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RocketLord

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  1. GM The chatter in the bar does not stop when Haven enters. He can see a host of blurry green sitting around, exchanging files and data through the ftp server that leads into the system folder that he is now in. The bartender seems to be a lion that stands on his hindlegs, currently busy cleaning glasses. Each glass has a different filename on them. He looks up at Haven, who realizes that his own silver form clearly stands out among the green all around him.
  2. Spaceman From one robot to the next, and, according to Lawrence, definitely not something that is supposed to happen. At least everyone gets to work without complaining about it this time, even as they banter among themselves. Parker gets wanting to let off steam, but it just never comes easy to him. Moving towards the nearest of these machines, he attempts to punch it, while he calls out to Vueriz. "Don't give the bad guys any ideas, Blue Bolt."
  3. With little in the way of area effects, Parker will try to punch the nearest drone: 17 DC23 TOU save if that hits. And is there anything that he can sense nearby with his Super-Senses?
  4. Rex Atom - Going Big! Power Level: 12 Effective Power Level: 10 - 12 for Colossal Size Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size, see Size Overview POWERS & TACTICS Rex grows to incredible size, increasing his strength and toughness as he does so, up to a, so far, maximum size of 64 feet. While he might theoretically be able to hit higher sizes, this is the greatest that he has dared to try for so far. While Rex becomes a veritable powerhouse as he grows, most of his technology becomes unusable due to both his size and the excess exotic energy released as he grows. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, Varies with size, see Size Overview Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview Grapple: Varies with size, see Size Overview Knockback: Varies with size, see Size Overview SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +0 (+0 Con), Varies with size, see Size Overview Fortitude: +6 (+0 Con, +6), Varies with size, see Size Overview Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Improved Critical [Strength] 2 Improved Grab Improved Grapple Quick Change POWERS 72 = 72PP Size Shift Technology Suit 18 (90DP Container; Flaws: Hard-To-Lose) [72PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 5 (Improved Critical 2 [Strength], Improved Grab, Improved Grapple, Quick Change) [5DP] Growth Array 39 (78DP Array; Feats: Alternate Power 3) [81DP] (Descriptors: Growing) BP: {4 + 4 + 16 + 11 + 10 = 45/78DP} (Descriptors: Size: Large) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 16 [16DP] Growth 4 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {4 + 4 + 10 + 23 + 9 = 50/78DP} (Descriptors: Size: Huge) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 10 [10DP] Growth 8 (Drawbacks: Full Power) [23DP] Protection 9 [9DP] AP: {4 + 4 + 6 + 35 + 9 = 58/78DP} (Descriptors: Size: Gargantuan) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 6 [6DP] Growth 12 (Drawbacks: Full Power) [35DP] Protection 9 [9DP] AP: {10 + 10 + 2 + 47 + 9 = 78/78DP} (Descriptors: Size: Colossal) Enhanced Feat 10 (Attack Focus [Melee] 10) [10DP] Enhanced Feat 10 (Dodge Focus 10) [10DP] Enhanced Feat Strength 2 [2DP] Growth 16 (Drawbacks: Full Power) [47DP] Protection 9 [9DP] Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Shrinking) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Shrinking) DRAWBACKS SIZE OVERVIEW SIZE Height Weight Space Reach Heavy Load Melee Attack Str DC Tou KB Def Str Con Fort Save Grapple Bonus Stealth Bonus Intimidate Bonus Large 8 ft. 500-4,000 lbs. 10 ft. 10 ft. 2.8 tons +8 27 +12 -6 +8 34 14 +8 +24 -2 +4 Huge 16 ft. 4k-32k lbs. 15 ft. 10 ft. 7.4 tons +7 28 +13 -6 +7 36 18 +10 +28 -6 +6 Gargantuan 32 ft. 32k-250k lbs. 20 ft. 15 ft. 25.6 tons +5 30 +15 -7 +5 40 22 +12 +32 -10 +8 Colossal 64 ft. 250k-2 mil. lbs 30 ft. 15 ft. 89.6 tons +7 32 +17 -8 +7 44 26 +14 +40 -14 +10 Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points
