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RocketLord

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  1. That's a hit, but there's a 50% miss chance cus of the Obscure effect. Miss on an 11+: 13 Give me an IC, then I'll follow up.
  2. GM FCU Campus 3PM, January 6th, 2021 It had been a normal day for Jennifer. Which meant classes. Lots of classes. While leaving the final class of the day, she had been joined by the professor, one Martin Stillwell. He was a relatively new teacher at the campus, having taken over Jennifer's Computer Forensics class just a few months ago. He was somewhere in the early thirties, with short black hair. He was supposed to be something of a genius in his field. He pocketed his small round glasses as they left the building, heading out into the campus proper. The afternoon sky was starting to grow darker, with grey clouds hanging overhead. The forecast had the possibility of snow, but nothing so far. Stillwell was silent for a short while as they headed in the same direction, before finally speaking. "So, what do you want to do after your studies are finished? Any specific field you're hoping to enter?"
  3. Nevermore II "I got him!" Quickly aiming his gauntlet to the skylight, Charlie sent a grappling line up towards the window. With a quick tug, he let himself be pulled up towards it, quickly rising. Ravenrang in hand, he leapt up, stanced himself and... Nothing. He turned, looked around just to be sure, but nothing. They were just gone. He reached for his cowl, sending a quick message to the others. "Roof's clear. Whoeever did that to Bowman is gone." So, what now?
  4. GM Usher moved back further, towards the wall. He smiled, made a quick bow. "A broken bow will have to do, I think." He pointed at the Raven. "Don't worry, little bird. We will find you again." Putting his hands out to the side, he moved back towards the wall, eventually passing through it, as if it wasn't there at all.
  5. The Spooky Guy fades through the wall of the building, leaving no one around where you can see their action. Nevermore: Free Action: Shift City Movement Array to the grappling gun. Move Action: Swing up through the window and throwing a Ravenrang. Where he finds nothing. Unless any of you have some actions you would like to do to give chase to the Spooky Guy, we're out of combat. Post as you'd like.
  6. Justice Salvo's patience ran out before Robin could attempt anything, and well... yeah, sometimes you just had to smash something when dealing with magic. She'd remember that. It felt weird. She wasn't magic. Not like the rest here, but she still felt it, tugging on her armor, on the amulet, on her source of power... what would she even be without it, anyway? What could she do here if someting pulled it away? The thing was weird. It was uncanny, it simply looked wrong. It wasn't an illusion, right? It couldn't be an illusion too, right? She couldn't take the chance.
  7. "No, that is not quite right," Pan added to Ashley, as he looked up. "There is trouble coming. They are telling everyone to get ready. But is it trouble from the outside, or from us? Has our friend betrayed his word, perhaps?" He looked to the children, then to Danica. "I do not think I want to stay in this place any longer, but we cannot leave children on their own to be hurt. How many can you carry in your shell?"
  8. He's hurt and unconscious, but stable. He's gonna feel it in the morning, at least. You can't see anyone up there! Give me an IC.
  9. GM In front of the Emerald Tower, Protectron led a group of replicated heroes against the White Rabbit's party guests, the people that had fallen under his thrall. Their numbers were great, they were innocents caught in all of this. His mission was simple: Create a distraction to allow Emerald Spider and Justice to stop the signal and free the city. Inside Emerald Tower, Emerald Spider and Justice exited the closet, coming into a long hallway. Nothing out of the ordinary, but they were just a few floors above the 66th, and the source of the signal.
  10. Justice Init: 11 Party guests: 5 As usual, I can't roll anything high for Justice's initiative rolls. 24 - Emerald Spider - 1HP - Unharmed 17 - Protectron - 2HP - Injury (x1) 11 - Justice - 4HP - Unharmed @Tiffany Korta: You're up after I do a GM post to set up the scene.
  11. Forever Boy "At least Judy seems to like dorks, do she not?" Pan offered to Micah, his grin twisting slightly to the side as he looked after Judy and Ashley while they left, and then Leon of all people bumped into them and was on his merry way and... No. No, that was not how the story went. No need for more adversity for Judy today, no. "One moment," he excused himself from Micah, holding up a finger, and then moved away. A quick slip back, reaching for the book. Leon was not bad, by any means, but Pan was simply better. Within a second, the book was in his hand, with Pan moving back to Micah, quickly handing him the book. "Judy dropped her book. You should take it to her." If Leon noticed, he would shoot a grin back at him, though the look in his eyes were anything but jovial.
