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Found 6 results

  1. Claremont Academy Fall 2021 The members of Red Squad had been told their special weekend project was quite a doozy, and they were right - though perhaps not in the usual superpowered way. Escorting selected structural supports and architectural plans from the Centurion's Sanctum to the National Building Museum in Washington was a high honor, even if by all accounts it was just going to involve a trip in a private jet and a short car trip to the NBM. Waiting for them as they reported for their bus ride to the airport was their escort for the day; a woman none of them had met before, not to speak of, but who all of them had heard of. The Patriot, second to bear that title, was a solidly-built Asian woman who looked to be maybe thirty (though really, who could tell the ages of adults well) her face partially obscured by a dark red and blue armored helmet complete with chin guard, eyes hidden by white reflective lenses over the eyepiece. Her armored costume consisted of a blue Kevlar tactical shirt, white stain-repellent trousers, and maroon gauntlets. It's a look obviously inspired by the previous Patriot, with a few upgrades. She was waering a brown leather bomber jacket over the top of the costume with an American flag sewn on the back and white star over the heart. Her tactical boots didn't add enough to her height to make her 5'10" but she's close. Inside her helmet, Ashley was already dreading this, even as she was reminding herself to stow it. You volunteered for this job. That means keeping an eye on the kids, especially the ones Callie is keeping a special eye on. You spend a day with them, talk about working for the government and not hiding in the shadows, it's great. Her red white and blue bike was parked nearby the bus, whose driver was inside grabbing breakfast before they all hit the road. It was early morning for teenagers; Ashley had been up for hours. She stood with her arms folded over her chest and greeted the first student with "Morning. Just wait right there till everyone's here, I don't want to talk over the engine."
  2. Let's have initiative and Fort saves, everybody!
  3. Late June 2021 The Iceberg A dark, sleek dynamo at five foot three, Kalinda Kaur had moved through the AEGIS base with a bright smile and firm handshake. The Vice-President was known as a critic of law enforcement outside but inside she'd been nothing but professional, even friendly, as she'd met with everyone from Director Bonham to the lowest office drones. She was the sort of protectee that liked to bull ahead of her bodyguards without so much as a backwards look. Luckily they'd spent most of today down in one of the most secure sites in Freedom City. Special Agent Ashley Tran, on special assignment to the Vice-President's detail, had done her best to blend into the agents who occasionally had to jog a little to keep up with 'Desi'. Jim Ward, the VPOTUS's usual detail head, had proved to be philosophical about the whole affair; something Ashley appreciated. This was supposed to be a big day. In just a week now, Paul Revere would make his Fourth of July debut as Patriot II - a new hero for a new generation! The program had been founded in the early days of the Cahill administration but the O'Connor administration had embraced the idea, even if Revere (who had been left quite the blonde, blue-eyed Aryan superman by the DNAscendant treatments he'd been given) wasn't quite the kind of person the O'Connor administration tried to promote. Ashley had heard about the program in its early days, even if her duty to Judith Cahill meant she was never seriously in the running for it. The man who had actually gotten the position? She'd met him, even sparred with him, having been brought in to test his facility with hand-to-hand combat. He was cute, certainly; she liked big, muscular alpha males and the fact that he was a cop wasn't bad. But something else was...not right. - The Iceberg was home to a small studio, where against a curtained backdrop, Revere was practicing his speech. He stood behind the podium and gave the cameras a winning smile as he continued: "Not too long ago, two friends of mine were talking to a Cuban refugee, a businessman who had escaped from Castro, and in the midst of his story one of my friends turned to the other and said, "We don't know how lucky we are." And the Cuban stopped and said, "How lucky you are? I had someplace to escape to." And in that sentence he told us the entire story. If we lose freedom here, there's no place to escape to. This is the last stand on earth. And this idea that government is beholden to the people, that it has no other source of power except the sovereign people, is still the newest and the most unique idea in all the long history of man's relation to man. Whether we believe in our capacity for self-government or whether we abandon the American revolution and confess that a little intellectual elite in a far-distant capitol can plan our lives for us better than we can plan them ourselves. You and I are told increasingly we have to choose between a left or right. Well I'd like to suggest there is no such thing as a left or right. There's only an up or down - [up] man's old-aged dream, the ultimate in individual freedom consistent with law and order, or down to the ant heap of totalitarianism..." "Well he certainly can handle himself in front of the camera," said the Vice-President thoughtfully, "even if he does sound he's Ronald Reagan personified." She looked a little skeptical, but many of the agents in the room looked very interested in what the man had to say. Ashley knew for almost certain that one of the agents, a star-struck young sound engineer from Oklahoma, was actually sleeping with Revere on the sly. She hadn't said anything, but the number of people she could talk to about any of this was damn thin. "Beth, are the defense contractors on schedule?" Ashley knew for sure that they were; Alek and company wouldn't be late without finding a way to let her know, so while the Vice-President (and technical head of the project, answering only to the POTUS himself, who was back in DC getting ready for the holiday) chatted with her immediate staff, Ashley looked around and spotted maybe the only other person in the whole Iceberg whose knowledge of superhuman tactics wasn't theoretical. "Agent Zermeño," she said cooly from behind her shades, "a word?" She cocked her head towards the studio control room door.
