating with excitement, "that's Lauren Hammond! One of the earliest 'Scream Queens'! The first Non-Blonde American Scream Queen! Well, it's her ghost, probably -- Miss Hammond passed away about 70 years ago!" He turned and waved at the figure, and started to approach her. "Hello, Miss Hammond!," he called out, "it's an honor to meet you! And on Halloween, no less!"
  7. Artificer "I would n-," Heroditus panted, "would not say... that." His breathing had eased a bit after they'd entered the cave, though he was still clearly struggling. At least I am out of that blistering sun. He took a long drink from his canteen, paused to catch his breath, then took another long drink. "I have noticed -- can see -- that the amount of ambient magical energy in this area is higher than normal. Certainly higher than most places in Freedom." Another swallow, "that sandstorm was sparking with it, and this cave holds even more." He pointed further into their shelter, "and it seems to grow stronger deeper in the cave." He too another drink, forcing himself to take a much smaller drink so as to conserve the previous liquid. "Doctor Macedon," he said, barely moving from his spot on the ground, "what can you tell us of the... the history of this place?"
  8. Horrorshow Davyd chuckled nervously, "oh, yeah, I know it's not like the movies." His form shifted smoothly, mimicking all the James Bonds. "I'm a film freak, yeah, but I know they're for entertainment. Though that does tie into... that is," he shifted back to himself, "it's why I had thought of... wait, no, that's not-" He stopped himself, closed his eyes, took in a deep breath, let it out slowly. When he opened his eyes again, he looked to Tayla, "becoming a spy is not-" He glanced at Neko, did a double-take at her new appearance, "<oh! So you're a... um... well, I don't want to presume, but I'm honored you feel you can reveal your true self to me!>" Tayla and Neko both heard him speak Japanese -- the archaic Japanese of Neko's home! He focused back on Taylo, switching back to English, "it's not so much something I'm interested in pursuing, and more something that I want to prepare for being pulled into. Does that make sense?" He wrapped his arms around himself, "so, I like movies, I like helping others... but I don't like being the center of attention. I was originally planning on becoming a makeup artist, before my," his arms shifted into tentacles that wrapped themselves around him several times, "accident. But since then," his arms shifted back to human, "I've thought of taking a more on-screen role, as a stunt person." He struck a cheesy heroic pose, "the ultimate stunt double! Able to look like anyone, and to bounce back from anything! But, uh," he deflated a bit, "the actor's unions are still undecided on letting in people with powers, so there might be some barriers there. Though some other Claremonters," he perked back up a bit, "liked the idea, and we'd talked a bit about starting our own production company-" He suddenly held up his hands defensively, "sorry, sorry, straying off-topic. So, spying. I've heard that several famous actors had done some work as spies," he nodded, "voluntarily, even. And I'm sure there are less well-known cases where espionage agencies sought out recruits in Hollywood or Broadway, or the Bolshoi, or wherever, and didn't take 'no' for an answer. Add in my abilities," he tilted his head a bit, "and I'm sure some spymasters would love to have me working for them. Sooo," he shrugged, "I figured I should be prepared for when they come calling."
  9. Horroshow Davyd approached Adam and gave him a pat on the shoulder, stretching his torso and arms up to reach the much taller teen. "Hey, man, a lot of us here aren't exactly human, not completely. I've got Grue DNA in me, Eira doesn't have DNA anymore. And I don't think Judy does, either...." he trailed off, being not wholly familiar with the details of her changes. "And Pan's from some sort of storybook world, so who knows what he has down at the cellular level, yeah? And while Lulu," he nodded to her, "and Micah might be 100 per-cent Homo sapiens sapiens, they can control some of the most fundamental forces of nature!" "But with everything we've been through," he extended a hand to Adam, to Lulu, and to anyone else still in the cabin, "and all the challenges we've faced, I'd like to think that we've all proven that it's not what we are that matters. Or even what we can do. It's what we do with what we have that matters. And we all," he nodded, "have been doing good, and will continue to do good." "But, for right now," he withdrew his limbs and clapped sharply, "who's hungry?" He stretched an arm over to the window and picked up a menu, "oh, I definitely want to try the haggis!"
  10. Horrorshow "Loch Ness?!" Davyd exclaimed, his whole face lighting up. "Oh, I've got to take a swim in that, yeah? Maybe see if I can find Nessie." His right arm and had smoothly shifted into a plesiosaur's neck and head, with grey-green scales and bright blue eyes, which looked around Adam's cabin as Davyd spoke. He turned his head and put on a look of exaggerated shock, "oh! There she is now!" He reached for the "neck" with his left hand, but the dino-limb ducked out of the way. He tried again, and a third time, but it kept dodging out of the way. After a few moments, though, he stopped the act and the dino-limb rested its "head" on his left shoulder. "Say, Lulu," and he used his left hand to give his dino-arm head-scritches until it shifted back to a normal arm, "you've got family ties to Scotland, so do you have a clan tartan? Or coat-of-arms?"
