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Exaccus

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  1. "I just got here." she answered as she took his hand "Glad im not as upsetting as i thought i might be given the whole...you know?" gesturing to her face with a fanged smile. Infact its my first time out without a morphoguise on momentarily distracted by her internal monologue she remained unresponsive for a moment before snapping back to reality with a rapid blinking of her eye. "whoops zoned out there for a sec, sure im coming!" and with that she hopped on over towards the precipice of the gargantuan sinkhole. "express route to the basement and work our way up on the way out?" she inquired as she pondered a little on the problem "any suprises on the way out might be troublesome but its the fastest way to get everyone out i figure."
  2. Facsimile rose from the floor in his room with his head spinning, he'd been taking it easy in the freedom hall lounge when everything went dark and then incredibly bright. Rising to his feet with a groan of exertion he took a moment to steady himself on the wall, his mind strangely quiet from the new flood of information that he'd begun to draw from the environment, he could still feel the thread count of his clothes and the movements and contents of the atmosphere around him but after that his awareness stopped dead at the walls, or perhaps at whatever was coating the walls. Pushing himself off the wall and giving his cheeks and invigorating slap he strode for the door and stepped out through the door of the otherwise featureless room. Spotting miracle girl and salvo was a relief he'd arrived in enough time to catch the end of their exchange. It was probably prudent to share what information he had. What little there was he could provide "We are definately not in kansas anymore." He said with a groggy tone. "Somethings...different in the air here."
  3. Doktor'd! Some edits for Oz! Adding This power. Gadgets 2 ("Arcane Reliquary" Magic, Dimensional; Flaws: Easy to loose; assign 10pp Pool of traits as a standard action) [12pp] And 1 rank of the luck feat please!
  4. Exaccus

    Future Shock IC

    "Glad to 'ear it." Dreadnought boomed boisterously at muirne "you can just call me Joe if you like...or anything but not late to dinner!" He chortled with a flex of his muscles "these are built on Ale, spinach and meat pies don't ya know." He winked and clicked his tongue in response to Ericks "don't lump me in with that guy, I'm all for saving the rainforest from clearcutting and cattle farming, not much of a fan of bonemeal Bread either." He responsed mirthfuly before settling down and focusing on the task at hand. "Stake out eh? Sounds fun! More of a breach and raid type myself but a bit o' discretion and finesse can't go amiss eh, klara?"
  5. Oh cool, it was supposed to be one at a time so it's cheaper and I don't need it then. Edited now. Ah dang I did a bad maths. I'm making up the action to a full.
  6. Aliza tilted her horned head as she regarded the guard and his shivering and stuttering. Humans were so hard to get a bead on with this stuff, their body language was so different from what she was used too. Ah well maybe the other hero had some idea of what all this meant. "Are you OK dude? You're shaking like a leaf...you need medical attention?"
  7. 1d20+10=13 He's cool I believe him.
  8. And so she arrived, a blur of black and white streaked with purple as she examined the scene, her singular eye flickering around assessing her surroundings, they briefly settled on the teetering car before settling on the broken pipe. It's familiar but foul stench filled her nose and turned her stomach. Natural gases, highly flammable. she looked back at the car suspended over the crater. I'm probably fast enough. She reasoned as she took in a deep breath and unleashed a blast of artic cold down into the pipe, freezing the moisture in the air over the break in the pipe.
  9. Sweet I will do the pipe then!
  10. Sorry to keep you waiting I was waiting on RL and didn't see he was taking a Lil break. I'm gonna have Jovian's dynamic set to speed 5 (250mph/2500ft) Quickness 5 (x50 speed) Super strength 5 (+25 str for 45 total) And her main array to freeze breath. With that can I come ice over the pipe and seal it and move by action over to the car and at least try to keep it from toppling inwards?
  11. Fixed flat footed defense and added innate to growth. The option for drain was "any trait" rather than single trait which is 3pp! (It also has the requires grapple flaw to bring it down into array size!)
