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  1. Okay, Supercape, make whatever skill rolls you think would be appropriate at this juncture as we start helping rescue victims and figure out the cause of the disaster!
  2. GM December 12 2018, 11 PM Local Time Somewhere over the Pacific Ocean The A.E.G.I.S. vessel that had carried the heroes so far was finally beginning its descent. They hadn't had long to prepare, but now they were almost at the destination. Asad, Sgt. Shark and Sea Devil. An unlikely group, perhaps, but they had been the ones available that would actually be able to participate in this mission. The A.E.G.I.S. commander was a frail little man, with thinning grey hair. He was reading from a tablet, looking over his bottle cap glasses, explaining the situation to the three heroes. "Err... yeah, so... A company that I'm not legally allowed to name was drilling for oil here. And, err, they kinda hit something." He fidgeted a bit with his glasses, adjusting them, before scrolling further down on his tablet. "Turns out that some, errr, aliens had crashed under there. We don't know how long they, err, have been there. But, they're rather annoyed at being woken up, so, errr... They threatened to basically flood the Pacifim rim and the rest of the world?" He looked up, a little smile on his lips. "So, please go stop them, and save the world?"
  3. Summer 2019 London Sea Devil had invited Singularity along on her trip to London, but Jessie had been decidedly uninterested. Aquaria had tried to assure her that her social plans for the trip were only a small part of her agenda, but Jessie had started covering her ears and singing, which is what she did when she really did not want to hear things. So Aquaria had flown out to London in a Freedom League jet, safely ensconced in her armor, so she could tell what she knew about life Below to the heroes who lived on the tiny island where Sgt. Shark made his home. The members of Vanguard hadn't betrayed Shark's trust by telling her where she could find him, of course, but they had been willing to tell her how to contact him. She didn't like the way Surfacers talked on telephones much, but she'd been introduced a few years earlier to something that conveyed messages but didn't make her feel like she was talking to a ghost. And so it was, as Aquaria perched by the Thames, safely wrapped in her armor, that Sgt. Shark's phone buzzed with a message. IT IS I. THE SEA DEVIL.
  4. February 2019 Midnight Manor Loyal worker though she was, February was not exactly Aquaria's season for outdoor work. She could stand very cold water, but air was different and it was nearly freezing out there! So instead she was working in one of the Manor's big kitchens today, cleaning the hard-to-reach areas up on top of the cabinets, and cooking up steaks as she went. The fine fat fish she'd caught earlier that year was more than half her height and thick, and had been soaking for a whole day in big pots full of delicious-smelling things. Now things were cooking on the stove, and soon there'd be enough fish for herself, Jessie, and perhaps Trevor and Erin as well! They had been content to let her salt the fish and store it in their home for a while, her apartment with Jessie lacking the kind of space one needed to store significant quantities of really good fish. She had other reasons for wanting to talk to them too, especially when Jessie wasn't around. She sang to herself as she worked, hopping from foot to foot, and opened the front of her suit to smell the good things sizzling on the stove. She was in her suit for a variety of reasons, comfort when she went outside, and also so she didn't make too much of a mess in a place where Surfacers made their food. She knew what they sometimes thought of that, even though Jessie was typically too kind to say anything. They could be so fastidious!
  5. Seven years ago "Perhaps, one day, Dunwich would rise again. Not as an exercise for visions of madness, but as a true place of realization." Thanksgiving 2018 The Parkhurst Hotel Arcane energies crackling around its edges like so much barely-suppressed lightning, the mystic gateway opened and out stepped a visio n from beyond the very edges of our reality! Resplendent in his starry robes, his eyes glowing with the energies that lay between the planes, the Gatekeeper raised his gloved hands and said, "Hello, Nick!" Kyle and Eric were actually on a first-name basis but they both were working, the latter especially. With the holidays, Claremont students with no particular place to go had been attached to established heroes for a "ride-along" - which explained what Ms. Thursday was doing there. "And company, I see." The Gatekeeper brushed his hair, looking a little distracted; the faint smell of smoke rising from him. "Are the two of you free for a small favor?" he asked. "I hate to interrupt whatever you're doing for the holidays, but I have a situation."
  6. OK, guys, whatcha gonna do about this? @Cubismo @trollthumper
  7. April 2018 The Castle Aquaria climbed her way up the side of the skyscraper, sticky pads clinging to opaque panels rather than translucent windows. She didn't normally indulge herself in this way, but it was much too dark for Surfacers to see clearly outside - and the driving rainstorm outside disguised her from any prying eyes below. The warm wet wind, thick with ocean-scented rain, felt wonderful on her skin. Freedom City was never quite as comfortable as her home waters - but at times she could dream, and imagine a better place. Once she reached the floor where she and Jessie lived, she wriggled her way to one of the secret access panels installed for the benefit of flying superheroes or outdoor maintenance and made her way through a supply closet to the secluded floor where she and Jessie lived. Padding her way nearly silently down the corridor, as usual careful not to alert their neighbors, she took only a few seconds to nimbly lope down to the rooms that she and Singularity shared. She had a fish under her arm, thick and juicy, and there would be frying tonight!
  8. Sloane Manor North Bay, Freedom City New Jersey Thursday, July 12th, 2018 4:02 PM Erick Sloane's beachfront villa in North Bay was far from untouched. The prior day's assault on Kingston left much of the surrounding upper-class neighborhoods in a state of disarray. And North Bay was no exception. Especially after an entirely new force from the Terminus emerged to fight against both the Resistance Force and the invading force. Ironically, it seemed as if for the first time in the history of Freedom City someone could make the claim that the Fens was the safest neighborhood to live in. Of course, most residents didn't have a sprawling underground headquarters in their villas. A team of heroes had been risking their lives gathering and spreading information and equipment covertly to the Resistance in the city. The latest transmission pinpointed where one of the power sources for the device generating portals into the city was. Unfortunately, said generator was currently guarded by what had to be one of the largest armies of the Terminus sighted thus far. To make matters worse it was positioned deep inside the Raymond Nuclear Power Plant. Which had seen extensive renovations by Daedalus of the Freedom League to convert the plant into a virtual fortress. In short, any attempts to destroy the generator would be a suicide mission. Foreshadow sent a recruitment transmission through his headquarter's computer with the hope that anyone nearby would answer the call. When Sea Devil, Singularity, and Cobalt Templar arrived they found piles of Omegadrone armors strewn throughout the sprawling manor. The inside of the home appearing as if an explosive had been set off with the stench of entropic energies wafting through the air. Having to step over the burnt and battered Omegadrones they would find an open bookshelf that at one point covered the staircase that led down into Foreshadow's Forebode. The computer's holographic display had a Power Pike sticking through it slightly covering the top leftmost point on the 3d layout of the Raymond Nuclear Plant. A hooded man stood in the center of the room his back turned to the staircase, a dark blue cape flowing in tatters.
