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Found 7 results

  1. June 8, 2022. Claremont Academy Dorms. First Floor. After school. Effigy and Invisigirl BOOM BOOM BOOM. “Paperboy, get your trunks on! Pool time now!” Wilona was already bikini-ified, though it was hidden underneath loose yoga pants and a thin hoodie. All of which, obviously, were yellow/orange/red with flame designs. Because subtlety. Naomi was in a one piece with the same loose yoga pants plus thin hoodie combo over top of it. Only she was in bland grey. So what was goin’ on? It was a hotass day. Wilona was bored. And she wanted to go swimming. Swimming alone sucked ass. So she’d corralled Carmen, who was hanging out in the lobby, and started pounding on her teammate’s door. Did Wilona know a place to go swimming? You bet your ass. Did she know Luke was also in the room? Hell, no. Would she have cared if she did? Hell, no. The more the merrier.
  2. Summer 2022 Southside Paseo Boricua It was summertime, which meant the Patriot was back in Freedom City from her time in space, which meant she was doing her civic duty. Her helmet and jacket on, she rode down the streets of Freedom's Puerto Rican neighborhood, keeping an eye out for the Claremont student she was supposed to meet. Guess she didn't have anywhere to go. Too many damn super-orphans, she thought, thinking of her own childhood commuting back to New Orleans every summer from Claremont boarding school. She caught the usual flash of cameraphones when people recognized America's most famous patriotic hero but there were advantages to Freedom, the locals were hard to impress - one woman riding a motorcycle, even if she was a superhero, wasn't enough to get the big crowds out on the street.
  3. GM Smoke and Mirrors Abandoned Casino Midnight La Puma Negra and Nightscale Once as glamorous and luxurious as the other casinos in the renowned Freedom City Boardwalk, the Smoke and Mirrors have been abandoned for ages. In fact, Nightscale couldn't remember a time when the large lot hadn't been left to disrepair. It's halls only occasionally disturbed by Southside teens testing their bravado, Luke himself having spent 'almost' an entire night there in his younger years, struggling to put up a mask of courage while twitching at every moving shadows and unexpected creek in the dark. Where once music boomed, spectacles reigned, fortunes were won and lost now only silence and rats reigned and it had been so for year. Not that night though. Something... well something had changed. Nightscale had been warned by his friends that unmarked vans now frequently stopped at the casino in the wee hours in the morning for mysterious deliveries and that new locks had been installed at the windows and doors, the place now the province of some unknown buyer. Now perhaps there was nothing sinester going on, maybe someone was just planning a grand reopening in secret, but even at his young age Luke had been a superhero for long enough to grow at least a bit suspicious and besides, it was not like that taking a look wouldn't hurt. Perhaps in a rare bout of foresight, or maybe just due to the memories of that frightful nocturne exploration a few years before, the Southside Dragon had decided that not to go alone, instead asking Carmen to join him in this mission, and so there they were, on a rooftop nearby studying the darkened building from above, planning their next moves. Mirror Knight The two teenagers from Claremont however were not alone, as another hero stalked the streets. Mr Jonathan Rorrim had been drawn to the Smoke and Mirrors, not by rumors and mysterious dealing though, it was something more primal, a dimensional disturbance of sort that he had registered at the site, one that at the same time was unknown and yet dreadfully familiar. He could not tell how, but he was certain of a presence hiding within the bowel of the building, one bearing a nefarious intent.
  4. GM January 12th, 2022, 4:30 PM Bayview, not too far from Claremont Academy The doors to a bank exploded outwards, smoke pouring out into the street, quickly followed by four people in respectively red, yellow, blue and green suits with chaotic white triangle patterns rushing out of the building at great speed, all carrying heavy back. "Come on!" the man in green yelled, waving for the others to follow. "Let's go!" The women in blue and yellow and the man in red all seemed to agree, and they all started running down the street, while behind them, people started moving out of the bank, coughing through the smoke. But, as luck would have it, these dastardly villains were not alone on the street, and they would soon be met with the awesome might of heroes-in-training!
