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Kaede Kimura

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Everything posted by Kaede Kimura

  1. Okay, I googled American school starting and ending time, I think I'll wait until the next Claremont year to start
  2. The sheet has been moved so this can be locked
  3. Okay, the edits have been made. I recalculated PP to make sure that it was still 150/150. I've left the Shadowbeast Form and the backstory alone for now, because I'm not sure what needs changing on Shadowbeast, and I'm not sure how to best change up backstory to match the world. As far as I'm aware, all the saves and bonuses are compliant with PL8
  4. Current;y editing this post to be my sheet again, with the edits you suggested. I'm not entirely sure as to what to change for background, but I'll leave a note there regarding that.
  5. It's not a problem. I'll look through what points adjusting things will free up, and see if I can change them to devices, I forgot about breakages.
  6. Okay, I didn't realize it had been shifted and thought I'd just stuffed up and so I reposted it into character bank, so maybe delete the repost. I'll edit the sheet to reflect what you were pointing out and double check the power level things. The sword, shield and armour were just the bog standard from the equipment section, I'll add a note of that next to them, and if you think they should be devices I'll change that up. As it stands I was not planning on making her gear magical due to her complication. I was unaware that the UK had things like that in place, so I'll change some things like the impoverished complication, and I'll keep the edit for attractiveness in mind. Regarding the Shadowbeast form, I'm not sure what needs reworking, so I'll just leave it untouched. Cheers for the reply.
  7. Shadowborne Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Celtic girl with powers linked to a shadow dimension imprisoned during fight with her nemesis, lost until recently, finding herself in an unfamiliar world. Alternate Identity: Muirne Sceadusangere (Secret) Birthplace: The Kingdom of Kent Residence: Claremont Academy Occupation: Student Affiliations: None Family: None known Description: Age: 1393 (DoB: 21 June, 627CE) Apparent Age: 16 Gender: Female Ethnicity: Caucasian, Celtic Height: 4'11" Weight: 105lbs Eyes: Green Hair: Red This girl looks at things that are common place in Freedom City with a mixture of apprehension and wonder. Her large eyes are a bright green and scan the world around her constantly. Her nose curves out slightly, and she has full, expressive lips. Her jaw is chiseled and ends with a slightly pointed chin. Her hair is red and flows over her small shoulders. When she walks the world as a civilian, she wears comfortable clothes that she can move in easily, as well as comfortable shoes for walking in. When she is out as Shadowborne she wears plate-mail, although she has taken a more modern inspiration with the black bodysuit and domino mask she wears. In both civilian and costumed life, she always carries her flashlight, even on a bright sunny day. Example images: https://imgur.com/a/pQUFY29 History Muirne was born in a quiet village in the Kingdom of Kent, and at a young age began to display her power, transforming into a monster composed of shadows and occasionally transporting herself to a dimension if darkness and cold, slowly she began to gain control over this power. The warriors of the village taught her how to fight, and her village grew proud to be raising a hero like in the legends. Her call to adventure came at 15, when the sorcerer Dougal conquered her village, seeking to claim Kent, England and the world itself. Furious at the cruelty the mage had visited upon he people, Muirne gave herself to the shadows, seeking to destroy him. She tore through his fortress with shadowy claws, spending days hunting his retainers and guards, while he locked himself in the central tower. Finally, after all his men had abandoned the keep, she slunk into the tower, but she did not make it far before he nullified her transformation with his magic. Still, she fought him with sword and shield, before he hit her with some strange