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RocketLord

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  1. Forever Boy Pan was by Eira in less than a second, his arms around her and holding her close, before he pulled away, holding her by the shoulders. "They are wonderful!" he exclaimed, as he turned to watch Eira's creations make their work. "We found the Pixies! We made a wish each!" There was laughter in his voice, despite the chaos around them. He grabbed Eira's hand, squeezed it tightly and looked at her. "No matter what, I will make sure you make it home, but first, we have to stop all of this! The Crocodile is the key! If we break the chain, we free it! If we free it, it will turn against the Hooked Man!" Pan slowly let go of Eira's hand, smiled at her again, and then he was gone in a flash of golden dust. A golden axe already forming in his hands, he was by the chain within moments, swinging his weapon towards another link. The chain would break. He would make sure of it.
  2. Pan flies back towards the chain. The other are better at mass combat anyway. Attacking the chain with a power attack at +2: 7, that's a hit, but a fumble. I'll use a HP to reroll: 21 DC29 TOU for the Chain: 28 Well, another Injury, at least. The Hooked Man directs the Crocodile to attack Pan: 22, a miss! @KnightDisciple is up! 31 - Forever Boy - 6HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x2) 12 - Thunderbird - 3HP - Fatigued 10 - Pirate Armada - (40% blinded and deafened, 10% somewhat damaged, 10% badly damaged), 60% fine 7 - Angelic - 2/3HP - Unharmed
  3. Sense Motive: 21 That's a hit. DC29 TOU save: 18 He's staggered and dazed. Ow. @Avenger Assembled give me an IC @Nerdzul you're up 27 - U.S.Archer - Bruise (x1), Staggered, Dazed 16 - Watchdog - 5HP - Unharmed 10 - Nightscale - 3HP - Unharmed 9 - Matt - Unharmed?
  4. GM "Gah." Whether he liked to admit it or not, Fear-Master was being overwhelmed. He could probably have taken Madame Raven and Nevermore on their own, but not when they worked together like this. If one missed, the other hit him, and they just kept breaking through whatever he tried to use to overcome them. He cursed as he pulled back, throwing his hands forward to create a living wall of monsters between himself and the heroes. A sound of thunder echoed from above. A blue shape fell towards the park that the young heroes had first arrived in, while another, grey, black and red flew towards the unfinished Pyramid Plaza. With enough force to cause the entire area to shake, the shape crashed into the ground, creating a massive crater in the middle of the fight. Then, he opened his eyes and rose, flying. His uniform, grey jacket with red gloves, dark pants and black leather boots had a decidedly fascistic appearance. His hair was short and blonde, with a red circle with a stylized S, much like those used by the infamous Nazi SS soldiers. His eyes glowed as he glared at the villains. His calm voice barely kept his anger contained. "I gave you a simple job. Go in, steal the item and leave, while I kept the Freedom League busy. And now you are being hindered by children?" Even the Claremont students from the future recognized him immediately. Superior.
  5. Nevermore II "Lean down!" Nevermore called out to Madame Raven, as he moved forward with his staff in hand. Fear-Master was good. It was pretty clear how he had been able to be an effective opponent to Mr. Summers, but Charlie wasn't about to let that stop him. He just had to catch him by surprise. Moving to Callie, he pushed his staff into the ground and used it to catapult himself over her, quickly bringing the staff down to smack it into Fear-Master's shoulder.
  6. Fast Acrobatic feint at 25 with Skill Mastery. Opposed sense motive: 17, feinted. Nevermore goes for a staff attack vs. Fearmaster again: 17 That's a hit. DC23 TOU save from Fearmaster: 21, yet another bruise. Fearmaster tries to back away, rather than attack again, creating a scary wall of monsters between him and the heroes. DC18 Will save to overcome the Illusion. And Superior arrives at Initiative 26. @Kaede Kimura is up 26 - Superior - Unharmed 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x4)
  7. FREEDOM EAGLE ∞ Oh. The Aliengator shattered the ice. That was... that was more than James had hoped. He knew Aliengators were crazy strong, but with everyone around him attacking it like this, shouldn't it be starting to slow down? "I need something to hold it." He flew over Nocturne as he spoke, even if it didn't sound like he was talking to her. In response, the armor on his hands began to morph and shift, the armor of both arms joining together into a large disk. Alright, he could do this. A light blue beam shot out from the disk, straight at the monster. As the beam bombarded the creature, light blue beams of energy began to connect it to the floor, pulling it down to stop the Aliengator in its tracks.
  8. Freedom Eagle tries to Snare the Aliengator: 22, that's a hit. Aliengator's Save vs. DC18: 8, he's bound and helpless, for now. @Kaede Kimura is up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Bound and Helpless 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury x1, Disabled
  9. GM The door didn't really stand a chance against Chimera's kick, swinging wildly open and into the room. It was an office with a desk, a computer, some chairs. One of the walls had a bookshelf absolutely filled with books on business and technology. An older African American man stood leaned over the desk, dressed in dress shirt and jeans. He looked tired, but suddenly awake after Chimera's sudden appearance. Freestyle stood in front of the desk. "Oh, yes." She quickly moved her helmet down with one hand, while she reached for the disks with the other. "Not in here!" the man yelled with the voice of someone that had to clean up fights too many times. Freestyle didn't listen. She threw the disk at Chimera, hitting her shoulder where it stuck to her and sent a violent shock through her body.
  10. GHOST Ghost looked at Chimera. If she could see his eyes, he would seem surprised as he tilted his head slightly, trying to understand what she was going to do and then... she just went and did it. "Hey! Don't!" Too little, too late, she was already there, kicking down the door. Kids were bad enough. Kids with a grudge? Even worse.
  11. RocketLord