  11. Survival check, eh? 1d20+7: 26 [1d20=19] woo-hoo!
  12. Players Name: Dr Archeville Characters Name: Protectron Power Level: 15 (built as PL 10) Power Points: 250/250 Trade-Offs: -2 Attack/+2 Effect, -2 Defense/+2 Toughness vs. all others Unspent PP: 0 COMPLICATIONS Disability: Protectron's mind is susceptible to effects that target the minds of organic sapient beings as well as those that target the 'minds' of non-sentient machines Prejudice: Protectron is a robot, and one that simply appeared from out of nowhere. It is bound to face difficulties from others. Responsibility: Protectron must preserve all organic life! ABILITIES: 0 + 6 - 10 + 16 + 6 + 0 = 18pp STR 35/22 (+12/+6); effective Str 70/32 DEX 16 (+3) CON --- INT 26 (+8) WIS 16 (+3) CHA 10 (+0) COMBAT: 8 + 10 = 18pp Initiative: +8 (Speed of Thought) Attack: +4, +8 melee; +8 w/ Blasts and Snare Grapple: +27; +16 without Enhanced STR Defense: +8/+6 (+5 Base, +3/+1 Dodge Focus), +3 Flat-Footed Knockback: -11 in Super-STR mode; -11 vs. Energy, -6 vs. Physical otherwise SAVING THROWS: 5 + 7 = 12pp Toughness: +12 [Imp 10/2] (+2 Density, +10 Protection; Impervious 10 in Super-STR mode, Imp 10 vs. Energy, 2 vs. Physical otherwise) Fortitude: --- Reflex: +8 (+3 Dex, +5) Will: +10 (+3 Wis, +7) SKILLS: 60r = 15pp Computers 12 (+20)Online Research, Well-Informed Craft (Electronic) 12 (+20) Craft (Mechanical) 12 (+20) Craft (all others) 0 (+8) Disable Device 1 (+9) Knowledge (Technology) 12 (+20) Knowledge (all others) 0 (+8) Medicine 2 (+5) Notice 7 (+10) Sense Motive 2 (+5) FEATS: 17PP Accurate Attack [-Effect, +Attack roll] All-Out Attack [-Defense, +Attack] Attack Focus (melee) 4 Dodge Focus Eidetic Memory Favored Enemy (Robots) [+2 circumstance bonus on Bluff, Intimidate, Gather Information, Investigate, Knowledge, Notice, Search, and Sense Motive rolls] Fearless Improvised Tools Inventor Jack of all Trades Online Research Power Attack [-Attack, +Effect] Speed of Thought Well-Informed Enhanced Feats Dodge Focus 2 (to Dodge Focus 3 total) Improved Grab [can initiate a Grapple check as a Reaction following a successful unarmed attack] Improved Grapple [can maintain grapple w/ one limb] Luck 3 Veteran Rewards Equipment 5 (25 EP) Size: Diminutive (apartment-sized); Toughness: +15; Features: Communications, Computer 2 (MW), Defense System no.1 (Blast 9 [PFs: Variable Descriptor 2/any], +10 to hit), Defense System no.2 (Snare 9 [PFs: Variable Descriptor 2/any], +10 to hit), Fire Prevention System, Laboratory 2 (MW), Library 2 (MW), Personnel, Power 2 #1 (Environmental Control), Power 2 #2 (Regeneration), Power #3 (Super-Senses), Power System, Security System 3 (DC 30), Self-Repairing, Think-Tank 2 (MW), Workshop 2 (MW). Cost: -2 + 2 + 25 = 25 EP (Equipment 5) Power no.1: Environmental Control 5 (4pp/rank, 100-ft. radius; Extras: Duration [Continuous], Selective Attack; PFs: Precise, Selective) ("Customizable Environments") [32/40p] Power no.2: Regeneration 11 (Recovery +9, Recovery Rate: Injured 1 [20 minutes], Disabled 1 [5 hours]; Extras: Affects Objects, Affects Others; Flaws: Limited [Others Only]; PFs: Regrowth) ("Maintenance & Repair Pod") [23/40p] Power no.3: Super Senses 19 (acute analytical extended 2 [1,000 ft. increment] radius ranged tracking detect energy 3 [radio sense] {10}, acute analytical detect physical objects 3 [tactile] {5}, microscopic vision 4) {19/20} Masterwork Computer grants a +2 circumstance bonus to Computer skill checks. MW Laboratory grants a +2 circumstance bonus to Knowledge skills when performing scientific tests and experiments. MW Library grants a +2 circumstance bonus to Knowledge skills when doing research. MW Think-Thank grants a +2 circumstance bonus to Gather Information, Investigation, and Knowledge checks to answer questions. MW Workshop grants a +2 circumstance bonus to Craft skill checks. POWERS: 1 + 2 + 10 + 19 + 5 + 38 + 