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Kaede Kimura

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  1. Across the Stars by Thev Just sneaking in to do some edits at the end of the year. First is just an update to her description due to her not being 17 anymore and to follow her increased density: Description: Age: DOB: 20 August 2004 Gender: Female Ethnicity: Caucasian Height: 6'1" Weight: 28,665 lbs (191.1 sans Density) 109.3lbs if Muscle Atrophied Eyes: Blue Hair: Black Alice is tall and well developed, with a well toned muscles and a curvy hourglass figure. Her hair reaches to between her shoulder blades. It looks light and bouncy, but anyone who touches it finds that it is heavier than it appears, although still soft. She has full lips and a slightly concave button nose. She has high cheekbones and large expressive blue eyes that seem to invite people around her to be comfortable. As a civilian Alice wears dull, often very loose clothes, many are hand-me-downs from her brother that have been modified to fit her figure better, although they still hang loose off of her. As Shooting Star she wears a white body-glove with sky blue boots and gloves, her cape is similarly white, with a blue trim around the edges. She wears a bronze breastplate over her torso, although she doesn't need the armour. To conceal her identity she wears a cowl that lets her hair out but covers her eyes and nose. Unlike most heroes her suit is not made of any advanced materials, and mostly she relies on her own invulnerability and it's form fitting nature to resist damage as bullets and blades normally don't penetrate her skin, so the costume does not tear, but the suit and especially the cape does often end up dirtied or torn, and there are often holes, tears and dents in her breastplate. For abilities her base strength went down 2 to make up for Density going up, and fixed the numbers listed, since I'd noted constitution wrong in the totals. Updated her carrying capacity. ABILITIES: -10 + 4 + 10 + 8 + -2 + 10 = 20PP Strength: 40/0 (+15/-5) (Super Strength 6, Carrying Capacity: 200 tons) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 20 (+5) Base Attack Bonus went up by 1, her defense went up by one due to dodge focus. COMBAT: 6 + 4 = 10PP Initiative: +2 Attack: +5 Melee (+3 Base, +2 Melee Attack Focus), +2 Ranged (+2 Base) Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: +26 (+5 Melee, +15 Strength, +6 Super-Strength) Knockback: -18 Shaved off a couple points of Fortitude and Reflex to afford things. Toughness went up to 15, Impervious increased to 10 SAVING THROWS: 3 + 6 + 5 = 14PP Toughness: +15 (+5 Con, +10 Density), 10 Impervious Fortitude: +8 (+5 Con, +3 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +4 (-1 Wis, +5 Base) Dodge Focus went up 1. FEATS: 9PP All-Out Attack Attack Focus [Melee] 2 Dodge Focus 3 Interpose Luck 2 Increased Density to 20 POWERS: 68 + 37 + 4 + 9 = 118PP Density 20 (Hyperdense Body; Extras: Duration (Continuous), Unstoppable 6 (Applies to Immovable), Flaws: Permanent, Feats: Subtle 2) [68PP] (Divine, Mutation) Density Sub-Powers: Enhanced Strength 40 Immovable 6 Impervious Protection 10 Super-Strength 6 (+30, effective STR 70; Carrying Capacity: 200 tons) Updated her DC block with her new punchings DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical) TOTALS: Abilities (20) + Combat (10) + Saving Throws (14) + Skills (8) + Feats (9) + Powers (118) - Drawbacks (-5) = 174/174 Power Points Also updated the totals here to make sure everything was right.
  2. Using my open Veteran slot Blue Bolt Power Level: 10 (150/156PP) built as PL8 Unspent Power Points: 6 Trade-Offs: +1 Defense/-1 Toughness In Brief: Young alien supergenius, stranded on Earth after fleeing her home galaxy Theme: I Like It Heavy - Halestorm Rock of Ages - DJ Schmolli Alternate Identity: Vueriz (Public) Birthplace: Planet Zirtimzar in the Varagos System, Unknown Galaxy (To Humans) Residence: Claremont Academy. Occupation: Student Affiliations: Claremont. Family: Vysalla (Mother), Zurangar (Long-Suffering Elder Brother) Description: Age: 16 Gender: Female Ethnicity: Alien (Zirtimzara) Height: 3’11 Weight: 236 lbs Eyes: Blue Hair: Blue and White Vueriz is very obviously an alien, with aquamarine blue skin speckled with spots that light up slightly in the sun to the human eye (They fluoresce under UV light), large fuzzy ears and a long (relative to her) prehensile tail. She has a pear shaped figure, lacking a human's mammary glands but still possessing wide hips, and when her mouth is exposed she has very pointed teeth. She is very short by human standards, standing just shy of four feet tall, but her fluorocarbon based anatomy gives her a surprising level of weight despite her diminutive stature. Ever present on her face is her breathing mask, so that she can survive Earth’s atmosphere, into which she has jury-rigged her Universal Translator. She dresses in punk style, tank tops, combat boots, jeans and spikey bits all making frequent appearances in her outfits, although jackets are not a common accessory as she overheats in Earth’s climate. One thing people will notice is that often she will wear incongruous (and frequently unstylish) red clothes. When she goes out to do heroics she has a specific look however, a low cut pale wisteria shirt, purple jeans, a leather (slightly climate controlled) jacket and red gloves, boots and knee pads (She thinks they’re black.) Around her waist goes a utility belt with her many gadgets magnetised on, and some tech has been attached to her gloves so that she can remote control her board. History: Vueriz is from a distant galaxy, kept relatively peaceful by a ruling committee focused on the perpetuation of logic and reason. This bored her to no end. No more great frontiers to explore, no grand evil empires to fight and certainly no haring off on wild adventures with only a gun at your hip and song in your soul. What’s a self-respecting (and self-proclaimed) rebel supposed to do in the face of all this rubbish? Well Vueriz’ answer was to violate superluminal speed limits across three sectors and get noise complaints from everyone within several kilometres of her at any given time (Not to mention the several counts of graffiti and illegal tampering with proprietary technology) and generally disturb the peace the good public servants tried to uphold. This is of course how she discovered that the law is not described as having a long arm for no reason, and that the squeaky clean government was mostly PR. She was scheduled for reeducation for her (admittedly quite extensive, if (mostly) minor) crimes. Working frantically, she kludged together some enhancements for her (illegal) skyboard, and proceeded to briefly become the fastest moving thing in her entire galaxy. Within moments her jury-rigged upgrade was failing, spreading itself across multiple light years of space, but even without it she was still locked inside of a pocket of space which rendered her speed nearly infinite, and would have been stuck in it potentially forever, but as luck would have it, her course set her very close to a large gas giant in an unknown (to her) galaxy, the gravity of the planet she would later learn was known as Jupiter disturbed the bubble of space resulting in it failing, ejecting her to the Earth, where she crash landed near Freedom City. From there, it was a surprisingly short process for her to be filed in as a minor from an unknown alien species and packaged off to Claremont. You’d think these humans dealt with alien teens a lot or something. Personality & Motivation: Vueriz is loud (some would say obnoxious), energetic and cheerful at the opportunity to explore a whole new galaxy of aliens and superheroes, going on adventures and fighting bad guys. If asked she’d admit that she misses her family, but she’s here now so dwelling on it isn’t something she cares to do. She likes her life like she likes her tech, fast, bright and loud, and as much of all of those as possible. It should be no surprise that she was drawn like a moth to a flame to punk, rock, metal and electronic music. She brings this energy to her heroics as well, bad guys can’t seem so scary when the (dashing and super cool, she swears) heroine is still rocking out and having a good time while they’re monologuing. If pressed on why she’s doing it, her surface level answer