  4. Late July 2021 Freedom Hall Okay thought Ashley, looking at her helmeted face in the women's bathroom mirror. It's just a normal briefing as part of a larger team meeting. You're going to introduce yourself, say you hope we'll have a good working relationship, and tell them what happened with Revere. We're all adults here and we're not going to fight over territory. Under normal circumstances, she'd have gone in without the mask and secret identity, but there was no reason in the world to have the Freedom League looking into the affairs or for that matter recent professional whereabouts of Secret Service Agent Ashley Tran. She took out her phone and texted a quick Going in. Talk to you later, babe. ? to an anonymous number that routed out to the depths of space before turning off her phone, putting it in her jacket pocket, and tugging it down to match the lines of her costume. No use looking like an ass. With that, and with a deep breath, she walked out of the bathroom, walked down the hall, and headed into the Freedom League meeting room.
  5. July 3, 2021 In between calling her mother, her sisters, and even Judith Claudia Cahill, who had certainly had enough things kept from her by adults in her life, Ashley Tran was left with the unavoidable reality that she had once again made a promise and she was going to have to live by it. But she wasn't the same woman she'd been when she agreed to be Judy's undercover escort at Claremont - and taking on the role of the Patriot the goddamned Patriot! was a little bigger than acting as an undercover high school student. So she'd reached out to Jill O'Cure, who'd reached out to somebody she knew, which turned out to be the elder statesman of Freedom City's queer hero community. Still doesn't sound right in my mouth, she thought as she studied her reflection in the Uber driver's window. But it's easier than spelling out 'hey I like men and also women.' She had a cut over her left eye and a fading bruise on that cheek, all stuff that the helmet and makeup would cover the next day, and the Uber driver hadn't said anything about it. She wasn't sure if that meant he deserved a bigger or smaller tip, but she left him one anyway as she stepped out onto the Lincoln street. There's only one person to talk to, she remembered Jill saying as she walked up to the front door of Keith LaMarr's apartment building. And okay, he saw you in character, but that was a couple of years ago and you had a whole different look. Her black skirt and white blouse could have been on any office worker, though they perhaps wouldn't have been wearing the blue and purple lapel pin and pronouns badge that she'd picked up at Pride. Even if he does recognize you, what's he going to say about it? Hardly any adult hero actually gives a crap about what goes down at Claremont as long as the kids are all right.
  6. Patriot II Power Level: 14 (built as PL 10; 217/226PP) Trade-Offs: -2 TOU/+2DEF, -2ATK/+2DMG ranged, +4ATK/-4DMG Unarmed Unspent Power Points: 9 In Brief: Teenage sidekick turned Secret Service Agent turned undercover high school student turned America's hero Alternate Identity: Ashley Tran, Special Agent (United States Secret Service) Identity: Secret? Ish? Depends on who you ask. Birthplace: New Orleans, USA Occupation: Secret Service Agent, Superhero, Bodyguard, Patriot Affiliations: The People of America Family: Phillip Tran [father, deceased], Mary Arbour-George [mother, living], William George [stepfather, living] Mary (1994), Cecilia (1997), Agnes (2001) and Phillipa (2003) [sisters, living], Jaycee Cahill (2002) [found family] Age: 29 (DoB: April 1992) Gender: Female Ethnicity: Eurasian Height: 5'6" Weight: 150 lbs Eyes: Black Hair: Black naturally, typically dyed Physical Description: Ashley is short and round-faced, with big eyes and a smile that makes her look younger than her years. She's cut her hair recently into a undercut, both because it works better with the helmet and because she likes it. She has the muscular build of a born athlete, with the clear physical power many martial artists develop. She's built like an MMA fighter and moves like one. She speaks English with no particular accent, though her French and Vietnamese both have distinct American accents - the product from immersion daycamps designed to keep up her heritage. At work she wears a sensible blouse and trousers, in the field a leather jacket and denim. When she's having fun she has a wardrobe big enough for a wide variety of occasions. The second Patriot's costume looks considerably tougher than her predecessor's - which makes sense, given the higher degree of danger in the world. She wears a dark red and blue armored helmet complete with chin guard with white reflective lenses over