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Found 3 results

  1. April 7th, 11.46AM, 2020 Claremont Academy, Main Quad "...and this is where I leave you, I guess." Det. Janice Renchy had the tired, bleary look of anyone who worked at night who had to be up in the middle of the day. Rubbing at one eye with the heel of her palm, Leon's voucher squinted around the stately, old-fashioned school square. "Dunno how you're not coming out of here with a load of debt. Anyway, I'm sure you'll do great, Leo. Take care of yourself, you got my number if it can do you any good." Smiling a little, she offered the boy a handshake. She looked hard at Leon's face "You're good here?" Unbeknownst to the unlikely duo, there was another new arrival, just out of sight...and very much out of time.
  2. Leon Moore / Paper To Do List... HellQ 20Q Origin
  3. Paper Power Level: 10 built as 8 (150/153PP) Unspent Power Points: 3 Trade-Offs: None In Brief: Ex-juvie, out on conditional parole for ‘good behavior’, that can control paper and shape it to his will. Catchphrase: None Theme: ‘Good Left Undone’ by Rise Against, ‘Youth of a Nation’ by P.O.D. Alternate Identity: Leon Moore (Secret) Birthplace: Seattle, WA Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy Family: Foster brother and sister Description: Age: 16 (DoB: March 19, 2004) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 175 lbs. Eyes: Grey Hair: Black Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility. He likes to dress casually in his free time, anime/cartoon themed t-shirts and jeans usually. His ‘costume’ use to typically consists of a black short sleeved shirt with red trim, blue jeans and sneakers. He has though agreed to a change of colors to reflect the school’s colors. This is easy for him since his ‘costume’ is usually made of paper made to look and act like regular clothing. This is accompanied by a slim, black backpack with a few various books in it at any time, along with some personal items. Several small black pockets on straps around arms (1 on each), thighs (2 on each) and 2 each hip of his belt. Each pocket is large enough to hold a deck of index cards. Hanging on back of the belt is a case that holds 2 large rolls of paper about the width of receipt tape and hundreds of yards long. History: Born in Seattle to a teen mother, she moved to Freedom City when he was still young with her then boyfriend. When Leon began to show signs of not being ‘normal’ the man abandoned them. His mother felt she could not take care of a ‘special’ child and surrendered him to the foster system without telling them of his ‘nature’. Shortly there after she returned to family in Seattle. Leon has not had any contact with her since. In the system since age 8, Leon was moved from home to home several times, unable to settle, acting up, and trying to run away. At first, he blamed his powers for his mother abandoning him. When he was 11 he landed in the same foster house as two other children hiding their powers. With their help he accepted his powers and embraced them. The three agreed that they could only rely on each other and swore to always be there for the each other. Believing the system was a failure and that no one else could or would see them as more then either a burden or a paycheck, the three ran away together and turned to small crimes to do what they thought they needed to survive. Personality & Motivation: Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandon by an over taxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. Leon would never give up his siblings, and would never turn his back on them. He isn’t likely to trust anyone quickly, and even if he does, he would just be waiting for the other shoe to drop. If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, not willing to admit he couldn’t stand to see someone get hurt. Power Descriptions: Leon can control and manipulate paper, altering its shape and strength at his will. He can make paper stronger than metal and sharper than any normal blade. He can make it solid enough to resist liquids and gas. He can even have it resist heat and fire to a point. It can easily protect from an explosion with little harm to the paper, but repeated or continued exposure could eat away at the paper eventually. Shaping it, he can create nearly anything from simple weapons and gear to clothing and simple golems. Many pieces of smaller papers can be melded into a single, seamless construction and when done with them the constructs fall apart into their original pieces, or