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Vahnyu

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About Vahnyu

  • Birthday 01/10/1988

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    Athens, Greece

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  1. Take care, Raveled. Always be well, no matter what you do! Looking forward to seeing you again
  2. Off to the village for roughly the next 2 weeks or so. No internet, so expect zero attendance from me for the duration of this vacation.
  3. Devil Summoning Hacker & Demonic Possessor Devil Summoning Hacker Trade-Offs: +5 Ranged Attack / -5 Ranged Damage, -2 Defense / +2 Toughness Abilities: 12 + 4 + 8 + 10 + (-2) + 0 = 32PP Strength: 22 (+6) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 20 (+5) Wisdom: 8 (-1) Charisma: 10 (+0) Combat: 10 + 6 = 16PP Initiative: +3 Attack: +8 Melee, +5 Ranged, +15 Assault Rifle, +10 Katana Grapple: +14 Defense: +6/+8 (+3 Base, +3/+5 Dodge Focus), +2 Flat-Footed Knockback: -2/-5 Saving Throws: 6 + 6 + 7 = 19PP Toughness: +8/+12 (+4 Con, +4 [Tactical Vest], +4 [Defensive Roll]) Fortitude: +10 (+4 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +6 (-1 Wis, +7) Skills: 40R = 10PP Computers 15 (+20)Skill Mastery Concentration 5 (+5) Disable Device 5 (+10)Skill Mastery Investigate 10 (15)Skill Mastery Knowledge (Technology) 5 (+10)Skill Mastery Feats: 60PP All-Out Attack Attack Focus 3 (Melee) Attack Specialization 5 (Assault Rifles) Attack Specialization (Katanas) Benefit (Hacker Group) Defensive Roll 2 Dodge Focus 3 Equipment 10 Online Research Power Attack Quick Draw Sidekick 30 Skill Mastery (Computers, Disable Device, Investigate, Knowledge[Technology]) EQUIPMENT: 4 + 4 + 1 + 1 + 1 + 1 + 1 + 10 + 7 + 20 = 50/50EP Powers: 13 + 0 = 13PP Gun Comp 4 (20PP Device; Flaws: Easy-to-Lose, Feats: Restricted[Computers 20]) [13PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Bludgeoning) Katana Touch DC25 Toughness (Staged) Damage (Slashing) Unwieldy Assault Rifle Ranged DC20 Toughness (Staged) Damage (Ballistic) Totals: Abilities (32) + Combat (16) + Saving Throws (19) + Skills (10) + Feats (60) + Powers (13) - Drawbacks (0) = 150/150 Power Points Demonic Possessor Trade-Offs: +5 Weapons Attack / -5 Weapons Damage, +2 Defense / -2 Toughness Abilities: 2 + 0 + (-4) + 4 + 10 + 6 = 18PP Strength: 12 (+1) Dexterity: 10/20 (+0/+5) Constitution: 6 (-2) Intelligence: 14 (+2) Wisdom: 20/30 (+5/+10) Charisma: 16 (+3) Combat: 4 + 4 = 8PP Initiative: +3 Attack: +2/+5 Melee, +2/+5 Ranged, +9/+15 Long Rifle, +9/+15 Naginata Grapple: +7 Defense: +4/+10/+12 (+2/+4 Base, +2/+6/+8 Dodge Focus), +2 Flat-Footed Knockback: -2/-4 Saving Throws: 2 + 0 + 0 = 2PP Toughness: +4/+8 (-2 Con, +4 [Tactical Vest], +6 [Defensive Roll]) Fortitude: +0/+6 (-2 Con, +2/+8) Reflex: +0/+8 (+0/+5 Dex, +0/+3) Will: +5/+10 (+5/+10 Wis, +0) Skills: 40R = 10PP Bluff 0/10 (+3/+13)Skill Mastery Computers 5 (+7) Concentration 5 (+10/+15) Drive 5 (+5/+10) Knowledge (Arcane) 0/10 (+2/+12)Skill Mastery Knowledge (Divine & Theology) 0/10 (2/+12)Skill Mastery Knowledge (Technology) 5 (+7) Notice 0/10 (+5/+20) Skill Mastery Search 10 (+12) Sense Motive 10 (+15/+20) Feats: 16PP Attack Specialization 2 (Long Rifles) Attack Specialization 2 (Naginata) Benefit (Contacts: Hacker Group) Defensive Roll 1 Dodge Focus 2 Equipment 6 Quick Draw Skill Mastery (Bluff, Knowledge(Arcane), Knowledge(Divine), Search) EQUIPMENT: 4 + 4 + 1 + 1 + 1 + 1 + 1 + 11 + 6 = 30/30EP Powers: 20 + 10 + 11 + 10 + 17 + 0 = 68PP Enhanced Abilities 20 (Dexterity 10, Wisdom 10) [20PP] Enhanced Combat 5 (Attack 3, Defense 2) [10PP] Enhanced Saves 11 (Fortitude 8, Reflex 3) [11PP] Enhanced Skills 10 (40r; Knowledge[Arcana] 10, Knowledge[Divine & Theology] 10, Bluff 10, Notice 10) [10PP] Enhanced Feats 17 (All-Out Attack, Defensive Roll 2, Attack Specialization [Long Rifles] 3, Attack Specialization [Naginata] 3, Dodge Focus 4, Evasion, Power Attack, ) [17PP] Damage 10 (Extras: Autofire, Linked[Drain Toughness], Flaws: Action[Full-Round]) + Drain Toughness 10 (Extras: Affects Objects, Flaws: Distracting) [20PP] (Overlord) Healing 4 (Extras: Area[Burst], Selective, Restoration, Resurrection, Total, Flaws: Action[Full-Round], Distracting) [20PP] () Aspect of the Bright Flame Fudo Myouou Damage 10 (Extras: Autofire, Area[Burst, Targetted], Selective, Flaws: Action[Full-Round], Distracting) [20PP] (Aspect of the Bright Flame: Black Dragon Dance of the Burning Sword Kurikara / Hiken Kurikara Kokuryu no Mai) Trip 10 (Extras: Area[Burst], Knockback, Selective, Flaws: Action[Full-Round], Range[Touch]) [20PP] (Aspect of the Bright Flame: Mass Expel) Aspect of Dark Ice Ahriman Create Object 10 (Ice; ) [20PP] (Aspect of the Dark Ice: Wall of Ice) Nauseate 10 (Extras: Area[Burst], Linked[Fatigue], Selective Flaws: Action[Full-Round], Distracting) [20 + 10 = 30PP] (Aspect of the Dark Ice: Curse of the 240'000'000 Evils) Aspect of Conquering Thunder Hecate Damage 10 (Area[Shapeable], Linked[Stun], Flaws: Action[Full-Round]) + Stun 10 (Area[Shapeable], Linked[Damage], Flaws: Distracting, Daze) [10 + 10 = 20PP] (Aspect of the Conquering Thunder: Chain Lightning) Drain 10 (Toughness; Area[Burst], Affects Objects[+1], Selective, Flaws: Action[Full-Round], Distracting, Limited[Only under Full-Moon, 5 ranks]) [15PP] (Aspect of the Conquering Thunder: Full-Moon Queen's Destruction) Drawbacks: (-3) + (-4) + (-2) = -9PP Normal Identity (Intensity: Major, Frequency: Uncommon) [3PP] Involuntary Transformation (Intensity: Major, Frequency: Common) [4PP] Vulnerability (Blessed/Holy/Celestial; Intensity: Moderate[x1.5], Frequency: Uncommon) [2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Bludgeoning) Katana Touch DC25 Toughness (Staged) Damage (Slashing) Assault Rifle Ranged DC20 Toughness (Staged) Damage (Ballistic) Totals: Abilities (18) + Combat (8) + Saving Throws (2) + Skills (10) + Feats (16) + Powers (68) - Drawbacks (-9) = 113/150 Power Points --- About this build X Additional Notes: X
  4. press the "connect" button, down on your right, then press the "accept invite" button that pops up
  5. we chat by text almost exclusively. I haven't personally seen anyone use voice chat, outside of one test
  6. I believe everything checks out Once you're done formatting the sheet, and making it look like the approved ones listed above, you'll be ready to submit for approval remember to use this layout for powers: Power Array rank X (2*XPP Array; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) Base Power: Power rank X (YPP Array; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) Alternate Power: Power rank X (YPP Array; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) Alternate Power: Power rank X (power notes; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) And this layout for devices: Device rank X (5*XPP Container; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Device name) Power rank X (power notes; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) Power rank X (power notes; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name) Power rank X (power notes; Extras: Extra1, Extra2, Flaws: Flaw1, Flaw2, Feats: Feat1, Feat2, Drawbacks: Drawback1, Drawback2, ) [PP cost] (Descriptors and/or Power name)
  7. So that the summon cape reaches at least PL7. given that you want it be fanatically loyal, that means you'd have to spend 28PPs on it, 29 if you include mental link. As for what to do with the base cape, try this configuration Base Power: Enhanced Feats 12 (Defensive Roll 1, Dodge Focus 2, Elusive Target, Instant Up, Favored Environment[Levitating], Evasion 2, Move-By Action, Improved Initiative, Uncanny Dodge, Danger Sense) + Enhanced Saves(Reflex 6) + Enhanced Grand Theorem 3 (To Grand Theorem 13) + Flight 2 (25mph/250ft per Move Action; Feats: Subtle) [12 + 6 + 6 + 5 = 29PP] (Wearable Enchantment) I took 3 ranks of your Grand Theorems power, and folded them into the Device as Enhanced Grand Theorem instead. With this, when wearing the cape, you hit PL10 caps, offensively and defensively. When not, or when you "summon it", you become PL8, and the Cape becomes a PL7 heroic minion. EDIT: I also added Elusive Target and Instant Up there. The Cape navigates you away from danger and back on your feet, on its own volition
