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Found 17 results

  1. Kestevan 79 Coalition Victory Station Lor time mark 2104.5 For the last several cycles, tensions along the boards of the Coalition worlds and the Stellar Khanate had been high. After Star-Khan’s brief attempt to restore the Khanate to its pre-Incursion boards, which had only been partially successful, things had gone back to the longstanding status quo of occasional build up of military forces on either side of the boards and the far more common influence and activities of the criminal organizations allowed to operated basically unchecked within the Khanate’s boarders. But other than the military forces or the Praetorians and Star Knights, most beings within the Coalition and Lor Republic went about their daily routines, building on the progress that had been made since the end of the Incursion. Recently, there had been reports suggesting some sort of disruption within the boards of the Khanate, although details were rather sparse. There were even rumors that began to make their way to Republic and Coalition governments that Kinan Khan, the once formidable Star-Khan, had died, succumbing to a combination of his advancing age and the terrible injuries he suffered at the hands of the Communion. However, thus far, those rumors were not yet confirmed. One thing was clear, something was happening within the Khanate, which brough the concern of whether whatever was happening would erupt beyond its borders. So, when a Khanate cruiser approached the system that was home to Coalition Victory Station and hailed the station requesting an audience with the Coalition council, it was cause for great concern. This was particularly true as the last time a Khanate warship had visited CoVic Station, it had been part of a ruse to steal certain information and materials from the station and coincided with the launch of Star-Khan’s attempt to reconquer lost worlds. While Republic and Coalition forces along the Khanate boarder were put on high alert in preparation for any renewed hostilities, the cruiser was held far from CoVic Station until its intentions could be confirmed. As a gesture of good will, the Khanate vessel had agreed to allow a group of inspectors abord to confirm it was not preparing for an attack. And so, a shuttle craft carrying three members of the Praetorians and several members of the Lor Navy made its final approach to the main hanger of the Khanate cruiser….
  2. High Earth Orbit The Lighthouse Friday February 7, 2020 8:50 PM Greenwich Mean Time (3:50 PM Freedom City) In the aftermath of Eria's first meeting with her fellow members of Orange Team, the Swedish teen had made arrangements for her team to spend the weekend on CoVic Station as guests of the Praetorians. So when classes had finished today, the members of Orange Team were taken in a school van to Freedom Hall, where they teleported up to the Lighthouse, the most convenient place for the Praetorians to meet them. The Claremont students had been aboard the Freedom League's space headquarters for about half an hour, getting a tour from Freedom League member Velocity, who for the most part had managed to keep herself moving at a more normal speed. When the yellow clad speedster got word that the Praetorians' spacecraft had exited the wormhole at the edge of the solar system, she led the teens down to a large viewing lounge located near the airlock where the spacecraft would be docking. Outside the large windows of the lounge, the teens could see the Earth moving past below, with the northern half of Africa having moved into view. "Well, it should only be a few more minutes before they arrive." Velocity said as she moved over near some of the windows before turning back to regard the group of teens.
  3. Coalition Victory Station, Docking Bay 2 Late January 7:30 PM For the past few months, Ori-Bath, scion of House Nos, Countess of Lugo, had been bandied about various Lor worlds, talking to countless faceless bureaucrats while being redirected at every turn. Though she had come to them for aid, the Lor and their pitiful Coalition had been reluctant to aid her. Nokton and its small demesne was outside both the Republic and the Khanate, a minor independent power, and thus it was not politically expedient to intervene in such a small matter. Especially since the Grand Duke of Nokton was similarly uninterested in doing anything about the problem, and had made as much clear to any who asked him. However, after some mild intimidation of low-ranking pencil-pushers and a dedicated effort to being a thorn in the side of the bureaucracy, Ori-Bath had been directed to the Coalition Victory station, basely referred to as “CoVic” by the locals. There, she was told she might be able to make some allies who could prove useful to her in her dynastic struggle in the future. Many had been warned in advance of her notoriously acidic temperament before her arrival, in order to ensure as few issues as possible. She had received some warnings in return about her own behaviour, but she had mostly tuned out. She was a countess, and conduct herself as such. “This is Ori-Bath, Countess of Lugo, aboard the Pale Rider. I have forwarded you the requisite permits, and am looking to land. You shall furnish me with a docking bay. Is this clear?” Said Ori-Bath, speaking over her channel to the docking manager. “...Alright, checks out, you’re cleared to land in Bay 2,” responded a monotone voice. Before she could take issue with the blasé manner in which she was addressed, Ori-Bath’s attention was drawn by the landing lights guiding her towards Bay 2. She decided that she would merely complain later to their superior, and instead focus on claiming her spot before some other buffoon tried to. Flicking a few switches, Ori-Bath guided her ship into the bay, deploying her landing gear and feeling the familiar rocking of the landing process as her ship settled into position. She waited for the bay doors to close behind her, and listened to the characteristic hiss as breathable air rapidly filled the room around her. After a few minutes, a green light flashed telling her that it was now safe to depart the Pale Rider and head into the bay itself. With a loud hum, the walkway descended from the Pale Rider, and Ori-Bath descended. She was dressed in the Panoply of Nos, complete with sword. Her cape fluttered behind her as she walked down the steps, eyes searching for any procession to meet her. She wished to make an impression on this day, to make it known that she was not someone to be trifled with. “Behold!” She cried. “Starlok has arrived!”
  4. Unknown Wednesday February 14, 2018 (hopefully) When Rev and SFX entered the portal, they immediately felt as if they were being pulled forward at incredible speed, yet at the same time felt as if they were going nowhere. All around bright light flashed by, creating a sort of tunnel around them. Just a little ways ahead of them were the simulacrums who were still holding on to Lawrence. However, some sort of distortion appeared around the three, appearing to be centered on Lawrence. "You will be taken to the master." Said the simulacrum that looked like Robert. "It is inevitable."