1 + 12 + 2 + 30 + 4 + 10 + 5 + 2 + 5 + 18 + 12 = 176PP Additional Limbs 2 (2 tiny robotic arms in the neck; Note: Sustained Duration; Flaw: Limited [only when Anatomical Separation is active]) [1PP] Anatomic Separation 1 (head) [2PP] Comprehend 5 (electronics 2 [speak & understand], languages 3 [read, speak any, understand]) [10PP] Density 6 (+12 Str, +2 Impervious Toughness, Immovable 2, Super-Strength 2 [effective Str 32, hvy load 460 lbs.], x5 mass; Extra: Duration [Continuous]; Flaw: Permanent; PF: Innate) [19PP] Device 1 (Cape, 5 points; Flaw: Easy to Lose 2; PFs: Restricted 2 [Only Protectron Can Use]) [5PP] Enhanced Feats 5 (Dodge Focus 2, Luck 3) [5DP] Primary Energy Systems 16.5 (33 points; PFs: Alternate Power x5) [38PP] BE: Enhanced Feats 3 (adds Improved Critical 2 [18-20] and Incurable to unarmed strikes; Flaw: Limited [Only vs. Technological Cyborgs & Robots]) {2} + Enhanced Feats 2 (Improved Grab, Improved Grapple) {2} + Enhanced Strength 13 (to 35/+12) {13} + Impervious Toughness 8 (structural support field; note: Sustained Active effect; Flaw: Limited [Only vs. Physical]) {4PP} + Super-Strength 5 (total Super-Str 7; total effective Str 70; Lt Load 16 tons, Med Load 32 tons, Hvy Load 50 tons, Max Load 100 tons) {10} {2+2+13+4+10 = 31/33} AP: Blast 10 (”assorted blasters”; PFs: Accurate 3 [+10 to hit], Improved Ranged Disarm, Indirect 2 [can fire beams from its hands, eyes, mouth, and the daka crystals in the center of its chest, on its shoulderpieces, and on its forehead], Precise, Split Attack, Variable Descriptor 2 [any energy]) {30} plus Enhanced Feats 3 (adds Improved Critical 2 [18-20] and Incurable to Blast; Flaw: Limited [Only vs. Technological Cyborgs & Robots]) {2} {30+3=33/33} AP: Create Object 20 (”replicators”, 20 5-ft. Cubes, Toughness 20, STR 100 [hvy load 12,500 tons]; Extra: Duration [Continuous]; Flaw: Action [Full], Range [Touch]; PFs: Innate, Precise, Subtle, Variable Descriptor 2 [any matter]) {25} and Immunity 3 (starvation/thirst, suffocation; Extras: Affects Others, Area [General, Burst, 15 ft.]) {6} {25+6=31/33} AP: Dazzle Radio & Visual 10 (“EM Flare”; Extra: Area [General, Cone, 100-ft.]; Flaw: Range [Touch]) {30/33} AP: Environmental Control 4 (2 points/rank of cold, heat, light, and/or radiation; Extra: Selective Attack; Flaw: Range [Touch]) {8} plus Feature 1 (Mimicry) {1} plus Illusion 5 (“holographic playback system,” visual and audio; Extra: Duration [Sustained]; PFs: Precise, Progression 3 [50 ft radius]) {24} {8+1+24=33/33} AP: Snare 10 (”tangle cables”; PFs: Accurate 3 [+10 to hit], Improved Critical 2 [18-20], Reversible, Split Attack, Tether) {28} plus Enhanced Feats 6 (adds Homing and Obscures Senses 5 [all] to Snare; Flaw: Limited [Only vs. Technological Cyborgs & Robots]) {3} {28+3=31/33} Feature 1 (Temporal Inertia) [1PP] Flight 6 (500 mph / 5,000 feet Move action) [12PP] + Enhanced Flight 2 (to Flight 8 [2,500 mph / 25,000 feet per Move action]; Flaw: Limited [Detached Head only]) [2PP] Immunity 30 (Fortitude effects) [30PP] Impervious Toughness 8 (energy absorption; Flaw: Limited [Only vs. Energy, not Physical]) [4PP] Protection 10 [10PP] Quickness 5 (x50) [5PP] + Enhanced Quickness 4 (to Quickness 9 [x1,000]; Flaw: Limited [Mental Only]) [2PP] Regeneration 5 (+0 Recovery Bonus) [5PP] Secondary Energy Systems 6 (12pp; PF: Alternate Power 6) [18PP] BE: Communication 9 (radio, Anywhere on Earth; PF: Subtle) {10/12} AP: Datalink 3 (radio, 1,000 feet; Extra: Area; PFs: Machine Control, Selective, Subtle) {9/12} AP: Dazzle Radio Strike 12 (“radio-blocking strike”; adds Extra: Linked Dazzle Radio 12 to Unarmed Strike; Extra: Affects Objects; Flaw: Limited [Only vs. Technological Cyborgs & Robots]) {12/12} AP: Fatiguing Strike 12 (“power-disrupting strike”; adds Extra: Linked Fatigue 12 to Unarmed Strikes; Extra: Affects Objects; Flaws: Fatigue, Limited [Only vs. Technological