  9. Character Name: Sea Devil (and Singularity) Power Level: 12/13 (214/220PP) Trade-Offs: Various Unspent Power Points: 6 In Brief: A Deep One outcast living among Surfacers, gifted with space armor and trying to fight for a better world. Homebase: The DuTemps Building, Freedom City Songs: My Beloved Monster, Eels Fight Song, Rachel Platten Alternate Identity: Aquaria Innsmouth (Aquaria's Deep One name is not pronounceable by Surfacers) Identity: NA Birthplace: An unnamed island in the US Virgin Islands Occupation: Adventurer Affiliations: The DuTemps Building, the Liberty League (associate member), the Esoteric Order of Dagon and Hydra Family: Jessie White, the DuTemps Building, the Liberty League - she has living relatives including several young adult spawn, but Deep Ones do not view these relationships the way Surfacers do. Age: Aquaria is a Deep One female in the prime of life. Gender: Female Height: 5'7"/6'1" in armor Weight: 180 lbs/280 lbs in armor Eyes: Black and gold Hair: None Description: Outside of her armor, Aquaria Innsmouth is clearly no Surfacer. Her bulging black and gold eyes are set much too far apart to be a human's and her nose, flattened almost against her face, is more like a snout. She has no visible ears. Her mouth is big and opens far wider than a human's could - the teeth inside are sharp and serrated like the inside of a shark's mouth. Her skin is mottled green and white, white towards the belly and green towards the black, a dark green the color of certain unnameable seas. Her body is not quite shaped 'right' either - her limbs are too long and jointed like a frog's rather than a normal woman's, her torso too sturdy, and her arms and legs both end in three-fingered 'hands'. Her skin is covered in blue and black tattoos depicting strange and fantastic scenery, looking like something out of a hallucination. Her voice is deep and loud and sounds decidedly peculiar to human ears. She is cold and slick to the touch, like touching the skin of a frog or a smooth-scaled fish. When using her disguise spell, she looks like a distinctly odd human - a muscular female with pale skin, long limbs, a loud voice and fluffy black hair, with big, wide eyes that stare fixedly and with a particularly large mouth. She usually wears hoodies, long pants, and rain boots to hide the ways her body still doesn't match the profile of a human's. Her skin is still cold and slick to the touch. Inside her armor, Sea Devil looks rather different from the typical armored hero - the armor's massive limbs and glowing blue 'fingers' are probably its most striking feature, as are a faint opalescent sheen overlain over the black of the armor itself. That sheen, seeming to glow with all the colors of the rainbow depending on one's perspective when looking at the armor, is instantly recognizable - and all too familiar for space-born heroes. Her head is almost completely invisible inside the armor, though she can make her faceplate go translucent, or even transparent, should she wish. When she speaks while wearing the armor, the digitized booming base of her voice sounds like nothing else. History: It's an old story, really - a tribal people, trading with the city folk who lived on the good land, hunting and fishing and singing the songs of their ancestors, at least until the others come - with terrible weapons and sinister intent, they destroyed the tribe's home and chased them away into the darkness. The tribe roamed from spot to spot, settling here and there for a time, until finally finding a home among the people far from the ancient and terrible enemy. Aquaria has lost track of her age. She was an adult, old enough to have mated and spawned, when the tribe found the ancient city, ending their long wandering after the Atlanteans had destroyed their rocky island home during the first flush of her adulthood. She remembers her joy at meeting the Dark Brothers (or so they called the city-dwellers), the glee at learning she would finally gain her true power as a Deep One - before finally she saw the horrific blood sacrifice of the city-dwelling cult of Dagon and Hydra. She fled, in horror - but where could she go, in a sea beset by her enemies, where even her own people were no longer her friends? She picked the Surfacers and began a long, solitary journey up the East Coast of North America - she taught herself to read their language and understand the rudiments of their culture. When she learned of a Deep One attack against a Surfacer city, she headed that way - she'd heard confused stories of a Deep One hybrid leading the invasion forces and wanted to see what had become of it. So she showed her face in Freedom City - and promptly found herself battling superheroes. After all, this was just a few months after Archevil - nobody wanted to take any chances. She nearly died in Blackstone, the air cold and dry, her voice echoing off the walls, alone - until she heard the halting echoes of Lemurian from the Surfacer outside her cell. An early volunteer for Project Freedom, her acclimation to Surface life - to the mistrust, the prejudice, the dry air, the bad food, the aloneness, was hard, but it was better than death. And then things got even better when she met Singularity, aka Jessie White - she'd seen the Surfacer woman in a cell near hers in Blackstone and though they hadn't spoken then, the familiarity was enough to make them roommates at Project Freedom. Aquaria wasn't scared of Jessie's strange moods and desire for solitude - and Jessie didn't mind Aquaria's strange smells and bizarre habits so much. She was the first new member of Aquaria's pod. Now they're free and living in the DuTemps Building, where their pod has grown substantially - even including friends who swim in the Sea of Stars. It's not the same as the world she left behind, but it's a good enough world. She'll be reunited with her Deep One brothers and sisters again - when the stars are right. Personality and Motivation: By Surfacer standards, Aquaria is generally cheerful, talkative, and loud - something that can be intimidating for a frog-mouthed, shark-toothed Deep One! She's aware that friendliness and good cheer are something Surfacers like, so she sometimes plays this up. She's gregarious, being a creature happiest in groups, and always eager to make friends. She nonetheless is _not_ a Surfacer - she is an obligate carnivore who worships strange gods and practices strange rites, and who has a worldview very different than many of her friends. Powers and Tactics: Outside of her armor, Aquaria is not a terribly brave fighter - she'll strike from concealment or from surprise, and otherwise seek every advantage in a fight. She'll probably take advantage of her superior senses and familiarity with the dark and the water to fight an opponent at night underneath a flooding dock, and the like. Despite her sharp teeth and handclaws, she prefers to fight with hard kicks from her massive legs. She's not that different while wearing the armor, hanging back and firing spectrum blasts from her tridents until she's actually forced into melee. Once there she's effective enough - but is particularly effective when fighting alongside the mighty Singularity. Complications: How Far I'll Go: An explorer born, Aquaria Innsmouth