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GM December 1st 2018, 3 PM Emerald City Ever since Oz had arrived in Emerald City, rumors had started to reach him through the magical community. Bits and pieces, hints of a story, someone that claimed that their friend's cousin's uncle's grandchild had seen it. A collector of the strange, a man who sought out magical beasts and creatures, collecting them in his own private zoo. Somehow, its true location was kept hidden, somewhere within Emerald City. And on this day, the very first day of December, he had heard one more rumor. Something concrete, something that might actually lead him to this mysterious menagerie of monsters: There was a man that had actually seen it, and right now, this man was in the Eastern District. He had no name, he had no appearance. All he knew was that the mysterious visitor was a man. Perhaps, that would be enough.
Oz Power Level: 12 (180/180) Trade-Offs: Attack/Damage Varies; -2 Defense +2 Toughness Unspent Power Points: 0 In Brief: A Wandering Wizard Washed up on the dimensional Shores by a Transdimensional Tornado Residence: Small Cottage on the Outskirts of emerald city Base of Operations: Earth Prime Theme: The Anomaly Catchphrase: Various Wizard Swears Alternate Identity: Oswald Zappelius Identity: O.Z. Birthplace: The Emerald City (Earth A-Eldrich-1 “Oz”) Occupation: "Retired" Affiliations: Wood clan Cryptids Family: Astra (Pet Cloud Sheep) Description: Age: 52 Apparent Age: 52 Gender: Male Ethnicity: Caucasian Height: 5’8” Weight: 384 lbs Eyes: Green Hair: Black Power Descriptions: making use of powerful osmian magic Oswald’s spells are spectacular to behold, kaleidoscopic in nature to the point of near garishness as he chants mystically and makes arcane gestures to direct the energies at his disposal with the practised hand of a master History: If one were to ask Oswald about his life back home he would claim to be a simple wizard who rose to greatness and after leaving his work to his apprentice left to travel the worlds of the cosmic coil, this is not entirely true; He is indeed a wizard from the dimension known as Oz (almost identical to the world depicted by L. Frank Baum) he is infact that worlds former master mage and after being defeated in a succession duel by his former apprentice was exiled from his home reality to prevent an imbalance of power between the Cardinal Archmages of the Arcanocracy (his objection to that method of government was also a factor in his banishment) Allowed just enough time to gather his personal belongings and to prepare his pet cloud sheep (Astra) for travel his aethernautic balloon was torn from its course by a cosmic Eddie (unbeknownst to him by the fairly recent terminus invasion) crash landing in what appeared to be a tornado veined with kaleidoscopic lightning. He has since found his feet and using his extreme proficiency with transmutation magic purchased himself an idyllic Cottage and enough land for Astra to quite happily wander around He has since come into contact with and arranged to work with the wood clan of cryptids around the emerald cities in exchange for small favours and the use of a dwelling within the city proper. Personality & Motivation: Though he has accepted that he is no longer the master mage of his home dimension and has never been one for earth prime he still feels that it is his responsibility as an Wizard to intervene on behalf of the everyman with the more malignant or mystic forces of the universe. Nothing rouses his ire so much as evil mystics and his usually pleasant demenour vanishes like rain from a forge when confronted by them. Powers & Tactics: An experienced and powerful caster, Oswald is a master of several schools of magic, though he has little talent and little intrest for Necromantic or mindbending spells he bears a tremendous natural talent for transformative spells. Quite an old and out of shape man, Oswald is aware that he can quickly exhaust himself and so carefully assesses wether it is more prudent to try and overwhelm a foe or carefully conserve his stamina, he will prefer to see to any bystanders before engaging in combat Complications: Outta shape: Oswald is quite out of shape and overweight, a mix of his advancing age and dependence on magic for day to day tasks, it is only chasing his escape artist pet that has allowed him to maintain his rather robust constitution, though he can quickly tire if over exerting himself and is prone to mistakes when strained so. Wandering Lonely as a Cloud: Astra Is a Magical creature from Oswalds Home dimension, she much like a cloud desires to wander anywhere the wind blows and has a frustrating proclivity for escaping her pens and finding trouble The circle is