Cyborgs & Robots]) {12/12} AP: Nauseating Strike 12 (“viral strike”; adds Extra: Linked Nauseate 12 [Alt Save: Will] to Unarmed Strikes; Extra: Affects Objects; Flaws: Limited [Only vs. Technological Cyborgs & Robots], Sicken) {12/12} AP: Paralyzing Strike 12 (“lagging strike”; adds Extra: Linked Paralyze 12 to Unarmed Strikes; Extra: Affects Objects; Flaws: Limited [Only vs. Technological Cyborgs & Robots], Slow) {12/12} BE: Stunning Strike 12 (“dazing strike”; adds Extra: Linked Stun 12 to Unarmed Strikes; Extra: Affects Objects; Flaws: Daze, Limited [Only vs. Technological Cyborgs & Robots]) {12/12} Super-Senses 12 (accurate 2 radio [radar], accurate 2 for ultra-hearing [sonar], extended for all vision [2]; infravision, microscopic vision 2, radio, ultra-hearing, ultravision) [12PP] DRAWBACKS: 3 + 3 = 6pp Vulnerability (Gravitics, Frequency: Uncommon, Intensity: Major [x2]) [-3PP] Vulnerability (Magnetism, Frequency: Uncommon, Intensity: Major [x2]) [-3PP] TOTALS Abilities (18) + Combat (18) + Saving Throws (12) + Skills (15) + Feats (17) + Powers (176) - Drawbacks (6) = 250/250 Power Points [0 under]
  13. I'm almost at 250 pp for Protectron (244 now!), and I've got 25 points unspent as-is. Time to think about some upgrades and what I might want his Final Build to look like. I think I'll keep him at PL 10 --that way he can still move between Freedom and Emerald City easily -- but add some tricks that would make him especially effective against Malevolent Robots and Deranged Cyborgs.
  14. Artificer (with Effigy & Oz), Corridor Heroditus was rater perturbed by Wilona's brazenness -- and by her fiery display -- and stammered a bit in Atlantean. Which sounded to the others not unlike a series of dolphin noises, though his gestures made his discomfort clear. Of course I get stuck with her! Yes, let us anger the genius loci that's so effortlessly moved us about, that is a sound idea! Out of everyone in this place, it's the fiery hothead I get stuck with, while Hades knows what is trying to break in to this reality... Oz's voice helped him re-center himself, and he turned his attention to the wizard. "I appreciate your confidence in us, <learned elder>, but I am certain your knowledge and experience will be invaluable to our efforts in reuniting with our comrades, and in fighting off the intruder." He bowed and then extended a hand, "I am Heroditus, of Atlantis, though some call me Artificer."
  15. Horrorshow He smiled at the two, waved to Owain and nodded to Neko, "pleased to meet you. So you're both at Claremont? Good, good," he nodded, "that's a great place. They helped me out a lot with my, ah," he glanced around, looking out for any lingering students but finding none, "with my abilities. And with, y'know, regular school stuff." He turned back to Talya, eyes widening a bit as he took in all the tiny changes she'd made in so short a time. "Wow, and I thought I was," he whispered to himself, then shook his head to re-focus. "Ah, right, well, you're right, Summers has nothing to do with this, it's all my doing" A small part of him wondered if that was completely true, what with the rumors of her having so many plans and schemes and subtle ways to influence students. "And I'm no thief, not by training, though I could probably be a pretty good one, yeah?" He held up one hand and made his fingers elongate to about three times their normal length, then pulled them back to normal. "I'd rather not be a soldier, but I have had thoughts about being a spy. Slipping into places, getting others to give up information," his body shifted again, this time completely changing into a copy of Talya herself. He held it for a few seconds, then shifted back to his original form. "So, yeah," he nodded, "I was hoping to talk with you some about that. If, ah, if now's a good time."
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