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RocketLord

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  1. GM "We don't know. The bank was packed." The officer stared strangely at him at the natural lights question, and gestured to the building. It was on the bottom of an office building, at least twenty floors tall. The front of the bank had large glass doors , but otherwise didn't show much of what was happening inside. It didn't have a lot of natural light from what they could see. "Look, we don't know. Man, this isn't some movie. Look, it all happened a few minutes ago, they haven't made any demands beyond leaving them alone or they'll start shooting hostages and we can't just pull the power to an entire block like that." He seemed frustrated, reaching up to rub the bridge of his nose. "Look, just... If you got something, try. Just... keep people safe, please."
  2. Nevermore II "Everyone, meet Arrow. She is, of course, way better than the rest of us." Charlie motioned with a hand and a grin. He looked Pol and Luke over briefly, then the others that were dressed a bit more casually, at least. "Happy you're all here, so... I'm sure you all heard about Casanova and his little New Young Freedom crew, right?" he crossed his arms while he spoke. Of course they had. How could they not? "So, I've been looking at what they've been up to, and it just doesnt really add up. They're out in Bayview almost every night, and they run into trouble every time they go out? That's... well, that's just really improbable." As in, that didn't even happen every time he had gone to the Fens or Southside with the Raven. Way too many night patrols were just boring with nothing happening or anything like that. Not that he had to bring that up right now. "I figured I'd track them a bit, see what they're up to tonight... you guys want in?"
  3. TOU save for the guy: 12 He's down Notice for the sounds of fighting: 27 They know Alek's there too, but they can't see him. Of the individuals, only SW guy remains, currently positioned right by the elevator, close to Arrow. @Cubismo is up 20 - Raven III - 3HP - Unharmed 19 - Arrow IV - 2HP - Unharmed, Discovered 16 - Criminals - 3 visible on walkways, 3x KO - 4 visible among crates and containers, 3x KO (NE, NW, SE) - 6 visible under skylight 6 - Nevermore II - 3HP - Unharmed - Darkness obscure effect: 10/10 rounds remaining
  4. Eira's ghost stepped into the girl, or did she become the girl? Pan had noticed her lingering gaze, even if Eira did not. He dismissed the image of the ghost that he had overlaid it the moment she disappeared. He looked at the girl, with just a hint of worry in his eyes, but he bit his tongue rather than speak. A ghost and a girl, all merged together? No, that would not lead to trouble. Of course it would not lead to trouble. "Let us go home to your parents, then," he said softly to Eira, holding her hand tight still. "This seems over, at least for the moment."
  5. Round, spinning, twisting, turning, being pulled all around... and Pan just laughed the entire way, holding on to Eira's hand. "I could show you much faster and much higher," he whispered to Eira as she hooked her arm through his, his grin showing the challenge. He continued in Swedish, <"But maybe later. Perhaps we it is time we teach these two how to be proper tricksters." He shook his head, grimacing at Leon. "Judging from your color, I think she can handle it better than you." He winked at Leon. "But maybe you just need to sit down? Perhaps it was too much?"
  6. Justice can't really do much magic wise (yet), but if AA allows I can use an Aid action by trying to siphon some power from her amulet and use it to boost Ouroboros? Its the one that powers pretty much everything in her suit with magic energy.
  7. GM The boy stood up straight. "Sir, yes, sir!" He made a quick salute, then approached, marching down towards the young heroes. He smiled. The stars on his shirt slowly shifted, twisting and turning until they instead showed a big Q. "My name is Quirk, and we're going to have some fun!"
  8. Spaceman Who was that kid? Parked was distracted from the class for the moment. He hadn't even noticed until Lucas brought up the point. The kids hadn't noticed anything unusual, but why would they? They didn't know the class. But Parker hadn't seen the kid around either, and why would he be here in the first place? "I'm sorry, but I don't think I've seen you around here before. Are you sure you're in the right class? What's your name, son?"
  9. GM "Yeesh, where did you come from?" The officer in charge looked at Steel Spider, nearly spilling his coffee in the process. He wasn aolder man, probably a few years away from retirement. He looked the hero up and down for a moment. "Steel Spider? Never heard of you." He seemed to think it over for a moment, before motioning towards the bank with his other hand. "We got a hostage situation here. Bunch of guys in full tactical gear came in those two trucks," he motioned towards the armored trucks, "run into the bank, start shooting at people, some security guard draws his weapon and get gunned down for his trouble. Someone starts the alarm, and here we are." "There's at least 10 bad gys there, according to witnesses." He paused to point at a group of people standing behind some cars, being interviewed by a few other officers. "So, what do you think you can do about that, hero?"
  10. GM "Yes. I will have to pay." Jonathan stepped forward, towards the Preacher. Now alone, the Preacher slowly backed away, until he hit a cavern wall. He fumbled across it with an old hand, trying to find anything to hold on to, anything to use as a weapon. "Blasphemers! Heretics!" He was almost spitting, snarling at Ms. Bright. Opening his coat, his entire body radiated a blinding light. "You were perfect! You could have joined me! You could have become a true instrument of justice!"
  11. And we're back in action. The Preacher creates a bright light, a visual obscure effect centered on his body. You're up. 23 - Ms. Bright - 1HP - Unharmed 20 - Jonathan - Bruise (x1) 14 - Preacher - Unharmed
  12. Notice: 14 Super-Senses: Counters Visual Obscure, Counters Visual Concealment. M.O.D. System array currently set to TOU+10, DEF+10. M.O.V.E. System array currently set to Impervious Toughness 8.
  13. GM "Gack!" Neil made his presence known to any that might have missed him. On the screen behind him, the cartoon chicken was causing trouble once more. Neil looked at him, made another loud "Gack!" sound, then turned back and looked at Blackstaff. The creature was part bird, part lizard. It stared around with large, bulbous eyes, and then, it slowly began to approach, creeping towards Blackstaff.