  5. Rex Atom - Going Small! Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size POWERS & TACTICS Rex is able to shrink, attaining a variety of sizes along the way, everything between his normal height and microscopic size. As his mass and size decreases, his reaction speed increases and while he becomes easier to hurt, he becomes far harder to actually hit or even notice. At his smallest size, he can even decrease to Atomic Size and enter the Microverse that lies below reality. At his reduced size, Rex becomes able to harness the energy that empowers him in various ways, such as flight and energy blasts, which can be directed into blasts that cause pain, a sort of telekinesis that can be used to move objects or knock down targets, or even a large burst that stuns everyone in his vicinity. The smaller Rex becomes, the weaker these abilities become, though his small size makes it almost impossible for him to miss. Much of Rex's Atom Academy technology cannot be used at his reduced size, and the signal of his communicator and it's effectivity is greatly reduced, leaving him only able to access his communicator, the radio vision goggles and his auto-mapping GPS. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, Varies with size, see Size Overview Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview Grapple: Varies with size, see Size Overview Knockback: Varies with size, see Size Overview SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +0 (+0 Con), Varies with size, see Size Overview Fortitude: +6 (+0 Con, +6) Reflex: +13 (+2 Dex, +6 , +5 Enhanced Save) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Evasion 2 Hide In Plain Sight Quick Change POWERS 8 + 64 = 72PP Atom Academy Technology 7 (35DP Container; Flaws: Hard-To-Lose) [28PP] (Descriptors: Technology) Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Communicator) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP] Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS) Super-Senses 1 (Radio) [1DP] (Descriptors: Enhanced Vision Goggle) Size Shift Technology Suit 16 (80DP Container; Flaws: Hard-To-Lose) [64PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 4 (Evasion 2, Hide In Plain Sight, Quick Change) [4DP] Enhanced Reflex Save 5 [5DP] Exotic Energy Array 6 (12PP Array; Feats: Alternate Power 3) [15PP] (Descriptors: Electromagnetic Energy, Exotic Energy) BP: Blast 5 (Feats: Precise, Improved Critical) {12/12} (Descriptors: Energy Blast, Electromagnetic Energy) AP: Move Object 6 {12/12} (Descriptors: Electromagnetic Control) AP: Stun 5 (Extras: Area [General Burst]; Flaws: Action [Full Round]; Feats: Affects Insubstantial 2) {12/12} (Descriptors: Stun Burst) AP: Trip 5 (Extras: Knockback; Feats: Improved Critical, Improved Trip) {12/12} (Descriptors: Knockdown Blast) Flight 3 (500 ft./turn, 50 mph) [6PP] (Descriptors: Electromagnetic Energy) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Growing) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Growing) Shrinking Array 20.5 (41DP Array; Feats: Alternate Power 4) [45DP] (Descriptors: Shrinking) BP: {5 + 5 + 8 + 3 + 10 = 31/41DP} (Descriptors: Size: Small) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 4 Stacks with Offensive Array: All Powers in array +4 ranks [8DP] Shrinking 4 (Drawbacks: Full Power) [3DP] Protection 10 [10DP] AP: {5 + 5 + 6 + 7 + 10 = 33/41DP} (Descriptors: Size: Tiny) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 3 Stacks with Offensive Array: All Powers in array +3 ranks [6DP] Shrinking 8 (Drawbacks: Full Power) [7DP] Protection 10 [10DP] AP: {5 + 5 + 4 + 11 + 10 = 35/41DP} (Descriptors: Size: Diminutive) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 2 Stacks with Offensive Array: All Powers in array +2 ranks [4DP] Shrinking 12 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {5 + 5 + 2 + 15 + 10 = 37/41DP} (Descriptors: Size: Fine) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 1 Stacks with Offensive Array: All Powers in array +1 ranks [2DP] Shrinking 16 (Drawbacks: Full Power) [15DP] Protection 10 [10DP] AP: {5 + 5 + 21 + 10 = 41/41DP} (Descriptors: Size: Miniscule) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Shrinking 20 (Feats: Atomic Size, Microverse; Drawbacks: Full Power) [21DP] Protection 10 [10DP] DRAWBACKS DC BLOCK For all, see save DC, Range and Attack Bonus in Size Overview below Name Range Save Effect Attack bonus Unarmed Touch DC15-10 (staged) Damage Varies with size Energy Blast 50-90 ft. DC15+Attack DC Tou (staged) Damage +11 to +15 Electromagnetic Control - Thrown Object 60-100 ft. DC15+Attack DC Tou (staged) Damage +11 to +15 Stun Burst 25-45 ft. radius DC10+Attack DC Ref Area Stun effect halved if passed DC10+Attack DC Fort Fail: Dazed >5: Stunned >10: Unconscious Knockdown Blast 50-90 ft. DC10+Attack DC Trip Resist (Worse bonus) Tripped +11 to +15 SIZE OVERVIEW SIZE Height Weight Space Reach Heavy Load Ranged Atttack Attack DC Tou KB Def Str Str DC Grapple Bonus Stealth Bonus Intimidate Bonus Small 2-4 ft. 8-60 lbs. 5ft. 5ft. 45 lbs. +11 +9 +9 -4 +11 6 13 -6 +6 +0 Tiny 1-2 ft.ft. 1-8 lbs. 2.5 ft. 0 ft. 10 lbs. +12 +8 +8 -4 +12 2 11 -12 +10 -2 Diminutive 6 in-1 ft. 0.25-1 lb. 1 ft. 0 ft. 2.5 lbs. +13 +7 +7 -3 +13 1 10 -17 +14 -4 Fine 3-6 in. 0.09-0.1 lb. 0 ft. 0 ft. 1.25 lbs. +14 +6 +6 -3 +14 1 10 -21 +18 -6 Miniscule 3 in or less 1 oz or left 0 ft. 0 ft. 0.625 lbs. +15 +5 +5 -2 +15 1 10 -25 +22 -8 Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points