  12. Ah now that made things more complicated he took a few moments to begin his meal as he turned over his thoughts in his head,. "We were all civilians once, let's not forget that." He piped up at salvos comment "the difference is our paths were long and hard, they have tested our patience, dedication and perhaps most importantly our temperaments." He reasoned as he put down his chopsticks and leaned back into his seat a little more to get comfortable. "These people have walked Into a store and bought something considerably more powerful than even than an assault rifle with even less regulatons. " He sighed as he rubbed his cheek with the back of his hands "I am not a genius." He stated flatly perhaps it went without saying "so id assume whatever occurs to me about this has occurred to Mars." "Not only are we facing whatever mess these Utilos are going to make and get themselves into but they're going to affect legislation as Marstech legal and R&D dances around attempts to regulate them." He leaned forwards and steepled his fingers "at best this will sour our relationship with the general public....and at worse we get another Moore act."
  13. Vernon was not what one would call and overly expressive or emotional person but even his calm stony face cracked with concern at the mention of the utilo suits. "I've been out of town for a while on...business." he piped up "so forgive me if I'm a bit out of touch with the goings on." His morphic molecule gloves creaking as he clenched his fists. "Maximillion Mars is selling super powers as a subscription service...to whoever can afford them....and is incentivising their actions with some ludicrous objective based points system...effectively meaning he can put open bounties on anyone paid with fake game points." His teeth clenched a little before he took a deep breath and ran his hand over his hair as if smothering down flames that might have errupted from his head in anger. "Well I know what I'm going to be doing for the next few months."
  14. "Smart kid." Facsimile remarked to archer with a wry grin "you're probably the better answer getter of the two of us, you mind taking care of our guy whilst I try and get the crowd to disperse, maybe ring the cops to scoop these has beens up?" He remarked as he wound the chain of his wrecking ball around his arm.
  15. Exaccus

    Future Shock IC

    "Ey it's me VERA! Can I come in?" Boomed a dull but doughty voice from behind the metal doors that sealed off the haven before they cracked open revealing the hulking armour clad figure that was dreadnought in his Sunday best "Ta' love." He called over to the AI''s main interface as he thudded in "hey folks, sorry I'm late, had some ironclad stuff to do." He explained as he made his way over. "Holding up OK, kid?" He asked Muirne directly as he arrived amid their conversation.
  16. Venomax Calling all heroes Facsimile contending the contenders Dreadnought (guest star posts to the jovian) Phone a friend The Jovian Two suns in the sunset
  17. Venomax the social scene had never really been Vernons thing, even in his civilian life. Though he would go out for coffee or on lunch break with his co-workers he would usually find himself tuning out and in turn being tuned out. In his heroic endeavours however this would leave him cut off from both information and support, it would be a critical weakness to let himself carry on in total isolation from the now much larger and more active community of powered individuals. So here he stood just outside the noodle place mentioned in the herohouse post in his costume, freshly cleaned and chemically neutralized of any residue left over from his previous engagements. Hesitating for but a moment he pushed the door open and walked in, quickly scanning restraunt for signs of colourful costumes he opted to place his order and wander over to join them. "Names Venomax, saw the post; curious to what you have in mind." Short and succinct as always.
  18. "Thanks for covering my butt." Was facsimiles immediate response, now his enemies had been defeated or fled he allowed himself to show some exhaustion and pain. In truth he'd forgotten the kid that the contenders had had with them this whole time in his fighting tunnel vision and upon connera response pulled himself back together. "Do what he says kid, Archer is serious business." He said "and I'm too tired to be gentle."
  19. Whoops seems I lost an edit in my haste. Added the Extras: and PFs: headings to precision heat vision Swapped accurate 2 for affects insubstantial 2 on heat vision. Corrected flatfooted defense to +2
  20. Think I got them all! Seems I miss mathed on the grapple bonuses majorly so I included the modifiers behind the totals. Turns out I had 10pp spare somehow unless I messed up. bought off attack focus for -4 -2 on evasion -1 take down second rank -3 on luck.
  21. "Prolly about six thousand meters or so; have been at 11k for a charity thing." He answered as he pondered over the shrimp he was holding like it was something entirely more amazing. "Go for ocean floor walks a lot, fought a waste dumping submarine once....panstar one I think it was."