  5. GM Kestevan 79 Coalition Victory Station Lor time mark 1482.4 [April 2, 2016 (Terran Calender)] The slightly over a year that had passed since the Battle of Kestevan 79 and the defeat of the Communion had seen the former Communion mothership converted into a thriving center of galactic trade and politics. Multiple city sized sections of the former Communion mothership had been converted into living areas, markets and commercial districts, ship yards, industrial facilities, and all the other amenities one would expect of advance spacefaring societies. The station had become a truly cosmopolitan collection of the various galactic civilizations that had made up the Coalition that had defeated the Communion. Within the station there could be found representatives from all the races that made of the former Coalition members, and beyond. While it was not uncommon for tensions to exist between those that had long been enemies, those feeling were somewhat offset by the promise that the station represented, when those former enemies had come together to face a common foe and ensure the survival of all. But today, the normal routine of the vast space station had been disrupted, at least for the organizations aboard with sensor equipment that scanned the area around the station and monitored the traffic at the nearby wormhole which connected the remote system to other parts of the known galaxy. Just a short while ago, a Stellar Khanate cruiser had emerged from the wormhole, quickly causing the many smaller transports that were flying to or from the wormhole to scatter from its path. The Khanate cruiser approached CoVic Station at a steady pace, not making any overtly hostile movements. As best as the many sensors scanning it could tell, the cruiser had not charged any of its many weapons. Then, a transmission was sent from the Khanate cruiser to CoVic Station, focused on the channels used by the various governmental embassies, the station peacekeepers and administrators, and the Praetorians. "Greetings, I am Ambassador Draan Raal of the Stellar Khanate." Stated a stern and confident Zultasian noble in GalStandard. "I am here on behalf of the great Kinan Khan and request an audience with the ambassadors of the Lor Republic, Grue Unity and other governments that made up the Coalition Council which have official embassies aboard Coalition Victory Station."
  6. Kestevan 79 The Spinal Core, Coalition Victory Station Lor time mark 1482.4 [April 2, 2016 (Terran Calender)] The Voidrunners' work rarely brought them near CoVic Station, as their bounties typically favored the border regions, away from whatever government, organization or individual that was looking for them. But their latest bounty had required them to make the delivery to CoVic Station, so now they had the rare chance to take in the thriving galactic hub that had arisen in the aftermath of the Incursion. Currently, they were making their way into the Spinal Core. The Spinal Core was a section of CoVic Station that had developed as the central market place, filled with business and shops. Its named derived from the fact that it was built along the inside of a hundred-meter-wide shaft that descended deep into the lower levels of the station from the section where most of the embassies and other governmental facilities had been established. With the somewhat hasty construction that had taken place in making parts of CoVic Station habitable, the engineers had not bothered trying to alter the shaft, but had simply set up the artificial gravity generators so that the entire surface of the Spinal Core was covered with two or three story buildings and numerous stalls. Assuming one could find a straight path that went all the way around the interior of the Core, it would have been possible to have starting walking and ending up right back where one had started. While there had been an initial attempt to set out orderly and symmetrical buildings and shops, expansion and additions had quickly sprung up that created twisting and curving avenues. Added to this were numerous small stalls and vendors selling their wares on a mat laid on the ground, making the Spinal Core something of a crowded, fast paced environment where all manner of goods could be found, if one looked hard enough. The Voidrunners had been taking in the sights of the Spinal Core, and taking advantage of the wide array of goods, when the news that a Stellar Khanate warship had emerged from the nearby wormhole and approached the station. As sense of nervousness had come over many in the Core, although they still went about their business as best they could. It lessened somewhat when the news began to spread that apparently the Khanate ship was delivering a diplomatic envoy that was to meet with Ambassador Th'emme and envoys from other intergalactic governments that had embassies aboard the station.
  7. Kesteven 79 system Coalition Victory Station Imperial Year 0, Day 0 One way or another, Sharl Tulink had all of 36 hours in Coalition space before he had to be transmitted back home to the body waiting for him back in Emerald City. He had friends, family, a city to protect - and an employer who had high expectations about his report on post-Incursion Lor technology and its adaptability for Terrestrial purposes. He had just one last thing to do - to act as bodyguard for the woman who he hoped would be the next Imperator of the Lor Republic. He knew the Imperator's duties well enough from his early education in Tronik, for all that the Republic he'd learned about had been just a few centuries removed from its imperial days: the Imperator on the one hand had little power "reigning, but not ruling" - but on the other hand as the voice of the people against the state, as the symbol of all the Lor revered about themselves, and as the person who actually selected the ministers of government from the ranks of the Senate and the people - well, it all came down to how you used your power. In the first election since the Incursion, filling a spot left vacant after the old Imperator and its family had gone with the rest of Lor-Van, the question of how the Imperator's power would be used wasn't as easy to answer as it once had been. Sharl wanted Grand Nauarchus Bucklin Frankan to be the one who found the new answers to that question; and not just because he hoped that her election would be a stepping-stone to Terran unification and joining the Republic. The Lor needed to be strong again after the horrific things they'd lost, and from all he'd seen, she was the best candidate for the job. He took the lead as Frankan's party walked into their station quarters, scanning the suite with his internal sensors as a supplement to the scanning already done by the station's security staff. "It's clean," he said after a moment. "No listening devices or bombs - and I think the station commander left a box of sweets in the refresher." "She must be angling for a promotion," commented Frankan with a wry smile as she entered the room just behind Citizen. "Thank you, Citizen Tulink. As always, your work here has been invaluable." As the two spoke, Frankan's staff, almost all of them uniformed officers either in the Star Navy or in one of its planetary militias, were filling the rooms, setting up gear and calls, getting ready for the media presence they were about to encounter. It was tradition in the Republic that on Election Night, the candidates for Imperator shared the same space at the same time as a way of promoting amity (and as a way of preventing assassination attempts). This year, this election, this day - it was Coalition Victory Station that would see the two candidates together. A quick glance out the window (with the help of tapping into the station's external sensors) showed Sharl a three-dimensional sphere buzzing with spaceships, a volume he hadn't seen since the end of the Incursion - military vessels armed to the teeth to prevent another attack, civilian ships, Grue Individuality vessels with their usual hodgepodge of designs, and countless others. Between the press, the spectators, and the parties of the two candidates, the interior of the station was packed to the gills even beyond its usual large population. It was going to be a busy day and a half.