spell and everything went dark, the fate of the mage and her people unknown to her. The world began to pass on, Dougal's ambitions had been crushed as his men abandoned him, and lost his chance, leaving to plot his return, his fate unknown. As for Muirne's people, they turned Dougal's keep into a burial ground, the tomb of their savior, where she stood resolutely for all time. Eventually, a team of archaeologists uncovered her, and her spell was broken of means unknown to both the researchers and Muirne. She found herself in a strange new world of technology and heroes. So, after a year of learning all she could of modern English and trying to learn the skills she needed to eke out an existence, she moved across the Atlantic to attend a school for super powered teenagers. Personality & Motivation: Motivation: Acceptance Muirne does not know how to properly exist in this world, she is from a different time and struggles to understand the people around her, leaving her completely alone and isolated. She hopes that among her fellows she might find herself no longer isolated. Despite her loneliness, Muirne is generally curious and can get quite excited about new discoveries in her strange new world. She's generally confident, although due to her past she is deeply afraid of magic, and it's users. Power & Tactics: Muirne can draw from the shadow dimension she is bound to, morphing herself into one of the shadowbeasts that stalk the dark reality. She normally dislikes using the power, as she fears that she may lose herself to the darkness. This power has an alternate effect she may draw upon in place of alternating her form. She may instead transport herself bodily to the shadow dimension, a parallel place to Earth Prime, but with no colour or light, stalked by shadowbeasts akin to the one she transforms into. The dimension is dangerous, as the shadowbeasts will seek to snuff out her light and warmth upon learning of her presence. When not drawing upon these powers, Muirne fights with her sword and shield, using her proficiency with the weapon and her capability in stealth to her advantage against her foes, but if necessary she will use her shadowbeast and dimensional travel to outfight and outmaneuver her foes. Power Descriptions: The transformation into a shadowbeast is in two stages, when she first activates her powers, turning herself into a living, solid shadow and when she activates the transformation, developing the additional limbs, the claws and the darkvision. The first stage would be nearly indistinguishable from her own silhouette were it not for the two glowing green eyes that peer out from her shadowy head. Upon entering the shadow form she may commence the shifting into the true form of the beast, a nine-limbed monstrous creature with claws ready to tear into the flesh of others. The transformation back from being a shadowbeast is slow, taking a few hours before Muirne is fully corporeal again, no longer trailing wisps of shadow or having to be careful lest she try using a shadowy hand for something. For those around her, her entry to the shadow dimension is far less dramatic, she simply vanishes, then reappears at a later time, but for her it can be harrowing. In order to see, she has to bring her own source of light, and if she is unlucky, she could enter the dimension close to a shadowbeast herself, which while uncommon is dangerous to her, as she cannot hurt them, and they are invisible in the darkness. Complications: Phobia: Magic Muirne is deeply afraid of magic after what Dougal has done, destroying her life and then casting her into an unfamiliar time. Enemy: Dougal Dougal has also survived to the present, spending the time honing his magical arts, wanting to attempt to restart his ambitions. He knows his magic wore off on Muirne, knows her powers, knows her civilian identity and where she is. Secret: Ancient Muirne is trying to acclimate to a new world, with customs and technologies she does not know, and she is attempting it without letting her true age be known, as she is afraid of the response, whether he fear is justified or not. Funds: Struggling Muirne has no life savings, no job and very little in the way of skills marketable