  22. Yeah they're at 14 ranks for his full strength mod. Edited a little to make that clearer.
  23. Bastion Beetle Power Level: 12 (Built as PL10) (180/180PP) Unspent Power Points: 0 Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 Toughness In Brief: A mysterious beetle creature found wandering in the woodlands outside of the emerald cities proper Catchphrase: Bzzzzzzt *Click click* Theme: Durability - Tribes of Neurot Alternate Identity: None Birthplace: Emerald City Residence: Emerald City Woodlands Base of Operations: Emerald City Occupation: Mysterious Beetle friend Affiliations: Emerald City Family: Description: Age: 3 Months Apparent Age: Adult Gender: None Ethnicity: Genetically Engineered Life form (Insectus Invictus Rex) Height: 10ft Weight: 1600 lbs Eyes: Green Hair: N/A Standing at a solid 10ft tall and built to battle and endure, Bastion beetle appears like a chimeric cross of several different species of insects such as a thick opalescent black carapace and the horn formation of an atlas beetle with the fore-horn of a Japanese rhinoceros beetle and the powerful pincers of a Giant Stag Beetle with the thick Elytron of an ironclad beetle and the Powerful wings of a Hercules beetle beneath them. Layered over a stocky humanoid form with thick fiberous muscle tissue at the joints to allow greater flexibility. History: There have been recent reports of seeing a towering humanoid figure clad in black armour and bearing all manner of jagged natural weapons wandering around in the woods outside of emerald city, many are passing it off as a particularly clumsy member of the cryptid clans those in the know with the cryptid clans know that it is not counted among their numbers, Personality & Motivation: Being relatively new to the world Bastion beetle is relatively curious about his surroundings, though he is not particularly aggressive he enjoys his solitude and maintains a small territorial area within the woods, opting to stridulate menacingly at those whom trespass from outside their view if possible particularly having a problem with creatures of comparative size to himself, he leaves smaller mammals, avians and his insectoid kin to their business. Powers & Tactics: If forced into conflict he will opt to hold his ground and attempt to wrestle his foes into submission as his instincts dictate, blessed with the greatest strengths of some of the worlds most remarkable insects as well as an enhanced capacity of intellectual deduction and reasoning he is surprisingly capable of complex tactical decisions and actions Power Descriptions: all of Bastion beetle's powers are based upon the various physiological traits of the beetles he was engineered from, the amazingly tough carapace of the ironclad beetle, the great strength of the taurus beetle and so forth, only his enhanced capacity for intelligent thought stands out. Complications: Bug out: Despite his enhanced intelligence and formidable superhuman physiology bastion beetle is still very much a instinctual creature and as such is prone to knee jerk reactions such as violently attacking or fleeing from percived threats that may not actually pose danger to him. Posing up a storm: Still unused to the verbal communications used by most humanoid lifeforms bastion is far more likely to communicate through body language, namely in the form of assuming somewhat exaggerated poses to communicate thoughts and feelings about a situation, this can be both humorous and threatening to people unfamiliar with him and his odd behavior as well as making it considerably harder for him to lie about things to those who are familiar with the behaviours of insects. Ugly bug brawl: Due to his monstrous appearance bastion has found that he causes great distress in some humans to the point that they actually attack him (with an Aerosol of ineffectual concentration named "raid") This has created an association of being attacked when someone comments on his appearance and can lead to him becoming deeply distressed and extremely jumpy in these situations due to the numerous failed attempts on his life resulting from it. Abilities: 14 + 4 + 14 + 14 + 4 + (-2) = 48PP Strength: 24 (+7) / 38 (+14) Dexterity: 14 (+2) Constitution: 24 (+7) / 30 (+10) Intelligence: 24 (+7) Wisdom: 14 (+2) Charisma: 8 (-1) Combat: 12 + 8 = 20PP Initiative: +2 (+2 Dex) Attack: +6 Base, +6 Melee, +6 Ranged Defense: +6 (+4 Base, +3 Dodge Focus, -1 Large Size), +2 Flat-Footed Grapple: +25/+30 Knockback: -16 Saving Throws: 0 + 8 + 8 = 16PP Toughness: +14 (+10 Con, +4 Protection) Fortitude: +10 (+10 Con, +0) Reflex: +10 (+2 Dex, +8) Will: +10 (+2 Wis, +8) Skills: 32R = 8PP Craft [Chemical] 3 (+10) Investigate 3 (+10) Knowledge [Life Sciences] 3 (+10) Knowldge [Physical Sciences] 3 (+10) Knowledge [Tactics] 8 (+15) Notice 6 (+8) Sense Motive 6 (+8) Feats: 14PP Beginner's Luck Improved Grab Jack-of-All-Trades Luck 3 Master Plan 2 Move-by Action Power Attack Skill Mastery (Knowledge [Tactics], Notice, Sense Motive, Investigate) Stunning Attack Take-down Attack Ultimate Effort [Strength Checks] Powers: 16 + 13 + 3 + 4 + 6 + 10 + 14 + 12 = 78PP Beetle Beatdowns Array 7 (14PP Array; Feats: Alternate Power 2) [16PP] (Martial arts) BP: Autofire Strength 14 (Beetle Barrage) Add (Extras: Autofire) to Unarmed {14/14PP} (Martial arts) AP: Drain 10 (Kabuto Crush; Drains Any single Trait: physical descriptor 2pp a rank Extras: Affects Objects; Flaws Requires Grapple, Action [Full action] Feats: Slow Fade 4 (1 hour)) {14/14PP} (Martial arts) AP: Secondary Effect Strength 14(Reverberating Strike) Add (Extras: Secondary Effect) to Unarmed {14/14PP} (Martial arts; Vibration) Growth 4 (Beetle Bulk; Extras: Duration [Continuous]; Flaws: Permanent PFs: Innate) (+8 Strength, +4 Con, +1 Size) [13PP] (Biological, genetic modification) Flight 2 (Clumsy Flier; Drawbacks: Power Loss [Wings]) [3PP] (Biological; Wings) Protection 4 (Hardened Shell) [4PP] (Biological, Chitin) Enhanced Constitution 6 (Hyper Efficient Physiology) [6PP] (Biological) Impervious Toughness 10 (Iron Clad Beetle Shell) [10PP] (Biological, Modified atomic latice) Enhanced Strength 14 (Scarab Might) [14PP] (Biological) Super-Strength 5 (Taurus Beetle Strength; Feats: Shockwave, Super-Breath) (+25 Strength, Heavy load: 153.6 tons) [12PP] (Biological) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 29 Toughness Damage Kabuto Crush Touch (grapple) DC20 Fortitude Drain (phys scores only) Totals: Abilities (48) + Combat (20) + Saving Throws (16) + Skills (8) + Feats (14) + Powers (78) - Drawbacks (0) = 180/180 Power Points
  24. The Jovian Power Level: 12 (182/183PP) Unspent Power Points: 1PP Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness In Brief: Post-Human Colonist from the Moons of jupiter stranded in the modern day following a relativistic field collapse finds herself imbued with incredible powers beneath the light of the young sun thanks to her practically Alien bio-chemical make up and molecular density. Catchphrase: None Theme: Alternate Identity:Aliza Zhara (assumed name) (Secret) Alhizhara (Birth name)(Secret) Birthplace: Jovian Colonies (Europa) Residence: Freedom City Base of Operations: Occupation: Deep Sea Farm Maintenance Staff (3rd class) (Former), Journalist and blogger/Vlogger.(currently) Affiliations: Staff of the Freedom City Herald Newspaper. Family: N/A. Description: Age: 29 (DoB: 1.5 billion Years in the future. ) Apparent Age: Young Adult Gender: Female Ethnicity: Jovian (Europa Colony) Height: 6'4" Weight: 189lbs Eyes: Purple cyclopean eye (True form), Dark brown (Hologuise) Hair: Black In her true form Aliza bears passing resemblance to a judeo-christian demon in part thanks to her thick, resilient skin and prominently large hollow horns, her singular central eye and pointed teeth do little to make her appear less threatening, due to her Cellular Carapace her skin has a pigmentless white colour and her finger end in seamlessly smooth claws. Wild but well maintained black hair reaches down to the Base of her spine only publicly seen in this form when acting as a super hero Aliza favors more rugged and utilitarian clothes, primarily those composed of morphic molecules or other smart materials capable of self repairing through some means such as full body suits and boots. Her morphic disguise is designed to both be less stressful for her ancestors to look upon with Rich golden brown skin, Dark brown eyes and shorter more stylized hair, as this form is largely a fashion