would just be about how cool it is to be a hero, but deep down she has a burning desire for freedom not just for herself, but for everyone. Now if only she could stop getting noise complaints. Powers & Tactics: Vueriz’ anatomy is naturally superhuman, featuring an incredible resistance to radiation and cold from the natural circumstances of her home world as well as basic toughness from the fluorocarbons that make up her skin and bones.She also has the ability to see higher light bands than humans, able to see UV light and visually detect Radiation from even higher in the electromagnetic spectrum, although she cannot see by X-Rays or Gamma Rays. She also possesses an incredibly powerful brain, already comparable to many of Earth’s greatest super-computers and genius heroes. Unfortunately for her, despite her impressive mental abilities, Blue Bolt doesn’t naturally tend to think things through when it comes to fighting, not having much actual practice doing so, mostly focusing on dodging and shooting when actually forced into an even confrontation. If allowed to dictate the pace of a fight she can however prove quite devious, able to set traps and line up trick shots with her grenades. The majority of her flashier pieces of tech use particle acceleration tech to operate, creating quite spectacular light shows. Her most impressive piece of technology is her skyboard, laced through with tubes carrying high velocity particles. These are both her means of transportation and her primary method of direct attack, ejecting particles to maneuver, firing them at the bad guy, or creating a beam through an electromagnetic tunnel across the front of the crescent shape to create a particle beam blade to attack as she flies past. The particle cannon can be reconfigured on the fly to draw more particles and power, becoming nothing more than a large gun platform at full power. She also uses its many powerful magnets to lock her in place upon it and lift cargo. Upon her utility belt currently hang four items; First is her Meson Driver, a pistol that functions by launching Mesons at relativistic velocities. By scanning the exact distance to the target (Or the wall behind the target if her aim is off) the Meson driver precisely calculates the velocity its unstable projectiles must travel to reach just inside the surface before they decay, releasing the energy into the surface structure, weakening it. It is very slow to fire due to this however, as the internal computer must recalculate constantly, lest the projectile detonate too soon, or too late and cause a great deal more harm than Vueriz intends. Her Aurora Roarer spins in place like a firework, launching charged particles in every direction, creating a localised aurora, fizzing and whistling about her targets, the lightshow overwhelming their senses, blinding them temporarily. The Nervebuzzer ejects vast quantities of electrons at every target within its range, creating large unequal charges throughout their bodies which then equalises with the ground, shocking them all over. The Infrasound Concert by contrast is very simple, it’s a very powerful infrasound emitter, vibrating the internals of those too close, disrupting them. Each of them possesses only a limited amount of power however, only good for five uses before needing recharging (And replacement wires) Finally her mask and gloves are significantly less impressive. The mask is primarily designed to keep the atmosphere of planets she finds herself upon from poisoning her, containing a gas recycler for its internal gas stores, although it also contains an atmospheric testing device, and plays host to her Universal Translator after she combined the two pieces of technology. The gloves are even simpler, they allow Vueriz to remote control her Skyboard when it is close enough, a holographic display appearing over her hands for her to control its internal computers through. Complications: What did you say?: Vueriz’ Universal Translator is almost the genuine article, but suffers from reliability issues, mistranslations and grammatical errors plague it, and sometimes it ceases entirely. The GM can rule that the Universal Translator has run into an error, giving her incorrect info or completely failing, preventing Blue Bolt from speaking with her allies. Which is the red wire!?: Zirtimzara cannot see the red spectrum, seeing red coloured objects as black instead. This can cause problems as red is a very common marker colour on Earth. So red warning labels simply look like black stickers, and a room lit with emergency lighting is just dark to her. The GM can rule the Vueriz misses something or is struggling to see due to the red colouration or red light. Crap! Gimme back my belt!: As Blue Bolt, Vueriz has a utility belt which she stores her Meson Launcher and Bombs on, if she loses it she might be in a bit of a bind. If circumstances result in her utility belt being inaccessible, Blue Bolt cannot switch her Gun & Grenades array. What? Never seen an Alien before?: Vueriz is an alien, obviously so, and can’t blend in with a crowd, as a result Vueriz has no secret identity. This can cause problems in her personal life as people can both recognize her as an extraterrestrial and (after she’s made a name for herself as Blue Bolt) a superhero. Bigots, groupies and villains can all make Vueriz' civilian life difficult. There’s no tap water for me to extract air from here!: Vueriz’ mask may be able to sustain itself for significant amounts of time by recycling the Fluorine she breathes, but it’s not 100% efficient. If a mission takes a while, she may have to delay to find a source. The GM may rule that her mask is running low on Fluorine, requiring her to stop her current activity to replenish it. Alien ‘rebel’: Vueriz is not known for being good at following rules about keeping the peace, and frequently irritates figures of authority, resulting in a reputation already forming around her. Police and other authority figures may recognize Vueriz, and be unhelpful given her tendency to thumb her nose at them. The GM may worsen their attitudes towards her by one. Abilities: 0 + 4 + 4 + 26 + -2 + 2 = 34PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 36 (+13) Wisdom: 8 (-1) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +13 (+13 Intelligence [Speed of Thought) Attack: +12 Particle Blades (Base 4, Accurate 4), +4 Melee (Base 4), +4 to +6/+8 Particle Cannon (Base 4, Attack Focus [Ranged] +2 to +4), +6/+8 Ranged (Base 4, Attack Focus [Ranged] +2 to +4) Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack) Knockback: -6/-3 Saving Throws: 2 + 6 + 1 = 9PP Toughness: +7 (+2 Con, +5 Protection) Fortitude: +4 (+2 Con, +2) Reflex: +8 (+2 Dex, +6) Will: +0 (-1 Wis, +1) Skills: 104R = 26PP (1PP = 4 Skill ranks) Acrobatics 8 (+10)Skill Mastery Bluff 4 (+5) Y Computers 6 (+19) Craft (Electrical) 13 (+26) Craft (Mechanical) 13 (+26)Skill Mastery Craft (Chemical) 8 (+21) Disable Device 8 (+21) Escape Artist 5 (+7)Skill Mastery Knowledge (Physical Sciences) 5 (+18) Knowledge (Life Sciences) 3 (+16) Knowledge (Technology) 13 (+26) Knowledge (Popular Culture) 2 (+15) Language 0 (Zirtimzaran [Native]) Perform (Percussion Instruments) 3 (+4) Pilot 13 (+15)Skill Mastery Feats: 14PP Luck 2 Attack Focus (Ranged) 2 Dodge Focus 6 Eidetic Memory Inventor 1 Move-by-Action 1 Skill Mastery 1 (Acrobatics, Craft [Mechanical], Escape Artist, Pilot) Powers: 4 + 4 + 2 + 3 + 6 + 17 + 16 + 4 + 1 + 4 = 61PP Super Senses 3 (Radiation Vision; Descriptor Frequency: Common; Sense Type: Visual; Default: Accurate, Acute, Ranged; Extras: Ultravision; Feats: Innate) [4PP] (Biology, Alien, Light, UV, Radiation) Protection 5 (Alien Body; Drawbacks: Noticeable) [4PP] (Biology, Alien) Additional Limbs 1 (Tail; Feats: Innate) [2PP] (Biology, Alien) Quickness 4 (Feats: Innate, Speed of Thought; Flaws: One Type [Mental]) [4PP] (Biology, Alien) Immunity 2 (Environmental Radiation and Cold; Feats: Innate) [3PP] (Biology, Alien, Radiation) Immunity 10 (Radiation Descriptor; Feats: Innate; Flaws: Limited) [6PP] (Biology, Alien, Radiation) Device 5.6 (Skyboard; 28PP Container; Flaws: Easy-to-Lose) [17PP] (Tech, Magnetism, Radiation) Enhanced Feat 2 (Computer Assist; Attack Focus [Ranged] 2, Evasion 1) [3PP] (Computer) Particle Accelerator Array 12 (24PP Array; Feats: Alternate Power 1) [25PP] Base Power: [5 + 3 + 2 + 14 = 24PP] Additional