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Found 12 results

  1. Kestevan 79 The Spinal Core, Coalition Victory Station Lor time mark 1482.4 [April 2, 2016 (Terran Calender)] The Voidrunners' work rarely brought them near CoVic Station, as their bounties typically favored the border regions, away from whatever government, organization or individual that was looking for them. But their latest bounty had required them to make the delivery to CoVic Station, so now they had the rare chance to take in the thriving galactic hub that had arisen in the aftermath of the Incursion. Currently, they were making their way into the Spinal Core. The Spinal Core was a section of CoVic Station that had developed as the central market place, filled with business and shops. Its named derived from the fact that it was built along the inside of a hundred-meter-wide shaft that descended deep into the lower levels of the station from the section where most of the embassies and other governmental facilities had been established. With the somewhat hasty construction that had taken place in making parts of CoVic Station habitable, the engineers had not bothered trying to alter the shaft, but had simply set up the artificial gravity generators so that the entire surface of the Spinal Core was covered with two or three story buildings and numerous stalls. Assuming one could find a straight path that went all the way around the interior of the Core, it would have been possible to have starting walking and ending up right back where one had started. While there had been an initial attempt to set out orderly and symmetrical buildings and shops, expansion and additions had quickly sprung up that created twisting and curving avenues. Added to this were numerous small stalls and vendors selling their wares on a mat laid on the ground, making the Spinal Core something of a crowded, fast paced environment where all manner of goods could be found, if one looked hard enough. The Voidrunners had been taking in the sights of the Spinal Core, and taking advantage of the wide array of goods, when the news that a Stellar Khanate warship had emerged from the nearby wormhole and approached the station. As sense of nervousness had come over many in the Core, although they still went about their business as best they could. It lessened somewhat when the news began to spread that apparently the Khanate ship was delivering a diplomatic envoy that was to meet with Ambassador Th'emme and envoys from other intergalactic governments that had embassies aboard the station.
  2. Aboard the Xeno Syl'n System, inbound to Syl'n V Oskar was in the Xeno's cockpit, having recently dropped the vessel out of lightspeed and began its approach toward Syl'n V. Oskar had been hired by Kazzack Biogenetics, a corporation within the Lor Republic that was heavily involved in biomedical research and the pharmaceutical industry. While much of the corporation’s operations were on heavily populated Lor worlds, it did have one small, but important operation on Syl'n V, where it had teams that harvested rare plants which had incredible medicinal properties. Recently, some members of the harvesting teams had been killed by what appeared to be some sort of predatory animal. So Kazzack had contracted Oskar, and one of his associates, Seika, to travel to Syl'n V and see if they could track down what was attacking the harvesting teams. According to the information Oskar had received, Syl'n V was a lush tropical planet, with no native sentient species. The only inhabitants of the planet were the Kazzack harvesting team, who operated out of a small outpost on the central continent. Oskar had been provided the comm frequency for the outpost so he could make contact as they approached the planet.
  3. Planet Rath Inner edge of the Perseus Arm October 16, 2015 (Terran Calendar) Under Ruby's expert guidance, the Voidrunner skimmed over the treetops of a vast forest on the planet Rath. Burst of bright red energy could be seen out the cockpit viewport, slicing past the star cruiser, one of the lower bursts blasting off the tops of a few trees. Things had started out as a simple bounty collection, the Void Runners following information on their mark to Rath. The locals had little interest in prevent the removal of a wanted criminal, and now the mark was secure in one of the Voidrunner's holding cells and everything seemed to be going according to plan. That was until the group had lifted off to depart Rath, and almost immediately come under fire from four starfighters of unknown design. Thus far, Ruby's attempts to outrun them had been unsuccessful. The Voidrunner shook as it took another glancing hit from one of the fighters, and several more misses streaked past...