statement in itself she tends to opt for nicer (If quaint in her opinion) wardrobe options, Smart casual for the most part with mainly comfort in mind; dresses are saved for special occasions. History: Born in an artificial birthing pod some 1.5 billion Years in the future ahlizhara was brought into a world that was struggling to hold onto it's place in the universe, with the death of earth following Sols expansion into a red giant much of earths historic relics and records were lost along with the Mercury and Venus Colonies and their valuable energy production facilities as well as the knowledge of how to construct the most advanced of post-humanities technologies, far more important it was that they were able to repair and maintain what was left than it was to learn those lost secrets anew that Alhizhara was quickly inducted into work as maintenance staff on several of the Colonies most important facilities, such as the artificial gravity generators that made functioning on the small moon easier than it would've otherwise been, the great fusion reactors that provides power to the Colonies homes and perhaps the most important of all, the deep sea farms where the majority of the Jovian Colonies food was grown and reared. though she lacked the raw aptitude some of her peers held for the technological innovations of the ancient past she proved diligent and dedicated to her task over the years to the point she was largely trusted with day to day operations such as monitoring the isopod and crustacean pens, Krill paddocks and Plankton Bays without too much intreferable, though it was hardly a glamorous career it afforded her perhaps some of the rarest commodities available, time to herself and privacy. It was a day like any other after a long shift of plugging leaks and replacing fuses and contact plates at the deep sea Farm that the alert went out, one of the gravity generators was giving off anomalous readings and causing strange phenomena for a good kilometer or two around it, making the air ripple and sounds and sights garbled by twisting space time, perhaps more peculiar still were the reports of water flowing backwards against all known laws of fluid and thermodynamics, all available maintained workers of classes 3rd through 1st were to attend and attempt to stabilize the monolithicly important machine. Arriving amidst the chaos of confused repair staff and terrified bystanders ahlizhara was quickly put to work by her superiors on ensuring that the structural integrity of the device's main conduit held against its own rampant fluctuations as others scrambled to stabilize the machines graviton pulses. Perhaps it was due to interference from the distorted gravity or maybe she just wasn't important enough to be warned but having decided to do a controlled Surge to reset the capacitors ahlizhara found herself caught in a wave of space warping energy. To the onlooking Jovians it must've seemed as if the sheer intensity of the gravitonium pulse annihilated her down to the very corners of her atoms as she vanished without a sound or any trace in an instant. The truth is as always stranger than whatever fictions they might've held, instead of being torn asunder or crushed into a singularity by the wave of gravity she had instead been flung away at speeds in which physics as we understand it stopped working tossing her millions of miles across space and over a billion years into the past. Personality & Motivation: Aliza is in part due to her life in the post collapse solar system something of a selfless individual who took a menial job on a graveyard shift for the good of her Colony over chasing personal aspirations and whilst she is genetically diverged enough from modern humanity to practically be another species she is culturally and mentally similar enough to empathize fully with her distant ancestor species and is motivated to help where she can even if she has to temper herself against altering what she believes to be the ancient past. though she finds current earth to be technology primitive compared to her own time she rather enjoys the greater cultural richness and oppertunities available to her in the 20th century and has indulged herself in fashion and pop culture to an