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Kaede Kimura

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Freedom City Guidebook

Freedom City PBP: A How-To Guide

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  1. Shooting Star Alice's eyes widened as the desk flew towards her, smashing into the wolf, missing Nightscale barely and heading straight for her head. She knew she was tough, but had a feeling like this might be a bit beyond her, Bear-Knuckle had some real power behind him. In a moment of desperation, she flew upwards and to the side, reducing the relative speed of the desk as it impacted her. Swinging her arm out, she shattered the desk and used the flying splinters to cover her next swing, performing an uppercut to his chin.
  2. Okay, sorry about the late post, been extra stressed and tired lately. Shooting Star is just gonna punch the guy, all-out-attack max. 1d20+8 = 21, which I'm pretty sure hits! DC29 Toughness to shrug it off. EDIT: Also, fun fact an 11 to hit normally misses, but she always all-out-attacks, so it hits: 1d20+14 = 16, so that's a fail by.... 13? The rulebook tells me that's staggered and stunned, but I'm pretty sure one of those were different on site, but I don't think I make that attack. Oh well. EDIT 2! I still have a hero point, I thought I'd used them all trying to hit! Using it for toughness reroll! 1d20+14 = 34!!!!! Nat 20! She still smacks him!
  3. If Bear-Knuckles attacks anyone other than Shooting Star she's gonna interpose.
  4. Shooting Star Alice frowned as the man seemed to be shrugging off their efforts, approaching her and the catgirl while ignoring the wolf. She stepped forwards to meet his advance, placing herself in front of Neko as much as she could, before slugging Bear-Knuckles in the jaw. "You know, that would be intimidating, if you were... You know... Intimidating." She grinned up at the man, although it came out as more of a sneer. She was getting less sure that she could take him, but she could at least keep him from everyone else.
  5. Oh boy, you know what time it is? Shooting Star is gonna All-Out-Attack a guy again! 1d20+8 = 11 I've only rolled one number in double digits in this whole thread, what did I do to annoy the dice gods? I'll burn my last hero point to reroll it, I don't want this guy running around too much. 1d20+8+10 = 22 hopefully that hits, DC29 toughness.
  6. Okay, I'm afraid you miss SF, she's quite good at dodging. Next up: Me, several times. But Anarchilles is first, and I'll just roll for him, since SF needs the chance to post, and he might be affecting Nightscale. (He just attacks) 23 what the hell?? Uh, I'm gonna be honest I wasn't expecting to hit here... DC30 toughness please 'Zul
  7. The Maero panic slightly as the Deep One leapt after them, proclaiming her intentions to the world. The giants throw themselves to the side as Aquaria emphatically struck her trident against her chest. Pulling themselves away they watched as Klara descended, looking confused at the foreigner's words. In their own language they grunt to each other briefly, before one, who seems slightly more decorated than the others turns, speaking once more in Te Reo. "He reo hou ke te korero a nga tangata o te moana. He aha to hiahia?"
  8. Shooting Star Alice's eyes locked into the fleeing crowd. She knew how deadly stampedes could be, and quickly dived to save one of the fallen, leaving the red haired villain unattended. Her hypertough body easily bore their attacks as she heard the villain start giving orders, annoyance bubbling slightly at her inability to prevent him from doing so. "Don't move, I've got you. You're safe." She could feel people's feet hitting her back as she used her flight to remain stationary over the old man. Once she was clear she lifted herself and him up with ease, settling the man on the ground. "Get safety, we'll stop them, just focus on keeping yourself safe." Seeing him off, she turned around towards her quarry who'd gone back into the office. In a brief moment to quiet she heard his comment about animal cruelty. The door splintered into a million pieces as she ploughed through at high speed, her fist colliding with the back of his head before she stopped directly in front of him, picking some splinters from her shirt. "Unfortunately for you, I'm not okay with animal cruelty."
  9. Pretty sure that's the right number of HP for Alice, edited my last post when I reread it and see it mention the cape that she wasn't wearing doing stuff. Anyway, after interposing with the fleeing hostage she is gonna go try lay the leader out again since he seems to be rallying the other villains. So same All-Out Attacking for +8, 1d20+8 = 9 A Nat One! Take that criminal scum, she can air punch at you! Spending a hero point! I want this guy going down ASAP 1d20+8+10 = 27, a 9 is the best hero point roll for that bonus. Given that she got him with that last time he can suck on another DC29 Toughness save this time while bruised!