  4. OOC for >this thread.
  5. Kestevan 79 23,000 LY from Earth March 1, 2015 Temperance was seeing the ghost of a dead star pass by. There was a way to say it that was much less poetic and much more scientific. And, although there may have been some literalism to it, given her powers, there was little spiritual thrum out in the void of space. If there were entities that represented the great void, they were likely to cling to the travelers passing through it - and even then, they were keeping a wide berth from her ship. Ship. She said it like it was familiar. She was hurdling through the void on a gigantic hunk of metal, the vacuum of space surrounding her on all sides. She knew enough to know that her head wouldn't necessarily explode if she went tumbling out into the void. That was where her knowledge ended. Everything else, on the other hand, was so limited. This was not her territory. Thank God for the others, then. Three of them had reached out to Sharl. They were space travelers of a sort - that was how she understood it - who had encountered Communion forces on a planet orbiting a star near Kestevan 79. The planet had been destroyed to make way for a wormhole - just like had happened to Lor-Van. By their estimate, and given the Communion forces overseeing the wormhole, they believed that whatever was controlling local operations would be stationed nearby. And they had gathered, through said intelligence, that there had been someone who'd survived Lor-Van who had a knack for electronic frequencies. Who had been on the planet when the Communion forces had organized and attacked. And who might be able to parse their signal through the field of cosmic radiation that made all other efforts impractical. He had recommended that she might want to stay behind. This wasn't her field, and it wasn't her fight. But she'd seen what had happened to him when he had come back. She was not going to leave him to wander into Hell alone. She just had to hope that, when the time came, they could get through the fires together.
  6. GM The Rock Outer Reaches of Contested Space Tuesday, May, 5th, 2015 When the Stellar Khanate initally rose to power, Star Khan needed a prison facility for all criminals too value to simply kill off. Known informally as "The Rock",. the Khanate's best architects created a hidden prison on an asteroid field within the oribt of a resource fueled planet known as Veritas. The prisoners were periodically brought down to a mining colony on the Veritas to participate in forced labor.The prison was designed almost entirely with "re-purposed" technology. Namely Lor technology. Every guard an emotionless Lor Enforcer robot. Only the Wardern and the on site doctor were flesh and blood Zultasians. The various defense measures made the prison impenetrable. With not a single documented escape or break in. The Rock was basically a fortress in of itself. After Star Khan was bested in the Lor-Khan war Veritas broke away from the Khanate. And with it the prison planet. Most Government bodies were led to believe the prison fell out of use. In reality, The Rock became a private enterprise. Storing prisoners for those willing to pay the right price. The Enforcers also acted as bounty hunters collecting prisoners and faking their deaths before transferring them to the Rock for the credit reward. Providing the Warden with a never ending stream of prisoners to act as miners even in the present day. Every criminal worth his salt knew to avoid the Lor's Enforcers. Never knowing if they were the genuine deal or hired goons for someone with enough pull. Unfotunately, Star Shot's crew of intergalactic environmentalists were not criminals proper. When Lor Enforcers boarded their ship they assumed they were being questioned on a routine stop. They were wrong and promptly arrested. In reality, a Lor Diplomat faked footage claiming them to have been poaching rare interplanetary wildlife. All to prevent them from bringing to light evidence of his own illegal gaming. Deep Freeze thought ahead. Sending out a request to an underground crimenet for a cash reward. Anyone who could rescue the captured crew would be generously compensated. Only one crew was reckless enough to actually willingly get captured by the Enforcers. In the middle of being processed for their own suspect criminal history, such as attacking a certain law enforcement officer made of sand, the Voidrunners grumbled as all their equipment was taken by the Enforcers. Bliss and Ruby instantly regretting going along with what could only be described as another plan Roulette purposely designed to tick off his comrades. Elsewhere, in the prison cafeteria, Seika had just accidentally bumped into a bloated round shaped purple skinned extraterrestrial creature with eight arms. The creature's tray fell on the ground and it snarled. Almost instantly the purple creature was joined by three other large creatures. "Stinky two arms!"
