Jump to content

RocketLord

Guides
  • Posts

    6,630
  • Joined

  • Last visited

Everything posted by RocketLord

  1. Holly talks. @Nerdzul is up.
  2. GM Holly smiled, lightly shaking her head at Leon. When he reached out to her, she held her hand and let him lead her away. "Oh yeah? You sure its just the world you wanna change?" Her tone was playful. To Leon, it felt almost like they were floating. If she noticed what was happening to Leon, she didn't act on it. "The world's a bad, bad place, ain't it? You wanna help us change it for the better, right?" She leaned in close, almost, but not quite, brushing her lips against Leon's neck, before she pulled back again. "You're gonna help us, right?"
  3. Alright, rolling 5 times, each roll representing 10% of the armada. Reflex: 6 12 21 17 4 10% makes the Area Reflex Save Saves for full effect: Dazzle: 6 16 8 6: 0% pass Damage: 26 14 30 21: 20% pass, 10% slighty damaged, 10% badly damaged Saves for half effect Dazzle: 16: 10% pass Damage: 30: 10% pass Final result: 40% off the armada is blinded and defeaned, 10% is somewhat damaged, 10% is badly damaged. Give me an IC @KnightDisciple and I'll follow up. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirate Armada - (40% blinded and deafened, 10% somewhat damaged, 10% badly damaged), 60% fine 7 - Angelic - 4HP - Unharmed
  4. Since they're linked, that's just 1 Reflex Save vs. Area, same thing as an attack roll only requiring one hit when linked. You got three options of how to place the attack, with the first two avoiding hitting civilians: 1: Hit Hook, the Crocodile and about 20% of the armada. 2: Hit about 50% of the armada, but not Hook and the Crocodile. 3: Hit about 75% of the armada, but not Hook and the Crocodile and you're going to hit Eira, Pan, Eira's automatons, Frankenstein and civilians.
  5. GM From his flagship, the Hooked Man stared out at sea, at the golden light. His coat dark red coat had a golden trim and was immaculate. His white dress shirt and black pants underneath decidedly less so, torn and dirty. His dark boots were heavy. His black hair was long, his once neat beard growing wild. A wide brimmed dark red hat with golden trim and a fading white feather slowly rose as he stared upon the light. His eyes, previously all but empty and devoid of passion slowly lit up. His lips curled into a grimace as he witnessed the golden streak flying past him. The hook that was where his right hand should be started to shake with anticipation. The ship shook as the chain was struck. "Forever Boy." He raised his left hand, stretching out his long pale fingers. As if pulled on invisible strings, the Crocodile moved, roaring as it trampled through buildings with ease. Bricks and buildings fell, people screamed. And then he noticed Eira's automatons as they rose to meet his armada. And the Thunderbird that approached from the sea. "You brought new friends."
  6. Forever Boy Pan grinned at his friend. "Then bring the thunder!" Golden dust shimmered around him, brighter and greater. "I will find Eira." Then, he was gone. A glowing golden trail led from him, straight towards the city. He fought the urge to go fly by the Hooked Man's ship, but he couldn't resist a single swipe along the way. "Hello, Hook." A calm, short declaration as he drew the Forever Blade. He was sure that the Hooked Man would hear him anyway. He struck at the Crocodile's chain once, and then he was gone. The golden trail streaking through the city, Pan could not miss the machines as they set off into the sky. "Eira!" he shouted, as he flew straight towards her.
  7. Forever Boy pours on the speed. Trickster Array to Flight, for total Flight 17. First order of business, find Eira, but he strikes the chain on the way: 27 And that's a crit. DC32 TOU save from the massive chain: 31, that's an Injury. The Hooked Man directs the Crocodile to attack Victori, tearing through some buildings, guiding it in Pan's direction. And @KnightDisciple is up after my ICs. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirates - So many 7 - Angelic - 4HP - Unharmed
  8. Forever Boy Out at sea. Racing through the sky at the speed of plot. The golden glow of the final wish behind him. His best friend by his side. The Forever Boy returned! --- His eyes focused in front of him, Pan took in the sights in the distance. Too far away too see much, beyond the dark shapes in the sky and the giant beast by the sea, he pushed on. "Micah!" Despite the winds, his voice could be heard clearly in his friend's ears. "Behold, Victori! Behold, the Crocodile!" His momentarily serious expression broke into a wide grin. "Behold, adventure!" Plans? He didn't need any plans. He would do just fine without plans. They had the wish, they had each other, and soon, they would find Eira. What more could he need than his friends and their trust?