the eyepiece. Her armored costume consists of a blue Kevlar tactical shirt, white stain-repellent trousers, and maroon gauntlets. It's a look obviously inspired by the previous Patriot, with a few upgrades. She wears a brown leather bomber jacket over the top of the costume with an American flag sewn on the back and white star over the heart. (The white armored star over her left breast is the most armored part of the jacket and top, having learned that trick from the Raven.) Her feet are usually in black leather tactical boots. She has bits of gear built into the costume, mostly around the bright red belt where she keeps her gear, complete with bright gold laser gun at her hip. (It doesn't work if taken from her, but it fools people into thinking it's the only thing she's carrying.) She has a collapsible shield built into the left arm of the costume, a white star on a badge-shape base. It's not necessarily an inspiring costume - but it's one that sends a strong message. Character History: Ashley's prior backstory behind spoiler text: On the one hand, things are great now. Ashley Tran has come to terms with her relationship with her mother and her mother's husband, has found a new sister in her former protectee Judith Claudia Cahill, and even discovered things about herself she never really thought possible in the course of setting up a long-distance, no-strings-yet-but-maybe-someday relationship with a beautiful alien. She's even reclaimed her father's last name for professional purposes, something that fills her with quiet pride every time she thinks about it. She doesn't have to pretend to be a high school student anymore and that's really, really great! The fact that she can cuss, drink, and wear sexy clothing in public if she wants to makes her day. (When she dropped off Judy at college she sat in her car in the parking lot and cried, and then went to a sports bar and had a great time.) On the other hand, things aren't so great. She never did really patch things up with Callie Summers, even if she will concede that the new Raven, his sidekick, and the time-traveling mini-Callie are all right. Hey, maybe she can buy her a drink one of these days...Getting stuck behind a desk at the Secret Service wasn't such a bad thing, but after a few months of inactivity she's eager to get back in the field - enough that this new offer of working with the Patriot Program sounds great. What's the worst that could happen? Finding out the program's candidate has gone mad? Finding out she has to take on the Patriot's legacy on her own because the government has damn few metahumans on its payroll? Symbolizing the nation that her grandfather fought alongside and that her father died protecting? Let's do this. Complications: Agent: Ashley is technically a sworn law enforcement officer, but doesn't act as such while wearing her costume except for her duties to protect the government. This is a complicated situation. Break: Ashley's complicated relationship with the Raven remains both a sore point and a point of pride. Copycat: Ashley isn't hiding her superpowers but she is keeping them to herself; she'll use them as a second resort rather than a first unless she needs to save a life. Duty: Being the symbol for an entire nation can be quite a task. Enemy: Baron Samedi's drug empire indirectly killed Ashley's father. Given the chance, she'll go for him - minus her duty to her nation Forget-Me-Not: Ashley's powers, coupled with her undercover status, make it easy for her own identity to slip away. Lies: Ashley lied about how she'd developed her powers when she joined the Secret Service. Patriot: Ashley Tran really does love the United States of America and all it stands for. Something Gay No Doubt: Ashley is still wrestling with this - and not out for the moment to the general public. Split Personality: Ashley's powers occasionally result in her copying certain mental traits of those whose powers she steals - this annoyance is one of the reasons she doesn't do it very often. We Get The Job Done: Ashley is the biracial daughter of a first-generation immigrant. Whoops: The GM can within reason say she has been disarmed of some of her gear in combat. Abilities: 8 + 10 + 8 + 4 + 0 + 10 = 40PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 20 (+5) Combat: 16 + 16 = 32PP Initiative: +5 Attack: +8 Base, +14 Unarmed Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +12 Knockback: -4/-3/-2 Saving Throws: 6 + 5 + 10 = 21PP Toughness: +8 (+4 Con, +2 Defensive Roll, +2 Costume) Fortitude: +10 (+4 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +10 (+0 Wis, +10) Skills: 124R = 31PP Bluff 10 (+15) Skill Mastery Climb 1 (+5) Craft (mechanical) 3 (+5) Diplomacy 3 (+8) Disable Device 8 (+10) Drive 1 (+6) Escape