complete: Oswalds former apprentice was not of his own choosing but rather provided him by the cardinal council, a young and powerhungry magiocratic noble whom Oswald spent the better part of his tenure reigning in, it deeply troubles him that they now hold such an important position in Oz’s hierarchy and the dimensional landscape, for her part, Edraphine Dispises her old teacher and is most certainly not above using her powers and position to attack and spite him Wibbly wobbly Mumbo Jumbo: Ozmian Magic is a school that requires gestures and incantations to function properly, if bound and gagged or otherwise deprived of the freedom to move his hands and speak freely Oswald can be denied the use of his powers, less total means my alter the intended effects of his spellcasting Smoked Out: Oswald has a unique reaction to skin contact with smoke, in that he begins to turn into smoke himself, though this is not instantaneous and removing himself from the area allows him to reconstitute himself it is still an extremely traumatic experience and as such though he is practically fearless he still possesses and instinctual aversion to smoke and fire. Abilities: 22pp =-2 + 4 + 8 + 8 + 4 + 0 STR: -1 (8) DEX: +2 (14) CON: +4 (18) INT: +4 (18) WIS: +2 (14) CHA: +0 (10) Combat: 16pp= 8+8 Attack: +4 Melee:+4 Ranged +4 Wizard of Oz Array:+10 Defense: +10 (+4 base +6 Dodge focus) Flatfooted: +2 Grapple:+3 (+4 base attack -1 strength) Initiative: +12 (+4 Int +8 improved initiative Saves: 18pp = 4+4+10 Toughness: +4/+14 (+4 Con +10 Forcefield) Fortitude: +8 (+4 Con +4) Reflex: +6 (+2 Dex +4) Will: +12 (+2 Wis +10) Skills: 16pp (64 ranks) Concentration 8 (+10) Craft (artistic) 4 (+8) Knowledge (arcane Lore) 16 (+20) Language 4 (Native:English, Auran, Aquan, Ignan, Terran) Navigate 8 (+12) Notice 8 (+10) Pilot 8 (+10) Sense Motive 8 (+10) Feats: 18pp Attack Specialization 3 (Wizard of Oz (Array 30)) Dodge Focus 6 Eidetic Memory Evasion Fearless Improved Initiative 2 Ritualist Speed of Thought Ultimate Effort (Knowledge: Arcane Lore) Uncanny Dodge (Hearing) Powers: 8+ 10 + 72 = 90pp All powers have the Magic Descriptor Emerald lensed Pince-Nez Glasses (Device 2) (Hard to lose; 10pp Pool)[8pp] Enchanted Lenses (Super-Senses 10) (counters concealment: Visual, counters illusion: Visual, counters obscure (all): Visual, detect: Hidden)[10/10pp] Mystic Barrier (Force Field 10) (+10 Toughness)[10pp] Wizard of Oz (Array 30) (default power: environmental control; 60pp array, Pfs: Alternate Power 12)[72pp] BE: Environmental Control 20 ("master aethermancer"; Thaumaturgic ; mix-and-match 3, Radius: 12500000 ft.; Extras: Independent, Selective Attack; Flaws: Range (touch))[60/60pp] AE: Blast 14 ("Arcane blast Type 1" DC 29; Extras; Autofire (interval 2, max +5); Pfs: Affects Insubstantial 2 (full power), Homing 4 (10 attempts), Incurable, Indirect 3 (any point, any direction), Precise, Ricochet 4 (4 bounces), Split Attack (2 targets), Variable Descriptor 2 (Broad group - Magic)) [60/60pp] AE: Blast 12 ("Arcane Blast Type 2"; DC 27; Extras: Burst Area (45-600 ft. radius - General), Selective Attack; Pfs: Affects Insubstantial 2 (full power), Incurable, Precise, Progression, Decrease Area 3 (-3 ranks), Progression, Increase Area 3 (area x10), Variable Descriptor 2 (Broad group - magic))[60/60pp] AE: Damage 14 ("Arcane Blast Type 3"; DC 29; Extras: Cone Area (140 ft. cone - Targeted), Autofire (interval 2, max +5), Selective Attack; Pfs: Incurable, Precise, Variable Descriptor 2 (Broad group - Magic))[60/60pp] AE: Create Object 12 ("Conjure Objects"; Thaumaton Constructs Max Size: 12x 1000' cubes, DC 22; Extras: Duration (continuous), Movable (Radius: 60 ft., Strength: 60, Force: 51.2 tons); Pfs: Innate, Precise, Progression, Object Size 7, Subtle (subtle))[60/60pp] AE: Create Object 12 ("Emerald Force fields"; Force Max Size: 12x 1000' cubes, DC 22; Extras: Duration (continuous), Impervious; Pfs: Affects Insubstantial 2 (full power), Precise, Progression, Object Size 7, Selective, Stationary)[60/60pp] AE: Nullify 12 ("Magic Suppression Wave"; thaumaton suppression counters: all powers of (type) - magic, DC 22; Extras: Burst Area (60 ft. radius - General), Effortless, Selective Attack)[60/60pp] AE: Illusion 12 ("Mirage Arcana"; Illusion affects: all sense types, DC 22; Pfs:Precise, Progression, Area 10 (10000 ft. radius), Subtle (subtle))[60/60pp] AE: Teleport 9 ("Portal Generation" planar 900 ft. as move action, 20000 miles as full action, DC 19; Extras: Accurate, Portal, Range (ranged);Pfs: Easy, Progression 5 (250ft by 250ft portal))[60/60pp] AE: Move Object 12("Tornado Summoning"; Aerothurgic Strength: 60, Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons, DC 27; Extras: Cylinder Area (60 ft. radius + height - General), Damaging, Selective Attack)[60/60pp] AE: Transform 10 ("Transfiguring Gaze"; Thaumaturgic transmutation affects: broad > broad - inanimate > inanimate, Transforms: 1000 lbs., DC 20; Extras: Duration (continuous), Range (perception); Flaws: Distracting)[60/60pp] AE: Transform 14 ("Transmuting the transmundane"; Thaumaturgic transmutation: affects anything, Transforms: 25000 lbs., DC 24; Extras: Duration (continuous); Flaws: Action (full), Distracting, Range (touch); Pfs: Extended Reach (5 ft.), Innate, Precise, Reversible)[60/60pp] AE: Transform 12 ("Winds of change";Thaumaturgic transmutation: broad > broad - matter > matter, Transforms: 5000 lbs., DC 22; Extras: Burst Area (60 ft. radius - General), Duration (continuous), Selective Attack; Flaws: Action (full), Distracting, Range (touch))[60/60pp] Totals: Abilities 22 + Skills 16 (64 ranks) + Feats 18 + Powers 90 + Combat 16 + Saves 18 + Drawbacks 0 = 180 DC BLOCK Name Range Save Effect Attack bonus Arcane blast 1 140ft DC29 Tou (staged) Damage +10 Arcane Blast 2 120ft (45ft-600ft radius) DC27 Tou (staged) Damage DC22 Ref For half Arcane Blast 3 140ft cone DC29 Tou (Staged) Damage +10 Transfiguring Gaze Perception DC20 Fort Transform Perception Range Transmuting the Transmundane 5ft Reach DC24 Fort Transform +10 Winds of Change 60ft Radius DC22 fort Transform DC22 Ref for half Magic Suppression Wave 120ft (60ft radius) DC22 Will Nullify DC22 Ref for half Mirage Arcana Perception (10k ft radius) DC22 Will (to disbelieve) Illusion Perception range Tornado Summoning 120ft (60ft Radius and height cylinder) DC27 Tou (Damaging) Move Object DC22 Reflex for half
GM May 4th, 2018, 11.55AM MarsTech Park, Emerald City, Oregon, USA, Earth-Prime The loudspeaker fought over the screams and howls of the crowd. Kaloke Keel, the commentator, leaned hard into every syllable as the stadium boomed with vicarious triumph. "And that's another home-run by local legend the Chef! This leaves us at the seventh with Ospreys still in the lead! Better luck next time, Mariners!" The players below were already beginning to sort themselves for the late-game stretch, and the fans were starting to quiet down, some of them tapping out orders for the auto-trays to deliver. The auto-trays were one of MarsTech Park's most popular innovations, largely eliminating the need for human vendors and the unsafe food storage of other stadiums. Hot food could be ready in minutes and sent directly to your seat in the stands via a conveyor system built just behind the surface. That the food was free, compliments of Maximilian Mars, Emerald City's favorite son, was something nobody could find fault with. Kaloke leaned back in his own chair, fading brown eyes sweeping over the field, still startled a little when a second's concentration on one point made the window-like display zoom in. Taking a sip of his now stone-cold coffee and glancing at the schedule, he depressed the microphone button and called out cheerfully "Now, we're doing good time and we all deserve a bit of a break, so let's get to something you've all been waiting for: First up, he's harder than steel but light as a feather, the flickering firepower of Black Diamond has no rival! By day he's an engineering student at Tokyo University, by night he's the baseball legend: Black Diamond!" The Park's main doors slid open, admitting a trim young Japanese man with short, smooth hair and skin like black glass lit by some inner dancing flame. He gave a deep, swooping bow to the audience....and suddenly was on home plate, twirling a bat made of the same glassy substance as his skin, grinning cheekily. The audience roared. "Now folks, I'm sorry to say Black Butterfly couldn't be here, but as we all know after some bigoted remarks by members of the Japanese National Diet she went to the kaido and beat the Prime Minister with a spiked baseball bat." Kaloke took another sip of coffee "She remains at large, and the Minister's in stable condition, so believe in miracles, folks!" "Of course it bears mentioning that this segment is sponsored by some of our favorite local establishments: Oz, where dreams are born, Nguyen's, where old skills meet make new tastes, Joy's, where you can find anything or anybody and our old friends at Bethlehem Heights Psychiatric Hospital. My cousin's been there since 1998, this is the year he's returning to society so let's give a big hand for Andrew folks, a real big hand!" The visiting Seattle fans were totally unprepared for the storm of whoops, screams and the thunderous applause that burst out at Kaloke's final words. "And keep that up for our guest, the numan Curveball! She has four arms, a keen eye and a killer's instincts! Come on out to the pitcher's mound, Jazzy!"