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RocketLord

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  1. Charlie: 28 Ninjas: 17 28 - Stormcrow - 7HP - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Unharmed, many of them 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed So, there is a so far unknown number of ninjas. There's some in the rafters, there's a lot appearing in the crowds. We'll see how many there are as the fight goes on. The crowds of regular people can be an issue both with people seeing you out of costume and getting in the way, the ninjas are not above hiding behind them! I'll spend my turn getting Charlie suited up, which means @Spacefurry is next
  2. Notice: 20 Parker also has this super sense: Super-Senses 8 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Extended 2 [Range Increment x100], Radius, Ranged]) [8PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space) which should basically make him able to feel where everything around him.
  3. Spaceman "Thank you, but I'll be fine," Parker says when Michael tries to hand him the pill. "I don't get motion sickness." He doesn't comment on the rest. He can do this. He has to do this. He watches the others as they pass through the writhing mass that is the portal and... Vueriz is there too. Parker looks down at her. They all have issues going through this portal, it is alien to all of them, even her, and... He can do this. He has to. "C'mon," he says, offering her his hand. "We can do this." Stepping through the portal, his senses are immediately bombarded with a cacophony of distances and entrances and exits and everything all around them and... Then he's on the other side. He did not get motion sickness. He knew exactly where everything was, but the moment he steps through and feels all the non-euclidian shapes and distances around them. "Are you alright?" he asks Vueriz, as he lets go of her hand. He doesn't like what Sea Devil is saying about what they might see here...
  4. @Thevshi how many bad guys are within a 20 foot radius of Spaceman?
  5. Spaceman Spaceman maintains his focus, letting the bursts of solar radiation rain down over Eclipse while the others finally take down the dragon. With Torpedo Lass throwing the blast, he lets go, the blasts of radiation disappearing seconds before the the sphere of energy strikes Eclipse. He looks over his shoulder at Rot, allowing himself the moment to look at her as he listens to her mad cackling. She'll hopefully deal with the growing abyss, since she broke it in the first place, and then, maybe, she will be the next problem, but for now, he turns back to the fight. They need to deal with Eclipse first. As La Puma Negra strikes, slashing and knocking Eclipse down, Parker sees his moment. Decreasing the distance inside his body, he goes solid once more, pushing everything towards strength, then instantly decreases the distance between himself and Eclipse to land heavily on top of her. Striking her into the ground with enough force to crack it, Spaceman quickly opens his fist and grabs hold, pulling Eclipse up and out of the ground, grabbing hold around her and pulling her back up, twisting her around in front of him, quickly moving his arms under her armpits, with his hands behind her head, holding her in place. "No, he won't. Not this time. This time I'm ready for that," Parker says calmly, as he holds her tight, before shouting. "Torpedo Lass! I got her! Hit her with everything you got!"
  6. I'm gonna hold Eclipse with the grapple so Torpedo Lass and Puma can hit her, since she's now Bound and Helpless with an effective Defense of 5, in addition to you getting +4 to hit and being able to coup de grace if you want to! IC coming tomorrow
  7. Alright, gonna switch away from the stunt and back to elongation and super-strength, since her being prone means that I'd take a penalty to hit otherwise and Personal Space Control Array to Super-Strength. Power Attack Maneuvre for +2DC/-2ATK, and rolling to punch her: 14 That should hit, as confirmed by Poncho, meaning a DC25 TOU save. Gonna try to establish a grapple if she's still standing: 52 And depending how that goes, I might want to do something more.
  8. Reflex Save: 14, but Evasion 2, so still rolling Toughness vs. the lower of the two. TOU save: 23
  9. GHOST Now this is some interesting tech. It's familiar enough to Casper that he can actually work it (thankfully its not some kind of bio-tech or anything like that, then he would have no idea what to do aside from just rip the reactor out of the sockets...), he just need to figure out where everything goes. Casper has no idea what Patriot is saying or what language it is, but even without looking over his shoulder, he's sure that she's threatening them, which... fair enough. Glancing over his shoulder, he sees the grenade. That's... not optimal. Suicide missions are really not his thing. So, what can he do, now that he's getting into the generator? Propulsion? That's gotta go. Can't let these guys get closer to the Earth. Weapons? Oh yeah. No guns, no fun, and there's a few Praetorians out there. The lifts? He'll save that for later. "Hey, gang? Ghost here," he speaks into his communicator. Both the League and the Praetorians should be looped in there, right? "I'm at the ship's generator with Patriot. Fun little thing. Real interesting. Anyway, I'm gonna shut down the weapon and propulsion systems now, if anybody wanna make some badass boasts and tell them that bad space invaders don't get to go anywhere in their big spaceship. Oh, right, and you can tell them that if they keep misbehaving I'll pull the generator out into space." Reaching in, Ghost shuts it down. And then... no weapons. No propulsion.