  8. Election Day It was early yet, and Ditra Fifty-Five wandered out into the Main Plaza feeling sick to her stomach; she'd just voted in the Republic Election, and part of her thought it wouldn't make a damn bit of difference who won. The green-skinned Nameless agent wandered over to a public bench and plopped down on it, still with her arms wrapped protectively around her belly. Like many of her more 'humanoid' behaviors, it was partly programed and partly legitimate, but it meant something a bit different when a Nameless did it. The lower abdomen is where a unit's pilot rested, safely coiled up inside an armored 'womb', so the gesture was really one of protection towards the bug that was the living core of cyborg. Ditra sat there for several minutes, watching the crowds line up outside the polling place. Street vendors began to set up their carts to serve the voters, and soon the smells of grilled meats and hot drinks wafted her way, and her pilot shifted and wriggled inside her, filled with pangs of hunger. I guess I did forget to have any breakfast before we left... And with that, she hopped up off the bench and strolled back across the street towards a Gandari noodle seller, his head wreathed in steam. "Good morning, young lady? What can I get for you?" "Good morning! I'll have a deep bowl of the ghat soup, with extra noodles, aaaaand a bottle of Triple-V." "Very good, miss! Coming right up!"
  9. 20 Questions - - - STANDARDIZED QUERIES FOR ALL SENTIENTS CURRENTLY SERVING ON THE COALITION COUNCIL - - - STANDARDIZED QUERIES FOR ALL SENTIENTS CURRENTLY SERVING ON THE COALITION COUNCIL - - - STANDARDIZED QUERIES FOR QUERIES FOR: COUNCILOR DITRA FIFTY-FIVE BEGIN QUERY SEQUENCE Query 1: Where are you from? My pilot was birthed in a hive in Lor space; my Diplo shell was assembled at the Factory. I'm not allowed to be more specific than that. Query 2: How would you describe your physical arrangement? Is this different from how others would? As a Diplomatic model, I was required to be attractive to the Lor, though I did have some say in my appearance; I liked the sort of 'curly mop hair' I'd seen in images and videos from the planet Earth, and I specifically requested it for my Ditra. They didn't get it right the first time, so I had to send the Factory image files; I must say I'm very happy with the results! Most citizens I encounter find me attractive...at least until they find out my race. Query 3: Do you have distinguishing speech characteristics or recurring mannerisms? I choose my words carefully, which some people say makes me sound 'high class' or 'educated', though some people have used very rude words instead. I've been told I'm very 'touchy' or 'tactile', which not everyone likes. Query 4: What is your motivation in life? To show the universe that the Nameless can be more than just con artists, smugglers and escorts; we can be anything we want to be, just like anyone else. Query 5: What would you consider your greatest strengths and weaknesses? I am very good with people, as I was meant to be, but unlike some Diplos I've met, I actually like meeting new people and getting to know them. In terms of weakness...I think my curiosity is both a strength and a weakness; I've learned a great deal thanks to it, but have also gotten into my share of trouble! Query 6: What do you love? What do you hate? I love getting to know someone for the first time, that thrill of discovery; there's a whole universe inside every sentient being. I hate the Communion more than anything else I've ever encountered. Query 7: How would you describe your mental and emotional functioning? I could say 'optimal', but that would be a bit of a joke. I possess a great deal of knowledge, but I am always eager to learn more! In terms of emotions, to use the Earth phrase of America, I am a 'people person', and I enjoy good company, whether they be coworkers, friends or lovers. I want to get to know more people than just members of my own race, because as you might guess, telepaths are not always the best friends. Query 8: What do you fear the most? Another Communion attack. I still have nightmares. Query 9: What is your greatest ambition? To be the first Nameless Imperiatrix; why not aim for the stars if you live among them? I would be just and wise, and look amazing in my robes of office! Query 10: How does you feel about the state of the universe and your place in it? The universe is neither just nor kind, unless you make it so. The Nameless wielded great power in secret for over two hundred years, but we squabbled incessantly amongst ourselves, thereby proving we were unfit to rule the galaxy. Though it was horrible beyond words or thought, the Incursion was the best thing that could have happened to us, because it literally forced is out of shells and into the light. Though millions of free souls may hate us, we finally have an opportunity to be more than what the Harvesters designed us to be; we can be a true people, with goals and dreams and lasting works of art. We can forge our own future. Query 11: Does you have any prejudices? How do you get along with others? I do not always like the Lor; though I understand why they don't trust us, many agents like myself are eager to work with them to improve all lives within the Republic. The Fifty Year Plan was a weight on all my people's shoulders, and to finally be free of it is something to celebrate. Query 12: Where do your loyalties lie? In what order? I am loyal first and foremost to my people, especially those in my hive. Then I suppose I am loyal to the Coalition, especially the residents of Coalition Victory Station. And then lastly to the Republic; to paraphrase the Earth sage of England, it doesn't work, but it's the best thing we've got. Query 13: Do you have a lover, sexual partner or helpmate? How do they feel about you currently? I do not have a mate at this time, but I am actively seeking a partner. Having a partner is better than being alone, as you may share thoughts and feelings with them, discuss the events of the day, and of course sexual activities are always enioyable. I would be open to partners from almost any race, though I admit a human of Earth would be somewhat exotic! Query 14: Do you have a family? If so, what is your relationship like? I am a member of the Second Hive; there are several hundred of us. I tend to get along better with other Seconds than with Firsts, who are too rigid for my tastes. The less I say about the Tertians, the better; I understand their anger and mistrust, but cannot abide their actions. Query 15: How would those closest to you describe you? I think they'd say I like the Lor too much, but I consider that a compliment! Query 16: Do you consider yourself a role model? I'd like to be a role model, or at least an example, to show that the Nameless are not all bad, and that we have much to offer the Republic if we were given a chance. Query 17: How spiritual are you? Do you follow a religious tradition? Like most of the Nameless, I revere the Great Mother, the First Queen, the Queen Before Queens. Faith in the Mother is very personal, and I send my feelings to Her often, especially when facing a hard decision. Query 18: Are you part of a team, or would you like to be? Why? I'm not currently part of a team, but I think I'd enjoy that very much; I like helping people and showing other things our people can do. Query 19: Are you aware of the planet known as Earth in the Sol System? Yes I am; I have studied many images and flies from that strange planet. I think there are many offworlders living among them, such as the American 'Tom Cruise'. Query 20: How do you feel about the treatment of metahumans and offworlders on the planet known as Earth in the Sol System? It seems that humans are not always so good to those who are unlike them; even their 'heroes' are not always trusted! But there are many good folk as well, who at least try to see beyond differences. I would like to visit that world someday. END QUERY SEQUENCE Meta Query: If you could give one piece of advice to your hero, what would it be? Space is big; find some good friends and stick to them like glue! Also don't be afraid to be vulnerable; the 'meatbags' appreciative that sort of thing, and in time, so will you.