what’s left of them. Aside from his power over paper, or perhaps more because of it, Leon has taught himself how to use simple weapons. These would cover most blades, clubs/maces, spears/staves, bows and arrows, and throwing objects. All things he can easily create with paper. Skill wise, Leon is quick and agile from practicing often. He is not overly strong, equal to anyone his size that works out every so often. He has also developed a firm sense of balance. Complications: And I don’t give a damn about my bad reputation: Reputation: Leon and his foster siblings have records with the juvenile courts, and he doesn’t care if others know. Being predisposed to thinking that, in the end, everyone is looking out for themselves. It’s just a flesh wound: Disability: Leon lost his left arm not long ago during a robbery attempt. During the robbery Leon and a rookie officer were caught in a building collapse, he protected the officer, but his arm was crushed mid bicep. Leon uses his powers to create and maintain a paper arm that looks real enough. Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 Unspent Power Points: 3 ABILITIES 0 + 8 + 8 + 6 + 4 + 6 = 32PP Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 8 + 10 = 18PP Initiative: +8 (+4 Dex, +4 Improved Initiative) Attack: +4, +8 Paper Control Defense: +8 (+5 Base, +3 Dodge Focus), +3 Flat-FootedUncanny Dodge Grapple: +4 (+4 Melee Attack, +0 Strength), +20 Paper Control, +26 vs Paper Knockback Resistance: 4/2 SAVING THROWS 4 + 4 + 6 = 14PP Toughness: +8 (+4 Con, +4 Force Field) Fortitude: +8 (+4 Con, +4PP) Reflex: +8 (+4 Dex, +4PP)Evasion 2 Will: +8 (+2 Wis, +6PP) SKILLS 80R = 20PP Acrobatics 6 (+10)Skill Mastery Bluff 7 (+10)Taunt Climb 5 (+5) Computers 7 (+10) Concentration 8 (+10) Disable Device 7 (+10) Escape Artist 6 (+10)Ultimate Skill Knowledge (Technology) 7 (+10) Notice 8 (+10)Skill Mastery Search 7 (+10) Sleight of Hand 6 (+10)Skill Mastery Stealth 6 (+10)Skill Mastery FEATS 13PP Dodge Focus 3 Evasion 2 Improved Initiative Luck 2 Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 53PP Comprehend 1 (Languages 1 [Read/Write Any]) [2PP] (Descriptors: Mutation, Paper Control) Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP] (Descriptors: Mutation, Paper Control) Force Field 4 (Extras: Impervious 5) [9PP] (Descriptors: Mutation, Paper Control, Paper Shields) Paper Control 15 (30PP Array; Feats: Alternate Power 5) [35PP] (Descriptors: Mutation, Paper Control) Base Power: [30PP] (Additional Descriptors: Lift Paper) Move Object 13 (Lifting Strength: 65, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Lift Stuff With Paper) Move Object 12 (Lifting Strength: 60, Heavy Load: 50 tons; Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Pin, Indirect, Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Paper Projectiles) Blast 8 (Range: 10 80ft Increments, 800ft Max; Extras: Penetrating [4 ranks, Effective Damage 12]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP] Alternate Power: [19PP] (Additional Descriptors: Paper Weapons) Damage 8 (Extras: Penetrating [4 ranks, Effective Damage 12]; Feats: Accurate 2 [+4 Attack], Extended Reach [10ft], Improved Critical 2 [18-20], Mighty, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [19PP] Alternate Power: [30PP] (Additional Descriptors: Shape Paper) Create Object 8 (Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25ft cubes], Selective, Stationary, Subtle) [30PP] Alternate Power: [28PP] (Additional Descriptors: Paper Cocoon) Snare 8 (Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [28PP] Super-Senses 5 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged) [5PP] (Descriptors: Mutation, Paper Control) ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Lift Paper* Perception Grapple vs +26 Pinned/Bound Thrown Paper Throwing DC23 Toughness (Staged) Damage (Physical) Lift Stuff With Paper Ranged Grapple vs +20 Pinned/Bound Thrown Object Throwing DC23 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC18 Reflex (Staged) Entangled/Bound Paper Projectiles Ranged DC23 Toughness (Staged) Damage (Physical)** Paper Weapons Touch DC23 Toughness (Staged) Damage (Physical)** Shape Paper Dropped Paper Ranged DC18 Reflex Avoided DC23 Toughness (Staged) Damage (Physical) Paper Trap Ranged DC18 Reflex Trapped *Limited to Paper. **Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage. Abilities (32) + Combat (18) + Saving Throws (14) + Skills (20) + Feats (13) + Powers (53) - Drawbacks (0) = 150/153 Power Points
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