can never turn away from a new adventure. An Innocent Warrior: Of all Aquaria's friends, Jessie White is the greatest - and perhaps the most troublesome. We Know The Way: Aquaria is a disciple of what is sometimes called the Aeon Cult among Surfacers but to her is simply the Faith - the worship of the gods of the Deep One, widely considered a dangerous, apocalyptic cult among Surfacers and Atlanteans. Shiny: Aquaria despises Atlanteans, thinking of them as cruel, jealous imperialists - and Atlanteans typically view her as a murderous barbarian cultist. Where You Are: Aquaria dreadfully misses her fellow Deep Ones and the society beneath the waves - and might take chances to return. It doesn't help that the Surface is so cold and dry! I Am Aquaria: Apostate, traitor, and worse - her fellow Deep Ones (those who know the story of the Deep One who consorts with Surfacers) generally don't share her feelings. You're Welcome: Granted space armor by a quirk of galactic politics, Aquaria Innsmouth is an object of interest both to the Star Knights - and to the secret patrons of the terrible Spectrum Knights. Abilities: 12 + 12 + 12 + 2 + 4 + 2 = 44PP Strength: 22 (+6) effective Str 37 Dexterity: 22 (+6) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 14 + 14 = 28PP Initiative: +6 Attack: +7, +11 Melee, +15 w/Spectrum Power Grapple: +18/+21 w Dagon's Might, +11 w/Move Object Defense: +11 (+7 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -11/-6/-3 Saving Throws: 1 + 1 + 5 = 7PP Toughness: +12/+6 (+6 Con, +6 Protection, +10 Impervious) Fortitude: +7 (+6 Con, +1) Reflex: +7 (+6 Dex, +1) Will: +7 (+2 Wis, +5) Skills: 40R = 10PP Acrobatics 2 (+8) Diplomacy 4 (+5) Disguise 0 (+16/+1) Knowledge (Arcane Lore) 4 (+5) Knowledge (Theology and Philosophy) 4 (+5) Languages 2 (Atlantean, English [Base: Lemurian]) Notice 4 (+6) Sense Motive 4 (+6) Stealth 4 (+10) Swim 4 (+10) Survival 8 (+10) Feats: 48PP Attack Focus (melee) 4 Dodge Focus 4 Evasion Fearless Environmental Adaptation (underwater) Luck Ritualist Sidekick 35 [Singularity] Powers: 27 + 6 + 45 = 78 Deep One Physiology 5.1 (26PP, PF: Innate) [27PP] Additional Limb 1 (Tongue) [1PP] Comprehend 2 (animals, Flaw: Limited [Sea Life]) [2PP] Dagon's Might Array 3 (6PP, PFs: Alternate Powers 2) [8PP] BE: Swimming 6 (100 MPH/1000FPM) {6/6} AP: Leaping 2 (x5, Running Long Jump 80 ft, Standing Long Jump 45 ft, Vertical Jump 20 ft) + Speed 2 (25 MPH/250 FPM) + Super-Movement 1 (Wall-Crawling 1 (to 2) {2+2+2=6/6} AP: Super-Strength 3 (Effective STR 37, Heavy Load 2 tons) {6/6} Features 2 (Deep One, Iron Stomach) [2PP] Immunity 3 (Environmental Cold, High Pressure, Suffocation [Underwater]) [3PP] Super-Movement 1 (Wall-Crawling 1) [2PP] Super-Senses 8 (Accurate Ultrasonic Hearing, Acute Scent, Darkvision, Tactile [Ranged]) [8PP] 1 + 2 + 8 + 2 + 3 + 2 + 8 = 26PP Hydra's Power 2.5 (magic tattoos, 5PP, PF: Alternate Power 1) [6PP] BE: Super-Senses 3 (Magic Awareness 3 [Auditory, Enhancements: Analytical, Extended]) [5/5] AP: Morph 3 (Aquaria Innsmouth, +15 Disguise bonus, PFs: Covers Scent, Precise) [5/5] Device 11 (Spectrum Knight Armor, 55PP, Flaw: Hard to Lose, PF: Restricted [Deep One]) [45PP] Communications 4 (radio, 1 mile) [4PP] Flight 3 (50 MPH/500FPM) [6DP] Immunity 9 (Life Support) [9DP] Protection 6 [6DP] Space Travel 1 (interplanetary) [2DP] Spectrum Power Array 12 (24PP, PFs: Alternate Powers 2) [26DP] BE: Damage 6 (energy trident, PFs: Improved Crit 2, Mighty, Precise, Takedown Attack 2, Variable Descriptor 2 [any energy]) + Impervious Toughness 10 {10} {14+10=24/24} AP: Blast 8 (spectrum power, PFs: Accurate 4, Precise 2, Variable Descriptor 2 [any energy]) {24/24} AP: Move Object 8 (energy constructs, Effective STR 40, Heavy Load 3 tons, PFs: Accurate 4, Precise) {21/24} Super-Senses 2 (Danger Sense [Radio], Uncanny Dodge [Radio]) [2DP] 4+ 6 + 9 + 6 + 2 + 26 + 2 = 55/55 Drawbacks: -1PP Vulnerable (visual Dazzles, uncommon, minor) [-1PP] Totals: Abilities (44) + Combat (28) + Saving Throws (7) + Skills (10) + Feats (48) + Powers (78) - Drawbacks (1) = 214/220 Power Points DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC21 Toughness Damage (Physical) Trident Touch DC27 Toughness Damage (Energy) Blast Ranged DC23 Toughness Damage (Energy) Singularity Power Level: 12 (175/175PP) Trade-Offs: None Age: 24 Gender: Female Height: 5'8" Weight: 175 lbs Eyes: Brown Hair: Short and blonde Description: A young woman of average height and muscular build, Singularity's blonde hair doesn't quite match her dark eyebrows. She carries herself with a combination of athleticism and hesitancy - as if forever afraid she's going to break some thing, or some one. She generally speaks quietly, even, and perhaps especially, when angry. In combat she wields a short, dark baton like a single escrima stick, one she can snap open to staff length. She wears a blue jumpsuit in combat, if she has time to gear up. History: Victim. Survivor. Monster. Weapon. Prisoner. Artist. Hero? Jessie White, displaced from her own dying world into a hellish alternate reality, now living on a world where she is a shadow of another woman, bearing her own reputation as a mindless killing machine. At least her best friend is a monster from below the waves who worships strange gods and eats live fish for fine? It's good to know she's not alone - even if sometimes she thinks she's better off that way. Personality and Motivation: Jessie keeps her personality restrained as best she can, keeping her voice and passions to herself. She's better off that way - and so is everyone else around her. She does feel things, sometimes intensely, with strange visions of a life that wasn't hers and of the horrific reality beyond it - but she tries to keep them to herself. Pretending to be normal is hard enough without thinking about all the ways she's anything but. Powers and Tactics: Jessie White fights with her bat, striking with the mechanics of someone who has solid, albeit limited, training in melee combat. She'll strike to stun and to daze, staying mobile with leaps and kicks, not too dissimilar from her aquatic friend. Singularity fights to kill. She doesn't come out much - even when Jessie's in costume. But sometimes she does. Jessie doesn't like to think about that. Abilities: 8 + 4 + 4 + 0 + 2 + 2 = 20PP Strength: 30/18 (+10/+4) Dexterity: 20/14 (+5/+2) Constitution: 30/14 (+10/+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Base, +10 Melee Grapple: +24 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -12 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +14/+2 (+8 Enhanced Con, +2, [Impervious 10] +4 Forcefield) Fortitude: +10/+2 (+2 Con, +8 Enhanced Con) Reflex: +8/+5 (+2 Dex, +3 Enhanced Dex, +3) Will: +8 (+1 Wis, +7) Skills: 64R = 16PP Acrobatics 10 (+15, SM) Craft (Artistic) 8 (+8) Intimidate 14 (+15, SM) Notice 9 (+10, SM) Sense Motive 9 (+10, SM) Stealth 10 (+15) Survival 4 (+5) Feats: 20PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 4 Challenge 2 (Fast Acrobatic Bluff, Fast Startle) Dodge Focus 4 Evasion Interpose Move-By-Action Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive) Startle Takedown Attack Uncanny Dodge (auditory) Powers: 4 + 16 + 6 + 12 + 1 + 2 + 10 + 5 + 9 + 2 + 8 +10 = 85PP Device 1 (Bat, 5PP, Easy to Lose, PF: Subtle [Collapsible]) [4PP] Damage 0 (PFs: Improved Crit 2, Mighty, Paralyzing Attack, Stunning Attack) Enhanced Constitution 16 [16PP] Enhanced Dexterity 6 [6PP] Enhanced Strength 12 [12PP] Feature 1 (Temporal Inertia) [1PP] Immunity 2 (disease, poison) [2PP] Impervious Toughness 10 [10PP] Movement Array 2 (4 points; PF: Alternate Power) [5PP] BE: Leaping 4 (x25; running long jump 500 feet, standing long jump 250 feet, vertical jump 125 feet) {4/4} AP: Speed 4 (100 mph / 1000 feet per move action) {2+2=4/4} Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP] Super-Senses 2 (Accurate Hearing) [2PP] Super-Strength 4 (Effective STR 50, Heavy Load 12.5 tons) [8PP] Device 3 (Elder Sign Shield, 15PP, Flaw: Easy to Lose, PF: Indestructible) [10PP] Damage 4 (shield strike, PF: Mighty) {5} Enhanced Feats 3 (Second Chance 3 [Toughness Saves Against Falling Damage, Will Saves against Confuse and Mind Control) {3} Immunity 3 (drowning, environmental cold, high pressure) {3} Force Field 4 {4} DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC29 Toughness Damage (Physical) Totals: Abilities (20) + Combat (24) + Saving Throws (10) + Skills (16) + Feats (20) + Powers (85) = 175/175 Power Points
  10. Character Name: Sea Devil Power Level: 12 (220/226PP) Trade-Offs: Various Unspent Power Points: 6 In Brief: A Deep One outcast living among Surfacers, gifted with space armor and trying to fight for a better world. Homebase: The DuTemps Building, Freedom City Songs: My Beloved Monster, Eels Fight Song, Rachel Platten Defying Gravity, Wicked Survivor, 2Wei cover Alternate Identity: Aquaria Innsmouth (Aquaria's Deep One name is not pronounceable by Surfacers) Identity: NA Birthplace: An unnamed island in the US Virgin Islands Occupation: Adventurer Affiliations: The DuTemps Building, the Liberty League (associate member), the Esoteric Order of Dagon and Hydra Family: Jessie White, the DuTemps Building, the Liberty League - she has living relatives including adult spawn and their spawn, but Deep Ones do not view these relationships the way Surfacers do. Age: Aquaria is a Deep One female in the prime of life. Gender: Female Height: 5'7"/6'1" in armor Weight: 180 lbs/280 lbs in armor Eyes: Black and gold Hair: None Description: Outside of her armor, Aquaria Innsmouth is clearly no Surfacer. Her bulging black and gold eyes are set much too far apart to be a human's and her nose, flattened almost against her face, is more like a snout. She has no visible ears. Her mouth is big and opens far wider than a human's could - the teeth inside are sharp and serrated like the inside of a shark's mouth. Her skin is mottled green and white, white towards the belly and green towards the black, a dark green the color of certain unnameable seas. Her body is not quite shaped 'right' either - her limbs are too long and jointed like a frog's rather than a normal woman's, her torso too sturdy, and her arms and legs both end in three-fingered 'hands'. Her skin is covered in blue and black tattoos depicting strange and fantastic scenery, looking like something out of a hallucination. Her voice is deep and loud and sounds decidedly peculiar to human ears. She is cold and slick to the touch, like touching the skin of a frog or a smooth-scaled fish. Inside her armor, Sea Devil looks rather different from the typical armored hero - the armor's massive limbs and glowing blue 'fingers' are probably its most striking feature, as are a faint opalescent sheen overlain over the black of the armor itself. That sheen, seeming to glow with all the colors of the rainbow depending on one's perspective when looking at the armor, is instantly recognizable - and all too familiar for space-born heroes - the armor of the villainous terrorist organization the Spectrum Knights. Her head is almost completely invisible inside the armor, though she can make her faceplate go translucent, or even transparent, should she wish. When she speaks while wearing the armor, the digitized booming base of her voice sounds like nothing else. Her trident is about as tall as she is and black, a version of orichalcum favored by the craftsmen of Lemuria. Carved with ancient runes, it looks wrapped all around with grooved edges and curved lines like tentacles rather than the smoother craftsmanship of Atlanteans. When she casts spells with it, the trident glows with a cheerfully impossible black light. History: It's an old story, really - a tribal people, trading with the city folk who lived on the good land, hunting and fishing and singing the songs of their ancestors, at least until the others come - with terrible weapons and sinister intent, they destroyed the tribe's home and chased them away into the darkness. The tribe roamed from spot to spot, settling here and there for a time, until finally finding a home among the people far from the ancient and terrible enemy. Aquaria has lost track of her age. She was an adult, old enough to have mated and spawned, when the tribe found the ancient city, ending their long wandering after the Atlanteans had destroyed their rocky island home during the first flush of her adulthood. She remembers her joy at meeting the Dark Brothers (or so they called the city-dwellers), the glee at learning she would finally gain her true power as a Deep One - before finally she saw the horrific blood sacrifice of the city-dwelling cult of Dagon and Hydra. She fled, in horror - but where could she go, in a sea beset by her enemies, where even her own people were no longer her friends? She picked the Surfacers and began a long, solitary journey up the East Coast of North America - she taught herself to read their language and understand the rudiments of their culture. When she learned of a Deep One attack against a Surfacer city, she headed that way - she'd heard confused stories of a Deep One hybrid leading the invasion forces and wanted to see what had become of it. So she showed her face in Freedom City - and promptly found herself battling superheroes. After all, this was just a few months after Archevil - nobody wanted to take any chances. She nearly died in Blackstone, the air cold and dry, her voice echoing off the walls, alone - until she heard the halting echoes of Lemurian from the Surfacer outside her cell. An early volunteer for Project Freedom, her acclimation to Surface life - to the mistrust, the prejudice, the dry air, the bad food, the aloneness, was hard, but it was better than death. And then things got even better when she met Singularity, aka Jessie White - she'd seen the Surfacer woman in a cell near hers in Blackstone and though they hadn't spoken then, the familiarity was enough to make them roommates at Project Freedom. Aquaria wasn't scared of Jessie's strange moods and desire for solitude - and Jessie didn't mind Aquaria's strange smells and bizarre habits so much. She was the first new member of Aquaria's pod. Now they're free and living in the DuTemps Building, where their pod has grown substantially - even including friends who swim in the Sea of Stars. It's not the same as the world she left behind, but it's a good enough world. She'll be reunited with her Deep One brothers and sisters again - when the stars are right.  