  7. OOC for this thread.
  8. Outer Edge of the Lor-Van System 17 Hours After Destruction of Lor-Van The previous solar cycle's worth of hours had been among the worst in the lives of either Seikahi’ino or Ana Plonsky. On shore leave from the Xeno, the human woman had chosen to spend it on the shining crown jewel of the Lor Republic with the more worldly Kahi'iru agreeing to tag along as a favour to their mutual acquaintance to make sure she didn't get herself into any trouble. There was no way either of them could have been prepared for the Communion's sudden, merciless attack on Lor-Van. There was no way anyone could have been prepared. They'd been among the lucky ones, making it to a spaceport and squeezing their way onto a mid-sized cruiser just as the bay doors closed and it made for orbit. They'd sat on makeshift benches formed from empty cargo containers while a panicked young man had asked over and over if anyone had seen his sister among the crowd and a frail grandmother had been unable to stop an infants plaintive wailing for even a moment. They'd been in the windowless hold when word had filtered down that the Star Knights had arrived in force, a moment of sudden hope and relief before learning that the armor clad champions had sacrificed themselves to give them and the other fleeing vessels time to break orbit. They'd been there when the air had begun to taste just slightly stale and those familiar with starships had begun muttering that the engines didn't sound quite right. There when a crewman had let slip that they'd fallen behind the rest of the extant fleet and wouldn't be able to jump to FTL until repairs had been effected. There when the panicked young man from before had to be restrained before he could hurt himself or anyone else. There when someone asked aloud what was stopping those terrible silver sliver ships from coming to finish them off. On the ship's bridge, Samran-86 ran a hand through her tightly shorn red hair and reminded herself to keep her breathing calm and steady. The Lor officer had assumed command of the vessel from it grateful owner, a cargo hauler with no experience with emergency situations. The clone mentat known to her fellows as Eject was beginning to think he'd had the right idea. "Any friendly vessels, this is the freighter Either Ore. We are venting plasma and require immediate assistance. Repeat: we require immediate assistance. Is anyone out there listening?"
  9. So my character Seika has a complication where her race (a reptilian alien species) isn't considered a sentient race. I have been toying with part of why. However I am not sure if it is something I need to spend PP on or can just run with. Part of my idea is that her native language doesn't have a typical language structure. They have no 'word' for I or me and have trouble really grasping the idea. Also, their language is based on words but also sounds and ticks. Some of which they can emit on sub and ultra sonic frequencies. So to anyone without ultra hearing it sounds incomplete. And those with the ability to hear it won't find an immediate structure because certain pitches have meaning. My question is do I need to represent this using powers at all? I already gave her ultrahearing. Do I need to spend PP to give her to ability to speak that way? She has it as her native language already. Though its a language I would say only her kind can fluently speak.
  10. Hey all!!! Looking to get my Alien Archer/Sniper chick into some action!!! Anyone wanna do some space adventures? Looking for both players and a GM XD
  11. Player Name: GooseInduced Character Name: Seika Power Level: 10 [150/154 pp] Trade-Offs: None Unspent Power Points: 4 Progress To Bronze Status: 12/30 In Brief: Alien Sniper/Archer with enhanced senses and a few tricks up her sleeve. Inspired by both the Na'vi and Guardians of the Galaxy. Alternate Identity: Seikahi’ino. Most call her Seika (to her dismay), called Sei by herself and her clan Identity: Public Birthplace: Kahi'iru Flotilla Occupation: Bow For Hire / Freelance Adventurer / Wanderer Affiliations: The Kahi'iru Settlement, Kahi'iru Flotilla, Lor Republic, Space Station Primus Family: Mother, Father, Two brothers and Five sisters Description: Her species is humanoid. Bipedal and standing between 7 and 8.5 feet tall. The women being on the shorter end of the spectrum. The simplest way to describe their appearance is reptilian, though they are in fact Monotremes. Their skin is covered in plates and scales all along their arms, upper chest, shoulders and backs. The rest of them are still scaled or leathery but less armored. Their faces are sleek, the ridge of their wide noses blending seamlessly into their foreheads. Females have fewer scales and bony ridges on their faces then the men, focused more on their brow and cheeks. The structure of their faces is similar to that of a human, though the features are smoothed over. Their ears are flat and non protruding. Their