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Found 2 results

  1. Kestevan 79 The Spinal Core, Coalition Victory Station Lor time mark 1482.4 [April 2, 2016 (Terran Calender)] The Voidrunners' work rarely brought them near CoVic Station, as their bounties typically favored the border regions, away from whatever government, organization or individual that was looking for them. But their latest bounty had required them to make the delivery to CoVic Station, so now they had the rare chance to take in the thriving galactic hub that had arisen in the aftermath of the Incursion. Currently, they were making their way into the Spinal Core. The Spinal Core was a section of CoVic Station that had developed as the central market place, filled with business and shops. Its named derived from the fact that it was built along the inside of a hundred-meter-wide shaft that descended deep into the lower levels of the station from the section where most of the embassies and other governmental facilities had been established. With the somewhat hasty construction that had taken place in making parts of CoVic Station habitable, the engineers had not bothered trying to alter the shaft, but had simply set up the artificial gravity generators so that the entire surface of the Spinal Core was covered with two or three story buildings and numerous stalls. Assuming one could find a straight path that went all the way around the interior of the Core, it would have been possible to have starting walking and ending up right back where one had started. While there had been an initial attempt to set out orderly and symmetrical buildings and shops, expansion and additions had quickly sprung up that created twisting and curving avenues. Added to this were numerous small stalls and vendors selling their wares on a mat laid on the ground, making the Spinal Core something of a crowded, fast paced environment where all manner of goods could be found, if one looked hard enough. The Voidrunners had been taking in the sights of the Spinal Core, and taking advantage of the wide array of goods, when the news that a Stellar Khanate warship had emerged from the nearby wormhole and approached the station. As sense of nervousness had come over many in the Core, although they still went about their business as best they could. It lessened somewhat when the news began to spread that apparently the Khanate ship was delivering a diplomatic envoy that was to meet with Ambassador Th'emme and envoys from other intergalactic governments that had embassies aboard the station.
  2. Ruby Voxx Power Level: 10/11 (163/170 PP) Trade-Offs: Ranged: +2 Attack / -2 Damage Unspent Power Points: 7 Theme: Iron Maiden - The Final Frontier In Brief: Abducted girl from earth who became one of the best Bounty Hunters in the Galaxy Residence: Star cruiser Voidrunner Base of Operations: Mobile Alternate Identity: Ruby Hawkins Identity: Public Birthplace:Birmingham, England, Earth/Terra Occupation: Adventurer / Mercenary / Bounty Hunter Affiliations: Zorla's Hunters (Formally) Voidrunners Family: Adam and Teri Hawkins (Parents) Zorla Voxx (Adopted Mother) Description: Age: 24 (May 12th, 1990) Apparent Age: Early 20s Gender: Female Ethnicity: Caucasian Terran Height: 5'7 Weight: 154 lbs Eyes: Blue Hair: Red Ruby is fairly attractive woman with short red hair and ice blue eyes. Extended periods of time on spaceships since she was a child have left her with exceptionally pale skin. While working Ruby wears her Modified combat armor, which appears to be form fitting black and gold armored suit with a collapsible helm that provides life support and visual augmentations. The armor plates do seems scratched and battle-scared however. Outside of that she wears a old, battered bomber jacket over a pilots flight suit. Power Descriptions: Other than a cybernetic translator augmentation, Rubys natural abilities are in line with a extremely fit human being and someone with a lot of heavy ordanance. History: On Earth, the disappearance of Ruby Hawkins remains a mystery to this day. Reports found that she seemingly vanished from her house in Birmingham without a trace. Although police searched for the girl, it was eventually called off. Her parents left devastated and the files to her case were eventually buried under others, left to be forgotten and presumed to be dead. What actually happened was far stranger. The little girl found herself teleported from her bedroom onboard a strange alien ship. It was not long before she was taken by the ships inhabitants into a cell and kept there. She found herself victim of notorious alien slave trader Tragrosh. Whether she would be sold off to left to rot in the cells, Young Ruby's fate was for a time left uncertain. It was not until a raid on the ship by mercenaries did things turn around. Lead by famed Bounty Hunter Zorla Voxx, they laid seige to the ship and eventually captured the slaver and his crew. They started working on the long process of helping the slaves relocated back to there native planets. Things hit a snag when it was time to send Ruby back home. The computer holding her information was damaged and Ruby was too young to actually identify her planet by name. She was left Stranded and alone in the universe. Taking pity on the her and not liking the alternatives put before her, Zorla elected to take the child with her. In time, she would start to care for Ruby and decided to teach her the ways of the hunt. From learning how to fight and protect herself by Zorla to Ship care and piloting from the engineers to gun use by the mercs, Ruby learned much from them. Life since that point was never dull for Ruby. As she grew older, she began taking part in jobs with the rest of them, from helping bring down dangerous gangs and criminals across star systems to exploring dead planets on the hunt for lost preserver technology. Eventually however she felt like she had to move on and make a name for herself. She parted from Zorlas company. Gifted with a sword, a gun and a