Personality and Motivation: By Surfacer standards, Aquaria is generally cheerful, talkative, and loud - something that can be intimidating for a frog-mouthed, shark-toothed Deep One! She's aware that friendliness and good cheer are something Surfacers like, so she sometimes plays this up. She's gregarious, being a creature happiest in groups, and always eager to make friends. She nonetheless is _not_ a Surfacer - she is an obligate carnivore who worships strange gods and practices strange rites, and who has a worldview very different than many of her friends. Powers and Tactics: Leaping fresh from the ocean, Aquaria is stronger than a man and faster too - fighting with powerful kicks, bites, and lashes of her gigantic tongue, she really is an oceanic alpha predator. There's a reason why solo Deep Ones can clear out small ships full of humans, or why Deep One tribes hunt whales for sport. She'll strike from concealment or from surprise, and otherwise seek every advantage in a fight. She'll probably take advantage of her superior senses and familiarity with the dark and the water to fight an opponent at night underneath a flooding dock, and the like. In her armor she is all that and space-worthy and flight-capable - and armed with a glowing energy trident about the length of a short sword she can project from the flexible armor's metal. The armor also renders her nigh-bulletproof and really tough. When wielding her trident, she'll try and stab or strike with it, given the cost that comes from using her magic. For that, she'll typically fly right into the middle of a large crowd of enemies. Complications: At the Mountains of Madness: Aquaria would do anything for Jessie White, her best friend. Call of Cthulhu: Aquaria does not like being single - but mating opportunities are sketchy here on the Surface. Dagon: Aquaria is a devotee of the dark gods of the Deep Ones; Dagon and Hydra. The Color Out Of Space: Aquaria's Spectrum Knight Armor doesn't actually seek her death - but it is essentially a Yellow Ring crossed with The Anarchist's Cookbook. The Dunwich Horror: People do not like Deep Ones! The Haunter of the Dark: It's always too bright here, and too dry. The Horror at Red Hook: Aquaria's fellow Deep Ones typically regard her as apostate and traitor. The Shadow Over Innsmouth: Aquaria and Atlanteans have a special beef with each other. Abilities: 10 + 14 + 10 + 0 + 6 + 10 = 50PP Strength: 28/20 (+9/+5) Dexterity: 24 (+7) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 16 (+3) Charisma: 20 (+5) Combat: 8 + 12 = 20PP Initiative: +11 Attack: +4 Base, +8 Melee, +12 Natural Weapons Grapple: +15/+17/+20 Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -8/-4 Saving Throws: 3 + 1 + 5 = 9PP Toughness: +12/+8 (+5 Con, +3 Protection, +4 Armor [5 Impervious]) Fortitude: +8 (+5 Con, +3) Reflex: +8 (+7 Dex, +1) Will: +8 (+3 Wis, +5) Skills: 64R = 16PP Acrobatics 3 (+10) Climb 5 (+10) Diplomacy 10 (+15) Handle Animal 5 (+10) Intimidate 5 (+10) Knowledge (Arcane Lore) 5 (+5) Knowledge (Theology and Philosophy) 10 (+10) Languages 2 (Atlantean, English, Base: Lemurian) Notice 7 (+10) Sense Motive 7 (+10) Stealth 3 (+10) Survival 2 (+5) Feats: 21PP Attack Focus (Melee) 4 Attack Specialization (Natural Weapons) 2 Dodge Focus 6 Environmental Adaptation (Underwater) Evasion Improved Initiative Luck 1 Move-By Action Prone Fighting Ritualist Takedown Attack Ultimate Save [Will] Powers: 42 + 26 + 41 = 109PP Container 8.2 (Deep One Physiology, Extra: Duration [Permanent], PF: Innate) [42PP[ Additional Limb 1 (tongue) [1PP] Comprehend 2 (Animals [speak/Understand], Flaw: Limited [Sea Life]) [2PP] Damage 3 (Power Feats: Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing]]) [5PP] Immunity 3 (environmental cold, drowning, pressure) [3PP] Leaping 1 (x2) [1PP] Feature 2 (Deep One) [2PP] Movement Array 2 (4PP, Alternate Powers 2) [6PP] BE: Enhanced Leaping 1 (to Leaping 2 (x5) + Enhanced Speed 1 (to Speed 2 (25MPH/250FPM) + Enhanced Super-Movement 1 (Wall-Crawling 2) {1+1+2/=4/4} AP: Swimming 4 (to Swimming 5 [50MPH/500FPM]) AP: Enhanced Super-Strength 2 (to 3, Effective STR 35, Heavy Load 1.5 tons) Protection 3 [3PP] Speed 1 (10MPH/100FPM) [1PP] Super-Senses 12 (Darkvision, Radius Sight, Detect Magic 3 [auditory], Hearing [Extended], Sonar [Accurate Ultrasonic Hearing], Scent [Acute], Tremorsense) [12PP] Super-Movement 1 (Wall-Crawling 1) [2PP] Super-Strength 1 (Effective STR 25, Heavy Load 700 lbs) [2PP] Swimming 1 (2.5MPH/25FPM) [1PP] 1 + 2 + 5 + 3 + 1 + 2 + 6 + 3 + 1 + 12 + 2 + 2 + 1 = 41PP Device 8 (Hydra's Trident, 40 points; Flaws: Easy to Lose, PFs: Indestructible, Restricted 1 [Deep Ones]) [26PP] Immunity 1 (Own Powers, Extra: Affects Others) [2DP] The Stars Are Right! Array 14 (28 points; PFs: Alternate Power 4) [32PP] BE: Damage 12 (The Golden Sign; Extra: Area [General, Burst], PFs: Affects Insubstantial 2, Indirect 2) {28/28} AP: Move Object 12 (The Grip of the Mother; Extra: Area [General, Burst], Flaw: Range [Touch], PFs: Affects Insubstantial 2, Indirect 2) {28/28} AP: Nullify 12 (The Father's Power; all magic, Extra: Area [General, Burst], Flaw: Range [Touch], PFs: Indirect 2) {26/28} AP: Teleport 5 (The Mother's Coils; 100 ft/5 miles, Extras: Accurate [+1], Portal [+2]) {25/28} AP: Trip 12 (The Father's Ocean; Extra: Area [General, Cone], Knockback, Flaw: Range [Touch], PFs: Affects Insubstantial 2, Improved Trip, Indirect 2) {27/28} Strike 3 (trident strike; PFs: Accurate 2, Extended Reach 1, Mighty) [6DP] 2+32+6 = 40/40 Device 10 (50PP, Spectrum Knight Armor, Flaw: Hard to Lose, PFs: Restricted 1 [Immunity (suffocation underwater)] [41PP]Communication 4 (1 mile, radio) [4PP] Enhanced Feat 1 (Luck) [1DP] Enhanced STR 8 (to STR 28/+9) [8DP] Enhanced Strike 0 (PFs: Extended Reach 1, Variable Descriptor 1 [any electromagnetic]) [2DP] Feature 5 [Buys Off Drawbacks]) [5DP] Flight 5 (250 MPH/2500FPM) [10DP] Immunity 5 (disease, environmental heat, poison, radiation, suffocation [full]) [5DP] Impervious TOU 5 [5DP] Protection 4 [4DP]Space Travel 1 (interplanetary) [2DP] Super-Senses 4 (Radar) [4DP]4 + 1 + 8 + 2 + 5 + 10 + 5 + 5 + 4 + 2 + 4 = 50/50 Drawbacks: -5PP Vulnerability (dessication attacks [heat, dryness, etc], common, moderate) [3PP] Vulnerability (visual dazzles, uncommon, moderate) [2PP] Totals: Abilities (50) + Combat (20) + Saving Throws (9) + Skills (16) + Feats (21) + Powers (109) - Drawbacks (5) = 220/226 Power Points 
  11. Leviathan's Lair The depths of Great Bay, Freedom City, New Jersey Saturday February 10, 2018 Up on the surface of the waves of Great Bay, the winds still whipped the cold that had gripped the East Coast across the water toward Freedom City. But deep beneath the waves’ surface, the waters were not much colder than they normally were. Along the rocky floor of Great Bay, nestled amongst the kelp and seaweed beds that rouse up dozens of feet, lay the undersea lair that Dr. Tristan Delacroix had created to be his lair as Leviathan. It was there that the good doctor was currently located. After encountering the Deep One Aquaria (also known as the superhero Sea Devil) a few months ago, a number of different things had seemed to come up and prevent him from showing the Deep One his headquarters. But finally they had been able to find a day that fit both their schedules, so now Aquaira and her roommate Jessie White would soon be arriving.
