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RocketLord

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  1. Space Ranger III J'onn's helmet activated once the energy field around them disappeared. Some kind of automatic defense to protect his face or something. He wasn't quite sure. "I got absolutely no idea what you're talking about," J'onn didn't sound rude or disinterested, just honest about the situation. "But kinda seemed like they were the bad guys. I'm not helping some kind of thief now, right?" He winked behind the helmet, the shadow of his eyes barely visible. "That's kind of a weird story, I guess, but before we get into that: Any direction in particular you want to go?"
  2. @Tiffany Korta @Avenger Assembled shouldn't Tiff's Fort Save total be 20? +8 Bonus, rolled a 2 on a reroll for a total of 10, with +10 from reroll under 10?
  3. You manage to find a coupling that you think can detach the tail! Give me an IC, feel free to describe the insides as you want!
  4. Poor wolf getting hit. Using Big Bad Wolf's dex: 11 He's tripped, give me an IC! Unless, of course, you want to surge to hit him before he gets up on his turn! 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2) 20 - Big Bad Wolf - Tripped (Prone: -4 ATK, -4 DEF vs. melee, +4 DEF vs. range, Move Action to stand) 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Stunned -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed
  5. Since rerolls are awesome right now, I'm just gonna reroll the Fort save without waiting for what it's for, then! Fort save reroll: 12, so 22 with reroll. We're all just doing great with those for saves.
  6. Alright, a move action to get to the tail part, and a standard action to scan for the weakness using Knowledge [Technology] at DC20 to identify what you need to do, then you can try to detach it next round!
  7. Archer II: 5 posts + 5 GM posts = 10 posts = 2PP (OMTB) Once More to the Boards (4) Original Gangster (Remix) (1) Freedom Eagle ∞: 7 posts + 3 GM posts = 10 posts = 2PP First and Ten (7) New Year, New Students (Posts marked Freedom Eagle ∞) (0) Ghost: 3 posts + 7 Titanium posts = 10 posts = 2PP Breaking the Bastion (Posts marked Ghost) (2) Feels Like Freedom (0) Party Rocking (Posts marked Ghost) (1) Justice: 0 posts + 0 GM posts = 0 posts = 0PP Little Mermaid II: 2 posts + 8 GM posts = 10 posts = 2PP + 1PP [Guide Point] = 3PP Mirror Mirror (Posts marked Little Mermaid II) (1) Te Whakaekenga mai i te Tonga (1) Nevermore II: 13 posts + 0 GM posts = 13 posts = 2PP Family Takeover (0) Hut Two, Hut Two (8) Rough Cut Diamonds (0) Stinger's Tale (Posts marked Nevermore II) (1) Team Talk (2) The Shadow of the Doomforge (Posts marked Nevermore II) (1) We Ain't Going Down Like This (1) Rocket: 2 posts + 8 GM posts = 10 posts = 2PP Meanwhile, at Atomic Tower! (Posts marked Rocket) (2) Space Ranger III: 10 posts + 0 GM posts = 10 posts = 2PP A Space Pirate's Life For Me (4) Veronica Danger & The Man From Outer Space (Posts marked Space Ranger III) (6) Titanium Characters Forever Boy: 5 titanium posts Heavy Mettle (2) Return to Neverworld: Never/Forever (Posts marked Forever Boy) (3) GM: 13 GM posts = 26 posts to divide Bank Job (1) Breaking the Bastion (Posts marked GM) (2) Freedom Fallout (1) Meanwhile, at Atomic Tower! (Posts marked GM) (1) Mirror Mirror (Posts marked GM) (2) New Year, New Students (Posts marked GM) (0) Party Rocking (Posts marked GM) (1) Return to Neverworld: Never/Forever (Posts marked GM) (3) Stinger's Tale (Posts marked GM) (1) The Shadow of the Doomforge (Posts marked GM) (2) Veronica Danger & The Man From Outer Space (Posts marked GM) (0) 5 GM posts to Archer II 3 GM posts to Freedom Eagle ∞ 7 Titanium posts to Ghost 8 GM post to Little Mermaid II 8 GM posts to Rocket Guidepoint to Little Mermaid II That should be all GM and Titanium posts spent. Take posts away from Rocket if I did a miscount.