  10. Standard action to try to disable the weapon systems and propulsion with Disable Device for now: 32
  11. I'd like to spend a move action examining the generator with Knowledge [Technology] to figure out how I can shut down parts of the things that it powers with Disable Device. Weapons, propulsion, hangar bay gates and such are a priority, but anything else I can find is good too. Rolling 18, and I'll spend a Hero Point to reroll that: 31
  12. ARCHER II Another freaking super drug. Ever since that whoe affair with Cortex and his drugs, it had felt like a new drug that would give people powers or kill them pops out every other week, and people are just desperate enough that it keeps working. Sitting on a rooftop with his Sky-Bike parked besides him, Connor surveils the scene below. The big thug seems like the seller. The woman is probably on the drug and is gonna burn up any moment. If he shouts or comes running for them, they'll run, and then he'll have to chase them. He hates having to chase pushers. Instead, he selects two arrows, sticking them to certain tips and takes aim, then let's the two arrows armed with rapidly expanding and hardening foam fly towards the thug.
  13. Gonna fire an Autofire Snare at the thug, because screw that guy: 29 DC16 Reflex Save vs. Snare and up to +3DC from the Autofire.
  14. ARCHER II Freaking super people... the guy with the golden aura is a pin cushion by now, and somehow, he's still standing. What's it take to bring him down? The sword guy seems to be doing fine with the woman, Connor can alway find out why he's here later, but right now... Stepping out from behind the cover, he sends more arrows flying against the man with the golden aura, while he shouts "He, sword guy! Out of the way!" before moving back around the corner again.
  15. Why fix what ain't broke? Archer attacks Peter with Autofire Standard Arrows again: 29 DC21 TOU + up to +3DC for every 2 above defense with Autofire He steps around the corner, fires, shouts to Sever and then moves back again.
  16. GM The purple armored man stares at Gamma Buzz for a moment, before dismissing him, turning to Timeout and Spaceman instead. "You can call me Doctor Deviation, and what I am expecting, hero, is an army, but if I am to have one, then I will first need to ensure that... that doesn't happen." He motions towards the woman that was a girl not too long ago. She looks apprehensive. "Rapid aging is not ideal in a soldier. And free will? No, that is a defect that I cannot tolerate." The voice is full of drama, as he speaks, almost like he is putting on a show. And then he gets another look at Gamma Buzz and pauses. "You are quite the interesting specimen, are you not?" the purple armored man asks, looking at Gamma Buzz. "What are you?"
  17. Spaceman There's something about this whole situation, a sense of deja vu that Parker can't quite place. "Buzz, I think you should calm down a bit." He can't place it. Something about the man just gives him an instinctive feeling of dread. He can't let it decide what he'll do. It's just a feeling. "And who are you?" he calls out, once Lawrence has asked his question. Maybe that will help. Probably not.
  18. Everyone discovered the ninjas, so... let's see som initiative rolls!
  19. GM The crowd continues to go wild at Multiplicty's show. Depending on the songs, they're shouting, dancing, chanting or singing along to the songs. Whatever Bernie and the band had imagined for their first international trip, they are clearly a hit. But even then, not everything is alright. Neko is the first to pick it up. Above, near the roof that she hid with her illusions, dark shapes are sneaking around on the rafters, moving towards the scene. From their positions, Leon and Charlie spots the same, and then Neko sees the dark shapes moving through the crowds. Ninjas. And lots of them. All heading towards the scene. Finally, Bernadette sees the ninjas moving towards her from the rafters... It is just a matter of time before they all strike.
  20. The STORMCROW "Figures that'd be how you'd get a girl," Charlie had replied with his usual grin, before Neko joined them. "She had to set up a whole scheme to make you realize what was in front of you." "Hey Neko," he responds, after having smiled at their kiss. "Your setup was great, and Bernie and the band's doing great as always." Sure, everything's going fine. It's good, it's great. So why does Charlie have this nagging feeling that something's off?
  21. GM Macedon hesitates a bit as the group begins to set up their tents. "Hold on a moment, kids. Ms. O'Connell got a good point here." She points towards the rock outcrop that Bernadette had pointed out. It seems to be conected to a larger mesa.. "Keep an eye on your surroundings and the weather. Can you feel the wind and see all the sand? If we set up right here, then we'll get blown down if we're unlucky. So let's give that outcrop a look, yeah?" As the group approaches, the outcrop seems like it leads into a cave.
  22. GM The lion looks Haven. He towers above the silver skinned humanoid, and is quite terrifying to behold. But as Haven would probably guess, given his knowledge of certain other stories, it's voice is small and meek. "I... I don't know anything... d-don't serve that here..." He looks around nervously. He is very obviously lying.
  23. I have some other plans for my turn.
  24. The STORMCROW Charlie greets Vueriz with a quick wave. She's... well, small, and blue, but honestly, he's seen weirder. "Think I saw some of the other students out there," Parker says, motioning with his head. "How about we go say hi so we're ready for the show?" He'd particularly like to see how Michael is doing with his whole team idea.
  25. The STORMCROW Force Ops and Omega and... This is way outside what any of them should be able to deal with yet, and Bernie and the other students got into that kind of trouble already? Charlie frowns as he holds her close, but doesn't let her see it. He will have to get in touch with Ms. Summers. She needs to do something to keep them safe and... it doesn't matter right now. Bernie is here, and she needs him. "Hey, come on. Do you really think I'd choose this work over you?" It isn't anything important, and even then... "C'mon. I'll be right here with you."
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