extent in which she has made a profession writing and vlogging about it. Powers & Tactics: Aliza makes use of fairly simple techniques such as simple palm strikes, punches, relying on her incredible strength and speed rather than training or skill. Preferring to incapacitate weaker opponents by encasing them in thick ice with her freeze breath, remove or reduce the number of opponents with more forceful super breath and utilize her heat vision against constructs and objects. Power Descriptions: As a Jovian aliza is the product of post human directed evolution to thrive in the harsh environment of post collapse Colony on the moon of Europa these include a hardened Physiology Consisting of a Cellular carapace that renders her skin tougher than most modern day metals but as flexible as human skin, as well as significantly denser muscles and bones as well as a layer of thick fat built to withstand the scouring ice storms of the frozen moon. the ability to respire with minuscule amounts of oxygen and a hyper efficient metabolism to combat the poor nutritional value of plankton and Krill to resist the heat and radiation of unfiltered red sunlight Possessing large hollow horns in place of ears that allow her to accurately locate sounds in her immediate surroundings thanks to the resilience of her cells and the hardness of her bones these are also functional if largely unused natural weapons Aliza's super powers come from her ability to absorb and metabolize sunlight into metabolic energies, as a side effect this gives her a particularly powerful bioelectric aura that acts as a hardened skin tight forcefield as well and further reinforcing her Physiology and biochemistry. She can use this energies to vastly increase her strength by supercharging her muscular tissues to such a fine degree she is able to exercise it fully with the subtlest and smallest of motions (represented by the subtle and precise power Feats on Enhanced strength) and give her the ability to leap incredible distances She can further use this strength to compress vast volumes of air within her lungs to project as explosive blasts of air or freezing gusts that can quickly engulf a creature in thick ice by freezing the ambient moisture in the air around them Focusing the energy into her nervous tissues she can increase her Speed and Quickness moving at close to mach 13 and able to accomplish tasks that would take 3 months within mere seconds. Focusing this energy into the photo-receptors of her eye to channel vast amounts of absorbed light into beams of heat so intense that they create visible beams of violet or red light (though with sufficient focus these be rendered purely ultra-violet or infrared) On top of these powers she has access to the advanced technology of her time (which survived the collapse at least.) Inn particular a personal computing device that functions similarly to a smart device, after being stranded in the past by the relativistic field collapse this devices has been completely put into creating the morphic field that she uses to maintain her human appearance via the overclocking of a cosmetic application. Complications: Solar powered: The more fantastic of Aliza's powers derive from her ability to absorb and store solar radiation in her cells (specifically the "Solar Energy Battery", "Solar Powered Physiology.", "Solar charged biochemistry" and "Bio-Electric aura" powers) a gm might award Aliza a Hero point if her stores deplete to the point that those powers cease to function or if exposure to the energies that make up solar radiation in different forms (such as infrared or ultraviolet light, ) cause her powers to function in unexpected ways or she becomes overcharged and forced to uncontrollably Expell the excess energies. Eye of Jupiter: Due to having only one eye Aliza is particularly vulnerable to effects that work off or affect her visual senses such as dazzles and sense-dependent effects that operate through eye contact, the GM might award Aliza a Hero point by making her automatically fail her saves against such effects or increasing the effects of failures beyond the regular scope of the power in question. Trapped in the stone age: Aliza is from the extremely distant future from a time