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Found 2 results

  1. Thevshi

    The Third Act

    Kord Dormitories, Third Floor Claremont Academy, Freedom City, New Jersey Saturday, September 4, 2021 The start of another school year was only a few days away, so unsurprisingly the Claremont Academy campus was abuzz with activity as parents and students descended on the school's dormitories. Amid this activity, a pair of teenage girls with bright red hair made their way from the parking lot toward the Rita Kord Dormitory. At first glance, one might have assumed the two girls were twins, except it was not just their features that were completely identical, they were both dressed in the exact same grey and black plaid skirt and white top. In fact, the only difference between the two was that one was carrying a suitcase and had a backpack over one shoulder, while the other was carrying a box. Bernadette O'Connell glanced back at her duplicate that was carrying the box behind her, letting out a slight sigh at the unintended display of her powers. The teen was glad that her older brothers had stayed up in Boston when her parents had driven her down for the start of the year at her new school, as there had been a few times where the family mini-van had gotten a bit too crowded. Hopefully this new school would help her learn to prevent things like that. Reaching the entrance of the building, the redhead glanced up towards the upper floors a moment before looking back down at the letter from the school that had her room assignment. "Alright, third floor, Room 308." She stated to her duplicate with a slight Irish accent, even though it was entirely unnecessary to communicate that out loud. Her other duplicate that was still back at the car with her parents also knew where the floor was located and could guide them up there when with the remainder of Bernadette's things.
  2. Power Level: PL 8 (150/150PP) Trade-Offs: +4 Def/-4 Tough Unspent Power Points: 0 In Brief: Timelost Japanese supersoldier and her best friend, a timelost kid from Camelot Alternate Identity: Neko Musume (she prefers just 'Neko' Birthplace: Iya Valley, Japan Residence: The Espadas residence, for now Base of Operations: Claremont Academy during the school year Occupation: Student Affiliation: Claremont Academy, the Black Dragon Society (formerly) Family: all dead, I'm afraid Description: Age: 16/92 Apparent Age: 16 Gender: Female Ethnicity: Asian Height: 5’ 1" Weight: 110 lbs Eyes: Yellow Hair: White Neko is short and slight, with big eyes that are distinctly yellow and fluffy white hair speckled by brown, crowned by what are clearly two big boofy cat ears. She has slightly pointed front teeth and nails that grow in sharp. She has a tail that curls behind her, white speckled with brown spots. She has a lot of borrowed clothes but actually prefers to wear kiminos and bare feet, usually bright Art Deco colors. History: Neko was born in 1929 in the Iya Valley on the Japanese island of Shikoku. Even today the Iya Valley is remote, tucked away beneath sheer mountain slopes on either side, and in 1929 it was even more so. Neko's family had come to the region sixty years earlier in their grandfather's time, when their forebears realized that the new Meiji government would be hostile to their way of life. For Neko's family were the children of nekomata and bakeneko, cats imbued with fantastic supernatural powers, and carried that magic in their very veins! She learned some of that ancestral magic as a small girl, how to change her form and other fantastic abilities, and lived the relatively simple life of a peasant girl, carefully adopting human mannerisms and appearance when the government inspectors came by to study the local school. Though she heard about things like Japan's righteous war to liberate the oppressed people of China, their bold attack against the forces of the Americans in December of 1941, and their war against the wicked foreign foe, it didn't really mean anything to her. Until June of 1944, when American bombs began falling on Japan in large quantities thanks to Operation Matterhorn. Though civilian casualties were few compared to what would come later, she would learn much later that this had been a terrible insult to the Black Dragon Society, proof that their magics were not so great and powerful after all, but what it meant for her was that a small delegation of the Crimson Katana's elite troops arrived in her home village and announced that they were recruiting volunteers to defend Nippon against the hated enemies who had brought death to their shores. Neko looked around, saw older siblings and cousins debating what to do, and stepped forward with a cat's boldness. "I volunteer!" And so, at fifteen, she was taken away for training. She remembers the look in her parents's eyes still. "Bootcamp" was not easy but she was quick and clever enough to pass her trials, and the sheer gaping size of nearby Nagasaki was terrifying enough that she slept in her bed every night despite her fears of the Crimson Katana and his magic. She knew better than to risk his wrath, and she knew full well what they might do to her home village if she did flee. In late summer of 1944, having passed her trials, she was sent away to war, specifically to Burma, where the recent failure of Operation U-Go meant that Japanese forces were now on the defensive. It was supposed to be a minor, even inconsequential posting for the youngest piece on the Crimson Katana's shogi board, the latter being focused entirely on his American rivals. Until the Allies attacked in December of that year, and she found herself in the midst of her first battle. It was terrible. Any hopes she might have had