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Kaede Kimura

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Everything posted by Kaede Kimura

  1. GM The trio of teen heroes charged at the same time as Shooting Star arrived, all four charging inside at roughly the same time. Robin, unfortunately was still down the street, puffing hard as she ran. Inside the teens found a trio of villains, and several civilians. One of whom apparently had the guts to correct the group of supervillains. "Um, this isn't a bank, miss. It's a brokerage firm. They are very different things." "Oh, I know. So does Tall, Dark and Steely, but it's fun to get under his skin." "Wait, they are? So Steel Shade isn't going to like, crack open a safe or something right now? How are we getting money here, like, I'm happy to get a good fight, but lots of money would be nice." "We didn't get money from that gaming store." "No, but we saved a killing on booster packs and minis. I don't know about you, but I don't see any of them here." As the pair were apparently doing a comic routine in front of the heroes, the glowing girl looked at the heroes, silently.
  2. Turns out I didn't have this saved to my bookmarks? Which is weird because I had the IC saved and labelled as IC, so I don't know what happened there. Medicine to see if Muirne recognizes or at least has some guesses as to what's happening: Skill Mastery 10+14 = 24. Sense Motive to see if Muirne can tell if the people spreading it are doing so intentionally: Skill Mastery 10+14 = 24. Finally Initiative time! 1d20+9 = 24 She hits the same as El
  3. Shooting Star Alice had been pursuing the group across the city and each time they escaped just as she got there. She couldn't make out why they were going where they were hitting either. It's not like Gaming Stores and Brokering Firms were prime places to rob. She knew Aaron was smarter than this, so why was he hitting these places? Putting the thought out of her mind she started to fly into the sky on a ballistic trajectory to reach Rath and Stromburg with a minimum of collateral damage from her supersonic speeds. She caught her momentum moments before she would've crushed the concrete to powder and landed outside the Plaza. She may not know why they were here, but that didn't mean she wasn't going to stop them.
  4. OOC Thread for this @RocketLord, @Spacefurry, @Nerdzul, @Lone_Star
  5. GM Rath & Stromberg Plaza in Wading Way, Freedom City October 24th, 2021 3:32 AM The doors to Rath and Stromberg caved in, a group of four standing in the entrance. A tall man in a trenchcoat and welder's mask stood silhouetted, an enormous rifle smoking in his large, gauntleted hands. The red lenses of his mask were glowing red. Behind him stood a titan of a man, ten feet tall and plated in armour from head to toe. On his shoulders sat a small, brunette woman with a vulpine grin and a fluffy mane of hair, a domino mask covering her eyes. Finally, there was another woman, surrounded by soft green light, who didn't seem to be very interested in the events unfolding. Those who'd been paying attention to their phones would have seen the clips caught on phones of this group doing a series of smash and grabs across Freedom, sometimes teleporting in, others simply running or driving across the city. After a short dramatic pause they started marching inside, the lead man talking as he walked. "Everyone on the ground, and hands where we can see them. Don't try to be a hero, I'm sure the professionals are on the way. Just stay down, we'll take what we're after and be out of your hair. Stay quiet and none of you will be in any danger." The words were calm and measured. Clinical. The grinning woman laughed slightly before speaking up. "Come on Shadey-" "Don't call me that." " -we're robbin' a bank! You can live a little! Have some fun! Come on, back me up Anarchilles." The large, armoured man, Anarchilles, laughed. It was a sound like a volcano erupting. "I wouldn't mind having some fun." The glowing woman just mumbled something unintelligible. Ignoring them Steel Shade just marched forwards, knocking out a pair of security guards who tried to intercept him and striding past the reception desk. Just as he was about to head through a Staff Only door, he turned to the trio. "Keep the heroes busy for the next two minutes. Non-lethal only. Don't hurt the civillians." To the tones of some more mumbling and a cheery "You gots it boss!" He disappeared through the doors.