in Freedom City. All these add up: Muirne is broke. Abilities: 2+8+2+5+7+10 = 34PP Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 12 (+1) Intelligence: 15 (+2) Wisdom: 17 (+3) Charisma: 20 (+5) Combat: 14+16 = 30PP Initiative: +4 Attack: +7 Base, Grapple: +8 Defense: +8 (+8 Base), +4 Flat-Footed Knockback: -0 Saving Throws 5+5+4 = 14PP Toughness: +3 (+1 Con, +2 Defensive Roll) Fortitude: +6 (+1 Con, +5) Reflex: +9 (Dex +4, +5) Will: +7 (Wis +3, +4) Skills: 48R = 12PP Acrobatics 2 (+6) Bluff 2 (+7) Climb 2 (+3) Concentration 4 (+7) Diplomacy 4 (+9) Gather Information 2 (+7) Handle Animal 1 (+6) Intimidate 1 (+6) Investigate 1 (+3) Language (English) 1 (N/A) Medicine 2 (+5) Notice 4 (+7) Perform (Sing) 4 (+9) Perform (Dance) 4 (+9) Profession (Farmer) 2 (+5) Search 4 (+6) Sense Motive 2 (+5) Stealth 4 (+8) Survival 2 (+5) Feats: 12PP All-out Attack Defensive Roll 2 Sneak attack 2 Track Attractive 3 Equipment 3 Equipment: 3PP = 15EP Commmunicator 1EP Flashlight 1EP Multitool 1EP Sword 5EP Plate-mail 5EP Medium wood & metal shield 2EP Powers 51PP Shadow Dimension Link Array 10 (50PP Array; Feaths: Alternate Power 1) [51PP] BP: Alternate Form (Shadowbeast Form) 10 Drawback: One-way Transformation Frequency: Very Common, Intensity: Minor {50/50} Shadow/Darkness Shadowbeast Form Powers Concealment 4, All Visual, Flaws: Limited (Shadows) Insubstantial 4 Speed 3 Shapeshift 3, Flaws: Action Strike 3 (Claws), Extras: Affects Corporeal Super-senses 2 (Darkvision) Super-movement 2 (Wallcrawling) Additional Limbs 3 Impervious Protection 3 AP: Super Movement (Dimensional Movement) 1 Travels to the Shadow Dimension Drawback: Attacked by a Shadowbeast Frequency: Uncommon, Intensity: Major {-1/50} Shadow/Darkness DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 11 Toughness Damage Sword Touch DC 14 Toughness Damage Claws Touch DC 13 Toughness Damage
  8. Shadowborne Power Level: 8 Claremont (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Celtic girl with powers linked to a shadow dimension imprisoned during fight with her nemesis, lost until recently, finding herself in an unfamiliar world. Alternate Identity: Muirne Sceadusangere (Secret) Birthplace: The Kingdom of Kent Residence: Occupation: Affiliations: Ministry of Powers, Vanguard Family: None known Description: Age: 1393 (DoB: 21 June, 627CE) Physical Age: 16 Gender: Female Ethnicity: Caucasian, Celtic Height: 4'11" Weight: 105lbs Eyes: Green Hair: Red This girl looks at things that are common place in Freedom City with a mixture of apprehension and wonder. Her large eyes are a bright green and scan the world around her constantly. Her nose curves out slightly, and she has full, expressive lips. Her jaw is chiseled and ends with a slightly pointed chin. Her hair is red and flows over her small shoulders. When she walks the world as a civilian, she wears comfortable clothes that she can move in easily, as well as comfortable shoes for walking in. When she is out as Shadowborne she wears chainmail, although she has taken a more modern inspiration with the black bodysuit and domino mask she wears. In both civilian and costumed life, she always carries her flashlight, even on a bright sunny day. Example images: https://imgur.com/a/pQUFY29 *The sword is now a spear History Muirne was born in a quiet village in the Kingdom of Kent, and at a young age began to display her power, transforming into a monster composed of shadows and occasionally transporting herself to a dimension if darkness and cold, slowly she began to gain control over this power. The warriors of the village taught her how to fight, and her village grew proud to be raising a hero like in the legends. Her call to adventure came at 15, when the sorcerer Dougal conquered her village, seeking to claim Kent, England and the world itself. Furious at the cruelty the mage had visited upon he people, Muirne gave herself to the shadows, seeking to destroy him. She tore through his fortress with shadowy claws, spending days hunting his retainers and guards, while he locked himself in the central tower. Finally, after all his men had abandoned the keep, she slunk into the tower, but she did not make it far before he nullified her transformation