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Found 2 results

  1. Thevshi

    The Third Act

    Kord Dormitories, Third Floor Claremont Academy, Freedom City, New Jersey Saturday, September 4, 2021 The start of another school year was only a few days away, so unsurprisingly the Claremont Academy campus was abuzz with activity as parents and students descended on the school's dormitories. Amid this activity, a pair of teenage girls with bright red hair made their way from the parking lot toward the Rita Kord Dormitory. At first glance, one might have assumed the two girls were twins, except it was not just their features that were completely identical, they were both dressed in the exact same grey and black plaid skirt and white top. In fact, the only difference between the two was that one was carrying a suitcase and had a backpack over one shoulder, while the other was carrying a box. Bernadette O'Connell glanced back at her duplicate that was carrying the box behind her, letting out a slight sigh at the unintended display of her powers. The teen was glad that her older brothers had stayed up in Boston when her parents had driven her down for the start of the year at her new school, as there had been a few times where the family mini-van had gotten a bit too crowded. Hopefully this new school would help her learn to prevent things like that. Reaching the entrance of the building, the redhead glanced up towards the upper floors a moment before looking back down at the letter from the school that had her room assignment. "Alright, third floor, Room 308." She stated to her duplicate with a slight Irish accent, even though it was entirely unnecessary to communicate that out loud. Her other duplicate that was still back at the car with her parents also knew where the floor was located and could guide them up there when with the remainder of Bernadette's things.
  2. Starshine Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Everyday teen bonded to a powerful artifact. Catchphrase: "Here we go...!" Theme: Build a Bitch - Bella Poarch Alternate Identity: Rosalind Sommaripa (Secret) Birthplace: Shamong, New Jersey Residence: Claremont Academy, Freedom City Base of Operations: Claremont Academy Occupation: Student Affiliations: None Family: Janina Sommaripa (Mom), Alexander Sommaripa (Dad), Calliope Sommaripa (Gran) Description: Age: 16 (DoB: 20th Februrary 2005) Gender: Female Ethnicity: Greek-American Height: 5'5" Weight: 150 lbs Eyes: Brown Hair: Red Rosalind has one of those faces that looks more mature, but not old, than her sixteen years. Despite her best effort to look younger people think she'd older and therefore more mature than she'd really like. It probably doesn't help that her mother insists on her having a practical boring hairstyle, despite several (ahem) close shaves. Likewise, her clothes tend to be practical and a little on the baggy side, with her managing to stay just the wrong side of fashionable and cool. The bracelet, it has, nor needs, any other name, is a rather simple design of a thick band of silvery metal. When activated it glows with power that is quite obvious in all but the darkest of situations. Sometimes in this form faint symbols and circuitry can be made out behind the light, though so far no one has been able to work out what the rapidly changing designs actually mean or represent. Still not quite convinced that she's a full-on Superhero she's not even considered any kind of costume for herself, instead of using the standard Claremont uniform when danger calls. The only thing she does wear is a pair of old aviator goggles, ostensively to keep bugs out of her eyes. Her gran insists that they belonged to a famous ancestor that fought for the allies in World War 2. Rosalind suspects that they were just something she picked up at a thrift store, though she still wears them as a good luck charm. History: Long ago an advanced race of aliens created, as many often do, what they thought was the ultimate personal weapon. What happened to their species is unknown but the bracelet like weapon fell into the hands of multiple warlike species out to unlock the apparently deadly weapon. Each time they seemed to be able to activate the weapon and would pass it on to the next species and the cycle would continue. In 1947 AD the device found its way into the hands of a Grue Scout ship which properly crash-landed on Earth, the U.S. Airforce like all the others attempted to figure out the bracelet before boxing it away and keeping it in a series of less predacious storage facilities. In Winter 2020 on its way to another storage facility in Freedom City something happened and the bracelet was lost from its storage crate, some of the crazier theories suggested that it escaped. The item inert and with many more interesting artefacts the lost wasn't really noticed and few care about its recovery. Meanwhile, Rosalind Sommaripa was having a fairly uneventful life growing up in Shamong, New Jersey. She wasn't popular, talented or pretty sitting in that happy middle ground of just getting on with things. The closest thing that came to the excitement was when a super flew overhead on their way back to Freedom City, and whilst Rosalind might idly daydream of moving to the big city she was content to live out her high school years in relative peace and quiet. Not that she wouldn't get involved if she saw injustice, her gran always said the women of the family had a fire inside them, and that where the amazing, and awful, trouble. began! In the spring of 2021 whilst enjoying the warming weather Rosalind was walking in Wharton Forest, so remote and boring even the Green Man didn't bother to hang around when she saw a group of Jocks hassling a couple of