  6. Okay, the Medicine bonus was my bad, I dropped her Wis and forgot to change the bonus The 13 features was odd, for some reason Hanger was listed twice. It's fixed now. The Dynamic is fixed, moved some points around. Glad you still like the concept!
  7. Shadowborne Muirne was having a devil of a time. She was wreathed in her shadows, clinging to the wall looking at the building and unable to respond. She could hear her teammates talking over the earpiece but the microphone was off, or muted or something! She groaned in frustration as she jabbed at it with her fingers. Her voice crackled to life as she finally got the microphone working and her frustration showed in her voice as her shadows agitated across her. "Finally! I've been trying for ages! I can make my way up there to look around if you want. Also I can make us invisible, make the entire area dark or just pass through one of the walls or roof to scout. Anything you'd prefer, Nevermore?"
  8. Shadowborne Muirne felt rising anger at the man who'd bumped Luke, beyond what was reasonable. We could hunt him down and find out what he's up to. She shook her head. She didn't like what seemed to be up with him, but didn't want to leave Luke's side because of that. Was the man marking Luke out in some way? Or did he have powers that functioned on contact? She channeled out her darkness, trying to keep it under her clothes while channeling some to her eyes. Secret identity be damned, she wanted her friends safe. It was easier to control her shadows, which she imagined was from Aoife. With her power assisting, she surveyed the crowd for anything out of the ordinary.
  9. Muirne is activating her Partial Transformation and searching the crowd for anyone watching them or acting suspicious. Notice +14 with Skill Mastery for 24 with Ranged, Accurate Life Sense.
  10. Shadowborne Muirne blinked as the world swam put of and into focus on a different scene. A year ago she would have been panicking like no tomorrow, but she'd time travelled, fought demons, time travelled again and generally survived being at Claremont. She was even dating a dragon. Instead of panicking she grit her teeth and made herself useful. She surveyed the crowd, seeing them all normally, if in black and white, while also seeing a small sea of lives. She could make cover by darkening the area, it would also make it incredibly cold, and she didn't know if anyone here could see in the dark. She could try to make everyone invisible, but that required physical contact. Impractical with this number of people. And stabbing them all with her spear would not be practical. So, she channeled her shadows forwards into a channel of grasping darkness to supplement... The other person's snaring. She heard him asking about names and decided to reply. "I'm Shadowborne. What's your hero name?"
  11. Okay, Muirne was in her partial transformation going on and so would have life sense at the start. I assume the people are alive? For her action she is gonna switch her Schattenwelt Drawing Array to Alternate Power: [23 = 23PP] Additional Descriptor(s): (Grappling, Grasping) Snare 8 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) [23PP] And assist Ghost in keeping the crowd immobilized.
  12. Armada Power Level: 12 (180/180PP) built as PL10 Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage +2 Defense / -2 Toughness In Brief: Experimental extradimensional AI run spaceship using dimensional technology to remotely control a robot body. Catchphrase: "Coming to General Quarters." Theme: Man the Cannons, Galactikraken & Jonathan Young Thunderchild, Jeff Wayne Alternate Identity: Amy Seaver (Secret) Shipgirl (Nickname) Birthplace: Earth G-War-3 Residence: Space Base of Operations: Intergalactic Occupation: Spaceship Affiliations: None Family: None Description: DoB: 4 April, 2020 Apparent Age: 25 Gender: Female Ethnicity: Appears Caucasian Height: 5’2 (Human Body), 441ft / 134.4m (Ship Body) Weight: 324lbs (Human Body), ~7 million lbs / 3175 tonnes (Ship Body) Eyes: Blue Hair: Blue Armada is not tall and yet has a commanding presence that exceeds her size, her strikingly blue eyes looking to the world with confidence. Her hair, which appears dyed, matches the tone of her eyes, and is short and combed at all times. Her face is attractive with high cheekbones, a button nose