  10. So I'm looking for threads for Ditra Fifty-Five, my new space-based character. She is one of the Nameless, a race of cyborgs designed to overthrow the Lor Republic, before they went 'native' and more or less assimilated. They were exposed during the Incursion, and now are trying to find their place in a galaxy that doesn't trust them. Ditra ('Deet' to friends) is a PL9, and would probably do best in social or investigation type threads, though she does have a sweet built-in blaster.
  11. Nameless District ('Bugtown') Location: Coalition Victory Station, Kesteven 79 After the Nameless were exposed during the Incursion three Terran years ago, the enigmatic cyborgs had to face the reality that no one trusted them, even after several of them aided the fledgling Coalition during the fighting. But it soon became clear that, due to the insidious way they'd wormed their way into the very fabric of the Republic, it would be far easier to come to some sort of terms with them than try to root them out. One of the terms that was negotiated was that the Nameless had to turn over all the illegally obtained goods they'd acquired over the years, including any property held on any Lor worlds. Not every agent did this, of course, or they only turned over some and kept others hidden. But overall, the effect left nearly a thousand sentient creatures effectively homeless. When the Communion mothership was being converted into Coalition Victory Station, it was decided that an area should be set aside for their use, and so a large section was chosen near the waste treatment facilities. It was chosen for two reasons: one, the presence of so much decaying matter created large quantities of methane, the natural atmosphere of the Nameless pilots, and two, no one really liked or trusted the enigmatic creatures, so metaphorically sticking them in the ship's posterior seemed very appropriate. However, the Nameless don't really mind; as a hive species, they have no issues with cramped quarters, and being tucked out of sight and out of mind in a way gave them a lot of freedom. 'Bugtown', as this enclave is often called, is divided between three decks, locally referred to as 'the Market', 'the Lower Berths' and 'the Hives'; each area serves a specific function, and feels very different from the others. The Market is a maze-like area set aside for the Nameless shells to both stretch their legs and interact with other races; it features small nightclubs, restaurants, several legitimate businesses, and tucked away in the darker corners, a few 'specialty shops' with no names that offer illegal services. The Republic officially denounces this 'warren of vice and crime', while its elected officials often come here in secret. The Lower Berths are where the Nameless shells go during their downtime; each agent is provided a small individual berth, not unlike the Japanese capsule hotels, typically 2m x 1.25m x 1m, though the larger Tac shells often require special accommodation. While row upon row of 'cells' might seem confining to most Lor or humans, the Nameless do not find them so, especially since they spend most of their time in their berths either recharging in rest cycle or connecting with each other via telepathy or ShellNet, a powerful, private wireless network. Storage space for changes of clothing is provided in each berth, while shell cleaning and maintenance are done in large public sanitary stations. The Hives are kept far from the sight of other races; it is here that the Nameless pilots may come out of their shells to mingle freely among their hivemates in large, deep chambers full of methane gas. There are three sets of chambers here, but one currently goes unused, because the Third Hive went into hiding after the Nameless were exposed during the Incursion, though it still awaits them if they ever chose to claim it. The Tertians and their queen are currently in parts unknown somewhere within the Republic, posing a constant threat. The Hives are also used for reproduction and the rearing of the young prior to them receiving their first shell. The two queens who are currently in residence are under constant monitoring and protection for their own safety. Note: Nameless shells are not produced anywhere on CoVic Station; they are assembled at a remote facility somewhere in Lor space, the location of which is one of the most tightly guarded secrets in the galaxy.
  12. Nameless District ('Bugtown') Location: Coalition Victory Station, Kesteven 79 After the Nameless were exposed during the Incursion three Terran years ago, the enigmatic cyborgs had to face the reality that no one trusted them, even after several of them aided the fledgling Coalition during the fighting. But it soon became clear that, due to the insidious way they'd wormed their way into the very fabric of the Republic, it would be far easier to come to some sort of terms than to root them out. One of the terms that were negotiated was that they had to turn over all the illegally obtained goods they'd acquired over the years, including any property held on any Lor worlds. Not every agent did this, of course, or they only turned over some and kept others hidden. But overall, the effect left nearly a thousand sentient creatures effectively homeless. When the Communion mothership was being converted into Coalition Victory Station, it was decided that an area should be set aside for their use, and a large section was chosen near the waste treatment facilities. It was chosen for two reasons: one, the presence of so much decaying matter created large quantities of methane, the natural atmosphere of the Nameless pilots, and two, no one really liked or trusted the enigmatic creatures, so metaphorically sticking them in the ship's posterior seemed very appropriate. However, the Nameless don't really mind; as a hive species, they have no issues with cramped quarters, and being tucked out of sight and out of mind in a way gave them a lot of freedom. Bugtown is divided between three decks, locally referred to as the Market, the Lower Berths and the Hives; each area serves a specific function, and feels very different from each other. The Market is a maze-like area set aside for the Nameless shells to both stretch their legs and interact with other races; it features small nightclubs, restaurants, and tucked away in the darker corners, a few 'specialty shops' with no names that offer illegal services. The Republic officially denounces this 'warren of vice and crime', while its elected officials often come here in secret. The Lower Berths are where the Nameless shells go during their downtime; each agent is provided a small individual berth, not unlike the Japanese capsule hotels, typically 2.5m x 1.5m x 1.5m, though the larger Tac shells often require special accommodation. While rows and rows of 'cells' might seem confining to most Lor or humans, the Nameless do not find them so, especially since they spend most of their time in their berths either recharging in rest cycle or connecting with each other via telepathy or ShellNet, a powerful, private wireless network. Storage space for changes of clothing is provided in each berth, while shell cleaning and maintenance are done in large public sanitary stations. The Hives are kept far from the sight of other races; it is here that the Nameless pilots may come out of their shells to mingle freely among their hivemates in large, deep chambers full of methane gas. There are three sets of chambers here, but one currently goes unused, because the Third Hive went into hiding after the Nameless were exposed during the Incursion, though it still awaits them if they ever chose to claim it. The Tertians and their queen are currently in parts unknown somewhere within the Republic, posing a constant threat. The Hives are also used for reproduction and the rearing of the young prior to them receiving their first shell. The two queens who are currently in residence are under constant monitoring and protection for their own safety. Note: Nameless shells are not produced anywhere on CoVic Station; they are assembled at a remote facility somewhere in Lor space, the location of which is one of the most tightly guarded secrets in the galaxy.