spaceship to get her started, Ruby set forth to make a name for herself. With various jobs under her belt, she eventually settled for bounty hunting. Things took an interesting turn when she began the hunt for the bounty of notorious con man and gambler Stahnze Turk. The amount of collateral damage and chaos he caused made her hunt for him much more challenging and more fun. It also lead to the (likely unintentional) side effect of leading her to other high profile bounties which only added to her reputation and her bank account. This continued on and off for some time before finally catching him along with his latest associate Bliss, a disgraced gladiator. Unfortunately that involved crash landing on a backwater planet by the name of Slogth. A misunderstanding involving the mention of her ship the Voidrunner and a case of mistaken identity later she found herself fighting off Nebula crime syndicate alongside the same people she was suppose to capture. She was surprised by how much success they were having. Not many could stand up against such odds and win. Although at one point it seemed that her luck had finally ran out when she was trapped and nearly executed in an ambush, it was the Stahnze's timely intervention that saved her life. It was not long after that Ruby felt like she had to repay the man somehow. After everything was said and done, she ultimately agreed to help Turk and Bliss settle some of the debts and outstanding bounties on their heads. However she quickly found out that even with the small fortune she had acquired over the years, settling his debts would quickly bankrupt her and would run the risk of leaving her stranded on some remote world completely broke. Seeing how well they worked together against the syndicate, she brought up the possibility of running with the Voidrunners name. If she was gonna dig them out of their mess, she was gonna need their help. Personality & Motivation: Ruby is ultimately a bounty hunter for glory and excitement of the hunt, with making money from such a dangerous occupation being a close second. Whether its storming a pirate infested space station or navigating an asteroid field, very little can deter her once she had decided to hunt a target. Despite this reckless attitude, Ruby maintains a enough of a professional attitude to see any job to the end. Unless she feels shes backing something truly reprehensible she will cross the universe to capture quarry. She respects bravery and skill, part of the reason she decided to form the Voidrunners despite any public misgivings she might have for some of its members. Complications: Ammunition: Blasters run dry and one can run out of ammunition unexpectedly. Enemies: Ruby has made various enemies over the years, from two bit space gangs to infamous war criminals that would love nothing more than get revenge on the girl that locked them away. No Disintegrations: Ruby prefers to bring her targets back alive no matter how difficult that would be. She is a Bounty Hunter, not an Assassin. Reputation: High Profile Bounty Hunter raised and trained by Famed Mercenary Zorla Voxx Abilities: 6 + 8 + 8 + 4 + 4 + 4 = 34PP Strength: 16 (+3) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 16 + 8 = 24PP Attack: Base +8, Ranged +10, Melee +8, +12 Repeater Rifle Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Initiative: +4 Grapple: +12 Knockback: -8 Saving Throws: 4 + 6 + 8 = 18PP Toughness: +10 (+4 CON, +6 Protection) Fortitude: +8 (+4 CON, +4) Reflex: +10 (+4 DEX, +6) Will: +10 (+2 WIS, +8) Skills: 84R = 21PP Acrobatics 6 (+10) Bluff 8 (+10) Computers 3 (+5) Craft: Electronics 3 (+5) Disable Device 8 (+10) Gather Information 8 (+10) Intimidate 8 (+10) Knowledge: Galactic Lore 4 (+6) Knowledge: Technology 4 (+6) Notice 8 (+10) Pilot 11 (+15) Sense Motive 8 (+10) Survival 4 (+6) Stealth 1 (+5) Feats: 21PP Accurate Attack All-out Attack Attack Focus: Ranged 2 Attack Specialization (Repeater Rifle) Challenge: Fast Demoralize Dodge Focus 6 Equipment 17 (15+2) (Bronze Award) Evasion Fearless Luck Power Attack Uncanny Dodge (Auditory) Well Informed Equpiment: 3 + 79 =85/85EP Mundane Equipment Masterwork Hand Cuffs (+2 to escape artist attempts to get out, +2 toughness) [1EP] Multi-Tool [1EP] Wrist Mounted Computer [1EP] Clan Voxx Hunters Blade: Strike 2 (Extras: Mighty) [3EP] The Voidrunner [87EP] The Voidrunner is one of the oldest ships to be still flying across the galaxy. Years of repairs, modifications and the occasional rebuild have rendered the ship unrecognizable from its original form. Much of its history is lost and remains a mystery today... Size: Colossal [4EP] Strength 50 [0EP] Toughness 15 [10EP] Defense 5 Features: Alarm 1 (DC 20) , Communications, Computer, Holding Cells, Infirmary, Living Space, Navigation System 3 (+10 Nav), Remote Control, Workshop [11] Powers: [63] Blast 10 (Extras: Autofire) [30] Autogun Turrets Enhanced Dodge 3 [6PP] Deflector Shields Flight 9 (5,000 MPH) [18] Super Movement 3 (Space Travel 3) [6] Super Sense 4 (Accurate Extended Analytical Radar) Ship Scanners [5] Powers: 6 + 24 + 15 = 45PP Comprehend 3 (Speak, read and understand Languages) [6PP] Translator Implant Device 6 (Modified Combat Armor, Hard to Lose) 24PP Thruster Systems Array (1 Alternate Power) [5PP] Flight 2 (25MPH) [4PP] Jetpack AP: Leaping 4 (X25) [1PP] Immunity 9 (Life Support) [9PP] Life support systems Protection 6 (Extra: Impervious 6) [12PP] Armor Plating Super-Sense 4 (Infravision, Radio, Extended (100ft) Analytical-Normal Vision) [4PP] Suit Sensors Device 5 (Repeater Rifle, 25PP device; Flaw: Easy-to-Lose) [15PP] Blast 8 (Extras: Autofire) [24PP] AP: Snare 8 (Extras: Area (Burst)), [1PP] Cryo Rockets DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Repeated Blasts Ranged DC23 Toughness (Staged) Damage (Physical) Cryo Rockets Ranged DC23 Reflexive Snared (Ice) Totals: Abilities (34) + Combat (24) + Saving Throws (18) + Skills (21) + Feats (21) + Powers (45) = 163/170 Power Points
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