  8. GM Tik. Tok. The white was creeping ever closer. At the edge of sight, the horizon was disappearing into featureless white. Tik. Tok. The Hooked Man slumped forward, bound in shadow. His breath was ragged. "Nothing is right! Nothing is well!" He spit poison as he struggled to rise. His body was broken. His spirit far from. "Do you not understand? This is the end! The summer is over! The fall is coming! The story has happened before, and it will happen again! Again and again, until I win! As long as I live, I will shape the story!" Tik. The Crocodile grunted. It glared at the people below. The undending white crept closer and closer. Soon the ocean and Victori would disappear.
  9. Charlie took another bite of his burger while he waited for the responses. Luke was all in, Muirne choked and Leon seemed hesitant about the whole idea. Yeah, alright, that's fine. Sorta as he figured, then. Minus the choking on burger. Once done chewing, he placed it down, then held out his hands and started counting on his fingers. "1: Luke probably already told you, but we've scrapped with Cas and his crew in the past." That one was directed at Leon. "We won first time, second was more a draw, and honestly, if we're gonna have a shot against them we gotta be more organized." "2: The first time was reported, Cas was given a second chance. Nobody seems to care that he mind whammied Muirne, so somebody's gotta be in on his deal. If we can't trust the teachers, then we gotta trust each other." "3: Cas does not get to just walk away from doing things to Muirne like that. We might've worked together to take out those bad guys, but there's no way I'm letting that go." Charlie paused and looked at Muirne, then around each other, before his serious face faded and split into a grin. "Besides, the three of us works well together, and Luke's told me that you're good in a fight, so how about we see how that goes?" The last part was, obviously, directed at Leon.
  10. RocketLord

    Heavy Mettle

    Pan looked after Eira as she dropped the villain and then flew towards the last monster. He dropped to pick up Apocalypsette, slinging her over his shoulder and turning just in time for the massive blinding explosion, and then it was all over. "Oh, not everything is bad," he exclaimed as he flew to the others, placing a hand on Ryder's shoulder, before dropping Apocalypsette by his feet. "Look, I brought gifts." He paused as he looked at Eira. Even in her damaged state he recognized that tone and that look. "Yes. I suppose we do." His tone was flat as he stared back at her, before turning to address the Eira, Nat and Ryder at once. "Do you need help getting somewhere?"
  11. Connor stood leaned against a wall, arms crossed as he watched the crew with some suspicion. He really didn't like to be in the spotlight like that. "So that's it. We went to investigate, someone sent a Centurion bot at us and it blew up. Seems like someone wanted us to stop looking into things." Terrifica could probably explain everything much better than him, probably had a bunch of theories already. That wasn't Connor's job here, as far as he was concerned. He wasn't some dark night detective or anything like that. "What's next?"
  12. Mette stared at all the water that Aquaria used to wash the Maero away and grinned. Alright, now that was something to work with! With a shout, she pushed off from the ground, leaping through air and landing next to the downed group of Maero. She raised her right hand, a ball of water forming in front it before shooting a stream of water with great force directly towards the Maero, hitting as many as she could.
  13. Moving forward with a leap to bring Mette up to flank the Maero. As discussed on discord, Mette can get three giants in a line, so gonna hit them with her blast: DC22 Reflex Save followed by DC27/21 TOU save, with Penetrating 6 and Knockback 6.