  12. Disclaimer: the author is one of those liberal-minded academics interested in defending an oppressed people, sometimes to the disservice of their own objectivity. Let's start with what the Freedom City book tells us about Deep Ones. Deep Ones are Atlanteans corrupted by interbreeding with the Serpent People, as well as the influence of the Serpent Scepter. What does it mean to be "corrupted by interbreeding"? When people talk that way about humans; we know what they mean, and we recoil from it. Deep Ones carry the blood of their Father Dagon and their Mother Hydra, the mighty gods that in the days of Lost Lemuria reached up from the depths Below and reshaped them in their image. This is a shameful thing in our history books because the history books were written by the people who kept the ability to write; whose civilization weathered the great Cataclysm that destroyed Lost Lemuria They have hairless, green, scaly skin, clawed hands and feet, entirely black eyes (with no iris or pupil visible), pointed ears, and sharp teeth. Their scales provide Deep Ones with some natural armor, and their eyes are adapted to see even in the blackest ocean depths, but they deal poorly with light as bright as daylight on the surface. This is a common look for many Deep Ones, especially the ones that live down in the tropics or up along the eastern coast of North America - but the Children of Father Dagon and Mother Hydra wear the shape of their home waters. Arctic Deep Ones have the fat bodies of seals and move as slowly as a Greenland shark; riverine Deep Ones could almost pass for a green-skinned human. Not that there are many of the latter left. Their skins (labeled incorrectly) are in the British Museum - and in the Royal Museum in Atlantis (labeled correctly). The ruins of Lemuria lie at the bottom of the Pacific, largely undisturbed, though occasionally visited by scavengers (human and otherwise) looking for ancient artifacts and secrets left behind by the Serpent Empire. Some scattered tribes of Deep Ones can be found there, usually worshipping some sunken idol or ruin. When humans worship at long-neglected churches, or pray in shrines destroyed by fire, we admire their piety and their commitment to their faith. Why don't we do the same for the sons and daughters of Dagon and Hydra? The truth, as it ever is, is complicated. - Let's move now to legend and story. Deep Ones eat people. This has happened. Deep Ones are endocannibalistic - they eat the bodies of their dead in homage to the maw of Dagon and Hydra, absorbing the power of those they've lost as a way of keeping their souls alive. A Deep One has never truly died if someone who has eaten their flesh lives; and so in some of the great cyclopean cities Below the chain of being goes on to the days of Lost Lemuria. (The Deep One word for Lemuria literally is Lost Lemuria in the dialect of Lemuria before the Fall.) Deep Ones are also exocannibalistic. They eat the bodies of fallen foes and feed them to their young; the better to honor a worthy enemy and to gain some of that power for themselves and for their kin. A Deep One might do things to the body of a Surfacer that would horrify said Surfacer but it's nothing they wouldn't want done for themselves in the same circumstances. There is another reality to Deep Ones. They are starving. They have been starving for a long time. Surfacer ships have drained their hunting grounds dry and pumped poisons in their waters; the pitiless mercy of Atlantis awaits if they venture out from the deep open oceans and rocky shoals where they have been forced by circumstance and centuries of unending warfare. If a tribe of Deep Ones should swarm a shipwreck or a crashed plane, hooting with a terrible cheerfulness as they bare their fangs, they are enemies to be defeated who will kill and eat what they can but they are doing it because they are out of food. Deep Ones worship strange gods. This is true. Deep Ones worship their Dark Father Dagon and their Dark Mother Hydra (who have at times been worshipped by Canaanites and feared by Greeks) and believe that one day Dagon and Hydra will rise from the Depths and the world will be transformed. When the stars are right, the first will be last and the last will be first, the sea will be as the land and the land will be as the sea. The apocalypse will come and Deep Ones will rule where now they suffer. The faith of Dagon and Hydra is an apocalyptic faith that demands personal sacrifice and penitence; a Deep One with no tattoos, piercings, or other scars (in memory of the marks on Dagon and Hydra, left there in their long-gone wars with the foul gods of Atlantis) is no Deep One at all. But their suffering - their suffering for faith, will be rewarded. The false gods of Atlantis will fall and Lemuria will rise, and there will be a new world. And perhaps this is cruel. But their faith believes in apocalypse because they need an apocalypse - an uncovering that will reveal the world for what it truly is. Where there will be justice for a people who consider themselves lost and hunted, where there will be a reckoning for a people who consider themselves to be sorely used. If they aspire to supernatural change, so have many fallen peoples down through the centuries. If they try to hasten the great day of Jubilee, as some do, so have many peoples over the centuries. The difference is that when they do magic, it works. A charismatic priest or shaman will sometimes unite a tribe, or even a whole kingdom, for a raid on the Surface or against Atlantis - an attack blessed a thousand ways. The mingled blood of sacrifice will please Dagon and Hydra (for oh yes, I already said Deep Ones practice sacrifice and bloodletting, and mimic the great hungers of their gods through sacred cannibalism, didn't I?). The booty of the raid will feed a tribe, a kingdom, a people, until the time comes for the next attack. And if a warrior dies on said raid, their flesh will make a pleasing sacrifice for the tribe. It is a terrible thing to die on the land and have one's bones be buried in the dead earth. Deep Ones love the water better than the air. Yes. Yes, of course they do. Even for the more amphibious sort the light is always too bright here and the air has a killing dryness. Everything smells strange and the voices sound wrong, and everything looks bizarre. Their songs echo strangely in the air, proof of its disconnection from the realms of the gods below. Deep Ones want to kill us all. There have been Deep One invasions of the Surface - the most recent and most infamous saw an army of Deep Ones assault Freedom City during the Archevil Incident. Objectively they were cannon fodder and distraction for the Archevil's entity's larger plans for transcendence and global domination; but that hardly matters to the human beings they killed in the process. That was back in 2011, but you can find images and horrific accounts of their attack with just a little Googling. This is how people know what Deep Ones do - because they've seen it in action. Sing a different song. When a nest of Deep Ones falls to an Atlantean reprisal, what do the Atlanteans do with the survivors? When a prisoner is taken after a raid on the Surface, what do the Surfacers do with her? That they are not as brutal as Deep Ones does not excuse brutality, nor does it return to life those who died in the cold dry ground Above or beneath the tridents of Atlanteans below. Deep Ones consider themselves in a war, and in a war you fight to win. There is nothing they would do to a Surfacer they wouldn't do to each other if suitably pressed. What about the stories that Deep Ones have more than once subverted the Atlantean royal family; driving them to threaten the Surface in 2002 and actually invade it a decade and a half later? Well those stories are all true (and even now, there are agents in the Atlantean royal family waiting for another chance to strike!); but