in which humanity has left the earth and colonized the solar system and as such is from as very different technological and cultural than mosy of modern day earth. The GM might award Aliza a Hero point for having her misinterpreting certain social cues and interactions or being confounded by and unable to make use of the technology more advanced than simple mechanical devices like door knobs and ballpoint pens. Assuming she doesn't destroy them with her unfamiliar new strength. Morphaguise: Originally a cosmetic Morphic overlay device Aliza has repurposed it into a rudimentary disguise both so that she can minimize the distress her true appearance may cause and so that she can live a relatively normal life and maintain social relationships. The GM might award Aliza a Hero point if her disguise should malfunction in some way at such a time that would make social interactions fail or impossible to undertake or it is stolen and used for malicious purposes. Abilities: 10+0+10+0+4+0 = 24pp STR: 44/20 (+17/+5) DEX: 10 (+0) CON: 30/20 (+10/+5) INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0) Combat : 6 + 6 =12pp Initiative: +0 Attack: +3, Melee +7, Heat Vision +7 Grapple: +12 (+5 STR +7 melee attack) without powers/ +29 (+17 STR +7 Melee attack bonus +5 Super strength) With amazing might/ +39 (+17 STR +7 Melee attack bonus +15 Super Strength) with amazing might + Energy reserves dedicated to SS Defense: +7 (Base Defense 3, Dodge Focus 4), Flat-Footed +2 Knockback: -13, -2 without powers Saves: 0+6+8 = 14pp Toughness: +17 (+10 Con, +7 Protection; Impervious 10); +5 without powers Fortitude: +10/+5 (+10/+5 Con, +0) Reflex: +6 (+0 Dex, +6)Evasion 2 Will: +10 (+2 Wis, +8) Skills: 10pp (40 ranks) Knowledge (physical sciences) 8 (+8 ) Knowledge (technology) 8 (+8 ) Language 4 (English, Jovian [base], Latin, Lor, Galstandard) Medicine 4 (+6) Notice 8 (+10) Sense Motive 8 (+10) Feats: 18pp Attack Focus Melee 4 All-Out Attack Dodge Focus 4 Evasion 2 Interpose Luck 3 Move-by Action Power Attack Takedown Attack 1 Powers: 10 + 7 + 10 + 1 + 7 + 25 + 42 + 2 = 104pp Enhanced Constitution 10 ("Solar charged Bio-Chemistry"; Alien Biology) [10pp] Immunity 7 ("Environmental Adaptions"; Alien Biology; environmental conditions [all], suffocation [all]) [7pp] Impervious Toughness 10 ("Bio-electric Aura"; Alien, Bio-Electricity) [10pp] Morph 1 ("Morphoguise Device"; Technology, Hologram; single appearance - human disguise, +5 Disguise; Extra: Duration [Continuous]; Flaws: Action [Move]) [1pp] Protection 7 ("Cellular Carapace"; Alien Biology, Cellular) [7pp] Solar Energy Battery 10 (Alien biology; 20 point Array; PFs: Dynamic Base Power, Dynamic Alternate Powers 2) [25pp] DBE: Quickness 1-10 (x2-2,500; Extra: Linked [Speed]) {1-10} and Speed 1-10 (10,000 mph [100,000 ft./rnd]; Extra: Linked [Quickness]) {1-10} {1-10+1-10=2-20/20} DAE: Super-Strength 1-10 ("Full Power"); +5-50 STR carry capacity, heavy load: 183.5k tons; +10 STR to some checks) {2-20/20} DAE: Leaping 1-10 (Jumping distance: x2-2,500) {1-10/20} Solar powered Physiology 10 (Alien biology; 38pp Array; PFs: Alternate Power 4) [42pp] BE: Enhanced Feats 2 (Second Chance [Strength checks to break objects], Ultimate Effort [Strength Check]) {2} plus Enhanced Strength 24 ("Amazing Might"; PFs: Precise, Subtle) {26} plus Super-Strength 5 (+25 STR carry capacity, heavy load: 179.2 tons; +5 STR to some checks) {10} {2+26+10=38/38} AE: Blast 17 ("Heat Vision"; Alien Biology; Heat; PFs: Accurate 2, Precise, Subtle) {38/38} AE: Blast 12 ("Precise Heath Blast"; Alien Biology; Heat; Extra: Range [Perception]; PFs: Precise, Subtle) {38/38} AE: Snare 12 ("Freeze Breath"; Alien biology; Cold; Extras: Area [General, Cone, 120 ft.], Selective Attack; Flaw: Range [Touch]; PFs: Affects Insubstantial 2) {38/38} AE: Trip 12 ("Super-Breath"; Alien Biology, Air; Extras: Area (General, Cone, 120 ft.), Knockback, Selective Attack; Flaw: Range [Touch]; PFs: Improved Throw, Precise) {38/38} Super-Senses 2 ("Echolocation Horns"; Alien Biology; Accurate for Hearing) [2pp] Drawbacks: 0 Totals: Abilities 24 + Combat 12 + Saves 14 + Skills 10 (40 ranks) + Feats 18 + Powers 104 - Drawbacks 0 = 182/183 Power Points
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