  5. OOC for this. @MoonSimply @Nerdzul @Spacefurry Alright, let's start off with an intro post from each of you, then give me some initiative rolls and we'll go straight to the fighting! @MoonSimply: Use Orokos or another online dice roller that stores your results and make a roll for 1d20+you initiative bonus, and give me the result and a link to it here.
  6. La Puma Negra Power Level: 8/10 (150/163pp) Unspent Power Points: 13 Trade-Offs: None In Brief: A familiar curse courses through the veins of a young woman, fighting over control against the will of a feral puma. Alternate Identity: Carmen Alvarez Arrache (Secret) Birthplace: Aquadilla, Puerto Rico Residence: Claremont Academy, Freedom City, USA Occupation: Student Affiliations: Claremont Academy, Saint Philomena Orphanage Family: None Living Description: Age: 16 Gender: Female Ethnicity: Hispanic Height: 5’8” Weight: 171lbs Eyes: Yellow Hair: Black A Feline humanoid young woman of black hair and lithe figure. She likes to keep her hair long and somewhat untamed in it’s look, her body covered in greyish black fur. Typically, La Puma Negra wears the normal school uniform, however opting for an older skirted version, going for the normal version of the outfit when training. A costume of her own is still in the works. History: Born Carmen Alvarez Arrache in Aquadilla, Puerto Rico, abandoned at birth and given to the orphanage of Saint Philomena, a Catholic run institution. Growing up, she had looked outwardly normal and lived a somewhat normal life until the age of 12, where her blood families curse began to manifest, first with small personality changes. The preferring of meat products, growing out her hair, and a more feral like attitude. This would only get worse as months went on and Carmen retreated in panic after hurting a fellow orphan with claws that had begun to grow. She had barricaded herself in her room, not letting any of the nuns of the orphanages in save for food and communion. If it wasn’t for intervention from the Claremont Academy, the young Carmen would have likely further closed herself, blaming her fate on an unknown sin that she was paying for, the nuns unable to provide the needed care that she needed during these traumatic times. By the age 15, Carmen would be accepted into the school, having received on grant additional support until she was capable of physically and mentally attending the school. Time and therapy had helped her, but still certain aspects of her curse have pushed beyond her growing shy nature to one of a more feral like stance, making past roommates leave in utter terror after only a month residing with her. There was no reason to hold back, and she was free to do as she pleased without constraint or feeling of difference. Carmen states she has no part in each one’s leave and has liked the relative silence and time alone. The name La Puma Negra was one that she had come up with herself early on with her time at Claremont, attributing it to her dark fur color and cat like appearance. Said appearance and ability being fairly similar to the long believed dead hero El Gato has raised certain speculation. Personality & Motivation: Carmen displays outwards ferocious exterior and short-tempered nature, prone to bouts of boredom with an at times low attention span coming from the feline nature of the curse. When parts of her true personality emerge, it is often rather shy and introverted. These two personalities often clash with each other, becoming a contest of wills. Carmen wants to confront and learn of what she is, to apply herself and potentially do some form of good. Her curse weighs heavily on her conscious due to her catholic upbringing, seeing it as a sin that she must repay in some service. Powers & Tactics: The curse that Carmen has has altered her into a feline humanoid, resulting in abilities beyond that of a normal human being. Her senses are far enhanced, allowing her to see ultra-violet light and see in the dark. Hearing and smell has also been altered to an amazing degree. Her agility and natural strength have also increased dramatically, allowing her to far easily climb surfaces and to lift heavy objects. In combat, Puma Negra uses hit and run tactics, using her enhanced mobility to come into close quarter combat and escape away quickly before retaliation. This is primarily used when