  13. Although tall by Lor standards and athletically built for a career politician, Diena Th'emme's commanding presence has little to do with the physical. Cool and unblinking under pressure she rarely needs to raise her voice; instead raising one aristocratic brow in enough to convince even staunch opponents to quiet down and listen. Unfailing composed, she has built a reputation for hammering out compromises between disparate groups and pushing forward plans of action with what passed for speed in the sprawling bureaucracy of the Lor Senate. She is equally known for coolly cutting opponents who stand in the way of that progress to ribbons with her acerbic wit. Those who know her well would be hard-pressed to call Th'emme kind but would be quick to note that no one was more responsible for the social reforms benefiting the common citizens of the Republic in the final decades of Lor-Van. Early Life Her original title was Lady Th'emme, daughter of a royal family that could trace its lineage back even before the Lor had achieved interplanetary travel. Though it has been more than a millennia since the royal house of Omgran'te were rulers by right of blood they remained figures of cultural significance and counted many philanthropists and civic leaders among their numbers. Even among the social elite of the Rupublic's capital world they were privileged and a young Diena responded to the perception that she had had everything handed to her by throwing herself into every aspect of her studies with determination that took even the best instructors money and status could provide by surprise. She wielded her family's influence as a scalpel rather than a club and forced her detractors to acknowledge her with the sheer weight of her accomplishments. She earned degrees of distinction in galactic history and anthropology even while she focused on the political sciences. Senate Career As an adult her ambitions earned her a seat on the Republic Senate, among the youngest to hold that office. She cultivated the minor celebrity her name granted her, becoming a public figure recognized even amongst those Lor less concerned with the day-to-day political process. She built relationships with visiting diplomats, masterminding several high profile and mutually beneficial agreements between planetary governments in a process which had historically been slanted almost comically in Lor-Van's favour. She earned the position of Senator-Prime, one of a few dozen senators based on the capital world and directly advising the Imperator. The media styled her as the princess of the underdog, an infantilization to which she vocally objected. It might have been more accurate to say that Th'emme loathed small mindedness and short term thinking. In particular this meant tearing down the legal and social barriers for citizens of the Republic not genetically Lor - though it was only after the Incursion that she explicitly expanded this mandate to include the clones who make up significant portions of the Lor military and science corps. Ever pragmatic, she saw a culturally and biologically diverse citizenry as the only reasonable path toward strengthening and advancing the Republic and famously stated that the failure of the system to provide for a single one of its citizens represented the failure of the system as a whole. Incursion and CoVic Station Th'emme was one of only a handful of Senators who were present on Lor-Van during the Communion's attack and survived. Within a stellar cycle of the planet's destruction she had become the ad hoc leader of the convoy of fleeing city-ships and later the voice of the Republic amongst the loose council of Coalition leaders. Her talents for decisive action and timely diplomacy proved vital during the Incursion. The horrors she witnessed during the war had a profound effect on the senator, though her outward composure rarely faltered. Questions of fair wages and opportunities for education became questions of survival. More than ever she came to believe that the greatest threat to the Lor was their own antiquated sense of superiority. If they were to rebuild, if the fires of galactic civilization were to be saved from being extinguished, it would be as partners with their neighbours, sharing resources and combining strengths. To that end she took on the role of Ambassador for the Republic on CoVic Station, the ideal petri dish for this new order. She has gradually worked toward winning over her peers on the station who might be wary of Lor imperialism, proving herself an ally to the burgeoning Grue Individuality and groups splintering away from the Khanate but at the same time remains wary of those who would seize the opportunity presented by galactic upheaval. She will not see her people lose another home and more than ever she considers all sentients to be 'her people'. Family and Associates Th'emme is married to Scientist Evets Th'emme née Vort're, an environmentalist and 'professional volunteer'. Lantern jawed and given to stony silence Evets is considered imposing by Lor standards but in truth is simply soft-spoken and introspective. He was at their family's home on one of the orbiting city-stations during the Communion's attack on Lor-Van and survived the planet's destruction. He has since been involved in terraforming efforts geared toward finding homes for the massive numbers of refugees displaced by the Incursion. They have one daughter, Iana Th'emme. Technically a 'lady' by virtue of her bloodline, because of her mother's prominence Iana is frequently bestowed the title of 'princess' with vary degrees of respect or irony. Kidnapped by pirates as a child she was rescued by the combined efforts of Captain Myshel Czak of the Flarerider and a group of Terran heroes, notably including the baseline human Arrorwhawk and two founding members of the Interceptors. Now a teenager, Iana has developed a fondness for Terran culture and what might be charitable termed 'larger-than-life personalities', recruiting the Flareriders and Interceptors again years later to rescue her own parents when they were briefly taken hostage. An accomplished fencer and strategist who has begun to display strong leadership skills, after surviving the destruction of Lor-Van Iana served with Captain Shepherd-07 during the Incursion as a quartermaster. Upon assuming her post as Ambassador on CoVic Station Th'emme was assigned clone soldier Jilinson-08 as a bodyguard. Though it was traditionally uncommon for clones to be given assignments of such relative prestige Jilinson-08 had distinguished himself on Garron-9 during the Incursion. Though he demonstrates some of the inflexibility for which the Jilinson series is known, Jilinson-08 has shown a knack for unorthodox tactics which he attributes to working with mercenaries and bounty hunters against the Communion. In the process of helping to settle disputes on the Station he has garnered a reputation as something of a detective, much to his chagrin. Unusually for a clone who has seen active service he prefers his full batch registration over any nickname. Particularly 'Jibby'.