  12. Damn straight ? Skill Mastery Notice for a total 25 to beat that, then. And Skill Mastery Sleight of Hand for a total of 30 to get the book back ?
  13. Alright then! Since SpaceFurry rolled a 19 for a Sleight of Hand at total 29 roll... @Spacefurry: Give me a reroll for that Sleight of Hand, Pan's Luck Control compels you!
  14. Archer II: 3 posts + 7 GM posts = 10 posts = 2PP Original Gangster (Remix) (1) Rising Stars (Posts marked Archer II) (2) Ghost: 6 posts + 4 Titanium posts = 10 posts = 2PP (OMTB) Interview: Ghost (6) Holger Danske: 0 posts + 1 GM posts = 1 posts = 1PP Justice: 3 posts + 47 GM posts = 50 posts = 4PP + 1PP [Guide Point] = 5PP League of Their Own (Posts marked Justice) (2) Tail of Gold (1) Little Mermaid II: 1 posts + 9 Titanium posts = 10 posts = 2PP Mirror Mirror (Posts marked Little Mermaid II) (1) Nevermore II: 8 posts + 2 Titanium posts = 10 posts = 2PP + 4PP [Extracurriculars] = 6PP Capers and Casanovas (Posts marked Nevermore II) (1) Dreaming of Falling (Posts marked Nevermore II) (3) Playdate (Posts marked Nevermore II) (2) Rough Cut Diamonds (1) Survival Class: Silver Lining (Posts marked Nevermore II) (1) Extracurriculars Guidebook Page: Canon Hero Status & Legacies [+2PP] Vignette: Nevermore never more? (1000+ words) [+2PP] Rebellion: 0 posts + 1 GM posts = 1 posts = 1PP + 2PP [Extracurriculars] = 3PP (should be maxed) Extracurriculars Vignette (1000+ words) [+2PP] Spaceman: 0 posts + 10 GM posts = 10 posts = 2PP Titanium Characters Forever Boy: 15 titanium posts A Fiery Gospel (3) Dreaming of Falling (Posts marked Forever Boy) (2) Pirates Over Midtown (Posts marked Forever Boy) (1) Talking Tomorrow (8) Think Fast (1) GM: 34 GM posts = 64 posts to divide A Different Kind of Justice (1) Bank Job (1) Capers and Casanovas (Posts marked GM) (2) Freedom Fallout (7) Freestyle! (10) Fury Road (5) League of Their Own (Posts marked GM) (1) Mirror Mirror (Posts marked GM) (1) Pirates Over Midtown (Posts marked GM) (1) Playdate (Posts marked GM) (1) Rising Stars (Posts marked GM) (2) Survival Class: Silver Lining (Posts marked GM) (2) 4 Titanium posts to Ghost 9 Titanium posts to Little Mermaid II 2 Titanium posts to Nevermore II 7 GM posts to Archer II 1 GM posts to Holger Danske 47 GM posts to Justice 1 GM post to Rebellion 10 GM posts to Spaceman That should be 2 GM posts leftover, if I got any miscounts. Otherwise takes posts away from Spaceman in case of miscounts. Guidepoint to Justice.
  15. Initiative: 8 Justice do not get to hit anything quickly today.
  16. Forever Boy Pan had taken a step to the side, letting Micah be a bit closer to Judy on his own, at least now that it did not seem like he would cause any sudden thunderstorms. "See, is that not much better?" He slapped Micah on the back to punctuate the question. Just a little, friendly slap. Perhaps a bit too hard. Certainly nothing that would hurt, of course, but perhaps something that would push him just a bit closer to Judy.
  17. Forever Boy "Believe in your friends." Pan put a hand on Micah's shoulder. He had known. He had told Micah after the fact, he had apologized for not telling him, after all, he had made a promise to Judy and Ashley that he would not tell anyone else, and what kind of friend would he have been if he had not kept his promise, right? His entire being was radiating a calming sensation, at least in Micah's direction. His voice was calm, his movements slow and measured, lacking his usual enthusiasm. "Judy never meant to hurt anyone. Do you honestly think she would not have told you if she could?" Pan leaned slightly to the side to look past Micah at Judy (no, she would never be Judith to him) and Ashley, his lips parting in his usual grin for a second. "Hello Judy. Hello Ashley. It is good to see you again."