    Heavy Mettle

    Pan smiled slightly at Eira, winked at Ryder and Natalia, took a step back and let someone pass between them, and then he was gone in the crowds. No magic, he had decided. Not just yet. Instead, he moved among the crowds, chatting, moving between each interaction as if he was completely at home. The person with the scar was different from most else here. Not just someone that worked out in the gym to build their muscles, and not just here to enjoy the music. He caught their eyes, and he froze for half a second, before he moved through the crowds again, returning to Eira and the others. "They appear to be bad news." Pan had made sure to keep his eyes on the person with the scar and the backpack, and still did. "I am not sure what they want, but they are not here for music, and their mind is on violence."
  12. Oh and Skill Mastery Stealth 30 to avoid being noticed by the guy to scope out
  13. Had a few mins, so let's go with some standard skill Mastery skills to avoid rolling om the Phone: Notice 25, to see if Pan notices anything. Sense Motive 25 to check the mood. Oh, and he's got mental quickness 4, if that does anything.
  14. RocketLord

    Heavy Mettle

    "Plans are overrated," Pan agreed with Eira. "Let us just see what happens, yes?" A slight smile played over his lips while he raised his hand in a quick thumbs up to Natalia and Ryder. "But, you do look good. Very nice work." "So, planning aside, what do we do now?"
  15. That's a hit! TOU save: 28, nope! @Fox give me an IC then I'll follow up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1) 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury x1, Disabled
  16. "It's not really so typical, is it?" It was all so very Russian, but there had to be something more to this place, didn't there? Some reason that Frost had brought him here. Was it just part of the standard meet and greet for people that wanted to join the league? Casper kind of doubted it. "So, why'd you bring me here? I mean, the sights are nice and everything, for a cold Russian town, but I kinda doubt you'd bring a new guy here without having some kind of point?"
  17. Well, let's see... Gather Information with Well-Informed to see if Ghost knows something about Frost and the village: 21 Notice to see if there's anything weird to notice around them: 28 And a Sense Motive directed at Frost, to see if he can figure out if there's something going on here: 29
  18. TOU save vs. crit: 23 Bruise and Daze U.S.Archer initiative: 27 Alright, U.S.Archer spends his turn clearing the daze. Since I just made a post @Avenger Assembled is up with Ashley doing her readied action and then taking her turn. 27 - U.S.Archer - Bruise (x1), Dazed 16 - Watchdog - 5HP - Unharmed 10 - Nightscale - 3HP - Unharmed 9 - Matt - Unharmed?
  19. Alright, Eira's movements are restrained enough that she's considered Entangled. Resist intimidate: 13 That scares them off, negating the Snare effect. Do you still want to attack them, even if it doesn't clear the Snare effect? TOU saves, just to keep it flowing if you want to go: vs. Eira: 12, you take down about 5% with that one Chain TOU vs. Automatons: 27 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirate Armada - (40% blinded and deafened, 10% somewhat damaged, 10% badly damaged), 60% fine 7 - Angelic - 2/3HP - Unharmed
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