with allies, however while alone, Puma will resort to using any measure to escape, especially when backed into a corner. Power Descriptions: The only one of her powers that is more visual is her claws. Razor sharp and can be brought out without any delay, it is used as a last resort when facing opponents that too tough to be taken down by fists alone. Complications: Catholic- Carmen was brought up under strict Catholic upbringing, being a firm believer. This has resulted in conflict with her more feral self, believing it be a punishment of some sort of sin. She typically tries to attend service, keeping to the back of the congregation or generally out of sight. Temper- Feral nature of her curse has pushed her to have a rather strong temper, easily getting frustrated when things do not go her way at times. Not a pillow in her dorm has been spared clawing, generally taking her anger out on them after classes or training, and in rare cases, on classmates during training. However, outburst like this is generally harmless, Puma taking great pride in controlling herself from hurting others. Children- La Puma Negra will go to great lengths to protection children from harm, even putting her life in danger for them. This partially stems from her own personal contempt for herself and her unnatural form, wanting others to live a normal life which she cannot. Short Attention Span- Due to the same feline curse that grants her powers, La Puma Negra is also affected by other instinctual traits. From a love of meat to a tendency for resting at high places, having fitted her bed to be a little bit taller. Poor- Being an orphan and with no source of employment, Puma is a ward of the school, given only a small stipend from the school every month for her own purposes. Steadfast independent, the lack of money is a quiet shame. Abilities: 2+4+4+2=12 Strength: 12/22 (+1/+6) Dexterity: 14/30 (+2/+10) Constitution: 14/26 (+2/+8) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 6+12=18 Initiative: +14 (+10 Dex, +4 Imp. Init.) Attack: +3 Base, +6 Melee (+3 Base, +3 Attack Focus [Melee]) Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-footed Grapple: +12 (+6 Str, +6 Attack Melee) Knock back: -4 Saving Throws: 5 Toughness: +8 (+8 Con) Fortitude: +8 (+8 Con) Reflex: +10 (+10 Dex) Will: +10 (+1 Wis, +5, +4 Enhanced Save) Skills: 72R= 18pp Acrobatics 5 (+15) Climb 4 (+10) Concentration 4 (+5) Escape Artist 4 (+14) Gather Information 4 (+4) Handle Animal 8 (+8) Intimidate 9 (+13 w. Enhanced Skills) Language 1 Knows Spanish (Native) and English Notice 0 (+1, +5 w. Enhanced Skills) Search 5 (+4, +8 w. Enhanced Skills) Sleight of Hand 2 (+12) Sense Motive 5 (+6) Stealth 6 (+16, +20 w. Enhanced Skills) Survival 2 (+3) Swim 4 (+10) Notice 9 (+14) Feats: 20pp Acrobatic Bluff Attack Focus Melee 3 Dodge Focus 2 Elusive Target Evasion 2 Improved Crit 1 (Claws) Improved Initiative 1 Improved Trip Instant Up Luck 2 Move-By-Action Startle Takedown Attack 2 Uncanny Dodge 1 (Hearing) Powers: 1+12+16+4+10+4+3+5+13+6+1+2=77PP All powers have the Magic descriptor unless otherwise noted Additional Limb 1 (Tail; 1 Additional Limb) [1PP] Enhanced Constitution 12 (Beyond Human Stamina; +12 Con) [12PP] Enhanced Dexterity 16 (Curse Born Advantage; +16 Dex) [16PP] Enhanced Skills 4 (Predatory Enhancement; +4 Stealth, +4 Search, +4 Intimidate, +4 Notice) [4PP] Enhanced Strength 10 (Curse Born Power; +10 Str) [10PP] Enhanced Will Save 4 (Will Save +4) [4PP] Speed 3 (Feral Mobility) (50mph, 500ft/rnd) [3PP] Strike 2 (Claws; Feats: Mighty, Split Attack, Accurate) [5PP] (Claws) Super-Sense 13 (Feline Senses; Acute Scent [2], Acute Hearing [2], Darkvision [2], Extended Scent 1 [1], Extended Hearing 1 [1], Low-light Vision [1], Scent [1], Tracking (Scent) 1 [1], Ultra Hearing [1], Ultravision [1]) [13PP] Super-Movement 3 (Hunter’s Mobility; Sure-footed 1, Wall Crawling 2 (Full Speed)) [6PP] Telepathy 2 (Feline Communication; Flaws: Limited to Emotions, Limited to Felines) [1PP] Leaping 2 (Agile Jumping; Jumping Distance x5) [2PP] DC Block Claws (Strike 2) Touch DC:23 (19-20 Crit) Toughness (Might; Split; Accurate) +8 Unarmed Attack Touch DC: 21 Toughness +6 Totals: Abilities (12) + Combat (18) + Saving Throws (5) + Skills (18) + Feats (20) + Powers (77) - Drawbacks (0) = 150/163 Power Points
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