  6. Rex Atom Power Level: 12 Effective Power Level: 10 Power Points: 152/180PP Unspent Power Points: 28 Trade-Offs: No defensive, See individual power trade offs in DC Block In Brief: Super scientific size shifter seeking secrets! Also the secret greatgrandson of Doctor Atom. Catchphrase: None yet Theme: Be The One (Eng. ver) - avex/Kamen Rider Build Alternate Identity: Rex Vaulaire Birthplace: Chicago, Illinois, USA Residence: Atom Academy Base of Operations: Atom Academy, Freedom City Occupation: Adventurer, Scientist Affiliations: Atom Family, Atom Academy Family: Roy Vaulaire (father, born 1968), Sarah Wilson (mother, born 1967), Alain Vaulaire (grandfather, born 1943), Jeanette Vaulaire (nee Blanchet, grandmother), Dr. Alexander Atom (Great-grandfather, dead 1994), Marie Vaulaire (Great-grandmother, dead 1944), Anne Atom (nee Banks, wife of Dr. Alexander Atom, died 1972), Andrea Atom (Daughter of Alexander and Anne Atom, born 1959, disappeared 1992), Mentac (Husband of Andrea Atom, disappeared 1992), Maximus Atom (son of Andrea Atom and Mentac, born 1984), Tesla Atom (daughter of Andrea Atom and Mentac, born 1985), Victoria Atom (daughter of Andrea Atom and Mentac, born 1987), Chase Atom (son of Andrea Atom and Mentac, born 1989) DESCRIPTION Age: Born January 1st 2000 Gender: Male Ethnicity: Caucasian Height: 5’9’’ Weight: 170 lbs. Eyes: Black Hair: Black Rex has an average build, not being in a particularly good or bad shape, standing at 5'9'' and weighing 170 lbs. He has short black hair and black eyes, and he is usually clean shaven. He tends to dress casually, though often favoring bomber jackets and, when in the lab, wearing lab coats. While in the field, Rex wears his own custom Atom Academy uniform. The uniform is primarily black, with blue panels on the chest leading from the shoulders to the waist on the front and shoulderpads kept in place with white straps. The sleeves end in white straps, and Rex wears fingerless black gloves and a white belt with pouches. The pants feature black panels on the outside of the legs similar to the panels on Rex's chest, and black boots that end in white straps similar to those that end his sleeves. Glowing pink powerlines on his chest, arms and legs glow whenever he activates his powers. He has a small glowing Atom symbol on his left chest over his heart. Like the powerlines, it glows when Rex uses his powers. HISTORY Everyone knows the story of the Atom Family. The patriarch Dr. Alexander Atom met his wife Anne after World War Two, they fell in love through her aggressive pursuit, and they eventually became the proud parents of the brilliant Andrea Atom and took in the few years older Jack Wolf. Andrea would in turn marry Mentac, exiled prince of Farside City, before their disappearence during the 1992 Omega invasion. Their children Maximus, Tesla, Victoria and Chase would become famous as the Atom Family during the 1990'es, each a mutant with extraordinary powers, guided and helped by Jack Wolf and an AI recreation of their grandfather, and they would eventually establish the Atom Academy in 2020. But before Anne, there was Marie Vaulaire, a French resistance fighter that Dr. Atom met and fell in love with during World War Two. The two shared the kind of intense and passionate romance that could only happen during the war, however brief it was. Marie Vaulaire's death fighting the against the Nazi occupation of her home led to her death, and Dr. Atom was left a broken man, spending a decade engrossed in his work until he fell in love with Anne. Dr. Atom never learned that Marie had given birth to a healthy baby boy half a year before her death. Her time her son Alain was shortlived, but he was raised in a loving home by Marie's sister Sophie, who never learned the identity of Alain's father. Alain was always a bright young man, and he would eventually become a professor at The Université de Lyon, where he met his future wife Jeanette Blanchet. In 1968, their son Roy was born. Roy found a passion for engineering, proving to be a prodigy. He would eventually leave France and move to Chicago in the United States, where het met Sarah Wilson in 1993. They married in 1996, and, at the stroke of midnight, as the clock passed from 1999 to the year 2000, their son Rex was born. Growing up, Rex Vaulaire soon showed that his genius outshone both his grandfather and father. He was, to put it bluntly, a genius, and he quickly accelerated through High School and college at a young age. Never the