  9. Pan: 31 Pirates: 10 Hooked Man: 24 Everyone gets +1HP for ordeals so far. The Hooked Man commands the Crocodile, so it acts on his turn. Pan and Micah are currently at sea, but given their flight speeds, they will be able to arrive once combat starts. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked 12 - Thunderbird - 3HP - Unharmed 10 - Pirates - So many 7 - Angelic - 4HP - Unharmed Let's get an arrival post from @KnightDisciple after mine, then we'll kick in with the combat!
  10. Late, late, late. Of course Jay was late. Again. And just when he had been picked to represent the Atoms at this whole... thing. The Doomforge? Yeah, he knew about the Doomforge, he didn't have powers when Omega attacked, but uncle Johnny had told him all about it, and it had been bad. Still, he kinda wondered why he had been chosen. Super fast, sure, but he mainly dealt in physics, quantum or otherwise, and, well... this was a Doomforge. Moving towards the conference room, he passed by Miss Americana and Harrier and slowed down just in time before he reached the door, coming to a complete stop. "Sorry, sorry, I know I'm late! I'm Rocket, from the Atom Academy!" He kind of wanted to shake their hands, but at the same time? He was late, and Voltage was waiting. But honestly? With these people here, what was he doing here?
  11. Nevermore II Again? Charlie couldn't help but grin at Callie as she raced off. Yeah, yeah, alright. She wanted a race, he'd give her a race. Grapple line fired, he swung after Callie, going into a deep swing and bringing himself high up above her then releasing and spreading out his wings to fly past her Callie from above. She was good, but she was using outdated tech. He would have to do something about that later, right? "Come on, I thought you were fast!" he shouted from above.
  12. ROCKET Jay felt like he should just place his foot in his mouth. Of course she'd already figured out some way of using that electricity discharge... and she'd been there already. Great, like he didn't feel like a newbie already. But alright, alright, he'd catch up. "Hey, I get that. Look?" Jay held out his hand. It was almost vibrating at super speed. "See? I can barely stand still!" The doors opened. The pair was already being scanned and recorded by a probably staggering number of security devices. The lobby to the Atomic Tower seemed rather mundane, to be honest. Some chairs, some small tables with various, mainly science related, magazines in stacks. The receptionist was obviously not ordinary. An android with a digital screen for a face, dressed in a standard blue and black Atom Academy uniform. The face displayed a series of emoticons, currently showing a great big =D as Jay and Melissa approached. "Greetings, true believers!" the receptionist announced loudly, with a slighty synthesized voice. "Welcome to Atomic Tower, home to the Atom Family and the Atom Academy!" It paused for half a second, like it was running through some processes, before reaching for someting under the table and pulling out a pair of badges. Primarily white, one had the tri colored atomic symbol of the Atom Academy with a black bee in the middle, the other with a black rocket behind it. "Security scans have confirmed that you are Melissa Bowles and Jason Wade. Welcome to your first day at Atom Academy! These badges will give you all the access that you need! Please use the elevator to the right to reach the Academy!" Jay picked up the badge and looked at it. A rocket? Yeah, alright, personalized badges were kind of cool. He looked at Melissa, then he was gone, standing by the elevator and waving his badge in front of the scanner on the door. "C'mon, I thought you were in a hurry."
  13. GHOST "Sure. If you got unlimited tries." Ghost pointed to the blinking display, before it ended and allowed them to open the door. Of course she was lucky. Figured. Hopefully that wouldn't go to her head. Ghost placed a hand on the door handled and opened it, revealing the stairs. He motioned with his head for Chimera to go first. She was taking the lead, he was just backup, after all.
  14. GM The second combination worked. Which proved to be lucky, since the screen had previously displayed 3 tries remaining after the first failed code. With the door now open, Chimera and Ghost was faced with a rather mundane set of stairs that led into the building. They terminated at the top floor, a long hallway with several offices on either side. They could hear muffled voices from one of the offices to the left.
  15. FREEDOM EAGLE ∞ An ice wall from out of nowhere? And a girl talking down to the Aliengator and trying to do something to it? James shook his head. He was clearly disoriented, trying to get his bearings. That girl, and whoever made that ice wall, they didn't evne hesitate. Didn't they know how strong that Aliengator was supposed to be? "Watch out! That's an Aliengator, they're crazy strong!" Pulling his wings forward, the Freedom Eagle soared towards the sky, quickly looping around and flying down over the Aliengator. Pushing his arms forward, he morphed both into a sort of long barelled high tech guns that sent lightning blasts flying all over the monster.
