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RocketLord

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  1. Gonna try to get a thread up for Shift and Chimera this week.
  2. Alright, whoever wanna go next, go ahead! Rolling for Charlie, with +4 memory bonus: 25
  3. Haven't made any choices yet, not doing first come first serve. Who would you be interested in getting in there, @Spacefurry? You still haven't introduced Chimera yet, have you?
  4. Forever Boy Pan had seemed to enjoy himself during the movie, seated between Eira and Micah, excitedly motioning with his hands and having to be pulled down a few times at a particularly exciting scene. As they left the mall, he was helding his hands out, slowly stretching them out to the sides to show how the Crocodile in the movie had been much too small. "See, the Crocodile is a great beast, not some scaly lizard! It was much, much too small! If it were to get its fangs into the Hooked Man, all of him would be gone, not just his hand!" Tinkerbell in the movie had been tiny, but fierce. A blonde haired woman with wings clad in green, the source of Peter Pan's flight, the one that taught Wendy to swordfight... and perhaps Pan's friends would notice how he had made sure not to mention her at all. Or perhaps they were, like him, stunned at the sight of the flying ship approaching from above. "Oh." For a brief second, Pan seemed crestfallen. Then his face lit up into a giant grin. "Sky Pirates!"
  5. Roll for the Disable Device, Stealth for the sneaking, and then an attack roll for the attack, and let me know what you use to attack.
  6. OOC for this. @Heritage, @KnightDisciple, @Avenger Assembled let's see some Initiative rolls and a round of posts before combat starts. You will all be able to spot the ship, so no need to roll for that.
  7. GM Millenium Mall, Midtown, Freedom City Early June, 2021 10:34 PM The sky was clear and dark above Freedom City on this particular night. The half moon shone among the stars, illuminating the night. Micah had been the one to first catch the news of a new movie coming out for the summer season, and he had suggested to Pan they should see it. Pan had brought Eira, and Eira had brought Lulu. The movie's title was "The Forever Boy". It was yet another retelling of the story of Peter Pan, and of course, they had to see it. It had all been very exciting, dark and gritty. A boy abandoned in Victorian London, found by Fae and whisked away to Neverland, flying and fighting pirates in great flying pirate ships, joined by Wendy and her family. Spectacular, visually impressive, but it didn't offer much new to the story. The climatic final scene had Peter Pan and Wendy teaming up to fight Captain Hook as his flying ship sailed across the sky above London, almost colliding with Big Ben, Tower Bridge and other sights along the way. As they left the mall, Pan was talking excitedly about it, holding hands apart while he mentioned how something was much smaller in real life. And above, in front of the glow of the half moon, a pirate ship sailed through the sky, towards the Millenium Mall.
  8. Doktor'd! Little Mermaid II Spending a total of 23PP out of 24 available. Please add this line under the Power Level line: Effective Power Level: 12 Skills Buying 44 ranks of skills for 11PP. Diplomacy +5 to rank 10, for a total +15 Intimidate +10 to rank 10, for a total +15 Knowledge [History] +3 to rank 3, for a total +5 Notice +5 to rank 10, for a total +15 Perform [Singing] +5 to rank 10, for a total +15 Sense Motive +5 to rank 10, for a total +15 Survival +5 to rank 5, for a total +10 Swimming +6 to rank 10, for a total +10/+26 Feats Remove the Defensive Roll feat. I'll get those 2 ranks of Toughness back in the Powers update below. Increase the Luck rank to 4. Increase Evasion to rank 2. Add Move-By Action, Skill Mastery [Diplomacy, Perform [Singing], Sense Motive, Swimming] and Takedown Attack 2. That should be 4PP spent on Feats. Powers Fairytaler Array Change Area [Line] extra on the Blast power in the Fairytaler array to Area [General Line] Change the Move Object power in the Fairytaler Array by removing the Limited [Water Only] flaw and reducing the rank to 16. Please add this to the Grapple Block: +32 (+32 Bring the Sea) Replace the Siren's Song slot in the Fairytaler array with this Stun power: Rename Siren's Call to Siren's Song, and increase the Drain Effect to rank 12. Other powers Please change the Swimming power to this array. I spend 3PP to increase the rank: Increase the rank of Enhanced Constitution to 16, spending 4PP. This should update the Toughness and Fortitude saves to That should be 7PP spent on powers. Here's an updated power block, with everything from above and a slight formatting update, please update the power block to use this: And the new DC block should look like this: That should be 23PP spent. Full updated sheet in the spoiler below. Thank you!