Artist 10 (+15) Gather Information 5 (+10) Intimidate 10 (+15) Skill Mastery Investigate 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Galactic Lore) 3 (+5) Knowledge (History) 3 (+5) Knowledge (Tactics) 3 (+5) Languages 4 (Chinese [Mandarin], French, Lor, Vietnamese, Base: English) Medicine 5 (+5) Notice 10 (+10) Skill Mastery Pilot 1 (+6) Search 8 (+10) Sense Motive 10 (+10) Sleight of Hand 5 (+10) Stealth 10 (+15) Skill Mastery Survival 4 (+4) Swim 1 (+5) Feats: 26PP Attack Specialization (Unarmed) 3 Benefit 2 (Cult Hero [USA], Security Clearance) Challenge 2 (Fast Feint, Fast Startle) Defensive Roll 1 Dodge Focus 4 Equipment 1 Equipment 15 - from player reward Evasion Interpose Luck Master Plan 2 Power Attack Quick Draw (Draw) Skill Mastery (Bluff, Intimidate, Notice, Stealth) Sneak Attack Startle Takedown Attack Ultimate Save (Toughness) Well-Informed Equipment 1 Grapple Gun: 5EP Speed 1 (10MPH) + Super-Movement 2 (Swinging, Wall-Crawling 1) Equipment 15 = 75EP Patriot Headquarters - Toughness: 15: Size: Gargantuan; Features: Combat Simulator, Communications, Computer, Concealed, Defense System [Laser Turrets], Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Personnel [Government Agents], Power System, Power [Teleport 10, Extra: Affects Only Others] Security System, Workshop [25EP] Patriot Headquarters is technically just the AEGIS headquarters under the Freedom City Federal Building. It's not Ashley's favorite place to be; hard to relax around so many people like her. But it's where she first put on this uniform and it's where she actually reports to work most of the time. She is happy about the Lor-copied teleporter system built into the building, with enough range to reach DC in the event of a supervillain attack. Farside City. Or an orbiting spaceship. Patriot Cycle (Vehicle) [25EP] Size: Medium [0EP]; Strength: 20 [2EP]; Defence: 10 [0EP]; Toughness: +10 [5EP] Features: Alarm 2 (DC 25), Computer, Communications, Disguise, Hidden Compartments, Nitro Injectors, Remote Control [8EP] Powers: Concealment 2 (normal vision, Flaw: Passive, Feat: Close Range) [3EP] Speed 6 (500mph / 5000ft per Move Action, Feats: Subtle) [7EP] The Patriot Cycle really is a very nice motorcycle, Ashley has to admit. Modified with bleeding-edge hypertech and all-American power, it's the fastest thing on the road. She wouldn't take it directly into combat, not wanting to risk flying off at subsonic speeds, but it's definitely a nice ride. The red white and blue colors are only a little tacky; luckily she can turn them off if she needs to. Ashley's Boat- [25EP] Strength 35; Speed 5, Defense 8, Toughness 9, Size: Huge; Features: Alarm [5; DC 40], Caltrops, Hidden Compartments, Living Space, Navigation System [2], Oil Slick, Remote Control, Smoke Screen; Powers: Impervious 4 The general public is unaware that the Patriot gets away from it all on a perfectly nice, very secured little houseboat that she keeps tied up at a dock near Lonely Point. She means to keep it that way. Powers: 32 + 32 + 2 = 66PP Device 8 (40PP, Patriot Costume, Flaw: Hard to Lose) [32PP] Gear Array 15 (30PP, PFs: Alternate Powers 5) [35DP] BE: Damage 10 ('stun' grenades, Extras: Area [Burst], Range [Ranged], Flaw: Limited [5 Uses Daily], PFs: Reduced Progression 9 [max 10 ft], Variable Descriptor 1 [ballistic/chemical/incendiary]) {30/30} AP: Damage 10 (laser guns, Extras: Range [Ranged], Penetrating 4; PFs: Improved Crit 2, Precise Shot 2, Variable Descriptor 2 [any energy]) {30/30}) AP: Dazzle 10 (pepper spray, visual and olfactory) {30/30} AP: Impervious Toughness 8 ('shields up') {8} + Damage 10 (just one laser gun, Extra: Range [Ranged], PFs: Improved Crit, Precise) {8 + 22 = 30/30} AP: Obscure 3 (gas grenade, visual and olfactory, 25 ft, Extra: Independent, Flaw: Range [Touch], PF: Precise) {10} + Damage 6 (bladed tonfas, Extra: Autofire 5, PFs: Extended Reach, Improved Crit 2, Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing])) {10 + 20=30/30} AP: Stun 10 (taser, Extra: Range [Ranged]) {30/30} Protection 2 [2DP] Super-Senses 3 (Radio [Accurate]) [3DP] 35 + 2 + 3 = 40PP Container 6 (30PP, Power Thief, PFs: Precise, Subtle [Psionic]) [32PP] Drain Wisdom 10 (Extras: Alternate Save [Will, +0], Sleep [+0]) {10} + Mimic 10 (50PP, All Powers At Once, Flaws: Saving Throw [Will], Tainted) {20} {10+20=30/30} Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental], mutation) [2PP] Drawbacks: (-0) + (-0) = -0PP DC Block: Unarmed DC 19/21 TOU Damage DC 25/27 TOU Dazzle DC 20/22 Fort/Ref Drain/Mimic DC 20/22 Will Stun DC 20/22 Fort Abilities (40) + Combat (32) + Saving Throws (21) + Skills (31) + Feats (26) + Powers (66) - Drawbacks (0) = 217/226 Power Points
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