  8. 5 ranks of Device would give you 25PPs, not 20PPs, nor 21PPs. Remember, you can buy devices and containers in incremental ranks, as long as you pay their PPs, rounded up of course. Just make sure to annotate if the Device has the Hard-to-Lose flaw, or the Easy-to-Lose flaw. Device - rank 5.2 (Coat of Aeromancy - magical lab coat, 26 PP Container; Flaws: Hard-to-Lose) [21 pts]
  9. Attack: +4 Melee, +4 Ranged (+10 with Eldritch lance, +6 with Eldritch Hand) [16 pts] > Base attack costs 2PPs per +1 on melee and ranged, not 4PPs. So, that means that you've got 8 extra PPs! Feel free to spend them on beefing up the cape, if you want
  10. Ah, pity. Well, then, this will have to do, in that case!
  11. No, it is explicitly not permitted. And, in the case that your character relies entirely on Area or Perception attacks, they must buy 1/3rd of their PL as base attack. A character with no ranged attacks whatsoever must still buy 1/3rd of their attack bonus as base attack, even if they never plan on using ranged attacks. That's the house rule.
  12. You will find Approved Player Character sheets in the following subforum: http://www.freedomplaybypost.com/forum/21-heroes/ A few character sheets from there that you can use as examples/referrence, in terms of how to build your non-Toughness saves: http://www.freedomplaybypost.com/topic/8298-blodeuwedd-pl1213-tiffany-korta/ PL12 character, Fort 9, Refl 14, Will 10. 9+14+10 = 33. That's a bit higher than 3*(PL12 - 2), but not by much. The character belongs to tiffany korta, one of the forum's Refs/mods http://www.freedomplaybypost.com/topic/9860-feeding-frenzy-pl-10-kolohehonu-bronze-reward/ PL10 character, Fort 10, Refl 6, Will 5. 10 + 6 + 5 = 21. That's a bit lower than 3*(PL10 -2), but not by much. The character belongs to kolohehonu, one of the forum's Guides http://www.freedomplaybypost.com/topic/9801-sea-devil-and-singularity-orichalcum-pl-10/ PL10 character, Fort 7, Refl 7, Will 7, and PL10 sidekick, Fort 10, Refl 8, Will 8. 7+7+7 = 21, a bit lower than 3*(PL10-2), like above, however, the sidekick has 10+8+8 = 26, a bit higher than 3*(PL10-2). The characters belong to AvengerAssembled, one of the forum's owners/Admins I hope these help! If you've got any more questions, feel free to ask! Also, make sure to pop by the Discord chat. Plenty of players, me included, can give you pointers, helpful advice, etc, as soon as possible!
  13. To repeat myself: Fortitude, Reflex, and Will are explicitly exempt from that. I suggest you take a look at the approved sheets. See how everyone's Fortitude, Reflex, and Will compare to their respective PLs Your PC is explicitly expected to either be average, but not great, on all their exotic saves OR great on one or two of their exotic saves, but with a glaring weakness on the rest, to compensate. By our houserules, your total attack for any given power that requires an attack roll must be bought up as at least 1/3rd base attack, rounded up. Same for your Defense. So, a character with a power that uses a +13 attack roll must have at least 5 points of that +13 (Roundup[13/3] = Roundup[4.333] = 5) bonus bought up as base defense (for example, Base Attack 5, Attack Focus Melee 2, Accurate 3) Bottom line, trust me, if you drop your save ranks a bit, you'll have plenty of points to beef up your cape
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