  9. Initiative: 13 Well, that was a bad roll, but oh well. Sweet, sweet HP.
  10. The secret, true works of H.C.Andersen grant super powers! He hid them across the world, to bring hope and heroes to everyone, everywhere, but now someone is out to try and find them all, starting with one hidden in Freedom City. As it just so happens, Mette Madsen, the second Little Mermaid, is in Freedom City to see the sights at Christmas, and of course she's going to end up in the thick of it, but she could use some help! This will be a globetrotting fairy tale adventure that takes place during December. I'm looking for 2 characters, preferably from PL10 to PL12, but I can work with lower, to team up with the Little Mermaid to save Christmas from fairy tales being used for evil.
  11. His hand in Eira's, Pan was standing up straight while the headmistress grumbled about being woken up by a couple of students that had come to confess to sneaking out during the night to watch the lightning, when he realized something. But oh well. Micah would hopefully be done by now. Before Micah could respond to Ashley, the shirt he had been wearing disappeared, fading away between the blink of eyes.
  12. Bodyguard 2 uses Interpose to intercept, so you grapple him instead. Grapple: 11, you got him. Give me an IC, then @Cubismo is up
  13. Let me see Stealth rolls if you follow them to the park and try to remain hidden. Notice rolls at DC20 to hear what they're saying, read the spoiler. If you got some enhanced hearing power or other way of listening in at a distance, you can bypass the roll.
  14. GM Like Charlie predicted, Casanova's Young Freedom team were heading towards a nearby park. A few people were out. Couples on midnight walks, people out for runs, some just hanging out doing whatever they were doing. None of them looked like they were causing any real trouble. A couple of older teens, maybe 18 at most, two boys and a girl, were standing by a tree, kicking a ball between them. Stinger pointed at the group and said something that was difficult to make out at a distance. Toxin looked at Casanova and shook her head, crossing her arms, but it Casanova put a hand on her shoulder and smiled, before saying something back, then turning towards the teens.
  15. Nevermore II "Relax, O. They'll do fine." Charlie was perched on the top of a treebranch just above the others, his black cape pulled close around him leaving just his cowled face visible while he watched. The others were probably right. Casanova and Bluebird working their powers, getting out without being seen. He was about to open his mouth and mention that he would mention the security weaknesses to Ms. Summers, but stopped himself. They didn't know about that, after all. With Luke scaling the wall, he shook his head, before reaching aiming the grapple gun built into his gauntlet up, towards a nearby building. "I'd get off that perch before you set off any motion sensors, man." He let the grappling hook pull him in, over the building and, letting go, he landed on the other side, just in time to hide while Casanova's crew moved on ahead. "They're heading for the park." He had waited for the others to join him. He could probably sneak up on them himself, but he didn't like Casanova's mind tricks, or being outnumbered. "C'mon, we gotta catch up before we lose them."
  16. GM No response still. Whoever was attacking Shooting Star, it didn't seem like they would be stupid enough to give away their positions just because of some taunt. But maybe they would try something else? The next thing Alice knew, a grenade came flying out from somewhere, landing right at her feet, where it released a green gas.
  17. Maybe its time for another tactic? Just a single attack this round: A grenade is thrown at your feet. Give me a Reflex Save vs. DC20 for Area Effect, then a Fort Save vs. DC20 vs. Stun, or DC15 if you pass the Area Save. Still Notice at DC15 to find the position of the attacker. 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed
  18. Pan sends his shadow to snare the Captain. Indirect 3 and Subtle, so might catch him flat-footed! Attack roll: 19, DC20 Reflex Save vs. Snare if that hits!
  19. "That sounds like an absolutely brilliant idea," Pan managed to say in response to Leon, before Captain Knievel made his appearance. His eyes went from Knievel to Luke and Leon as they stepped up to him. Almost everyone around them were running. He felt Eira's grip on him tightening. She knew him? "Not for anything good, I take it?" he asked Eira, his eyes leaving the captain for a moment to look at her. So, the past, everyone running, Eira's reaction? It was easy to put the pieces together. Pan motioned with his head, his lips splitting into his familiar mischievous grin. Under his feet, his shadow came loose and flowed across the ground, quickly moving to the Captain's shadow to grab on to it.
  20. Oh no, Doctor Midas stole a bunch of gold from the bank, and now he's making his escape! Good thing that you're there to stop him! But wait, who's that catching up to him? Is that Ghost!? I'm looking for 1-2 people to team up with Ghost to stop that gold loving diabolical Doctor Midas before he gets away! PL8-10 prefered, but I'm open to others. Teen heroes will probably lead to some interesting interactions, but anyone's free to enter!