that her fellow Japanese really were righteous defenders of justice faded when she saw what they did to those they captured, and any hopes she might have had that her enemies were really friends faded when she saw what they did to the Japanese. She might have fallen into grief and faked her own death, or something even more drastic, had she not met Kid Gawain, attached with his master to the British forces in Burma. Gawain was an enemy and so they fought, but they realized quickly how displaced they both were. Burma was as far from Camelot as it was from the Iya Valley, and Kid Gawain's dreams of knightly honor had faded before the reality of 20th century war. They began meeting occasionally, having the kinds of conversations that neither of them could have with any of the adults in their lives - and then came the mission in February 1945. A powerful American cryonic weapon had been stolen by a Japanese agent who had himself been killed in a bombing run. In a cave near Mandalay, the Crimson Katana (who had himself arrived to supervise the evacuation of Green Dragon assets from Burma), the Green Knight, Kid Gawain, and Neko no Akuma fought to the last. The Green Knight's ax and magical healing powers proved stronger than the Katana's blade, and the Katana (who never really believed in bushido, as convenient as it was) fled after triggering the cryonic device while ordering Neko no Akuma to cover his retreat. Thinking of her village, she stood between the knights and the way out; only to be pinned under a rock when bombs struck the roof of the cave mouth. She remembers Gawain and the Green Knight shouting at each other, namae o age rarenai uragiri, then Kid Gawain kneeling at her side in prayer, hensai dekinai shakkin, then a terrible feeling of cold - and then she remembers nothing for a long time. Until today. Personality & Motivation: Neko has had a lot of trauma. She misses her home and hopes desperately to see it again. Failing that, she wants to settle down somewhere and learn about all that was taken from her, and the true nature of what she is. In general she is quiet and reserved, particularly since her English is still not very good (and outmoded anyway, since she learned it from Owain), but more voluble when speaking to another Japanese speaker. She very much wishes to have friends, the way people do on American television, even if she doesn't want to act like those people. She cares about loyalty. Powers & Tactics: Neko's illusory abilities are vast, enough that she could easily dominate a WW2 battlefield in which she mostly fought mundane targets. She will mostly prefer to try and drive off foes, or fool them into doing something rash or self-destructive. If really and truly angry, she will pour down a terrible curse on their head, striking them with a powerful weapon pulled from her own sub-conscious. When using her powers, her eyes glow bright yellow and her ears and tail seem particularly obvious. She has has something of a cat's physicality, enough to escape from some though not all crises. Complications: Out of Time: Neko is from almost seventy years ago, and had an isolated, rural childhood in a rustic region before that. There's a lot she still doesn't know. Ghosts: Spirits and ghosts are drawn to the children of cats, often for ill. My Enemy: There is much left undone from that great and terrible war, and wounds left deep in her psyche. My Language: Neko's English is still not great; the GM is welcome to tell her she has lost the thread of a conversation or misunderstood something, especially if spoken loudly and at some volume. My Friend: Kid Gawain was subject of the ultimate betrayal for her, and so is subject to the debt that can never be repaid. She would literally do anything he asked of her. That is loyalty. Abilities: 0 + 8 + 8 + 0 + 4 + 8 = 28PP STR 10 (+0) DEX 18 (+4) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 8 + 8 = 16PP Init: +8 ATK: +4 DEF: +12 (+8 Dodge Focus, +2 flat-footed) Grapple: +4 Saves: 3 + 2 + 4 = 9PP TOU +4 (+4 Con) FORT +6 (+4 Con, +2) REF +7 (+4 Dex, +3) WILL +6 (+2 Wis, +4) Skills: 56R=14PP Acrobatics 1 (+5) Bluff 8 (+12) Climb 6 (+6) Concentration 4 (+6) Knowledge (Arcane Lore) 5 (+5) Intimidate 8 (+12) Handle Animal 1 (+5) Languages 1 (English, Base: Japanese) Notice 6 (+8) Sense Motive 6 (+8) Sleight of Hand 1 (+5) Stealth 8 (+12) Survival 1 (+3) Feats: 42PP Challenge (Fast Taunt) Dodge Focus 8 Fascinate 2 (Bluff, Intimidate) Elusive Target Evasion Improved Initiative Luck Ritualist Second Chance (Concentration checks) Sidekick 24 (Kid Gawain) Taunt Powers: 2 + 27 + 1 + 1 + 4 + 6 = 41PP all powers have the 'magic' and 'cat' descriptor Comprehend 2 (animals, Flaw: Limited [felines]) [2PP] Yokai Array 12 (24PP, PFs: Alternate Powers 3) [27PP] BE: Illusion 8 (visual and auditory) (Flaw: Phantasm, PFs: Progression 8 [1000 ft radius]) {24/24} AP: ESP 4 (cats; Auditory + Olfactory + Visual Senses, 1 mile, DC 24 Notice; Extra: No Conduit; Feats: Fast Task 4 [Full Action to search 1-mile-diameter area]) {24/24} AP: Damage 8 (illusory weapon, Extra: Alternate Save [Will], Range 2 [Perception], Flaw: Action [Full]) {24/24} AP: Obscure 6 (summoned storm of illusions; auditory and visual; 250 ft, Extras: Duration [Continuous], Selective, Flaw: Phantasm) {24/24} Leaping 1 (x2) [1PP] Speed 1 (10MPH/100FPM) [1PP] Super-Movement 2 (Slow Fall, Sure-Footed) [4PP] Super-Senses 6 (Acute Scent, Detect Magic 3 [olfactory], Low-Light Vision, Uncanny Dodge [Mental]) [6PP] DC Table: Illusion (DC 18 Will save) Illusion broken Damage (DC 23 Will save) bruised/injured costs abilities 28 + combat 16 + saves 9 + skills 14/56 + feats 42 + powers 41 = 150 pts
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