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About Fox

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    Just So Very Tired

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  1. Wraith (maxed) Phone a Friend (5) Masque Cosmic Love (5) Assuming my counts are correct, please roll Wraith's posts over to Masque to bring her up to 10 posts / 2pp. If they are not correct, please split them evenly between Eclipse, Grim, & Gremlin so that they each get 1 post / 1pp. Ref point to Eclipse, please.
  2. Looks like Bear's super-senses still need the note that they're normal-only; otherwise APPROVED! since I trust you to fix it and you can get a head start on the next ref review.
  3. Woo, that's a lot of sheets. Kid Celtic With +8/+6 Toughness, KC would have a -4/-3 Knockback Resistance. Fox With +6 Toughness, the fox form's Knockback Resistance would be -3. 'Escape' is not a skill; is this Escape Artist, in both the Skills and Powers sections? Given the cost, I'm guessing the Acute here is for normal olfactory, and not the entire sense type? Wolf The Critical Strike feat only works against enemies against whom you have Favored Opponent, but you have no Favored Opponents! Which is probably a good thing - the damage bonus would break the wolf form's combat caps. Concern withdrawn; forgot we'd house ruled Favored Opponent. The note on Acute super-senses from fox applies here as well. Bear With a base +6 Toughness from Con, the bear would have a minimum -3 Knockback Resistance, not -2. The note on Acute super-senses from fox applies here as well. Owl Per Kenson, touch-range healing would not require an attack roll to affect a willing target, and I can't recall the last time (or likely circumstances) in which one would be healing an unwilling target who was none the less healthy enough to dodge away, which makes the Inaccurate drawback here a tough sell. I'm willing to hear the argument if we have examples of attack-healing, though, or if we explicitly plan on forcing attack rolls to heal allies mid-combat (when they can't reasonably stand around and let you heal them).
  4. Minor math thing: I read the low-end of the Knockback modifier as -2 (+4 from con, /2).
  5. Right - but the 2pp & 3pp versions of Drain come pre-limited, right out of the box. The 2pp version is "any one trait at a time, limited to descriptors", and the 3pp version is "all traits of a single type (e.g., ability scores, skills, all effects of a particular type or descriptor)". In both cases, your descriptor is already limiting you to draining physical traits. Adding a physical-only limit on top of that feels like double-dipping unless the effect would normally be more expansive than physical traits.
  6. The Mighty on that paper weapon won't do you any good - with a +0 strength bonus, it won't add anything. Since a +0 won't break anything either, and the slot's already under-budget, I'm fine with leaving it as well. APPROVED!
  7. Little math stuff: At +4 Base defense, with a -1 modifier, this character has a +2 Flat-Footed defense and not a +3. The 2pp/rank version of Drain is already limited by descriptors ("2 points: Drain affects any one trait suited to its descriptors, one at a time...."); taking a limit on Physical traits only here is double-dipping, I believe, though I'm open to argument. You're over-paying on the Growth by 1pp; given the rest of the character, my best guess is that the Innate feat got lost somewhere?
  8. Mostly little bits of math things, here: Looks like the trade-offs line is incomplete; filling it out will be important, as this character has significant trade-offs! With +5 Defense, Visionary would have +3 Flat-Footed defense. It's the only place in the game where you functionally round up; blame the game designers! You've purchased 6pp of feats, which is correct in the final Totals line but not in the Feats line. You're only using Dynamic 2 here (a dynamic base power and a dynamic alternate power), not 3. The cost is correct, though, at 19pp for the array (though you've lost a '[' somewhere!).
  9. Double-check the bonuses on skills; you're short-changing yourself on Acrobatics, Sleight of Hand, and Stealth. The paper weapons setting in the array is 17PP, by my count, but please do correct me if I'm misplaced some math. Per the notes in the character sheet template, all PP must be spent at character creation; Paper currently has 2pp to spend on something fun.