  21. Reputation Table Theme Music Vignettes 20/20 Hindsight: Greatest Hits
  22. Rebuild for PL15, 250PP' Spaceman Power Level: 15 Effective Power Level: 15 Powers Points: 245/250PP Unspent Power Points: 5PP Trade-Offs: -5 Defense / +5 Toughness In Brief: Young paragon with space manipulation powers, heavily Superman inspired. Theme: Million -- Divide Music Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom City Occupation: Student at Claremont Acadeny Affiliations: Claremont Academy, Powers Holdings Inc. Family: Peter Powers (Born 1975, father), Penny Powers (Born 1972, mother, CEO of Powers Holdings Inc.), Tracy Powers (Born 2003, sister, CEO of Powers Holdings) Description: Age: 16 (DoB: 2007 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 200 lbs. Eyes: Light blue Hair: Blonde Parker has short blonde hair, and light blue eyes that seem almost inhuman in color. He has an athletic build, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S". He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 2006, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the old Freedom Friends cartoon. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. In 2007, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself. He couldn't risk discovery by the Moore Administration, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. Eventually, in an effort to master both his powers and learn to become a true hero. Personality & Motivation: Parker is a confident young man, who is nonetheless struggling with the complexity of his power and what he might end up doing if he is unable to control them. While acting in his secret identity, he hides some of his confidence and changes his posture, hunching over somewhat and doing his best to appear different from his Spaceman identity. He has a strong sense of justice and has trouble accepting being unable to help others, even if he has to keep his identity secret. While acting as Spaceman, Parker tries to act much like he saw Centurion do in the old Freedom Friends cartoon: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, fast, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Complications: Chronic Hero Syndrome: Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times. Deviant Doctor: Spaceman has earned the attention of a villain known that he knows only as Doctor Deviation, though he so far knows little about her, aside from that fact that she is a villain and primarily acts through various minions. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Son, Brother, Hero: Parker has a lot of responsibilities to his family. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's parents and sister knows of his secret identity, though as the son of the owners of Parker Holdings Inc., getting found out might put his somewhat well known family in trouble. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 8 = 24PP Strength: 10 (+0) / 40 (+15) w. Spatial Strength Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 50 (+20) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 10 + 8 = 18PP Initiative: +3 (+3 Dex) Attack: +5 Base, +15 Melee (+5 Base, +10 Attack Focus [Melee]) Defense: +10 (+4 Base, +6 Dodge Focus), +21 Flat-Footed Grapple: See table below Knockback: -10 (TOU 20/2) / -22 (TOU 5/2, -15 Imp. TOU, -5 Spatial Constant) Grapple Table Total Score Base Attack (BA) + Attack Focus Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +15 +10 +25 +40 BA +15 +15 CPD +40 +40 IMS +25 +15 +10 IR +40 +15 +25 IR+IMS +50 +15 +10 +25 Saving Throws: 0 + 7 + 12 = 19PP Toughness: +20 (+1 Con, +19 Enhanced Con) Fortitude: +20 (+1 Con, +19 Enhanced Con) Reflex: +10 (+3 Dex, +7) Will: +15 (+3 Wis, +12) Skills: 56R = 14PP Bluff 6 (+10) Diplomacy 11 (+15) Gather Information 6 (+10) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Search 3 (+6) Sense Motive 7 (+10) Survival 2 (+5) Feats: 30PP Accurate Attack Attack Focus [Melee] 10 Benefit 2 (Wealth) Chokehold Dodge Focus 3 Improved Grab Improved Grapple Interpose Luck 5 Power Attack Ultimate Save [Toughness] Powers: 46 + 22 + 50 + 17 + 6 = 141PP Enhanced Physiology 9.2 (46PP Container) [46PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 38 [38PP] Enhanced Dexterity 4 [4PP] Enhanced Feat 1 (Quick Change) [1PP] Feature 1 (Forgettable appearance out of costume) [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: Spatial Flight, Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 7 (Feats: Move-By Action, Subtle 2) (Flight Speed: 1,000 mph, 10,000 ft./rnd) (Descriptors: Spatial Flight) Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {8 + 10 = 18/20} Impervious Toughness 15 [15PP] (Descriptors: Increase Molecular Density) Immovable 5 [5PP] (Descriptors: Spatial Constant) AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: Decrease Molecular Space) AP: Super-Strength 10 (+50 Strength to Carrying capacity: Heavy load 51.2 tons (base), 417 tons (Spatial Strength)) {20/20} (Descriptors: Increase Molecular Space) Stacked Power: Super-Strength 12 (+60 Strength to Carrying capacity: Heavy load 204.8 tons (base), 13.1k tons (Spatial Strength)) Space Control Array 