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RocketLord

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  1. Yup, that's worth a HP, but only to you instead of everyone, leaving you at 2HP. That's a hit and a crit. Rolling TOU vs. DC30: 21 Fail by 9, he's dazed and bruised. Just @Kaede Kimura up before I go with the Omegadrones! 27 - Paper - 3HP - Unharmed 25 - *Shadowborne - 3HP - Unharmed 23 - Outrider - 3HP - Unharmed 19 - Chelone - 2HP - Unharmed 18 - Omegadrone 1 - Dazed, Bruise (x1) 18 - Omegadrone 2- Unharmed 14 - Nightscale - 3HP - Unharmed
  2. "Sure, I guess. Still, gotta catch the reruns instead." Ghost fidgetted a bit in the seat when they gave him the tiny mic. It took a few tries, but he got it to stick. "Sure, sure, makes sense." He was down to his last hotdog by now, but alright, alright. He shouldn't chew when they were recording him anyway. "I appreciate that. Most tv people tend to be either love or hate me, so nice to get someone unbiased for once." He pulled his mask down in front of his face and adjusted his goggles to cover his eyes again. Hidden as well as he could be, alright. "So, whadda ya want me to call you on air? Hologram? Mrs. Cline?"
  3. And please tell me if you attack Omegadrone 1 or 2 with your rolls from here on!
  4. Give me a Stealth roll for that.
  5. Which power are you using to attack?
  6. That's a hit. TOU: 15 Oooh, that's a bad hit! Give me an IC, then I'll do a GM post with the effects!
  7. GM The Omegadrones were silent, following closely behind as they chased the young woman through the wreck. If they were intimidated by her shout and massive hammer, they didn't show it. If they cared anything about anything else that was going on around them, it was the same. Their sole focus was on the Outrider. Nothing else mattered at the moment. As Danica and others found out, their phones seemed unable to find any kind of signal. It would not be as easy to call for help as she had hoped.
  8. Omegadrones' Initiative: 18 With the number of people involved, let's go with 2 people being active at once, stopping by my GM posts First up, @Spacefurry and @Kaede Kimura! Once one of them have posted, @Lone_Star will be up, followed by @Electra. Once I have taken my actions, it will be @Nerdzul and back to @Spacefurry Let me know if you have any questions! 27 - Paper - 3HP - Unharmed 25 - Shadowborne - 3HP - Unharmed 23 - Outrider - 3HP - Unharmed 19 - Chelone - 2HP - Unharmed 18 - Omegadrone 1 - Unharmed 18 - Omegadrone 2- Unharmed 14 - Nightscale - 3HP - Unharmed
  9. Justice follows ES. @Growth Spurt is up, either follow Emerald Spider and Justice into the building or help Protectron with the distraction, you call! After that I'll do a GM post to get more action started. 24 - Emerald Spider - 1HP - Unharmed 17 - Protectron - 2HP - Injury (x1) 11 - Justice - 4HP - Unharmed 3 - Visionary - 2HP - Unharmed
  10. Justice "I'm good. The armor's not that big." She could try to blink inside, but there was no telling where she would end up, or who would be in there. Even if she got her x-ray goggles, it would be too big a risk to take. She entered after Emerald Spider, letting her lead the way. It was... weird. Moving through something like this, crawling through tight spaces. It was like something out of a movie.
  11. Pan smiled. "Growing up? Me? Exactly who do you think you are talking to?" He played around with the dust some more, while he shook his head. "Like I would let that stop me, if a friend needed my help, anyway." He thought for a moment. "Just one question: What will you do?"
  12. GM The moment Chimera lunged, the woman moved too. While Chimera went low, heading for the power cord, the woman went high, planting a hand on the table, pulling an USB key out of the computer with the other, and then vaulted over Chimera, landing behind her, front facing her. Already skating backwards away from Chimera and into the larger room, she blew the hero a kiss on the way. "Come on, then. Show me a good time!"
  13. Initiative: 21 23 - Chimera - 2HP - Unharmed 21 - Freestyle - Unharmed Alright, you're lunging for the power and pulling that out as your action. Chimera goes for the usb drive as her action, pulling it out and leaping over you, heading out of the room. And you're up!