eyes are wide and colorful with the iris extending beyond the visible parts of the eye. Their mouths are full of sharp teeth, though molars in the back mean they have an omnivorous diet. They have hair but it bares little resemblance to the hair of a human. It is thick, almost quill like, though flexible and usually translucent. They rely on plantigrade locomotion (similar to humans). The females have a adapted an opposable big toe to help with climbing in the jungles and this makes them all rather skilled climbers. They are built similarly to a human, though they appear stockier because of the natural armor of their bodies. Seika herself is of Average height for a female. Long limbed and lean though not slim. She may not be built the same as most humanoids but she maintains a feminine silhouette. Having been raised as traditionally as possible for her misplaced species , her posture is always straight, a common trait for the women of her race due to training with a bow. Her scales are colorful. Tans, browns, coppers and reds all adorn her body. Some of it even appearing golden or pearlescent. Her hands, stomach head and and face are the lightest and Golden. Copper markings surround her eyes and stripe her face and the sides of her neck. Her body is dark brown and copper with gold and red markings that break up her coloring in stripes and patches and spots, blending into the lighter colors of her neck and shoulders. The quills atop her head are the remnants of spines, but have long since lost their purpose. If left loose they fall nearly to her shoulders so Seika keeps them bound and back and out of her way. Her 'costume' is merely an outfit of space age polymers. It's comfy and does very little aside from look good and help retain heat. She has no reason to wear a shirt except for appearances. The top is form fitting and sleeveless. All black and dark red accept for decorative piping and the inside of the hood which is a dull gold. She uses it to keep bright suns from messing with her aim. Her pants match, fall to mid calf and are jotted with pockets. She doesn't wear shoes, they only get in the way of climbing. On her hip sits a quiver of arrows and on the opposite thigh is a holster for her bow. Normally over five feet long, the Lor Republic construction allows it to fold down for portability. Even the arrows themselves seem shorter in their quiver then once drawn. Age: Human equivalent of 23 Gender: Female Ethnicity: Non-Human - Kahi'iru Height: 7'3 Weight: 250 lbs Eyes: Gold Hair: Bronze Power Descriptions: Seika’s “powers†are merely traits of her race. The Kahi'iru have highly evolved senses (sight and hearing) that aid in hunting. Tough scales and plates protect them from predators. Similar to Terran reptiles, they are able to trace heat signatures and use them to hunt prey. Seika uses her incredible senses to accurately use her preferred weapon, a bow, at great distances. Her eyes have two sets of lids. One for normal blinking. The second is more of a filter, blocking out most normal light for her to see in infrared. When focusing her eyesight far away her pupils dilate to the point of of her eyes looking completely black due to the light they must let in. History: Their planet was large. The majority of the land on this planet consisted of desert. Rich in minerals and resources. The sand of which is more copper and brown colored than the deserts of earth. The entire planet wasn't all desert though. There were large underground rivers that are reachable by many cave systems and feed the more fertile forests and jungles. The sentient species of the planet started in these jungles. A place of dark and rich colors. Coppers and browns, Greens so dark they are nearly black. Time and evolution forced them out of these fertile lands because of all the predators. At one point nearly all of the males were wiped out and out of preservation they fled. As their species and culture grew the men and women each took different roles. The larger, stronger men took on the role of Warriors. While the smaller, faster and more dexterous women took on the roles of Hunters and Gatherers. For reasons that the species took to be spiritual, the predators of the jungle always hunted the men. Not just killed, hunted. They took it as a sign. the jungle didn't want them there. So the women were taught to hunt. Using large bows strong enough to pierce the hides of the fierce beasts within. Seika has only heard tales of the planet that her species once called home. Stories of great coppery deserts, immense jungles and the vast cave system her Mother’s tribe once used to reach the underground rivers that gave the planet life. Even her mother was but a child when her kind was forced to flee from their home. They were saved by a passing fleet of Lor ships. Something terrible had come to their planet. Something the elders of her kind, those old enough to remember, refuse to speak of. She knows only that a few tribes were