23.5 (47PP Array; Feats: Alternate Power 3) [50PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {13 + 30 + 4 = 47/47} (Descriptors: Personal Space Manipulation) Elongation 8 (Feats: Indirect 3, Subtle 2) (Reach: 1000 ft., range incr 80 ft.) [13PP] (Descriptors: Infinite Reach, Distance and Position Manipulation) Enhanced Strength 30 [30PP] (Descriptors: Spatial Strength) Super-Strength 2 (+10 Strength to Carrying capacity: Heavy load 12.8 tons) [4PP] Stacked Power: Super-Strength 12 (+60 Strength to Carrying capacity: Heavy load 204.8 tons (base), 13.1k tons (Spatial Strength)) AP: Move Object 20 (Extras: Range [Perception]; Flaws: Distracting; Feats: Affects Insubstantial 2, Insidious, Precise, Subtle 2) {46/47} (Descriptors: Change Physical Distance, Distance and Position Manipulation) AP: Nauseate 8 (Extras: Range [Ranged]; Feats: Subtle 2) {26/32} (Descriptors: Vertigo, Sensory Distance Manipulation) MAKE ANOTHER POWER INSTEAD - Brings a Blast from a Hostile Environment like the Sun, Intense Cold, Poisonous Atmosphere, Lightning there with a portal: Variable Description 2 [Hazardous Conditions], better explanation in power description AP: Paralyze 15 (Extras: Alternate Save [Reflex] (+0), Range 2 [Perception]; Flaws: Distracting; Feats: Subtle 2) {47/47} (Descriptors: Unending Prison, Distance Manipulation) Space Movement Array 7.5 (15PP Array; Feats: Alternate Power 2) [17PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 6 (Feats: Move-By Action, Subtle 2) (Flight Speed: 500 mph, 5,000 ft./rnd) [14PP} (Descriptors: Spatial Flight, Personal Spatial Position Manipulation) Stacked Power: Flight 7 (Feats: Move-By, Action Subtle 2) (Flight Speed: 1,000 mph, 10,000 ft./rnd) (Descriptors: Spatial Flight) AP: Teleport 5 (Feats: Change Direction, Change Velocity, Progression [Mass] 3) (Range: 500 ft. as move action, 5 miles as full action, 1000 lbs. along) {15/15} (Descriptors: Change Personal Position, Instant Personal Spatial Position Manipulation) AP: Area Strength 15 Adds (Extras: Area [Targeted Burst] 15, Selective 15; Flaws: Action [Full Round]) to Strength (75 ft. radius) {15/15} (Descriptors: Reach Everything) Super-Senses 6 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged]) [6PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space) Maybe add extended 1, 2 or 3? Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +15 Unarmed – Infinite Reach + Spatial Strength Touch at 1000 ft. Range incr: 80 ft. DC30 Tou (staged) Damage +15, Elongation 8, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 200ft. DC30 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Vertigo 100 ft. DC18 Fort (staged) Fail: Sickened 2nd Fail or Fail >5: Nauseated 3rd Fail or Fail >10: Helpless +8, Subtle 2 Unending Prison 150 ft. DC25 Ref (staged) Fail: Slowed 2nd Fail or Fail >5: Paralyzed Perception Range, Subtle 2 Totals: Abilities (24) + Combat (18) + Saving Throws (19) + Skills (14) + Feats (30) + Powers (140) - Drawbacks (0) = 246/250 Power Points
  23. Doktror'd! Spaceman Please change the top block to this, putting the effective power level on its own line Power Level: 13 Effective Power Level: 10 Powers Points: 185/198PP Unspent Power Points: 13PP Trade-Offs: -5 Defense / +5 Toughness Please update his powers to the ones listed below. I haven't made any changes, just changed the notation so the name of the power is listed in bold instead of in "quotation marks", to bring it in line with my other sheets Please mind the indents. Thanks! Enhanced Physiology 7 (35PP Container) [35PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 28 [28PP] Enhanced Dexterity 4 [4PP] Feature 1 (Forgettable appearance out of costume) [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: Spatial Flight, Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {10 + 10 = 20/20} Impervious Toughness 10 [10PP] (Descriptors: Increase Molecular Density) Immovable 10 [10PP] (Descriptors: Spatial Constant) AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: Decrease Molecular Space) AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 819.2 tons w. Spatial Strength) {20/20} (Descriptors: Increase Molecular Space) Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 20 = 32/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: Infinite Reach, Distance and Position Manipulation) Enhanced Strength 20 [20PP] (Descriptors: Spatial Strength) AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: Change Physical Distance, Distance and Position Manipulation) AP: Nauseate 10 (Extras: Range [Ranged]; Feats: Subtle 2) {32/32} (Descriptors: Vertigo, Sensory Distance Manipulation) AP: Paralyze 10 (Extras: Alternate Save [Reflex] (+0), Ranged; Feats: Subtle 2) {32/32} (Descriptors: Unending Prison, Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: Spatial Flight, Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: Change Personal Position, Instant Personal Spatial Position Manipulation) Super-Senses 6 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged]) [6PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space)
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