with his magic. Still, she fought him with spear and shield, before he hit her with some strange spell and everything went dark, the fate of the mage and her people unknown to her. The world began to pass on, Dougal's ambitions had been crushed as his men abandoned him, and lost his chance, leaving to plot his return, his fate unknown. As for Muirne's people, they turned Dougal's keep into a burial ground, the tomb of their savior, where she stood resolutely for all time. Eventually a team of archaeologists uncovered her, and her spell was broken of means unknown to both the researchers and Muirne. She found herself in a strange new world of technology and heroes. Murine's unusual return came to the attention of the Ministry of Powers and the UK superteam Vanguard, who took the teenager in to help her adjust to the modern world. After a year of learning modern English and some of the skills necessary to get by in this modern world, she began to step into the world of superheroes in preparation for going to Claremont Academy. Personality & Motivation: Motivation: Acceptance Muirne does not know how to properly exist in this world, she is from a different time and struggles to understand the people around her, leaving her completely alone and isolated. She hopes that among her fellows she might find herself no longer isolated. Despite her loneliness, Muirne is generally curious and can get quite excited about new discoveries in her strange new world. She's generally confident, although due to her past she is deeply afraid of magic, and it's users. Power & Tactics: Muirne can draw from the shadow dimension she is bound to, morphing herself into one of the shadowbeasts that stalk the dark reality. She normally dislikes using the power, as she fears that she may lose herself to the darkness. This power has an alternate effect she may draw upon in place of alternating her form. She may instead transport herself bodily to the shadow dimension, a parallel place to Earth Prime, but with no colour or light, stalked by shadowbeasts akin to the one she transforms into. The dimension is dangerous, as the shadowbeasts will seek to snuff out her light and warmth upon learning of her presence. When not drawing upon these powers, Muirne fights with her spear and shield, using her proficiency with the weapon and her capability in stealth to her advantage against her foes, but if necessary she will use her shadowbeast and dimensional travel to outfight and outmaneuver her foes. Power Descriptions: The transformation into a shadowbeast is one of monstrous changes, turning from a small human girl into a creature that looks like it has crawled from the deepest nightmares of one afraid of the dark: A mass of shadows that writhes and lashes, staring with glowing green eyes. The transformation back from being a shadowbeast is slow, taking a few hours before Muirne is fully corporeal again, no longer trailing wisps of shadow or having to be careful lest she try using a shadowy hand for something. For those around her, her entry to the shadow dimension is far less dramatic, she simply vanishes, then reappears at a later time, but for her it can be harrowing. In order to see, she has to bring her own source of light, and if she is unlucky, she could enter the dimension close to a shadowbeast herself, which while uncommon is dangerous to her, as she cannot hurt them, and they are invisible in the darkness. Complications: Phobia: Magic Muirne is deeply afraid of magic after what Dougal has done, destroying her life and then casting her into an unfamiliar time. Muirne panics when magic is used near her, failing all will saves while it is in use as she is too afraid to muster a mental defense. If pushed too far she might flee altogether. Secret: Ancient Muirne is trying to acclimate to a new world, with customs and technologies she does not know, and she is attempting it without letting her true age be known, as she is afraid of the response, whether he fear is justified or not. Muirne will go to great lengths to keep the secret of her true age becoming widely known. Enemy: Dougal Dougal has also survived to the present, spending the time honing his magical arts, wanting to attempt