most social person in the world, prefering his own work and research, Rex was nonetheless part of a dedicated group of friends, and never had any social issues. Both Roy and Sarah did all they could to nurture and help Rex, providing what they could for him. Everything was fine as Rex discovered a potential new energy source, one that could potentially power the world, and he dedicated himself to this source. An accident in Rex's laboratory led to his body being infused with the energy source, triggering a Meta Crisis that caused his body to grow to gigantic proportions, continuously growing and growing. Losing control of himself, Rex accidentally destroyed several buildings as he tried to steer himself away from populated areas. The Atom Family was called in, and, with their help, Rex was able stabilize the energy and return to normal size. When the Atom Family brought him to Atom Tower to create a long-term solution, scans and tests done would eventually reveal the identity of Rex's unknown great-grandfather, much to the surprise of both Rex and the Atom Family. Rex and his parents were welcomed into the Atom Family with open arms, and Rex moved from Chicago to Atom Tower in Freedom City in an effort to connect with his newly discovered family and master his new powers. Inspired by the secret history that led to his grandfather's birth and eventually to himself, Rex has dedicated himself to leading a small group of Atom Academy members to explore the secrets and wonders of the world. PERSONALITY & MOTIVATION Rex is a proud, curious and sometimes arrogant individual. Seeing himself as a scientist first and a super hero second, he is more driven by a hunger for knowledge and progress than to be a hero. Rex rarely takes the time to socialize and can seem distant, preferring to focus on the missions than interpersonal relationships. He is still in awe at being part of the Atom Family and is still coming to grips with what it means to essentially be the illegitimate scion of super hero royalty, and how he fits into the larger world, which in turn feeds his passion for making new discoveries and exploring the world and its secret pasts. Despite the assurances from the rest of the Atom Family, Rex feels like he has something to prove to the world. POWER DESCRIPTIONS The extradimensional energies that infuses Rex's body allows him to manipulate his own size, theoretically without any limit, though past experiences and the destruction that he caused means that Rex is scared to grow too much, in case he loses control again. While at regular size, Rex can also infuse these energies into just about anything else, making his target grow or shrink. Rex carries a large number of shrunken down items in his pouches, allowing him to bring out just about anything he needs. To properly control the energy that allows him to adjust the size of himself and others, Rex's wears costume and his regular clothes incorporates what he has dubbed Size Shift Technology woven into the fabric. To compliment his abilities and powers, Rex uses a variety of technology developed at the Atom Academy, made by both himself and others, including an Universal Translator, a power Communicator that allows him to access computers and machines, goggles that grant him enhanced vision options, a local gravitational distortion that allows him to perform incredible leaps and otherwise locally negate gravity, as well as a highly advanced self-mapping GPS. Only some of these devices work when Rex changes his size, as the radiation interferes with ttheir use, or Rex risks breaking them if he causes their size to shift. COMPLICATIONS Big Man on Campus: Rex's size shifting can cause him issues. Get too big and he might end up in the ceiling, get too small, and he might be stepped on or go unnoticed when he wants to be. The GM can rewards Rex with a Hero Point if changing size or being at the wrong size hinders him in some way. Curiosity Killed the Atom: Rex is a curious individual, and his latest obsession seems to be the secret history of the world that he himself turned out to be part of. The GM can award Rex a Hero Point if his curiosity and drive to find out more makes a situation worse. Pride Goes Before The Fall: Rex is proud of what he can do, and he does not take hits to that pride easily, whether someone points out mistakes he has made, such as the experiment that gave him his powers, or just proves him wrong. The GM can reward Rex with a hero Point if his negative reaction due to his pride makes a situation worse. Secret Atom: As a so far unknown member of Atom Family, Rex's place in the world is unsure, both to himself and others. The GM can reward Rex with a Hero Point if his position as a member of the Atom Family hinders him, such as old Atom Family members being hostile or attacking, or others believing that he is faking being a member of the Atom Family. Unstable: The extradimensional energies that empower Rex are unstable. While he can use his powers without the Size Shift Technology woven into his uniform and clothes, the effects will be unpredictable at best, and dangerous at worst. The GM can deem that Rex's Size Shift Technology is damaged, choosing an alternate effect when he tries to either Morph or use a power in the Size Shift array, giving him a Hero Point in return. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, see Power attack bonuses in DC Block Defense: +10 (+5 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +5 (+5 Base Attack) Knockback: -5 (TOU/2) SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +10 (+0 Con, +10 Protection) Fortitude: +6 (+0 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) Sense Motive 6 (+10) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Accurate Attack Power Attack Quick Change POWERS 28 + 44 = 72PP Atom Academy Technology 7 (35DP Container; Flaws: Hard-To-Lose) [28PP] (Descriptors: Technology) Communication Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] (Descriptors: Communicator) BP: Communication 6 (Radio; 20 miles; Feats: Rapid (x10), Subtle) {8/8DP} AP: Datalink 4 (Radio; 1 mile; Feats: Machine Control, Rapid 2 (x100), Subtle 2) {8/8DP} Comprehend 5 (Codes, Read/Understand/Speak All Languages at once) [5DP] (Descriptors: Universal Translator) Leaping 3 (Running long jump 100 ft.) [3DP] (Descriptors: Local Gravitational Distortion) Super-Movement 5 (Slow Fall, Sure-Footed, Wall-Crawling 2, Water Walking) [5DP] (Descriptors: Local Gravitational Distortion) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS) Super-Senses 6 (Infravision, Microscopic Vision 3, Radio, Ultravision) [6DP] (Descriptors: Enhanced Vision Goggle) Size Shift Technology Suit 11 (55DP Container; Flaws: Hard-To-Lose) [44PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 5 (Dodge Focus) [5DP] Enhanced Feat 2 (Accurate Attack, Power Attack) [2DP] Enhanced Feat 1 (Quick Change) [1DP] Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Size Shift) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Size Shift) Protection 10 [10DP] Size Shift Array 14 (28PP Array; Feats: Alternate Power 5) [33PP] (Descriptors: Size Shift) BP: Create Object 10 (Feats: Precise, Progression Object Size] 3 (10x50 ft. Cubes), Stationary, Subtle 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {28/28} (Descriptors: Size Shift Carried Item) AP: Damage 10 (Extras: Ranged; Feats: Accurate 2, Attack Focus [Ranged] 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {25/28} (Descriptors: Throw Size Shifting Item, Bludgeoning damage type) AP: Snare 10 (Feats: Feats: Accurate 2, Attack Focus [Ranged] 1, Reversible, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {26/28} (Descriptors: Catch In Size Shifted Item) AP: Damage 10 (Extras: Area [General Burst], Ranged; Flaws: Action [Full Round]; Feats: Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {21/28} (Descriptors: Throw Large Sized Shift Item, Impact damage type) AP: Shrinking 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Standard) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {16/28} (Descriptors: Shrink Target) -> Failed Reflex Save: Medium becomes Diminutive Size (ATK/DEF +4, Grapple -12, Stealth +12, Intimidation -6, Height 6in-1ft, Weight 0.25-1 lbs, space 1 ft, Reach 0 ft, Carrying capacity x1/4, Str -12, Tou -3) AP: Growth 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Full) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {28/28} (Descriptors: Grow Target) -> Failed Reflex Save: Medium becomes Gargantuan Size (ATK/DEF -4, Grapple +12, Stealth -12, Intimidation +6, Height 32 ft, Weight 32k-250k lbs, space 20 ft, Reach 15 ft, Carrying capacity Str +15, Str +24, Con +12) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +5 Throw Size Shifted Item 100 ft. DC25 Tou (staged) Damage +10 Catch In Size Shifted Item 100 ft. DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless +10, Reversible Throw Large Sized Shift Item 100 ft., 50 ft. radius DC20 Ref Reduce damage effect to DC20 if passed DC25 Tou (staged) Damage Shrink Target 120 ft. DC22 Ref Target under effect of Shrinking, see Power +8, Precise Shot, Reversible Grow Target 120 ft. DC22 Ref Target under effect of Growth, see Power +8, Precise Shot, Reversible Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points
  7. Notice 21 with Skill Mastery for Charlie. I'll get the results of that in the next GM post, after everyone has done post.