saved, taking on the great flying steeds and into the sky. Seika was never able to hunt in the great jungle like her ancestors, or make her journey through the desert when she came of age. Instead, she was hatched in the coldness of space. Wrapped in blankets instead of nestled into the warm sand like her ancestors. She grew up with what her kind managed to retain of her culture. Maintaining many of their spiritualistic rituals and customs were intact. Though some of their oldest and most sacred traditions were lost when they lost their home. When Seika was still a child, the remaining Kahi'iru split into two groups. One forming a small colony on an already settled desert world. Her kind thrive in the heat and the cold of space was unattractive to her kind. Still, some didn’t want to settle there. Knew they might be able to find a better place. So some stayed on their wandering raft of ships, while others tried to make their new home work. Seika’s parents were among the latter. Wanting the stability of a home for their still growing family. Though the perfect life her family sought was not to be. The natives of this planet were less than accepting, claiming precious resources for their own. It made life hard but her kind was able to adapt and learn. Melding their ways with technology and this new planet. For years their small community made it work. Children grew to adults, learning the old ways on this new planet. But it never really felt to Seika. Like any day something might come and take this place from them too. The decision she made was made in a moment. The Flotilla had paid them a visit. Bringing goods and stories. Partying with them well into the nights. When it was time for them to leave Seika packed her things. There was no long goodbye. No great explanation was needed. Her parents knew. Her siblings knew. Her tribe knew. They all felt it. A restlessness. It wasn’t a desire for some great adventure, but rather a destination. She wanted to find them a home. A real one. For that she would brave the coldness of space and the separation from her loved ones. She didn’t stay with the Flotilla long. She started taking jobs, using her skills for hire to go to the corners of known space. Always looking, always searching for that place they might be able to call home. She took jobs, whatever would help her travel known space. Though truth be told, she didn’t get very far. Though her skills quickly became valued by those she worked with and for. Despite not being a troublemaker, the wrong people heard of her, the kind of people that wouldn’t want her for her talents. She never expected to become a target and was caught completely off guard. By the time she managed to fight back it was too late. She was knocked out and shackled.. It was then that Seika found out a hard truth. There were too few of her kind and most of her people’s culture and history (recorded in pictograms) was destroyed with their planet. With no written language and no traditional sense of ‘race’, they don’t meet the requirements to be considered a sentient race by the Lor Republic. Seika was sold as little more than a trained dog. Zaul Zeno having brokered her sale to a woman named Alina Liora. A bully of sorts. A female warrior with no conscience or morals. She considered herself a commander, but in reality every ‘soldier’ under her command was effectively a slave. And female. Seika was no different. Once fitted with her collar, she had no choice but to obey. The device was designed to deliver a potentially lethal shock if she disobeyed. The greater the disobedience, the harsher the shock. She never really knew how long she was there. The time passed slowly. When they weren’t being forced to do… well, things she really wished she could forget, Seika was locked inside. Cold and away from any sunlight that might warm her scales. It was a miserable existence. One day it all changed. Alina had decided to take her ‘soldiers’ with her that day. Using them as muscle and intimidation while trying to get information on her latest target. While walking through a crowd of people, Seika was bumped, hard. She didn’t think much of it. Nor did she see their face. Just a metal mask, glowing green with lights. She thought it familiar, but couldn’t place where from. That night, when everyone had settled down for bed, the ship they called home was rocked with a blast. Alarms sounded and the ship switched to emergency power. Seika jolted out of bed only have to collar fire, sending her to her knees with an electrical jolt. Only it didn’t last. She remembered the sound of a latch releasing and a clatter as the device fell to the floor. A small metal disk was stuck to the side of her shock collar. It sparked and sputtered. It had obviously been what set off her collar and what removed it from her. She didn’t know why, but it didn’t take long for her to figure out who. The metal mask. It was coming back. The day she was captured. A man had brought her