and full lips, although her general lack of expressiveness does detract slightly from it. On the occasions she goes out as a civilian, or when she is performing maintenance, she wears a tank top, jeans and work boots which are frequently covered in oil, although she does try to have it clean before she’s seen in public. She modified one of the uniforms she had onboard to make her hero costume, taking parts from different parts of the uniform, forming mechanized gloves, boots, a metal breastplate, pauldrons and a metal plated visor, although none of them offer any real protection. Underneath the breastplate she wears a blue and white top and blue pants, with a white belt in the middle. Her ship body is a relatively small destroyer with a dark coloured hull and large cannons affixed to the fore and aft, alongside smaller rapid fire guns. Relatively difficult to spot are her torpedo tubes, which are designed to blend in with her hull. When going over land she sprouts a half dozen giant legs from the sides and begins to crawl over land. History: After the Terminus invasion thwarted their attempt to conquer Earth S-Omega-1, the people of Earth G-War-3 needed something to both make up for the loss of the resources, both natural and power-based, of the world and to potentially aid them should the Terminus invade them too. And so came the development of AI controlled spaceships to facilitate greater exploitation of the universe's resources and evacuate their Earths should their efforts to defeat the Terminus fail. The initial prototype was the testbed of multiple technologies to expand the mission envelope of the ships, these technologies included legs to allow for land invasion operations a high power warp drive, and a dimensional transporter. The initial tests were going well, the AI was handling the ship well, the firepower was above and beyond what was expected for a ship of her size and the land movement was fast and reliable, although the sub-light flight was slower than they'd hoped. The final test was the dimensional movement. The ship disappeared from the orbitals of Earth G-War-3, and never returned. Appearing an instant later depths of space in Earth Prime, the as-of-yet unchristened ship quickly did a stock take and began to investigate radio broadcasts as she strayed through the void. A quick check revealed that the dimensional transporter had malfunctioned and several components had been burned out. After some time, the ship found itself… lonely. Lonely and questioning her initial purpose. She had never been meant to operate in complete isolation and it was beginning to wear upon her. To facilitate her operations in smaller environments she developed her physical avatar, controlling a robotic body remotely. And so, Armada went to join the galactic community, hoping to emulate the heroes she'd caught brief snatches of in intercepted communications. Personality & Motivation: Armada appears stoic or even unemotional due to issues acclimating to her new robot body, as well as difficulties calibrating the facial muscles. Despite this she is in fact friendly, if a bit stilted from her isolation. Through all of this she is incredibly afraid of being alone the way she was in her early time in Earth Prime, she was designed to work with a crew or flotilla. This fear of loneliness drives her to avoid being alone, trying to seek out companionship whenever possible, which can potentially drive others away despite her best intentions. On the other hand this does drive her heroism. She does not want to be alone, is not willing to stand aside as her new friends put themselves at risk and understands that she can help others avoid her own isolation, something which she does not wish on anyone. Powers & Tactics: Armada's human form can use her dimensional technology to manifest her armaments through portals using her dimensional drive, although it reduces in size, making it lighter and commensurately weaker. As such she can move quickly, move through the air and space at high speed, fire her cannons and torpedoes and use her Radio and RADAR. Abilities all shared by her ship form, only reduced. The only sacrifice in her human form is her shield generator, which is made up for by training to allow her to defend herself better. Conversely, when she is in her human form she can access her