  14. Archer II Another Merge showed up, with Camera Obscura staying at the bar. Yeah, alright, made sense. Couldn't break her cover like that. At least Connor didn't have any issues like that. "I'm good." Connor put the half empty bottle down on the counter and placed a bill with a nice tip. He winked at Camera Obscura and reached for the heavy backpack on the floor, pulling it up over one shoulder. Once they were out, he couldn't help himself. "Doesn't it get weird, watching yourselves, that whole hive mind thing? Its one thing that you gotta cozy up with a creep like Para LX, but watching yourself do it at the same time gotta be weird."
  15. Nevermore II Callie was good, but Charlie was going to beat her to it... and honestly, it felt good to be able to show off a little bit. She was going to be the second Raven at some point in her future, and he was winning! The alarm instantly broke him out of those feelings. His GPS told him they were near the Diamond Quarter. Alright, yeah, Charlie could only wonder what was going on here. While Callie swung down, Charlie set into a dive, racing down towards her. "You're the local, any diamond thieves running around you know about?"
  16. Yep, but you won't need it here, anyway.
  17. OOC for this. @3personal5me Alright, the bank is barricaded, so the first thing you will probably want to do is to find a way in, or to figure out if you know anything about what's going on. That's where your Skills come in. Suggestions on what you could do: - Talk to the cops near the scene, ask what you can do. This most likely won't require any rolls, but if you want to, you can roll Diplomacy. - Try to find a way inside, you will be rolling with your Search skill for that. - Anything else you might want.
  18. GM An Eastern Seaboard Bank in Wading Way, Freedom City October 19th, 2020 11:45 AM It was peak hour, just around lunch. Everyone wanted to get banking done today, it seemed, and the bank had been stuffed when the gunmen arrived, rushing out of two armored vans and into the bank. They moved quickly, efficiently. They were trained, not just the run of the mill thugs, and they had the equipment to back it up. They were all dressed in black body armors with blacks masks that left only their eyes free. It wasn't quite clear what had happened inside, but a single shot was fired, followed by a burst of gunfire, and then, the hostage situation began. Ten minutes later the police had barricaded the bank. All they knew was that if anyone entered, the gunmen would start shooting the hostages. No demands, nothing. It was a stalemate.
  19. Justice Yeah, alright. Robin would do her best not to eat anything here. Aquaria? Sea Devil? She was... weird. But alright, Robin had seen weird stuff before, and it all kind of paled compared to everything else going on around them. "Alright, bad magic people do bad magic, good magic people handle it. Got it." She slammed her fist into her open palm for the effect and took a step forward. "I'm not gonna pretend I know a lot about magic yet, but tell me who the bad guys are and I'll stop them." Was she as confident as she made it sound like? Hell no. This was weird. So, so, weird. She had dealt with weird, but just about anything had an explanation, not just magic. Even her amulet had to have some form of explanation, even if it was magical and... all of this was just so weird.
  20. GM "Hey! What the hell!?" With Alice moving forward at blinding speed, Billy couldn't really do anything to avoid her before she scooped him up, grabbing on to him and, well, holding without giving him much chance to get out. "Let go of me!" Try as he might, Billy wasn't nearly strong enough to try and get away, even as he struggled against Shooting Star's grip. Four shots fired. Three hit Alice in the back. She could feel it, but not much more than that. Whoever had sent these men hadn't anticipated just how tough she were.
  21. I'd forgotten you had used them! That's a hit, and Billy can't possibly make that grapple atm, so... he's grappled! All four fire: 21 14 8 18 All but one hit, with you shielding Billy, and... your Impervious takes care of it. 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed
  22. @RedSpine: In addition to Arrow's info above, you have managed to learn that Casanova really doesn't come from as rich or influential a family as he pretends. In fact, his family is outright poor, which he seems to hide for some reason. Casanova doesn't seem to be lacking any money himself, though.
  23. A quick better description for current positions, as per EP's request: The heroes are gathered together in front of the city hall, which, as far as I've been able to see on the pictures and such in the books, have some distance from the nearest buildings. Captain Thunderwolf is currently above city hall, getting ready to attack you. Your attacks can reach him, his attacks can reach you, and if you have some form of super-movement that can make you fly or otherwise reach up the top of the building, you can get into melee. The people are fleeing to the nearest buildings. They're moving away from city hall, with the heroes between them and Captain Thunderwolf. To put a timer on it, they will be able to get to other buildings to (hopefully) safely hide in 5 turns. If you keep them safe for 5 turns, then they're out of the way. The werewolves are near buildings and in the dark around you. They're heading towards city hall, you and the civilians, coming in from all around you. That's a hit, rolling vs. DC22: 11 Captain Thunderwolf is blinded and deafened, give me an IC. After that, @Brown Dynamite is up 32 - Terrifica - 4HP - Unharmed 31 - Sureshock - 2HP - Unharmed 21 - Werewolves - x? - Unharmed 19 - Captain Thunderwolf - Blinded, Deafened (Fort save vs. DC22 to remove at Initiative 32, after Terrifica's action) 16 - Facsimile - 3HP - Unharmed 15 - Miracle Girl - 2HP - Unharmed 11 - Captain Thunderwolf - see above 4 - The Spectacle - Unharmed Turns until civilians are inside building: 5
  24. Alright, got what I need then! Go @Avenger Assembled
  25. @Cubismo Sebastian is not really well-liked around Claremont. He acts as if he's better than everyone else, especially those with less money. He has some mind manipulation powers of some kind, and then there's the stuff mentioned already in the opening post.
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