Descriptor(s): (Atomic Particles) Flight 6 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [5PP] Immovable 3 (Stability Assist [3PP] (Computer) Move Object 2 (Maglock; Flaws: Range [Touch]) [2PP] Damage 4 (Particle Blades; Extras: Targeted Area [Trail]; Feats: Accurate 4, Improved Critical 2) [14PP] Alternate Power: [20 + 1 + 3 = 24PP] Additional Descriptor(s): (Subatomic Particles) Damage 8 (Particle Cannon; Extras: Ranged; Feats: Accurate Attack, Power Attack, Precise, Split Attack) [20PP] Flight 1 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [1PP] Immovable 3 (Stability Assist [3PP] (Computer) Device 4.2 (Gun & Grenades; 21PP Container; Feats: Multiple Weapons 3; Flaws: Easy-to-Lose) [16PP] (Tech) Gizmos Array 9.5 (19PP Array; Feats: Alternate Power 3; Drawbacks: Distracting) [27PP] Base Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Subatomic Particles, Meson) Drain 8 (Meson Driver; Drain Toughness; Extras: Affects Objects, Ranged; Feats: Improved Critical 2, Slow Fade 2; Flaws: Action [Full Action]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Atomic Particles, Light, Aurora) Dazzle 8 (Aurora Roarer; Visual Dazzle; Extras: Area [Cloud]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Sound, Infrasound) Nauseate 8 (Infrasound Concert; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity) Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Device 1 (Breathing Mask; 5PP Container; Flaws: Hard-to-Lose) [4PP] (Technology, Gas, Fluorine) Immunity 2 (Suffocation) [2PP] Comprehend 2 (Universal Translator; Understand All Languages, Speak One Language; Flaws: Duration [Sustained]) [2PP] (Computer) Super-Senses 1 (Atmosphere Tester; Sense Type: Olfactory; Default: Radius, Ranged; Extras: Analytical) [1PP] Device 0.2 (Control Gloves; 1PP Container; Flaws: Hard-to-Lose) [1PP] (Technology, Light, Radio, Hologram) Datalink 2 (Remote Control [100ft. Range]; Flaws: Limited [Skyboard Only]) [1PP] Drawbacks: (-6) + (-2) = -8PP Weakness (Inhaled Oxygen; Frequency: [Uncommon]; Intensity: [Moderate, -1 Constitution Drain], Accelerated Effect [1 Minute]) [-6PP] Vulnerability (Heat; Frequency: Common; Intensity: Minor [+1DC]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Particle Cannon Ranged DC 23 Toughness Damage Meson Driver Ranged DC 18 Fortitude Drain (Toughness) Aurora Roarer Ranged DC 18 Fortitude Dazzle Infrasound Concert Ranged DC 18 Fortitude Nauseate Nervebuzzer Ranged DC 18 Fortitude Stun Totals: Abilities (34) + Combat (14) + Saving Throws (9) + Skills (26) + Feats (14) + Powers (61) - Drawbacks (-8) = 150/156 Power Points
  3. Okay, Will Save 1d20+10 = 16. She's going to switch Schattenwelt Drawing to Snare 10 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) And is going to snake the Shapeable area across Luke and Bernadette, trying to reach Leon, but I'm not sure of she'll reach.
  4. Late Afternoon, Saturday the 16th of December The Fens Waterfront It was a bright clear day, the air crisp as a party had started out of a small flea market, mulled wine and a few good turns of luck proving enough to bring out some Christmas cheer early, especially as everyone's 'Uncle' Michael decided now was the best time to bring out his latest batch of homebrew rum. Shooting Star Alice made her way through the crowd, the bottle of rum she'd acquired tucked under her arm. She wore a sky blue sundress and a white scarf as an acknowledgement that it was supposedly cold. For the dozenth time that minute she checked her phone, having messaged Luke and Leon asking if they'd wanted to come to the little party. She'd been meaning to meet up with them since the attempt at a party get together that had ended with them briefly being crows together, but never found the time, simultaneously juggling school, superheroics and family responsibilities. The latter of which she was avoiding right now, Aaron was getting more involved this Christmas, and it was getting too much. She huffed out a sigh, surveying the crowd for her... friends?
  5. Fixed the age and the Particle Blades, and edited the Particle Cannon to line up with what you said. Not sure why I didn't think to do that when I first made her.
  6. Okay this one has some weirdness that I'll talk about here. She's an alien from a significantly different planet than Earth, resulting in being unable to breathe an oxygen based atmosphere, which I put as the big drawback at the bottom. I decided on Uncommon frequency because encountering the drawback requires her to lose her mask (A hard to lose device). Beyond that the main ones are her eyes don't see into the red light spectrum, so she kinda has the whole bee vision thing that you might have seen images of and the primary theme of her tech being particle accelerators. This means most of her stuff in real life would be hilariously dangerous, like how Godzilla should render any place he uses his breath weapon would be uninhabitable afterwards. Thankfully this is a superhero setting so she's more likely to give bystanders superpowers than cancer, but it was definitely a tough one to wrap my head around. Blue Bolt Power Level: 10 (150/150PP) built as PL8 Unspent Power Points: 0 Trade-Offs: Up to ±4 Attack/±4 Damage, +1 Defense/-1 Toughness In Brief: Young alien supergenius, stranded on Earth one of her experiments went wrong. Theme: I Like It Heavy - Halestorm Rock of Ages - DJ Schmolli Alternate Identity: Vueriz (Public) Birthplace: Planet Zirtimzar in the Varagos System, Unknown Galaxy (To Humans) Residence: Claremont Academy. Occupation: Student Affiliations: Claremont. Family: Vysalla (Mother), Zurangar (Long-Suffering Elder Brother) Description: Age: 16 Gender: Female Ethnicity: Alien (Zirtimzara) Height: 3’11 Weight: 236 lbs Eyes: Blue Hair: Blue and White Vueriz is very obviously an alien, with aquamarine blue skin speckled with spots that light up slightly in the sun to the human eye (They fluoresce under UV light), large fuzzy ears and a long (relative to her) prehensile tail. She has a pear shaped figure, lacking a human's mammary glands but still possessing wide hips, and when her mouth is exposed she has very pointed teeth. She is very short by human standards, standing just shy of four feet tall, but her fluorocarbon based anatomy gives her a surprising level of weight despite her diminutive stature. Ever present on her face is her breathing mask, so that she can survive Earth’s atmosphere, into which she has jury-rigged her Universal Translator. She dresses in punk style, tank tops, combat boots, jeans and spikey bits all making frequent appearances in her outfits, although jackets are not a common accessory as she overheats in Earth’s climate. One thing people will notice is that often she will wear incongruous (and frequently unstylish) red clothes. When she goes out to do heroics she has a specific look however, a low cut pale wisteria shirt, purple jeans, a leather (slightly climate controlled) jacket and red gloves, boots and knee pads (She thinks they’re black.) Around her waist goes a utility belt with her many gadgets magnetised on, and some tech has been attached to her gloves so that she can remote control her board. History: Vueriz is from a distant galaxy, kept relatively peaceful by a ruling committee focused on the perpetuation of logic and reason. This bored her to no end. No more great frontiers to explore, no grand evil empires to fight and certainly no haring off on wild adventures with only a gun at your hip and song in your soul. What’s a self-respecting (and self-proclaimed) rebel supposed to do in the face of all this rubbish? Well Vueriz’ answer was to violate superluminal speed limits across three sectors and get noise complaints from everyone within several kilometres of her at any given time (Not to mention the several counts of graffiti and illegal tampering with proprietary technology) and generally disturb the peace the good public servants tried to uphold. This is of course how she discovered that the law is not described as having a long arm for no reason, and that the squeaky clean government was mostly PR. She was scheduled for reeducation for her (admittedly quite extensive, if (mostly) minor) crimes. Working frantically, she kludged together some enhancements for her (illegal) skyboard, and proceeded to briefly become the fastest moving thing in her entire galaxy. Within moments her jury-rigged upgrade was