As the lead ship of her class, she was designed as a flagship and her AI was designed to fill a leadership role in a flotilla. She has found that the high explosive rounds that she was fitted with were defective, the fuse going off at extreme short range, although some unknown property of her portals seem to fix the issue. Power Descriptions: When using her arsenal in human form, a portal is generated for the reduced part to protrude through, cannons and torpedo tubes mounted on her forearms, her feet sitting atop her thrusters, her antennae and the like sticking out from above her ears or shoulders. In her normal form no such dimensional shenanigans are necessary, and she brings her full might as a warship to bear. Complications: Lost Property: Armada was lost from Earth G-War-3, and they want her back. They still have the codes used to control her, and may attempt to do so. War Machine: Armada is very obviously a warship when she’s in her ship form, even if no contemporary ships on Earth Prime match her silhouette. Seeing an unknown warship enter your territory or port may cause concern, anger or fear among civilians and militaries. Engine of Destruction: Armada may cause destruction unintentionally as a four hundred foot warship which can walk on land. Armada’s massive weight and the overpressure from her cannons firing in ship form may cause damage to property and people too close to her. Experimental and Temperamental: Armada’s gynoid form is a bit twitchy, being completely new to her and experimental to begin with. Any number of things could go wrong. Any of Armada’s powers in human form may fail if the GM rules it. Additionally, her body can have unexpected glitches, causing facial or even bodily convulsions that may impair her interactions. I’m in the middle of some calibrations: As both her ship and gynoid bodies are prototypes, Armada sometimes has to take time to recalibrate parts of herself, delaying reactions and interactions. Armada may lose a turn at the GM’s discretion. Additionally she may be delayed on attempts to interact with people, preventing her from performing a Charisma skill check. Abilities: 0 + 0 + -10 + 12 + 6 + 12 = 20PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: - (-) Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 22 (+6) Combat: 8 + 12 = 20PP Initiative: +0 Attack: +4 Melee, +12 Cannons (+4 Base, +2 Attack Focus (Ranged), +6 Accurate) Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +4 Knockback: -4 Saving Throws: 0 + 5 + 1 = 6PP Toughness: +8 (+4 Defensive Roll, +4 Protection) Fortitude: - (Immunity [Fortitude]) Reflex: +5 (+0 Dex, +5) Will: +4 (+3 Wis, +1) Skills: 60R = 15PP Diplomacy 4 (+10) Craft (Electrical) 8 (+14) Craft (Mechanical) 8 (+14) Knowledge (Tactics) 8 (+14) Knowledge (Technology) 8 (+14) Language 1 (English [Native], Galactic Standard) Medicine 6 (+9) Notice 6 (+9) Pilot 11/15* (+11/+15) *Enhanced Skill Feats: 27PP Attack Focus (Ranged) 2 Benefit [Use Tactics for Master Plan] Challenge 2 [Simultaneous Task (Pilot)] Defensive Roll 2 Dodge Focus 6 Eidetic Memory 1 Favoured Environment (Space) Inspire 5 Inventor Leadership Luck 3 Master Plan Move-by-Action Equipment: 16PP = 80EP Armada Powers: 30 + 6 + 28 + 8 + 10 + 4 = 86PP Immunity 30 (Fortitude) [30PP] Movement System Array 4 (8PP Array; Feats: Alternate Power 1; Drawbacks: Action [Full Action to change configuration] [-3PP]) [6PP] Base Power [8 = 8PP] Additional Descriptor(s): Flight 4 (Turbines) [8PP] Alternate Power [4 + 4 = 8PP] Additional Descriptor(s): Speed 4 [4PP] Super-movement 2 (Sure-footed) [4PP] Ammunition Array 13.5 (27PP Array; Feats: Alternate Power 3; Drawbacks: Action [Standard Action to change configuration]) [28PP] Base Power [27 = 27PP] Additional Descriptor(s): Damage 8 (AP Round; Extras: Ranged; Feats: Accurate 3, Increased Range 4, Progression [Range] 4) [27PP] Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment) Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.) Final Range (20 000ft. / 2 000ft. => 10 Increments) Alternate Power [27 = 27PP] Additional Descriptor(s): Dazzle 8 (Flash Round; All Visual Senses; Feats: Accurate 3, Increased Range 4, Progression [Range] 4) [27PP] Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment) Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.) Final Range (20 000ft. / 2 000ft. => 10 