  8. EQUIP'd by Dr Archeville Ghost Adding 2PP worth of Equipment using my veteran reward, to add a Freedom League communicator. Please add it under feats on his sheet like this: Veteran Awards Equipment 2 (10 EP) Freedom Leagues Communicator [6EP] Communications 5 (Radio, 5 miles; Extra: Area; Flaw: Limited [Other FL Communicators]) [5EP] Communications Link 1 (Freedom League HQ) [1EP] I'll figure out what to do with the last 4EP from that some other time.
  9. ADVANCED TRAINING RECEIVED by Dr Archeville Stormcrow He obviously doesn't have enough skills. I should add some more. But first: +1 Fortitude for 1PP, bringing him up to total +10. I noticed that the current skill total is off, adding up to 121 ranks, or 30.25PP spent, so to remedy that, please increase Bluff by 3 ranks to Bluff 10 (+15) That leaves me with 6PP for skills, meaning +24 Skill Ranks, divided like this: Investigate +4 to 13 (+20) Notice +9 to 17 (+20) Search +3 to 8 (+15) Sense Motive +8 to 16 (+19) That should put these as the skill totals: SKILLS 148R = 37PP Acrobatics 15 (+20)Acrobatic Bluff, Skill Mastery Bluff 10 (+15) Computers 13 (+20)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed, Skill Mastery Investigate 13 (+20)Skill Mastery Knowledge [Tactics] 8 (+15) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 17 (+20)Skill Mastery Pilot 5 (+10) Search 8 (+15)Skill Mastery Sense Motive 16 (+19)Skill Mastery Sleight of Hand 5 (+10) Stealth 15 (+20)Hide in Plain Sight, Skill Mastery
  10. GHOST Everything folds around them, changing, shifting and then... they're at the space ship. In the hangar, with aliens all around, and Velocity is already getting to work, making her way through them. "That was weird, right? That whole space fold thing?" Casper asks no one in particular, while he looks around. A ship this big needs a power source. If they can disable that, then they can disable the ship. Or at least weaken it. Honestly, he has no idea, but it might work. The joys of x-ray goggles, and... there it is. And it should be within reach. If he can get to it, he can try to take it down, but some backup would be nice. "Hey, Patriot?" They joined the League around the same time, and she does seem like the type that'd like this kind of job. "Wanna help me take out their power source?" He is grinning widely behind his mask, which is almost visible despite it hiding his face. He holds a hand out, and once she takes it, they are gone, a chaotic surge of light blue energy rushing through the space ship before they reappear in the reactor room, as close to it as he can get, depending on how many people he could see in the room, Ghost does his best to put them in the best position for Patriot to do some damage.
  11. Alright, bringing Patriot along for the Teleport as my second Move Action. Depending on whether taking the Friendly Neighborhood Ghost Array started on Teleport since that's my first action with it or started on Insubstantial and I had to spend a Free Action to shift it, I will shift it to Insubstantial after the Teleport if possible. Otherwise, not Insubstantial at the moment.
  12. GM At Baz's reaction and words, the figure in purple turns around, their purple cape moving around them as they do. Their face hidden behind a reflective helmet, it is nonetheless clear that they are looking at Baz, Lawrence, Parker and the young woman. He raises a hand and points towards Gamma Buzz. "Get down from there right now." The voice is heavily electronically distorted, but nonetheless sounds annoyed, especially as he notices Timeout, Spaceman and the young woman. "You are not supposed to be here, but you did bring the wayward experiment back." While the man in purple continues, the girl starts heating up again. Another pulse goes through her body, just like before and once it is done, she has grown once again, easily looking like she is 40 years old now. The man scoffs. "Another disappointment."