failing, spreading itself across multiple light years of space, but even without it she was still locked inside of a pocket of space which rendered her speed nearly infinite, and would have been stuck in it potentially forever, but as luck would have it, her course set her very close to a large gas giant in an unknown (to her) galaxy, the gravity of the planet she would later learn was known as Jupiter disturbed the bubble of space resulting in it failing, ejecting her to the Earth, where she crash landed near Freedom City. From there, it was a surprisingly short process for her to be filed in as a minor from an unknown alien species and packaged off to Claremont. You’d think these humans dealt with alien teens a lot or something. Personality & Motivation: Vueriz is loud (some would say obnoxious), energetic and cheerful at the opportunity to explore a whole new galaxy of aliens and superheroes, going on adventures and fighting bad guys. If asked she’d admit that she misses her family, but she’s here now so dwelling on it isn’t something she cares to do. She likes her life like she likes her tech, fast, bright and loud, and as much of all of those as possible. It should be no surprise that she was drawn like a moth to a flame to punk, rock, metal and electronic music. She brings this energy to her heroics as well, bad guys can’t seem so scary when the (dashing and super cool, she swears) heroine is still rocking out and having a good time while they’re monologuing. If pressed on why she’s doing it, her surface level answer would just be about how cool it is to be a hero, but deep down she has a burning desire for freedom not just for herself, but for everyone. Now if only she could stop getting noise complaints. Powers & Tactics: Vueriz’ anatomy is naturally superhuman, featuring an incredible resistance to radiation and cold from the natural circumstances of her home world as well as basic toughness from the fluorocarbons that make up her skin and bones.She also has the ability to see higher light bands than humans, able to see UV light and visually detect Radiation from even higher in the electromagnetic spectrum, although she cannot see by X-Rays or Gamma Rays. She also possesses an incredibly powerful brain, already comparable to many of Earth’s greatest super-computers and genius heroes. Unfortunately for her, despite her impressive mental abilities, Blue Bolt doesn’t naturally tend to think things through when it comes to fighting, not having much actual practice doing so, mostly focusing on dodging and shooting when actually forced into an even confrontation. If allowed to dictate the pace of a fight she can however prove quite devious, able to set traps and line up trick shots with her grenades. The majority of her flashier pieces of tech use particle acceleration tech to operate, creating quite spectacular light shows. Her most impressive piece of technology is her skyboard, laced through with tubes carrying high velocity particles. These are both her means of transportation and her primary method of direct attack, ejecting particles to maneuver, firing them at the bad guy, or creating a beam through an electromagnetic tunnel across the front of the crescent shape to create a particle beam blade to attack as she flies past. The particle cannon can be reconfigured on the fly to draw more particles and power, becoming nothing more than a large gun platform at full power. She also uses its many powerful magnets to lock her in place upon it and lift cargo. Upon her utility belt currently hang four items; First is her Meson Driver, a pistol that functions by launching Mesons at relativistic velocities. By scanning the exact distance to the target (Or the wall behind the target if her aim is off) the Meson driver precisely calculates the velocity its unstable projectiles must travel to reach just inside the surface before they decay, releasing the energy into the surface structure, weakening it. It is very slow to fire due to this however, as the internal computer must recalculate constantly, lest the projectile detonate too soon, or too late and cause a great deal more harm than Vueriz intends. Her Aurora Roarer spins in place like a firework, launching charged particles in every direction, creating a localised aurora, fizzing and whistling about her targets, the lightshow overwhelming their senses, blinding them temporarily. The Nervebuzzer ejects vast quantities of electrons at every target within its range, creating large unequal charges throughout their bodies which then equalises with the ground, shocking them all over. The Infrasound Concert by contrast is very simple, it’s a very powerful infrasound emitter, vibrating the internals of those too close, disrupting them. Each of them possesses only a limited amount of power however, only good for five uses before needing recharging (And replacement wires) Finally her mask and gloves are significantly less impressive. The mask is primarily designed to keep the atmosphere of planets she finds herself upon from poisoning her, containing a gas recycler for its internal gas stores, although it also contains an atmospheric testing device, and plays host to her Universal Translator after she combined the two pieces of technology. The gloves are even simpler, they allow Vueriz to remote control her Skyboard when it is close enough, a holographic display appearing over her hands for her to control its internal computers through. Complications: What did you say?: Vueriz’ Universal Translator is almost the genuine article, but suffers from reliability issues, mistranslations and grammatical errors plague it, and sometimes it ceases entirely. The GM can rule that the Universal Translator has run into an error, giving her incorrect info or completely failing, preventing Blue Bolt from speaking with her allies. Which is the red wire!?: Zirtimzara cannot see the red spectrum, seeing red coloured objects as black instead. This can cause problems as red is a very common marker colour on Earth. So red warning labels simply look like black stickers, and a room lit with emergency lighting is just dark to her. The GM can rule the Vueriz misses something or is struggling to see due to the red colouration or red light. Crap! Gimme back my belt!: As Blue Bolt, Vueriz has a utility belt which she stores her Meson Launcher and Bombs on, if she loses it she might be in a bit of a bind. If circumstances result in her utility belt being inaccessible, Blue Bolt cannot switch her Gun & Grenades array. What? Never seen an Alien before?: Vueriz is an alien, obviously so, and can’t blend in with a crowd, as a result Vueriz has no secret identity. This can cause problems in her personal life as people can both recognize her as an extraterrestrial and (after she’s made a name for herself as Blue Bolt) a superhero. Bigots, groupies and villains can all make Vueriz' civilian life difficult. There’s no tap water for me to extract air from here!: Vueriz’ mask may be able to sustain itself for significant amounts of time by recycling the Fluorine she breathes, but it’s not 100% efficient. If a mission takes a while, she may have to delay to find a source. The GM may rule that her mask is running low on Fluorine, requiring her to stop her current activity to replenish it. Alien ‘rebel’: Vueriz is not known for being good at following rules about keeping the peace, and frequently irritates figures of authority, resulting in a reputation already forming around her. Police and other authority figures may recognize Vueriz, and be unhelpful given her tendency to thumb her nose at them. The GM may worsen their attitudes towards her by one. Abilities: 0 + 4 + 4 + 26 + -2 + 2 = 34PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 36 (+13) Wisdom: 8 (-1) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +13 (+13 Intelligence [Speed of Thought) Attack: +12 Particle Blades (Base 4, Accurate 4), +4 Melee (Base 4), +4 to +6/+8 Particle Cannon (Base 4, Attack Focus [Ranged] +2 to +4), +6/+8 Ranged (Base 4, Attack Focus [Ranged] +2 to +4) Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack) Knockback: -7/-3 Saving Throws: 2 + 6 + 1 = 9PP Toughness: +7 (+2 Con, +5 Protection) Fortitude: +4 (+2 Con, +2) Reflex: +8 (+2 Dex, +6) Will: +0 (-1 Wis, +1) Skills: 104R = 26PP (1PP = 4 Skill ranks) Acrobatics 8 (+10)Skill Mastery Bluff 4 (+5) Y Computers 6 (+19) Craft (Electrical) 13 (+26) Craft (Mechanical) 13 (+26)Skill Mastery Craft (Chemical) 8 (+21) Disable Device 8 (+21) Escape Artist 5 (+7)Skill Mastery Knowledge (Physical Sciences) 5 (+18) Knowledge (Life Sciences) 3 (+16) Knowledge (Technology) 13 (+26) Knowledge (Popular Culture) 2 (+15) Language 0 (Zirtimzaran [Native]) Perform (Percussion Instruments) 3 (+4) Pilot 13 (+15)Skill Mastery Feats: 14PP Luck 2 Attack Focus (Ranged) 2 Dodge Focus 6 Evasion 1 Inventor 1 Move-by-Action 1 Skill Mastery 1 (Acrobatics, Craft [Mechanical], Escape Artist, Pilot) Powers: 4 + 4 + 2 + 3 + 6 + 17 + 16 + 4 + 1 + 4 = 61PP Super Senses 3 (Radiation Vision; Descriptor Frequency: Common; Sense Type: Visual; Default: Accurate, Acute, Ranged; Extras: Ultravision; Feats: Innate) [4PP] (Biology, Alien, Light, UV, Radiation) Protection 5 (Alien Body; Drawbacks: Noticeable) [4PP] (Biology, Alien) Additional Limbs 1 (Tail; Feats: Innate) [2PP] (Biology, Alien) Quickness 4 (Feats: Innate, Speed of Thought; Flaws: One Type [Mental]) [4PP] (Biology, Alien) Immunity 2 (Environmental Radiation and Cold; Feats: Innate) [3PP] (Biology, Alien, Radiation) Immunity 10 (Radiation Descriptor; Feats: Innate; Flaws: Limited) [6PP] (Biology, Alien, Radiation) Device 5.6 (Skyboard; 28PP Container; Flaws: Easy-to-Lose) [17PP] (Tech, Magnetism, Radiation) Particle Accelerator Array 12 (24PP Array; Feats: Alternate Power 1, Dynamic 2) [27PP] Base Power: [5 + 4 + 1 + 2 + 12 = 24PP] Additional Descriptor(s): (Atomic Particles) Flight 6 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [5PP] Immovable 4 (Stability Assist [4PP] (Computer) Enhanced Feat 2 (Targeting Computer; Attack Focus [Ranged] 2; Flaws: Duration [Sustained]) [1PP] (Computer) Move Object 2 (Maglock; Flaws: Range [Touch]) [2PP] Damage 4 (Particle Blades; Extras: Targeted Area [Trail]; Feats: Accurate 4, Improved Critical 2) [12PP] Alternate Power: [20/24PP] Additional Descriptor(s): (Subatomic Particles) Damage 8 (Particle Cannon; Extras: Ranged; Feats: Accurate Attack, Power Attack, Precise, Split Attack) [20PP] Device 4.2 (Gun & Grenades; 21PP Container; Feats: Multiple Weapons 3; Flaws: Easy-to-Lose) [16PP] (Tech) Gizmos Array 9.5 (19PP Array; Feats: Alternate Power 3; Drawbacks: Distracting) [27PP] Base Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Subatomic Particles, Meson) Drain 8 (Meson Driver; Drain Toughness; Extras: Affects Objects, Ranged; Feats: Improved Critical 2, Slow Fade 2; Flaws: Action [Full Action]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Atomic Particles, Light, Aurora) Dazzle 8 (Aurora Roarer; Visual Dazzle; Extras: Area [Cloud]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Sound, Infrasound) Nauseate 8 (Infrasound Concert; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity) Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Device 1 (Breathing Mask; 5PP Container; Flaws: Hard-to-Lose) [4PP] (Technology, Gas, Fluorine) Immunity 2 (Suffocation) [2PP] Comprehend 1 (Universal Translator; Speak Languages) [2PP] (Computer) Super-Senses 1 (Atmosphere Tester; Sense Type: Olfactory; Default: Radius, Ranged; Extras: Analytical) [1PP] Device 0.2 (Control Gloves; 1PP Container; Flaws: Hard-to-Lose) [1PP] (Technology, Light, Radio, Hologram) Datalink 2 (Remote Control [100ft. Range]; Flaws: Limited [Skyboard Only]) [1PP] Drawbacks: (-6) + (-2) = -8PP Weakness (Inhaled Oxygen; Frequency: [Uncommon]; Intensity: [Moderate, -1 Constitution Drain], Accelerated Effect [1 Minute]) [-6PP] Vulnerability (Heat; Frequency: Common; Intensity: Minor [+1DC]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Particle Cannon Ranged DC 19-27 Toughness Damage Meson Driver Ranged DC 18 Fortitude Drain (Toughness) Aurora Roarer Ranged DC 18 Fortitude Dazzle Infrasound Concert Ranged DC 18 Fortitude Nauseate Nervebuzzer Ranged DC 18 Fortitude Stun Totals: Abilities (34) + Combat (14) + Saving Throws (9) + Skills (26) + Feats (14) + Powers (61) - Drawbacks (-8) = 150/150 Power Points
  7. I'm honestly shocked that's all that's wrong, fixed 'em
  8. Shadowbeast Power Level: 12 (built as PL 10; 189/189PP) Unspent Power Points: 0PP Trade-Offs: None In Brief: Muirne and Aoife's Shadowbeast form. Alternate Identity: Muirne Sceadusangere (Secret), Aoife (Secret) Birthplace: The Kingdom of Kent, England (Muirne), The Schattenwelt/Freedom City (Aoife) Residence: London, England / Claremont Academy, Freedom City Occupation: Claremont Student Affiliations: Ministry of Powers, Vanguard Family: None known (Muirne)/Muirne (Aoife) Description: The Shadowbeast form is an amorphous mass of writhing darkness and cold, with glowing green pinpricks for eyes. While the evershifting tendrils and body does not have anything approaching a normal height it does tower over Muirne's normal height. The only clearly defined part is the creature's claws, which glint like ink in the light. It moves in a flowing stalk, it's form shifting as it moves, gaining and losing limbs. Powers & Tactics The Shadowbeast has much more direct powers than Muirne's use of the Schattenwelt, fighting with claws strength sapping abilities and a powerful mental assault to sow fear and weaken mental defences, making it a fearsome opponent despite lacking the finesse she normally posesses. Abilities: -10 + 10 + 8 + 6 + 10 + 12 = 36PP Strength: 0 (-5) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 10 + 8 = 18PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +5, +10 Melee (+5 Base, +5 Attack Focus) Grapple: +13 (+10 Melee Attack, +5 Dexterity [Grapple Finesse]) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback Resistance:-5/-2 Saving Throws: 1 + 5 + 5 = 11PP Toughness: +10 (+4 Con, +6 Protection) Fortitude: +10 (+4 Con, +1PP) Reflex: +10 (+5 Dex, +5PP) Will: +10 (+5 Wis, +5PP) Skills: 124R = 31PP Acrobatics 11 (+16) Skill Mastery Bluff 6 (+12) Skill Mastery Concentration 8 (+12) Diplomacy 9 (+15) Skill Mastery Gather Information 4 (+10) Handle Animal 4 (+10) Intimidate 8 (+14) Skill Mastery Languages 1 (English, Old English [Native]) Medicine 9 (+14) Skill Mastery Notice 10 (+14) Skill Mastery Perform (Sing) 10 (+16) Perform (Dance) 10 (+16) Search 7 (+10) Sense Motive 9 (+14) Skill Mastery Stealth 13 (+18) Skill Mastery Survival 5 (+10) Feats: 27PP Acrobatic Bluff Assessment Attack Focus (Melee) 5 Distract (Intimidation) Dodge Focus 6 Grappling Finesse Hide in Plain Sight Improved Initiative 1 Luck 2 Move-by-action Quick Change Skill Mastery 2 (Acrobatics, Bluff, Diplomacy, Intimidate, Medicine, Notice, Sense Motive, Stealth) Startle Takedown Attack Track Uncanny Dodge (Audible) Powers: 2 + 5 + 15 + 3 + 5 + 27 + 4 + 6 + 9 = 76PP All powers have the following descriptors: (Dimensional, Darkness, Shattenwelt) Enhanced Feats 2 (Evasion 2) [2PP] Immunity 5 (Aging, Thirst, Dehydration, Sleep, Suffocation) [5PP] Insubstantial 3 (Energy [Darkness/Shadow]; Immune to Physical Damage, and Energy Damage with the "Darkness/Shadow" descriptor; Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent; Drawbacks: Weak Point [Silver]) [15PP] Morph 1 (Human Form; Extras: Duration [Continuous]; Feats: Metamorph) [3PP] (Transformation) Protection 6 (Shadowed Hide; Drawbacks: Weak Point [Light]) [5PP] Shadow Power Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] Base Power: [24PP] Additional Descriptor(s): (Slashing, Claws) Damage 10 (Shadow Claws; Extras: Affects Corporeal; Feats: Affects Insubstantial 2, Incurable, Insidious) [24PP] Alternate Power: [24PP] Additional Descriptor(s): (Weakness, Curse) Drain Strength 10 (Depleting Vigour; Extras: Affects Corporeal, Penetrating 4) [24PP] Alternate Power: [19 + 4 = 23PP] Additional Descriptor(s): (Fear, Terror, Curse) Drain Wisdom 10 (Screaming Shadows; Extras: Alternate Save [Will], Area [Visual Perception], Linked [Emotion Control]; Drawbacks: Full Power) [19PP] Emotion Control 10 (Screaming Shadows; Extras: Area [Visual Perception], Linked [Drain]; Flaws: Limited [Fear], Range 2 [Touch]; Drawbacks: Full Power) [4PP] Alternate Power: [20PP] Additional Descriptor(s): (None) Fatigue 10 (Stamina Sapping; Extras: Area [Visual Perception] Flaws: Action [Full Action]) [20PP] Speed 4 (100MPH, 500ft per Move Action) [4PP] Super-Movement 3 (Wall-Crawling 2 [Full Speed; Not Flat-Footed]; Water-Walking) [6PP] Super-Senses 9 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Acute, Radius, Ranged; Additional Senses: Uncanny Dodge [Mental]) [9PP] Drawbacks: -10PP Vulnerability (Silver; Frequency: Uncommon; Intensity: Moderate [+50% Effect Rank]) [-2PP] Vulnerability (Fire; Frequency: Common; Intensity: Major [+100% Effect Rank]) [-4PP] Vulnerability (Light; Frequency: Common; Intensity: Major [+100% Effect Rank]) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Shadow Claws Touch DC25 Toughness (Staged) Damage (Energy) Depleting Vigour Touch DC20 Fortitude Drain Strength Fear Touch/Area DC20 Will (Staged) Drain Wisdom Shaken/Frightened/Panicked Stamina Sapping Touch DC20 Fortitude Fatigue Totals: Abilities (36) + Combat (18) + Saving Throws (11) + Skills (31) + Feats (27) + Powers (76) - Drawbacks (10) = 189/189 Power Points