  14. Coalition Victory Station (CoVic Station) Location: Kesteven 79 Following the defeat of the Communion and the end of the Incursion, the massive Communion mothership lay derelict near the wormhole now present in the system. The Coalition of worlds that had fought together against the Communion declared the station a neutral ground, renaming it Coalition Victory Station as a symbol of the cooperation that had stopped the Communion. With so many sentients displaced by the Incursion, many of their worlds destroyed or cyberformed by the Communion, millions made their way to CoVic Station, as it came to be known. Engineers from the Lor Republic and hundreds of other worlds worked to convert sections of the station into habitable zones, along with industrial factories, shipyards and other facilities. Embassies began to sprung up, as the station became the ideal location for the former members of the Coalition to attempt to continue to build on the cooperative spirit that had allowed them to achieve victory. While the Lor Star Navy had a presence at the station, a corps of independent peacekeepers from all the Coalition worlds was established to maintain order on the station. In addition, the Praetorians, who had returned to the galaxy in the early days of the Incursion to help fight the Communion once again, chose to establish their headquarters on the station. Currently several large areas of the station have been converted into city sized habitable zones, with several large archologies dedicated to food production established as well. But the bulk of the former Communion mothership is still uninhabited and deserted. Key Locations: The Main Plaza Located on the upper level of the largest habitable zone, the Main Plaza houses the embassies and other governmental buildings that had been established on the station. Several large open plazas and artificial parks line the center of the Main Plaza, with the various governmental buildings surrounding them. The Council Chambers Located at one end of the Main Plaza, the council chambers of the station was built to house the various members of the Coalition Council to conduct their business and debate important issues. While neither as large nor opulent as the senate chambers of late Lor-Van, the arched ceiling of the chambers is high enough to make the average sentient dizzy. Great round disks of burnished metal were laid into the curving walls, each broad enough for half a dozen humanoids to stand on with room left to move about. The platforms were layered in several rows moving up the walls, spaced so as to afford each of them a view of the empty space in the middle of the chamber. The Praetorian Headquarters The Praetorians selected a section of the station that begins along the edge of the Main Plaza and extends out to the exterior of the station. In addition to living quarters, training areas, laboratories and other amenities, the headquarters includes a separate hanger for the Praetorians’ spacecraft. The Spinal Core Beginning along one edge of the Main Plaza, the Spinal Core is a hundred-meter-wide shaft that descends well over a mile into the lower levels of the largest habitable zone. The engineers had not tried to alter the shaft during conversion of the station, instead setting up artificial gravity generators along the entire interior surface of the Spinal Core. As a result, two or three story buildings had been built down the entire interor of the Core. The Spinal Core had quickly developed as the central market place for the station, nearly every building filled with business, shops and cantinas. While there had been an initial attempt to set out orderly and symmetrical lanes between the buildings, expansion and additions, as well as numerous stalls place wherever possible had created twisting and curing avenues. Brickstown: One of the lower sectors of the main inhabited zone, Brickstown is a manufacturing hub that is home to a large number of the station’s independent Grue. Threads: Uncertain Liberty Revanche: At the Point of a Sword Revanche: Under the Sword Far From Home
  15. Kestevan 79 Coalition Victory Station Lor time mark 1421.1 [February 3, 2016 (Terran Calendar)] Amara Val-Ren stood in the center of the command center looking at the massive holographic display that floated in the air above the table around which she was gathered along with Elite and Traveller. The hologram was a detailed map of the Lor Republic and the surrounding parsecs, many of which contained systems and worlds which had accepted assistance from the Praetorians. Intermixed with the representations of the multitude of systems and stellar anomalies were markers providing information on incidents warranting the Praetorians' attention. There were far too many of those markers in Amara's opinion. Although a group of Praetorians (including Amara, Traveller and Cavalier) and Star Knights had managed to follow a group of Spectrum Knights back to their base of operations, capturing a number of their leaders, the Spectrum Knights that had escaped were continuing to spread the chaos and destruction across the galaxy. In addition, new Spectrum Knights continued to appear nearly every standard Lor week. Although most of those chosen as hosts were unstable individuals and not able to fully utilize the potential of their armor, the damage they still caused before being stopped was great. While the combined efforts of the Lor Star Navy, the Praetorians, the Star Knights, and various freelance bounty hunters had drastically reduced the pirate activity that had spiked following the Incursion, there were still shipping lanes along the edge of the Republic that were regularly targeted by pirates. This was particularly true along the unclaimed expanse that lay between the Republic and the remains of the Stellar Khanate, where there were ample locations for pirate ships to dock without too many questions being asked. The Stellar Khanate presented another set of challenges. A number of systems that had broken away from the Khanate had begun to form formal ties with the Republic, and in many cases looking to the Praetorians for aide. And there was much for them to be concerned about. A handful of Star Khan's senior officials that had survived the Incursion had declared themselves rulers of a section of the Khanate and begun trying to expand their areas of influence. The rogue Boran known at Sovereign had led a group of former pirates he had brought under his command during the Incursion and taken control over an area of the former Khanate. While a group of Praetorians had halted his attempts to expand into a number of free systems along the unclaimed expanse, it was doubtful Sovereign had lost his desire to continue expanding his domain. Star Khan himself was still at large somewhere, although what his condition might be was questionable. When he had been rescued from a Lor prison transport, the former conqueror had been in a coma, his body ravaged by the failure of the many implants the Communion had installed in place of so much of his organic parts. There were reports of loyal Khanate forces gathering in large numbers in the central systems of what remained of the Khanate, but accurate information was hard to come by. Another increasing concern for Amara was the Praetorians' relations with the Lor Star Navy. While the Republic civilian government and many in the Lor military (particularly those that worked directly with the Praetorians during the Incursion) were still supportive of the Praetorians, the Star Navy hierarchy and number of star ship commanders were beginning to act more distant. There had even been some disputes over the Praetorians' authority to operate in certain Republic systems. "It would seem we are little closer to helping establish any lasting peace than we were when the Incursion ended." Amara commented to the other two women with her. Among the surviving original Praetorians, the Naram relied heavily on the guidance and assistance of Elite and Traveller as the team had taken on its new role. "Did my brother and the other Imperators have to deal with this many problems and I just never realized it?"