to Zaul. A small man with a metal mask that glowed green…. In the confusion Seika managed to slip off the ship, taking only what she could carry with her. her EXE Cold Suite, bow, knife, and her little ‘baby’. Once off the ship, she ran into Starshot, the man who captured her. The man who also helped free her. He explained his situation. How Zaul had forced him to do many things he was not proud of but that he was trying to make things right. Seika didn’t necessarily forgive him, but she did understand. After all, she had been forced into the same situation. Starshot offered her a ride to Space Station Primus and Seika gladly accepted. Since then she has used it as a way point. Most of her jobs being based out of the station. She started being more careful, watching her back. She and Starshot parted on good terms and had an understanding. While they might not be friends, they trust each other in an odd way and if either ever needs help they should be able to call on one another. Personality & Motivation: Seika might seem strange to most. A mix of the primitive nature of her people and the more advanced cultures of the people that took her kind in. Sometimes she forgets her manners and can be more than a little messy, but she always means well. She’ll take work where she can, wanting to travel as far and wide as she can, but it’s always on the up and up. Usually as a mercenary, bounty hunter or to make sure no one get’s too frisky at a meeting. It was on one of these jobs that Seika found a rather strange trinket. Ovular and hard as any stone. It’s about 4 inches in diameter (softball sized) and has a deep purple hue and flecked with green that mimics the ground of the planet on which she found it. Upon finding it Seika immediately scooped it up, wrapped it in whatever she could find and tucked it away. She started calling it a ‘baby’ and took it everywhere with her. Always in a pouch at her side or tucked into her her pack or suit. She’s fiercely protective of it, even talks to it. Though to most people it must make her look a little crazy. Powers & Tactics: Seika may be large, but she is also light on her feet and highly dexterous. Being a bow specialist, she prefers to keep distance between herself and her enemy. Using her stealth and her enhanced senses, she is able to pick off targets at quiet the distance. Keeping on the move and only stopping to shoot is a tactic she will gladly employ when necessary, especially when her enemy is intent on closing the distance. However, Seika is not defenseless at close range and keeps a large knife at her side at all times. She is strong as well as fast and capable of handling herself. Complications: RRrrrrr Engl-uh????: Seika's understanding of language is very limited. She speaks the native tongue of her people and knows Lor because of the ships that saved them and they people of the planet they have colonized on. Any planet that doesn't speak Lor , for example Earth, leaves her unable to communicate effectively. As such conveying even simple thoughts can be very time consuming if not impossible. What are these scribbles? Seika's people never developed a written language. They didn't have a need. Their history and teachings are handed down from generation to generation through stories. Any documentation they did was done through drawings and pictures, usually decorative. Because of this, Seika's knowledge of Lor is also restricted to verbal communication. She has managed to remember and recognize a few words and phrases, an example being 'bathroom' but beyond that is effectively illiterate. That’s a big…. something or other: Being over 7 ft tall makes Seika stand out in a crowd. She may be effective at hiding herself when needed, but in a normal crowd she stands out like a sore thumb…. or a 7 ft lizard/dragony thing. It can cause issues when discretion is needed, or on planets that are a little more… sheltered. Unless the inhabitants of a planet match her height and happen to be covered in scales. But since that isn’t likely odds are that her appearance might draw unwanted attention. BRRRRRRRR!: The Kahi’iru are a desert species. Well adapted to hot, even scorching climates. However, this comes with a moderate vulnerability and avoidance to cold temperatures. Temperatures most might find stifling and hot she finds comfortable and prefers because it means she needs less clothing to keep warm. (She hates wearing them and has little need besides keeping warm) Getting her to willingly enter a frigid climate (below 50°F) requires her EX.E Cold Suit (Extreme Environment Cold Suit), other appropriate clothing, or some extenuating circumstance or other incentive. Otherwise she will be resistant or outright refuse. What do you mean I’m not sentient?: Due to a loophole in the system, Seika’s species isn't considered a sentient race. As such they don’t have the rights to property and land as other races do. She technically doesn’t have an identity. While most won’t