  9. Doing a rebuild of Muirne to up her to her new PL cap, and untying Aoife from the Shadowbeast form, feel like it's more interesting if she can do things as a person too, so now she's a complication Hope it's all up to snuff, I am sick rn Shadowborne Power Level: 12 (built as PL 10; 189/193PP) Unspent Power Points: 4PP Trade-Offs: +2 Def/-2 Toughness In Brief (Muirne): Young celtic woman with powers linked to the Schattenwelt imprisoned during fight with her nemesis, lost until recently, slowly becoming the hero she wants to be. In Brief (Aoife): A new intellect born from the place where extradimensional darkness met life. Alternate Identity: Muirne Sceadusangere (Secret), Aoife (Secret) Birthplace: The Kingdom of Kent, England (Muirne), The Schattenwelt/Freedom City (Aoife) Residence: London, England / Claremont Academy, Freedom City Occupation: Claremont Student Affiliations: Ministry of Powers, Vanguard Family: None known (Muirne)/Muirne (Aoife) Description: Age: 1396, DoB: 21 June, 627CE (Muirne), ??? (Aoife) Physical Age: 18 Gender: Female Ethnicity: Caucasian, Celtic Height: 4'11" Weight: 105lbs Eyes: Green Hair: Red This young woman still looks askance at screens and speakers as she wanders the world, although the light of wonder has never left them. Her large eyes are a bright green and scan the world around her constantly. Her nose curves out slightly, and she has full, expressive lips. Her jaw is chiseled and ends with a slightly pointed chin. Her hair is red and flows over her small shoulders. When she walks the world as a civilian, she wears comfortable clothes that she can move in easily, as well as comfortable shoes for walking in. When she is out as Shadowborne she wears chainmail, now stained eternally by the shadows that have coated them for so many years. The transformation into a shadowbeast is one of monstrous changes, turning from a small human girl into a creature that looks like it has crawled from the deepest nightmares of one afraid of the dark: A mass of shadows that writhes and lashes, staring with glowing green eyes. The transformation back from being a shadowbeast is slow, taking a few hours before Muirne is fully corporeal again, no longer trailing wisps of shadow or having to be careful lest she tries using a shadowy hand for something. History Muirne was born in a quiet village in the Kingdom of Kent, and at a young age began to display her power, transforming into a monster composed of shadows and occasionally transporting herself to a dimension of darkness and cold, slowly she began to gain control over this power. The village warriors taught her how to fight, and her village grew proud to be raising a hero like in the legends. Her call to adventure came at 15, when the sorcerer Dougal conquered her village, seeking to claim Kent, England and the world itself. Furious at the cruelty the mage had visited upon he people, Muirne gave herself to the shadows, seeking to destroy him. She tore through his fortress with shadowy claws, spending days hunting his retainers and guards, while he locked himself in the central tower. Finally, after all his men had abandoned the keep, she slunk into the tower, but she did not make it far before he nullified her transformation with his magic. Still, she fought him with spear and shield, before he hit her with some strange spell and everything went dark, the fate of the mage and her people unknown to her. The world began to pass on, Dougal's ambitions had been crushed as his men abandoned him, and he lost his chance, leaving to plot his return, his fate unknown. As for Muirne's people, they turned Dougal's keep into a burial ground, the tomb of their saviour, where she stood resolutely for all time. Eventually, a team of archaeologists uncovered her, and her spell was broken of means unknown to both the researchers and Muirne. She found herself in a strange new world of technology and heroes. Muirne's unusual return came to the attention of the Ministry of Powers and the UK superteam Vanguard, who took the teenager in to help her adjust to the modern world. After a year of learning modern English and some of the skills necessary to get by in this modern world, she began to step into the world of superheroes in preparation for going to Claremont Academy. Muirne eventually joined the superhero school and has begun to grow accustomed to the modern world, coming into her own as a hero as she learns how to manipulate her powers beyond her earlier strategy of transforming into a Shadowbeast, but as her connection to the Schattenwelt deepened her transformation changed. The well of darkness that was housed on this side of her gateway to the Shattenwelt had developed a personality. A burgeoning intelligence had arisen, Aoife, she observes from behind Muirne’s eyes, and can now exert her influence so strongly as to take control of their shared body. During her last year, she told her friends that she was leaving to go back to England to spend the year with her family, and has kept in infrequent contact, claiming the timezones have kept her from more frequent interaction. This is in fact a lie, but where has she been? That is to be seen. Personality & Motivation: Muirne is nervous around those that she views as figures of authority such as well-known and respected superheroes, frequently slipping into her native tongue for honorifics and her old ways when it comes to manners. With those she sees as equals or adversaries, she is far more confident, and her rapidly growing grasp of modern English has allowed her to project that confidence and reclaim the skill she'd had at persuading people in her native tongue and expand on it further. Despite her growing grasp of Modern English she frequently speaks in Old English, often as a method to say things that she does not want others to understand, whether because she knows it would be rude or simply wants to air her thoughts without being overheard. She is glad to have met others who are like her, no longer feeling so isolated as she has in the past and is fiercely protective of these companions. Muirne is still curious about this new world she is in, despite her growing familiarity there is still much she does not know, and she can get quite excited learning new things. Aoife by contrast is formed of a darkness that hungers for souls and light causing her Base impulses to be selfish, sadistic and extremely aggressive, while simultaneously her formative memories are all of Muirne, watching her fight to defend others and interact with those around her, feeling her happiness and fulfilment at being kind. This contradiction has influenced her. She wants what she saw vicariously through Muirne, companionship, happiness and kindness, she wants to fight and hurt villains and receive love and praise for doing so. As such her relationship with Muirne is an odd one. She both deeply cherishes Muirne as one of her creators and constant companion, wishing for her approval and care while also being fiercely jealous of her life and wishing to take it for her own. Power & Tactics: Muirne has a wellspring of power within her from the Schattenwelt that is constantly present within her and replenishes from her link to the Schattenwelt but continues even if it is cut off. She can use this wellspring of power to morph herself into one of the shadowbeasts that stalk the dark reality. She dislikes using this power, but the raw combative ability of the shadowbeast form is frequently one she needs to rely upon. Outside of the transformation she has learned to use her link to project power outside of herself and has even managed to empower objects to make them effective weapons. Coursing the