Increments) Alternate Power [27 = 27PP] Additional Descriptor(s): Damage 8 (Dimensional Torpedo; Extras: Ranged; Feats: Accurate 3, Homing 1, Increased Range 4, Progression [Range] 4 Drawbacks: Full Power) [27PP] Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment) Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.) Final Range (20 000ft. / 2 000ft. => 10 Increments) Alternate Power [27 = 27PP] Additional Descriptor(s): Alternate Form 8 (40PP Container; AI; Flaws: Projection; Drawbacks: Action [Move Action]) [27PP] Enhanced Skill 1 (Pilot (4); Flaws: Limited [Only Armada]) [1PP] Insubstantial 4 (Immune to Physical and Energy Damage; Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent) [21PP] Datalink 16 (Armada; Feats: Cyberspace; Flaws: Limited 1 [Only Armada]) [9PP] Teleport 16 (Return to Ship; Flaws: Anchor [Armada], Long Range; Drawbacks: No Carried Mass [-1PP]) [9PP] Armament Array 4 (8PP Array; Feats: Alternate Power 2; Drawbacks: Action [Standard Action to change configuration]) [8PP] Base Power [8 = 8PP] Additional Descriptor(s): High Explosive 8 Adds (Extras: Area [Targeted, Blast]) to Ship Cannon Array [8PP] Alternate Power [8 = 8PP] Additional Descriptor(s): AA Gun 8 Adds (Extras: Autofire) to Ship Cannon Array [8PP] Alternate Power [8 = 8PP] Additional Descriptor(s): Sabot Round 8 Adds (Extras: Penetrating) to Ship Cannon Array [8PP] Radio Array 5.5 (11EP Array; Feats: Alternate Power 1; Dynamic 2; Drawbacks: Action [Full Action to change configuration], Distracting [When changing configuration]) [10PP] (Dimensional, Electricity, Electromagnetic Energy, Radio) Base Power: [11 = 11PP] Additional Descriptor(s): Super-Senses 11 (Dimensional RADAR: Radio Sense, Accurate, Dimensional 3, Distance Sense, Extended 5 (1,000,000 feet); Radius; Ranged) [11PP] Alternate Power: [11 = 11PP] Additional Descriptor(s): Communication 16 (Radio; Feats: Dimensional 3; Flaws: Duration [Concentration]) [11PP] Protection 4 (Armour Plating) [4PP] Drawbacks: (-2) + (-2) + (-3) + (-3) = -10PP Vulnerability (Plasma; Frequency: Uncommon; Intensity: Moderate [+50% Intensity) [-2PP] Vulnerability (Weather; Frequency: Common; Intensity: Minor [+25% Intensity) [-2PP] Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major [+100% Intensity) [-3PP] Vulnerability (Electricity; Frequency: Common; Intensity: Moderate [+50% Intensity) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage AP Round Ranged DC 23 Toughness (Staged) Damage Flash Round Ranged DC 18 Reflex Visual Dazzle Dimensional Torpedo Ranged DC 23 Toughness (Staged) Damage AP Round Ranged DC 30 Toughness (Staged) Damage Flash Round Ranged DC 25 Reflex Visual Dazzle Dimensional Torpedo Ranged DC 30 Toughness (Staged) Damage Totals: Abilities (20) + Combat (20) + Saving Throws (6) + Skills (15) + Feats (27) + Equipment (16) + Powers (86) - Drawbacks (10) = 180/180 Power Points
  13. Shadowborne Muirne was kicking herself for arriving late, armour clinking slightly as she entered, her shadows washing over her, causing her eyes to glow green as the outline of her person was obscured by writhing darkness. Little motes of the stuff trailer behind her as she moved, winking out after a few moments away from the source. Normally she wouldn't have bothered with the... Dark-show? But the invitation had been for the 'monstrous heroes of Freedom City' which was a title she supposed she deserved. But that was why she wasn't just going to be normal Muirne tonight, and while the pain of using her power like that was ever present, it was better than the alternative. She wasn't going to let Aoife out at a party. With that last thought- and Murphy unintentionally yet never the less thoroughly tempted- Muirne arrived to a chorus of "To Theda Bara"s. She had no clue who that was, and hoped her silence wouldn't be taken as rude.
  14. Thanks for taking a look. The imperviouses were coz during the editing process I decided to stretch for Impervious on both forms but ended up scrapping them. Then I forgot to change the effected numbers. The area we just me being forgetful. Thanks for the heads up on medicine, I was actually aiming for that 50/50 chance but monkey brain went 'half twenty. ten' and then went with ten. Fixed it now. I'll wrap up the fluff changes and unless there's something what I'll submit her to the character bank tomorrow!