  14. "Aw, its the last season?" Ghost sounded honestly disappointed through his mask. "Well, happy to be here, then." He seemed like he was about to say something else when someone in a puffy coat came running over with a bag. You could almost see the stars in his eyes when he accepted it. "Fries are great, thank you!" Ghost pulled the lower part of his mask up, just enough to be over his nose, fished a fry out of the bag and popped it in, nodding as he moved after Paige to the seat. "Sure, sure, sounds good." Moving to sit, he quickly grabbed one of the hotdogs and took a bit, slowly chewing and savoring it. "Hey, these are good. Great job, kid!" He quickly gave Vivi a thumbs up, before taking another bite. After swallowing, he smiled faintly at Hologram. "So, this was about that whole thing with the Collector and everything, right? Oh, and yes, please, I'd really like one of those swag bags, Carrie would love that... and maybe an autograph if that's alright..."
  15. GM The moment Judy started glowing, the crowd fell silent. You could probably hear a pin drop by the time she started talking. After her statement, the murmurs began, running through the crowds. Now that Jaycee Cahill was actually here, it seemed like they didn't really know what to do, or who would speak up. Finally, after what seemed like forever, a man was pushed out in front of the crowds. He was unkempt, dressed in a jacket with a few holes, holding a hat in his hands. "Er... Miss Cahill? Are you alright? Did anyone take your away or hurt you after your speech?" He kept wringing the hat in his hand while he asked. For Luke, it seemed like finding Matt would be finding a needle in a haystack. So many people, all moving, muttering. One big mass of interchangeable parts, with signs only adding to the confusion. It would not be as easy to find Matt as he had hoped, if he was even still there.
  16. Reduce to PL8, 16 years old Claremonter Spaceman Power Level: 12 Effective Power Level: 8 Powers Points: 184/189PP Unspent Power Points: 5PP Trade-Offs: -5 Defense / +5 Toughness In Brief: Young paragon with space manipulation powers, heavily Superman inspired. Theme: Million -- Divide Music Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom City Occupation: Student at Claremont Acadeny Affiliations: Claremont Academy, Powers Holdings Inc. Family: Peter Powers (Born 1975, father), Penny Powers (Born 1972, mother, CEO of Powers Holdings Inc.), Tracy Powers (Born 2003, sister, CEO of Powers Holdings) Description: Age: 16 (DoB: 2007 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 200 lbs. Eyes: Light blue Hair: Blonde Parker has short blonde hair, and light blue eyes that seem almost inhuman in color. He has an athletic build, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S". He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 2006, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the old Freedom Friends cartoon. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. In 2007, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself. He couldn't risk discovery by the Moore Administration, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. Eventually, in an effort to master both his powers and learn to become a true hero. Personality & Motivation: Parker is a confident young man, who is nonetheless struggling with the complexity of his power and what he might end up doing if he is unable to control them. While acting in his secret identity, he hides some of his confidence and changes his posture, hunching over somewhat and doing his best to appear different from his Spaceman identity. He has a strong sense of justice and has trouble accepting being unable to help others, even if he has to keep his identity secret. While acting as Spaceman, Parker tries to act much like he saw Centurion do in the old Freedom Friends cartoon: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, fast, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Complications: Chronic Hero Syndrome: Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times. Deviant Doctor: Spaceman has earned the attention of a villain known that he knows only as Doctor Deviation, though he so far knows little about her, aside from that fact that she is a villain and primarily acts through various minions. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Son, Brother, Hero: Parker has a lot of responsibilities to his family. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's parents and sister knows of his secret identity, though as the son of the owners of Parker Holdings Inc., getting found out might put his somewhat well known family in trouble. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 8 = 24PP Strength: 10 (+0) / 26 (+8) w. Spatial Strength Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 36 (+13) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 8 + 4 = 20PP Initiative: +3 (+3 Dex) Attack: +4 Base, +8 Melee (+4 Base, +8 Attack Focus [Melee] Defense: +3 (+2 Base, +1 Dodge Focus), +1 Flat-Footed Grapple: See table below Knockback: -6 (TOU 13/2) / -19 (TOU 5/2, -8 Imp. TOU, -10 Spatial Constant) Grapple Table Total Score Base Attack + Attack Focus (BA) Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +8 +10 +15 +28 BA +8 +8 CPD +24 +28 IMS +18 +8 +10 IR +23 +8 +15 IR+IMS +33 +8 +10 +15 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +13 (+1 Con, +12 Enhanced Con) Fortitude: +13 (+1 Con, +12 Enhanced Con) Reflex: +6 (+3 Dex, +3) Will: +10 (+3 Wis, +7) Skills: 56R = 14PP Bluff 6 (+10) Diplomacy 11 (+15) Gather Information 6 (+10) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Search 3 (+6) Sense Motive 7 (+10) Survival 2 (+5) Feats: 16PP Accurate Attack Attack Focus [Melee] 4 Benefit 2 (Wealth) Chokehold Dodge Focus 1 Improved Grab Improved Grapple Interpose Luck 2 Power Attack Ultimate Save [Toughness] Powers: 31 + 22 + 35 + 12 + 8 = 108PP Enhanced Physiology 6.2 (31PP Container) [31PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 24 [24PP] Enhanced Dexterity 4 [4PP] Feature 1 (Forgettable appearance out of costume) [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: Spatial Flight, Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {8 + 10 = 18/20} Impervious Toughness 8 [8PP] (Descriptors: Increase Molecular Density) Immovable 10 [10PP] (Descriptors: Spatial Constant) AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: Decrease Molecular Space) AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 51.2 tons (base), 417 tons (Spatial Strength)) {20/20} (Descriptors: Increase Molecular Space) Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 16 = 28/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: Infinite Reach, Distance and Position Manipulation) Enhanced Strength 16 [16PP] (Descriptors: Spatial Strength) AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: Change Physical Distance, Distance and Position Manipulation) AP: Blast 8 (Feats: Accurate 2, Indirect 3, Variable Descriptor 2 [Hazardous Environment]) {23/32} (Descriptors: Bring Hazard, Change distance to hazardous environment or effect) AP: Paralyze 8 (Extras: Alternate Save [Reflex] (+0), Range 2 [Perception]; Flaws: Distracting; Feats: Subtle 2) {26/32} (Descriptors: Unending Prison, Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 2) [12PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: Spatial Flight, Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: Change Personal Position, Instant Personal Spatial Position Manipulation) AP: Area Strength 8 Adds (Extras: Area [Targeted Burst] 8, Selective 8; Flaws: Action [Full Round]) to Strength (40 ft. radius) {8/10} (Descriptors: Reach Everything) Super-Senses 8 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Extended 2 [Range Increment x100], Radius, Ranged]) [8PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed – Infinite Reach + Spatial Strength Touch at 500 ft. Range incr: 70 ft. DC23 Tou (staged) Damage +8, Elongation 7, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 140 ft. DC23 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Bring Hazard 80 ft. DC23 TOU (staged) Damage +8, Indirect 3, Variable Descriptor 2 [Hazardous Environment] Unending Prison Perception DC18 Ref (staged) Fail: Slowed 2nd Fail or Fail >5: Paralyzed Perception Range, Subtle 2 Totals: Abilities (24) + Combat (12) + Saving Throws (10) + Skills (14) + Feats (16) + Powers (108) - Drawbacks (0) = 184/189 Power Points
  17. Give me a Search roll later, and I'll do an IC then.
  18. GM "No, obviously not, but I kind of needed this one." The woman's grin only grew as she looked at Chimera. She moved a bit, stretched her legs, then her arms above her head. "Alright, I think that's enough foreplay. So, how do you wanna do this? Get the room all messed up and ruin the tech? Fight my way out past you? Rooftop chase? I mean, if you just wanna let me go, I'm good, but I'm kind of one a schedule here."
  19. Alright, give me an Initiative roll.
  20. A white head with goggles on appeared from the ground between them, slowly floating up to reveal Ghost. "Rooftop would've been nice, but I guess this'll be fine," he mumbled, looking around while he raised his goggles away from his eyes. "You got her to get some with everything on it, right? A good hotdog needs everything on it." Raising his hand in a greeting, his mask crinckled just slightly around his mouth, given the impression of a small grin. "Hey, Hologram, big fan. Catching your show with the kid whenever we can."
  21. Johnny Rocket II's nephew Jay Wade races onto Atom Academy as Rocket!
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