cold, hungry shadows through her body is incredibly painful, but she is willing to do it if it will allow her to help others. The powers she has unlocked doing this are useful for battlefield control and utility, as she is able to obscure and chill large areas, bind enemies in grasping shadows, blind opponents and hide herself and others in shadows. She also has found that she can store things using her link to the Schattenwelt, and has taken to hiding her armour and spear inside of herself given the many times she has found herself in combat without them. One of her more common tactics is hit and run strikes using her ability to travel to the Schattenwelt to simulate teleporting, entering the dimension and moving before shifting out to strike and then repeating for the retreat. Her Shadowbeast form has much more direct powers than Muirne's use of the Schattenwelt, fighting with claws strength sapping abilities and a powerful mental assault to sow fear and weaken mental defences, making it a fearsome opponent despite lacking the finesse she has gained when using the power more obliquely. Power Descriptions: All of her powers involve her link to the Schattenwelt, be it allowing the shadows to transform her, releasing them upon the world to cause a variety of effects or filling her weapons with their power. Complications Borne of Shadows: Aoife’s reach has grown beyond just the Shadowbeast, now she can assume control at any time, although the contest of wills involved results in a delay in their actions. The GM may have Aoife assume control of Shadowborne at any time. This is a Full Action on Aoife’s part, resulting in her being unable to act on her next turn. Uncontrollable Darkness: Despite her growing control, Muirne still does not and may never have full control over the power inside of her. Sometimes her attention slips, especially when startled, frightened or highly stressed but it can happen anytime. When it does the power floods through her and she turns into her Shadowbeast form. The GM may have Muirne at any point turn into a Shadowbeast. This can cause a variety of issues for her from frightening others or revealing her secret identity. Slow Drain: Transforming back from being a Shadowbeast takes many hours as the energy slowly bleeds off. During this time Muirne begins to slowly turn human with a shadowed silhouette and extremities, shedding tiny motes of darkness into the air. Over time as more power bleeds off control returns to her slowly. Muirne does not immediately transform back from being a Shadowbeast even if she willingly transformed. This can cause similar issues to her involuntary transformations and as the motes begin floating off they can also be used to track her. Fear of the Dark: Muirne’s powers are terrifying and many who see it will assume she’s a villain or monster. The GM may have people respond to the Shadowbeast form with fear and violence, causing problems as civilians panic, causing chaos while law enforcement, military and other heroes leap to stop the monster. Scarred by the Arcane: Muirne's life was ruined twice over in her first encounter with mages. Due to this, she is deeply uncomfortable around magic and downright terrified of genuine spellcasters. The GM may have Muirne hesitate around magic if the source is unfamiliar to her, causing her to lose her action. Around spellcasters she is terrified, and will fail Will saves as she is too busy trying to fight past her fear to muster a mental defence. Dangers of the Schattenwelt: The Schattenwelt is populated with monsters and the realm itself is predatory. They all seek to consume Muirne as she travels through it. While Muirne is in the Schattenwelt she may be attacked by a Shadowbeast, Muirne must either leave the Schattenwelt early (Traveling a distance less than intended, as decided by the GM) or she must make a DC25 Toughness Check against damage, gaining the Bruised condition even if she succeeds. Disarmed: Muirne's Shadow Weapons are regular objects empowered to be more dangerous with the power of the Schattenwelt. This means that if she has no weapons she cannot use them. Without a weapon or an improvised weapon Muirne cannot use the Shadow Weapons power. Isolated in the Dark: Muirne has spent most of her life isolated in some form or another even with members of her own family as her powers have always set her apart, made her different and frightening. While she never understood it and still got along well with the villagers who taught her and with her siblings the disconnect was always there with everyone except her mother, who died when Muirne was a child. This isolation was worse when she first awoke in the modern day as now she had lost everyone and couldn't even communicate. These experiences have made her deeply afraid of losing those who she has grown closer to. The Fomorian Sorcerer: The Sorcerer that Muirne fought all those years ago is still alive and active near Freedom City. Dougal still craves to increase his power and has had over a thousand years to come into his own as a near-peerless Master of the Arcane. He seeks to either control her or kill her as the only one to ever be his equal in power. He knows her secret identity and her relationships with other heroes and he frequently knows where she is. Abilities: 2 + 10 + 8 + 6 + 10 + 12 = 48PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 10 + 8 = 18PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +5, +10 Melee (+5 Base, +5 Attack Focus) Grapple: +13 (+10 Melee Attack, +5 Dexterity [Grapple Finesse]) Defense: +12 (+4 Base, +6 Dodge Focus, +2 Shield), +2 Flat-Footed Knockback Resistance: -4/-2 Saving Throws: 1 + 5 + 5 = 11PP Toughness: +4/+8 (+4 Con, +3 Chainmail, +1 Shield) Fortitude: +10 (+4 Con, +1PP) Reflex: +10 (+5 Dex, +5PP) Will: +10 (+5 Wis, +5PP) Skills: 124R = 31PP Acrobatics 11 (+16) Skill Mastery Bluff 6 (+12) Skill Mastery Concentration 8 (+12) Diplomacy 9 (+15) Skill Mastery Gather Information 4 (+10) Handle Animal 4 (+10) Intimidate 8 (+14) Skill Mastery Languages 1 (English, Old English [Native]) Medicine 9 (+14) Skill Mastery Notice 10 (+14) Skill Mastery Perform (Sing) 10 (+16) Perform (Dance) 10 (+16) Search 7 (+10) Sense Motive 9 (+14) Skill Mastery Stealth 13 (+18) Skill Mastery Survival 5 (+10) Feats: 29PP Acrobatic Bluff Assessment Attack Focus (Melee) 5 Distract (Intimidation) Dodge Focus 6 Equipment 2 Grappling Finesse Hide in Plain Sight Improved Initiative 1 Luck 2 Move-by-action Quick Change Skill Mastery 2 (Acrobatics, Bluff, Diplomacy, Intimidate, Medicine, Notice, Sense Motive, Stealth) Startle Takedown Attack Track Uncanny Dodge (Audible) Equipment 2: 3 + 3 + 4 = 10EP Chainmail: Protection 3 [3EP] Shield: Enhanced Dodge Focus 2, Protection 1 [3EP] Spear: Adds (Feats: Extended Reach, Improved Critical 2 [18-20], Thrown) to Shadowed Weapons [4EP] Powers: 13 + 1 + 34 + 12 + 2 = 62PP All powers have the following descriptors: (Dimensional, Darkness, Schattenwelt) Damage 9 (Shadowed Weapons; Feats: Affects Insubstantial 1, Incurable, Mighty, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [13PP] (Empowerment, Held Object) Morph 1 (Shadowbeast Form; Extras: Duration [Continuous]; Feats: Metamorph; Drawbacks: Action [Standard Action]) [1PP] (Transformation) Schattenwelt Drawing Array 14.5 (29PP Array; Feats: Alternate Power 5) [34PP] Base Power: [10 + 8 + 2 + 3 + 6 = 29PP] Additional Descriptor(s): (Partial Transformation) Elongation 5 (100ft. Extension; Extras: Projection) [10PP] Super-senses 8 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Acute, Ranged; Feats: Uncanny Dodge [Life Awareness]) [8PP] Super-movement 1 (Swinging; Extras: Linked [Speed (+0)]) [2PP] Speed 3 (Extras: Linked [Super-movement (+0)]) [3PP] Super-movement 3 (Permeate, Wall-Crawling, Trackless) [6PP] Alternate Power: [29 = 29PP] Additional Descriptor(s): (None) Nullify 10 (Light Consumption; All Light Descriptor; Extras: Area [Burst], Duration [Concentration]; Flaws: Range [Touch]; Drawbacks: Noticeable) [29PP] Alternate Power: [29 = 29PP] Additional Descriptor(s): (Grappling, Grasping) Snare 10 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) [29PP] Alternate Power: [21 = 21PP] Additional Descriptor(s): (Blindness, Curse) Dazzle 10 (Devouring Light; Visual Dazzle; Extras: Area [Shapeable]; Feats: Reversible; Flaws: Range [Touch]) [21PP] Alternate Power: [12 + 6 + 5 + 2 + 4 = 29PP] Additional