  10. Okay, Notice! 1d20+5 = 11 is, Bad. I'm actually gonna burn a HP. 1d20+5+10 = 22, pretty sure I'm remembering when the +10 gets added right, it's of the dice is too low rather than the final result? Anyway, provided in not wrong she beats DC20 and is going to Interpose between one of the civilians and being trampled, again provided in remembering how this works She has Impervious 9 so I'm pretty sure she's safe from the trampling.
  11. Okay, sorry for the delay! That'll hit and he'll try to resist being tripped, don't checking the rules says that wow, it really stacks this against you, huh? At least I don't think it includes Super-Strength. 44 says he stays standing. Immovable really quickly takes you into the region of impossibility, huh? Well 'Zul it was worth a try, sorry. @Spacefurry Leon's up!
  12. Shooting Star Alice developed a grin as the leader presented himself, flying through the broken glass and shooting straight for the red-haired man who was barking orders. She stopped instantly, which would have caused her cape to billow out in front of her, disguising her arm as her fist flew out in what was a textbook punch. Her smile grew as her fist sailed out and met his face despite the lack of her cape. "It might be best to surrender buddy. You're rather outmatched." It would probably be not effective if she was in her costume rather than a stop sign and old band shirt, but she'd make do with what she had.
  13. Okay! Alice is going to take the opportunity of the man walking out and barking orders to fly through and go him. All-out Attacking her Defence to 0, for a +8 bonus to hit. 1d20+8 = 27!!!! Hoo boy! I imagine that doesn't miss, and if I'm right then DC29 Toughness save for our dear friend
  14. Skill Mastery Notice, 10+14 = 24. Murine literally couldn't fail on a roll vs that lol
  15. Shooting Star Alice had to admit that invisibility was a novel experience, and normally she would be marveling at the possibilities and considering what she could do, but it got trumped by the revelation that she had been heroing with an honest-to-god dragon. She had her hand on his side since apparently she needed to maintain contact, but she didn't exactly want to be weighing him down. She'd gotten heavier and stronger recently. She was... Very unsettled watching the flaming skeleton eat a man as he screamed. She definitely wanted to find out which one had that power and maybe talk to them about what had happened. She cut off her musing to focus on the situation and worry about Heroditus. Fingers crossed he was bulletproof.
  16. Okay, provided I'm awake enough to remember to do it, I'll add the HP later. But for now, initiative order. Nightscale 23 Paper 20 Anarchilles 17 Shooting Star 12 The Card Carrying Villain 11 The Human Nightlight 8 So @Nerdzul up first.
  17. Shadowborne Muirne ran through the Schattenwelt again, resurfacing next to Luke. Seeing that he was still standing, and lacking any way to help him if he wasn't, she instead went on the attack, releasing a torrent if grasping shadows at the villain. Instead, he dodged and half a dozen civilians were caught. Muirne winced as they panicked as the darkness grasped them. Thankfully they wouldn't be harmed since she could stop the attack. "Shit. You'll all be free from the... Shadows in a moment sorry. Please remain calm."
  18. Shadowborne Aoife surveyed what had been a battlefield mere moments before, satisfied that she'd defeated her opponent. Still, she surveyed the area looking for more potential enemies until Mette called out. Muirne would be stopping to help, but that was outside of her wheelhouse. Instead she chose to keep searching for more of the glass shards. Her shadows flickered as she came to the conclusion and heard Mette's follow up. I don't know what happened, but those glass shards are definitely related. I cannot help as I am, so I will look out for more of them instead. She replied over the telepathic network, being aware of how frightening her form's voice was to civilians from Muirne's heroics.
  19. Hey SF, thanks for holding things for me and sorry about dropping out of contact suddenly. Lemme know when I'm up.
  20. Okay, Muirne is gonna move close to Luke but out of the Sportsman II'sattack range, and then leave the Schattenwelt and switch array slots to this: Alternate Power: [23 = 23PP] Additional Descriptor(s): (Grappling, Grasping) Snare 8 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) [23PP] With that she's going to try and ensnare Sportsman II and as few of the civilians as possible. Given the Shapeable Area is as far as I know contiguous and needs to have a line to her at touch range, it's unlikely she'll avoid all of them. Anyway, DC18 reflex to avoid the area. and DC18 reflex to avoid the snare.
  21. Shadowborne Aoife made what could be charitably considered an approving noise towards Mette's contribution, her claws sucking in small motes of darkness and growing in size into large, pitch dark cudgels as she readied them against the pig. Leaving very little in the way of her own defence she lashed out, smashing the blunt clubs into her opponent repeatedly. Reaching out over Synapse's telepathic communications, Aoife spoke: The pig is nearly dealt with. It should be defeated in short order.