  16. Mater Vyrdna Alien engineer who fused with a spaceship, becoming capable of controlling machines in the process, and joining the order of the Praetorians. Playlist Mater Vyrdna Theme Song (I am a Praetorian): Air Man (Rock Remix) Haunting Memories: Good Fight Tension: Alien Champion Dogged Pursuit: Keep Moving Proud Fight: Kisei Unrestrained Struggle: Nazo Space Dogfight: Hanran-gun History Vyrdnaya Solnys-Kori Milareth was born into a relatively wealthy family in the Akarnia Planet of the now long gone Delaztri Empire. Despite having had all comforts available to her, Vyrdnaya had nevertheless managed to grow into a responsible young woman, and through her studies, she quickly developed an interest in engineering. While she'd frequently have arguments with her parents, who were far too oldfashioned for her liking, she held them both dearly. After graduating from college, she decided to enlist in the Delaztri Empire's military, wishing to join the exalted ranks of the Praetorians. Unfortunately, she couldn't meet the recruitment standards for the Praetorian guard, and instead was enlisted as a regular military personel instead. Service in the military wasn't easy. An unfortunate short-lived affair with a fellow officer left her pregnant, and her parents, who weren't very supportive of her being a lowly military officer, forced her a choice; either marry Jihiskh Mavon-Kuros Ainour (an old university colleague of Vyrdnaya who was making rounds in the field of interconnectivity), or refuse to give her any further support, lest she decided to quit the military. Caught between the proverbial rock and a hard place, Vyrdnaya aqcuiesced to the marriage, after reaching an understanding with Jihiskh, who was also being forced to the marriage by his own parents. The marriage finalized, the two returned to pursuiting their respective careers, and Vyrdanya eventually gave birth to Solmav. Despite all setbacks, Vyrdnaya's engineering talent didn't take long to shine through, and she was being steadily promoted in rank, eventually becoming Lieutenant Commander. Things were also looking up for her, vis-a-vis her marriage, as Vyrdnaya and Jihiskh found themselves warming up to each other, and eventually falling in love. Their newfound relationship led to the births of Triinareti and Tormug, and the five enjoyed the next 15 years, not as strangers who happened to be together out of necessity and convenience, but out of love and understanding. During this time, Vyrdnaya was eventually transferred at the ship that she would serve, remaining there for three years, before the Communion attacked. During the climactic battle, the Warp Engine of the Delaztri ship was severly damaged. Vyrdnaya ordered the other engineering crewmembers to evacuate the engine room, while she stayed behind to ensure that it would remain operational. A sudden explosion caused the warp to go haywire, and Vyrdnaya got caught in the surge of energy that teleported her inside the fusion engine. This was a death sentence... or it should have been one. Instead, Vyrdnaya's body was infused with the ship, deep inside its engines, and her consiousness was left wandering the ship's network, with no way to escape or interract with the outside world. Until one day, the Praetorians, not long after being revived in the present, discovered a strange subroutine that was running in the background of their ship. After a few Giga Cycles (roughly months, by Terran calendar standards) of trainning in combat and in her powers by the senior Praetorians, Vyrdnaya joined the latest battle against the Communion, in an event that would be known as the Incursion. Having adopted the monicker "Mater Vyrdna", and as an honorary Praetorian, she would help the allied forces to storm the Communion Mothership, and shut down its communications systems, dealing a massive blow to the Communion Hive-mind. With the Communion's destruction, the allied forces would go on to establish the Coalition, and the Delaztri survivors would go on to reinstate the order of the Praetorians, electing Paradigm as their Imperiatrix, and formally inducting many new recruits, Mater Vyrdna among them. Ever since, Vyrdnaya has found herself a new home, and a new purpose; to honour her fellow Praetorians' faith in her, and to ensure the protection of theirs and their ideals. Costume and Appearance Mater Vyrdna's body has been fused with random mechanical parts, with various patches of blue colored flesh serving as proof that she once had been a purely organic lifeform. Especially standing out, half side of her kneck, and the upper-left part of her head, are comprised of machinery, while her fin-like ears and her blue tail betray her heritage as an Akarnian, and a Meso-Akarnian at that. Her medium-lenght hair is coloured Hazel Green, same as her eyes, and it is tied in a knot. She dons a pair of glasses, mostly out of habit. Mater Vyrdna's form, and specifically, the mechanical parts of it, is often subject to change, depending on the situation, such as materialising wings, transforming her limbs into weapons, or even her entire body melding into an external machine. In fact, most clothing she is often seen sporting are fabricated from the same techno-organic substance that her body is made up from, and fashioned into shape by her own will. Powers Mater Vyrdna can control machines. This includes, but is not limited to, reconfiguring and transforming machines at the merest touch, granting them sentience, and exerting mental control over them. These powers apply even to her own body, allowing her to shapeshift her limbs into rayguns, hammers, laser swords, rocket launchers, drills, etc. She is able to meld with machines, allowing her to transfer her body through them. Finally, she can directly communicate with machines. Allies The Praetorians are Mater Vyrdna's foremost allies. They are in fact the closest thing to a family to her, especially the ones hailing from the fallen Delaztri Empire of 2000 years ago. Of those, special mention goes to: Paradigm, who is the elected Imperiatrix, the highest ranking Praetorian. Firm yet reasonable, Paradigm has taken quite well in her new situation, and often strives to help Vyrdnaya in her adjusting as well. The Traveler, who played a pivotal part in helping Vyrdnaya by reassembling her consciousness, helping her materialize a body, and helping her in adjusting in her current life, powers, duty, and all that entails. Moon-Moth, Elite, Kharag, and Dragonid, Senior Praetorians who take an active role during missions alongside Mater Vyrdna. Magnetar and Seresk, Senior Praetorians Since the reestablishment of the Praetorians, many new individuals have joined the group's ranks. Mater Vyrdna's stance towards them is more ambivilent, given that they lack the connection to the Delaztri Empire that she and the Senior Praetorians have. As such, she is often cold, dismissive, or aloof to them, a deliberate attempt on her part to disassociate herself from them, to not form attachments with them, and to ensure the safety and well being of the Delaztri Praetorians. However, when duty calls, she is willing to set aside her differences with the new Praetorians, and work with them in order to accomplish their given objective. As a side effect of that, she seems to have formed a great deal of respect, and a good working rapport, with the following non-Delaztri Praetorian allies of hers: Cavalier, bounty hunter, Star Knight, and eventual Praetorian, his professional demeanor and take-charge attitude quickly won over Mater Vyrdna's respect, and she always relies on his tactical insight. During battle, they frequently end up watching each other's back. Corona, fellow Praetorian and Lor citizen. Corona and Mater Vyrdna initially exhibited an initially antagonistic behavior towards one another, due to their respective partiotic loyalties. Overtime, however, they've both come to trust one another on the battlefield, and even enjoy their confrontational rapport with one another, which has evolved into more of a friendly ribbing contest. Queenie and Huhunu, fellow Praetorians Galvanic, Tempestian intergalactic superhero. Galvanic is a conduit for wild and, at times, barely restrained electrical energy, and as such, poses a constant risk to Mater Vyrdna's health and well being. As such, Vyrdnaya tries to keep her distance as far as possible from Galvanic. Upon Galvanic officially joinning the Praetorians, those efforts grew increasingly unsuccessful. (Sidekick, HQ, Etc) Timeline 2014 Autumn Ghost in the Machine: The Praetorians Paradigm, Traveller, and Moon-Moth, are enjoying a rare instance of peace and lull amidst the Incursion aboard their ship, the Devotion, when a consciousness that has been trapped inside the ship's network starts making its presence known... 