does the average Surfacer believe them? The Atlanteans would blame it on the Deep Ones, wouldn't they? One bit of supernatural subversion by the Serpent Scepter could happen to anyone but twice seems like carelessness. Deep Ones hate Atlanteans. Yes, yes they do, and the feeling is mutual. Deep Ones see Atlanteans as cruel, arrogant aristocrats whose goal is the extermination of their people. Atlanteans see Deep Ones as cold-blooded monsters whose goal is the extermination of their people. Both sides can point to atrocities, to killings, to tortures, across millennia of warfare, as proof that what they say is true. Deep Ones resent Surfacers for their alliance with Atlanteans, for what they've done to Mother Hydra's oceans, and for the Deep Ones they've killed. They _loathe_ Atlanteans. Deep Ones are sexual predators. Why would they do that? That is nasty. Deep Ones want to be my friend. Deep Ones are obligate carnivores, raised from birth with the idea that Atlanteans are cruel and arrogant monsters and that Surfacers are callous, alien fiends. Through blood and sacrifice, they believe that the world will be reborn anew and the Deep Ones will be freed from the captivity that is their powerlessness. They are carnivores who can talk to their food and know it would prefer not to be eaten - but they must live anyway. They will kill you because they are hungry and because stripping the flesh from your bones will be a sacred rite to them. They will kill you to send a message to their other enemies - to show the power of the sons and daughters of Dagon and Hydra over their foes. They will kill you at the command of their shamans, in the name of their dread gods, and of the coming apocalypse that will sweep away all the Surface world in waves of oceanic annihilation. But they won't kill you because they are Deep Ones. They will kill you if they have a reason. When they are monstrous, they are monstrous in our image. And that is the most frightening thing about them of all.
  13. Okay - @Thevshi, @Blarghy, @Electra What should we do before the Atlanteans show up - if anything?
  14. GM Atlantic Ocean April 9th, 3:00 pm Over the weekend three ships had been attacked. The sailors had reported giant snake like creatures that had emerged up out of the dark and struck. The sailors had expected to be eaten or for the ships to be sunk. Instead the serpents had plucked cargo containers off the ships and tossed them into the deep. Koa had seen the news reports and decided he’d look into it. He’d seen sea serpents before and, maybe Atlantic ones acted differently, but that wasn’t how they behaved. After class he jogged on down to the waterfront and dove in. If I keep near the ships coming in and out maybe I can catch these weird sea serpents in the act.
  15. GM April 1st, 2018, 12.01 AM In the ruins of Tharask, Lemurian City of Hope, the Night Sea of Sub-Terra Tharask had been empty for centuries long before the Great Cataclysm destroyed Lemuria and her human twin. But in its highest tower, in the heart of the Drowned Citadel, the voices of serpents resounded. The robes glimmered in the emerald light of the torches, a light reflected dully in the golden eyes of the procession being described around the bloodied circle. Thin, hissing voices rose and fell in song as scaled arms tipped by claws brandished wreathes of bone and weapons of obsidian glass. As the serpent people sang, the light of the torches changed, first to a healthy, ruddy orange, then deeper and deeper into a sickly, nauseating red. The golden eyes were eclipsed as slitted pupils expanded to draw in more light, the sibilant voices grew louder and faster, a savage tempo building as the eldritch forces at work began to work their will on the world. Suddenly, with a blinding flash and a peal like thunder, the thin fabric of the world was torn away, flinging a being from another world into the circle! <"It works, it works!"> they cried jubilantly, dancing with glee as their leader, resplendent in a crown and robes adorned with sea dragon fangs, swept into view of the new arrival. He pointed a staff topped with a gilded skull at them. <"Demon of the void,"> he began, before pausing, eyes squinting dubiously. Something was...strange about this demon. They were more human-looking than most, for starters. <"What infernal realm do you hail from, creature? As thine summoner, I do command thee to answer, and answer only with the truth as it pertains to the spirit of my question!"> -------------------------------------------------------------------- Aquaria had made a stunning discovery during the transfer of Deep One relics to the Freedom City museum. A stone tablet imbued with protective power held an intricate map carved long before the stone was enchanted. It showed the way to an ancient city built as a refuge by the Serpents in the early days of their forgotten empire. Tharask had been a glimmering pearlescent jewel in the crown of the Serpent Empire, a place where song and art were the greatest skills that could be cultivated, shimmering spires reached to the cavern roof and its artificial Sun shone day and night, spreading heat and life eternal. Then the War had swept into Sub-Terra and by Atlantean magic the false Sun seared the city until was bleached bone white, all life burned from its streets and towers. The walls of the cavern had broken, letting in the surrounding underworld sea to cover everything in icy darkness. But the wonders remained and the legends grew. More importantly Tharask was directly(relatively, Sub-Terra made such things hard to pin down) beneath the waters of the Great Bay. So here she was, floating in a giant flooded cave surrounded by the spear-head tips of pallid, crumbling buildings that smelled like death. With the unmistakable lights and sounds of a Serpent ritual drawing her closer to reptilian shadows and hissing voices.
  16. OOC thread for this thread. Jessica Witchblood, Sea Devil and Mag-Might deal with some snakey folks. @Avenger Assembled @Crimson Beguiler
  17. GM When Tristan Delacroix first disappeared, the initial reaction at the party was simply bewilderment. No one panicked, thanks to the lack of apparent trauma. Even after the young doctor failed to pop up from beneath the outdoor table, his family and coworkers weren't sure what to make of it. But soon Alexander called the police, and then a few of his friends in local government to ensure that law enforcement was properly motivated. AEGIS quickly took an interest too; jurisdictional protocols kept them from claiming the case for themselves without more evidence of superhuman involvement, but they nonetheless dispatched Agent Thornton, who only just closed her last case involving a Delacroix abduction. And Thornton, smart enough to use all the assets at her disposal, put out a broadcast on the International Air Distress frequency for Miracle Girl. That hero's contribution, sadly, came down to looking around the estate and confirming that, yep, the little dude was gone. She didn't find any cackling villains lurking in the bushes, or ultraviolet ransom notes waiting for her eyes only; theories abounded among the regular investigators, but evidence did not. Casey might need some help with this one. * * * Calls were made, the media took note, and by the time that dawn lit Delvin's upper roof--a house so frivolously large that it looked like a posh, poorly-located shopping mall, because no private residence had any business being this big--his stone driveway was full of police cruisers and black SUVs with government plates. News vans lined the nearest public road. Tristan wasn't quite so well-known as the older two brothers, but he'd still draw in viewers, and if he didn't, then reporters could still find something worth their time here. They hovered just beyond the police barricades, hungry but patient. This was Freedom City, and sooner or later, heroes were bound to show up.