  22. Shooting Star When Alice had decided to let Paper, Nightscale and Outrider know who she was after fighting Aaron and his new team it was for the purpose of coordinating as heroes and to make them even after she'd seen Nightscale and Outrider's faces. Having a team to call on could be useful, the only other person she'd worked with was Archer, and for all that he was good, he was still one person. Imagine her surprise when Paper- Leon, she reminded herself- called her up and invited her to a party. At first she'd thought it was too go undercover for something, then she thought it was maybe a team building exercise or some kind of code that he just didn't realize she didn't know. She'd asked for details, and as they talked she came to a conclusion: He was actually just inviting her to a party. In a warehouse. After a great deal of thinking and debating with herself, she decided that there couldn't be much harm in it. It'd be like going out for drinks with coworkers or something. Right? So here she was, with three people she didn't know, listening to Leon tell his joke wearing a black Rammstein t-shirt that was closer to a short dress on her (It was a hand me down from Aaron) with a pair of blue jeans that were ripped at the knees and some black flats. The dress her parents saw her leave in was safely stored on The Moon. That is, she was listening until the cadaver hit the pavement. Air hissed between her teeth as she took a half step to interpose herself between the source of the noise and the others. Concrete cracked beneath her feet as her weight settled slightly and she pulled herself up slightly. She didn't really want to reveal her ID to three strangers, but given that the other girl, Neko she thought her name was, just turned into a cat girl she was pretty sure they were heroes too. With a sigh she ripped some metal off of a nearby stop sign and moulded it to cover her face, poking holes for her eyes. Her identity so protected, she spoke up. "I can fly us up, my flight's silent too, although some of you are probably going to be pretty uncomfortable. I don't have anything other than my arms, so if anyone lacks super strength or something else to keep them in place I can hold onto two of you, everyone else would have to just hold on." She wasn't thrilled at the idea of the people hanging onto her, especially when it was potentially the case that they could all be teenage boys, but duty calls.
  23. Shadowborne Muirne was slightly paler than her normal when Luke turned to face her as her mind raced. She's had options, a wealth of abilities that would let her combat any foe she could face. The fact that it was magic didn't matter right? She took a shaky breath before answering his question. "I'll be fine." A flimsy smile graced her lips as she answered him. "Just nervous I guess. This whole talk of zombies is... Slightly concerning." Unbidden the image of Dougal, shambling towards her, his evil eye alight with hate came to mind. She squashed it down and settled her shoulders, although her stomach wasn't so obedient. She could make it through this.
  24. Okay, so firstly I'm going to be saying that each minion taken down by a trap or the like it's just downed, so I don't drown in rolls. Also on the intervening months I've apparently lost my demon stat sheets, but I remember the gist and will be looking for them again. With that, there's three Spinethrowers and two gangsters down, so still an army in the way. The Spinethrower in Group 1 is going to back off since the rest of the group just went down. @RocketLord let me know if this would trigger the last tripwire. Group 3's Spinethrower looks rather unsettled and it's sticking very close to his gangster with a spine in hand. The flying crystalline demons are going to circle down slightly, and little pinpricks of sickly coloured light appear on them. They have prepared an action. The lead demon heads towards the three of you slowly, sniffing the air and holding his axe while the leader follows around 20 feet behind with his rifle at the ready. At this pace the demon will reach where the last near-gangster trap is next turn and will reach where you three are the turn after. IC to follow. (Will probably just edit the previous one)
  25. GM There was a moment of pregnant silence as Luke spun his illusions and the noisemakers began crying for help. The groups started scrambling to catch sight of the sources of noise. Four of their number went down as the traps went off, snaring two demons and two gangsters, while the third group saw through the trap and sent their demons forwards to no effect. The illusions proved less effective, although a single Spinethrower demon did bound off into the distance over the protests of it's gangster. The last standing individual in the first group- A Spinethrower Demon- skittered backwards away from it's roped up fellows, hissing in fear. At the same time it's only fellow still present and standing put itself next to the gangster who commanded it, a spine in hand, rest to be thrown at some unseen assailant. The flying crystals gave less dramatic responses, merely dropping closer to the ground and beginning to glow with tiny little pinpricks of light, like a constellation of sickly stars. As the demons responded a general wave of cursing and bellyaching swept the crowd of gangsters and the lead demon readied his axe, moving towards the location the teens were hiding. The lead gangster scowled, following his demon with rifle in hand.
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