Descriptor(s): (Portal, Gateway, Aura, Covering) Concealment 4 (Shadow Covering; All Visual Senses; Extras: Affects Others) [12PP] Dimensional Pocket 1 (Well Storing; Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression 2 [500lbs]) [6PP] Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Duration [Continuous]; Linked [Speed (+0)]; Feats: Progression 2 [500lbs]) [5PP] Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP] Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Portal [+2]) [4PP] Alternate Power: [7 + 7 = 14PP] Additional Descriptor(s): (Cold) Obscure 7 (Schattenwelt Imposition; Visual Senses [250ft. Radius]; Extras: Linked [Environmental Control (+0)]; Flaws: Range 1 [Touch]) [7PP] Environmental Control 7 (Schattenwelt Imposition; Intense Cold; Extras: Linked [Obscure (+0)]; Flaws: Range 1 [Touch]) [7PP] Shadow Channelling Array 5 (10PP Array; Feats: Alternate Power 2) [12PP] Base Power: [10PP] Additional Descriptor(s): (None) Phased Strike 10 Adds (Extras: Penetrating 10) to Shadowed Weapons [10PP] Alternate Power: [10PP] Additional Descriptor(s): (Draining, Consumption) Thirsting Strike 10 Adds (Extras: Vampiric 10) to Shadowed Weapons [10PP] Alternate Power: [10PP] Additional Descriptor(s): (Curse) Shrouded Strike 10 Adds (Extras: Poison 10) to Shadowed Weapons [10PP] Super-Senses 2 (Darkvision) [2PP] (Adaptation) Drawbacks: -10PP Vulnerability (Silver; Frequency: Uncommon; Intensity: Moderate [+50% Effect Rank]) [-2PP] Vulnerability (Fire; Frequency: Common; Intensity: Major [+100% Effect Rank]) [-4PP] Vulnerability (Light; Frequency: Common; Intensity: Major [+100% Effect Rank]) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage Shadowed Weapons Touch DC25 Toughness (Staged) Damage Light Consumption Touch (Area) DC20 Will Nullify (Light) Grasping Shadows Touch (Area) DC20 Reflex (Staged) Snare Devouring of Light Touch (Area) DC20 Reflex/Fortitude Visual Dazzle Totals Abilities (48) + Combat (18) + Saving Throws (11) + Skills (31) + Feats (29) + Powers (62) - Drawbacks (10) = 189/193 Power Points
  10. Shooting Star Alice winced and interposed her hand between her newly uncovered face and the cameras directed their way, a slight huff escaping her as she grinned mirthlessly. She was glad that the armoured heroine she'd seen on the news was drawing most of the attention, including from the idiot who demanded they get arrested. She didn't blame Neko for ditching in response. "Man I forgot he was there. Tonight's doing a real number on the whole secret identity thing." With that said, she quickly reapplied the stop sign to her face. "I get the whole designing thing, but I literally got this off the side of the road. My usual getup is out of this world." She grinned at her own bad joke, her costume safely stored on the moon, before turning to the rest of the group. "I think the nice lady has a point, it might be best if we clear out."
  11. Shooting Star Alice has to admit, flying as a bird and flying as a person? Completely different, especially when her muscle memory had led her to stop flapping. Still, she landed in one piece and was glad to be in her normal body again. Immediately she peeled the street sign off of her face, shaking her hair free and flicking flakes of paint away. "The guys who wear metal masks are something else, that thing was uncomfortable as hell." Her complaining done, she settled back to survey the group. She had to admit, impromptu as it was, they worked well together. "Everyone okay? Things got pretty dicey up there at points."
  12. Shadowborne Murine walked in hesitantly dressed in a loose red blouse and charcoal leggings. One of her teachers had recommended she try out for this play, put her abilities both social and supernatural to good use. She hadn't expected to see Luke and Leon there, but it was definitely better than being surrounded by strangers. Although, speaking of not being surrounded... “Did I arrive too late? I could've sworn this was the time everyone said."
  13. Shooting Star Alice backed away as Neko and Luke performed their horror show for the villain. She couldn't call herself an expert on mental attacks, but it seemed like it was working well, and she didn't want to ruin it by getting her fists in the way. "So what's the plan? I can probably airlift most of the people off this floor, but that doesn't solve the villain problem." She simultaneously kept her head on a swivel, searching for any new threats to the impromptu team. "Assuming you can keep the big guy pinned with whatever you're doing I can probably KO the other guys assuming I can tag them. Or we could try grabbing and restraining them, but that'd depend on powers I suppose."
  14. Sorry about the late post. Shooting Star is gonna back up to where everyone else is, and be ready to interpose for anyone who gets attacked.
  15. Shooting Star As another punch sailed into the man to little effect, Alice snarled behind the sign that formed her current mask. "What does it take to bring this guy down!? Does anyone have a good shot? Or maybe we could try to work together for one bigger hit?" She didn't know the other two, the wolf and the cat-girl as well as she did Luke, but perhaps they could find some clever tactic, or even just try to work together to apply more force as a group. She paused her thoughts as he started growling, something about the sound frightened the animal part of her brain, but she pushed it down, looking to the others again. "Otherwise I think we might just have to try pushing him out the window or something. I don't see this fight going well if it drags out."
  16. Shooting Star is gonna do her standard and let Bear-Knuckle catch hands. All-Out-Attack, 1d20+8 = 27, which at this point I'm pretty sure hits. DC29 Toughness She will be interposing between him and the squishier teens if he swings.
  17. Shooting Star Alice's eyes widened as the desk flew towards her, smashing into the wolf, missing Nightscale barely and heading straight for her head. She knew she was tough, but had a feeling like this might be a bit beyond her, Bear-Knuckle had some real power behind him. In a moment of desperation, she flew upwards and to the side, reducing the relative speed of the desk as it impacted her. Swinging her arm out, she shattered the desk and used the flying splinters to cover her next swing, performing an uppercut to his chin.
  18. Okay, sorry about the late post, been extra stressed and tired lately. Shooting Star is just gonna punch the guy, all-out-attack max. 1d20+8 = 21, which I'm pretty sure hits! DC29 Toughness to shrug it off. EDIT: Also, fun fact an 11 to hit normally misses, but she always all-out-attacks, so it hits: 1d20+14 = 16, so that's a fail by.... 13? The rulebook tells me that's staggered and stunned, but I'm pretty sure one of those were different on site, but I don't think I make that attack. Oh well. EDIT 2! I still have a hero point, I thought I'd used them all trying to hit! Using it for toughness reroll! 1d20+14 = 34!!!!! Nat 20! She still smacks him!
  19. If Bear-Knuckles attacks anyone other than Shooting Star she's gonna interpose.
  20. Shooting Star Alice frowned as the man seemed to be shrugging off their efforts, approaching her and the catgirl while ignoring the wolf. She stepped forwards to meet his advance, placing herself in front of Neko as much as she could, before slugging Bear-Knuckles in the jaw. "You know, that would be intimidating, if you were... You know... Intimidating." She grinned up at the man, although it came out as more of a sneer. She was getting less sure that she could take him, but she could at least keep him from everyone else.
  21. Oh boy, you know what time it is? Shooting Star is gonna All-Out-Attack a guy again! 1d20+8 = 11 I've only rolled one number in double digits in this whole thread, what did I do to annoy the dice gods? I'll burn my last hero point to reroll it, I don't want this guy running around too much. 1d20+8+10 = 22 hopefully that hits, DC29 toughness.
  22. Okay, I'm afraid you miss SF, she's quite good at dodging. Next up: Me, several times. But Anarchilles is first, and I'll just roll for him, since SF needs the chance to post, and he might be affecting Nightscale. (He just attacks) 23 what the hell?? Uh, I'm gonna be honest I wasn't expecting to hit here... DC30 toughness please 'Zul
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