to restart his ambitions. He knows his magic wore off on Muirne, knows her powers, knows her civilian identity and where she is. Muirne is unaware that Dougal is alive currently. He is a magic user and she knows this. He also knows her secret age Danger: Shadow Dimension The Shadow Dimension is populated with shadowbeasts like the monster Muirne can transform into, and when they become aware of her presence they will attempt to snuff out the light and warmth she brings with her. The shadowbeasts may find her at any point while she is in the Shadow Dimension. During any round while she is in the shadow dimension one might attack her. Abilities: 2 + 8 + 8 + 4 + 8 + 10 = 40PP Strength: 12 (+1) Dexterity: 26/18 (+8/+4) Constitution: 26/18 (+8/+4) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 20 (+5) Combat: 8 + 6 = 14PP Initiative: +8/+4 (+8/+4 Dex) Attack: +4, +8 Melee (+4 Base, +4 Attack Focus) Grapple: +9 (+8 Melee Attack, +1 Strength), Immune while Insubstantial Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Knockback Resistance: 4/2 Saving Throws: 0 + 0 + 5 = 4PP Toughness: +8/+8 (+8/+4 Con, +3 Chainmail, +1 Shield) Fortitude: +8/+4 (+8/+4 Con, +0PP) Reflex: +8/+4 (+8/+4 Dex, +0PP) Will: +8 (+4 Wis, +4PP) Skills: 44R = 11PP Acrobatics 2 (+10/+6) Bluff 0 (+5, +9 Attractive) Climb 4 (+5) Concentration 4 (+8) Diplomacy 0 (+5, +9 Attractive) Handle Animal 1 (+6) Intimidation 0 (+18/+5) Languages 1 (English, Old English [Native]) Medicine 1 (+5) Notice 6 (+10) Perform (Sing) 5 (+10) Perform (Dance) 5 (+10) Search 8 (+10) Sense Motive 5 (+9) Stealth 1 (+20/+5) Survival 1 (+5) Feats: 19PP Attack Focus (Melee) 4 Attractive Distract (Intimidation) Dodge Focus 5 Equipment 2 Hide in Plain Sight Luck 2 Startle Takedown Attack Track Enhanced: Evasion 2 Equipment 2: 10EP Spear: Damage 3 (Feats: Improved Critical [19-20], Mighty, Thrown [5 10ft Range Increments, 50ft Max Range]) [6EP] Chainmail: Protection 3 [3EP] Shield: Protection 1 [1EP] Powers: 70PP Shadow Realm Link 34 (67PP Array; Feats: Alternate Power 1} [68PP] Base Power: [67PP] Shadow Form 14 (70PP Container [Active: Free Action, Sustained Duration], Drawback: One-way Transformation (Frequency: Very Common; Intensity: Minor) [-3PP]) [67PP] Enhanced Constitution 8 [8PP] Enhanced Dexterity 8 [8PP] Enhanced Feats 2 (Evasion 2) [2PP] Enhanced Skills 24 (Intimidation 13, Stealth 11) [6PP] Insubstantial 3 (Energy) [Darkness/Shadow]; Immune to Physical Damage, and Energy Damage with the "Darkness/Shadow" descriptor; Extras: Duration [Continuous]; Flaws: Permanent) [15PP] Shadow Power 10 (20PP Array; Feats: Alternate Power 2) [22PP] Base Power: [20PP] Damage 7 (Extras: Affects Corporeal [8 ranks]; Feats: Affects Insubstantial 2 [Full effect], Incurable, Mighty, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [20PP] Alternate Power: [19PP] Damage 8 (Extras: Alternate Save [Fortitude]; Feats: Affects Insubstantial 2, Incurable) [19PP] Alternate Power: [16 + 4 = 20PP] Drain Wisdom 8 (Extras: Alternate Save [Will], Area [Visual Perception], Linked [Emotion Control]) [16PP] Emotion Control 8 (Extras: Area [Visual Perception], Linked [Drain]; Flaws: Limited [Fear], Range 2 [Touch]) [4PP] Speed 3 (50MPH, 500ft per Move Action) [3PP] Super-Movement 3 (Wall-Crawling 2 [Full Speed; Not Flat-Footed]; Water-Walking) [6PP] Alternate Power: [2PP] Super-Movement 1 (Dimensional Movement 1 [Schattenwelt]) [2PP] Super-Senses 2 (Darkvision) [2PP] Drawbacks: -8PP Vulnerability (Silver; Frequency: Uncommon; Intensity: Moderate [+50% Effect Rank]) [-2PP Vulnerability (Fire; Frequency: Common; Intensity: Moderate [+50% Effect Rank]) [-3PP] Vulnerability (Light; Frequency: Common; Intensity: Moderate [+50% Effect Rank]) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage (Physical) Spear Touch/Thrown DC19 Toughness (Staged) Damage (Physical) Fear Touch/Area DC18 Will (Staged) Drain Wisdom Shaken/Frightened/Panicked Life Drain Touch DC23 Fortitude (Staged) Damage (Energy) Shadow Weapons Touch DC23 Toughness (Staged) Damage (Energy) Totals: Abilities (40) + Combat (14) + Saving Throws (4) + Skills (11) + Feats (19) + Powers (70) - Drawbacks (8) = 150/150 Power Points
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