  13. GM As the group continue their trek through the desert the day, night slowly begins to fall. The light begins to fade as the sun passes beyond the horizon. With Carmen and Bernadette taking the lead, and, if Dr. Macedon manages to make them do the same Vueriz and Baz as well, they eventually make it to the spot that had been pointed out as their goal before all light is gone. The wind is picking out. "Alright, great job everyone," Alexandra says, as she puts her backpack down. "We've dealt with the heat during the day, and you did fine, but it's about to get real cold out here when the sun goes down, especially with the wind picking up like that. In other conditions, you should go forage for wood or something to start a fire, but what do you think we should do here?" The wind continues to pick up. Blowing stronger and stronger. Sand is slowly beginning to be moved about it, blowing around them.
  14. GM The crowd goes wild as Neko blows up to gigantic proportions to introduce the band. Whether they are there for her, for the band or both, the show is off to a good start. When Multiplicity takes the stage, even those that were only here because of Neko Musume quickly joins in the cheers. It is a sight to behold, with whistling and hollering joining the cheers as the band plays the first song, all illuminated by the night sky that Neko has made for the show, and whatever else she might have come up with. But with a crowd this loud and dense, who knows what else might be going on?
  15. ooc for this. @Thevshi @Spacefurry @Avenger Assembled let's get some Notice rolls while we get another round of posts in.
  16. GM The program that is Haven had to compress itself to enter through the backdoor that the Woodsman had cut into the building. A program at his size will take time to unzip itself. Time that he does not have, time that he instinctively knows will lead to him being detected. His self is slowly restoring itself as he begins to move through the city. It is eerily empty. He sees just a few figures moving through the city every now and again. Faint figures, clad in green. In the center of the city, he can see a tower. It seems like it reaches all the way to the red planet that hangs above. As he moves, searching the directories in the Emerald City, he begins to find a path through the city's folders, he finds a place, a system folder that might serve his purpose. There seems to be activity in there. It looks like a seedy bar.
  17. The STORMCROW What do you even say to someone that has lost a part of themselves like that? That kind of trauma? Charlie has been hurt before, but nothing like what Bernie must have experienced... "I'm here," he says, holding her close. "I'm right here. Just hold on to me." "What happened? I thought you were at Fiji with the other Claremonters?"
  18. The STORMCROW Charlie is genuiely surprised when Callie shows up out of nowhere, so much that he almost forget to grin at Bernie's two duplicates in wigs as they look at him. Only almost. He gives them a quick grin, then turns to Callie, stretching his arms out. "Callie!" He sounds excited as he approaches. "It's been ages!" Keep up the pretenses. It's not like everyone there knows that he's Stormcrow, even if the former Claremonters might recognize him as Nevermore. "I went on a bit of a sabbatical myself. The boss man needed help with something, and that turned out to be a whole thing that just took forever." He turns to Bernie and the band with a wide grin, gesturing towards Callie. "Callie's pretty much family. Even if its been a long while."
  19. I'm gonna wait until tomorrow morning and see if anyone wants to teleport along re: my message in discord, otherwise I'll post and bring Ghost to the reactor.
  20. Spaceman Parker's parents had always gone on about how he should broaden his horizons, take in everything that he could do, meet all kinds of people and experience all kinds of things, so his mom all but jumped when he wrote them about the permission. Parker himself had been mostly quiet on the ride. He honestly isn't sure how much he would like to be there or not. Unlike most of the others, it seems, he has experienced Deep Ones before, back when he was a child during in 2011, just 4 years old. He had not been hurt, but he felt afraid for his life. As they leave the van and Sea Devil appears and lowers her helmet, he flinches. He can't help it. The others introduce themselves, but he remains silent, staying a bit back. Intellectually, he knows that Sea Devil is a hero. She's trustworthy, she keeps people safe, but... She's also a Deep One, and he used to have nightmares about her people.
  21. Space Ranger III "Makes sense. There's lots of Star Knights out there. I'm guessing it will be confusing whenever more of you are together like this." J'onn stops and turns to the machine, the massive propulsion unit. Did somebody aim this piece of rock at Korus? "Is it active?" J'onn asks, looking over the engine. "Anybody see a control panel?"
  22. Alright, let's go for some heavy sabotage, then. Once through the portal, can Ghost find the ship's reactor using his x-ray vision? And how far away from it is he in a direct route?
  23. @Thevshi I'll spend a HP to let you reroll that save.
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