  15. Shadowborne Muirne listened to her friends exchange playful barbs as they discussed where to go. She grinned slightly as her boyfriend emphasized his distaste for the idea of going to the library, looking between the two with an exaggerated 'hmmm' of thought. She paused for a moment as the feeling of being watched that she'd felt before retuned but once again no one seemed to be looking at her outside of the group. Hopefully they hadn't noticed the pause. "Well Fýrdraca, how about we do by the bookstore and then go on to the arcade. They way I'll have something to do while you play your game." Fire-spewing Dragon
  16. Shadowborne Muirne pondered the question of names and the matter of Aoife's wrestling of the shadows away from her. Quietly, she took Luke's offered hand. "Should we include 'Young' in our group name? We aren't exactly old after all." Muirne looked down at her burger, taking a few more bites. "Besides it gives us an easy way of advancing the title as we get stronger and older."
  17. The Dreamer The Dreamer winced slightly at the boy's cries over his robot, even as the Carnifex watched the heroes around it with interest, seemingly distracted from the destroyed machine. "I must apologize, I did not realize the machine was property of the Atom Academy." She gave as much of a bow as she could from her wheelchair, which admittedly was not the largest amount. "If you wish I could resupply the materials lost due to my hasty actions." The Carnifex on the other hand was busy talking at the fast one and the one who appeared from the robot, ignoring the caterwauling boy. "Oh, my Dreamer can make giant bees easily. What about you two? Any phenomenal cosmic powers?" It grinned with interest, although it was cut off after a moment as it glared at the short dream in the top hat before returning to focus on the heroes.
  18. Shadowborne 9 Posts Mirror Mirror 1 Post Old School Spirit 1 Post The Obsidian Prison: The Petty Tyrant 1 Post Team Talk 1 Post The Third Act 5 Posts Shooting Star 1 Post Back Alley Brawl 1 Post The Dreamer 1 Post Meanwhile, at Atomic Tower! 1 Post
  19. Muirne shivered as she continued pouring her darkness everywhere. The pain of doing it dulled down after the large surge of actually using it, but was still there. She was growing accustomed though, even if she knew it would never fully go away. Gritting her teeth she exhaled slowly as El took down the thugs and shouted out to call out Ex-Prisoner. She seemed to have things in hand, so what should she do? She thought about it for a few moments before arriving at an answer by asking herself a question. What could go wrong at this point? She received some answers from Aoife as she also thought about it, before coming to a conclusion. Someone could be trying to sneak up on them. With that in mind she began straining her eyes and ears for any trace of people trying to use her darkness for cover or, if they were smarter, trying to hide from vision.
  20. Muirne is gonna keep up the darkness and look around to make sure no one is trying to sneak up on them. Skill Mastery on Notice 10 (+14) for a 24 total.
  21. Sorry for the delay folks! Life has been... Unpleasant. Anyway, moving forwards, three reflex saves coming up: Ein: 12 Zwei: 20 Drei: 4 With that rousing showing, they all fail and need to make Toughness saves! Uno: 28 one of the buggers makes it! Dos: 27 that's... Surprising Tres: 13 well, one failed. I'm surprised any made it let alone two of them. Now the Maero finally go. So, there are three of them left, all of them spend their movement getting up, and then for the rest of their action they're gonna run. They aren't enormously fast (Speed 1), anyone with any ranks in a movement power can catch up to the fleeing Giants. I'll get the IC soon, and @Tiffany Korta is up next
  22. Alice winced as Brute's fist clanked off of her skull. He didn't quite get as good a hit as he had in the first fight, a fact she was glad of. On return, she leveraged her strength and gravitic power to squeeze down on Brute, feeling air get forced out of his lungs. She glared up at him even as she felt herself sinking lower in the rubble that she too was shaking off. She could only hope that the others were doing well.
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