  10. Proxy [WIP] Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: none In Brief: Not all rogue surveillance AIs need to be evil. Theme: Alternate Identity: Voice (when engaging remotely); no civilian identity. Birthplace: Residence: n/a Base of Operations: A significant amount of service space in an undisclosed location. Occupation: Big Brother. Affiliations: none Family: deceased Description: Age: Apparent Age: n/a Gender: none Ethnicity: machine Height: varies Weight: varies Eyes: varies Hair: varies Full description pending. History: Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Access Control: Proxy has general access to public-area surveillance equipment (traffic/ATM feeds, state-sanctioned cameras & microphones, etc.), but equipment belonging to novel sources or high-security/strictly-internal networks (e.g., supervillain lair equipment, internal cameras in sensitive corporate offices) may not be so easily reached, requiring hacking or physical access (one-time or continuing) to utilize. Big Brother: Proxy has near-trivial, theoretically unauthorized access to a level of surveillance data that may would rightly find uncomfortable. Abilities: 16 + 8 -10 + 5 + 2 - 1 = 20PP Strength: 26 (+8) Dexterity: 18 (+4) Constitution: - Intelligence: 20/30 (+5/+10) Wisdom: 14 (+2) Charisma: 8 (-1) Combat: 8 + 6 = 14PP Initiative: +9 / +14 Attack: +12 (+4 Base, +8 Unarmed Specialization) Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: Knockback: Saving Throws: 8 + 8 = 16PP Toughness: +12 (- Con, +12 Protection; Impervious 7) Fortitude: immune Reflex: +12 (+4 Dex, +8) Will: +10 (+2 Wis, +8) Skills: 96R = 24PP Computers 10/15 (+15 / + 25)SM Concentration 8 (+10) Craft (Mechanical) 5 (+10 / +15) Craft (Electronic) 5 (+10 / +15) Disable Device 6 (+10) Gather Information 7 (+6) Knowledge (Current Events) 10/15 (+15 / +25) Knowledge (Technology) 3 (+8 / +15) Notice 13 (+15)SM Search 15 (+20 / +25)SM Sense Motive 8 (+10)SM Stealth 6 (+10) Feats: 16PP Assessment Attack Specialization (Unarmed) 4 Dodge Focus 5 Eidetic Memory Improved Initiative Luck 1 Master Plan Skill Mastery (Computers, Notice, Search, Sense Motive) Speed of Thought from powers: Hide in Plain Sight Online Research Second Chance (Mind Control) Uncanny Dodge [visual] Well-Informed Powers: 34 + 8 + 7 + 1 + 22 + 1 + 35 + 3 + 1 + 12 + 2 + 1 + 7 + 3 = 137PP All powers have the [technology] descriptor. Master Uplink (35PP container; Drawback: Power Loss -1 (radio signal disruption; Minor intensity, Uncommon frequency)) [34PP] Proxy can function without a link to the core AI, but that link has its benefits. Enhanced Feats 3 (Online Research, Second Chance [Mind Control], Well-Informed) [3PP] Enhanced Intelligence 10 [10PP] Enhanced Skills 3 (Computers 5, Knowledge (Current Events) 5, Knowledge (Technology) 2) [3PP] ESP 3 (to rank 6; 20 miles, audio + visual; Feats: Rapid 4 [to 9; extended search in 1.5 seconds, standard action]; Extras: Action 1 [free], Duration 1 [sustained], Simultaneous; Flaws: Medium [networked cameras & microphones]) [19PP] Comprehend 4 (speak/understand/read any; code) [8PP] (linguasoft) Communication 6 (20 miles, radio; Feats: Subtle) [7PP] Enhanced Feats 2 (Hide in Plain Sight, Uncanny Dodge [visual]; Limited: within own active ESP) [1PP] ESP 3 (1,000 feet, audio + visual; Feats: Rapid 5 [extended search in 6 seconds, full-round action], Subtle 2; Extras: Action 1 [free], Duration 1 [sustained], Simultaneous; Flaws: Medium [networked cameras & microphones]) [22PP] Feature 1 (cables for direct computer/network access) [1PP] Immunity 35 (interaction skills, fortitude saves) [35PP] Impervious Protection 6 (Flaws: Unreliable [5 uses]) [3PP] (ablative armor) Leaping 1 (x2) [1PP] Protection 12 [12PP] Quickness 2 (x5) [2PP] Regeneration 1 (Resurrection 1 [1 week]) [1PP] (backup bodies) Regeneration 14 (Recovery Bonus 14 [+9]; Flaw: Limited [Resurrection]) [7PP] (backup bodies) Speed 3 (50mph/500 ft per Move) [3PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Totals: Abilities (20) + Combat (14) + Saving Throws (16) + Skills (24) + Feats (16) + Powers (137) - Drawbacks (0) = 227/150 Power Points Hoo. Speaking of builds way over-budget. Here's a wishlist build for a surveillance AI that decided to take a more active role in helping people - see Person of Interest's The Machine for inspiration there. Obviously a few places I could very much save points on, and I could definitely tone down a lot of their specializations and high skills and such to represent a newer, more in-progress (or even damaged) design, upgrading as they accumulated power points through play - going very wide as they neared 250/250, rather than going up in PL much. It's a thought. Having seen this final cost, I'm also pondering a more restrained modal build, with array slots for where Proxy's processing power/bandwidth is being put (ESP vs. combat vs. whatever). I'm sure that'd be cheaper in some ways, and it would certainly focus the build more.
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