  18. December 9, 2017 Freedom City Maritime Museum The Waterfront Alexa Xieng's homework had taken her to the Freedom City Maritime Museum, a small private museum that discussed the history of Freedom City's shipping industry. There was actually quite a bit of history to see here, much of it going far beyond the age of heroes that had begun in the late 1930s. In her walkthrough so far she'd passed everything from a birchbark canoe like those used by the Lenape Indians who'd once lived all up and down the New Jersey coast to the cunningly hand-crafted model of one of the Nantucket whalers that had docked at Freedom's ports from the late 18th century on. The museum's tour guide, an older man with a white-streaked beard and a merchant marine cap, was obviously much more eager to talk about this part of Freedom's history than the "new wing." "Don't get me wrong," said "Captain Craig" a little awkwardly as he glanced into the newly constructed wing of the museum, its metal-walled rooms a sharp contrast to the rebuilt Victorian brick that made up most of the rest of the museum - which had once been a shipping baron's house, a century or so before Alexa's birth. "We certainly support Freedom City's hero population - but there isn't much to say about their maritime history. We discuss the Deep One invasion and the Atlantean one last year, of course," he went on as the two of them crossed the central foyer of the museum to the "hero wing", "but you can find that on your local websites. But don't let the curator hear me say that," he added with a wink. "We do have some fine artifacts preserved," he added, "all of them donated to us by the Freedom League. Behind Captain Craig, peering through the doors of the new wing, Alexa could make out the newer exhibits the man was speaking about - the Deep One invasion of 2011 being one of the main centers of attraction. In fact, a nearly intact Deep One suit of battle armor was in a glass case at the center of the room - but a half-dozen seeming-'tourists' were in the process of opening the case! The half-dozen men, all of them in Hawaiian shirts and Bermuda shorts that clashed oddly with the chilly weather outside, were intent on their work - and hadn't noticed them yet.
  19. January 2018 Freedom City Great Bay Aquaria was alone tonight, resting on the shores of Great Bay as she looked up at the silent stars overhead. It was a holy night, a night of great alignments and portents - a night that in old days would have meant a hunt for a pod of dolphins or perhaps a great whale, and then a great feast to follow among all of the tribe. Given the time of year and her age, she'd have probably killed a beast herself, bathed in its guts beneath the light of the Moon, and fed scraps to the healthiest of her children. But instead she was alone tonight, several days swimming or more from the nearest Deep Ones, with the promise of her rubber and plastic bed at home when the morning came. She had a special mission tonight, a mission that required solitude. The alignments of this day would give power to all who sang the Names of the Gods Below or the creatures who dwelt in Sea of Stars - a power that on the Surface was usually taken by madmen and cultists, twisted creatures whose plans to summon avatars of Dagon and Hydra would only bring pain and suffering to gods and creatures alike. The blasphemers would take the names of the gods and use them in vain, and do nothing but bring contempt to every being like her. She was waiting in this sacred spot on the beach, a spot sanctified during the Archevil invasion before she'd even set foot on Freedom City's shores, for Surfacer cultists to arrive. If one did come, she had big plans, oh yes. Her armor was stored safely beneath her on the beach, cunningly buried beneath the sand - she squatted on her haunches before a fire she'd kindled, the light reflected in her great dark eyes, and began to sing in a bellowing, resonate bass, just loud enough that any creature on the beach would be sure to hear her.
  20. GM Norris Atoll Lonely Point, Freedom City New Jersey Wednesday, February 1st, 2017 5:17 PM Norris Atoll was a pseudo atoll formed by the three islands South of the Lonely point Naval Base. Far from an island resort like Bermuda, the islands were just as desolate as the mainland. Which made the territory an easy concession when the United States agreed to a formal concession of land for an Atlantean Embassy on the Atlantic. King Theseus reached out to the architect behind the construction of the Freedom Aquarium who oversaw the construction of the structure. Essentially it was designed a self-contained deep sea resort, using the Aquarium's iceberg like design in which a majority of the property was actually beneath the surface. Visitors would be allowed to stay for as long as they so choose as long as a security concern does not arise. Allowing for the education of Atlantean culture in a way far removed from the offensive Atlantis Casino. The Ocean Factory at the bottom was closed off from surface world access. Only subcontractors and official delegates would be allowed access with a residence designed for use for any Atlanteans that would choose to use the facility. The fact that Atlantean hostilities with the surface (and the location being so near a surface world military installation) made it unlikely that anyone other than the Atlantean Ambassador would choose to actually use it. News outlets approached the entrance on a cargo ship. The grand unveiling was to be broadcast throughout the country. Including from within a Waterfront Russian bar where two heroines were currently enjoying a meal. Or the much quieter apartment belonging to Jessie White and Aquaria Innsmouth. William Cline, or Thoughtspeed as he was currently dressed, had a much closer look of the festivities. Having been personally invited by Princess Thaelia, as the only one of her friends not currently out of the city. With the possible exception of Elias, who she could never keep track of. Thoughtspeed found himself sitting in a room, with a view of the approaching vessel, accompanied by the Atlantean royal family minus King Theseus himself. An armed escort posted throughout, perhaps too armed for a guided tour.
  21. Initiative time! @Blarghy - here you go Sea Devil: 9 Naia: 25 Ikatere: 14
  22. Here you go, @Blarghy! Can you give me a Notice check and a Search check?
  23. 82 Eridani System Thursday, September 28, 2016 Cavalier flew along side Sea Devil through the inky void, taking in the unfamiliar sights. There was an index full of the various planets, moons, and asteroids of the system, but he had never actually seen them with his eyes. Still, Mentor had recommended this as a nice peaceful system for a trial run. And surveillance. Mentor hadn't been so direct in calling it surveillance. But when Cavalier had asked why he was being asked to take Sea Devil on a ridealong - especially when she hadn't gotten off on good terms with the young Deep One, and her time in space had been far from a walk in the park - Mentor had relented and given him the full scope. "The individuals who tampered with our armor to make the Spectrum Knight design were powerful, intelligent, and given to deception. Although we have examined the altered armor in detail and found no obvious tampering, we know from our own designs that the armor can adapt under proper circumstances. It may be best to see if Ms. Innsmouth has managed to develop new... hidden talents in use of the armor. Talents that were hidden just so they could be... discovered at the right time." A full analysis would be too invasive; however, if Cavalier rode along, Mentor could analyze the code of the Spectrum Knight armor to see if there were any nasty surprises lying in wait. Of course, convincing Sea Devil to go along all on her lonesome might be tricky. Hence why Cavalier had been given dispensation to hire the Voidrunners, with whom Sea Devil had a somewhat better relationship. And hence why he'd had the request approved to let Sea Devil bring along Jessie, who'd also been dragged about half the galaxy alongside her. And hence why he felt like the fifth wheel on this whole trip. But he was the one in charge, so he had to make sure he was everyone's fun uncle rather than their drill sergeant dad. "How do you like the sights?" he asked Sea Devil. "Anything catching your eye?"
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