her fellow classmates. On her way over to give them a piece of her mind fate intervened and she tripped on something, the alien bracelet that had been lost all those months before. Long sleeping inside the intricate circuitry of the alien device the synthetic intelligence came across something that it normally didn't encounter. Instead of a mind bent on conquest and destruction, or harnessing its powers for its own end, it found a mind concerned only for helping others and defending the weak. Fascinated it scanned the brainwaves of Rosalind to discover someone so very unlike the warriors and scientists it normally encountered, in a pique of interest it did something it hadn't done in many millennia and bonded with the young woman. All of this was a surprise to Rosalind who suddenly found this glowing bracelet bound to her arm, trying to shake it loose only caused it to fire a blast of light (which ironically scared away both the jocks and fellow classmates) throwing her into the air. It wasn't the most graceful way to find she could now fly, but her momma hadn't raised no fool, and she quickly figured out what had happened and got, some, control over the situation. Over the summer she slowly gained control over the alien device, not helped that the SI couldn't form words, only emotions and vague impressions, trying to keep this all secret until she'd figured out just what to do with this unearthly power she'd been gifted with. Despite being careful a glowing flying figure gains some attention, especially in a place as quiet as Shamong, and someone came looking for Rosalind offering a chance to train to better use her powers at Claremont academy. Personality & Motivation: Sensible and level headed are probably the best way to describe Rosalind. She will always try to think her way out of any situation before resorting to more extreme solutions, which is why the bracelet chose her in the first place. Though she does have a bit of a temper when she sees something she considers an injustice and isn't beyond getting involved powers or no. Despite her outwards signs of being together, she is in fact a bundle of insecurities, like many teens her age, and to counter such tends to rely on self-deprecation humour. And though she'll happily take the mickey out of herself she won't allow anyone to do likewise to others. if it wasn't for that she is pretty sure she could blend into the background and allow others to take the lead, and in general situations, she's happy to do that. Especially within the bounds of Claremont where she feels like a very small fish in a massive pond filled with superpowered sharks. Powers & Tactics: Rosalind is not a skilled tactician in the slightest and hence has a pretty simple tactic to deal with supervillains. Never strike first, but if trouble starts hit them with everything you've got until they fall down and can be arrested. She's not stupid, however, despite her claim sometimes, and if something isn't obviously working she will attempt something else. Conditioned by high school she's a natural follower over being a leader, being able and capable of taking orders and offer good options for team efforts. Power Descriptions:The advanced alien bracelet using immense energies generates a powerful electromagnetic field. These can be used offensively or defensively whilst also allowing Starshine to fly at high speeds safely. All of the effects are however accompanied by an aura of light, normal white but it can change in intensity and colour depending on what the bracelet is trying to do and the general mood of both Starshine and the bracelet. Complications: Imposter Syndrome: Everyone at Claremont is smart, prettier and just all-around better at being a superhero than Rosalind. The GM can offer a hp for Starshine to fret so much that for a short while she can't access any of her powers. Pacifist: Until someone throws the first punch (or blast) or others are obviously in danger Rosalind's morals and the bracelets programming won't let her use her powers offensively. Abilities: 2 + 0 + 2 + 4 + 2 + 4 = 14PP Strength: 12/24 (+1/+7) Dexterity: 10 (+0) Constitution: 12/24 (+1/+7) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 10 + 6 = 16PP Initiative: +0 Attack: +7 Hard Light, +6 Melee, +5 Base Melee Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +7/+19 Knockback: -0/-5 Saving Throws: 0 + 6 + 4 = 10PP Toughness: +1/+7 (+1/7 Con, +0 [Impervious 4]) Fortitude: +1/+7 (+1/+7 Con, +0) Reflex: +6 (+0 Dex, +6) Will: +5 (+1 Wis, +4) Skills: 36R = 9PP Computers 3 (+5) Diplomacy 8 (+10) Knowledge (Current Affairs) 3 (+5) Knowledge (Popular Culture) 3 (+5) Language 1 (English [Native], Greek) Notice 9 (+10) Sense Motive 9 (+10) Feats: 2PP Luck 1 Online Research Attack Focus (Melee) 1 Attack Specialization (Hard Light) 1 Dodge Focus 4 *Enhance Feats from The Bracelet Powers: 54 = 54PP The Bracelet 13 (65PP Device, Hard to Loose, Feat: Restricted 2 [Only Usable by You]) Alien Artifact [54PP] Body of Light 6 (12PP Array, Feat: Dynamic Alternative Power 2) [15PP] Dynamic Alternative Power: Flight 6 (up to 1,000 mph / 8,888 ft/rnd) [12PP] Dynamic Alternative Power: Super-Strength 6 (up to +30 STR) [12PP] Enhanced Constitution 12 [12PP] Enhanced Strength 12 [12PP] Enhanced Feats 6 (Attack Focus [Melee], Attack Specialization [Hard Light], Dodge Focus 4) [6PP] Flight 1 (10mph / 88ft/rnd) 1 [2PP] Hard Light: Damage 7 (range: 70ft, Extra: Range) [14PP] Impervious Toughness 4 [4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage Hard Light Ranged DC 22 Toughness Damage Totals: Abilities (14) + Combat (16) + Saving Throws (10) + Skills (9) + Feats (2) + Powers (54) - Drawbacks (0) = 105/105 Power Points
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