2015 Spring Incursion: Only Hope: Mater Vyrdna, Seika, Moon-Moth, Temperance, and Citizen, are planning an assault at the Communion Mothership. Their goal, to shut down its communication systems, and critically cripple the hive-mind the Communion operates under. Praetorians: The Deadly Dozen: The Incursion had ended, the Communion was no more, and the Coalition between the Lor Republic, the Grue Unity, the Star Knights, and the Terrans had been forged, to usher the surviving worlds in a new era, an era of peace and prosperity. In its wake, the Delaztri surviving Praetorians, under the blessings of the Coalition, reinstated their order, with a newfound purpose, and an influx of new members. Paradigm, elected as the Imperiatrix, the highest ranking Praetorian, and fellow Praetorians Traveller, Moon-Moth, Cavalier, Mater Vyrdna, Dragonid, Kharag, Corona, Huhunu, Magnetar, and Seresk, all head off to the Dreeda system, on their first official assignment; capturing 12 of the deadliest criminals known to the galaxy, a group of Lor Republic's convicts who benefited from the Incursion and escaped captivity. Autumn Praetorians: Sovereign Right: Praetorians Cavalier, Moon-Moth, Mater Vyrdna, and Seresk, aboard the vessel Kavaca, head to the Galor System, to investigate the increasingly aggressive actions of Pirate Dovox, self-styled "Sovereign", an opportunist who claimed himself a piece of the pie that was the Stellar Khanate, after the weakening of the Star Khan during the Incursion. The planet Galor III soon finds itself under siege from one of the pirate's warships, but to the pirates' surprise, the planet does not stand unprotected; the Praetorians are joined by local superhero Shell, as they tackle on the forces of Dovox in a fight taking place on both the surface of the planet and in space. 2016 Spring Praetorians: Zealots: For months, the Praetorians, allong with their Coalition allies the Star Knights, have been hunting down the Spectrum Knights, sworn enemies of the Star Knights. Having lost key parts of their leadership, the disarrayed Spectrum Knights proved a disjointed, if yet persistently hostile group, requiring the Praetorians to expend increasing amounts of resources and manpower to apprehend the rioting villains in the 14 corners of the galaxy. Currently, Praetorians Corona, Mater Vyrdna, Elite, and Magnetar, are joined by the newest Praetorian recruit, Earthling superhero Queenie, to investigate the sighting of Spectrum Knights in the Vanor System. However, things aren't wont to turn out routine, as the Spectrum Knights may be beaten, but they are not defeated! Revanche: At the Point of a Sword: As the Revanche is about to commence, Ambassador Draan Raal, an envoy of the Star Khan, arrives at Kestevan 79, the heart of the Coalition, requesting an audience with the Coalition Council. Weakened though the Star Khan may be, both in physical stature and in hegemonial power, the Lor officials nevertheless suspect foul play from their long-standing enemies, but are nevertheless willing to humor them, at least until they can get a good picture of the situation. To that end, they employ the aid of the Praetorians Paradigm, Corona, Elite, and Mater Vyrdna, currently stationed at the CoVic Station, in order to safely escort the Khanate ambassador, safely, that is to say, for all parties involved. Additionally, the Tempestian intergalactic superhero Galvanic joins the escort mission as well, on Paradigm's request. The sword has been unseathed!
  17. Kestevan 79 Coalition Victory Station October 1, 2015 (Terran Calendar) Less than a year ago, most major space faring races gave little thought to Kestevan 79, a system generally avoided due to its nebula, neutron star and magentar companion causing problems with navigation systems. But that had all changed with the conclusion of the Communion Incursion and the defeat of the Communion mothership in the system by Coalition forces. Now, Kestevan 79 was an important location within the neutral zone between the major space powers, with the derelict Communion mothership being renamed Coalition Victory Station and millions of sentients from hundreds of species from across the galaxy living aboard the repurposed vessel. As a true neutral ground, the station provided an opportunity for the various space powers that had formed the Coalition against the Communion to try to form a lasting peace between them as they sought to rebuild in the aftermath of the Incursion. Large sections of the station had been rebuilt by the various Coalition members to provide housing, business, spaceports and other facilities for those relocated there. But even with these city sized settlements in place, vast sections of the former Communion vessel stood empty and unexplored, often without life support systems in place. It was in one of the larger inhabited sectors of the station that the Praetorians had chosen to establish their new headquarters as they began to carry out their new role as galactic protectors. The outsider status of the ancient protectors of a long gone empire provided the Praetorians something of a unique position between the governments that had formed the Coalition, even as the group formed close bonds with the Lor Republic and Star Knights. Over the past few months, Aya K'zan had become familiar with parts of the station, having joined the Praetorians as the official Lor representative and liaison for the organization. Of course, given the current state of the galaxy, she and the other Praetorians were often away on some mission or another. Her current assignment had her down in a lower level of the section that held the Praetorian's headquarters, to a sector inhabited primarily by independent Grue. During the chaos of the Incursion, large numbers of Grue drones had been separate from the Unity hivemind of the Metamind, gaining independent sentience and leaving the Unity join Coalition forces fighting the Communion. Given the callous disregard the Metamind had shown for drones and even Unity worlds during the Incursion, the vast majority of the independent Grue had chosen not to be reincorporated into the hivemind. But the shift from being independent of the Unity was not easy for many, and given the distrust many races felt for Grue, the majority of independent Grue had become roaming vagabonds, unable to find any place to make a new home and life. One contingent of the independent Grue, referring to themselves as the Grue Individuality, had established a delegation on CoVic Station, and a number of other independent Grue eventually followed. While the communities of independent Grue were normally left to themselves, a recent string of murders in this sector had prompted the Grue Individuality to request the assistance of the Praetorians in investigating the matter. Stretched out before Aya was a larger cavernous space that descended downward hundreds of feet deeper into the station. A maze of structures and passages snaked along the sides of the space down as far as the Lor officer could see through the misty haze filled the humid air. Hundreds of red skinned humanoid figures could be seen moving about, mixed with the forms of other species, though whether the later were truly members of those species or independent Grue that had taken that form was impossible to tell for certain. "How do you suggest we proceed Officer K'zan?" Asked the hulking figure that stood beside the Lor in accented GalStandard. Seresk, an enormous reptilian humanoid over eight feet tall, was one of the original Praetorians that had been sent to assist Aya in the investigation.
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