  14. Gonna spend a HP to double Space Ranger's Dodge Bonus, bringing his defense up to 29 and making those attacks miss.
  15. A few notes, in no particular order You've got the power level stuff here listed twice, both at the top of the sheet and on top of the crunch section. Should just be on top. Power Level: 10 Tradeoffs: None Power Points: 150/150 Unspent Power Points: 0 I'm guessing that the Combat Array, Physical Container and Sensor Suite are part of the Battlesuit. I'd indent it all one more, in case you pick up more powers. Personally, I'd array the Enhanced Strength as part of the combat array, saves you a bunch of PP. You use both PP and DP inside the battlesuit. While you don't have to label it as DP (and just using PP is fine), you should be consistent with using one or the other labels, to avoid confusion. You need to put a rank on the combat and sensor arrays (PP in array /2, you're allowed half ranks) and the Physical and Sensor Containers (PP in array /5, you're allowed fractional ranks like 1.2, 1.4, etc.) You need to put a rank on the Enhanced Feat for Quick Change. With Int that high I'd suggest grabbing either Jack-of-All-Trades or Eidetic Memory. What are the Enhanced Dex and Strength linked to? You probably won't need Penetrating 7 on some rank 10 effects, so you can free up some PP on those attacks and grab some power feats.
  16. Little Mermaid II The pig just sort of dissolved and turned back into the person it had been before? That was... that was weird, right? Mette looked down at it for a moment, then back to the wolf. They had to do something about the wolf, right? She was distracted for a second as Muirne screamed at the pig she was dealing with and, honestly? Yeah. Yeah, that was a good idea. "Zed! Coming in!" she yelled at Karla, then leapt towards the wolf. Mette drew in her breath mid jump and then, when she landed, she screamed right in the face of the wolf and the pig, pushing the pig back while the wolf held it's hands above it's ears.
  17. RIght, everyone passes, then. As for @Kaede Kimura's area effect, the way we are positioned, everyone can see everyone else during the fight, but with everyone being focused on their own fights (or the pig), I'd rate that they're not looking at Muirne right now, so... just a save for the pig. Repeated use will mean more looking, though. Pig's Reflex Save: 11 Pig's Will Save: 25 NOPE! Mette moves up in front of the wolf and uses her Siren Scream, which catches both the wolf and the second little pig in it's cone area. DC22 Reflex Save vs. Area followed by DC22/16 Fort Save vs. Stun for the Wolf and the Second Little Pig Wolf Reflex: 25 Wolf DC16 Fort: 27 NOPE! Pig Reflex: 19 Pig DC22 Fort: 17, fail by 5, stunned for one round. @Tiffany Korta is next! Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2) 20 - Big Bad Wolf - Unharmed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Stunned -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed
  18. Space Ranger III "Nah. You're the sidekick." J'onn twirled the ray gun in his right hand around, bringing it up to take aim as Arryn raced towards him, before being caught and held by the emerald bands. "Freeze Ray." He squeezed the trigger, a chaotic white-blue beam shooting out from the gun before hurling towards Arryn to encase him in ice if it hit. Activating his jetpack, J'onn sent him flying back, away from Arryn. That should hopefully take care of him.
  19. Entangled, you say? Gonna shoot Cira with a Freeze Ray, let's see if we can layer another snare on top. Attack: 13 I doubt that hits, even with the Defense penalty, so I'll spend a HP to reroll (if necessary): 16, making it a 26 due to reroll! DC20 Reflex Save vs. Snare, and he'll be bound and helpless if he fails! Using move action to jet out of reach.
  20. GM "GET AWAY FROM US!" Holly was shouting at the top of her lungs. An impressive feat, given that she probably had no lungs at the moment, what with her being entirely made up of some scarlet mist. While Leon's paper surged around her, she moved and shifted within the mists, staying out of reach. For a brief moment, all of the scarlet mists pulled back into a humanoid body... and then they exploded out, filling a large area of the room. Those caught in mists started screaming and yelling, blood starting to run from their ears, mouths, eyes and noses.
  21. @Nerdzul remember to roll saves from this post too,before the TOU attack
  22. Ghost reflex: 26 Autopass TOU due to Evasion 2.
  23. That's a miss. Scarlet Mist attacks everyone in the area, including civilians, with an area attack: DC21 Reflex Save to avoid followed by DC26/DC20 TOU save! Then @Nerdzul is up! 25 - Purple Haze - KO 20 - Paper - 2HP - Unharmed 15 - Scarlet Mist - Unharmed 10 - Nightscale - 3HP - Unharmed 7 - Ghost - 4HP - Unharmed
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