  16. Sorry, my bad! Freedom Eagle flies up and fires an electric blast: 19. That's a hit with +2DC from Autofire, so DC25 TOU save: 20 Fail by 5, Bruise and Daze. @Kaede Kimura is up 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Dazed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator and Freedom Eagle trapped inside rank 9 Create Object wall - Injury (x1)
  17. GM Beekeeper stared at Trawler and Nightscale with his mouth hanging open. "This... this wasn't what I signed up for. This was supposed to be quick and easy. No... No freaking dragons running around." His hand shaking, he raised his gun and took aim, firing at the giant dragon again. His shot went wild, flying far above Nightscale. Turning back towards Shadowborne, Red Death raised his gun and released another burst of red smoke. Still, even in her weakened state, Muirne was able to evade it. Cursing to himself in something that sounded vaguely Russian, Red Death smashed through the window on the building he was currently clinging to, disappearing inside.
  18. Alright, despite making his save, Luke freaks out Beekeeper here and he attacks Luke with some blasts: 11 And he misses completely. Red Death fires his gas guns at Shadowborne again: 14, and he misses too. He smashes through a window in the building he's on, disappearing inside. @Tiffany Korta is up! @Tiffany Korta, @Kaede Kimura, @Nerdzul everyone give me a Notice check 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x3)
  19. This was weird, right? Casper had decided to stop floating and just walk alongside Frost as he led them through the village. His whole white and grey costume was weird enough already, floating might freak people out here even more and... he really had no idea where here was. It was weird. He greeted whoever Frost introduced him to, but aside from a few attempts at responding with Pepsi, Casper didn't really make much progress. The way everyone talked to Frost, it felt too obvious to ask if they knew him around here. Casper looked up at the one eyed woman, and... yeah, alright. Not too happy to see him? Cool, cool, he'd deal with it. "Vodka?" he asked. When in Russia, right?
  20. GM "Come on, we're all gonna be playing real soon! Feeling good, right? Just chill and enjoy! I'm here all night!" Purple smoke or mist was starting to filter out from him, clearly visible now as he laughed loudly. Of course, both Luke and Leon had other issues to deal with. Purple Haze opened his mouth to say something again, and then froze, his mouth hanging open.
  21. Init rolls: Ghost: 7 Purple Haze: 25 Holly: 15 I'll do a quick GM post for Purple Haze, the @Spacefurry is up! Both @Spacefurry and @Nerdzul is affected by illusions that affect all senses. Everything is just weird now! You'll get to do DC21 Fort saves on your turns (with increasing +1 to your roll for each round after the first) to recover from the effect. 25 - Purple Haze - Stunned (DC20 Fort save to recover on Init 7; Flat-footed, -2 Defense, only reactions) 20 - Paper - 3HP - Affected by DC21 Fort save Illusion 15 - Holly - Unharmed 10 - Nightscale - 3HP - Affected by DC21 Fort save Illusion 7 - Ghost - 4HP - Unharmed
  22. Injury to the ice dome. Nocture hits! Grapple resist: 26. So close, but not quite! Give me an IC @Fox and I'll follow up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Unharmed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator and Freedom Eagle trapped inside rank 9 Create Object dome - Unharmed dome
  23. GHOST After he had dropped Chimera off at the roof, Casper moved towards the cameras, taking them out one by one as he moved through them, before returning to Chimera at the security panel. "I mostly just move through them and short them out." He shrugged. "Kind of a thing I can do, reach in and pull things out." He looked at it. He could do some of that, but... "Give it a shot, just, y'know... don't step right on those pressure pads."
  24. GM Once they reached the top of the building and got up close, it became clear that the roof was not as empty as it first appeared. While not everywhere, the roof seemed to have several pressure pads spread along it, particularly near the door. There were a few cameras as well. Luckily, both heroes could spot them and manage to move around them, escaping notice for the most part.
  25. Give me a Disable Device check if you want to try to break the lock, otherwise a Computers to hack it, or anything else you can think of. Ghost tries to disable the cameras: 15, they're shorted out.
×
×
  • Create New...