  18. "Then perhaps I am a fool." Pan's response to Eira was short and curt, while he looked down at the villain. He looked to Leon, shaking his head. "But will he remain bound? Do you know what else he can do?" Pan obviously did not. All that seemed to matter to him at this moment was that Knieval had hurt Eira. He took a step towards the man, stepping in between him and Eira. He was, after all, one of the few dressed for the occassion in full costume. "Dissatisfied is not quite the right word," he offered with a smile, holding his open hands out to the sides. "The ride itself was fine, amusing, even. Not quite as good as flying, but good. Ending up in another time was quite unexpected. So, let me ask you a few questions: Who are you, how did your machine bring us here, and why did it bring us here?"
  19. Doktor'd! Nevermore II Spending 10PP on increasing Nevermore's Abilities, leaving 3PP unspent for now. Intelligence +4, to 24 Wisdom +2, to 16 Charisma +4, to 20 This should update his Will Save and Skills to the spoiler content below. Please use the updated font for the Saving Throws header to make it the same font as the other headers. I have currently only spent 26 of the 30DP available in the Nevermore II Costume Device power. I'll spend 1 of those remaining DP on changing the Communications power to this array: Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Built-In Communication) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP] Please update the Enhanced Feats 2 power for Second Chance in the Costume Device to only grant Second Chance 2 instead of 3, as it should. Please remove the Stun power from the Gadgets Array in the Utility Belt device power and replace it with the power below: AP: Nauseate 8 (Flaws: Action [Full]; Feats: Accurate, Improved Critical 1, Triggered 2) {12/13DP} (Descriptors: Vertigo Inducer, Sound, Vibration) Updated DC Block: Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 100 feet DC23 Tou (staged) Damage +8 Collapsible Staff Touch: 5 ft. Thrown: 60 ft. DC23 Tou (staged) Damage +8, Crit 18-20, Takedown Attack 2 Collapsible Staff - Stunning Attack Touch: 5 ft. Thrown: 60 ft. DC20 Fort (staged) Fail: Dazed 1 rnd. >5: Stunned 1 rnd. >10: Unconscious +6, Crit 18-20 Noisemaker 80 ft., 50 ft. area DC18 Will Fail: Belive audio illusion Independent, Triggered 2 Snare Line 200 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +8, Subtle, Triggered 2 Tripwire 200 ft. DC18 Trip Resist (Worse bonus) Tripped +8, Subtle, Triggered 2 Vertigo Inducer Touch DC18 Fort (staged) Fail: Sickened >5, 2nd Fail: Nauseated >10, 3rd Fail: Helpless +8, Crit 19-20, Triggered 2 Fully updated sheet in the spoiler below, which also includes font updates to the rest of the headers. Thank you!
  20. 6 9 - Spaceman 12 - Shift 13 - Nightscale @Heritage: Give me a DC18 Reflex Save for Area, followed by a DC23/19 TOU save as fires shoot up all around you! @Nerdzul: Give me a Grapple Roll vs 16 to keep from being grappled by invisible hands! And Spaceman skips to 15 where he gets hit by a DC18 Nauseate effect as the room starts whirling him around. Save vs. that: 31 Give me some ICs!
  21. GM As if on cue, glass shattered above the group. A body fell, hitting the floor hard between the Raven and Arrow, where he lay still. Even in the darkness, their night vision goggles made it clear that it was the Bowman. He was bruised and battered, glass shards stuck in his body in several places. His costume was ripped, the bow he still held in his hand was broken in two. He was barely conscious, struggling to rise.
  22. @Avenger Assembled: 12-9 = 3, so you're knocked 5 feet to the side and falls prone. @Heritage: You gotta first initiate a grapple with your Move Object. Since its Perception range, you hit automatically and roll your rank x2 as your grapple modifier.
  23. Per Ultimate Power page 36, they would get a Reflex Save to avoid being trapped, so you don't need to roll anything, but tell me the rank of your effect and give me an IC description. From the above I'm guessing its just trapping them, but not limiting their mobility, since that would require a Snare effect instead.
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