question the sentience of a 7ft tall woman with a bow, those who do might be able to exploit it, like a corrupted official or police officer. Technically she can be arrested, but the law doesn’t have to take the same procedures with her that they would another race. The samegoes for every day matters. If she needed to stay at a hotel or a sort of interstellar hostel, they could refuse her housing.Businesses don’t have to serve ‘animals’. Unless of course she was registered to an owner but the odds of her doing that are slim to none. (Unless of course I make her future minion her ‘owner’. Could be kinda funny if this isn’t resolved by then) Disobeyed the Commander: Alina was furious to find her ship damaged and Seika gone. She is the type of woman to do anything for revenge. Her feelers are out and she is looking for Seika and if she finds her, she’ll go for blood. It’s a baby: The strange rock she found isn’t just a rock. It’s an egg. No one believes her that it’s actually alive though. Even if someone did suspect it were an egg they might believe it to be dead. Though Seika knows better. Her talking to it isn’t the ramblings of a mad woman, but a one sided conversation to a possibly sentient and telepathic creature. (A hero with telepathy might be able to detect this) She protects and cares for it like a mother would, which are instincts that are very strong in her species. She would do anything to make sure it won’t come to harm, including put herself in danger. Note: The egg is a catalyst for a little alien sidekick buddy I hope for her to get once I earn my bronze award. Use of this complication is encouraged but please don’t cause any actual harm to the egg (i.e. smashing it) both Seika and I will be very sad. Abilities: 14 + 18 + 12 + 0 + 6 - 2 = 48PP Strength: 24(+7) Dexterity: 28 (+9) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 16 (+3) Charisma: 8 (-1) Combat: 8 + 8 = 16PP Initiative: +13 Attack: +4 Base, +8 Melee (+4 Base, +4 Attack Focus) , +10 Bow (+4 Base, +6 Attack Specialization) Grapple: +12 Defense: +10 (+4 Base, +6 Dodge Focus) +2 Flat-footed Knockback: -5 Saving Throws: 3 + 1 + 3 = 7PP Toughness: +10 (+6 Con, +4 Scales) Fortitude: +9 (+6 Con, +3 base) Reflex: +10 (+9 Dex, +1 base) Will: +6 (+3 Wis, +3 base) Skills: 48R = 12PP Acrobatics 1(+10) Climb 10 (+17) Intimidate 10 (+10) Language 1 (Native Language, standard) Notice 10 (+13) Stealth 10 (+19) Survival 6 (+9) Feats: 26PP Ambidexterity Attack Focus: Melee 4 Attack Specialization : Bow 3 Dodge focus 6 Equipment 3 Improved Aim Improved Initiative Move by Action Precise Shot Quick Draw 2 Second Chance: Survival Skill Mastery: Climb, Intimidate, Notice, Stealth Uncanny Dodge (Auditory - Ultra Hearing) Equipment 3 [15/15EP] Big Space Age Knife Strike 3 (Feats: Mighty; Features: Improved Critical 19-20) [5/15EP] Earpiece Communicator/Radio Communication 2 (Radio, Linked to Supersense, Flaws: Limited: One way) [1EP] Supersenses 1 (Radio) [1EP] EX.E Cold Suit Immunity 8 (cold, disease, high pressure, poison, radiation, vacuum, suffocation) [8/15EP] Powers: 23 + 1 + 1 +1 + 3 + 10 + 3 + 2 = 43PP Device 7 (35PP Device, Easy to Lose) Super Alloy Bow and Trick Arrows (Feats: Restricted: Minimum Height 7ft (Arm Length), Feature: Subtle)[23PP] Trick Arrows (Ammunition, Device; 29PP Array, Feats: Alternate Power 4) [33/35PP]Base Power: Blast 10 (Feats: Improved Critical 2, Improved Range 3 – 1000 ft increments, Range Progression 2, Precise, Split Attack) “Standard Arrow†[29/29PP] Alt. Power: Fatigue 9 (Extras: Ranged, Sleep (+0); Feats: Improved Range 2 – 450 ft increments) “Night Night Arrow†[29/29PP] Alt. Power: Drain 9 (Toughness Extras: Affects Objects (+1), Ranged; Feats: Improved Range 1 – 225 ft increments, Slow Fade - 1 Every Minute) “Slow Burn Acid†[29/29PP] Alt. Power: Dazzle 9 (Visual; Extras: Burst 45ft - General; Feats: Improved Range 2- 450 ft increments) “Flash Arrowâ€[29/29PP] Alt. Power: Snare 9 (Extras: Regenerating; Feats: Improved Range 2 – 450 ft increments) “Gelly Arrowâ€[29/29PP] Immunity 1 (Heat) [1] Immunity 2 (Aging, Starvation and Thirst; Flaws: Limited ) [1] Leaping 1 (x2) [1] Protection 4 (Drawback: Noticeable Uncommon, Minor -1PP)[3] Natural Scales and Plating Super Senses 8 (Low Light Vision, Distance Sense, Extended (All visual) 2 - 1000 ft, Infravision, Tracking 2 - Infravision, Ultra Hearing [10] Speed 3 (50mph) [3] Super Strength 1 (+5 Str Carrying Capacity (29), Heavy Load: 1,400 lbs, +1Str - Conditional) [2] Drawbacks Vulnerability - Cold (Common, Moderate - Effect +50%) [-3PP] DC Block ATTACK RANGE EFFECT Blast 1000 ft DC 25 Toughness Drain 250 ft DC 24 Fortitude (Staged) Dazzle 250 ft DC 24 Reflex + Fortitude Fatigue 250 ft DC 19 Fortitude(Staged) Snare 500 ft DC DC 24 Reflex Strike Touch DC 25 Toughness Totals: Abilities (48) + Combat (16) + Saving Throws (7) + Skills (12) + Feats (26) + Powers (44) - Drawbacks (-3) = (150/154) Power Points
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